Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
Market Analysis and Insights: Global Entertainment Robots Market
Due to the COVID-19 pandemic, the global Entertainment Robots market size is estimated to be worth US$ 1566.1 million in 2022 and is forecast to a readjusted size of US$ 4380.6 million by 2028 with a CAGR of 18.7% during the review period. Fully considering the economic change by this health crisis, Commercial Entertainment Robots accounting for % of the Entertainment Robots global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Gaming & Entertainment segment is altered to an % CAGR throughout this forecast period.
Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.
In terms of production side, this report researches the Entertainment Robots capacity, production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
In terms of sales side, this report focuses on the sales of Entertainment Robots by region (region level and country level), by company, by Type and by Application. from 2017 to 2022 and forecast to 2028.
Global Entertainment Robots Scope and Segment
Entertainment Robots market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Entertainment Robots market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
- Commercial Entertainment Robots
- Non-Commercial Entertainment Robots
Segment by Application
- Gaming & Entertainment
- Athletic Sports
- Film and Television
- Others
By Company
- Hasbro
- Lego
- Mattel
- Sphero
- WowWee
- Aldebaran
- Bluefrog Robotics
- Modular Robotics
- Robobuilder
- Robotis
- Toshiba Machines
Production by Region
- North America
- Europe
- China
- Japan
Consumption by Region
- North America
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Asia-Pacific
- China
- Japan
- South Korea
- India
- Australia
- Taiwan
- Indonesia
- Thailand
- Malaysia
- Philippines
- Vietnam
- Latin America
- Middle East & Africa
TABLE OF CONTENTS
1 Study Coverage
- 1.1 Entertainment Robots Product Introduction
- 1.2 Market by Type
- 1.2.1 Global Entertainment Robots Market Size by Type, 2017 VS 2021 VS 2028
- 1.2.2 Commercial Entertainment Robots
- 1.2.3 Non-Commercial Entertainment Robots
- 1.3 Market by Application
- 1.3.1 Global Entertainment Robots Market Size by Application, 2017 VS 2021 VS 2028
- 1.3.2 Gaming & Entertainment
- 1.3.3 Athletic Sports
- 1.3.4 Film and Television
- 1.3.5 Others
- 1.4 Study Objectives
- 1.5 Years Considered
2 Global Entertainment Robots Production
- 2.1 Global Entertainment Robots Production Capacity (2017-2028)
- 2.2 Global Entertainment Robots Production by Region: 2017 VS 2021 VS 2028
- 2.3 Global Entertainment Robots Production by Region
- 2.3.1 Global Entertainment Robots Historic Production by Region (2017-2022)
- 2.3.2 Global Entertainment Robots Forecasted Production by Region (2023-2028)
- 2.4 North America
- 2.5 Europe
- 2.6 China
- 2.7 Japan
3 Global Entertainment Robots Sales in Volume & Value Estimates and Forecasts
- 3.1 Global Entertainment Robots Sales Estimates and Forecasts 2017-2028
- 3.2 Global Entertainment Robots Revenue Estimates and Forecasts 2017-2028
- 3.3 Global Entertainment Robots Revenue by Region: 2017 VS 2021 VS 2028
- 3.4 Global Entertainment Robots Sales by Region
- 3.4.1 Global Entertainment Robots Sales by Region (2017-2022)
- 3.4.2 Global Sales Entertainment Robots by Region (2023-2028)
- 3.5 Global Entertainment Robots Revenue by Region
- 3.5.1 Global Entertainment Robots Revenue by Region (2017-2022)
- 3.5.2 Global Entertainment Robots Revenue by Region (2023-2028)
- 3.6 North America
- 3.7 Europe
- 3.8 Asia-Pacific
- 3.9 Latin America
- 3.10 Middle East & Africa
4 Competition by Manufactures
- 4.1 Global Entertainment Robots Production Capacity by Manufacturers
- 4.2 Global Entertainment Robots Sales by Manufacturers
- 4.2.1 Global Entertainment Robots Sales by Manufacturers (2017-2022)
- 4.2.2 Global Entertainment Robots Sales Market Share by Manufacturers (2017-2022)
- 4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Entertainment Robots in 2021
- 4.3 Global Entertainment Robots Revenue by Manufacturers
- 4.3.1 Global Entertainment Robots Revenue by Manufacturers (2017-2022)
- 4.3.2 Global Entertainment Robots Revenue Market Share by Manufacturers (2017-2022)
- 4.3.3 Global Top 10 and Top 5 Companies by Entertainment Robots Revenue in 2021
- 4.4 Global Entertainment Robots Sales Price by Manufacturers
- 4.5 Analysis of Competitive Landscape
- 4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
- 4.5.2 Global Entertainment Robots Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 4.5.3 Global Entertainment Robots Manufacturers Geographical Distribution
- 4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
- 5.1 Global Entertainment Robots Sales by Type
- 5.1.1 Global Entertainment Robots Historical Sales by Type (2017-2022)
- 5.1.2 Global Entertainment Robots Forecasted Sales by Type (2023-2028)
- 5.1.3 Global Entertainment Robots Sales Market Share by Type (2017-2028)
- 5.2 Global Entertainment Robots Revenue by Type
- 5.2.1 Global Entertainment Robots Historical Revenue by Type (2017-2022)
- 5.2.2 Global Entertainment Robots Forecasted Revenue by Type (2023-2028)
- 5.2.3 Global Entertainment Robots Revenue Market Share by Type (2017-2028)
- 5.3 Global Entertainment Robots Price by Type
- 5.3.1 Global Entertainment Robots Price by Type (2017-2022)
- 5.3.2 Global Entertainment Robots Price Forecast by Type (2023-2028)
6 Market Size by Application
- 6.1 Global Entertainment Robots Sales by Application
- 6.1.1 Global Entertainment Robots Historical Sales by Application (2017-2022)
- 6.1.2 Global Entertainment Robots Forecasted Sales by Application (2023-2028)
- 6.1.3 Global Entertainment Robots Sales Market Share by Application (2017-2028)
- 6.2 Global Entertainment Robots Revenue by Application
- 6.2.1 Global Entertainment Robots Historical Revenue by Application (2017-2022)
- 6.2.2 Global Entertainment Robots Forecasted Revenue by Application (2023-2028)
- 6.2.3 Global Entertainment Robots Revenue Market Share by Application (2017-2028)
- 6.3 Global Entertainment Robots Price by Application
- 6.3.1 Global Entertainment Robots Price by Application (2017-2022)
- 6.3.2 Global Entertainment Robots Price Forecast by Application (2023-2028)
7 North America
- 7.1 North America Entertainment Robots Market Size by Type
- 7.1.1 North America Entertainment Robots Sales by Type (2017-2028)
- 7.1.2 North America Entertainment Robots Revenue by Type (2017-2028)
- 7.2 North America Entertainment Robots Market Size by Application
- 7.2.1 North America Entertainment Robots Sales by Application (2017-2028)
- 7.2.2 North America Entertainment Robots Revenue by Application (2017-2028)
- 7.3 North America Entertainment Robots Sales by Country
- 7.3.1 North America Entertainment Robots Sales by Country (2017-2028)
- 7.3.2 North America Entertainment Robots Revenue by Country (2017-2028)
- 7.3.3 U.S.
- 7.3.4 Canada
8 Europe
- 8.1 Europe Entertainment Robots Market Size by Type
- 8.1.1 Europe Entertainment Robots Sales by Type (2017-2028)
- 8.1.2 Europe Entertainment Robots Revenue by Type (2017-2028)
- 8.2 Europe Entertainment Robots Market Size by Application
- 8.2.1 Europe Entertainment Robots Sales by Application (2017-2028)
- 8.2.2 Europe Entertainment Robots Revenue by Application (2017-2028)
- 8.3 Europe Entertainment Robots Sales by Country
- 8.3.1 Europe Entertainment Robots Sales by Country (2017-2028)
- 8.3.2 Europe Entertainment Robots Revenue by Country (2017-2028)
- 8.3.3 Germany
- 8.3.4 France
- 8.3.5 U.K.
- 8.3.6 Italy
- 8.3.7 Russia
9 Asia Pacific
- 9.1 Asia Pacific Entertainment Robots Market Size by Type
- 9.1.1 Asia Pacific Entertainment Robots Sales by Type (2017-2028)
- 9.1.2 Asia Pacific Entertainment Robots Revenue by Type (2017-2028)
- 9.2 Asia Pacific Entertainment Robots Market Size by Application
- 9.2.1 Asia Pacific Entertainment Robots Sales by Application (2017-2028)
- 9.2.2 Asia Pacific Entertainment Robots Revenue by Application (2017-2028)
- 9.3 Asia Pacific Entertainment Robots Sales by Region
- 9.3.1 Asia Pacific Entertainment Robots Sales by Region (2017-2028)
- 9.3.2 Asia Pacific Entertainment Robots Revenue by Region (2017-2028)
- 9.3.3 China
- 9.3.4 Japan
- 9.3.5 South Korea
- 9.3.6 India
- 9.3.7 Australia
- 9.3.8 Taiwan
- 9.3.9 Indonesia
- 9.3.10 Thailand
- 9.3.11 Malaysia
- 9.3.12 Philippines
10 Latin America
- 10.1 Latin America Entertainment Robots Market Size by Type
- 10.1.1 Latin America Entertainment Robots Sales by Type (2017-2028)
- 10.1.2 Latin America Entertainment Robots Revenue by Type (2017-2028)
- 10.2 Latin America Entertainment Robots Market Size by Application
- 10.2.1 Latin America Entertainment Robots Sales by Application (2017-2028)
- 10.2.2 Latin America Entertainment Robots Revenue by Application (2017-2028)
- 10.3 Latin America Entertainment Robots Sales by Country
- 10.3.1 Latin America Entertainment Robots Sales by Country (2017-2028)
- 10.3.2 Latin America Entertainment Robots Revenue by Country (2017-2028)
- 10.3.3 Mexico
- 10.3.4 Brazil
- 10.3.5 Argentina
11 Middle East and Africa
- 11.1 Middle East and Africa Entertainment Robots Market Size by Type
- 11.1.1 Middle East and Africa Entertainment Robots Sales by Type (2017-2028)
- 11.1.2 Middle East and Africa Entertainment Robots Revenue by Type (2017-2028)
- 11.2 Middle East and Africa Entertainment Robots Market Size by Application
- 11.2.1 Middle East and Africa Entertainment Robots Sales by Application (2017-2028)
- 11.2.2 Middle East and Africa Entertainment Robots Revenue by Application (2017-2028)
- 11.3 Middle East and Africa Entertainment Robots Sales by Country
- 11.3.1 Middle East and Africa Entertainment Robots Sales by Country (2017-2028)
- 11.3.2 Middle East and Africa Entertainment Robots Revenue by Country (2017-2028)
- 11.3.3 Turkey
- 11.3.4 Saudi Arabia
- 11.3.5 UAE
12 Corporate Profiles
- 12.1 Hasbro
- 12.1.1 Hasbro Corporation Information
- 12.1.2 Hasbro Overview
- 12.1.3 Hasbro Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.1.4 Hasbro Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.1.5 Hasbro Recent Developments
- 12.2 Lego
- 12.2.1 Lego Corporation Information
- 12.2.2 Lego Overview
- 12.2.3 Lego Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.2.4 Lego Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.2.5 Lego Recent Developments
- 12.3 Mattel
- 12.3.1 Mattel Corporation Information
- 12.3.2 Mattel Overview
- 12.3.3 Mattel Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.3.4 Mattel Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.3.5 Mattel Recent Developments
- 12.4 Sphero
- 12.4.1 Sphero Corporation Information
- 12.4.2 Sphero Overview
- 12.4.3 Sphero Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.4.4 Sphero Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.4.5 Sphero Recent Developments
- 12.5 WowWee
- 12.5.1 WowWee Corporation Information
- 12.5.2 WowWee Overview
- 12.5.3 WowWee Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.5.4 WowWee Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.5.5 WowWee Recent Developments
- 12.6 Aldebaran
- 12.6.1 Aldebaran Corporation Information
- 12.6.2 Aldebaran Overview
- 12.6.3 Aldebaran Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.6.4 Aldebaran Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.6.5 Aldebaran Recent Developments
- 12.7 Bluefrog Robotics
- 12.7.1 Bluefrog Robotics Corporation Information
- 12.7.2 Bluefrog Robotics Overview
- 12.7.3 Bluefrog Robotics Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.7.4 Bluefrog Robotics Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.7.5 Bluefrog Robotics Recent Developments
- 12.8 Modular Robotics
- 12.8.1 Modular Robotics Corporation Information
- 12.8.2 Modular Robotics Overview
- 12.8.3 Modular Robotics Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.8.4 Modular Robotics Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.8.5 Modular Robotics Recent Developments
- 12.9 Robobuilder
- 12.9.1 Robobuilder Corporation Information
- 12.9.2 Robobuilder Overview
- 12.9.3 Robobuilder Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.9.4 Robobuilder Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.9.5 Robobuilder Recent Developments
- 12.10 Robotis
- 12.10.1 Robotis Corporation Information
- 12.10.2 Robotis Overview
- 12.10.3 Robotis Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.10.4 Robotis Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.10.5 Robotis Recent Developments
- 12.11 Toshiba Machines
- 12.11.1 Toshiba Machines Corporation Information
- 12.11.2 Toshiba Machines Overview
- 12.11.3 Toshiba Machines Entertainment Robots Sales, Price, Revenue and Gross Margin (2017-2022)
- 12.11.4 Toshiba Machines Entertainment Robots Product Model Numbers, Pictures, Descriptions and Specifications
- 12.11.5 Toshiba Machines Recent Developments
13 Industry Chain and Sales Channels Analysis
- 13.1 Entertainment Robots Industry Chain Analysis
- 13.2 Entertainment Robots Key Raw Materials
- 13.2.1 Key Raw Materials
- 13.2.2 Raw Materials Key Suppliers
- 13.3 Entertainment Robots Production Mode & Process
- 13.4 Entertainment Robots Sales and Marketing
- 13.4.1 Entertainment Robots Sales Channels
- 13.4.2 Entertainment Robots Distributors
- 13.5 Entertainment Robots Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
- 14.1 Entertainment Robots Industry Trends
- 14.2 Entertainment Robots Market Drivers
- 14.3 Entertainment Robots Market Challenges
- 14.4 Entertainment Robots Market Restraints
15 Key Finding in The Global Entertainment Robots Study
16 Appendix
- 16.1 Research Methodology
- 16.1.1 Methodology/Research Approach
- 16.1.2 Data Source
- 16.2 Author Details
- 16.3 Disclaimer