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中国のマルチプレイサービス市場の予測:マルチプレイ・FMCサービスの導入、RGU、平均販売価格、サービス収益

China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

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出版日 ページ情報 英文 48 Pages
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中国のマルチプレイサービス市場の予測:マルチプレイ・FMCサービスの導入、RGU、平均販売価格、サービス収益 China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue
出版日: 2017年10月05日 ページ情報: 英文 48 Pages
概要

当レポートでは、中国のマルチプレイ・FMCサービス市場について調査分析し、サービスの普及・導入・収益に焦点を当てて、現状と将来見通しについて、体系的な情報を提供しています。

第1章 イントロダクション

第2章 国の人口統計

  • 国の人口
  • 国の世帯数
  • 国の名目GDP
  • 国の1人当たり名目GDP
  • 国の購買力平価 (PPP) ベースの1人当たりGDP
  • 国の消費者物価インフレ
  • 為替レート

第3章 国のマルチプレイサービスの普及率

  • 国のモバイル契約数
  • 国のモバイルブロードバンドコンピューティング契約数
  • 国のPC世帯数
  • 国のTV世帯数
  • 国の有料TV世帯数
  • 国の固定ブロードバンド世帯数
  • 国の音声電話世帯数
  • 国のマルチプレイ総世帯数
  • 国のFMC世帯数

第4章 国のマルチプレイ・FMCサービスの導入

  • 国の市場全体RGU:サービス別
  • 国のマルチプレイ総世帯数
  • 国の顧客当たり平均RGU
  • 国の市場全体RGU:オペレーター別
  • 国の顧客関係全体
  • 国のマルチプレイ総世帯数:オペレーター別
  • 国のダブルプレイ総世帯数
  • 国のトリプルプレイ総世帯数
  • 国のクワッドプレイ総世帯数
  • 国のFMC総世帯数

第5章 国のマルチプレイ・FMCサービスの平均販売価格

  • 国のマルチプレイサービスの月間平均HH支出
  • 国のFMCサービスの月間平均HH支出
  • 国のFMCサービスの個人ユーザー当たり月間平均HH支出

第6章 国のマルチプレイ・FMCサービス収益

  • 国のマルチプレイサービス総収益
  • 国のFMCサービス総収益

第7章 付録

目次
Product Code: RP220TC

"China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of China. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in China in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been inclining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was also showing an inclination. The former registered a CAGR of 3.87% in the historic period while the later recorded a CAGR of 22.66%. By 2016, the penetration of the Mobile Subscriptions reached to 97.20% of the total population in China. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 9.36% with penetration of 34.73% of the households in 2016.

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to China's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

Scope

  • This report offers a concise breakdown of China operating environment, with forecasts till 2021.
  • The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in China's Multiplay and Blended Services market.

Reasons to buy

  • Allows you to analyze Multiplay and Blended Services market in China split by subscription type and by operator.
  • Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
  • Allows you to plan future business decisions using the report's forecast figures for the market.

Table of Contents

Table of Contents

  • 1 Executive Summary
  • 2 China Demographics
  • 2.1 Population, 2012 - 2021
  • 2.2 Households, 2012 - 2021
  • 2.3 Nominal GDP (US$ Million), 2012 - 2021
  • 2.4 Nominal GDP per Capita (US$), 2012 - 2021
  • 2.5 Consumer Price Inflation (%), 2012 - 2021
  • 3 Multiplay Services Penetration in China
  • 3.1 Percentage of Mobile Subscriptions, 2012 - 2021
  • 3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
  • 3.3 Percentage of PC Households, 2012 - 2021
  • 3.4 Percentage of TV Households, 2012 - 2021
  • 3.5 Pay TV Households, 2012 - 2021
  • 3.6 Fixed Broadband Households, 2012 - 2021
  • 3.7 Voice Telephony Households, 2012 - 2021
  • 3.8 Total Multiplay Households, 2012 - 2021
  • 3.9 FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
  • 4 China.Multiplay And Blended Service Adoption
  • 4.1 Volume of Total Market RGUs by Service, 2012 - 2021
  • 4.2 Volume of Mobile Subscriptions, 2012 - 2021
  • 4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
  • 4.4 Volume of Pay TV Households, 2012 - 2021
  • 4.5 Volume of Fixed Broadband Households, 2012 - 2021
  • 4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
  • 4.7 Total Multiplay Households, 2012 - 2021
  • 4.8 Average RGUs per Customer, 2012 - 2021
  • 4.9 Total Market RGUs by Operator, 2012 - 2021
  • 4.1 Total Customer Relations, 2012 - 2021
  • 4.11 Total Multiplay Households by Operator, 2012 - 2021
  • 4.12 Total Double-Play Households by Operator, 2012 - 2021
  • 4.13 Total Triple-Play Households, 2012 - 2021
  • 4.14 Total Quad-Play Households, 2012 - 2021
  • 4.15 Total FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
  • 5 China Multiplay And Blended Service Arps
  • 5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
  • 5.2 FMC (Fixed-Mobile Convergence) Monthly Household Spend, 2012 - 2021
  • 6 China Multiplay and Blended Service Revenue
  • 6.1 Total Multiplay Services Revenue, 2012 - 2021
  • 6.2 Total FMC (Fixed-Mobile Convergence) Services Revenue, 2012 - 2021

7 Appendix

  • 7.1 Definitions
  • 7.2 Methodology
  • 7.3 About GlobalData
  • 7.4 Disclaimer

List of Tables

List of Tables

  • Table 1: China Population [Thousands], 2012 - 2021
  • Table 2: China Households [Thousands], 2012 - 2021
  • Table 3: China Nominal GDP [US$ Million], 2012 - 2021
  • Table 4: China GDP per Capita [US$], 2012 - 2021
  • Table 5: China Consumer Price Inflation (%) , 2012 - 2021
  • Table 6: China Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
  • Table 7: China Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
  • Table 8: China Percentage of PC Households [% of HH], 2012 - 2021
  • Table 9: China Percentage of TV Households [% of HH], 2012 - 2021
  • Table 10: China Pay TV Households [% of HH], 2012 - 2021
  • Table 11: China Fixed Broadband Households [% of HH], 2012 - 2021
  • Table 12: China Voice Telephony Households [% of HH], 2012 - 2021
  • Table 13: China Total Multiplay Households [% of HH], 2012 - 2021
  • Table 14: China FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
  • Table 15: ChinaVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
  • Table 16: China Volume of Mobile Subscriptions [Thousands], 2012 - 2021
  • Table 17: China Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
  • Table 18: China Volume of Pay TV Households [Thousands], 2012 - 2021
  • Table 19: China Volume of Fixed Broadband Households [Thousands], 2012 - 2021
  • Table 20: China Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
  • Table 21: China Total Multiplay Households [Thousands], 2012 - 2021
  • Table 22: China Average RGUs per Customer [Units], 2012 - 2021
  • Table 23: China Total Market RGUs by Operator [Thousands], 2012 - 2021
  • Table 24: China Total Customer Relations [Thousands], 2012 - 2021
  • Table 25: China Total Multiplay Households by Operator [Thousands], 2012 - 2021
  • Table 26: China Total Double-Play Households by Operator [Thousands], 2012 - 2021
  • Table 27: China Total Triple-Play Households [Thousands], 2012 - 2021
  • Table 28: China Total Quad-Play Households [Thousands], 2012 - 2021
  • Table 29: China Total FMC (Fixed-Mobile Convergence) Households [Thousands], 2012 - 2021
  • Table 30: China Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
  • Table 31: China FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
  • Table 32: China Total Multiplay Services Revenue [US$ m], 2012 - 2021
  • Table 33: China Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
  • Table 34: Definitions

List of Figures

List of Figures

  • Figure 1: China Population [Thousands], 2012 - 2021
  • Figure 2: China Households [Thousands], 2012 - 2021
  • Figure 3: China Nominal GDP [US$ Million], 2012 - 2021
  • Figure 4: China GDP per Capita [US$], 2012 - 2021
  • Figure 5: China Consumer Price Inflation (%) , 2012 - 2021
  • Figure 6: China Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
  • Figure 7: China Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
  • Figure 8: China Percentage of PC Households [% of HH], 2012 - 2021
  • Figure 9: China Percentage of TV Households [% of HH], 2012 - 2021
  • Figure 10: China Pay TV Households [% of HH], 2012 - 2021
  • Figure 11: China Fixed Broadband Households [% of HH], 2012 - 2021
  • Figure 12: China Voice Telephony Households [% of HH], 2012 - 2021
  • Figure 13: China Total Multiplay Households [% of HH], 2012 - 2021
  • Figure 14: China FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
  • Figure 15: China Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
  • Figure 16: China Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
  • Figure 17: China Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
  • Figure 18: China Volume of Pay TV Households [Thousands] , 2012 - 2021
  • Figure 19: China Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
  • Figure 20: China Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
  • Figure 21: China Total Multiplay Households [Thousands] , 2012 - 2021
  • Figure 22: China Average RGUs per Customer [Units] , 2012 - 2021
  • Figure 23: China Total Market RGUs by Operator [Thousands] , 2012 - 2021
  • Figure 24: China Total Customer Relations [Thousands] , 2012 - 2021
  • Figure 25: China Total Multiplay Households by Operator [Thousands] , 2012 - 2021
  • Figure 26: China Total Double-Play Households by Operator [Thousands] , 2012 - 2021
  • Figure 27: China Total Triple-Play Households [Thousands] , 2012 - 2021
  • Figure 28: China Total Quad-Play Households [Thousands] , 2012 - 2021
  • Figure 29: China Total FMC (Fixed-Mobile Convergence) Households [Thousands] , 2012 - 2021
  • Figure 30: China Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
  • Figure 31: China FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
  • Figure 32: China Total Multiplay Services Revenue [US$ m], 2012 - 2021
  • Figure 33: China Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
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