This report examines new game consoles as expanded entertainment hubs, from
the perspective of their interaction with cloud gaming services, and also
addresses the future ecosystems required to support next-generation consoles.
Parks Associates segments consumers (both gamers and non-gamers) by the
characteristics likely to indicate adoption and its motivation. The report
also provides a five-year forecast for adoption.
Table of Contents
Attribution
Data Sources
Table of Contents
The Reinvention of Gaming Consoles
- The Market for Gaming Consoles
- The New Gaming Console Market: Home Entertainment
- Gaming Console Demographics
The Reinvention of Gaming Consoles - Industry Players
- Gaming Console Industry Players
- The Reinvention of Gaming Consoles
- Industry Players - Traditional Gaming Consoles
- Microsoft Xbox
- Nintendo Wii
- Sony PlayStation
- Industry Players - Alternative Gaming
- PlayJam's GameStick
- Nvidia Shield
- OnLive
- Ouya
- Steam Machines
The Reinvention of Gaming Consoles - The New Competition
The Reinvention of Gaming Consoles - New Generation Gaming Consoles
- PlayStation and Xbox Unit Sales
- Wii Unit Sales
- PlayStation 4 and Xbox One Models Comparison
- Connected Devices Feature Comparison
The Reinvention of Gaming Consoles - Video Game Development
The Reinvention of Gaming Consoles - Virtual Reality
The Reinvention of Gaming Consoles - Cloud Gaming
The Reinvention of Gaming Consoles - Revenue Streams
The Reinvention of Gaming Consoles - Implications for Future Success
- Implications for Future Success
The Reinvention of Gaming Consoles - Traditional Gaming Console Unit Sales Forecasts
- Methodology
- Global Regions
- United States
- Japan
Other Research Available from Parks Associates
- Parks Associates Industry and Tracking Reports