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市場調査レポート

世界の複合現実用ヘッドセット市場:2019年~2025年の予測

Global Mixed Reality Headsets Market 2019-2025

発行 Orion Market Research Pvt Ltd 商品コード 920428
出版日 ページ情報 英文
納期: 2-3営業日
価格
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世界の複合現実用ヘッドセット市場:2019年~2025年の予測 Global Mixed Reality Headsets Market 2019-2025
出版日: 2019年12月12日 ページ情報: 英文
概要

世界の複合現実用ヘッドセット市場は、予測期間中に大幅に成長すると予測されています。自動車、医療、エンターテインメント、ライブイベントなどのさまざまな分野での複合現実技術の採用増加が同市場の成長要因に挙げられます。技術的進歩や、ヘルスケア・防衛分野でのトレーニングへの活用は、市場の成長をさらに促進すると考えられています。ただし、コストの高さやゲーム関連の安全性問題は、市場の成長を妨げる要因です。

当レポートは世界の複合現実用ヘッドセット市場について調査しており、市場機会、成長および阻害要因、用途・地域別の市場分析、競合情勢、主要企業のプロファイル等の情報を提供しています。

目次

第1章 レポートの概要

  • 調査方法・ツール
  • 市場分析
    • セグメント別
    • 地域別

第2章 市場の概要・洞察

  • レポートの範囲
  • アナリストの洞察・現在の市場動向
    • 主な調査結果
    • 提言
    • 結論
  • 規則・規制

第3章 競合情勢

  • 企業シェア分析
  • 主要戦略分析
  • 主要企業分析
    • Microsoft Corp.
    • HP Development Co., L.P.
    • ASUSTeK Computer Inc.
    • Facebook Technologies, LLC (Oculus VR, LLC)
    • Acer Inc.

第4章 市場の決定要因

  • 成長要因
  • 阻害要因
  • 市場機会

第5章 市場セグメンテーション

  • 用途別
    • ゲーム・エンターテイメント
    • 自動車
    • トレーニング・教育
    • ヘルスケア
    • その他(観光、不動産、防衛、宇宙研究)

第6章 地域分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • イタリア
    • スペイン
    • フランス
    • その他
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • その他
  • その他の地域

第7章 企業プロファイル

  • Acer Inc.
  • Advanced Micro Devices, Inc.
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • Avegant Corp.
  • Bristol VR Lab Ltd.
  • Facebook Technologies, LLC (Oculus VR, LLC)
  • Holoeyes, Inc.
  • HoloKit
  • Holo-Light GmbH
  • HP Development Co., L.P.
  • HTC Corp.
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Microsoft Corp.
  • Nreal Ltd.
  • Samsung Electronics Co. Ltd.
図表

List of Tables

  • 1. GLOBAL MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 2. GLOBAL MIXED REALITY HEADSETS FOR GAMING & ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 3. GLOBAL MIXED REALITY HEADSETS FOR AUTOMOTIVE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 4. GLOBAL MIXED REALITY HEADSETS FOR TRAINING AND EDUCATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 5. GLOBAL MIXED REALITY HEADSETS FOR HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 6. GLOBAL MIXED REALITY HEADSETS FOR OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 7. GLOBAL MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2018-2025 ($ MILLION)
  • 8. NORTH AMERICAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 9. NORTH AMERICAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 10. EUROPEAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 11. EUROPEAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 12. ASIA-PACIFIC MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 13. ASIA-PACIFIC MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 14. REST OF THE WORLD MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

List of Figures

  • 1. GLOBAL MIXED REALITY HEADSETS MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)
  • 2. GLOBAL MIXED REALITY HEADSETS MARKET SHARE BY GEOGRAPHY, 2018 VS 2025 (%)
  • 3. US MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 4. CANADA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 5. UK MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 6. FRANCE MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 7. GERMANY MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 8. ITALY MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 9. SPAIN MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 10. ROE MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 11. INDIA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 12. CHINA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 13. JAPAN MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 14. REST OF ASIA-PACIFIC MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
  • 15. REST OF THE WORLD MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)
目次
Product Code: OMR2020026

The global mixed reality headsets market is projected to witness considerable growth during the forecast period. The mixed reality headsets market is mainly driven by the enhanced features of the technology, as it has considerably improved the performance of 3D multimedia. Increasing adoption of mixed reality technology in various sectors such as automotive, healthcare, entertainment, and live events, is successfully implementing positive impacts on market growth. Technological advancement in mixed reality technology along with its utilization in extreme training in healthcare and defense further augments the growth of the market. However, the high cost of these headsets and safety issues related to the mixed reality gaming are some factors hampering the growth of the market. Besides these constraints, the mixed reality market is yet to explore its full potential. The mixed reality technology has efficient potential to be developed in untapped applications and the emergence of start-ups across the globe is expected to fuel the market growth.

Geographically, the global mixed reality headsets market is classified into North America, Europe, Asia-Pacific, and the Rest of the World. North America is anticipated to have a significant share in the global mixed reality headsets market. The increasing government funding for the deployment of advanced technologies and the high per capita income of the population are some of the major factors for the dominant position of North America in the global market. Further, Asia-Pacific is estimated to have considerable growth in the global mixed reality headsets market during the forecast period. In Asia-Pacific, Rising demand for mixed reality headsets applications and devices for 3D visualization and disease detection in medical applications has been one of the major drivers for the mixed reality market in Asia-Pacific.

The global mixed reality headsets market is influenced by product development and advancements conducted by the market players. Some of the key players of the mixed reality headsets market include Microsoft Corp., HP Development Co., L.P., ASUSTeK Computer Inc., Facebook Technologies, LLC (Oculus VR, LLC), Acer Inc., Samsung Electronics Co. Ltd., and HTC Corp. These players are playing a significant role in the growth of the mixed reality headsets market by providing various products and adopting several strategies such as merger and acquisition, partnerships and collaboration, and technological development, among others.

Research Methodology

The market study of the global mixed reality headsets market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity of our reports.

Secondary sources include:

  • Financial reports of companies involved in the market
  • Whitepapers, research-papers, and news blogs
  • Company websites and their product catalog

The report is intended for headset manufacturers and suppliers, technology investors, new entrants and existing companies, tech start-ups, government organizations, and other market participants for overall market analysis and competitive analysis. The report provides an in-depth analysis of the market size and growth opportunities. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation:

1. Global Mixed Reality Headsets Market Research and Analysis by Application

The Report covers:

  • Comprehensive research methodology of the global mixed reality headsets market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the global mixed reality headsets market.
  • Insights about market determinants which are stimulating the global mixed reality headsets market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

Table of Contents

1. Report Summary

  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Geography

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion
  • 2.3. Rules & Regulations

3. Competitive Landscape

  • 3.1. Company Share Analysis
  • 3.2. Key Strategy Analysis
  • 3.3. Key Company Analysis
    • 3.3.1. Microsoft Corp.
      • 3.3.1.1. Overview
      • 3.3.1.2. Financial Analysis
      • 3.3.1.3. SWOT Analysis
      • 3.3.1.4. Recent Developments
    • 3.3.2. HP Development Co., L.P.
      • 3.3.2.1. Overview
      • 3.3.2.2. Financial Analysis
      • 3.3.2.3. SWOT Analysis
      • 3.3.2.4. Recent Developments
    • 3.3.3. ASUSTeK Computer Inc.
      • 3.3.3.1. Overview
      • 3.3.3.2. Financial Analysis
      • 3.3.3.3. SWOT Analysis
      • 3.3.3.4. Recent Developments
    • 3.3.4. Facebook Technologies, LLC (Oculus VR, LLC)
      • 3.3.4.1. Overview
      • 3.3.4.2. Financial Analysis
      • 3.3.4.3. SWOT Analysis
      • 3.3.4.4. Recent Developments
    • 3.3.5. Acer Inc.
      • 3.3.5.1. Overview
      • 3.3.5.2. Financial Analysis
      • 3.3.5.3. SWOT Analysis
      • 3.3.5.4. Recent Developments

4. Market Determinants

  • 4.1. Motivators
  • 4.2. Restraints
  • 4.3. Opportunities

5. Market Segmentation

  • 5.1. Global Mixed Reality Headsets Market by Application
    • 5.1.1. Gaming & Entertainment
    • 5.1.2. Automotive
    • 5.1.3. Training and Education
    • 5.1.4. Healthcare
    • 5.1.5. Others (Tourism, Real Estate, Defense, Space Research)

6. Regional Analysis

  • 6.1. North America
    • 6.1.1. United States
    • 6.1.2. Canada
  • 6.2. Europe
    • 6.2.1. UK
    • 6.2.2. Germany
    • 6.2.3. Italy
    • 6.2.4. Spain
    • 6.2.5. France
    • 6.2.6. Rest of Europe
  • 6.3. Asia-Pacific
    • 6.3.1. China
    • 6.3.2. India
    • 6.3.3. Japan
    • 6.3.4. Rest of Asia-Pacific
  • 6.4. Rest of the World

7. Company Profiles

  • 7.1. Acer Inc.
  • 7.2. Advanced Micro Devices, Inc.
  • 7.3. Apple Inc.
  • 7.4. ASUSTeK Computer Inc.
  • 7.5. Avegant Corp.
  • 7.6. Bristol VR Lab Ltd.
  • 7.7. Facebook Technologies, LLC (Oculus VR, LLC)
  • 7.8. Holoeyes, Inc.
  • 7.9. HoloKit
  • 7.10. Holo-Light GmbH
  • 7.11. HP Development Co., L.P.
  • 7.12. HTC Corp.
  • 7.13. Lenovo Group Ltd.
  • 7.14. Magic Leap, Inc.
  • 7.15. Microsoft Corp.
  • 7.16. Nreal Ltd.
  • 7.17. Samsung Electronics Co. Ltd.
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