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市場調査レポート

拡張現実(AR)の世界市場の調査と予測

Global Augmented Reality Market 2019-2025

発行 Orion Market Research Pvt Ltd 商品コード 564923
出版日 ページ情報 英文
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=107.71円で換算しております。
拡張現実(AR)の世界市場の調査と予測 Global Augmented Reality Market 2019-2025
出版日: 2019年10月07日 ページ情報: 英文
概要

当レポートでは、拡張現実(AR)の世界市場について調査し、市場の概要、用途・デバイスタイプ・製品・コンポーネント・地域別の市場動向、市場規模の推移と予測、市場促進・阻害要因ならびに市場機会の分析、競合情勢、主要企業のプロファイルなど、体系的な情報を提供しています。

第1章 調査要旨

第2章 市場概要・市場考察

  • 市場の定義
  • アナリストの考察・市場概況
    • 主な調査結果
    • 提言
    • 総論
  • 材料の分析
  • 規制環境
    • 米国
    • EU
    • 中国
    • インド

第3章 市場の決定要因

  • 市場促進要因
  • 市場阻害要因
  • 市場機会

第4章 市場区分

  • 拡張現実の世界市場:用途別
    • エンタープライズ
    • コンシューマー
    • 商業
    • 自動車
  • 拡張現実の世界市場:デバイスタイプ別
    • ヘッドマウント型デバイス
    • ヘッドアップ型デバイス
    • ハンドヘルド型デバイス
  • 拡張現実の世界市場:製品別
    • モバイルデバイス
    • スマートグラス
    • ヘッドマウントディスプレイ(HMD)
  • 拡張現実の世界市場:コンポーネント別
    • ハードウェア
      • センサー
      • ディスプレイ・プロジェクター
      • カメラ
    • ソフトウェア

第5章 競合情勢

  • 主要戦略
  • 主要企業の分析

第6章 地域市場の分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • スペイン
    • フランス
    • イタリア
    • その他
  • アジア太平洋
    • インド
    • 中国
    • 日本
    • その他
  • その他の地域

第7章 企業プロファイル

  • 3D BIOMATRIX, INC
  • 3D BIOTEK LLC
  • BECTON, DICKINSON AND COMPANY
  • BIOSPHERIX
  • CORNING LIFE SCIENCES B.V. INCORPORATION
  • EMD MILLIPORE
  • EPPENDORF AG
  • GENERAL ELECTRIC HEALTHCARE
  • GLOBAL CELL SOLUTIONS INC,
  • INSPHERO AG
  • LONZA GROUP LIMITED
  • MERCK KGAA
  • NANO 3D BIOSCIENCES
  • PROMOCELL GMBH
  • REINNERVATE LTD
  • SARTORIUS AG
  • SIGMA-ALDRICH CORPORATION LLC
  • THERMO FISHER SCIENTIFIC INCORPORATION
  • VWR INTERNATIONAL LLC
  • WHEATON INDUSTRIES INC
図表

LIST OF TABLES

  • 1. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2018-2025 ($ MILLION)
  • 2. GLOBAL HEAD-MOUNTED AR DEVICE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 3. GLOBAL HEAD-UP AR DEVICE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 4. GLOBAL HANDHELD AR DEVICE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 5. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING, 2018-2025 ($ MILLION)
  • 6. GLOBAL AR HARDWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 7. GLOBAL AR SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 8. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 9. GLOBAL AUGMENTED REALITY IN ENTERPRISE APPLICATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 10. GLOBAL AUGMENTED REALITY IN CONSUMER APPLICATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 11. GLOBAL AUGMENTED REALITY IN COMMERCIAL APPLICATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 12. GLOBAL AUGMENTED REALITY IN AUTOMOTIVE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 13. GLOBAL AUGMENTED REALITY IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 14. GLOBAL AUGMENTED REALITY IN OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)
  • 15. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2018-2025 ($ MILLION)
  • 16. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 17. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2018-2025 ($ MILLION)
  • 18. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING, 2018-2025 ($ MILLION)
  • 19. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 20. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 21. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2018-2025 ($ MILLION)
  • 22. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING, 2018-2025 ($ MILLION)
  • 23. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 24. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)
  • 25. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2018-2025 ($ MILLION)
  • 26. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING, 2018-2025 ($ MILLION)
  • 27. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
  • 28. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2018-2025 ($ MILLION)
  • 29. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING, 2018-2025 ($ MILLION)
  • 30. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL AUGMENTED REALITY MARKET SHARE BY DEVICE TYPE, 2018 VS 2025 (%)
  • 2. GLOBAL AUGMENTED REALITY MARKET SHARE BY OFFERING, 2018 VS 2025 (%)
  • 3. GLOBAL AUGMENTED REALITY MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)
  • 4. GLOBAL AUGMENTED REALITY MARKET SHARE BY GEOGRAPHY, 2018 VS 2025 (%)
  • 5. US AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 6. CANADA AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 7. UK AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 8. FRANCE AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 9. GERMANY AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 10. ITALY AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 11. SPAIN AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 12. REST OF EUROPE AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 13. INDIA AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 14. CHINA AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 15. JAPAN AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 16. REST OF ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
  • 17. REST OF THE WORLD AUGMENTED REALITY MARKET SIZE, 2018-2025 ($ MILLION)
目次
Product Code: OMR2019910

Title:
Global Augmented Reality
Market Size, Share & Trends Analysis Report, By Device Type (Head-Mounted, Head-Up, Handheld), By Offering (Hardware and Software), By Application (Enterprise, Consumer, Commercials, Automotive, Healthcare, and Others), and Forecast 2019-2025.

The global augmented reality market is expected to witness an optimistic growth during the forecast period. The market is driven by the huge application potential of augmented reality in biotechnology and healthcare application. Further, the increasing adoption of cloud-based services has given a boost to the growth of the market as cloud addresses the scalability limitation of on-premise AR experiences. In addition, increasing penetration of augmented reality in retail industry also surges the market growth as the technology offers a huge number of technology solutions in retail industry for improving interactions between customers and retailers.

The global augmented reality market is segmented on the basis of device type, offering, and application. By device type, the market is divided into head-mounted, head-up, and handheld. The head-mounted display is expected to contribute significantly to the market growth. On the basis of offering, the market is segmented into hardware and software. AR software is expected to dominate the market in 2018, while AR hardware is expected to exhibit a remarkable growth during the forecast period. The market players are focusing on enhancing the quality of sensors and processors used in AR devices. On the basis of application, the market is segmented into enterprise, commercial, consumer, healthcare, automotive, and others.

Geographically, the market study of the global augmented reality market report covers the analysis of four major region including North America (the US and Canada), Europe (UK, Germany, Italy, Spain, France, and Rest of Europe), Asia-Pacific (China, Japan, India, and Rest of Asia-Pacific), and Rest of the World (RoW). Many established companies in North American are investing in this technology through strategic partnerships and collaborations with new players. Asia-Pacific region is expected to witness significant growth during the forecast period. China, Japan, South Korea, and India are expected to generate a significant market share in the Asia-Pacific region.

Further, the market study covers the analysis of several players operating in the market. Some of the key market players operating in the augmented reality market include Google LLC, Microsoft Corp., PTC Inc., Seiko Epson Corp., Vuzix Corp., Magic leap, Inc., Niantic Corp, Epic Games Inc., and others. These players adopt various organic and inorganic growth strategies such as merger and acquisition and product launch to strengthen their presence in the global market. For instance, in May 2019, Google LLC announced that it will add 3D augmented reality models in its search results. It will provide real-world experience to the consumer during on-line shopping.

Research Methodology

The market study of the augmented reality market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macro-economic factors. Numbers extracted from Secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.

Secondary Sources Include:

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for companies and startups working in the field of augmented reality, virtual reality, and mixed reality, smartphone manufacturers, AR and VR hardware manufacturers, AR software vendors, and new entrants into the market, potential investors and venture capitalists, technology investors, government organizations, various end-user industries, and other market participants for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the company and future market opportunities. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  • 1. Global Augmented Reality Market Research and Analysis by Device Type
  • 2. Global Augmented Reality Market Research and Analysis by Offering
  • 3. Global Augmented Reality Market Research and Analysis by Application

The Report Covers:

  • Comprehensive Research Methodologyof the global augmented reality market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the global augmented reality market.
  • Insights about market determinants which are stimulating the global augmented reality market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

Table of Contents

1. Report Summary

  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Geography

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion
  • 2.3. Rules & Regulations

3. Competitive Landscape

  • 3.1. Company Share Analysis
  • 3.2. Key Strategy Analysis
  • 3.3. Key Company Analysis
    • 3.3.1. Google LLC
      • 3.3.1.1. Overview
      • 3.3.1.2. Financial Analysis
      • 3.3.1.3. SWOT Analysis
      • 3.3.1.4. Recent Developments
    • 3.3.2. PTC Inc
      • 3.3.2.1. Overview
      • 3.3.2.2. Financial Analysis
      • 3.3.2.3. SWOT Analysis
      • 3.3.2.4. Recent Developments
    • 3.3.3. Vuzix Corp.
      • 3.3.3.1. Overview
      • 3.3.3.2. Financial Analysis
      • 3.3.3.3. SWOT Analysis
      • 3.3.3.4. Recent Developments
    • 3.3.4. Microsoft Corp.
      • 3.3.4.1. Overview
      • 3.3.4.2. Financial Analysis
      • 3.3.4.3. SWOT Analysis
      • 3.3.4.4. Recent Developments
    • 3.3.5. Seiko Epson Corp.
      • 3.3.5.1. Overview
      • 3.3.5.2. Financial Analysis
      • 3.3.5.3. SWOT Analysis
      • 3.3.5.4. Recent Developments

4. Market Determinants

  • 4.1. Motivators
  • 4.2. Restraints
  • 4.3. Opportunities

5. Market Segmentation

  • 5.1. Augmented Reality Market by Device Type
    • 5.1.1. Head-Mounted
    • 5.1.2. Head-Up
    • 5.1.3. Handheld
  • 5.2. Global Augmented Reality Market by Offering
    • 5.2.1. Hardware
    • 5.2.2. Software
  • 5.3. Global Augmented Reality Market by Application
    • 5.3.1. Enterprise
    • 5.3.2. Consumer
    • 5.3.3. Commercials
    • 5.3.4. Automotive
    • 5.3.5. Healthcare
    • 5.3.6. Others

6. Regional Analysis

  • 6.1. North America
    • 6.1.1. United States
    • 6.1.2. Canada
  • 6.2. Europe
    • 6.2.1. UK
    • 6.2.2. Germany
    • 6.2.3. Italy
    • 6.2.4. Spain
    • 6.2.5. France
    • 6.2.6. Rest of Europe
  • 6.3. Asia-Pacific
    • 6.3.1. China
    • 6.3.2. India
    • 6.3.3. Japan
    • 6.3.4. Rest of Asia-Pacific
  • 6.4. Rest of the World

7. Company Profiles

  • 7.1. Apple, Inc.
  • 7.2. Atheer, Inc.
  • 7.3. Blippar Ltd.
  • 7.4. Catchoom Technologies, S.L.
  • 7.5. Epic Games Inc
  • 7.6. Google, LLC
  • 7.7. HP Development Co., L.P.
  • 7.8. Intellectsoft LLC
  • 7.9. Lumus Ltd.
  • 7.10. Magic Leap, Inc
  • 7.11. Microsoft Corp.
  • 7.12. Niantic Inc.
  • 7.13. Optinvent S.A.
  • 7.14. PTC Inc.
  • 7.15. Qualcomm Technologies Inc.
  • 7.16. Rokid Corp. Ltd.
  • 7.17. Seiko Epson Corp.
  • 7.18. Thales Group
  • 7.19. Universal mCloud Corp. (NGRAIN)
  • 7.20. Vuzix Corp.
  • 7.21. Wayray AG
  • 7.22. Wikitude GmbH
  • 7.23. Zugara, Inc.