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市場調査レポート

世界の機内エンターテインメント・コネクティビティ市場:成長、動向、課題

In-flight Entertainment and Connectivity Market (2019 - 2024)

発行 Mordor Intelligence LLP 商品コード 353562
出版日 ページ情報 英文 106 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=113.01円で換算しております。
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世界の機内エンターテインメント・コネクティビティ市場:成長、動向、課題 In-flight Entertainment and Connectivity Market (2019 - 2024)
出版日: 2019年01月01日 ページ情報: 英文 106 Pages
概要

世界の機内エンターテインメント市場は、2015年の31億2千万米ドルから、2020年までに49億8千万米ドルに達し、CAGR (複合年間成長率) で9.80%の成長が予測されています。

当レポートでは、世界の機内エンターテインメント・コネクティビティ市場について調査分析し、市場の概要、市場促進要因・抑制要因・機会、セグメント別の市場分析、競合情勢、主要企業など、体系的な情報を提供しています。

第1章 主な調査結果

第2章 エグゼクティブサマリー

第3章 市場概要

  • イントロダクション
  • 産業バリューチェーン分析
  • 産業の魅力:Porterのファイブフォース分析
  • 産業政策
  • 最新の動向と技術

第4章 市場力学

  • イントロダクション
  • 促進要因
  • 抑制要因
  • 機会

第5章 機内エンターテインメント・コネクティビティ市場

  • 区分:製品タイプ別
  • 区分:適合別
  • 区分:クラス別
  • 区分:地域別
    • 北米
    • ラテンアメリカ
    • 欧州
    • アジア太平洋地域
    • 中東・アフリカ

第6章 競合情勢

  • イントロダクション
  • 市場シェア分析
  • 主要企業の最新動向

第7章 主要ベンダープロファイル

  • UTC Aerospace Systems
  • Thales Group
  • Panasonic Avionics Corporation
  • Dysonics
  • Digecor, Inc
  • GEE Media
  • Rockwell Collins
  • Zodiac Aerospace
  • Lumexis
  • Honeywell International, Inc
  • Stellar Entertainment
  • Viasat, Inc
  • GOGO LLC

第8章 投資分析

  • 最近のM&A
  • 投資見通し

第9章 市場の将来

目次
Product Code: 50154

Market Overview

The in-flight entertainment and connectivity market is expected to register a CAGR of 7.77% during the forecast period, 2019-2024, to reach a market value of over USD 6 billion, by 2024.

Increasing orders for newer generation aircraft, adoption of IFE systems by LCC operators, and the need to enhance passenger experience are the main drivers for the market.

The adoption of features, like bring your own device (BYOD), are expected to generate growth opportunities for the market, in the years to come.

Though the internet speed remains a matter of concern for most of the airlines' in-flight entertainment, some airlines have started providing in-flight live content streaming for most of the flights with high internet speeds.

Scope of the Report

In-flight entertainment (IFE) refers to the entertainment that is provided to passengers, during a flight. In recent years, IFE has been expanded to include in-flight connectivity (IFC) services, such as internet browsing, text messaging, cell phone usage (if permitted), and wireless streaming. Together, they constitute the in-flight entertainment and connectivity (IFEC) systems.

Key Market Trends

Increase in Retrofits of Cabin Interiors

Currently, the line fit segment has the highest market share, when compared to retrofit. But it became important for the airlines to upgrade their aircraft cabins pertaining to the advent of new technologies, in order to attract more passengers with the amenities they offer. Technological integration also shows their brand value. Hence, the airlines are upgrading and retrofitting their in-flight entertainment and connectivity systems with newer ones. This is the main reason behind the expected high pace of growth of the retrofit segment during the forecast period. Retrofit is being done on most of the current aircraft, which are already present with the operators. Various airlines, such as Idair and Lufthansa, are now installing newer IFEC on their flights as a retrofit option.

North America is expected to lead the Market

At present, North America dominates the in-flight entertainment and connectivity market and is currently one of the main markets for IFEC providers. The large number of commercial aircraft in the United States is the main reason for the high market share of North America. However, the market in the region is beginning to saturate, and now the growth is highest in the Asia-Pacific market. The market in the region is evolving with rising investments in cabin interior and other aviation products by the airlines in the region. Hence, Asia-Pacific is anticipated to register the highest CAGR during the forecast period.

Competitive Landscape

The market is highly fragmented and about six companies had significant shares in the 2018 market revenue. Panasonic Corporation, Global Eagle Entertainment Inc., and Gogo LLC are some of the key players in the market currently. Acquisitions of some companies by others and increasing investments in R&D for the development of advanced IFEC systems, like the next-generation Ku- and Ka- band antenna systems for better and faster connectivity, are the main trends in the market. Also, the adoption of initiatives, like bring your own device (BYOD), are expected to enhance passenger experience, and the companies that provide these IFEC systems are eyeing to work in this regard and go forward through innovation and technological integration.

Reasons to Purchase this report:

  • The market estimate (ME) sheet in Excel format
  • Report customization as per the client's requirements
  • 3 months of analyst support

Table of Contents

1 INTRODUCTION

  • 1.1 Study Deliverable
  • 1.2 Study Assumptions
  • 1.3 Scope of the Study

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY

4 MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Drivers
  • 4.3 Restraints
  • 4.4 Industry Attractiveness of Porter's Five Forces Analysis
    • 4.4.1 Bargaining Power of the Suppliers
    • 4.4.2 Bargaining Power of the Consumers
    • 4.4.3 Threat of New Entrants
    • 4.4.4 Threat of Substitute Products and Services
    • 4.4.5 Competitive Rivalry within the Industry

5 MARKET SEGMENTATION

  • 5.1 By Product
    • 5.1.1 Content
    • 5.1.2 Hardware
    • 5.1.3 Connectivity
  • 5.2 By Fit
    • 5.2.1 Retrofit
    • 5.2.2 Linefit
  • 5.3 By Class
    • 5.3.1 Economy Class
    • 5.3.2 Business Class
    • 5.3.3 First Class
  • 5.4 Geography
    • 5.4.1 Asia-Pacific
      • 5.4.1.1 China
      • 5.4.1.2 India
      • 5.4.1.3 Japan
      • 5.4.1.4 Australia
      • 5.4.1.5 Rest of Asia-Pacific
    • 5.4.2 Europe
      • 5.4.2.1 Germany
      • 5.4.2.2 France
      • 5.4.2.3 Russia
      • 5.4.2.4 Rest of Europe
    • 5.4.3 North America
      • 5.4.3.1 United States
      • 5.4.3.2 Canada
    • 5.4.4 Middle East & Africa
      • 5.4.4.1 South Africa
      • 5.4.4.2 Saudi Arabia
      • 5.4.4.3 United Arab Emirates
      • 5.4.4.4 Rest of Middle East & Africa
    • 5.4.5 Latin America
      • 5.4.5.1 Brazil
      • 5.4.5.2 Argentina
      • 5.4.5.3 Mexico
      • 5.4.5.4 Rest of Latin America

6 Competitive Landscape

  • 6.1 Mergers and Acquisitions, Joint Ventures, Collaborations, and Agreements
  • 6.2 Market Share Analysis
  • 6.3 Strategies Adopted by Leading Players
  • 6.4 Company Profiles
    • 6.4.1 Thales SA
    • 6.4.2 Honeywell International Inc.
    • 6.4.3 Global Eagle Entertainment Inc.
    • 6.4.4 Viasat Inc.
    • 6.4.5 Gogo LLC
    • 6.4.6 Panasonic Corporation
    • 6.4.7 Kontron AG
    • 6.4.8 Collins Aerospace
    • 6.4.9 Safran
    • 6.4.10 digEcor Inc.
    • 6.4.11 Inmarsat PLC
    • 6.4.12 Stellar Entertainment

List not exhaustive

7 MARKET OPPORTUNITIES AND FUTURE TRENDS

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