In-flight Entertainment and Connectivity Market (2019 - 2024)
|発行||Mordor Intelligence LLP||商品コード||353562|
|出版日||ページ情報||英文 106 Pages
|世界の機内エンターテインメント・コネクティビティ市場：成長、動向、課題 In-flight Entertainment and Connectivity Market (2019 - 2024)|
|出版日: 2019年01月01日||ページ情報: 英文 106 Pages||
世界の機内エンターテインメント市場は、2015年の31億2千万米ドルから、2020年までに49億8千万米ドルに達し、CAGR (複合年間成長率) で9.80％の成長が予測されています。
The in-flight entertainment and connectivity market is expected to register a CAGR of 7.77% during the forecast period, 2019-2024, to reach a market value of over USD 6 billion, by 2024.
Increasing orders for newer generation aircraft, adoption of IFE systems by LCC operators, and the need to enhance passenger experience are the main drivers for the market.
The adoption of features, like bring your own device (BYOD), are expected to generate growth opportunities for the market, in the years to come.
Though the internet speed remains a matter of concern for most of the airlines' in-flight entertainment, some airlines have started providing in-flight live content streaming for most of the flights with high internet speeds.
In-flight entertainment (IFE) refers to the entertainment that is provided to passengers, during a flight. In recent years, IFE has been expanded to include in-flight connectivity (IFC) services, such as internet browsing, text messaging, cell phone usage (if permitted), and wireless streaming. Together, they constitute the in-flight entertainment and connectivity (IFEC) systems.
Currently, the line fit segment has the highest market share, when compared to retrofit. But it became important for the airlines to upgrade their aircraft cabins pertaining to the advent of new technologies, in order to attract more passengers with the amenities they offer. Technological integration also shows their brand value. Hence, the airlines are upgrading and retrofitting their in-flight entertainment and connectivity systems with newer ones. This is the main reason behind the expected high pace of growth of the retrofit segment during the forecast period. Retrofit is being done on most of the current aircraft, which are already present with the operators. Various airlines, such as Idair and Lufthansa, are now installing newer IFEC on their flights as a retrofit option.
At present, North America dominates the in-flight entertainment and connectivity market and is currently one of the main markets for IFEC providers. The large number of commercial aircraft in the United States is the main reason for the high market share of North America. However, the market in the region is beginning to saturate, and now the growth is highest in the Asia-Pacific market. The market in the region is evolving with rising investments in cabin interior and other aviation products by the airlines in the region. Hence, Asia-Pacific is anticipated to register the highest CAGR during the forecast period.
The market is highly fragmented and about six companies had significant shares in the 2018 market revenue. Panasonic Corporation, Global Eagle Entertainment Inc., and Gogo LLC are some of the key players in the market currently. Acquisitions of some companies by others and increasing investments in R&D for the development of advanced IFEC systems, like the next-generation Ku- and Ka- band antenna systems for better and faster connectivity, are the main trends in the market. Also, the adoption of initiatives, like bring your own device (BYOD), are expected to enhance passenger experience, and the companies that provide these IFEC systems are eyeing to work in this regard and go forward through innovation and technological integration.