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表紙:次世代ネットワーキングにおける人工知能 (AI):インフラ・ネットワークタイプ・IoTソリューション・セグメント・業界別:2021~2026年
市場調査レポート
商品コード
990018

次世代ネットワーキングにおける人工知能 (AI):インフラ・ネットワークタイプ・IoTソリューション・セグメント・業界別:2021~2026年

Artificial Intelligence in Next Generation Networking by Infrastructure, Network Type, IoT Solution, Segment (Consumer, Enterprise, Industrial, and Government), and Industry Vertical 2021 - 2026

出版日: | 発行: Mind Commerce | ページ情報: 英文 182 Pages | 納期: 即日から翌営業日

価格
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本日の銀行送金レート: 1USD=109.72円
次世代ネットワーキングにおける人工知能 (AI):インフラ・ネットワークタイプ・IoTソリューション・セグメント・業界別:2021~2026年
出版日: 2021年02月17日
発行: Mind Commerce
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要

当レポートでは、AR (拡張現実)、MR (複合現実) およびその他の没入型技術コンポーネント、AR/MRのエコシステム、および競合情勢について調査し、ハードウェア、ソフトウェア、およびサービスの市場機会を評価しており、主要なハードウェアコンポーネント、ソフトウェア、サービス、半導体コンポーネントなどによるAR / MRの予測を含む、詳細な定性的および定量的分析を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 イントロダクション

  • 拡張現実と複合現実
  • 拡張現実 vs. 仮想現実およびマージドリアリティ
  • 拡張現実のバリューチェーン
  • 市場の促進要因
    • ヘルスケアにおけるARデバイスの需要の増加
    • 小売およびeコマースにおけるARデバイスの需要の高まり
    • ゲーム業界におけるARの適用の増加
  • 課題
    • 高いセットアップコスト
    • さまざまなプラットフォーム向けのアプリケーションの再構成
    • 限られたコンテンツ

第3章 拡張現実エコシステム

  • ARハードウェア vs. ソフトウェア
  • モバイルAR vs. 専用ハードウェア
  • マーカーベースリアリティ vs. マーカーレスリアリティ
  • 複合現実および再構成可能な労働力
  • ARアプリケーション情勢
    • 家電
    • 産業
    • 企業
    • 軍事・防衛
  • 規制環境
    • デジタルミレニアム著作権法
    • 通信品位法
    • 連邦取引委員会
  • 競合情勢

第4章 拡張現実および複合現実市場の促進要因と機会

  • 消費者の意識と受容
  • 魅力的なアプリケーション
  • B2Bアプリケーションおよびサービス
  • 遠隔操作とテレロボティクス

第5章 企業分析

  • Google Inc.
  • DAQRI
  • Samsung Electronics Co. Ltd.
  • Seiko Epson Corp.
  • Sony Corporation
  • Qualcomm Inc.
  • Microsoft Corporation
  • PTC Corporation
  • Apple Inc.
  • HTC Corporation
  • Niantic Inc.
  • EON Reality Inc.
  • Magic Leap
  • Intel Corporation
  • Facebook Corporation
  • Wikitude GmbH
  • Zugara Inc.
  • Blippar
  • Upskill
  • Infinity Augmented Reality Inc.
  • Atheer Inc.
  • Marxent Labs LLC
  • Inglobe Technologies
  • ScopeAR
  • Catchoom Technologies
  • Ubimax GmbH
  • ABB

第6章 市場分析と予測

  • 世界の拡張現実市場および複合現実市場
    • 総市場規模
    • セグメント別
    • ハードウェアタイプ別
    • ARデバイスタイプ別
    • ハードウェアコンポーネントタイプ別
    • センサータイプ別
    • 半導体コンポーネントタイプ別
    • ソフトウェアセグメント別
    • タイプ別
    • 技術別
    • 業界別
  • 地域市場予測
    • 地域別
    • 北米:ハードウェア、ソフトウェア、サービス、市場タイプ、技術、業種別、および国別
    • 欧州:ハードウェア、ソフトウェア、サービス、市場タイプ、技術、業種別、および国別
    • アジア太平洋:ハードウェア、ソフトウェア、サービス、市場タイプ、技術、業種別、および国別
    • 中東・アフリカ:ハードウェア、ソフトウェア、サービス、市場タイプ、技術、業種別、および国別
    • ラテンアメリカ:ハードウェア、ソフトウェア、サービス、市場タイプ、技術、業種別、および国別
  • 拡張現実デバイスの出荷予測
    • 世界の拡張現実デバイス出荷高
    • デバイスタイプ別
    • 業界別
    • 地域別

第7章 結論・提言

  • 広告主とメディア企業
  • 人工知能プロバイダー
  • 自動車企業
  • ブロードバンドインフラストラクチャプロバイダー
  • 通信サービスプロバイダー
  • コンピューティング企業
  • データ分析プロバイダー
  • 機器プロバイダー
  • IoTサプライヤーとサービスプロバイダー
  • 半導体企業
  • スマートシティシステムインテグレーター
  • ソーシャルメディア企業
  • ソフトウェア開発者
目次

Overview:

This report assesses AR, MR, and other immersive technology components, the AR/MR ecosystem, and competitive landscape. The report evaluates market opportunities for hardware, software, and services. The analysis takes into consideration market drivers and constraints such as potential regulatory developments and associated implications.

The report provides detailed qualitative and quantitative analysis including forecasts for AR/MR by major hardware components, software, services, semiconductor components, and more for 2021 to 2026.

Select Report Findings:

  • Hardware is the largest market segment with HUD the largest component
  • The overall market is anticipated to grow at a CAGR of 54.0% and reach $372 billion
  • Consumer electronics is the largest industry vertical whereas the military segment is expected to have the highest growth potential
  • Latin America is expected to have the highest growth with a CAGR of 77.0%. Brazil and Argentina are the major countries within the region
  • China, India, and Japan are leading countries in Asia Pac while South Africa, UAE, and South Africa are the major countries in the MEA region
  • North America is the largest region, followed by Europe. USA is the largest country in North America, while Germany, France, UK are in Europe

The report also provides specific insights and recommendations for major ecosystem constituents including Advertisers and Media Companies, Artificial Intelligence Providers, Automotive Companies, Broadband Infrastructure Providers, Communication Service Providers, Computing Companies, Data Analytics Providers, Equipment Providers, IoT Suppliers and Service Providers, Semiconductor Companies, Smart City Systems Integrators, Social Media Companies, and Software Developers.

Assisted or Augmented Reality (AR) represents a live (direct or indirect), view of a physical, real-world environment in which certain elements are augmented by computer-generated sensory input. In addition to a visual overlay, AR may also provide audio and tactile inputs to the user, and rely upon presence and positioning technologies to present location-specific sensory inputs and information to the user. In this manner, AR represents a blending of information technology and media within a real-world environment for the benefit of consumer, business, and industrial users.

Mixed Reality (MR) represents a form of hybrid reality in which physical and digital objects co-exist and interact in real-time. With MR, either virtual objects are digitally mixed into reality or real-world objects are merged into virtual worlds. The latter case is sometimes referred to as "Augmented Virtuality", and is one step closer to a more evolved Virtual Reality (VR), as real-world objects in a virtual world take on a sense of permanency with real objects, appearing to actually exist within the virtual world.

Adding to this sense of permanency, real-world objects in a virtual world may be digitally controlled. Conversely, Mind Commerce envisions MR supporting the manipulation of virtual objects permanently placed in the real-world. In either scenario, MR will be an important aspect of telerobotics and other forms of teleoperation.

The primary goal of AR is to enrich the user's perception of the real-world, providing information and insights that otherwise would not be obtainable. AR use cases have grown substantially across many industry verticals within the last two years, providing significant market momentum, and indicating great promise to transform communications, content, and commerce across a wide range of sectors. The goals of MR are broad, yet directionally focused on a true merging of real and virtual worlds, which we believe will be a major catalyst for wide-spread acceptance and usage of VR across all major industry sectors.

AR and MR Market Developments

The growing demand of AR in entertainment, retail, and the defense sector is encouraging manufacturers to expand their business. Both traditional advertisers and digital media companies need to get ready for increased altered reality. Advertisers are looking at using augmented reality as part of a marketing drive in order to attract new customers as well as retentive existing ones.

Apple is planning to launch its first augmented reality headset in 2022. It will follow that with a smaller pair of AR glasses in 2023. The AR smart glasses market is picking up pace as it inches away from being a niche product to becoming an industrial and enterprise problem solver. Mass consumer adoption is elusive, if not years away, but the market is building its ecosystem, refining hardware, and taking a more realistic approach for the long-run ramp-up of smart AR glasses.

AR and MR Market Outlook

The total global augmented and mixed reality market is expected to reach $103.9 billion growing at 79.2% CAGR. Hardware is the major component in the total global augmented and mixed reality market. The software segment is expected to reach $32 billion with a CAGR of 89.2%. Hardware components in training and education are anticipated to propel the market growth in the forecast period. The service segment is expected to reach $6.7 billion with a CAGR of 105.8%.

Report Audience:

  • Network operators
  • Telepresence companies
  • AR, MR, and VR companies
  • ICT infrastructure providers
  • Electronics component providers
  • Robotics and automation companies
  • Enterprise across all industry verticals

Report Benefits:

  • Augmented and Mixed reality forecasts through 2026
  • Identify market leaders and their strategies and solutions
  • Understand the market dynamics within the AR/MR ecosystem
  • Understand the relationship between AR/MR and other technologies
  • Identify high-potential investment areas for AR/MR application development

Companies in Report:

  • ABB
  • Apple Inc.
  • Atheer Inc.
  • Blippar
  • Catchoom Technologies
  • DAQRI
  • EON Reality Inc.
  • Facebook Corporation
  • Google Inc.
  • HTC Corporation
  • Infinity Augmented Reality Inc.
  • Inglobe Technologies
  • Intel Corporation
  • Magic Leap
  • Marxent Labs LLC
  • Microsoft Corporation
  • Niantic Inc.
  • PTC Corporation
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • ScopeAR
  • Seiko Epson Corp.
  • Sony Corporation
  • Ubimax GmbH
  • Upskill
  • Wikitude GmbH
  • Zugara Inc.

Table of Contents

1.0 Executive Summary

2.0 Introduction

  • 2.1 Augmented Reality and Mixed Reality
  • 2.2 Augmented Reality vs. Virtual Reality and Merged Reality
  • 2.3 Augmented Reality Value Chain
  • 2.4 Market Drivers
    • 2.4.1 Increasing Demand of AR Devices in Healthcare
    • 2.4.2 Growing Demand of AR Devices in Retail & E-Commerce
    • 2.4.3 Increasing Application of AR in the Gaming Industry
  • 2.5 Challenges
    • 2.5.1 High Set-up Cost
    • 2.5.2 Reconfiguration of Applications for Various Platforms
    • 2.5.3 Limited Content

3.0 Augmented Reality Ecosystem

  • 3.1 AR Hardware vs. Software
  • 3.2 Mobile AR vs. Dedicated Hardware
  • 3.3 Marker Based Reality vs. Marker Less Reality
  • 3.4 Mixed Reality and Reconfigurable Workforce
  • 3.5 AR Application Landscape
    • 3.5.1 Consumer Electronics
    • 3.5.2 Industrial
    • 3.5.3 Enterprise
    • 3.5.4 Military and Defense
  • 3.6 Regulatory Landscape
    • 3.6.1 Digital Millennium Copyright Act
    • 3.6.2 Communication Decency Act
    • 3.6.3 Federal Trade Commission
  • 3.7 Competitive Landscape

4.0 Augmented and Mixed Reality Market Drivers and Opportunities

  • 4.1 Consumer Awareness and Acceptance
  • 4.2 Compelling Applications
  • 4.3 Business-to-Business Apps and Services
  • 4.4 Teleoperation and Tele-robotics

5.0 Company Analysis

  • 5.1 Google Inc.
  • 5.2 DAQRI
  • 5.3 Samsung Electronics Co. Ltd.
  • 5.4 Seiko Epson Corp.
  • 5.5 Sony Corporation
  • 5.6 Qualcomm Inc.
  • 5.7 Microsoft Corporation
  • 5.8 PTC Corporation
  • 5.9 Apple Inc.
  • 5.10 HTC Corporation
  • 5.11 Niantic Inc.
  • 5.12 EON Reality Inc.
  • 5.13 Magic Leap
  • 5.14 Intel Corporation
  • 5.15 Facebook Corporation
  • 5.16 Wikitude GmbH
  • 5.17 Zugara Inc.
  • 5.18 Blippar
  • 5.19 Upskill
  • 5.20 Infinity Augmented Reality Inc.
  • 5.21 Atheer Inc.
  • 5.22 Marxent Labs LLC
  • 5.23 Inglobe Technologies
  • 5.24 ScopeAR
  • 5.25 Catchoom Technologies
  • 5.26 Ubimax GmbH
  • 5.27 ABB

6.0 Market Analysis and Forecast

  • 6.1 Global Augmented and Mixed Reality Market 2021 - 2026
    • 6.1.1 Total Market Size 2021 - 2026
    • 6.1.2 Augmented and Mixed Reality Market by Segment
    • 6.1.3 Augmented and Mixed Reality Market by Hardware Type
    • 6.1.4 Augmented and Mixed Reality Market by AR Device Type
    • 6.1.5 Augmented and Mixed Reality Market by Hardware Component Type
    • 6.1.6 Augmented and Mixed Reality Market by Sensors Type
    • 6.1.7 Augmented and Mixed Reality Market by Semiconductor Component Type
    • 6.1.8 Augmented and Mixed Reality Market by Software Segment
      • 6.1.8.1 Augmented and Mixed Reality Market by Software Functions
      • 6.1.8.2 Augmented and Mixed Reality Market by Software Type
      • 6.1.8.3 Augmented and Mixed Reality Market by Service Type
        • 6.1.8.3.1 Augmented and Mixed Reality Market by Professional Service Type
    • 6.1.9 Augmented and Mixed Reality Market by Type
      • 6.1.9.1 Augmented and Mixed Reality Market by Marker Based Reality Type
      • 6.1.9.2 Augmented and Mixed Reality Market by Marker less Reality Type
    • 6.1.10 Augmented and Mixed Reality Market by Technology
    • 6.1.11 Augmented and Mixed Reality Market by Industry Vertical
      • 6.1.11.1 Augmented and Mixed Reality Market by Consumer Electronics Application
      • 6.1.11.2 Augmented and Mixed Reality Market by Entertainment Application
      • 6.1.11.3 Augmented and Mixed Reality Market by Enterprise Application
      • 6.1.11.4 Augmented and Mixed Reality Market by Retail and E-Commerce Application
      • 6.1.11.5 Augmented and Mixed Reality Market by Healthcare and Medical Application
      • 6.1.11.6 Augmented and Mixed Reality Market by Industrial Application
      • 6.1.11.7 Augmented and Mixed Reality Market by Military and Defense Application
  • 6.2 Regional Market Forecast 2021 - 2026
    • 6.2.1 Augmented and Mixed Reality Market by Region
    • 6.2.2 North America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 6.2.3 Europe Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 6.2.4 APAC Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 6.2.5 MEA Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 6.2.6 Latin America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
  • 6.3 Augmented Reality Device Shipment Forecast 2021 - 2026
    • 6.3.1 Global Augmented Reality Device Shipment Units
    • 6.3.2 Augmented Reality Device Shipment Units by Device Type
    • 6.3.3 Augmented Reality Device Shipment Units by Industry Vertical
      • 6.3.3.1 Augmented Reality Device Shipment Units by Consumer Electronics Application
      • 6.3.3.2 Augmented Reality Device Shipment Units by Entertainment Application
      • 6.3.3.3 Augmented Reality Device Shipment Units by Enterprise Application
      • 6.3.3.4 Augmented Reality Device Shipment Units by Retail and E-Commerce Application
      • 6.3.3.5 Augmented Reality Device Shipment Units by Healthcare and Medical Application
      • 6.3.3.6 Augmented Reality Device Shipment Units by Industrial Application
      • 6.3.3.7 Augmented Reality Device Shipment Units by Military and Defense Application
    • 6.3.4 Augmented Reality Device Shipment Units by Region
      • 6.3.4.1 North America Augmented Reality Device Shipment Units by Country
      • 6.3.4.2 Europe Augmented Reality Device Shipment Units by Country
      • 6.3.4.3 APAC Augmented Reality Device Shipment Units by Country
      • 6.3.4.4 MEA Augmented Reality Device Shipment Units by Country
      • 6.3.4.5 MEA Augmented Reality Device Shipment Units by Country

7.0 Conclusions and Recommendations

  • 7.1.1 Advertisers and Media Companies
  • 7.1.2 Artificial Intelligence Providers
  • 7.1.3 Automotive Companies
  • 7.1.4 Broadband Infrastructure Providers
  • 7.1.5 Communication Service Providers
  • 7.1.6 Computing Companies
  • 7.1.7 Data Analytics Providers
  • 7.1.8 Equipment Providers
  • 7.1.9 IoT Suppliers and Service Providers
  • 7.1.10 Semiconductor Companies
  • 7.1.11 Smart City Systems Integrators
  • 7.1.12 Social Media Companies
  • 7.1.13 Software Developers

Figures

  • Figure 1: Augmented Reality in Smart Buildings
  • Figure 2: Mixed Reality in Manufacturing
  • Figure 3: Reality - Virtuality Continuum
  • Figure 4: Mixed Reality Virtuality Continuum
  • Figure 5: Augmented Reality Value Chain
  • Figure 6: Augmented Reality Market Drivers
  • Figure 7: Challenges of Augmented Reality Market
  • Figure 8: Augmented Reality Market Software Solutions
  • Figure 9: Marker Based Augmented Reality
  • Figure 10: Markerless Augmented Reality
  • Figure 11: Mixed Reality and the Reconfigurable Workforce
  • Figure 12: Mixed Reality and the Reconfigurable Workforce
  • Figure 13: Augmented Reality Competitive Landscape
  • Figure 14: Web-based Robotics
  • Figure 15: Digital Twin Solutions Architecture
  • Figure 16: Mixed Reality and Control of Smart Objects
  • Figure 17: Cloud Robotics in Industry
  • Figure 18: Global Augmented and Mixed Reality Market 2021 - 2026
  • Figure 19: Global Augmented and Mixed Reality Market Yearly Growth Rate
  • Figure 20: Global Augmented Reality Device Shipment Units 2021 - 2026
  • Figure 21: Global Augmented Reality Device Shipment Units Yearly Growth Rate 2021 - 2026

Tables

  • Table 1: Augmented and Mixed Reality Comparison
  • Table 2: Augmented Reality, Virtual Reality and Mixed Reality Comparison
  • Table 3: Marker-based and Markerless Augmented Reality Comparison
  • Table 4: Recent Developments of Google
  • Table 5: Recent Developments of DAQRI
  • Table 6: Recent Developments of Samsung
  • Table 7: Recent Developments of Seiko
  • Table 8: Recent Developments of Sony
  • Table 9: Recent Developments of Qualcomm
  • Table 10: Recent Developments of Microsoft
  • Table 11: Recent Developments of PTC
  • Table 12: Recent Developments of Apple
  • Table 13: Recent Developments of HTC
  • Table 14: Recent Developments of Niantic
  • Table 15: Recent Developments of EON
  • Table 16: Recent Developments of Magic Leap
  • Table 17: Recent Developments of Intel
  • Table 18: Recent Developments of Facebook
  • Table 19: Recent Developments of Wikitude
  • Table 20: Recent Developments of Zugara
  • Table 21: Recent Developments of Blippar
  • Table 22: Recent Developments of Upskill
  • Table 23: Recent Developments of Infinity
  • Table 24: Recent Developments of Atheer
  • Table 25: Recent Developments of Marxent
  • Table 26: Recent Developments of Inglobe
  • Table 27: Recent Developments of ScopeAR
  • Table 28: Recent Developments of Catchoom
  • Table 29: Recent Developments of Ubimax
  • Table 30: Recent Developments of ABB
  • Table 31: Global Augmented and Mixed Reality Market by Segment 2021 - 2026
  • Table 32: Market Share of Global Augmented and Mixed Reality Market by Segment
  • Table 33: Global Augmented and Mixed Reality Market by Hardware Type 2021 - 2026
  • Table 34: Market Share of Global Augmented and Mixed Reality Market by Hardware Type
  • Table 35: Global Augmented and Mixed Reality Market by AR Device Type 2021 - 2026
  • Table 36: Market Share of Global Augmented and Mixed Reality Market by AR Device Type
  • Table 37: Global Augmented and Mixed Reality Market by Hardware Component Type 2021 - 2026
  • Table 38: Market Share of Global Augmented and Mixed Reality Market by Hardware Component Type
  • Table 39: Global Augmented and Mixed Reality Market by Sensors Type 2021 - 2026
  • Table 40: Market Share of Global Augmented and Mixed Reality Market by Sensors Type
  • Table 41: Global Augmented and Mixed Reality Market by Semiconductor Component Type 2021 - 2026
  • Table 42: Market Share of Global Augmented and Mixed Reality Market by Semiconductor Component Type
  • Table 43: Global Augmented and Mixed Reality Market by Software Segment 2021 - 2026
  • Table 44: Market Share of Global Augmented and Mixed Reality Market by Software Segment
  • Table 45: Global Augmented and Mixed Reality Market by Software Functions 2021 - 2026
  • Table 46: Market Share of Global Augmented and Mixed Reality Market by Software Functions
  • Table 47: Global Augmented and Mixed Reality Market by Software Type 2021 - 2026
  • Table 48: Market Share of Global Augmented and Mixed Reality Market by Software Type
  • Table 49: Global Augmented and Mixed Reality Market by Service Type 2021 - 2026
  • Table 50: Market Share of Global Augmented and Mixed Reality Market by Service Type
  • Table 51: Global Augmented and Mixed Reality Market by Professional Service Type 2021 - 2026
  • Table 52: Market Share of Global Augmented and Mixed Reality Market by Professional Service Type
  • Table 53: Global Augmented and Mixed Reality Market by Type 2021 - 2026
  • Table 54: Market Share of Global Augmented and Mixed Reality Market by Type
  • Table 55: Global Augmented and Mixed Reality Market by Marker Based Reality Type 2021 - 2026
  • Table 56: Market Share of Global Augmented and Mixed Reality Market by Marker Based Reality Type
  • Table 57: Global Augmented and Mixed Reality Market by Markerless Reality Type 2021 - 2026
  • Table 58: Market Share of Global Augmented and Mixed Reality Market by Marker Less Reality Type
  • Table 59: Global Augmented and Mixed Reality Market by Technology 2021 - 2026
  • Table 60: Market Share of Global Augmented and Mixed Reality Market by Technology
  • Table 61: Global Augmented and Mixed Reality Market by Industry Vertical 2021 - 2026
  • Table 62: Market Share of Global Augmented and Mixed Reality Market by Industry Vertical
  • Table 63: Global Augmented and Mixed Reality Market by Consumer Electronics Application 2021 - 2026
  • Table 64: Market Share of Global Augmented and Mixed Reality Market by Consumer Electronics Application
  • Table 65: Global Augmented and Mixed Reality Market by Entertainment Application 2021 - 2026
  • Table 66: Market Share of Global Augmented and Mixed Reality Market by Entertainment Application
  • Table 67: Global Augmented and Mixed Reality Market by Enterprise Application 2021 - 2026
  • Table 68: Market Share of Global Augmented and Mixed Reality Market by Enterprise Application
  • Table 69: Global Augmented and Mixed Reality Market by Retail and E-Commerce Application 2021 - 2026
  • Table 70: Market Share of Global Augmented and Mixed Reality Market by Retail and E-Commerce Application
  • Table 71: Global Augmented and Mixed Reality Market by Healthcare and Medical Application 2021 - 2026
  • Table 72: Market Share of Global Augmented and Mixed Reality Market by Healthcare and Medical Application
  • Table 73: Global Augmented and Mixed Reality Market by Industrial Application 2021 - 2026
  • Table 74: Market Share of Global Augmented and Mixed Reality Market by Industrial Application
  • Table 75: Global Augmented and Mixed Reality Market by Military and Defense Application 2021 - 2026
  • Table 76: Market Share of Global Augmented and Mixed Reality Market by Military and Defense Application
  • Table 77: Augmented and Mixed Reality Market by Region 2021 - 2026
  • Table 78: Market Share of Augmented and Mixed Reality Market by Region
  • Table 79: North America Augmented and Mixed Reality Market by Segment 2021 - 2026
  • Table 80: North America Augmented and Mixed Reality Market by Hardware Type 2021 - 2026
  • Table 81: North America Augmented and Mixed Reality Market by AR Device Type 2021 - 2026
  • Table 82: North America Augmented and Mixed Reality Market by Hardware Component Type 2021 - 2026
  • Table 83: North America Augmented and Mixed Reality Market by Software Segment 2021 - 2026
  • Table 84: North America Augmented and Mixed Reality Market by Service Type 2021 - 2026
  • Table 85: North America Augmented and Mixed Reality Market by Type 2021 - 2026
  • Table 86: North America Augmented and Mixed Reality Market by Technology 2021 - 2026
  • Table 87: North America Augmented and Mixed Reality Market by Industry Vertical 2021 - 2026
  • Table 88: North America Augmented and Mixed Reality Market by Consumer Electronics Application 2021 - 2026
  • Table 89: North America Augmented and Mixed Reality Market by Enterprise Application 2021 - 2026
  • Table 90: North America Augmented and Mixed Reality Market by Industrial Application 2021 - 2026
  • Table 91: North America Augmented and Mixed Reality Market by Military and Defense Application 2021 - 2026
  • Table 92: North America Augmented and Mixed Reality Market by Country 2021 - 2026
  • Table 93: Market Share of North America Augmented and Mixed Reality Market by Country
  • Table 94: Europe Augmented and Mixed Reality Market by Segment 2021 - 2026
  • Table 95: Europe Augmented and Mixed Reality Market by Hardware Type 2021 - 2026
  • Table 96: Europe Augmented and Mixed Reality Market by AR Device Type 2021 - 2026
  • Table 97: Europe Augmented and Mixed Reality Market by Hardware Component Type 2021 - 2026
  • Table 98: Europe Augmented and Mixed Reality Market by Software Segment 2021 - 2026
  • Table 99: Europe Augmented and Mixed Reality Market by Service Type 2021 - 2026
  • Table 100: Europe Augmented and Mixed Reality Market by Type 2021 - 2026
  • Table 101: Europe Augmented and Mixed Reality Market by Technology 2021 - 2026
  • Table 102: Europe Augmented and Mixed Reality Market by Industry Vertical 2021 - 2026
  • Table 103: Europe Augmented and Mixed Reality Market by Consumer Electronics Application 2021 - 2026
  • Table 104: Europe Augmented and Mixed Reality Market by Enterprise Application 2021 - 2026
  • Table 105: Europe Augmented and Mixed Reality Market by Industrial Application 2021 - 2026
  • Table 106: Europe Augmented and Mixed Reality Market by Military and Defense Application 2021 - 2026
  • Table 107: Europe Augmented and Mixed Reality Market by Country 2021 - 2026
  • Table 108: Market Share of Europe Augmented and Mixed Reality Market by Country
  • Table 109: APAC Augmented and Mixed Reality Market by Segment 2021 - 2026
  • Table 110: APAC Augmented and Mixed Reality Market by Hardware Type 2021 - 2026
  • Table 111: APAC Augmented and Mixed Reality Market by AR Device Type 2021 - 2026
  • Table 112: APAC Augmented and Mixed Reality Market by Hardware Component Type 2021 - 2026
  • Table 113: APAC Augmented and Mixed Reality Market by Software Segment 2021 - 2026
  • Table 114: APAC Augmented and Mixed Reality Market by Service Type 2021 - 2026
  • Table 115: APAC Augmented and Mixed Reality Market by Type 2021 - 2026
  • Table 116: APAC Augmented and Mixed Reality Market by Technology 2021 - 2026
  • Table 117: APAC Augmented and Mixed Reality Market by Industry Vertical 2021 - 2026
  • Table 118: APAC Augmented and Mixed Reality Market by Consumer Electronics Application 2019 - 2024
  • Table 119: APAC Augmented and Mixed Reality Market by Enterprise Application 2021 - 2026
  • Table 120: APAC Augmented and Mixed Reality Market by Industrial Application 2021 - 2026
  • Table 121: APAC Augmented and Mixed Reality Market by Military and Defense Application 2021 - 2026
  • Table 122: APAC Augmented and Mixed Reality Market by Country 2021 - 2026
  • Table 123: Market Share of APAC Augmented and Mixed Reality Market by Country
  • Table 124: MEA Augmented and Mixed Reality Market by Segment 2021 - 2026
  • Table 125: MEA Augmented and Mixed Reality Market by Hardware Type 2021 - 2026
  • Table 126: MEA Augmented and Mixed Reality Market by AR Device Type 2021 - 2026
  • Table 127: MEA Augmented and Mixed Reality Market by Hardware Component Type 2021 - 2026
  • Table 128: MEA Augmented and Mixed Reality Market by Software Segment 2021 - 2026
  • Table 129: MEA Augmented and Mixed Reality Market by Service Type 2021 - 2026
  • Table 130: MEA Augmented and Mixed Reality Market by Type 2021 - 2026
  • Table 131: MEA Augmented and Mixed Reality Market by Technology 2021 - 2026
  • Table 132: MEA Augmented and Mixed Reality Market by Industry Vertical 2021 - 2026
  • Table 133: MEA Augmented and Mixed Reality Market by Consumer Electronics Application 2021 - 2026
  • Table 134: MEA Augmented and Mixed Reality Market by Enterprise Application 2021 - 2026
  • Table 135: MEA Augmented and Mixed Reality Market by Industrial Application 2021 - 2026
  • Table 136: MEA Augmented and Mixed Reality Market by Military and Defense Application 2021 - 2026
  • Table 137: MEA Augmented and Mixed Reality Market by Country 2021 - 2026
  • Table 138: Market Share of MEA Augmented and Mixed Reality Market by Country
  • Table 139: Latin America Augmented and Mixed Reality Market by Segment 2021 - 2026
  • Table 140: Latin America Augmented and Mixed Reality Market by Hardware Type 2021 - 2026
  • Table 141: Latin America Augmented and Mixed Reality Market by AR Device Type 2021 - 2026
  • Table 142: Latin America Augmented and Mixed Reality Market by Hardware Component Type 2021 - 2026
  • Table 143: Latin America Augmented and Mixed Reality Market by Software Segment 2021 - 2026
  • Table 144: Latin America Augmented and Mixed Reality Market by Service Type 2021 - 2026
  • Table 145: Latin America Augmented and Mixed Reality Market by Type 2021 - 2026
  • Table 146: Latin America Augmented and Mixed Reality Market by Technology 2021 - 2026
  • Table 147: Latin America Augmented and Mixed Reality Market by Industry Vertical 2021 - 2026
  • Table 148: Latin America Augmented and Mixed Reality Market by Consumer Electronics Application 2021 - 2026
  • Table 149: Latin America Augmented and Mixed Reality Market by Enterprise Application 2021 - 2026
  • Table 150: Latin America Augmented and Mixed Reality Market by Industrial Application 2021 - 2026
  • Table 151: Latin America Augmented and Mixed Reality Market by Military and Defense Application 2021 - 2026
  • Table 152: Latin America Augmented and Mixed Reality Market by Country 2021 - 2026
  • Table 153: Market Share of Latin America Augmented and Mixed Reality Market by Country
  • Table 154: Global Augmented Reality Device Shipment Units by Device Type 2021 - 2026
  • Table 155: Market Share of Global Augmented Reality Device Shipment Units by Device Type
  • Table 156: Global Augmented Reality Device Shipment Units by Industry Vertical 2021 - 2026
  • Table 157: Market Share of Global Augmented Reality Device Shipment Units by Industry Vertical
  • Table 158: Global Augmented Reality Device Shipment Units by Consumer Electronics Application 2021 - 2026
  • Table 159: Market Share of Global Augmented Reality Device Shipment Units by Consumer Electronics Application
  • Table 160: Global Augmented Reality Device Shipment Units by Entertainment Application 2021 - 2026
  • Table 161: Market Share of Global Augmented Reality Device Shipment Units by Entertainment Application
  • Table 162: Global Augmented Reality Device Shipment Units by Enterprise Application 2021 - 2026
  • Table 163: Market Share of Global Augmented Reality Device Shipment Units by Enterprise Application
  • Table 164: Global Augmented Reality Device Shipment Units by Retail and E-Commerce Application 2021 - 2026
  • Table 165: Market Share of Global Augmented Reality Device Shipment Units by Retail and E-Commerce Application
  • Table 166: Global Augmented Reality Device Shipment Units by Healthcare and Medical Application 2021 - 2026
  • Table 167: Market Share of Global Augmented Reality Device Shipment Units by Healthcare and Medical Application
  • Table 168: Global Augmented Reality Device Shipment Units by Industrial Application 2021 - 2026
  • Table 169: Market Share of Global Augmented Reality Device Shipment Units by Industrial Application
  • Table 170: Global Augmented Reality Device Shipment Units by Military and Defense Application 2021 - 2026
  • Table 171: Market Share of Global Augmented Reality Device Shipment Units by Military and Defense Application
  • Table 172: Augmented Reality Device Shipment Units by Region 2021 - 2026
  • Table 173: Market Share of Augmented Reality Device Shipment Units by Region
  • Table 174: North America Augmented Reality Device Shipment Units by Country 2021 - 2026
  • Table 175: Market Share of North America Augmented Reality Device Shipment Units by Country
  • Table 176: Europe Augmented Reality Device Shipment Units by Country 2021 - 2026
  • Table 177: Market Share of Europe Augmented Reality Device Shipment Units by Country
  • Table 178: APAC Augmented Reality Device Shipment Units by Country 2021 - 2026
  • Table 179: Market Share of APAC Augmented Reality Device Shipment Units by Country
  • Table 180: MEA Augmented Reality Device Shipment Units by Country 2021 - 2026
  • Table 181: Market Share of MEA Augmented Reality Device Shipment Units by Country
  • Table 182: MEA Augmented Reality Device Shipment Units by Country 2021 - 2026
  • Table 183: Market Share of MEA Augmented Reality Device Shipment Units by Country
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