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【レポートパッケージ】代替現実 (Alternative Reality) および改良現実 (Modified Reality) 市場:拡張現実 (AR)・仮想現実 (VR)・複合現実 (MR) ソリューション・アプリケーション・サービス

Alternative and Modified Reality Marketplace: Augmented Reality, Virtual Reality, and Mixed Reality Solutions, Applications, and Services 2019 - 2024

発行 Mind Commerce 商品コード 620835
出版日 ページ情報 英文 371 Pages
納期: 即日から翌営業日
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本日の銀行送金レート: 1USD=109.81円で換算しております。
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【レポートパッケージ】代替現実 (Alternative Reality) および改良現実 (Modified Reality) 市場:拡張現実 (AR)・仮想現実 (VR)・複合現実 (MR) ソリューション・アプリケーション・サービス Alternative and Modified Reality Marketplace: Augmented Reality, Virtual Reality, and Mixed Reality Solutions, Applications, and Services 2019 - 2024
出版日: 2019年11月19日 ページ情報: 英文 371 Pages
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概要

当レポートパッケージでは、拡張現実 (AR)、仮想現実 (VR)、および複合現実 (MR) 市場について詳細に調査し、ハードウェア、ソフトウェア、およびサービスにとっての市場機会を評価しており、市場成長の促進因子・抑制因子の分析、主要ハードウェアコンポーネント、ソフトウェア、サービス、半導体コンポーネントなどの区分別によるAR、VR、およびMRの予測を含めた定性的・定量的分析を提供しています。

AR (拡張現実)・MR (複合現実) 市場の展望・予測

  • 第1章 エグゼクティブサマリー
  • 第2章 イントロダクション
    • ARとMR (MR)
    • AR・VRと「Merged Reality」
    • ARバリューチェーン
    • 市場成長推進因子
    • 市場課題
    • ARの成功因子
    • ARの投資動向
  • 第3章 ARエコシステム
    • ARハードウェア vs ソフトウェア
    • モバイルAR vs 専用ハードウェア
    • マーカー型・マーカーレス型
    • MR・再構成可能なワークフォース
    • ARの導入環境
    • 法規制環境
    • 競合環境
  • 第4章 AR・MR:市場成長推進因子・市場機会
    • 消費者の認識
    • 主要な用途とサービス
    • B2Bサービス
    • 遠隔操作・遠隔ロボティクス
  • 第5章 AR・MR:市場分析・予測
    • 世界市場の予測
    • 地域市場予測
    • ARデバイスの出荷予測
  • 第6章 企業分析
  • 第7章 総論・提言

バーチャルリアリティー (VR) 市場:セグメント・装置・アプリケーション・ソリューション

  • 第1章 エグゼクティブサマリー
  • 第2章 バーチャルリアリティー (VR) 市場区分
  • 第3章 イントロダクション
    • 没入型技術
    • VR市場の概要
    • VRのエコシステム
    • VR市場成長促進因子
    • VR市場課題
    • VR市場展望・機会
  • 第4章 VRエコシステムの分析
    • VRステークホルダー分析
    • VRビジネスモデル
    • VR特許分析
    • VR技術
    • VRデバイスのプラットフォーム
    • VR市場のアプリケーション
    • 地域のVR市場
    • VRと5G
    • VR収益予測
  • 第5章 VR企業分析
  • 第6章 VR市場の分析・予測
    • 世界のVR市場
    • VR技術
    • VRシステムセグメント
    • VR事業収益
    • VRアプリケーション
    • VRソリューション展開
    • VRを支えるネットワークインフラ
    • 米国のVR市場
    • カナダのVR市場
    • 英国のVR市場
    • ドイツのVR市場
    • フランスのVR市場
    • スウェーデンのVR市場
    • 中国のVR市場
    • 日本のVR市場
    • 韓国のVR市場
目次

Overview:

This research provides an in-depth assessment of the Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) marketplace. This includes evaluation of the market opportunities for hardware, software, and services. Analysis takes into consideration market drivers and constraints such as potential regulatory implications. The report provides detailed qualitative and quantitative analysis including forecasts for AR, VR, and MR by major hardware components, software, services, semiconductor components, and more.

This research also provides specific insights and recommendations for major ecosystem constituents including Advertisers and Media Companies, Artificial Intelligence Providers, Automotive Companies, Broadband Infrastructure Providers, Communication Service Providers, Computing Companies, Data Analytics Providers, Equipment Providers, IoT Suppliers and Service Providers, Semiconductor Companies, Smart City Systems Integrators, Social Media Companies, and Software Developers.

While Augmented Reality (AR) represents a live (direct or indirect) view of a real-world environment, Mixed Reality (MR) is a hybrid reality in which physical and digital objects co-exist and interact in real-time. The primary goal of AR is to enrich the user's perception of the real-world, providing information and insights that otherwise would not be obtainable. AR use cases have grown substantially across many industry verticals within the last two years, providing significant market momentum, and indicating great promise to transform communications, content, and commerce across a wide range of sectors. The goals of MR are broad, yet directionally focused on a true merging of real and virtual worlds, which we believe will be a major catalyst for wide-spread acceptance and usage of VR across all major industry sectors.

In contrast, Virtual Reality (VR) focuses on virtual experience through realistic interaction with 3D content presented in a digitally generated space. Playing a large role in all of these technologies will be augmented sensory perception and interactions such as haptic technology, which establishes bilateral communication patterns as touch imposes sensed motion on environment that enables environment to create a distortion or reaction and feel. In terms of venture investment, 2016 represented an intermediate peak for the virtual reality market with VR funding exceeding $800M. By way of comparison, the other major component of the overall immersive technology market (AR and MR) received about $450M in investment. More recently, the VR market has lagged AR/MR in terms of funding with the former receiving only $280M and the latter receiving over $850M in 2018.

Taken together, these AR, MR, and VR represent a set of highly disintermediating alternatives to presenting information and experiences. These are more than simply a new user interface as these three immersive technologies will transform global lifestyles in terms of how people live, work, and play. For example, there will be many use case scenarios for existing services such as mixed reality-based learning systems. However, there will also be completely new services, such as virtual fitness tests for routine health examinations that allow the user to experience what they should be able to accomplish in terms of performance (heart rate, air capacity, blood pressure, etc.) based on their physical characteristics.

Select Research Findings:

  • Manufacturing is a key industry vertical for augmented reality
  • Carriers must build-out 5G and edge computing to support consumer VR
  • Enterprise virtual reality apps and services USA market will surpass $5B by 2024
  • Cloud-based VR solutions will be dominant compared to premise-based solutions
  • Government use of virtual reality in support of USA smart cities will reach $330M by 2024
  • Largest VR verticals will be industrial automation, aerospace, construction, education, and healthcare

Research Benefits:

  • AR, MR, and VR Forecasts 2019 - 2024
  • Understand AR and VR convergence and mixed reality
  • Identify the impact of AR, MR, and VR in major industries
  • Identify market drivers for AR, MR, and VR commercialization
  • Recognize the impact of 5G, core cloud, and mobile edge computing

Target Audience:

  • Network operators
  • Telepresence companies
  • AR, MR, and VR companies
  • ICT infrastructure providers
  • Artificial intelligence providers
  • Electronics component providers
  • Application and content providers

Companies in Report:

  • 3D Systems Simbionix
  • Alcatel Mobile
  • Analog Devices Inc.
  • Apple Inc.
  • AppliedVR
  • Atheer Inc.
  • Atmel Corporation
  • Avegant Corp.
  • BARCO
  • Blippar
  • CAE Healthcare
  • Catchoom Technologies
  • Cyber Glove Systems
  • Cypress Semiconductor Corp
  • EON Reality Inc.
  • Facebook Corporation
  • Firsthand Technology (Deepstream
  • FOVE Inc.
  • GE Healthcare
  • Google Inc.
  • HTC Corporation
  • Huawei Technologies
  • Infinity Augmented Reality Inc.
  • Inglobe Technologies
  • Integrated Device Technology Inc
  • Intel Corporation
  • Leap Motion Inc.
  • LG Corporation
  • Magic Leap
  • Marxent Labs LLC
  • Maxim Integrated
  • Mazor Robotics
  • Meta Company
  • Microsoft Corporation
  • Mimic Technologies
  • MindMaze
  • MYO
  • NextVR
  • NGRAIN Corporation
  • Niantic Inc.
  • NKK Switches
  • Nokia StarGazing VR Application
  • Nvidia Corporation
  • NXP
  • Oculus VR, LLC
  • Open Source Virtual Reality (OSV
  • Osterhout Design Group (ODG)
  • Philips Healthcare
  • Prologue Immersive
  • PTC Corporation
  • Qualcomm Inc.
  • Recon Instruments
  • Rohm Semiconductor
  • Samsung Electronics Co. Ltd.
  • ScopeAR
  • Seiko Epson Corp.
  • Semtech Corporation
  • SenseVirtual
  • Sensics Inc.
  • Siemens Healthineers
  • Sixense Entertainment Inc.
  • SK Telecom
  • Sony Corporation
  • StreamVR
  • Texas Instruments
  • Ubimax GmbH
  • Unity Technologies
  • Upskill
  • Valve Corporation
  • VIRTALIS
  • VirtaMed AG
  • Virtual Reality Company (VRC)
  • Virtually Better Inc.
  • VREAL
  • Vuzix Corporation
  • Wevr
  • Wikitude GmbH
  • WorldViz
  • Zeiss VR One
  • ZTE Corporation
  • Zugara Inc.

Table of Contents

Augmented Reality and Mixed Reality Market Outlook and Forecasts 2019-2024

1. Executive Summary

2. Introduction

  • 2.1. Augmented Reality and Mixed Reality
  • 2.2. Augmented Reality vs. Virtual Reality and Merged Reality
  • 2.3. Augmented Reality Value Chain
  • 2.4. Market Drivers
  • 2.5. Market Challenges
  • 2.6. Augmented Reality Success Factors
  • 2.7. Augmented Reality Investment Trend

3. Augmented Reality Ecosystem

  • 3.1. AR Hardware vs. Software
  • 3.2. Mobile AR vs. Dedicated Hardware
  • 3.3. Marker Based Reality vs. Marker Less Reality
  • 3.4. Mixed Reality and Reconfigurable Workforce
  • 3.5. AR Application Landscape
    • 3.5.1. Retail and E-Commerce
    • 3.5.2. Entertainment
    • 3.5.3. Science and Education
    • 3.5.4. Military and Defense
    • 3.5.5. Collectibles Business
    • 3.5.6. Innovative Applications
  • 3.6. Regulatory landscape
    • 3.6.1. Digital Millennium Copyright Act (DMCA)
    • 3.6.2. Communications Decency Act (CDA)
    • 3.6.3. Federal Trade Commission (FTC)
  • 3.7. Competitive Landscape

4. Augmented and Mixed Reality Market Drivers and Opportunities

  • 4.1. Consumer Awareness
  • 4.2. Compelling Applications and Services and Services
  • 4.3. Business-to-Business Services
  • 4.4. Teleoperation and Tele-robotics

5. Augmented and Mixed Reality Market Analysis and Forecasts

  • 5.1. Global Market Forecast 2019-2024
    • 5.1.1. Total Augmented and Mixed Reality Market
    • 5.1.2. Augmented and Mixed Reality Market by Segment
      • 5.1.2.1. Augmented and Mixed Reality Market by Hardware Type
        • 5.1.2.1.1. Augmented and Mixed Reality Market by AR Device Type
        • 5.1.2.1.2. Augmented and Mixed Reality Market by Hardware Component Type
        • 5.1.2.1.3. Augmented and Mixed Reality Market by Sensors Type
        • 5.1.2.1.4. Augmented and Mixed Reality Market by Semiconductor Component Type
      • 5.1.2.2. Augmented and Mixed Reality Market by Software Segment
        • 5.1.2.2.1. Augmented and Mixed Reality Market by Software Functions
        • 5.1.2.2.2. Augmented and Mixed Reality Market by Software Type
      • 5.1.2.3. Augmented and Mixed Reality Market by Service Type
        • 5.1.2.3.1. Augmented and Mixed Reality Market by Professional Service Type
    • 5.1.3. Augmented and Mixed Reality Market by Type
      • 5.1.3.1. Augmented and Mixed Reality Market by Marker Based Reality Type
      • 5.1.3.2. Augmented and Mixed Reality Market by Marker Less Reality Type
    • 5.1.4. Augmented and Mixed Reality Market by Technology
    • 5.1.5. Augmented and Mixed Reality Market by Industry Vertical
      • 5.1.5.1. Augmented and Mixed Reality Market by Consumer Electronics Application
        • 5.1.5.1.1. Augmented and Mixed Reality Market by Entertainment Application
      • 5.1.5.2. Augmented and Mixed Reality Market by Enterprise Application
        • 5.1.5.2.1. Augmented and Mixed Reality Market by Retail and E-Commerce Application
        • 5.1.5.2.2. Augmented and Mixed Reality Market by Healthcare and Medical Application
      • 5.1.5.3. Augmented and Mixed Reality Market by Industrial Application
      • 5.1.5.4. Augmented and Mixed Reality Market by Defense Application
  • 5.2. Regional Market Forecast 2019-2024
    • 5.2.1. Augmented and Mixed Reality Market by Region
    • 5.2.2. North America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.3. Europe Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.4. APAC Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.5. MEA Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
    • 5.2.6. Latin America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
  • 5.3. Augmented Reality Device Shipment Forecast 2019-2024
    • 5.3.1. Global Augmented Reality Device Shipment Units
    • 5.3.2. Augmented Reality Device Shipment Units by Device Type
    • 5.3.3. Augmented Reality Device Shipment Units by Industry Vertical
      • 5.3.3.1. Augmented Reality Device Shipment Units by Consumer Electronics Application
        • 5.3.3.1.1. Augmented Reality Device Shipment Units by Entertainment Application
      • 5.3.3.2. Augmented Reality Device Shipment Units by Enterprise Application
        • 5.3.3.2.1. Augmented Reality Device Shipment Units by Retail and E-Commerce Application
        • 5.3.3.2.2. Augmented Reality Device Shipment Units by Healthcare and Medical Application
      • 5.3.3.3. Augmented Reality Device Shipment Units by Industrial Application
      • 5.3.3.4. Augmented Reality Device Shipment Units by Defense Application
    • 5.3.4. Augmented Reality Device Shipment Units by Region
      • 5.3.4.1. North America Augmented Reality Device Shipment Units by Country
      • 5.3.4.2. Europe Augmented Reality Device Shipment Units by Country
      • 5.3.4.3. APAC Augmented Reality Device Shipment Units by Country
      • 5.3.4.4. MEA Augmented Reality Device Shipment Units by Country
      • 5.3.4.5. MEA Augmented Reality Device Shipment Units by Country

6. Company Analysis

  • 6.1. Google Inc.
  • 6.3. Meta Company
  • 6.4. Samsung Electronics Co. Ltd.
  • 6.5. Seiko Epson Corp.
  • 6.6. Sony Corporation
  • 6.7. Qualcomm Inc.
  • 6.8. Recon Instruments
  • 6.9. Microsoft Corporation
  • 6.10. PTC Corporation
  • 6.11. Osterhout Design Group
  • 6.12. Apple Inc.
  • 6.13. HTC Corporation
  • 6.14. Niantic Inc.
  • 6.15. EON Reality Inc.
  • 6.16. Magic Leap
  • 6.17. Intel Corporation
  • 6.18. Facebook Corporation
  • 6.19. Wikitude GmbH
  • 6.20. Zugara Inc.
  • 6.21. Blippar
  • 6.22. Upskill
  • 6.23. Infinity Augmented Reality Inc.
  • 6.24. Atheer Inc.
  • 6.25. Marxent Labs LLC
  • 6.26. Inglobe Technologies
  • 6.27. ScopeAR
  • 6.28. Catchoom Technologies
  • 6.29. Prologue Immersive
  • 6.30. Ubimax GmbH

7. Conclusions and Recommendations

  • 7.1. Advertisers and Media Companies
  • 7.2. Artificial Intelligence Providers
  • 7.3. Automotive Companies
  • 7.4. Broadband Infrastructure Providers
  • 7.5. Communication Service Providers
  • 7.6. Computing Companies
  • 7.7. Data Analytics Providers
  • 7.8. Equipment (AR, MR, and VR) Providers
  • 7.9. IoT Suppliers and Service Providers
  • 7.10. Semiconductor Companies
  • 7.11. Smart City Systems Integrators
  • 7.12. Social Media Companies
  • 7.13. Software Developers

Figures

  • Figure 1: Augmented Reality in Smart Buildings
  • Figure 2: Mixed Reality in Manufacturing
  • Figure 3: Reality-Virtuality Continuum
  • Figure 4: Mixed Reality Virtuality Continuum
  • Figure 5: Augmented Reality Value Chain
  • Figure 6: Augmented Reality Critical Success Factor
  • Figure 7: Augmented and Virtual Reality Industry Investment
  • Figure 8: Marker Based Augmented Reality
  • Figure 9: Marker-less Augmented Reality
  • Figure 10: Mixed Reality and the Reconfigurable Workforce
  • Figure 11: Augmented Reality Competitive Landscape
  • Figure 12: Web-based Robotics
  • Figure 13: Digital Twin Solutions Architecture
  • Figure 14: Mixed Reality and Control of Smart Objects
  • Figure 15: Cloud Robotics in Industry
  • Figure 16: Global Augmented and Mixed Reality Market 2019-2024
  • Figure 17: Global Augmented and Mixed Reality Market Yearly Growth Rate 2019-2024
  • Figure 18: Global Augmented Reality Device Shipment Units 2019-2024
  • Figure 19: Global Augmented Reality Device Shipment Units Yearly Growth Rate 2019-2024

Tables

  • Table 1: Global Augmented and Mixed Reality Market by Segment 2019-2024
  • Table 2: Market Share of Global Augmented and Mixed Reality Market by Segment
  • Table 3: Global Augmented and Mixed Reality Market by Hardware Type 2019-2024
  • Table 4: Market Share of Global Augmented and Mixed Reality Market by Hardware Type
  • Table 5: Global Augmented and Mixed Reality Market by AR Device Type 2019-2024
  • Table 6: Market Share of Global Augmented and Mixed Reality Market by AR Device Type
  • Table 7: Global Augmented and Mixed Reality Market by Hardware Component Type 2019-2024
  • Table 8: Market Share of Global Augmented and Mixed Reality Market by Hardware Component Type
  • Table 9: Global Augmented and Mixed Reality Market by Sensors Type 2019-2024
  • Table 10: Market Share of Global Augmented and Mixed Reality Market by Sensors Type
  • Table 11: Global Augmented and Mixed Reality Market by Semiconductor Component Type 2019-2024
  • Table 12: Market Share of Global Augmented and Mixed Reality Market by Semiconductor Component Type
  • Table 13: Global Augmented and Mixed Reality Market by Software Segment 2019-2024
  • Table 14: Market Share of Global Augmented and Mixed Reality Market by Software Segment
  • Table 15: Global Augmented and Mixed Reality Market by Software Functions 2019-2024
  • Table 16: Market Share of Global Augmented and Mixed Reality Market by Software Functions
  • Table 17: Global Augmented and Mixed Reality Market by Software Type 2019-2024
  • Table 18: Market Share of Global Augmented and Mixed Reality Market by Software Type
  • Table 19: Global Augmented and Mixed Reality Market by Service Type 2019-2024
  • Table 20: Market Share of Global Augmented and Mixed Reality Market by Service Type
  • Table 21: Global Augmented and Mixed Reality Market by Professional Service Type 2019-2024
  • Table 22: Market Share of Global Augmented and Mixed Reality Market by Professional Service Type
  • Table 23: Global Augmented and Mixed Reality Market by Type 2019-2024
  • Table 24: Market Share of Global Augmented and Mixed Reality Market by Type
  • Table 25: Global Augmented and Mixed Reality Market by Marker Based Reality Type 2019-2024
  • Table 26: Market Share of Global Augmented and Mixed Reality Market by Marker Based Reality Type
  • Table 27: Global Augmented and Mixed Reality Market by Marker Less Reality Type 2019-2024
  • Table 28: Market Share of Global Augmented and Mixed Reality Market by Marker Less Reality Type
  • Table 29: Global Augmented and Mixed Reality Market by Technology 2019-2024
  • Table 30: Market Share of Global Augmented and Mixed Reality Market by Technology
  • Table 31: Global Augmented and Mixed Reality Market by Industry Vertical 2019-2024
  • Table 32: Market Share of Global Augmented and Mixed Reality Market by Industry Vertical
  • Table 33: Global Augmented and Mixed Reality Market by Consumer Electronics Application 2019-2024
  • Table 34: Market Share of Global Augmented and Mixed Reality Market by Consumer Electronics Application
  • Table 35: Global Augmented and Mixed Reality Market by Entertainment Application 2019-2024
  • Table 36: Market Share of Global Augmented and Mixed Reality Market by Entertainment Application
  • Table 37: Global Augmented and Mixed Reality Market by Enterprise Application 2019-2024
  • Table 38: Market Share of Global Augmented and Mixed Reality Market by Enterprise Application
  • Table 39: Global Augmented and Mixed Reality Market by Retail and E-Commerce Application 2019-2024
  • Table 40: Market Share of Global Augmented and Mixed Reality Market by Retail and E-Commerce Application
  • Table 41: Global Augmented and Mixed Reality Market by Healthcare and Medical Application 2019-2024
  • Table 42: Market Share of Global Augmented and Mixed Reality Market by Healthcare and Medical Application
  • Table 43: Global Augmented and Mixed Reality Market by Industrial Application 2019-2024
  • Table 44: Market Share of Global Augmented and Mixed Reality Market by Industrial Application
  • Table 45: Global Augmented and Mixed Reality Market by Defense Application 2019-2024
  • Table 46: Market Share of Global Augmented and Mixed Reality Market by Defense Application
  • Table 47: Augmented and Mixed Reality Market by Region 2019-2024
  • Table 48: Market Share of Augmented and Mixed Reality Market by Region
  • Table 49: North America Augmented and Mixed Reality Market by Segment 2019-2024
  • Table 50: North America Augmented and Mixed Reality Market by Hardware Type 2019-2024
  • Table 51: North America Augmented and Mixed Reality Market by AR Device Type 2019-2024
  • Table 52: North America Augmented and Mixed Reality Market by Hardware Component Type 2019-2024
  • Table 53: North America Augmented and Mixed Reality Market by Software Segment 2019-2024
  • Table 54: North America Augmented and Mixed Reality Market by Service Type 2019-2024
  • Table 55: North America Augmented and Mixed Reality Market by Type 2019-2024
  • Table 56: North America Augmented and Mixed Reality Market by Technology 2019-2024
  • Table 57: North America Augmented and Mixed Reality Market by Industry Vertical 2019-2024
  • Table 58: North America Augmented and Mixed Reality Market by Consumer Electronics Application 2019-2024
  • Table 59: North America Augmented and Mixed Reality Market by Enterprise Application 2019-2024
  • Table 60: North America Augmented and Mixed Reality Market by Industrial Application 2019-2024
  • Table 61: North America Augmented and Mixed Reality Market by Defense Application 2019-2024
  • Table 62: North America Augmented and Mixed Reality Market by Country 2019-2024 71
  • Table 63: Market Share of North America Augmented and Mixed Reality Market by Country
  • Table 64: Europe Augmented and Mixed Reality Market by Segment 2019-2024
  • Table 65: Europe Augmented and Mixed Reality Market by Hardware Type 2019-2024
  • Table 66: Europe Augmented and Mixed Reality Market by AR Device Type 2019-2024
  • Table 67: Europe Augmented and Mixed Reality Market by Hardware Component Type 2019-2024
  • Table 68: Europe Augmented and Mixed Reality Market by Software Segment 2019-2024
  • Table 69: Europe Augmented and Mixed Reality Market by Service Type 2019-2024
  • Table 70: Europe Augmented and Mixed Reality Market by Type 2019-2024
  • Table 71: Europe Augmented and Mixed Reality Market by Technology 2019-2024
  • Table 72: Europe Augmented and Mixed Reality Market by Industry Vertical 2019-2024
  • Table 73: Europe Augmented and Mixed Reality Market by Consumer Electronics Application 2019-2024
  • Table 74: Europe Augmented and Mixed Reality Market by Enterprise Application 2019-2024
  • Table 75: Europe Augmented and Mixed Reality Market by Industrial Application 2019-2024
  • Table 76: Europe Augmented and Mixed Reality Market by Defense Application 2019-2024
  • Table 77: Europe Augmented and Mixed Reality Market by Country 2019-2024
  • Table 78: Market Share of Europe Augmented and Mixed Reality Market by Country
  • Table 79: APAC Augmented and Mixed Reality Market by Segment 2019-2024
  • Table 80: APAC Augmented and Mixed Reality Market by Hardware Type 2019-2024
  • Table 81: APAC Augmented and Mixed Reality Market by AR Device Type 2019-2024
  • Table 82: APAC Augmented and Mixed Reality Market by Hardware Component Type 2019-2024
  • Table 83: APAC Augmented and Mixed Reality Market by Software Segment 2019-2024
  • Table 84: APAC Augmented and Mixed Reality Market by Service Type 2019-2024
  • Table 85: APAC Augmented and Mixed Reality Market by Type 2019-2024
  • Table 86: APAC Augmented and Mixed Reality Market by Technology 2019-2024
  • Table 87: APAC Augmented and Mixed Reality Market by Industry Vertical 2019-2024
  • Table 88: APAC Augmented and Mixed Reality Market by Consumer Electronics Application 2019-2024
  • Table 89: APAC Augmented and Mixed Reality Market by Enterprise Application 2019-2024
  • Table 90: APAC Augmented and Mixed Reality Market by Industrial Application 2019-2024
  • Table 91: APAC Augmented and Mixed Reality Market by Defense Application 2019-2024
  • Table 92: APAC Augmented and Mixed Reality Market by Country 2019-2024
  • Table 93: Market Share of APAC Augmented and Mixed Reality Market by Country
  • Table 94: MEA Augmented and Mixed Reality Market by Segment 2019-2024
  • Table 95: MEA Augmented and Mixed Reality Market by Hardware Type 2019-2024
  • Table 96: MEA Augmented and Mixed Reality Market by AR Device Type 2019-2024
  • Table 97: MEA Augmented and Mixed Reality Market by Hardware Component Type 2019-2024
  • Table 98: MEA Augmented and Mixed Reality Market by Software Segment 2019-2024
  • Table 99: MEA Augmented and Mixed Reality Market by Service Type 2019-2024
  • Table 100: MEA Augmented and Mixed Reality Market by Type 2019-2024
  • Table 101: MEA Augmented and Mixed Reality Market by Technology 2019-2024
  • Table 102: MEA Augmented and Mixed Reality Market by Industry Vertical 2019-2024
  • Table 103: MEA Augmented and Mixed Reality Market by Consumer Electronics Application 2019-2024
  • Table 104: MEA Augmented and Mixed Reality Market by Enterprise Application 2019-2024
  • Table 105: MEA Augmented and Mixed Reality Market by Industrial Application 2019-2024
  • Table 106: MEA Augmented and Mixed Reality Market by Defense Application 2019-2024
  • Table 107: MEA Augmented and Mixed Reality Market by Country 2019-2024
  • Table 108: Market Share of MEA Augmented and Mixed Reality Market by Country
  • Table 109: Latin America Augmented and Mixed Reality Market by Segment 2019-2024
  • Table 110: Latin America Augmented and Mixed Reality Market by Hardware Type 2019-2024
  • Table 111: Latin America Augmented and Mixed Reality Market by AR Device Type 2019-2024
  • Table 112: Latin America Augmented and Mixed Reality Market by Hardware Component Type 2019-2024
  • Table 113: Latin America Augmented and Mixed Reality Market by Software Segment 2019-2024
  • Table 114: Latin America Augmented and Mixed Reality Market by Service Type 2019-2024
  • Table 115: Latin America Augmented and Mixed Reality Market by Type 2019-2024
  • Table 116: Latin America Augmented and Mixed Reality Market by Technology 2019-2024
  • Table 117: Latin America Augmented and Mixed Reality Market by Industry Vertical 2019-2024
  • Table 118: Latin America Augmented and Mixed Reality Market by Consumer Electronics Application 2019-2024
  • Table 119: Latin America Augmented and Mixed Reality Market by Enterprise Application 2019-2024
  • Table 120: Latin America Augmented and Mixed Reality Market by Industrial Application 2019-2024
  • Table 121: Latin America Augmented and Mixed Reality Market by Defense Application 2019-2024
  • Table 122: Latin America Augmented and Mixed Reality Market by Country 2019-2024
  • Table 123: Market Share of Latin America Augmented and Mixed Reality Market by Country
  • Table 124: Global Augmented Reality Device Shipment Units by Device Type 2019-2024
  • Table 125: Market Share of Global Augmented Reality Device Shipment Units by Device Type
  • Table 126: Global Augmented Reality Device Shipment Units by Industry Vertical 2019-2024
  • Table 127: Market Share of Global Augmented Reality Device Shipment Units by Industry Vertical
  • Table 128: Global Augmented Reality Device Shipment Units by Consumer Electronics Application 2019-2024
  • Table 129: Market Share of Global Augmented Reality Device Shipment Units by Consumer Electronics Application
  • Table 130: Global Augmented Reality Device Shipment Units by Entertainment Application 2019-2024
  • Table 131: Market Share of Global Augmented Reality Device Shipment Units by Entertainment Application
  • Table 132: Global Augmented Reality Device Shipment Units by Enterprise Application 2019-2024
  • Table 133: Market Share of Global Augmented Reality Device Shipment Units by Enterprise Application
  • Table 134: Global Augmented Reality Device Shipment Units by Retail and E-Commerce Application 2019-2024
  • Table 135: Market Share of Global Augmented Reality Device Shipment Units by Retail and E-Commerce Application
  • Table 136: Global Augmented Reality Device Shipment Units by Healthcare and Medical Application 2019-2024
  • Table 137: Market Share of Global Augmented Reality Device Shipment Units by Healthcare and Medical Application
  • Table 138: Global Augmented Reality Device Shipment Units by Industrial Application 2019-2024
  • Table 139: Market Share of Global Augmented Reality Device Shipment Units by Industrial Application
  • Table 140: Global Augmented Reality Device Shipment Units by Defense Application 2019-2024
  • Table 141: Market Share of Global Augmented Reality Device Shipment Units by Defense Application
  • Table 142: Augmented Reality Device Shipment Units by Region 2019-2024
  • Table 143: Market Share of Augmented Reality Device Shipment Units by Region
  • Table 144: North America Augmented Reality Device Shipment Units by Country 2019-2024
  • Table 145: Market Share of North America Augmented Reality Device Shipment Units by Country
  • Table 146: Europe Augmented Reality Device Shipment Units by Country 2019-2024
  • Table 147: Market Share of Europe Augmented Reality Device Shipment Units by Country
  • Table 148: APAC Augmented Reality Device Shipment Units by Country 2019-2024
  • Table 149: Market Share of APAC Augmented Reality Device Shipment Units by Country
  • Table 150: MEA Augmented Reality Device Shipment Units by Country 2019-2024
  • Table 151: Market Share of MEA Augmented Reality Device Shipment Units by Country
  • Table 152: MEA Augmented Reality Device Shipment Units by Country 2019-2024
  • Table 153: Market Share of MEA Augmented Reality Device Shipment Units by Country

Virtual Reality Market by Segment, Equipment, Applications and Solutions 2019-2024

1. Executive Summary

  • 1.1. Research Objectives and Benefits
  • 1.2. Target Audience
  • 1.3. Company Coverage

2. Virtual Reality Market Segmentation

  • 2.1. VR Market Segments and Sub-Segments
  • 2.2. Key Report Findings

3. Introduction

  • 3.1. Immersive Technologies
  • 3.2. Virtual Reality Market Overview
    • 3.2.1. Virtual Reality Systems
    • 3.2.2. Virtual Reality Technologies, Systems, and Architectures
  • 3.3. Virtual Reality Ecosystem
    • 3.3.1. Virtual Reality Devices
      • 3.3.1.1. Head Mounted Displays
      • 3.3.1.2. Gesture Tracking Devices
        • 3.3.1.2.1. Haptic Gloves
        • 3.3.1.2.2. Haptic Suits
        • 3.3.1.2.3. Other VR Devices
      • 3.3.1.3. Projectors and Display Walls
      • 3.3.1.4. Heads-Up Displays
    • 3.3.2. Virtual Reality Hardware Components
      • 3.3.2.1. Sensors
        • 3.3.2.1.1. Accelerometers
        • 3.3.2.1.2. Proximity Sensor
        • 3.3.2.1.3. Magnetometers
        • 3.3.2.1.4. GPS System
        • 3.3.2.1.5. Gyroscopes
        • 3.3.2.1.6. 3D Image Sensor
      • 3.3.2.2. Semiconductor Component
        • 3.3.2.2.1. Haptic Controller and Integrated Circuits
        • 3.3.2.2.2. Graphic Processing Units
        • 3.3.2.2.3. VR Displays
        • 3.3.2.2.4. Central Processing Units
        • 3.3.2.2.5. Memory
        • 3.3.2.2.6. Tracking System
        • 3.3.2.2.7. Process Acceleration Cards
        • 3.3.2.2.8. Input Devices
        • 3.3.2.2.9. USB Connector
      • 3.3.2.3. Audio Hardware
    • 3.3.3. Virtual Reality Software Market
      • 3.3.3.1. Virtual Reality Applications
      • 3.3.3.2. Software Component
        • 3.3.3.2.1. Reality Engine
        • 3.3.3.2.2. Software Development Kits
        • 3.3.3.2.3. 3D Modeling
        • 3.3.3.2.4. 2D Graphics
        • 3.3.3.2.5. Digital Sound Editing
    • 3.3.4. Virtual Reality Services Market
      • 3.3.4.1. Virtual Reality Simulation Services
      • 3.3.4.2. Virtual Reality Application Store Services
      • 3.3.4.3. Deployment and Management Service
    • 3.3.5. Virtual Reality Content Market
      • 3.3.5.1. Games and Entertainment
      • 3.3.5.2. VR, Video, and an Emphasis on Instructional Content
      • 3.3.5.3. VR Theme Park: An Immersive Experience
      • 3.3.5.4. VR Content Developer Engagement
  • 3.4. Virtual Reality Market Drivers
    • 3.4.1. Increasing Popularity of Immersive Vision
    • 3.4.2. Usability to Increase Adoption of VR Devices
    • 3.4.3. Virtual Reality Functions Embedded in Devices
    • 3.4.4. Virtual Reality in Training and Simulation
    • 3.4.5. Increasing Affordability of Devices and Components
    • 3.4.6. Virtual Reality in Enterprise and Industrial Settings
  • 3.5. Virtual Reality Market Challenges
    • 3.5.1. Adverse Impact on User Health
    • 3.5.2. Fully Immersive Virtual Reality is Costly
    • 3.5.3. Ensuring Usability in Design and Tracking
    • 3.5.4. High Energy Consumption
  • 3.6. Virtual Reality Market Outlook and Opportunities
    • 3.6.1. Virtual Reality Investment Trends
    • 3.6.2. Virtual Reality Mergers and Acquisitions
    • 3.6.3. Virtual Reality Complements Mixed Reality
    • 3.6.4. Virtual Reality in Defense and Homeland Security
    • 3.6.5. Virtual Reality and Telepresence Apps
    • 3.6.6. Virtual Reality meets Immersive Social Platforms
    • 3.6.7. Virtual Reality in Drone Operation and Telerobotics
    • 3.6.8. Virtual Reality in Pornography and Sex Industry
    • 3.6.9. Virtual Reality Accelerates 3D TV and Printing
    • 3.6.10. Virtual Reality in Life Saving Applications
    • 3.6.11. Virtual Reality Opportunities for Network Operators
    • 3.6.12. 5G to take Haptic Virtual Reality Experience Mainstream

4. Virtual Reality Ecosystem Analysis

  • 4.1. Virtual Reality Stakeholder Analysis
    • 4.1.1. Virtual Reality Device Manufacturers
    • 4.1.2. Virtual Reality Component Manufacturers
    • 4.1.3. Virtual Reality Software Solution Providers
    • 4.1.4. VR Service Suit Providers
    • 4.1.5. Virtual Reality Content Providers
    • 4.1.6. Virtual Reality End Users
  • 4.2. Virtual Reality Business Models
    • 4.2.1. Virtual Reality Subscription Services
    • 4.2.2. Pay-Per-Experience Virtual Reality
  • 4.3. Virtual Reality Patent Analysis
  • 4.4. Virtual Reality Technologies
    • 4.4.1. Non-Immersive Virtual Reality Technology
    • 4.4.2. Semi-Immersive Virtual Reality Technology
    • 4.4.3. Fully Immersive Virtual Reality Technology
  • 4.5. Virtual Reality Platforms
  • 4.6. Virtual Reality Market Applications
    • 4.6.1. Consumer Virtual Reality Applications
    • 4.6.2. Enterprise Virtual Reality Applications
    • 4.6.3. Virtual Reality in Industrial Applications
  • 4.7. Regional Virtual Reality Markets
  • 4.8. Virtual Reality and 5G
  • 4.9. Virtual Reality Revenue Expectations
  • 5.0. VR Company Analysis
  • 5.1. Oculus VR, LLC
  • 5.2. Sony Corporation
  • 5.3. Samsung Electronics Co. Ltd.
  • 5.4. HTC Corporation
  • 5.5. EON Reality Inc.
  • 5.6. Google Inc.
  • 5.7. Microsoft Corporation
  • 5.8. Vuzix Corporation
  • 5.9. Cyber Glove Systems
  • 5.10. Sensics Inc.
  • 5.11. Leap Motion Inc.
  • 5.12. Sixense Entertainment Inc.
  • 5.13. Avegant Corp.
  • 5.14. FOVE Inc.
  • 5.15. Open Source Virtual Reality (OSVR)
  • 5.16. Zeiss VR One
  • 5.17. Intel Corporation
  • 5.18. Alcatel Mobile
  • 5.19. ZTE Corporation
  • 5.20. Unity Technologies
  • 5.21. Magic Leap
  • 5.22. Nvidia Corporation
  • 5.23. BARCO
  • 5.24. MYO
  • 5.25. NGRAIN Corporation
  • 5.26. WorldViz
  • 5.27. Wevr
  • 5.28. NextVR
  • 5.29. Osterhout Design Group (ODG)
  • 5.30. Niantic Inc.
  • 5.31. Virtual Reality Company (VRC)
  • 5.32. VIRTALIS
  • 5.33. Facebook
  • 5.34. Huawei Technologies
  • 5.35. Qualcomm Inc.
  • 5.36. SK Telecom
  • 5.37. LG Corporation
  • 5.38. Nokia StarGazing VR Application
  • 5.39. VREAL
  • 5.40. StreamVR
  • 5.41. Analog Devices Inc.
  • 5.42. Atmel Corporation
  • 5.43. Cypress Semiconductor Corp
  • 5.44. NXP
  • 5.45. Integrated Device Technology Inc
  • 5.46. Maxim Integrated
  • 5.47. NKK Switches
  • 5.48. Rohm Semiconductor
  • 5.49. Semtech Corporation
  • 5.50. Texas Instruments

6.0. Virtual Reality Market Analysis and Forecasts 2019-2024

  • 6.1. Global Virtual Reality Market 2019-2024
  • 6.2. Virtual Reality Technologies 2019-2024
  • 6.3. Virtual Reality System Segments 2019-2024
    • 6.3.1. Virtual Reality Devices 2019-2024
    • 6.3.2. Virtual Reality Gesture Tracking Devices 2019-2024
    • 6.3.3. Virtual Reality Hardware Components 2019-2024
      • 6.3.3.1. Virtual Reality Hardware Sensors 2019-2024
      • 6.3.3.2. Virtual Reality Hardware Semiconductor Components 2019-2024
    • 6.3.4. Virtual Reality Software 2019-2024
    • 6.3.5. Virtual Reality Software Components 2019-2024
    • 6.3.6. Virtual Reality Services 2019-2024
    • 6.3.7. Virtual Reality Content 2019-2024
  • 6.4. Virtual Reality Business Revenue 2019-2024
  • 6.5. Virtual Reality Applications 2019-2024
    • 6.5.1. Virtual Reality Consumer Applications 2019-2024
    • 6.5.2. Virtual Reality Enterprise Applications 2019-2024
    • 6.5.3. Virtual Reality Industrial Applications 2019-2024
    • 6.5.4. Virtual Reality Government Applications 2019-2024
  • 6.6. Virtual Reality Solutions Deployment 2019-2024
  • 6.7. Network Infrastructure Supporting Virtual Reality
    • 6.7.1. Multi-access Edge Computing Enabled VR Infrastructure 2019-2024
    • 6.7.2. Multi-access Edge Computing Enabled VR Hardware 2019-2024
  • 6.8. United States Virtual Reality Market 2019-2024
    • 6.8.1. USA VR System Segments 2019-2024
      • 6.8.1.1. USA VR Device 2019-2024
      • 6.8.1.2. USA VR Gesture Tracking Device 2019-2024
    • 6.8.2. USA VR Applications 2019-2024
      • 6.8.2.1. USA VR Consumer Applications 2019-2024
      • 6.8.2.2. USA VR Enterprise Applications 2019-2024
      • 6.8.2.3. USA VR Industrial Applications 2019-2024
      • 6.8.2.4. USA VR Government Applications 2019-2024
    • 6.8.3. USA VR Solutions Deployment 2019-2024
  • 6.9. Canada Virtual Reality Market 2019-2024
    • 6.9.1. Canada VR System Segments 2019-2024
      • 6.9.1.1. Canada VR Device 2019-2024
      • 6.9.1.2. Canada VR Gesture Tracking Device 2019-2024
    • 6.9.2. Canada VR Applications 2019-2024
      • 6.9.2.1. Canada VR Consumer Applications 2019-2024
      • 6.9.2.2. Canada VR Enterprise Applications 2019-2024
      • 6.9.2.3. Canada VR Industrial Applications 2019-2024
      • 6.9.2.4. Canada VR Government Applications 2019-2024
    • 6.9.3. Canada VR Solutions Deployment 2019-2024
  • 6.10. United Kingdom Virtual Reality Market 2019-2024
    • 6.10.1. UK VR System Segments 2019-2024
      • 6.10.1.1. UK VR Device 2019-2024
        • 6.10.1.1.1. UK VR Gesture Tracking Device 2019-2024
    • 6.10.2. UK VR Applications 2019-2024
      • 6.10.2.1. UK VR Consumer Applications 2019-2024
      • 6.10.2.2. UK VR Enterprise Applications 2019-2024
      • 6.10.2.3. UK VR Industrial Applications 2019-2024
      • 6.10.2.4. UK VR Government Applications 2019-2024
    • 6.10.3. UK VR Solutions Deployment 2019-2024
  • 6.11. Germany Virtual Reality Market 2019-2024
    • 6.11.1. Germany VR System Segments 2019-2024
      • 6.11.1.1. Germany VR Device 2019-2024
      • 6.11.1.2. Germany VR Gesture Tracking Device 2019-2024
    • 6.11.2. Germany VR Applications 2019-2024
      • 6.11.2.1. Germany VR Consumer Applications 2019-2024
      • 6.11.2.2. Germany VR Enterprise Applications 2019-2024
      • 6.11.2.3. Germany VR Industrial Applications 2019-2024
      • 6.11.2.4. Germany VR Government Applications 2019-2024
    • 6.11.3. Germany VR Solutions Deployment 2019-2024
  • 6.12. France Virtual Reality Market 2019-2024
    • 6.12.1. France VR System Segments 2019-2024
      • 6.12.1.1. France VR Device 2019-2024
      • 6.12.1.2. France VR Gesture Tracking Device 2019-2024
    • 6.12.2. France VR Applications 2019-2024
      • 6.12.2.1. France VR Consumer Applications 2019-2024
      • 6.12.2.2. France VR Enterprise Applications 2019-2024
      • 6.12.2.3. France VR Industrial Applications 2019-2024
      • 6.12.2.4. France VR Government Applications 2019-2024
    • 6.12.3. France VR Solutions Deployment 2019-2024
  • 6.13. Sweden Virtual Reality Market 2019-2024
    • 6.13.1. Sweden VR System Segments 2019-2024
      • 6.13.1.1. Sweden VR Device 2019-2024
      • 6.13.1.2. Sweden VR Gesture Tracking Device 2019-2024
    • 6.13.2. Sweden VR Applications 2019-2024
      • 6.13.2.1. Sweden VR Consumer Applications 2019-2024
      • 6.13.2.2. Sweden VR Enterprise Applications 2019-2024
      • 6.13.2.3. Sweden VR Industrial Applications 2019-2024
      • 6.13.2.4. Sweden VR Government Applications 2019-2024
    • 6.13.3. Sweden VR Solutions Deployment 2019-2024
  • 6.14. China Virtual Reality Market 2019-2024
    • 6.14.1. China VR System Segments 2019-2024
      • 6.14.1.1. China VR Device 2019-2024
      • 6.14.1.2. China VR Gesture Tracking Device 2019-2024
    • 6.14.2. China VR Applications 2019-2024
      • 6.14.2.1. China VR Consumer Applications 2019-2024
      • 6.14.2.2. China VR Enterprise Applications 2019-2024
      • 6.14.2.3. China VR Industrial Applications 2019-2024
      • 6.14.2.4. China VR Government Applications 2019-2024
    • 6.14.3. China VR Solutions Deployment 2019-2024
  • 6.15. Japan Virtual Reality Market 2019-2024
    • 6.15.1. Japan VR System Segments 2019-2024
      • 6.15.1.1. Japan VR Device 2019-2024
      • 6.15.1.2. Japan VR Gesture Tracking Device 2019-2024
    • 6.15.2. Japan VR Applications 2019-2024
      • 6.15.2.1. Japan VR Consumer Applications 2019-2024
      • 6.15.2.2. Japan VR Enterprise Applications 2019-2024
      • 6.15.2.3. Japan VR Industrial Applications 2019-2024
      • 6.15.2.4. Japan VR Government Applications 2019-2024
    • 6.15.3. Japan VR Solutions Deployment 2019-2024
  • 6.16. South Korea Virtual Reality Market 2019-2024
    • 6.16.1. South Korea VR System Segments 2019-2024
      • 6.16.1.1. South Korea VR Device 2019-2024
      • 6.16.1.2. South Korea VR Gesture Tracking Device 2019-2024
    • 6.16.2. South Korea VR Applications 2019-2024
      • 6.16.2.1. South Korea VR Consumer Applications 2019-2024
      • 6.16.2.2. South Korea VR Enterprise Applications 2019-2024
      • 6.16.2.3. South Korea VR Industrial Applications 2019-2024
      • 6.16.2.4. South Korea VR Government Applications 2019-2024
    • 6.16.3. South Korea VR Solutions Deployment 2019-2024

Figures

  • Figure 1: Virtual Reality System Development Costs
  • Figure 2: Virtual Reality System Architecture
  • Figure 3: Virtual Reality Market Segments
  • Figure 4: Virtual Reality Sensory Displays
  • Figure 5: Virtual Reality Content Developer Engagement
  • Figure 6: Virtual Reality Investment Trends and Outlook
  • Figure 7: Virtual Reality Funding by Investor Type
  • Figure 8: Virtual Reality Technologies and Platforms
  • Figure 9: 5G Deployment
  • Figure 10: Virtual Reality and 5G
  • Figure 11: Virtual Reality ARPU. 1
  • Figure 12: Global Virtual Reality Market 2019-2024
  • Figure 13: VR Technology 2019-2024
  • Figure 14: VR System Segments 2019-2024
  • Figure 15: VR Device 2019-2024
  • Figure 16: VR Gesture Tracking Device 2019-2024
  • Figure 17: VR Hardware Component 2019-2024
  • Figure 18: VR Hardware Sensors 2019-2024
  • Figure 19: VR Hardware Semiconductor Components 2019-2024
  • Figure 20: VR Software 2019-2024
  • Figure 21: VR Software Components 2019-2024
  • Figure 22: VR Service 2019-2024
  • Figure 23: VR Content 2019-2024
  • Figure 24: VR Business Revenue 2019-2024
  • Figure 25: VR Applications 2019-2024
  • Figure 26: VR Consumer Applications 2019-2024
  • Figure 27: VR Enterprise Applications 2019-2024
  • Figure 28: VR Industrial Applications 2019-2024
  • Figure 29: VR Government Applications 2019-2024
  • Figure 30: VR Solution Deployment 2019-2024
  • Figure 31: Multi-access Edge Computing Enabled VR Infrastructure 2019-2024
  • Figure 32: Multi-access Edge Computing Enabled VR Hardware 2019-2024
  • Figure 33: USA Virtual Reality 2019-2024
  • Figure 34: USA VR System Segments 2019-2024
  • Figure 35: USA VR Device 2019-2024
  • Figure 36: USA VR Gesture Tracking Device 2019-2024
  • Figure 37: USA VR Applications 2019-2024
  • Figure 38: USA VR Consumer Applications 2019-2024
  • Figure 39: USA VR Enterprise Applications 2019-2024
  • Figure 40: USA VR Industrial Applications 2019-2024
  • Figure 41: USA VR Government Applications 2019-2024
  • Figure 42: USA VR Solutions Deployment 2019-2024
  • Figure 43: Canada Virtual Reality 2019-2024
  • Figure 44: Canada VR System Segments 2019-2024
  • Figure 45: Canada VR Device 2019-2024
  • Figure 46: Canada VR Gesture Tracking Device 2019-2024
  • Figure 47: Canada VR Applications 2019-2024
  • Figure 48: Canada VR Consumer Applications 2019-2024
  • Figure 49: Canada VR Enterprise Applications 2019-2024
  • Figure 50: Canada VR Industrial Applications 2019-2024
  • Figure 51: Canada VR Government Applications 2019-2024
  • Figure 52: Canada VR Solutions Deployment 2019-2024
  • Figure 53: UK Virtual Reality 2019-2024
  • Figure 54: UK VR System Segments 2019-2024
  • Figure 55: UK VR Device 2019-2024
  • Figure 56: UK VR Gesture Tracking Device 2019-2024
  • Figure 57: UK VR Applications 2019-2024
  • Figure 58: UK VR Consumer Applications 2019-2024
  • Figure 59: UK VR Enterprise Applications 2019-2024
  • Figure 60: UK VR Industrial Applications 2019-2024
  • Figure 61: UK VR Government Applications 2019-2024
  • Figure 62: UK VR Solutions Deployment 2019-2024
  • Figure 63: Germany Virtual Reality 2019-2024
  • Figure 64: Germany VR System Segments 2019-2024
  • Figure 65: Germany VR Device 2019-2024
  • Figure 66: Germany VR Gesture Tracking Device 2019-2024
  • Figure 67: Germany VR Applications 2019-2024. 181
  • Figure 68: Germany VR Consumer Applications 2019-2024
  • Figure 69: Germany VR Enterprise Applications 2019-2024
  • Figure 70: Germany VR Industrial Applications 2019-2024
  • Figure 71: Germany VR Government Applications 2019-2024
  • Figure 72: Germany VR Solutions Deployment 2019-2024
  • Figure 73: France Virtual Reality 2019-2024
  • Figure 74: France VR System Segments 2019-2024
  • Figure 75: France VR Device 2019-2024
  • Figure 76: France VR Gesture Tracking Device 2019-2024
  • Figure 77: France VR Applications 2019-2024
  • Figure 78: France VR Consumer Applications 2019-2024
  • Figure 79: France VR Enterprise Applications 2019-2024
  • Figure 80: France VR Industrial Applications 2019-2024
  • Figure 81: France VR Government Applications 2019-2024
  • Figure 82: France VR Solutions Deployment 2019-2024
  • Figure 83: Sweden Virtual Reality 2019-2024
  • Figure 84: Sweden VR System Segments 2019-2024
  • Figure 85: Sweden VR Device 2019-2024
  • Figure 86: Sweden VR Gesture Tracking Device 2019-2024
  • Figure 87: Sweden VR Applications 2019-2024
  • Figure 88: Sweden VR Consumer Applications 2019-2024
  • Figure 89: Sweden VR Enterprise Applications 2019-2024
  • Figure 90: Sweden VR Industrial Applications 2019-2024
  • Figure 91: Sweden VR Government Applications 2019-2024
  • Figure 92: Sweden VR Solutions Deployment 2019-2024
  • Figure 93: China Virtual Reality 2019-2024
  • Figure 94: China VR System Segments 2019-2024
  • Figure 95: China VR Device 2019-2024
  • Figure 96: China VR Gesture Tracking Device 2019-2024
  • Figure 97: China VR Applications 2019-2024
  • Figure 98: China VR Consumer Applications 2019-2024
  • Figure 99: China VR Enterprises Applications 2019-2024
  • Figure 100: China VR Industrial Applications 2019-2024
  • Figure 101: China VR Government Applications 2019-2024
  • Figure 102: China VR Solutions Deployment 2019-2024
  • Figure 103: Japan Virtual Reality 2019-2024
  • Figure 104: Japan VR System Segments 2019-2024
  • Figure 105: Japan VR Device 2019-2024
  • Figure 106: Japan VR Gesture Tracking Device 2019-2024
  • Figure 107: Japan VR Applications 2019-2024
  • Figure 108: Japan VR Consumer Applications 2019-2024
  • Figure 109: Japan VR Enterprise Applications 2019-2024
  • Figure 110: Japan VR Industrial Applications 2019-2024
  • Figure 111: Japan VR Government Applications 2019-2024
  • Figure 112: Japan VR Solutions Deployment 2019-2024
  • Figure 113: South Korea Virtual Reality 2019-2024
  • Figure 114: South Korea VR System Segments 2019-2024
  • Figure 115: South Korea VR Device 2019-2024
  • Figure 116: South Korea VR Gesture Tracking Device 2019-2024
  • Figure 117: South Korea VR Applications 2019-2024
  • Figure 118: South Korea VR Consumer Applications 2019-2024
  • Figure 119: South Korea VR Enterprise Applications 2019-2024
  • Figure 120: South Korea VR Industrial Applications 2019-2024
  • Figure 121: South Korea VR Government Applications 2019-2024
  • Figure 122: South Korea VR Solutions Deployment 2019-2024

Tables

  • Table 1: Head Mounted Display Manufacturers
  • Table 2: VR Gloves Manufacturers
  • Table 3: VR Haptic Suit Manufacturers
  • Table 4: GTD Product Manufacturers
  • Table 5: Projectors and Display Wall Manufacturers
  • Table 6: HUD Manufacturers
  • Table 7: MEMS Accelerometers Manufacturers
  • Table 8 Proximity Sensor Manufacturers
  • Table 9: Magnetometers Manufactures
  • Table 10: GPS System Manufactures
  • Table 11: MEMS Gyroscopes Manufactures
  • Table 12: 3D Image Sensor Manufactures
  • Table 13: Capacitive Sensing Controller and ICs Manufacturers
  • Table 14: Virtual Reality GPU Manufacturers
  • Table 15: Virtual Reality Display Manufacturers
  • Table 16: Virtual Reality CPU Manufacturers
  • Table 17: Memory Chip Manufacturers
  • Table 18: Virtual Reality Tracking System Manufacturers
  • Table 19: Process Acceleration Cards Manufacturers
  • Table 20: Virtual Reality Input Device Manufacturers
  • Table 21: USB Connector Manufacturers
  • Table 22: Virtual Reality 3D Audio Device Manufacturers
  • Table 23: Virtual Reality Software and Component Provider
  • Table 24: HMD Pricing
  • Table 25: Virtual Reality Content Price
  • Table 26: Virtual Reality Mergers and Acquisitions
  • Table 27: Virtual Reality Patents
  • Table 28: Global Virtual Reality Market 2019-2024
  • Table 29: Virtual Reality Technology 2019-2024
  • Table 30: Virtual Reality System Segments 2019-2024
  • Table 31: Virtual Reality Devices 2019-2024
  • Table 32: Virtual Reality Gesture Tracking Device 2019-2024
  • Table 33: Virtual Reality Hardware Components 2019-2024
  • Table 34: VR Hardware Sensors 2019-2024
  • Table 35: VR Hardware Semiconductor Components2019-2024
  • Table 36: VR Software 2019-2024
  • Table 37: VR Software Components 2019-2024
  • Table 38: VR Services 2019-2024
  • Table 39: VR Content 2019-2024
  • Table 40: VR Business Revenue 2019-2024
  • Table 41: VR Applications 2019-2024
  • Table 42: VR Consumer Applications 2019-2024
  • Table 43: VR Enterprise Applications 2019-2024
  • Table 44: VR Industrial Applications 2019-2024
  • Table 45: VR Government Applications 2019-2024
  • Table 46: VR Solutions Deployment 2019-2024
  • Table 47: Multi-access Edge Computing Enabled VR Infrastructure 2019-2024
  • Table 48: Multi-access Edge Computing Enabled VR Hardware 2019-2024
  • Table 49: USA Virtual Reality 2019-2024
  • Table 50: USA VR System Segments 2019-2024
  • Table 51: USA VR Device 2019-2024
  • Table 52: USA VR Gesture Tracking Device 2019-2024
  • Table 53: USA VR Applications 2019-2024
  • Table 54: USA VR Consumer Applications 2019-2024
  • Table 55: USA VR Enterprise Applications 2019-2024
  • Table 56: USA VR Industrial Applications 2019-2024
  • Table 57: USA VR Government Applications 2019-2024
  • Table 58: USA VR Solutions Deployment 2019-2024
  • Table 59: Canada Virtual Reality 2019-2024
  • Table 60: Canada VR System Segments 2019-2024
  • Table 61: Canada VR Device 2019-2024
  • Table 62: Canada VR Gesture Tracking Device 2019-2024
  • Table 63: Canada VR Applications 2019-2024
  • Table 64: Canada VR Consumer Applications 2019-2024
  • Table 65: Canada VR Enterprise Applications 2019-2024
  • Table 66: Canada VR Industrial Applications 2019-2024
  • Table 67: Canada VR Government Applications 2019-2024
  • Table 68: Canada VR Solutions Deployment 2019-2024
  • Table 69: UK Virtual Reality 2019-2024
  • Table 70: UK VR System Segments 2019-2024
  • Table 71: UK VR Device 2019-2024
  • Table 72: UK VR Gesture Tracking Device 2019-2024
  • Table 73: UK VR Applications 2019-2024
  • Table 74: UK VR Consumer Applications 2019-2024
  • Table 75: UK VR Enterprise Applications 2019-2024
  • Table 76: UK VR Industrial Applications 2019-2024
  • Table 77: UK VR Government Applications 2019-2024
  • Table 78: UK VR Solutions Deployment 2019-2024
  • Table 79: Germany Virtual Reality 2019-2024
  • Table 80: Germany VR System Segments 2019-2024
  • Table 81: Germany VR Device 2019-2024
  • Table 82: Germany VR Gesture Tracking Device 2019-2024
  • Table 83: Germany VR Applications 2019-2024
  • Table 84: Germany VR Consumer Applications 2019-2024
  • Table 85: Germany VR Enterprise Applications 2019-2024
  • Table 86: Germany VR Industrial Applications 2019-2024
  • Table 87: Germany VR Government Applications 2019-2024
  • Table 88: Germany VR Solutions Deployment 2019-2024
  • Table 89: France Virtual Reality 2019-2024
  • Table 90: France VR System Segments 2019-2024
  • Table 91: France VR Device 2019-2024
  • Table 92: France VR Gesture Tracking Device 2019-2024
  • Table 93: France VR Applications 2019-2024
  • Table 94: France VR Consumer Applications 2019-2024
  • Table 95: France VR Enterprise Applications 2019-2024
  • Table 96: France VR Industrial Applications 2019-2024
  • Table 97: France VR Government Applications 2019-2024
  • Table 98: France VR Solutions Deployment 2019-2024
  • Table 99: Sweden Virtual Reality 2019-2024
  • Table 100: Sweden VR System Segments 2019-2024
  • Table 101: Sweden VR Device 2019-2024
  • Table 102: Sweden VR Gesture Tracking Device 2019-2024
  • Table 103: Sweden VR Applications 2019-2024
  • Table 104: Sweden VR Consumer Applications 2019-2024
  • Table 105: Sweden VR Enterprise Applications 2019-2024
  • Table 106: Sweden VR Industrial Applications 2019-2024
  • Table 107: Sweden VR Government Applications 2019-2024
  • Table 108: Sweden VR Solutions Deployment 2019-2024
  • Table 109: China Virtual Reality 2019-2024
  • Table 110: China VR System Segments 2019-2024
  • Table 111: China VR Device 2019-2024
  • Table 112: China VR Gesture Tracking Device 2019-2024
  • Table 113: China VR Applications 2019-2024
  • Table 114: China VR Consumer Applications 2019-2024
  • Table 115: China VR Enterprise Applications 2019-2024
  • Table 116: China VR Industrial Applications 2019-2024
  • Table 117: China VR Government Applications 2019-2024
  • Table 118: China VR Solutions Deployment 2019-2024
  • Table 119: Japan Virtual Reality 2019-2024
  • Table 120: Japan VR System Segments 2019-2024
  • Table 121: Japan VR Device 2019-2024
  • Table 122: Japan VR Gesture Tracking Device 2019-2024
  • Table 123: Japan VR Applications 2019-2024
  • Table 124: Japan VR Consumer Applications 2019-2024
  • Table 125: Japan VR Enterprise Applications 2019-2024
  • Table 126: Japan VR Industrial Applications 2019-2024
  • Table 127: Japan VR Government Applications 2019-2024
  • Table 128: Japan VR Solutions Deployment 2019-2024
  • Table 129: South Korea Virtual Reality 2019-2024
  • Table 130: South Korea VR System Segments 2019-2024
  • Table 131: South Korea VR Device 2019-2024
  • Table 132: South Korea VR Gesture Tracking Device 2019-2024
  • Table 133: South Korea VR Applications 2019-2024
  • Table 134: South Korea VR Consumer Applications 2019-2024
  • Table 135: South Korea VR Enterprise Applications 2019-2024
  • Table 136: South Korea VR Industrial Applications 2019-2024
  • Table 137: South Korea VR Government Applications 2019-2024
  • Table 138: South Korea VR Solutions Deployment 2019-2024
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