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市場調査レポート

各種産業におけるウェアラブル技術の展望

Wearable Technology in Industry Verticals 2014 - 2019

発行 Mind Commerce 商品コード 292622
出版日 ページ情報 英文 270 Pages
納期: 即日から翌営業日
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各種産業におけるウェアラブル技術の展望 Wearable Technology in Industry Verticals 2014 - 2019
出版日: 2014年11月01日 ページ情報: 英文 270 Pages
概要

ウェアラブル技術は、多くの産業における大規模な転換の可能性を示しており、特に民生用電子機器と通信においてはそれが明白です。衣類、医療、スポーツやフィットネスなどの業界が早期導入を果たしていますが、コンピューティングおよび無線通信によって、製品・サービスの事実上ほぼすべての側面にウェアラブルが統合されるなかで、他の多くの産業においてウェアラブル技術の導入が確認されています。初期においては市場は医療、消費者向け製品、軍事用途などの実際的なソリューションによって推進されるでしょう。消費者の受容性について不確定さは残るものの、世界における支出高は2014年の90億ドルから2019年には2,180億ドルの規模に成長すると推計されています。

当レポートでは、世界のウェアラブル技術市場について調査し、ウェアラブル技術の発展の経緯と概要、ウェアラブル技術導入製品の概要、ウェアラブル技術の導入における課題と制約、主要事業者、市場の潜在性などを産業区分別にまとめています。

第1章 イントロダクション

第2章 技術概要

  • ハイレベルの見解
  • 定義・特徴
  • 発展の経緯
  • 課題と制約

第3章 産業区分:ウェアラブルカメラ

  • スマートフォンの置換え
  • 製品の概要
  • 事業者
  • 市場の可能性

第4章 産業区分:スマートグラス

  • スタートレックからのスマートグラスへ
  • 製品の概要
  • 課題と制約
  • 事業者
  • 市場の可能性

第5章 産業区分:ゲーム/エンターテイメント

  • ゲームの黄金時代
  • 製品の概要
  • 事業者
  • 市場の可能性

第6章 産業区分:スマート衣料

  • すべての人のためのスマート衣料
  • スマート衣料の材料と技術
  • スマート衣料製品
  • 事業者
  • 市場の可能性

第7章 産業区分:スマートウォッチ

  • モバイル革命の次の段階
  • 製品の概要と発展
  • 事業者
  • 市場の可能性

第8章 産業区分:スポーツおよびフィットネス

  • 「QUANTIFIED SELF(自己の状態の計測)」の風潮
  • 製品の概要
  • 事業者
  • 市場の可能性

第9章 産業区分:ヘルスケア

  • ボディエリアネットワーク(BAN:Body Area Network)
  • 製品の概要
  • 課題と制約
  • 事業者
  • 市場の可能性

第10章 産業区分:軍事

  • 革新の四半世紀
  • 課題と制約
  • 製品の概要
  • 製品の概要

第11章 産業区分:産業/企業

  • 形状と機能
  • 製品の概要
  • 事業者
  • 市場の可能性

第12章 総市場

  • 予測手法
  • 市場規模の予測
  • 市場価値の予測
  • 使用ケース別市場
  • 地域別市場
  • 経済的影響

第13章 総論

  • 一時的な熱狂かトレンドか
  • 社会的革命
  • 第六感
  • スマートフォンを置き換わるウェアラブル
  • 市場は巨大だが驚異的ではない
  • 製品のパラダイムシフト
  • 制約と反対意見
  • 総論・提言

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目次

Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.

This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications. Despite the uncertainty of consumer receptivity, Mind Commerce estimates that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019.

We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.

Wearable Technology in Industry Verticals 2014 - 2019 evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2019 for wearable technology adoption and revenue.

All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Target Audience:

  • Augmented reality companies
  • Wireless device manufacturers
  • Wireless infrastructure providers
  • Consumer electronics companies
  • Wearable technology developers
  • Embedded computing companies
  • Regulatory bodies and governments
  • Wireless service providers of all types
  • Military, law enforcement, and public safety
  • Mobile marketing and commerce companies

Report Benefits:

  • Wearable technology forecasts
  • Wearable wireless and computing analysis
  • Understand the impact of wearable technology
  • Identify key issues and constraints to market growth
  • Identify industry players, market positioning, and solutions
  • Understand the role of Body Area Networks (BAN) relative to wearable tech
  • Understand the relationship between wearable technology and communications
  • Identify the market potential for wearable technology in various industry sectors
  • Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulatory bodies and government organizations

Companies Evaluated for Report:

  • 77 Elektronika Kft
  • Abbott Laboratories
  • Acon Laboratories
  • Activision Blizzard
  • Adidas
  • Advanced Nano Products, Inc.
  • Affectiva
  • Agamatrix
  • AiQ Smart Clothing Inc.
  • Alere
  • Alexium
  • Algebra
  • Alive Technologies
  • All Medicus Co. Ltd.
  • Alltracel Pharmaceuticals
  • Andeson Bio-tech Co
  • Animas
  • Apple
  • Applied Data Systems
  • Applied DNA Sciences
  • Applied EM
  • ARC Outdoors
  • ARC Technologies
  • Arc'teryx
  • Arkray USA
  • Asahi Kasei
  • AT&T
  • Avelana
  • Balton Sp. Z.o.o
  • BASF
  • Bayer Diabetes Care
  • Beijing ChamGo Nano-Tech CoBelt Tech
  • Beurer
  • BigSky Technologies LLC
  • Biodevices
  • Biosign Technologies Inc.
  • Biowatch
  • BluestarBonar Technical Fabrics AG
  • BodyMedia
  • Brooks Bros., USA
  • Bruck Textiles
  • Burlington Industries, Inc., USA
  • C8 medisensors Inc.
  • Calisto Medical Inc.
  • Canada Goose
  • Cardiac Science
  • Cardinal Health
  • Cardiocom
  • Cascade Metrix
  • CC-NanoChem, Germany
  • Center for Connected Health
  • Chamchuree
  • Chonbang, Co. Ltd.
  • Ciba Specialty Chemicals
  • Clariant
  • Clothing+
  • Cocona Fabric
  • Continua Healthcare Alliance
  • Cook Medical
  • Corventis
  • CTT Group
  • Cyanine Technologies srlDaniel Hechter
  • Degussa
  • Delta Galil Industries Ltd
  • Denizli Basma ve Boya Sanayii a.s. (DEBA)
  • Dexcom
  • Disney Entertainment
  • Donaldson
  • Dow Corning
  • Duke University, USA
  • DuPont Speciality ChemicalsDuro Textiles
  • E. I. Du Pont De Nemours and Company
  • EA Sport
  • Echo Therapeutics
  • Eddie Bauer
  • Eleksen
  • Element 47
  • Elmarco
  • ELMARCO s.r.o.
  • EMPA
  • Energenics
  • Eurotech
  • Evonik
  • Exlan Co., Ltd.
  • Exmovere Holdings, Inc.
  • Fibretronic Limited
  • Fitbit
  • FitLinxx
  • Formosa Taffeta
  • Forster Rohner AG
  • Foster Miller
  • Fountain Set (Holdings) Limited
  • Freedom Meditech
  • Fuji Electric
  • G3i Technology Innovations
  • Gap
  • Garmin (Dynastream Innovations)
  • General Dynamics
  • Glumetrics Inc.
  • Glysens Inc.
  • Greenyarn
  • Grove Instruments Inc.
  • Haojey Co.
  • HEALTHCARE
  • Healthsense
  • Henry Lloyd
  • Hills Inc.
  • Hugo Boss
  • Huneo
  • Hyosung
  • I'm Watch
  • IBM
  • Ideal Life
  • Industrial Nanotech, Inc.
  • Inlight Solutions
  • Innotech Textile Co. Ltd.
  • Innovega
  • Insulet Corp.
  • Integrity Applications Inc.
  • Intel
  • Intelesens
  • Intel-GE Care Innovations
  • Intelligent Clothing, Ltd.
  • Interactive Wear AG
  • International Fashion Machines, Inc.
  • International Flavours and Fragrances
  • Isansys
  • J2LFA Co. Ltd.
  • Jawbone
  • JR Nanotech
  • J-Teck
  • Kanebo Spinning Corp.
  • Kao Corp. Japan
  • Kennedy & Violich ArchitectureKing's Metal Fiber Technologies
  • Kimberly-Clark Health Care
  • KNAPP
  • Kolon, Korea
  • Kolorgen Ltd.
  • Konami
  • Konarka Technologies IncKVA Matx
  • Land's End, Inc.
  • LARK
  • Lea Group
  • Lee Jeans
  • Levi StrauusLG Chem
  • LiberecLindstrand Technologies
  • Lifescan (Johnson & Johnson group)
  • LLBean
  • Lockheed Martin Corp.
  • Louis Vuitton
  • Mammut
  • Marine Acoustics
  • Marks & Spencer
  • MC10
  • Marktek Inc., Milliken & Company
  • Medtronic
  • Menarini
  • Mendor
  • MetaWatch
  • MicroOptical
  • Microsoft
  • Microvision
  • Misfit Wearables
  • Mitsubishi
  • Motorola
  • Nano Phase Technologies Corporation
  • NanoChem
  • Nanocid Pars Nano Nasb
  • Nanocomp Technologies Inc.
  • Nanocyl
  • Nano-Group Holdings Ltd.
  • NanoHorizons
  • Nanophase
  • Nanoscience Technologies Incorporated
  • NanoSonic Inc.
  • Nano-Tex, USA
  • Nanyan Textiles
  • nCoat, Inc.
  • New Balance
  • Nike
  • Nilimedix
  • Nintendo
  • Nipro Diagnostics Inc.
  • Noble Biomaterials, Inc.
  • Nokia
  • Nonin
  • Nordstrom
  • Novabiomedical Corporation
  • NovaThera
  • Novo Nordisk
  • Nucryst Pharmaceuticals
  • NuMetrex
  • Nuubo
  • O2 UK
  • Old NavyOhmatex
  • Omnipod
  • Oregon Scientific
  • Orsense
  • Outlast Technologies Inc.
  • Oxitone
  • Oxonica
  • Pancreum
  • Paul StuartPeerless Plastics & Coatings Ltd.
  • Pebble
  • Peratech Limited
  • Peter Brehm
  • PGA
  • Philips Lighting
  • Piedmont Chemical Industries, Inc.
  • Pikeur
  • Polar Electro
  • Polo Ralph LaurenPolar Elektro
  • Proteus
  • Protex
  • QinetiQ North America
  • Qualcomm
  • Quantum3D
  • Quest International
  • Radiation Shield Technologies, Inc.
  • Real networks
  • ReebockReliable
  • Relion
  • Roche Diagnostics
  • Roudière
  • Royal Philips Electronics N.V.
  • Samsung
  • SAP
  • Schoeller Textiles AG, Smartex s.r.l
  • Sefar AG
  • Sensing Tex, S.L.
  • Sensors for Medicine and Science Inc.
  • Sensys Medical Inc.
  • Shanghai Hengjia Textile Company
  • Shanghai Huazhe Internationalst
  • Simmons
  • Simms
  • Smiths Medical
  • Soane Labs
  • Sony
  • Sony Ericsson
  • Sotera
  • Soul and Vibe
  • SparkFunSphelar Power Corp.
  • Sprint
  • Starkey
  • Suunto
  • Suzutora
  • Takeda Chemical Industries
  • Take-two interactive
  • Teijin Fibres Ltd.
  • Telit Communications
  • Terumo Corporation
  • Texnology Nano Textile (China), Ltd.
  • Tex-Ray
  • Textronics
  • Textronics (NuMetrex)
  • The North Face
  • Thomson Research Associates Inc.
  • THQ
  • TIMEX
  • Toray Industries, Inc.
  • Toumaz Technology
  • Toyobo, Ltd.
  • Trangoworld
  • TRG/Victorinox
  • Ubisoft
  • United Textile Mills
  • U-Right International Holdings Limited
  • US Diagnostics Inc.
  • VDS Weaving NVW.L. Gore
  • Veralight Inc.
  • Verizon Wireless
  • Viacom
  • Vignet Corporation
  • Vitality
  • Viterion
  • Wacker
  • Weartech (GOW Trainer)
  • WEEL Technologies
  • West Wireless Health Institute
  • Westaim Corporation
  • Wibur Ross
  • Xybernaut
  • XS Labs
  • Zeo
  • Zephyr Technology Limited
  • Zynga

Table of Contents

1. Introduction

  • 1.1. Executive Summary
  • 1.2. Topics Covered
  • 1.3. Key Findings
  • 1.4. Target Audience
  • 1.5. Companies Mentioned

2. TECHNOLOGY OVERVIEW

  • 2.1. THE HIGH-LEVEL VIEW
  • 2.2. DEFINITIONS AND CHARACTERISTICS
  • 2.3. EVOLUTION
  • 2.4. CHALLENGES AND CONSTRAINTS
    • 2.4.1. Technological Barriers
      • 2.4.1.1. Size
      • 2.4.1.2. Invasiveness
      • 2.4.1.3. Weight
      • 2.4.1.4. Discomfort
      • 2.4.1.5. More use cases
      • 2.4.1.6. Multiple Tasks
      • 2.4.1.7. Cost
      • 2.4.1.8. Battery Life
      • 2.4.1.9. GPS Limitations
    • 2.4.2. Ethical Concerns
      • 2.4.2.1. Security
      • 2.4.2.2. Personal Information
      • 2.4.2.3. Privacy, Spam, Fraud and Unauthorized Use
    • 2.4.3. Legal Constraints

3. INDUSTRY VERTICALS: WEARABLE CAMERAS

  • 3.1. REPLACEMENTS FOR SMARTPHONES
  • 3.2. PRODUCT DESCRIPTIONS
    • 3.2.1. GoPro HERO Cameras
    • 3.2.2. Contour HD video camera
    • 3.2.3. Swann Freestyle Wearable HD Video Camera
    • 3.2.4. Looxcie Video Camera
    • 3.2.5. NARRATIVE (former NARRATIVE) CLIP CAMERA
  • 3.3. MARKET PLAYERS
  • 3.4. MARKET POTENTIAL

4. INDUSTRY VERTICAL: SMART GLASSES

  • 4.1. FROM STAR TREK TO SMART GLASSES
  • 4.2. PRODUCT DESCRIPTION
  • 4.3. CHALLENGES, CONSTRAINTS AND THE CONVERSATION
    • 4.3.1. Privacy Concerns
    • 4.3.2. Issues of Life and Health
    • 4.3.3. Technological Issues
    • 4.3.4. No Compelling Applications (yet)
    • 4.3.5. Ahead of its Time
    • 4.3.6. Pricing
    • 4.3.7. Intrusiveness
    • 4.3.8. Redeeming Feature/Functionality
  • 4.4. MARKET PLAYERS
    • 4.4.1. Google
    • 4.4.2. Apple
    • 4.4.3. Baidu
    • 4.4.4. Vuzix
    • 4.4.5. GlassUp
    • 4.4.6. Olympus
    • 4.4.7. Sony
  • 4.5. MARKET POTENTIAL

5. INDUSTRY VERTICAL: GAMING AND ENTERTAINMENT

  • 5.1.1. GOLDEN AGE OF GAMING
  • 5.2. PRODUCT DESCRIPTIONS
    • 5.2.1. Nintendo Wii
    • 5.2.2. The Kinect
    • 5.2.3. Leap Motion Controller
    • 5.2.4. Smart Watch Gaming Gadgets
    • 5.2.5. Durovis Dive
    • 5.2.6. Game Platform "Woven"
    • 5.2.7. Electronic Fibers
    • 5.2.8. From iPhone to EyePhone
    • 5.2.9. Other Game Devices
      • 5.2.9.1. ARAIG
      • 5.2.9.2. ViviTouch
      • 5.2.9.3. Peregrine and Ringbow
      • 5.2.9.4. Myo
      • 5.2.9.5. nia
      • 5.2.9.6. Neurosky
      • 5.2.9.7. EPOC
  • 5.3. MARKET PLAYERS
  • 5.4. MARKET POTENTIAL

6. INDUSTRY VERTICAL: SMART CLOTHING

  • 6.1. SMART CLOTHES FOR ALL
    • 6.1.1. PROPERTIES OF SMART CLOTHING
    • 6.1.2. USE CASES
  • 6.2. MATERIALS AND TECHNOLOGIES FOR SMART CLOTHING
    • 6.2.1. Silk Organza
    • 6.2.2. Plastic Optical Fibers
    • 6.2.3. E-Textiles
    • 6.2.4. Reebok Silicon Fabric
    • 6.2.5. Electronic Fibers
  • 6.3. SMART CLOTHING PRODUCTS
    • 6.3.1. Game Platform "Woven"
    • 6.3.2. Smart Shirt
    • 6.3.3. Musical Jacket
    • 6.3.4. Movement Detecting Pants
    • 6.3.5. Hug Shirt™
    • 6.3.6. Biosensor Underwear
    • 6.3.7. AiQ Apparel
  • 6.4. MARKET PLAYERS
  • 6.5. MARKET POTENTIAL

7. INDUSTRY VERTICAL: SMART WATCHES

  • 7.1. NEXT PHASE OF MOBILE REVOLUTION
  • 7.2. PRODUCT DESCRIPTION AND EVOLUTION
    • 7.2.1. Older Models
    • 7.2.2. Modern Smart Watches
      • 7.2.2.1. Microsoft SPOT Watch
      • 7.2.2.2. Motorola ACTV Smart Watch
      • 7.2.2.3. Sony "Smartwatch"
      • 7.2.2.4. Pebble Smart Watch
      • 7.2.2.5. Other Smart Watch models
      • 7.2.2.6. Standalone Smart Watches
    • 7.2.3. CHALLENGES AND CONSTRAINTS
      • 7.2.3.1. Battery power
      • 7.2.3.2. Price
      • 7.2.3.3. Niches only, not hits
  • 7.3. MARKET PLAYERS
  • 7.4. MARKET POTENTIAL

8. INDUSTRY VERTICAL: SPORTS AND FITNESS

  • 8.1. QUANTIFIED SELF MOVEMENT
  • 8.2. PRODUCT DESCRIPTIONS
    • 8.2.1. Jawbone UP Band
    • 8.2.2. Fitbit Flex Band
    • 8.2.3. Nike Fuelband
    • 8.2.4. Sleep Sensor
    • 8.2.5. Exercise Watch
    • 8.2.6. BioHarness Sensor
  • 8.3. MARKET PLAYERS
  • 8.4. MARKET POTENTIAL

9. INDUSTRY VERTICAL: HEALTHCARE WEARABLES

  • 9.1. BODY AREA NETWORK
  • 9.2. PRODUCT DESCRIPTIONS
    • 9.2.1. Physiological Healthcare Devices
      • 9.2.1.1. BioHarness Sensor
      • 9.2.1.2. AiQ Smart Clothing
      • 9.2.1.3. BlueLibris Devices
      • 9.2.1.4. Basis B1 Wrist Band
      • 9.2.1.5. Wearable ViSi Mobile System
      • 9.2.1.6. Glucose Monitor
      • 9.2.1.7. Patches
    • 9.2.2. Personal Server - Actuators
      • 9.2.2.1. IntelliVue MX40 Patient Monitor
      • 9.2.2.2. The 9Solutions IPCS Locating System
    • 9.2.3. Remote Healthcare Devices
      • 9.2.3.1. BodyTel
      • 9.2.3.2. Zoll LifeVest
  • 9.3. CHALLENGES AND CONSTRAINTS
    • 9.3.1. Technological Barriers
      • 9.3.1.1. Battery power
      • 9.3.1.2. Airspace
      • 9.3.1.3. Interoperability
      • 9.3.1.4. Sensor validation
      • 9.3.1.5. System devices
    • 9.3.2. Human-centric Factors
    • 9.3.3. Ethical Concerns
  • 9.4. MARKET PLAYERS
  • 9.5. MARKET POTENTIAL

10. INDUSTRY VERTICALS: MILITARY WEARABLES

  • 10.1. TWENTY FIVE YEARS OF INNOVATION
  • 10.2. MILITARY-SPECIFIC CHALLENGES AND CONSTRAINTS
    • 10.2.1. Size, Weight and Power (SWaP)
    • 10.2.2. Battery Power
    • 10.2.3. Rugged Design
    • 10.2.4. Wireless Functionalities
    • 10.2.5. Video Capability
  • 10.3. PRODUCT DESCRIPTIONS
    • 10.3.1. Nomad Wearable computer
    • 10.3.2. Thermite Tactical Visual Computer
    • 10.3.3. Small Form Factor Boards
    • 10.3.4. Zypad BR2000 wearable computer
    • 10.3.5. COTS-based Wearable Computer
    • 10.3.6. Militarized Voice Control Devices
  • 10.4. MARKET PLAYERS
  • 10.5. MARKET POTENTIAL

11. INDUSTRY VERTICAL: INDUSTRIAL & ENTERPRISE WEARABLES

  • 11.1. FORM AND FUNCTION
  • 11.2. PRODUCT DESCRIPTIONS
    • 11.2.1. Honeywell Wearable Barcode Scanners
    • 11.2.2. Honeywell Scanners for Warehouse Quick-picking
    • 11.2.3. Motorola RS507 Ring Imager
    • 11.2.4. Zypad WL1500 Wearable Computer
    • 11.2.5. Motorola WT4000 Wearable Terminal
    • 11.2.6. Metrologic Wearable Scanners
    • 11.2.7. Wearable Computer for automobile servicing
    • 11.2.8. Networked Cars
    • 11.2.9. Wearable Computers for Worker Safety
    • 11.2.10. Wearable Computer for Training and Support
    • 11.2.11. Mobile Phones as wearable business devices
  • 11.3. MARKET PLAYERS
  • 11.4. MARKET POTENTIAL

12. THE OVERALL WEARABLES MARKET

  • 12.1. FORECAST METHODOLOGY
  • 12.2. MARKET VOLUME PROJECTIONS
  • 12.3. MARKET VALUE PROJECTIONS
  • 12.4. MARKET BY USE CASE
  • 12.5. MARKET BY GEOGRAPHY
  • 12.6. ECONOMIC IMPACT

13. CONCLUSIONS

  • 13.1. FAD OR TREND
  • 13.2. SOCIAL REVOLUTION
  • 13.3. SIX HUMAN SENSES
  • 13.4. WEARABLES TO REPLACE SMARTPHONES
  • 13.5. MARKET IS HUGE BUT NOT MIND-BOGGLING
  • 13.6. PRODUCT PARADIGM SHIFT
  • 13.7. CONSTRAINTS AND CONTRARIANS
  • 13.8. Conclusions and Recommendations
    • 13.8.1. CONSUMER ELECTRONICS
    • 13.8.2. WIRELESS SERVICE PROVIDERS
    • 13.8.3. EMBEDDED COMPUTING PROVIDERS
    • 13.8.4. AUGMENTED REALITY PROVIDERS
    • 13.8.5. INDUSTRY SECTORS AND ENTERPRISE
    • 13.8.6. REGULATORY BODIES AND GOVERNMENTS

14. Appendix: Wearable Tech in Advertising

  • 14.1. Mobile Advertising Personalization and Wearable Devices
  • 14.2. Case Study: Wearable Devices vs. Mobile Devices
  • 14.3. Mobile Advertising Intelligence
  • 14.4. Wearables Smart Glasses in Advertising
    • 14.4.1. Pay-Per-Gaze Model
      • 14.4.1.1. Advertising with Wearable Technology
      • 14.4.1.2. Case Study: Pay-Per-Gaze Scenario with Google Glass
  • 14.5. Wearables Advertising a New Shift
    • 14.5.1. Case Study: The use of Wearable Devices in Advertising
      • 14.5.1.1. User Behavior Monitoring
      • 14.5.1.2. Behavior towards Advertisements
  • 14.6. Future Advertising Models with Wearable Devices
  • 14.7. Combining Applications with Wearable Devices
    • 14.7.1. Pay-Per-Emotion
    • 14.7.2. Pay-Per-Action

Figures

  • Figure 1: Global Smartphone Shipments 2014 - 2019
  • Figure 2: GOPRO HERO3 CAMERA
  • Figure 3: CONTOUR HIGH DEFINITION WEARABLE CAMERA
  • Figure 4: SWANN FREESTYLE WEARABLE HD VIDEO CAMERA
  • Figure 5: LOOXCIE 1 HANDSFREE WEARABLE VIDEO CAMERA
  • Figure 6: LOOXCIE 2 HANDSFREE WEARABLE VIDEO CAM
  • Figure 7: Google Glass
  • Figure 8: VUZIX M100 SMART GLASSES
  • Figure 9: OLYMPUS EYEWEAR
  • Figure 10: Volume of Shipments of Smart Glasses 2014 - 2019
  • Figure 11: Total Global Revenue (H/W, S/W, and Services of Smart Glasses 2014 - 2019
  • Figure 12: The Nintendo Wii
  • Figure 13: Kinect Functions without Controller
  • Figure 14: OCULUS RIFT VIRTUAL REALITY HEADSET
  • Figure 15: WOVEN, E-WEARABLE GAME PLATFORM BUILT INTO CLOTHING
  • Figure 16: Gaming and Entertainment Shipments 2014 - 2019
  • Figure 17: Gaming and Entertainment Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 16: A CIRCUIT FABRICATED ON SILK ORGANZA FABRIC
  • Figure 17: EARLY PROTOTYPE OF THE SMART SHIRT DEVELOPED AT GEORGIA TECH
  • Figure 18: LEVI'S MUSICAL JACKET
  • Figure 19: MOVEMENT DETECTING PANTS BY VIRGINIA POLYTECHNIC
  • Figure 20: Hug Shirt
  • Figure 21: BIOSENSOR MEN'S UNDERWEAR
  • Figure 22: AIQ BIOMAN T-SHIRT
  • Figure 23: MOTOROLA ACTV SMART WATCH
  • Figure 24: SONY "SMARTWATCH"
  • Figure 25: PEBBLE SMART WATCHES
  • Figure 26: Volume of Smart Watch Shipments 2014 - 2019
  • Figure 27: Total Global Revenue (H/W, S/W, and Services) of Smart Watches 2014 - 2019
  • Figure 28: HEALTHY LIFESTYLES SPUR DEMAND FOR FITNESS WEARABLES
  • Figure 29: FLEX BANDS IN DIFFERENT COLORS
  • Figure 30: NIKE FUELBAND
  • Figure 31: SLEEP SENSOR
  • Figure 32: BLUETOOTH-SUPPORTED BIOHARNESS SENSOR
  • Figure 33: Volume of Shipments of Fitness Wearables 2014 - 2019
  • Figure 34: Sports and Fitness Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 35: Fitness Sensors Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 36: BODY AREA NETWORK FOR AMBULATORY HEALTH MONITORING
  • Figure 37: BLUELIBRIS FOR PERSONAL EMERGENCY RESPONSE
  • Figure 38: BASIS B1 WRIST BAND
  • Figure 39: ViSi MOBILE SYSTEM
  • Figure 40: INTELLIVUE MX40 PATIENT MONITOR
  • Figure 41: THE 9SOLUTIONS LOCATING SYSTEM
  • Figure 42: BODYTEL HOME DIAGNOSTICS SYSTEM
  • Figure 43: ZOLL LIFEVEST
  • Figure 44: Shipments of Healthcare Wearables 2014 - 2019
  • Figure 45: Healthcare Revenue (H/W, S/W, and Services) 2014 - 2019
  • Figure 46: MILITARY WEARABLES ARE MORE DEMANDING THAN CIVILIAN GADGETS
  • Figure 47: ZYPAD BR2000 WEARABLE COMPUTER
  • Figure 48: THERMITE WEARABLE COMPUTER USING COTS TECHNOLOGY
  • Figure 49: Honeywell's Range of Hand-Free Scanners
  • Figure 50: HONEYWELL SCANNERS HX2 AND HX3
  • Figure 51: ZYPAD WL1500 WITH VERSATILE NETWORKING CAPABILITIES
  • Figure 52: IS4200 SCANGLOVE
  • Figure 53: NETWORKED CARS
  • Figure 54: Wearable Tech Market Verticals Shipments 2014 - 2019
  • Figure 55: Wearable Vertical Tech Market Verticals (H/W, S/W, and Services) Revenue 2014 - 2019
  • Figure 56: Global Market Share by Major Device Type Unit Shipments
  • Figure 57: Global Market Share by Major Device Type Revenues
  • Figure 58: Global Shipments by Major Device Type 2014 - 2019
  • Figure 59: Total Global Revenue (H/W, S/W, and Services) by Major Device Type 2014 - 2019
  • Figure 60: Wearable Device Market by Geography
  • Figure 61: Smart Watches Market Share 2018
  • Figure 62: Gartner Hype Cycle for Emerging Technologies
  • Figure 63: Comparative Market Valuations of Wearables 2018
  • Figure 64: Consumer Wearables vs Fitness Market 2014-2019
  • Figure 67: Pay-Per-Gaze
  • Figure 68: Augmented Reality Advertising
  • Figure 69: Google Glass Ads Preview
  • Figure 70: Wearable Tech in Advertising
  • Figure 71: Pay per Emotion (PPE)
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