市場調査レポート

モバイルゲーム海賊版:3G・LTE・クラウドエコシステムにおけるゲームの著作権侵害対策市場の分析・イニシアチブ・ソリューション

Mobile Gaming Piracy: Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem

発行 Mind Commerce Publishing LLC 商品コード 252971
出版日 ページ情報 英文 66 Pages
納期: 即日から翌営業日
価格
こちらの商品の販売は終了いたしました。
Back to Top
モバイルゲーム海賊版:3G・LTE・クラウドエコシステムにおけるゲームの著作権侵害対策市場の分析・イニシアチブ・ソリューション Mobile Gaming Piracy: Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem
出版日: 2012年10月23日 ページ情報: 英文 66 Pages

当商品の販売は、2016年02月15日を持ちまして終了しました。

概要

当レポートでは、著作権侵害に関連するモバイルセキュリティエコシステム市場について調査分析し、モバイルの脆弱性パターン/行動、著作権侵害事件のプラットフォーム別ケーススタディ、ベンダーソリューション、国別の固有のゲーム市場とセキュリティ問題、著作権侵害がビジネスに与える影響、セキュリティ保護戦略、著作権侵害の脅威を減らす戦略などを検証して、概略以下の構成でお届けいたします。

第1章 エグゼクティブサマリー

第2章 モバイルゲームエコシステムと主要企業の役割

  • モバイルゲームエコシステムの概要
  • モバイルゲームエコシステムのゲーム
  • モバイルゲームエコシステムのレビュー
  • モバイルデバイスの発達がゲームへの道を開く
  • モバイルゲームエコシステムの主要企業
  • 世界で最も人気のあるモバイルゲーム

第3章 モバイルゲームのセキュリティと海賊版エコシステム分析

  • モバイルゲームエコシステムのサイバー犯罪
  • 海賊版ゲームに関するゲーム開発者のアーティキュレーション
  • モバイルゲーム産業における海賊版ゲームの一因
  • セキュリティにおけるモバイルゲームソフトウェア市場の役割

第4章 モバイルゲームエコシステムのサイバー犯罪

  • スマートフォンゲームのハッカー
  • モバイルゲームにおける世界のサイバー犯罪攻撃
  • VITAをハッキング

第5章 海賊版モバイルゲーム市場の概要

  • 最も人気のある海賊版ゲーム

第6章 スマートフォン:モバイルゲーム産業のパイオニア

  • 世界のモバイルゲーム市場規模
  • 全国のモバイルゲーマー分析
  • 世界のモバイルゲーマー
  • 国別のモバイルゲーマー分析
    • 米国
    • 英国
    • フランス
    • ドイツ
    • インド
    • 中国
    • 日本
    • オーストラリア
    • 中東
    • 新興アジア
    • アフリア

第7章 モバイルゲームのセキュリティと著作権侵害事件、ビジネス影響分析

第8章 ユーザー予測分析

第9章 モバイルゲームのセキュリティと著作権侵害を管理する規制(国別)

  • 日本
  • 米国
  • 英国
  • ロシア
  • 中国

第10章 モバイルゲームのセキュリティと著作権侵害対策モバイルゲーム企業/ソリューション

第11章 モバイルゲームのセキュリティと著作権侵害ケース分析

第12章 結論と提言

図表

目次

Abstract

Overview:

With mobile gaming taking on an increasingly more prominent role among gamers, and representing an increasingly important source of revenue for game developers, the issue of mobile gaming privacy has become a very hot topic. Pirated games are by definition those games that have stolen intellectual property in the form of a look-alike game, core design, engineering, or even actual software.

Billions of dollars are at stake to the rightful owners of mobile game offerings. Furthermore, a single successful piracy can create a manifold effect from the gamer's perspective as their as their mobile/wireless device may be compromised and/or their private data may be leaked, including bank account & credit card information.

This research evaluates the mobile security ecosystem as it pertains to piracy, mobile gaming vulnerability patterns/behaviors, piracy incidents case studies by platform, vendor solutions, country specific gaming market & security issues, business impact of piracy, and strategies to protect security and reduce piracy threats.

Countries Analyzed in the Report:

USA, UK, France, Germany, Russia, India, China, Japan, Australia, Emerging Asia, Europe, North America, Latin America, and Africa

Target Audience:

  • Mobile network operators
  • In-app virtual currency providers
  • Social and location game providers
  • Government and regulatory institutions
  • Mobile game developers and publishers
  • Mobile network infrastructure providers
  • Mobile anti-virus and security software providers
  • Content and application mediators and aggregators

Table of Contents

1.0 EXECUTIVE SUMMARY

2.0 MOBILE GAMING ECOSYSTEM & ROLE OF MARKET PLAYER

  • 2.1 OVERVIEW OF MOBILE GAMING ECOSYSTEM
  • 2.2 GAMING PASS IN MOBILE GAMING ECO SYSTEM:
  • 2.3 MOBILE GAMING ECO-SYSTEM REVIEW (% DENOTES ON REVENUE SHARING)
  • 2.4 ADVANCEMENT OF MOBILE DEVICE OPENS THE WAY FOR GAMING
  • 2.5 MAJOR MARKET PLAYER IN MOBILE GAMING ECOSYSTEM:
  • 2.6 MOST POPULAR MOBILE GAMES WORLDWIDE
    • 2.6.1 ANDROID'S POPULARITY TO THE MOBILE GAMING INDUSTRY:

3.0 MOBILE GAMING SECURITY & PIRACY ECOSYSTEM ANALYSIS

  • 3.1 CYBERCRIMINAL IN MOBILE GAMING ECOSYSTEM:
  • 3.2 GAME DEVELOPER'S ARTICULATION ABOUT PIRATED GAME(ANDROID VERSUS IOS)
  • 3.3 PIRATED GAME CONTRIBUTOR IN MOBILE GAMING INDUSTRY
  • 3.4 ROLE OF MOBILE GAMING SOFTWARE MARKET IN SECURITY:
    • 3.4.1 OBSTACLE IN BUSINESS:
    • 3.4.2 ABUNDANCE OF GRAY CHANNEL:
    • 3.4.3 AVAILABLY OF CHEAP PIRATED SOFTWARE:

4.0 CYBERCRIMINAL IN THE MOBILE GAMING ECOSYSTEM

  • 4.1 HACKERS IN THE SMARTPHONE GAMING
  • 4.2 GLOBAL ATTACK OF CYBERCRIMINAL IN MOBILE GAMING:
  • 4.3 HACKING THE VITA

5.0 PIRATED MOBILE GAMING MARKET OVERVIEW

  • 5.1 MOST POPULAR PIRATED GAMES:
    • 5.1.1 PIRATED ANGRY BIRD GAME:
    • 5.1.2 PIRATED FRUIT NINJA:
    • 5.1.3 PIRATED DEAD TRIGGER:

6.0 SMARTPHONE: PIONEERING THE MOBILE GAMING INDUSTRY

  • 6.1 GLOBAL MARKET SIZE OF MOBILE GAMES:
  • 6.2 NATIONAL WIDE MOBILE GAMER ANALYSIS:
  • 6.3 WORLDWIDE MOBILE GAMERS (PLAYERS & PAYERS)
  • 6.4 COUNTRY WISE MOBILE GAMERS ANALYSIS
    • 6.4.1 USA: MOBILE DEVICE USED FOR GAMING
    • 6.4.2 UK: MOBILE DEVICE USED FOR GAMING
    • 6.4.3 FRANCE MOBILE DEVICE USED FOR GAMING
    • 6.4.4 GERMANY: MOBILE DEVICE USED FOR GAMING
    • 6.4.5 INDIA: MOBILE DEVICE USED FOR GAMING
    • 6.4.6 CHINA: MOBILE DEVICE USED FOR GAMING
    • 6.4.7 JAPAN: MOBILE DEVICE USED FOR GAMING
    • 6.4.8 AUSTRALIA: MOBILE DEVICE USED FOR GAMING
    • 6.4.9 MIDDLE EAST: MOBILE DEVICE USED FOR GAMING
    • 6.4.10 EMERGING ASIA: MOBILE DEVICE USED FOR GAMING
    • 6.4.11 AFRICA: MOBILE DEVICE USED FOR GAMING

7.0 MOBILE GAMING SECURITY & PIRACY INCIDENT AND BUSINESS IMPACT ANALYSIS

  • 7.1 INCIDENT PERCENT BY DEVICE TARGETED GAME TABLET VS. MOBILE
  • 7.2 INCIDENT PERCENT SPLIT IN REGIONS & COUNTRY
  • 7.3 BUSINESS MODEL WISE INCIDENT SPLIT (I.E. FREE-TO-PLAY, SOCIAL, PAID DOWNLOAD, IN-GAME TRANSACTION MODEL ETC.)
    • 7.3.1 NEW BUSINESS MODEL TO STOP GAMING PIRACY
    • 7.3.2 FREE TO PLAY PAVES THE WAY
    • 7.3.3 FREE TO PLAY ACQUIRED BY BIG COMPANIES
    • 7.3.4 TOP 5 SMARTPHONE& TABLET MANUFACTURER COMPANY
    • 7.3.5 MOBILE GAME DEVELOPER COMPANY ANALYSIS:
    • 7.3.6 GLOBAL MOBILE GAMING REVENUE
    • 7.3.7 FUTURE OF MOBILE GAMING

8.0 USER PERSPECTIVE ANALYSIS

  • 8.1 TENDENCY TO USE PIRATED MOBILE GAME
  • 8.2 WHY GAMER PREFER PIRATED GAME OVER ORIGINAL GAME
  • 8.3 ANALYSIS OF GAMER TENDENCY OF REGIONS FOR PLAYING PIRATED MOBILE GAME
    • 8.3.1 FACTORS INFLUENCING PIRATED GAMING
    • 8.3.2 REGION WISE PIRATED GAMERS 4

9.0 LEGISLATION BY COUNTRY TO MANAGE MOBILE GAMING SECURITY & PIRACY

  • 9.1 JAPAN MAKES FIRST GAME PIRACY ARREST UNDER NEW LAW:
  • 9.2 USA'S INITIATIVE: ANDROID APP PIRACY SITES SEIZED FOR COPYRIGHT CRACKDOWN
  • 9.3 UK: REGISTRY KEY TO VALIDATE GENUINE GAME
  • 9.4 RUSSIA'S INATIATIVE: BETTER SERVICE FROM ANT PIRATED GAME
  • 9.5 CHINA: JAILBREAKING PREVENTION BY APPLE

10.0 MOBILE GAMING COMPANY/SOLUTIONS FOR MOBILE GAMING SECURITY & PIRACY

  • 10.1 ANTIVIRUS SOFTWARE COMPANIES INITIATIVE: 2012'S TOP 5 ANTIVIRUS FOR MOBILE GAMING
    • 10.1.1 NETQIN ANTIVIRUS:
    • 10.1.2 LOOKOUT ANTIVIRUS:
    • 10.1.3 DROID FREE ANTIVIRUS:
  • 10.2 GAME DEVELOPER COMPANY'S INITIATIVE:
    • 10.2.1 ZYNGA INTRODUCES PRIVACY VILLA
    • 10.2.2 WOMBAT SECURITY MAKES CYBER GAMES TO TEACH CYBER SECURITY:

11.0 MOBILE GAMING SECURITY & PIRACY CASE ANALYSIS

  • 11.1 CHINESE HACKERS EARN LARGE REVENUE FROM MOBILE GAMING
  • 11.2 APPLE GRANTS GAME CENTER SUPPORT TO PIRATED IOS APPS
  • 11.3 JAIL BREAKING USED TO INSTALL PIRATED GAME
  • 11.4 SECURITY VULNERABILITY OF SAMSUNG MOBILE GAMING 5
  • 11.5 DEVELOPER FORCED TO MAKE ANDROID GAME FREE DUE TO RAMPANT PIRACY
  • 11.6 THREATS IN MOBILE BINGO GAMING
  • 11.7 PIRACY ON ANDROID IS OUT OF CONTROL
  • 11.8 SMARTPHONE GAMING MAKES PARENTS ANXIOUS:

12.0 CONCLUSIONS & RECOMMENDATIONS

  • 12.1 CONCLUSION
    • 12.1.1 IS SECURITY & PIRACY THREAT FOR MOBILE GAMING?
    • 12.1.2 LACK OF PRIVACY LEADS FALL IN MOBILE GAMING
    • 12.1.3 SECURITY LACKING IN MOBILE GAMING
  • 12.2 RECOMMENDED SOLUTION TO PREVENT PIRACY & SECURITY THREATS
    • 12.2.1 4 KEYS TO SHAPE THE PATENT GAMING INDUSTRY
    • 12.2.2 MOBILE GAMING SECURITY FOR USER

List of Figures

  • Figure 1: Structure and Main Activities of Mobile Gaming Ecosystem (copyright: Science Direct)
  • Figure 2: Gaming Pass in Mobile Gaming Ecosystem
  • Figure 3: Mobile Gaming Ecosystem Revenue
  • Figure 4: speedy Gaming Advancement (2006-2012)
  • Figure 5: Apple's Android leading the gaming Industry
  • Figure 6: Cybercriminal in the mobile gaming Ecosystem (Copyright: Lookout Securities)
  • Figure 7: Piracy by gaming platform
  • Figure 8: Country wise Pirated Gaming Industry Contributor
  • Figure 9: Virus-infected games developed for Windows Mobile smartphones (identified by lookout securities)
  • Figure 10: Global Attack of Cybercriminal in Mobile Gaming(Source: Norton Security)
  • Figure 11: Hacker attacking in Sony VITA
  • Figure 12:Pirated Angry Birds Game in China
  • Figure 13: Fruit Ninja pirated version on a Chinese Tablet
  • Figure 14: Pirated Dead Trigger
  • Figure 15: Forecasted Market size of Mobile Gaming Industry (Source:Pocketgamer.biz)
  • Figure 16: National wide Mobile Gamer Analysis(Source:Newzoo 2012)
  • Figure 17: Worldwide Mobile Gamers (Players & Payers) (Source:Newzoo 2012)
  • Figure 18:Mobile Gaming USA(Source:Newzoo 2012)
  • Figure 19: Mobile Gaming UK (Source: Newzoo 2012)
  • Figure 20: Mobile Gaming France (Source: Newzoo 2012)
  • Figure 21:Mobile Gaming Germany (Source: Newzoo 2012)
  • Figure 22: Mobile Gaming in India
  • Figure 23: Mobile Gaming in China
  • Figure 24: Mobile Gaming in Japan
  • Figure 25: Mobile Gaming in Australia
  • Figure 26: Mobile Gaming in Middle East
  • Figure 27: Mobile Gaming in Emerging Asia
  • Figure 28: Mobile Gaming in Africa
  • Figure 29:Global Gaming Threat Tablet versus Mobiledevice
  • Figure 30:Incident Percent Split in Regions & Country(2011-2012 September)
  • Figure 31: Freemium Games Model
  • Figure 32:Impact of Freemium Versus Premium Games (Copyrigth: Cross-Screen Monetization of Games in Europe and the US.)
  • Figure 33: Cityville Hometown in iPhone
  • Figure 34: ZYNGA's Business Performance (Copyright: ZYNGA)
  • Figure 35: Global Mobile Gaming Revenue
  • Figure 36: Factors Influencing Pirated Gaming
  • Figure 37: Region wise Pirated Gamers
  • Figure 38:Pirated mobile gaming device attaches criminal penalties to the sale of such devices.(Photo: Jean Snow/Wired)
  • Figure 39: Android piracy sites seized for copyright crackdown
  • Figure 40: Team Fortess2 free-to-play game
  • Figure 41:NetQin Antivirus
  • Figure 42:Lookout Antivirus
  • Figure 43: Driod Antivirus
  • Figure 44:Zynga's Privacyville
  • Figure 45: Pirated Android games on China mobile market
  • Figure 46:Pirated Soccer granted by Apple
  • Figure 47: Gaming from Galaxy S2 bugs attack
  • Figure 48: Dead Trigger
  • Figure 49: Mobile Bingo Gaming
  • Figure 50: Process of Pirated Games by Android
  • Figure 51: Free to play Smart way to earn Money from Gamer
  • Figure 52:Gaming from Tablet Device
  • Figure 53: Word of Mouth Influences Downloading games

List of Tables

  • Table 1: major player in the mobile gaming market
  • Table 2: Popular Mobile Games Worldwide
  • Table 3: Top 5 Smartphone& Tablet Manufacturer Company
Back to Top