表紙:教育テクノロジー市場:インフラ、システム、デバイス、ソリューション別(2022年~2027年)
市場調査レポート
商品コード
1100637

教育テクノロジー市場:インフラ、システム、デバイス、ソリューション別(2022年~2027年)

Education Technology Market by Infrastructure, Systems, Devices, and Solutions 2022 - 2027

出版日: | 発行: Mind Commerce | ページ情報: 英文 112 Pages | 納期: 即日から翌営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.42円
教育テクノロジー市場:インフラ、システム、デバイス、ソリューション別(2022年~2027年)
出版日: 2022年07月13日
発行: Mind Commerce
ページ情報: 英文 112 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要

当レポートでは、教育テクノロジー市場について調査し、正規の教育、キャリア教育、職業訓練における教育テクノロジーの役割を評価するほか、ハードウェア、ソフトウェア、デバイス、サービスなどの技術やソリューションの分析、さまざまなデリバリー方法と様式の有効性の考察、主要企業などの情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 イントロダクション

  • 教育テクノロジー市場
    • 通信教育
    • コーポレートラーニングとトレーニング
    • K-12レベルの教育
    • セルフペースラーニング
  • 主な教育テクノロジー市場の考慮事項
  • 教育における重大な変化
  • COVID-19の影響分析
  • 学生と教師のメリット
  • 教育テクノロジーのビジネスモデルと価格
  • 規制分析
  • 市場促進要因の分析
  • 市場課題の分析
  • バリューチェーン分析

第3章 教育テクノロジーおよびアプリケーションの分析

  • ハードウェア分析
    • インタラクティブディスプレイ
    • インタラクティブプロジェクター
    • ビデオ会議システム
  • ソフトウェアソリューション分析
    • 学習管理システム
    • 学生情報システム
    • 教室評価システム
    • 教室コラボレーションシステム
    • 教室管理システム
    • 文書管理システム
    • 生徒対応システム
    • 人材管理システム
    • 講義録画ソリューション
  • 実現技術の分析
    • ゲーミフィケーション
    • データ分析
    • VR・AR
    • ERPソリューション
    • セキュリティソリューション
    • ブロックチェーンソリューション
    • 触覚ソリューション
    • AI・機械学習
    • ロボティクスソリューション
    • ホログラフィックエンゲージメントソリューション
  • コンテンツおよびサービスの分析
  • ユーザータイプ別のアプリケーション
    • 教育機関
    • 消費者中心の事業
  • 教育テクノロジーの2次市場の分析
    • 遠隔学習サービス
    • 仮想教室インフラとデバイス
    • インタラクティブ学習ソリューション
    • 教育テクノロジー管理システム
  • ケーススタディ分析
    • Cisco
    • eLearning Company and IBM Watson
    • Google
    • Microsoft Empowerment
    • SplashLearn Gamified Platform
    • Goldman Sachs Reach Capital Fund
  • オンライン学習者分析

第4章 教育テクノロジー企業の分析

  • 教育テクノロジー:システム・インフラ・製品別
    • 教育テクノロジーのシステムプロバイダー
    • 教育テクノロジーのインフラプロバイダー
    • 教育テクノロジーの製品プロバイダー
  • 教育テクノロジー企業の詳細な分析
    • 17zuoye
    • 2U INC
    • Age of Learning
    • Apple
    • Blackboard
    • BYJU'S
    • Campus Management
    • Cisco
    • Cornerstone OnDemand
    • Coursera
    • D2L
    • Dell EMC
    • Discovery Education
    • Edutech
    • edX
    • Ellucian
    • Google
    • Hujiang
    • IBM
    • Instructure
    • iTutorGroup
    • Lenovo
    • Microsoft
    • Oracle
    • Pexip
    • Promethean
    • SAP
    • Smart Technologies
    • Udacity
    • Udemy
    • upGrad Education Private Limited
    • Vidyo
    • VIPKid
    • Workday
    • Yuanfudao
  • 教育テクノロジー市場リーダーソリューション
    • Microsoft
    • Google
    • Blackboard
    • Pearson
    • Advantis Systems
    • IBM
    • Promethean World
    • Ellucian

第5章 教育テクノロジー市場の分析と予測(2022年~2027年)

  • 世界の教育テクノロジー市場
    • 技術別の世界の教育テクノロジー市場
    • ユーザータイプ別の世界の教育テクノロジー市場
    • 展開モデル別の世界の教育テクノロジー市場
    • 遠隔学習サービス別の世界の教育テクノロジー市場
    • 仮想教室インフラおよびデバイス別の世界の教育テクノロジー市場
    • インタラクティブ学習ソリューション別の世界の教育テクノロジー市場
    • 管理システム別の世界の教育テクノロジー市場
  • 地域の教育テクノロジー市場
    • 国別の北米の教育テクノロジー市場
    • 国別の欧州の教育テクノロジー市場
    • 国別のアジア太平洋地域の教育テクノロジー市場
    • 国別の中東・アフリカの教育テクノロジー市場
    • 国別のラテンアメリカの教育テクノロジー市場

第6章 結論・提言

目次

Overview:

This education technology market report assesses the role of EdTech technologies in formal education, career instruction and vocational training. The report evaluates a wide variety of digital learning environments with analysis of technologies and solutions including hardware, software, devices and services. The report considers the efficacy of various delivery methods and modalities including customer focused education approaches and the role of evidence-based outcomes.

The report analyzes EdTech solutions including distance learning services, virtual classroom infrastructure, interactive learning and administrative systems. The report evaluates solutions by user type, deployment mode and other critical considerations. Virtual classroom equipment and device analysis includes Computers, Smartphones, Tablets, Virtual Whiteboards, and Web Conferencing related infrastructure. Administrative system analysis includes Training Resource Management Systems, Student Information Systems, Document Management Systems, and Talent Management Systems.

The report evaluates major TechEd companies including their strategies, products and services. It also analyzes the role and importance of advanced technologies such as AI and machine learning, robotics, telepresence and holographic delivery systems and user interfaces. The report also assesses the role of software-based solutions like Learning Management Systems, Lecture Capture Systems, Student Information Systems, and others. The report provides forecasts from 2022 through 2027.

Select Report Findings:

  • Global virtual classroom infrastructure market will reach $58.9 billion by 2027
  • The global market for interactive learning solutions will reach $37.3 billion by 2027
  • Over 70% of all formal education programs will rely upon EdTech solutions by 2027
  • North America will lead the EdTech market with 29% market share followed by Europe
  • Direct to consumer solutions will represent 51% of the global EdTech market opportunity
  • EdTech has experienced substantial "step-function" type growth as a result of the global pandemic
  • AI, robotics, telepresence and holographic engagement will act as key enablers for outcome-based performance

The education sector is undergoing an evolutionary process as conventional teaching methods are experiencing a major shift towards student-centric and more inclusive learning. Educational Technology (EdTech) is the combined use of computer technology and educational theory/practice to facilitate student learning. It creates, uses and manages engineering processes and educational resources to help facilitate learning and academic performance.

EdTech represents the combined use of computer technology and educational theory/practice to facilitate student learning. Educational technology creates, uses and manages technological processes and educational resources to help improve student academic performance. In addition to knowledge drawn from educational practice, educational technology uses networking, education techniques, psychology, sociology, artificial intelligence and IT technology.

EdTech uses knowledge learned from educational practice. It uses networking, education techniques, psychology, sociology, artificial intelligence and IT technology to develop solutions. It encompasses a number of educational practice domains including learning theory, computer-based training, online learning and mobile learning.

Both education-focused and non-academic institutions are participating in the digitization process powered by EdTech tools and advanced technologies such as inclusion of AI, AR/VR, robotics, and many other technologies. The adoption of EdTech solutions will be widespread with positive impacts ranging from K-12 to higher education, adult and professional learning. We predict that 90% of all formal education programs will rely upon EdTech tools by 2030.

Companies in Report:

  • 100% Effective Ltd.
  • 1st Choice Project Management Training
  • 360DigiTMG
  • 360training.com
  • A1 Trainings
  • Acacia Learning
  • Accademia Musicale
  • ACI Learning
  • Agile Academy
  • Agilemania
  • AHA World Campus
  • Allyn International - logistics eLearning
  • alphaprep.net
  • AMALGA Educraft Pvt. Ltd.
  • Amdon
  • AMT Training
  • Animal Biology and Care Education
  • Anujjindal.in
  • Appetite Learning
  • Apple Technosoft
  • Apsed
  • Aptron Gurgaon
  • Art-K
  • ArtistWorks
  • Asian College of Teachers
  • ATO Experts Ltd.
  • AWS Online Training
  • Bar Exam Crackers
  • Bastion Safety Solutions
  • BCIT WORLD
  • BICERO Ltd.
  • Bigger Brains
  • BioPharma Institute
  • BitDegree
  • Bookboon
  • Bramble Academy Limited
  • Butterfly Training
  • CanopyLAB
  • Cardinus
  • Career Step
  • CareerSprints.com
  • Cbitss Digital Marketing
  • CCC
  • Center for Information Security Awareness
  • CertBuddyz
  • Certification Planner
  • CIEL
  • Classblox
  • Clutch Prep
  • CoachTube
  • Code Institute
  • Cogitando Healthcare Agentur
  • Cognixia
  • Com2Learn
  • Compassionate Geek
  • Compliance Wave
  • Comply Guru Limited
  • Computer Tutoring Ltd
  • ContentETC
  • ConverseLink Ltd.
  • Coorpacademy
  • Corpro SA
  • Coursalytics
  • Course-Source Marketplace
  • CourseCard, Inc.
  • CourseIndex
  • CoursePeek
  • CQ Net
  • Creativity Hub
  • Credo Systemz
  • CustomGuide
  • DataFlair
  • DataMites
  • DeGRANDSON Global
  • Desklib
  • Dexlab Analytics
  • Digi Disruptors
  • Digital Teacher
  • Divwy Digital Marketing Training Institute
  • DoviLearn
  • Draw Paint Academy
  • Driving Dynamics
  • e-SKY Solutions
  • eAge Technologies
  • EasyLlama
  • Easyscholars
  • ECBSE
  • Ed-Next
  • Ed4Career
  • Edease
  • Edelweiss Group
  • Edjet
  • EDST e-Learning
  • educ8all
  • Education Ecosystem
  • EDUCBA
  • Educor
  • eduKazi
  • Eduonix Learning Solution
  • Eduporium
  • Edutelly, Inc.
  • ej4 Course Marketplace
  • EKT Interactive, Inc.
  • eLeaP
  • Eliademy
  • Empass Learning Private Limited
  • Encertify
  • EngineeringTrainer
  • Engmates
  • Esky Web
  • ETOOS Education Pvt. Ltd.
  • eTree Courses Ltd
  • European Institute of Management & Finance
  • EvoTuition (EvoEd LTD)
  • Exambazaar
  • ExcelR Solutions
  • Executive Boardroom
  • Experfy (Harvard Innovation Lab)
  • Expertly
  • Fabmarks
  • findcourses.com
  • FinTech School
  • First Response Training
  • Flintstone Learning
  • Forrest Performance Group
  • getAbstract
  • Goldcrest Academy Limited
  • Graspskills
  • Greece Lean Six Sigma
  • Green Labyrinth
  • Grinfer B.V.
  • Gurusiksha
  • HeadStart Academic Education
  • Hi e-learning
  • hIOTron
  • Honing Data Science
  • Hope Tutors
  • Hypermedia Interactive Services Ltd
  • IBI Global
  • iClass Gyansetu
  • ICOTEA
  • iDigiSol Training
  • Ielts7band
  • IgmGuru
  • Ihdinaa-Ilm
  • Imarticus Learning
  • Infinite Insights
  • Integrum Litera
  • Invensis Learning
  • Iqualifi
  • Irish Institute for Management Development
  • ISEL Global
  • IT Skills Training Services
  • IT University Online
  • ITIL Foundation Certification
  • ITonlinelearning ltd
  • ITpreneurs
  • Itvedant Education Pvt. Ltd
  • IXL Learning
  • Janets
  • JB Hunter Academy
  • JK Educate
  • John Academy
  • Kadenze, Inc.
  • KBS Training Institute
  • Knowledge Train
  • KnowledgeCity
  • Koenig Solutions
  • Krademy
  • Langma School
  • lawpilots GmbH
  • LawShelf
  • Lean Methods Group
  • LeapLearner
  • Learkn
  • Learn by Design
  • Learn Now Distance Learning College
  • Learn2Engage Academy
  • Learn2serve
  • Learnalot
  • LearningBranch
  • LearningCert
  • LearningPlanet Ltd
  • LearnPick
  • LearnZippy
  • Lectera
  • Lecturio GmbH
  • LocalMasters
  • Logical Imagination
  • LogicRays Academy
  • Logisticstrainingcenter.com
  • Logitrain New Zealand
  • LOOP
  • Lorman Education Services
  • MacCormac College
  • Magnifez academy
  • MAHAM eCampus
  • Mastery Technologies
  • MDA Training
  • Mentor Global
  • Mercury Solutions Limited
  • Michael Management Corporation
  • Mind Majix
  • MindCypress
  • Mindfulness without Borders
  • Mindmekka
  • Mindshare Learning Solutions Private Limited
  • MindTools
  • Mine Safety Center
  • MotionGility Pvt Ltd
  • Multisoft Virtual Academy
  • MusicProfessor
  • My Development Zone
  • My Six Sigma Trainer
  • MyLeanMBA
  • National School of Internet Marketing
  • Nclex2Success
  • Near Learn
  • Netcom Learning Pvt Ltd
  • New Age Technologies
  • New Horizons Computer Learning Center
  • NHGONOW
  • Nordic Trailblazers
  • NovelVista Learning Solution
  • NTP Services Ltd
  • NVD Academy
  • ODEM
  • Ohlinger Studios
  • Olive Safety
  • Online PRINCE2 Training
  • OpenSesame
  • Orien IT
  • OUTCERT
  • OutSolve
  • Palium Skills
  • PDH STAR
  • PetroEdge
  • PMTC
  • Potential
  • Practice Index Ltd
  • Preferred training networks
  • PreparationInfo
  • PrepCafe
  • PROCKC VENTURES PRIVATE LIMITED
  • Procurement Academy
  • Productive Power
  • Professional Education at Harvard Graduate School
  • Pryor Learning Solutions
  • QA Training Hub
  • Quality Skill Academy
  • QuickStart
  • RedBush Technologies
  • Regulatory University
  • Riskpro Learning
  • RMIT University
  • RS Trainings
  • Sarder Learning
  • Scaler Academy
  • SEE, Inc.
  • Simplilearn
  • Simpliv
  • Siren Training
  • Skill Vidya
  • Skills Training Group
  • Skillsdiver
  • SkillsTrainLMS
  • Skyfi Labs
  • SolidProfessor
  • Spearhead eLearning
  • Speedlabs
  • Stephen McComb
  • Stepik
  • Study Academy
  • StudyMaster
  • Studyopedia
  • Success Mantra
  • SuccessCOACHING
  • Teach n' Kids Learn
  • Teach9
  • TeachGlobal Solutions Pvt. Ltd.
  • Teachoo
  • TechChange
  • TechVidvan
  • Tetranoodle Technologies
  • The A Level Biologist - Your Hub Ltd
  • The Call Center School
  • The Career Academy
  • The Digital Education
  • The Digital Sales Institute
  • The Intelligent Investor Academy
  • The Leaders Work
  • The Mental Health Project
  • Thriving Skills Limited
  • TLSA International
  • Tobin Center for Executive Education
  • Toppa App
  • TOPS Technologies
  • Total Training Solutions
  • Train4Academy Ltd
  • TrainACE
  • Training Alley
  • Training LLC
  • Trainor Elsikkerhet AS
  • Treasurize
  • Tutor Pace
  • TutorEye Inc.
  • Tutorful
  • Typsy
  • TZK Seminars
  • U-Smarty
  • UK Online Training Ltd
  • Unanth
  • Unichrone
  • Upgrade My Skill
  • USA Football
  • USATestprep, Inc.
  • Uteach
  • UX Design Institute
  • Vado
  • Vertabelo Academy
  • Vinsys
  • Virtual Training Company
  • Wall Communication
  • Wedemic
  • WIISE Learning Network
  • With Open Minds
  • WizitUp
  • Writing Machine Academy
  • Yoda Learning
  • Zenler
  • Zeolearn LLC
  • Üttana

Table of Contents

1.0. Executive Summary

2.0. Introduction

  • 2.1. The Educational Technology Market
    • 2.1.1. Distance Learning
    • 2.1.2. Corporate Learning and Training
    • 2.1.3. K-12 Level Education
    • 2.1.4. Self-Paced Learning
  • 2.2. Key EdTech Market Considerations
    • 2.2.1. Inclusions and Exclusions
    • 2.2.2. Distance Education/On-Demand Learning
    • 2.2.3. Evidence Based Methodology
    • 2.2.4. Whole Child Learning Technology
    • 2.2.5. EdTech Infrastructure
  • 2.3. Material Changes in Education
  • 2.4. COVID-19 Impact Analysis
  • 2.5. Student and Teacher Benefits
  • 2.6. EdTech Business Model and Pricing
  • 2.7. Regulatory Analysis
    • 2.7.1. UGC Regulation
    • 2.7.2. Higher Education Opportunity Act
    • 2.7.3. Distance Learning and Innovation Regulation
  • 2.8. Market Driver Analysis
  • 2.9. Market Challenge Analysis
  • 2.10. Value Chain Analysis
    • 2.10.1. Educational Institutions
    • 2.10.2. Enterprise
    • 2.10.3. Government and Regulatory Bodies
    • 2.10.4. MOOC Providers
    • 2.10.5. OEMs
    • 2.10.6. Software Solution Providers
    • 2.10.7. Technology Solution Providers

3.0. Education Technology and Application Analysis

  • 3.1. Hardware Analysis
    • 3.1.1. Interactive Displays
    • 3.1.2. Interactive Projectors
    • 3.1.3. Video Conferencing Systems
  • 3.2. Software Solution Analysis
    • 3.2.1. Learning Management Systems
    • 3.2.2. Student Information Systems
    • 3.2.3. Classroom Assessment Systems
    • 3.2.4. Classroom Collaboration Systems
    • 3.2.5. Classroom Management Systems
    • 3.2.6. Document Management Systems
    • 3.2.7. Student Response Systems
    • 3.2.8. Talent Management Systems
    • 3.2.9. Lecture Capture Solutions
  • 3.3. Enabling Technology Analysis
    • 3.3.1. Gamification
    • 3.3.2. Data Analytics
    • 3.3.3. VR and AR
    • 3.3.4. ERP Solutions
    • 3.3.5. Security Solutions
    • 3.3.6. Blockchain Solutions
    • 3.3.7. Haptic Solutions
    • 3.3.8. AI and Machine Learning
    • 3.3.9. Robotics Solutions
    • 3.3.10. Holographic Engagement Solutions
  • 3.4. Content and Service Analysis
  • 3.5. Applications by User Type
    • 3.5.1. Educational Institutions
    • 3.5.2. Consumer Focused Businesses
  • 3.6. EdTech Sub-Market Analysis
    • 3.6.1. Distance Learning Services
    • 3.6.2. Virtual Classroom Infrastructure and Devices
    • 3.6.3. Interactive Learning Solutions
    • 3.6.4. EdTech Administrative Systems
  • 3.7. Case Study Analysis
    • 3.7.1. Cisco
      • 3.7.1.1. Universidad Panamerica
      • 3.7.1.2. Utah State University
      • 3.7.1.3. Oklahoma Howe Public Schools
      • 3.7.1.4. Romania Ministry of Education
      • 3.7.1.5. San Jose State University
      • 3.7.1.6. UNC Pembroke
    • 3.7.2. eLearning Company and IBM Watson
    • 3.7.3. Google
      • 3.7.3.1. Classcraft Classroom Gamification
      • 3.7.3.2. DataViz Data Analytics
    • 3.7.4. Microsoft Empowerment
    • 3.7.5. SplashLearn Gamified Platform
    • 3.7.6. Goldman Sachs Reach Capital Fund
  • 3.8. Online Learner Analysis

4.0. Educational Technology Company Analysis

  • 4.1. EdTech by Systems, Infrastructure and Products
    • 4.1.1. EdTech Systems Providers
    • 4.1.2. EdTech Infrastructure Providers
    • 4.1.3. EdTech Product Providers
  • 4.2. Detailed Analysis of Select EdTech Companies
    • 4.2.1. 17zuoye
    • 4.2.2. 2U INC
    • 4.2.3. Age of Learning
    • 4.2.4. Apple
    • 4.2.5. Blackboard
    • 4.2.6. BYJU'S
    • 4.2.7. Campus Management
    • 4.2.8. Cisco
    • 4.2.9. Cornerstone OnDemand
    • 4.2.10. Coursera
    • 4.2.11. D2L
    • 4.2.12. Dell EMC
    • 4.2.13. Discovery Education
    • 4.2.14. Edutech
    • 4.2.15. edX
    • 4.2.16. Ellucian
    • 4.2.17. Google
    • 4.2.18. Hujiang
    • 4.2.19. IBM
    • 4.2.20. Instructure
    • 4.2.21. iTutorGroup
    • 4.2.22. Lenovo
    • 4.2.23. Microsoft
    • 4.2.24. Oracle
    • 4.2.25. Pexip
    • 4.2.26. Promethean
    • 4.2.27. SAP
    • 4.2.28. Smart Technologies
    • 4.2.29. Udacity
    • 4.2.30. Udemy
    • 4.2.31. upGrad Education Private Limited
    • 4.2.32. Vidyo
    • 4.2.33. VIPKid
    • 4.2.34. Workday
    • 4.2.35. Yuanfudao
  • 4.3. EdTech Market Leader Solutions
    • 4.3.1. Microsoft
    • 4.3.2. Google
    • 4.3.3. Blackboard
    • 4.3.4. Pearson
    • 4.3.5. Advantis Systems
    • 4.3.6. IBM
    • 4.3.7. Promethean World
    • 4.3.8. Ellucian

5.0. EdTech Market Analysis and Forecasts 2022-2027

  • 5.1. Global EdTech Market 2022-2027
    • 5.1.1. Global EdTech Market by Technology
      • 5.1.1.1. Global EdTech Market by Hardware
      • 5.1.1.2. Global EdTech Market by Software
      • 5.1.1.3. Global EdTech Market by Enabling Technology
    • 5.1.2. Global EdTech Market by User Type
      • 5.1.2.1. Global EdTech Market by Education Institute
    • 5.1.3. Global EdTech Market by Deployment Model
    • 5.1.4. Global EdTech Market by Distance Learning Service 2022-2027
      • 5.1.4.1. Global EdTech Distance Learning Service Market by Segment
    • 5.1.5. Global EdTech Market by Virtual Classroom Infrastructure and Devices 2022-2027
      • 5.1.5.1. Global EdTech Virtual Classroom Infrastructure and Devices Market by Segment
    • 5.1.6. Global EdTech Market by Interactive Learning Solutions 2022-2027
      • 5.1.6.1. Global EdTech Interactive Learning Solutions Market by Segment
    • 5.1.7. Global EdTech Market by Administrative Systems 2022-2027
      • 5.1.7.1. Global EdTech Administrative Systems Market by Segment
  • 5.2. Regional EdTech Market 2022-2027
    • 5.2.1. North America EdTech Market by Country
    • 5.2.2. Europe EdTech Market by Country
    • 5.2.3. APAC EdTech Market by Country
    • 5.2.4. MEA EdTech Market by Country
    • 5.2.5. Latin America EdTech Market by Country

6.0. Conclusions and Recommendations

Figures

  • Figure 1: Global Education Expenditure by Segment
  • Figure 2: Evidence Based Teaching Framework
  • Figure 3: Whole Child Teaching Strategy
  • Figure 4: EdTech Infrastructure Framework
  • Figure 5: EdTech K-12 COVID-19 Impact
  • Figure 6: EdTech Business Model
  • Figure 7: Interactive Displays
  • Figure 8: Interactive Projectors
  • Figure 9: Education Video Conferencing System
  • Figure 10: EdTech LMS Framework
  • Figure 11: EdTech SIS Framework
  • Figure 12: Classroom Assessment Scoring Framework
  • Figure 13: VR in Education
  • Figure 14: Haptic Technology in Education
  • Figure 15: Robot Teaching in Classroom
  • Figure 16: Holographic Image in Education
  • Figure 17: EdTech End User Applications
  • Figure 18: Cisco Solution Architecture
  • Figure 19: Global EdTech Market 2022 - 2027
  • Figure 20: Global EdTech Market by Distance Learning Service 2022 - 2027
  • Figure 21: Global EdTech Market by Virtual Classroom Infrastructure and Devices 2022 - 2027
  • Figure 22: Global EdTech Market by Interactive Learning Solutions 2022 - 2027
  • Figure 23: Global EdTech Market by Administrative Systems 2022 - 2027
  • Figure 24: Global VC Investment in EdTech
  • Figure 25: Global Education and Training Expenditure
  • Figure 26: Global Digital Expenditure in Education
  • Figure 27: Global MOOC Marker 2022 - 2027

Tables

  • Table 1: K-12, HE, and Workforce Online Learner 2022 - 2027
  • Table 2: Global EdTech Market by Technology 2022 - 2027
  • Table 3: Global EdTech Market by Hardware 2022 - 2027
  • Table 4: Global EdTech Market by Software 2022 - 2027
  • Table 5: Global EdTech Market by Enabling Technology 2022 - 2027
  • Table 6: Global EdTech Market by User Type 2022 - 2027
  • Table 7: Global EdTech Market by Education Institute 2022 - 2027
  • Table 8: Global EdTech Market by Deployment Model 2022 - 2027
  • Table 9: Global EdTech Distance Learning Service Market by Segment 2022 - 2027
  • Table 10: Global EdTech Virtual Classroom Infrastructure and Devices Market by Segment 2022 - 2027
  • Table 11: Global EdTech Interactive Learning Solutions Market by Segment 2022 - 2027
  • Table 12: Global EdTech Administrative Systems Market by Segment 2022 - 2027
  • Table 13: Global EdTech Market by Region 2022 - 2027
  • Table 14: North America EdTech Market by Country 2022 - 2027
  • Table 15: Europe EdTech Market by Country 2022 - 2027
  • Table 16: APAC EdTech Market by Country 2022 - 2027
  • Table 17: MEA EdTech Market by Country 2022 - 2027
  • Table 18: Latin America EdTech Market by Country 2022 - 2027