表紙:5G/Beyond 5GにおけるVR (仮想現実):技術・ソリューション・用途 (2021年~2026年)
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1019998

5G/Beyond 5GにおけるVR (仮想現実):技術・ソリューション・用途 (2021年~2026年)

Virtual Reality in 5G and Beyond: Technologies, Solutions and Applications 2021 - 2026

出版日: | 発行: Mind Commerce | ページ情報: 英文 434 Pages | 納期: 即日から翌営業日

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5G/Beyond 5GにおけるVR (仮想現実):技術・ソリューション・用途 (2021年~2026年)
出版日: 2021年07月26日
発行: Mind Commerce
ページ情報: 英文 434 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

世界のVR (仮想現実) の市場規模は、51.1%のCAGRで成長し、2026年までに1000億米ドルを超えると予測されています。また、米国のVR市場は、主にVRデバイスが牽引する形で成長し、2026年には232億米ドルに達すると見込まれています。今後は遠隔操作やテレロボティクス、産業オートメーションが6G対応ソリューションの中心となると考えられています。VRのエコシステムの参加者は、デバイス・ハードウェア・ソフトウェア・サービス、コンテンツを通じて収益を確保することができるでしょう。

5Gは、次世代のVRの実現に必要な帯域を確保し、遅延を大幅に低減します。VRのような没入型アプリケーション向け5Gの世界市場は、これまでは技術的なギャップや消費者の受け入れ態勢の問題に悩まされていましたが、今後は大幅な成長が見込まれており、サービスプロバイダーやコンテンツ開発者、エコシステム・コンポーネント・プロバイダーに豊富な機会を提供しています。

B4G (beyond 4G) 技術の研究開発に数年を費やした後に5Gが登場したように、ICT業界は6Gワイヤレスについても同様の状態と見なし、主要企業はB5Gの市場機会に注目し始めています。そのためには、材料科学、電気工学、電力管理など、さまざまな分野での技術革新や学際的なアプローチが必要となります。

大手企業やNGOは、5Gの進化だけでなく、Beyond 5G (B5G) の市場でユニークな存在となる全く新しい技術、機能、ソリューションの両方に注目しています。ICTエコシステムの経済性 (B5G市場主導の新しいビジネスモデルや機会など) や、SDGsなどの社会的要因に基づいて、研究開発 (R&D) の見当が進められます。さらに、6G市場では、B4G技術がLTEに採用されたように、5Gの能力ギャップを埋めることにも重点が置かれるでしょう。

当レポートでは、世界の5G向けVR (仮想現実) の市場について分析し、技術の概略・要件や用途、市場の基本構造やエコシステム、全体的な市場規模の動向見通し (2021年~2026年)、コンポーネント別 (デバイス、ソフトウェア、ハードウェア、プラットフォーム)・用途別・地域別の詳細動向、主要企業のプロファイルなどを調査すると共に、Beyond 5G向けVR市場の構造や動向、今後の技術進歩の見通しとICTシステム (インフラ・事業計画・イノベーションなど) への影響、といった情報を取りまとめてお届けいたします。

目次

VR (仮想現実) 市場:デバイス・ハードウェア・ソフトウェア・サービス・アプリケーション・コンテンツ別

第1章 エグゼクティブサマリー

第2章 VR市場の分類

  • VR市場のセグメント/サブセグメント
  • 当レポートの主な分析結果

第3章 イントロダクション

  • 没入型技術
  • VR市場の概要
    • VRシステム
    • VR技術・システム・アーキテクチャ
  • VRエコシステム
    • VRデバイス
    • VRハードウェア/コンポーネント
    • VRソフトウェア市場
    • VRサービス市場
    • VRコンテンツ市場
  • VR市場の促進要因
    • 没入型ビジョンの人気拡大
    • VRデバイスの普及促進のためのユーザビリティ改善
    • デバイスに組み込まれたVR機能
    • トレーニング・シミュレーションにおけるVR
    • デバイス・コンポーネントの低価格化
    • 企業/産業環境におけるVR
  • VR市場の課題
    • ユーザーの健康への悪影響
    • 完全没入型VRの価格の高さ
    • 設計・追跡におけるユーザビリティの確保
    • エネルギー消費量の高さ
  • VR市場の展望と機会
    • VR市場の投資動向
    • VR市場の企業合併・買収 (M&A)
    • VRによるXR (複合現実) の他
    • 防衛・国土安全保障におけるVR
    • VRとテレプレゼンス・アプリ
    • VRと没入型ソーシャルプラットフォームの出会い
    • ドローン操作・テレロボティクスにおけるVR
    • ポルノ・セックス産業におけるVR
    • VRが3Dテレビ/3Dプリンティングを加速
    • 救命用途でのVR
    • ネットワーク事業者のためのVRの機会
    • 5Gによる触覚型VR体験の主流化

第4章 VRエコシステム分析

  • VRの利害関係者の分析
    • VRデバイス・メーカー
    • VRコンポーネン・トメーカー
    • VRソフトウェア/ソリューション・プロバイダー
    • VRサービススイート・プロバイダー
    • VRコンテンツ・プロバイダー
    • VRのエンドユーザー
  • VRのビジネスモデル
    • VRサブスクリプションサービス
    • 体験課金型 (Pay-Per-Experience) VR
  • VR特許の分析
  • VR技術
    • 非没入型VR技術
    • 半没入型VR技術
    • 完全没入型VR技術
  • VRプラットフォーム
  • VR市場の活用領域
    • 個人用VR
    • 企業用VR
    • 産業用VR
  • 地域別のVR市場
  • VRと5G
  • VRの市場収益額の予想

第5章 VR企業の分析

  • Oculus VR, LLC
  • Sony Corporation
  • Samsung Electronics Co. Ltd.
  • HTC Corporation
  • EON Reality Inc.
  • Google Inc.
  • Microsoft Corporation
  • Vuzix Corporation
  • Cyberglove Systems
  • Sensics Inc.
  • Leap Motion Inc.
  • Sixense Entertainment Inc.
  • Avegant Corp.
  • FOVE Inc.
  • Open Source Virtual Reality
  • Zeiss VR One
  • Intel Corporation
  • Alcatel Mobile
  • ZTE Corporation
  • Unity Technologies
  • Magic Leap
  • NVidia Corporation
  • BARCO
  • MYO
  • NGRAIN Corporation
  • WorldViz
  • Wevr
  • NextVR
  • Osterhout Design Group
  • Niantic Inc.
  • Virtual Reality Company
  • VIRTALIS
  • Facebook
  • Huawei Technologies
  • Qualcomm Inc.
  • SK Telecom
  • LG Corporation
  • Nokia StarGazing VR Application
  • V-REAL
  • StreamVR
  • Analog Devices Inc.
  • Atmel Corporation
  • Cypress Semiconductor Corp
  • NXP
  • Integrated Device Technology Inc
  • Maxim Integrated
  • NKK Switches
  • Rohm Semiconductor
  • Semtech Corporation
  • Texas Instruments

第6章 VR市場の分析と予測 (2021年~2026年)

  • 世界のVR市場 (2021年~2026年)
  • VR市場:技術別 (2021年~2026年)
  • VR市場:システム分類別 (2021年~2026年)
    • VRデバイス (2021年~2026年)
    • VRジェスチャ追跡デバイス (2021年~2026年)
    • VRハードウェア・コンポーネント (2021年~2026年)
    • VRソフトウェア (2021年~2026年)
    • VRソフトウェア・コンポーネント (2021年~2026年)
    • VRサービス (2021年~2026年)
    • VRコンテンツ (2021年~2026年)
  • VRの事業収益額 (2021年~2026年)
  • VR市場:用途別 (2021年~2026年)
    • 個人用VR (2021年~2026年)
    • 企業用VR (2021年~2026年)
    • 産業用VR (2021年~2026年)
    • 政府用VR (2021年~2026年)
  • VRソリューションの展開方式別 (2021年~2026年)
  • VR対応ネットワークインフラ
    • マルチアクセスエッジコンピューティング対応VRインフラ (2021年~2026年)
    • マルチアクセスエッジコンピューティング対応VRハードウェア (2021年~2026年)
  • 米国のVR市場 (2021年~2026年)
    • システム分類別 (2021年~2026年)
    • 用途別 (2021年~2026年)
    • ソリューションの展開方式別 (2021年~2026年)
  • カナダのVR市場 (2021年~2026年)
  • 英国のVR市場 (2021年~2026年)
  • ドイツのVR市場 (2021年~2026年)
  • フランスのVR市場 (2021年~2026年)
  • スウェーデンのVR市場 (2021年~2026年)
  • 中国のVR市場 (2021年~2026年)
  • 日本のVR市場 (2021年~2026年)
  • 韓国のVR市場 (2021年~2026年)

第7章 結論・提言

5G/Beyond 5G:技術、インフラ、デバイス

第1章 エグゼクティブサマリー

第2章 イントロダクション

  • ワイヤレスセルラー技術の進化
    • 1G~3Gワイヤレス
    • 4G LTE
    • 5Gワイヤレス
  • Beyond 5Gワイヤレス
    • Beyond 5G (B5G) をなぜ分析するのか?
    • 第6世代 (6G) ワイヤレス

第3章 5G技術とソリューション

  • 5G技術
    • 5G WAN (無線アクセスネットワーク)
    • 5Gコアネットワーク
    • 5Gとエッジコンピューティング
  • 5Gソリューション
    • 5G音声サービス
    • 5G固定無線
    • 5Gサービスカテゴリ
    • 5Gとエッジコンピューティングソリューションの組み合わせ
    • 企業・産業・政府向けの5G/プライベートネットワーク

第4章 5Gのアプリケーションとサービス

  • 個人用5Gアプリケーションとサービス
  • 企業用5Gアプリケーションとサービス
  • 5Gアプリケーションとサービス:注目すべきポイント
    • ミッションクリティカル通信
    • AR/VR/XR (拡張現実、仮想現実、複合現実)
    • 産業オートメーション
    • 接続された自動運転の陸上車両
    • ドローンと無人航空機

第5章 5G市場の分析と予測 (2021年~2030年)

  • 5Gインフラへの投資 (2021年~2030年)
    • 5GNRインフラ (2021年~2030年)
    • 5Gコアインフラ (2021年~2030年)
    • 5Gデバイス (2021年~2030年)
  • 5G市場:セグメント別 (個人用/企業用/産業用/政府用) (2021年~2030年)
  • 5G市場:ネットワーク機能別 (ユーザープレーン、コントロールプレーン、データレイヤー) (2021年~2030年)
    • 5G市場:ネットワーク機能別 (ユーザープレーン) (2021年~2030年)
    • 5G市場:ネットワーク機能別 (コントロールプレーン) (2021年~2030年)
    • 5G市場:ネットワーク機能別 (データレイヤー) (2021年~2030年)
  • 5G市場:展開方式別 (非スタンドアロン/スタンドアロン) (2021年~2030年)
    • 非スタンドアロン (NSA) (2021年~2030年)
    • スタンドアロン (2021年~2030年)
  • 5G市場:デバイスの種類別 (2021年~2030年)
  • 5Gインフラ:地域別 (2021年~2030年)
  • 5Gユーザー数:地域別 (2021年~2030年)
  • 5Gの実装動向:地域別 (2021年~2030年)
  • 北米の5G市場 (2021年~2030年)
    • インフラ別 (2021年~2030年)
    • セグメント別 (2021年~2030年)
    • 国別 (2021年~2030年)
  • 欧州の5G市場 (2021年~2030年)
  • アジア太平洋の5G市場 (2021年~2030年)
  • 中東・アフリカの5G市場 (2021年~2030年)

第6章 5G/Beyond 5Gの技術とソリューション

  • Beyond 5Gの特徴
  • Beyond 5G技術
    • 6G無線
    • 6Gコア
    • 6Gと人工知能
    • 6Gとエッジコンピューティング
  • Beyond 5Gの機能
  • Beyond 5Gの要件
    • 事業計画
    • エンジニアリング
    • 材料
    • パワー管理
  • Beyond 5Gのネットワーク
  • Beyond 5Gのイノベーション
    • スマートサーフェス
    • スマート環境
    • スマートパワー
  • Beyond 5Gの影響
    • 技術とビジネスへの影響
    • 社会的影響
  • Beyond 5Gソリューション
    • 6Gコミュニケーション
    • 6Gセンシング
    • 6Gイメージング
    • 6G精密位置決定 (ロケーション)

第7章 Beyond 5Gの企業・組織の分析

  • University of Oulu
  • Samsung Group
  • LG Electronics
  • Huawei Technologies
  • SK Telecom
  • NTT DoCoMo

第8章 Beyond 5G市場:地域別・国別分析

  • 南北アメリカ
    • カナダ
    • 米国
  • アジア太平洋
    • 中国
    • 日本
    • 韓国
  • 欧州
    • フィンランド
    • 欧州委員会

第9章 Beyond 5G市場の分析と予測 (2025年~2030年)

  • 6G技術、インフラ、およびデバイス (2025年~2030年)
    • 6Gインフラ市場 (2025年~2030年)
    • 6Gへの研究開発 (R&D) 投資 (2025年~2030年)
    • 6Gコアインフラ (2025年~2030年)
    • 6Gトランスポートネットワーク (2025年~2030年)
    • 6Gインフラの導入 (2025年~2030年)

第10章 結論・提言

  • 収益確保のための5Gソリューションへの注力
  • サービス差別化のための5Gコアの構築
  • 5Gサービスの見通し:カテゴリー別
    • 強化されたブロードバンド
    • 大規模なマシンタイプの通信
    • 超信頼性・低遅延通信
  • 6Gサービスの展望

第11章 付録:主要な5Gアプリ・サービスの予測

  • 5G産業オートメーション:世界市場の予測 (2021年~2026年)
    • IIoT 5Gオートメーションの市場規模 (金額ベース)
    • ワイヤレスIIoT 5Gデバイスの展開
  • 5G産業オートメーション:地域別の予測 (2021年~2026年)
    • 地域別の市場規模 (金額ベース)
    • 主要国別の市場規模 (金額ベース)
    • 地域別の展開状況
    • 主要国別の展開状況
    • 欧州市場の予測
    • 北米市場の予測
    • アジア太平洋の市場予測
  • 5Gロボティクス:世界市場の収益動向
    • 自律型ロボット市場
    • 5G対応自律型ロボット市場
    • 5G対応自律型ロボット市場:カテゴリー別
  • 5Gロボティクス:地域別の予測
    • 5G対応自律型ロボット市場:地域別
    • 北米の5G対応自律型ロボット市場:カテゴリー別
    • 欧州の5G対応自律型ロボット市場:カテゴリー別
    • アジア太平洋の5G対応自律型ロボット市場:カテゴリー別
  • 世界の5G対応VR市場
    • 全体的な市場収益額 (2021年~2026年)
    • 全体的な出荷台数 (2021年~2026年)
    • 全体的なアクティブユーザー数 (2021年~2026年)
  • 5G加速型VRの採用市場
    • セグメント別の市場 (2021年~2026年)
    • VRの出荷台数 (2021年~2026年)
    • VRのアクティブユーザー数 (2021年~2026年)
    • 5G VR市場:地域別 (2021年~2026年)
  • 個人用5G VRアプリケーション市場 (2021年~2026年)
    • ゲーム
    • ライブイベント
    • ビデオエンターテインメント
  • 企業用5G VRアプリケーション市場 (2021年~2026年)
    • 小売部門
    • 不動産
    • 医療
    • 教育
  • 産業用5G VRアプリケーション市場 (2021年~2026年)
    • 軍隊
    • エンジニアリング
    • 民間航空
    • 医療産業
    • 農業
    • 政府・公共部門
目次

Overview:

This research provides an analysis of the virtual reality market including an assessment of the VR ecosystem and the role of value chain members, analysis of price metrics, VR devices, apps, and content. It also provides an assessment of key VR companies and solutions, evaluation of emerging business models, and assessment of VR component market: devices, software, hardware, platforms. It identifies key VR growth drivers, market challenges, and emerging opportunities with associated forecasts from 2021 through 2026.

This research also evaluates the outlook for 5G equipment, software, and services as well as the market for infrastructure, devices, applications, and services beyond 5G (B5G). It assesses the technologies, capabilities, and anticipated communications and computing solutions for 6G. It also analyzes 5G evolution and the impact of anticipated 6G technologies on the ICT ecosystem including infrastructure, business planning, and innovation areas necessary to realize future capabilities and solutions beyond 5G.

Select Report Findings:

  • The global VR market as a whole will exceed $100B by 2026 with CAGR of 51.1%
  • The United States VR market will reach $23.2B by 2026, driven largely by VR devices
  • Gesture sensing devices for VR will reach $ 11.4B globally by 2026 with CAGR of 53.3%
  • Teleoperations, telerobotics, and industrial automation will be leading 6G-enabled solutions
  • Ecosystem participants monetize VR through devices, hardware, software, services, and content

Immersive technologies include augmented reality, haptic Internet, and virtual reality. The term "immersive" is used as this category embodies those technologies that facilitate a fully engrossing human experience, often including multiple senses as well as interaction with virtual objects and/or interaction between the real and virtual worlds.

Virtual Reality (VR) aims to create a new form of human-machine interaction allowing people to experience their sense of reality in a 3D computer-generated virtual environment. With VR, people are able to perform a series of actions and manipulation of objects as an integral part of a virtual environment. VR allows someone to fully immerse within a virtual environment through the exploration of their senses and create new patterns of communication and understanding.

Previously encumbered by a combination of technology gaps and consumer readiness issues, the virtual reality market is poised for substantive global growth, providing abundant opportunities for service providers, content developers, and ecosystem component providers. However, the high-growth phase for VR is anticipated to start within approximately two years, which is coincident with substantially lower broadband costs as a whole (wired and wireless connections) as well as greater user acceptance within both the consumer and business market segments.

5G provides substantial bandwidth where needed as well as significantly lower latency for next virtual reality. Previously encumbered by a combination of technology gaps and consumer readiness issues, the global 5G applications market for immersive apps such as VR is poised for considerable growth, providing abundant opportunities for service providers, content developers, and ecosystem component providers.

Coupled with the deployment of gigabit Ethernet fiber, 5G will transform the VR market, leading to a fully immersive experience with haptic capabilities becoming embedded in many applications. We see an important portion of VAS applications being ultra-high definition voice-enabled next-generation apps such as virtual reality.

Just as 5G took shape after several years of R&D focused on "beyond 4G" (B4G) technologies, the ICT industry is in a similar situation with sixth-generation (6G) wireless as leading organizations begin to focus on B5G market opportunities. There will be a need for substantial engineering efforts ranging from innovation in materials science, electrical engineering, power management, and many other areas as part of a multi-disciplinary approach.

Leading companies and NGOs are focused on both the evolution of 5G as well as completely new technologies, capabilities, and solutions that will be unique to the market beyond 5G. R&D considerations are driven by ICT ecosystem economics, such as new B5G market-driven business models and opportunities, as well as societal factors, such as the United Nations Sustainable Development Goals. Additionally, the 6G market will also focus on filling 5G capability gaps just as B4G technologies did for LTE.

Companies in Report:

  • 3D Systems Simbionix
  • Analog Devices Inc.
  • Avegant Corp.
  • BARCO
  • Cyberglove Systems
  • Cypress Semiconductor Corp
  • EON Reality Inc.
  • Facebook
  • FOVE Inc.
  • Google Inc.
  • HTC Corporation
  • Huawei Technologies
  • Integrated Device Technology Inc
  • Intel Corporation
  • Leap Motion Inc.
  • LG Corporation
  • Magic Leap
  • Maxim Integrated
  • Microsoft Corporation
  • NextVR
  • NGRAIN Corporation (mCloud)
  • Niantic Inc.
  • Nokia
  • NTT DoCoMo
  • NVidia Corporation
  • NXP
  • Qualcomm Inc.
  • Rohm Semiconductor
  • Samsung Electronics Co. Ltd.
  • Semtech Corporation
  • Sixense Entertainment Inc.
  • SK Telecom
  • SK Telecom
  • Sony Corporation
  • StreamVR
  • Texas Instruments
  • Unity Technologies
  • University of Oulu
  • VIRTALIS
  • Virtual Reality Company
  • V-REAL
  • Vuzix Corporation
  • Wevr
  • WorldViz
  • Zeiss VR One
  • ZTE Corporation

Table of Contents

Virtual Reality Market by Devices, Hardware, Software, Services, Applications and Content

1.0 Executive Summary

2.0 Virtual Reality Market Segmentation

  • 2.1 VR Market Segments and Sub-Segments
  • 2.2 Key Report Findings

3.0 Introduction

  • 3.1 Immersive Technologies
  • 3.2 Virtual Reality Market Overview
    • 3.2.1 Virtual Reality Systems
    • 3.2.2 Virtual Reality Technologies, Systems, and Architectures
  • 3.3 Virtual Reality Ecosystem
    • 3.3.1 Virtual Reality Devices
      • 3.3.1.1 Head-Mounted Displays
      • 3.3.1.2 Gesture Tracking Devices
        • 3.3.1.2.1 Haptic Gloves
        • 3.3.1.2.2 Haptic Suits
        • 3.3.1.2.3 Other VR Devices
      • 3.3.1.3 Projectors and Display Walls
      • 3.3.1.4 Heads-Up Displays
    • 3.3.2 Virtual Reality Hardware Components
      • 3.3.2.1 Sensors
        • 3.3.2.1.1 Accelerometers
        • 3.3.2.1.2 Proximity Sensor
        • 3.3.2.1.3 Magnetometers
        • 3.3.2.1.4 GPS System
        • 3.3.2.1.5 Gyroscopes
        • 3.3.2.1.6 3D Image Sensor
      • 3.3.2.2 Semiconductor Component
        • 3.3.2.2.1 Haptic Controller and Integrated Circuits
        • 3.3.2.2.2 Graphics Processing Units
        • 3.3.2.2.3 VR Displays
        • 3.3.2.2.4 Central Processing Units
        • 3.3.2.2.5 Memory
        • 3.3.2.2.6 Tracking System
        • 3.3.2.2.7 Process Acceleration Cards
        • 3.3.2.2.8 Input Devices
        • 3.3.2.2.9 USB Connector
      • 3.3.2.3 Audio Hardware
    • 3.3.3 Virtual Reality Software Market
      • 3.3.3.1 Virtual Reality Applications
      • 3.3.3.2 Software Component
        • 3.3.3.2.1 Reality Engine
        • 3.3.3.2.2 Software Development Kits
        • 3.3.3.2.3 3D Modeling
        • 3.3.3.2.4 2D Graphics
        • 3.3.3.2.5 Digital Sound Editing
    • 3.3.4 Virtual Reality Services Market
      • 3.3.4.1 Virtual Reality Simulation Services
      • 3.3.4.2 Virtual Reality Application Store Services
      • 3.3.4.3 Deployment and Management Service
    • 3.3.5 Virtual Reality Content Market
      • 3.3.5.1 Games and Entertainment
      • 3.3.5.2 VR, Video, and an Emphasis on Instructional Content
      • 3.3.5.3 VR Theme Park: An Immersive Experience
      • 3.3.5.4 VR Content Developer Engagement
  • 3.4 Virtual Reality Market Drivers
    • 3.4.1 Increasing Popularity of Immersive Vision
    • 3.4.2 Usability to Increase Adoption of VR Devices
    • 3.4.3 Virtual Reality Functions Embedded in Devices
    • 3.4.4 Virtual Reality in Training and Simulation
    • 3.4.5 Increasing Affordability of Devices and Components
    • 3.4.6 Virtual Reality in Enterprise and Industrial Settings
  • 3.5 Virtual Reality Market Challenges
    • 3.5.1 Adverse Impact on User Health
    • 3.5.2 Fully Immersive Virtual Reality is Costly
    • 3.5.3 Ensuring Usability in Design and Tracking
    • 3.5.4 High Energy Consumption
  • 3.6 Virtual Reality Market Outlook and Opportunities
    • 3.6.1 Virtual Reality Investment Trends
    • 3.6.2 Virtual Reality Mergers and Acquisitions
    • 3.6.3 Virtual Reality Complements Mixed Reality
    • 3.6.4 Virtual Reality in Defense and Homeland Security
    • 3.6.5 Virtual Reality and Telepresence Apps
    • 3.6.6 Virtual Reality meets Immersive Social Platforms
    • 3.6.7 Virtual Reality in Drone Operation and Telerobotics
    • 3.6.8 Virtual Reality in Pornography and Sex Industry
    • 3.6.9 Virtual Reality Accelerates 3D TV and Printing
    • 3.6.10 Virtual Reality in Life Saving Applications
    • 3.6.11 Virtual Reality Opportunities for Network Operators
    • 3.6.12 5G to take Haptic Virtual Reality Experience Mainstream

4.0 Virtual Reality Ecosystem Analysis

  • 4.1 Virtual Reality Stakeholder Analysis
    • 4.1.1 Virtual Reality Device Manufacturers
    • 4.1.2 Virtual Reality Component Manufacturers
    • 4.1.3 Virtual Reality Software Solution Providers
    • 4.1.4 VR Service Suit Providers
    • 4.1.5 Virtual Reality Content Providers
    • 4.1.6 Virtual Reality End Users
  • 4.2 Virtual Reality Business Models
    • 4.2.1 Virtual Reality Subscription Services
    • 4.2.2 Pay-Per-Experience Virtual Reality
  • 4.3 Virtual Reality Patent Analysis
  • 4.4 Virtual Reality Technologies
    • 4.4.1 Non-Immersive Virtual Reality Technology
    • 4.4.2 Semi-Immersive Virtual Reality Technology
    • 4.4.3 Fully Immersive Virtual Reality Technology
  • 4.5 Virtual Reality Platforms
  • 4.6 Virtual Reality Market Applications
    • 4.6.1 Consumer Virtual Reality Applications
    • 4.6.2 Enterprise Virtual Reality Applications
    • 4.6.3 Virtual Reality in Industrial Applications
  • 4.7 Regional Virtual Reality Markets
  • 4.8 Virtual Reality and 5G
  • 4.9 Virtual Reality Revenue Expectations

5.0 VR Company Analysis

  • 5.1 Oculus VR, LLC
  • 5.2 Sony Corporation
  • 5.3 Samsung Electronics Co. Ltd.
  • 5.4 HTC Corporation
  • 5.5 EON Reality Inc.
  • 5.6 Google Inc.
  • 5.7 Microsoft Corporation
  • 5.8 Vuzix Corporation
  • 5.9 Cyberglove Systems
  • 5.10 Sensics Inc.
  • 5.11 Leap Motion Inc.
  • 5.12 Sixense Entertainment Inc.
  • 5.13 Avegant Corp.
  • 5.14 FOVE Inc.
  • 5.15 Open Source Virtual Reality
  • 5.16 Zeiss VR One
  • 5.17 Intel Corporation
  • 5.18 Alcatel Mobile
  • 5.19 ZTE Corporation
  • 5.20 Unity Technologies
  • 5.21 Magic Leap
  • 5.22 NVidia Corporation
  • 5.23 BARCO
  • 5.24 MYO
  • 5.25 NGRAIN Corporation
  • 5.26 WorldViz
  • 5.27 Wevr
  • 5.28 NextVR
  • 5.29 Osterhout Design Group
  • 5.30 Niantic Inc.
  • 5.31 Virtual Reality Company
  • 5.32 VIRTALIS
  • 5.33 Facebook
  • 5.34 Huawei Technologies
  • 5.35 Qualcomm Inc.
  • 5.36 SK Telecom
  • 5.37 LG Corporation
  • 5.38 Nokia StarGazing VR Application
  • 5.39 V-REAL
  • 5.40 StreamVR
  • 5.41 Analog Devices Inc.
  • 5.42 Atmel Corporation
  • 5.43 Cypress Semiconductor Corp
  • 5.44 NXP
  • 5.45 Integrated Device Technology Inc
  • 5.46 Maxim Integrated
  • 5.47 NKK Switches
  • 5.48 Rohm Semiconductor
  • 5.49 Semtech Corporation
  • 5.50 Texas Instruments

6.0 Virtual Reality Market Analysis and Forecasts 2021-2026

  • 6.1 Global Virtual Reality Market 2021-2026
  • 6.2 Virtual Reality Technologies 2021-2026
  • 6.3 Virtual Reality System Segments 2021-2026
    • 6.3.1 Virtual Reality Devices 2021-2026
    • 6.3.2 Virtual Reality Gesture Tracking Devices 2021-2026
    • 6.3.3 Virtual Reality Hardware Components 2021-2026
      • 6.3.3.1 Virtual Reality Hardware Sensors 2021-2026
      • 6.3.3.2 Virtual Reality Hardware Semiconductor Components 2021-2026
    • 6.3.4 Virtual Reality Software 2021-2026
    • 6.3.5 Virtual Reality Software Components 2021-2026
    • 6.3.6 Virtual Reality Services 2021-2026
    • 6.3.7 Virtual Reality Content 2021-2026
  • 6.4 Virtual Reality Business Revenue 2021-2026
  • 6.5 Virtual Reality Applications 2021-2026
    • 6.5.1 Virtual Reality Consumer Applications 2021-2026
    • 6.5.2 Virtual Reality Enterprise Applications 2021-2026
    • 6.5.3 Virtual Reality Industrial Applications 2021-2026
    • 6.5.4 Virtual Reality Government Applications 2021-2026
  • 6.6 Virtual Reality Solutions Deployment 2021-2026
  • 6.7 Network Infrastructure Supporting Virtual Reality
    • 6.7.1 Multi-access Edge Computing Enabled VR Infrastructure 2021-2026
    • 6.7.2 Multi-access Edge Computing Enabled VR Hardware 2021-2026
  • 6.8 United States Virtual Reality Market 2021-2026
    • 6.8.1 USA VR System Segments 2021-2026
      • 6.8.1.1 USA VR Device 2021-2026
      • 6.8.1.2 USA VR Gesture Tracking Device 2021-2026
    • 6.8.2 USA VR Applications 2021-2026
      • 6.8.2.1 USA VR Consumer Applications 2021-2026
      • 6.8.2.2 USA VR Enterprise Applications 2021-2026
      • 6.8.2.3 USA VR Industrial Applications 2021-2026
      • 6.8.2.4 USA VR Government Applications 2021-2026
    • 6.8.3 USA VR Solutions Deployment 2021-2026
  • 6.9 Canada Virtual Reality Market 2021-2026
    • 6.9.1 Canada VR System Segments 2021-2026
      • 6.9.1.1 Canada VR Device 2021-2026
      • 6.9.1.2 Canada VR Gesture Tracking Device 2021-2026
    • 6.9.2 Canada VR Applications 2021-2026
      • 6.9.2.1 Canada VR Consumer Applications 2021-2026
      • 6.9.2.2 Canada VR Enterprise Applications 2021-2026
      • 6.9.2.3 Canada VR Industrial Applications 2021-2026
      • 6.9.2.4 Canada VR Government Applications 2021-2026
    • 6.9.3 Canada VR Solutions Deployment 2021-2026
  • 6.10 United Kingdom Virtual Reality Market 2021-2026
    • 6.10.1 UK VR System Segments 2021-2026
      • 6.10.1.1 UK VR Device 2021-2026
        • 6.10.1.1.1 UK VR Gesture Tracking Device 2021-2026
    • 6.10.2 UK VR Applications 2021-2026
      • 6.10.2.1 UK VR Consumer Applications 2021-2026
      • 6.10.2.2 UK VR Enterprise Applications 2021-2026
      • 6.10.2.3 UK VR Industrial Applications 2021-2026
      • 6.10.2.4 UK VR Government Applications 2021-2026
    • 6.10.3 UK VR Solutions Deployment 2021-2026
  • 6.11 Germany Virtual Reality Market 2021-2026
    • 6.11.1 Germany VR System Segments 2021-2026
      • 6.11.1.1 Germany VR Device 2021-2026
      • 6.11.1.2 Germany VR Gesture Tracking Device 2021-2026
    • 6.11.2 Germany VR Applications 2021-2026
      • 6.11.2.1 Germany VR Consumer Applications 2021-2026
      • 6.11.2.2 Germany VR Enterprise Applications 2021-2026
      • 6.11.2.3 Germany VR Industrial Applications 2021-2026
      • 6.11.2.4 Germany VR Government Applications 2021-2026
    • 6.11.3 Germany VR Solutions Deployment 2021-2026
  • 6.12 France Virtual Reality Market 2021-2026
    • 6.12.1 France VR System Segments 2021-2026
      • 6.12.1.1 France VR Device 2021-2026
      • 6.12.1.2 France VR Gesture Tracking Device 2021-2026
    • 6.12.2 France VR Applications 2021-2026
      • 6.12.2.1 France VR Consumer Applications 2021-2026
      • 6.12.2.2 France VR Enterprise Applications 2021-2026
      • 6.12.2.3 France VR Industrial Applications 2021-2026
      • 6.12.2.4 France VR Government Applications 2021-2026
    • 6.12.3 France VR Solutions Deployment 2021-2026
  • 6.13 Sweden Virtual Reality Market 2021-2026
    • 6.13.1 Sweden VR System Segments 2021-2026
      • 6.13.1.1 Sweden VR Device 2021-2026
      • 6.13.1.2 Sweden VR Gesture Tracking Device 2021-2026
    • 6.13.2 Sweden VR Applications 2021-2026
      • 6.13.2.1 Sweden VR Consumer Applications 2021-2026
      • 6.13.2.2 Sweden VR Enterprise Applications 2021-2026
      • 6.13.2.3 Sweden VR Industrial Applications 2021-2026
      • 6.13.2.4 Sweden VR Government Applications 2021-2026
    • 6.13.3 Sweden VR Solutions Deployment 2021-2026
  • 6.14 China Virtual Reality Market 2021-2026
    • 6.14.1 China VR System Segments 2021-2026
      • 6.14.1.1 China VR Device 2021-2026
      • 6.14.1.2 China VR Gesture Tracking Device 2021-2026
    • 6.14.2 China VR Applications 2021-2026
      • 6.14.2.1 China VR Consumer Applications 2021-2026
      • 6.14.2.2 China VR Enterprise Applications 2021-2026
      • 6.14.2.3 China VR Industrial Applications 2021-2026
      • 6.14.2.4 China VR Government Applications 2021-2026
    • 6.14.3 China VR Solutions Deployment 2021-2026
  • 6.15 Japan Virtual Reality Market 2021-2026
    • 6.15.1 Japan VR System Segments 2021-2026
      • 6.15.1.1 Japan VR Device 2021-2026
      • 6.15.1.2 Japan VR Gesture Tracking Device 2021-2026
    • 6.15.2 Japan VR Applications 2021-2026
      • 6.15.2.1 Japan VR Consumer Applications 2021-2026
      • 6.15.2.2 Japan VR Enterprise Applications 2021-2026
      • 6.15.2.3 Japan VR Industrial Applications 2021-2026
      • 6.15.2.4 Japan VR Government Applications 2021-2026
    • 6.15.3 Japan VR Solutions Deployment 2021-2026
  • 6.16 South Korea Virtual Reality Market 2021-2026
    • 6.16.1 South Korea VR System Segments 2021-2026
      • 6.16.1.1 South Korea VR Device 2021-2026
      • 6.16.1.2 South Korea VR Gesture Tracking Device 2021-2026
    • 6.16.2 South Korea VR Applications 2021-2026
      • 6.16.2.1 South Korea VR Consumer Applications 2021-2026
      • 6.16.2.2 South Korea VR Enterprise Applications 2021-2026
      • 6.16.2.3 South Korea VR Industrial Applications 2021-2026
      • 6.16.2.4 South Korea VR Government Applications 2021-2026
    • 6.16.3 South Korea VR Solutions Deployment 2021-2026

7.0 Conclusions and Recommendations

Figures

  • Figure 1: Virtual Reality System Development Costs
  • Figure 2: Virtual Reality System Architecture
  • Figure 3: Virtual Reality Market Segments
  • Figure 4: Virtual Reality Sensory Displays
  • Figure 5: Virtual Reality Content Developer Engagement
  • Figure 6: Virtual Reality Investment Trends and Outlook
  • Figure 7: Virtual Reality Funding by Investor Type
  • Figure 8: Virtual Reality Technologies and Platforms
  • Figure 9: 5G Deployment
  • Figure 10: Virtual Reality and 5G
  • Figure 11: Virtual Reality ARPU 1
  • Figure 12: Global Virtual Reality Market 2021-2026
  • Figure 13: VR Technology 2021-2026
  • Figure 14: VR System Segments 2021-2026
  • Figure 15: VR Device 2021-2026
  • Figure 16: VR Gesture Tracking Device 2021-2026
  • Figure 17: VR Hardware Component 2021-2026
  • Figure 18: VR Hardware Sensors 2021-2026
  • Figure 19: VR Hardware Semiconductor Components 2021-2026
  • Figure 20: VR Software 2021-2026
  • Figure 21: VR Software Components 2021-2026
  • Figure 22: VR Service 2021-2026
  • Figure 23: VR Content 2021-2026
  • Figure 24: VR Business Revenue 2021-2026
  • Figure 25: VR Applications 2021-2026
  • Figure 26: VR Consumer Applications 2021-2026
  • Figure 27: VR Enterprise Applications 2021-2026
  • Figure 28: VR Industrial Applications 2021-2026
  • Figure 29: VR Government Applications 2021-2026
  • Figure 30: VR Solution Deployment 2021-2026
  • Figure 31: Multi-access Edge Computing Enabled VR Infrastructure 2021-2026
  • Figure 32: Multi-access Edge Computing Enabled VR Hardware 2021-2026
  • Figure 33: USA Virtual Reality 2021-2026
  • Figure 34: USA VR System Segments 2021-2026
  • Figure 35: USA VR Device 2021-2026
  • Figure 36: USA VR Gesture Tracking Device 2021-2026
  • Figure 37: USA VR Applications 2021-2026
  • Figure 38: USA VR Consumer Applications 2021-2026
  • Figure 39: USA VR Enterprise Applications 2021-2026
  • Figure 40: USA VR Industrial Applications 2021-2026
  • Figure 41: USA VR Government Applications 2021-2026
  • Figure 42: USA VR Solutions Deployment 2021-2026
  • Figure 43: Canada Virtual Reality 2021-2026
  • Figure 44: Canada VR System Segments 2021-2026
  • Figure 45: Canada VR Device 2021-2026
  • Figure 46: Canada VR Gesture Tracking Device 2021-2026
  • Figure 47: Canada VR Applications 2021-2026
  • Figure 48: Canada VR Consumer Applications 2021-2026
  • Figure 49: Canada VR Enterprise Applications 2021-2026
  • Figure 50: Canada VR Industrial Applications 2021-2026
  • Figure 51: Canada VR Government Applications 2021-2026
  • Figure 52: Canada VR Solutions Deployment 2021-2026
  • Figure 53: UK Virtual Reality 2021-2026
  • Figure 54: UK VR System Segments 2021-2026
  • Figure 55: UK VR Device 2021-2026
  • Figure 56: UK VR Gesture Tracking Device 2021-2026
  • Figure 57: UK VR Applications 2021-2026
  • Figure 58: UK VR Consumer Applications 2021-2026
  • Figure 59: UK VR Enterprise Applications 2021-2026
  • Figure 60: UK VR Industrial Applications 2021-2026
  • Figure 61: UK VR Government Applications 2021-2026
  • Figure 62: UK VR Solutions Deployment 2021-2026
  • Figure 63: Germany Virtual Reality 2021-2026
  • Figure 64: Germany VR System Segments 2021-2026
  • Figure 65: Germany VR Device 2021-2026
  • Figure 66: Germany VR Gesture Tracking Device 2021-2026
  • Figure 67: Germany VR Applications 2021-2026
  • Figure 68: Germany VR Consumer Applications 2021-2026
  • Figure 69: Germany VR Enterprise Applications 2021-2026
  • Figure 70: Germany VR Industrial Applications 2021-2026
  • Figure 71: Germany VR Government Applications 2021-2026
  • Figure 72: Germany VR Solutions Deployment 2021-2026
  • Figure 73: France Virtual Reality 2021-2026
  • Figure 74: France VR System Segments 2021-2026
  • Figure 75: France VR Device 2021-2026
  • Figure 76: France VR Gesture Tracking Device 2021-2026
  • Figure 77: France VR Applications 2021-2026
  • Figure 78: France VR Consumer Applications 2021-2026
  • Figure 79: France VR Enterprise Applications 2021-2026
  • Figure 80: France VR Industrial Applications 2021-2026
  • Figure 81: France VR Government Applications 2021-2026
  • Figure 82: France VR Solutions Deployment 2021-2026
  • Figure 83: Sweden Virtual Reality 2021-2026
  • Figure 84: Sweden VR System Segments 2021-2026
  • Figure 85: Sweden VR Device 2021-2026
  • Figure 86: Sweden VR Gesture Tracking Device 2021-2026
  • Figure 87: Sweden VR Applications 2021-2026
  • Figure 88: Sweden VR Consumer Applications 2021-2026
  • Figure 89: Sweden VR Enterprise Applications 2021-2026
  • Figure 90: Sweden VR Industrial Applications 2021-2026
  • Figure 91: Sweden VR Government Applications 2021-2026
  • Figure 92: Sweden VR Solutions Deployment 2021-2026
  • Figure 93: China Virtual Reality 2021-2026
  • Figure 94: China VR System Segments 2021-2026
  • Figure 95: China VR Device 2021-2026
  • Figure 96: China VR Gesture Tracking Device 2021-2026
  • Figure 97: China VR Applications 2021-2026
  • Figure 98: China VR Consumer Applications 2021-2026
  • Figure 99: China VR Enterprises Applications 2021-2026
  • Figure 100: China VR Industrial Applications 2021-2026
  • Figure 101: China VR Government Applications 2021-2026
  • Figure 102: China VR Solutions Deployment 2021-2026
  • Figure 103: Japan Virtual Reality 2021-2026
  • Figure 104: Japan VR System Segments 2021-2026
  • Figure 105: Japan VR Device 2021-2026
  • Figure 106: Japan VR Gesture Tracking Device 2021-2026
  • Figure 107: Japan VR Applications 2021-2026
  • Figure 108: Japan VR Consumer Applications 2021-2026
  • Figure 109: Japan VR Enterprise Applications 2021-2026
  • Figure 110: Japan VR Industrial Applications 2021-2026
  • Figure 111: Japan VR Government Applications 2021-2026
  • Figure 112: Japan VR Solutions Deployment 2021-2026
  • Figure 113: South Korea Virtual Reality 2021-2026
  • Figure 114: South Korea VR System Segments 2021-2026
  • Figure 115: South Korea VR Device 2021-2026
  • Figure 116: South Korea VR Gesture Tracking Device 2021-2026
  • Figure 117: South Korea VR Applications 2021-2026
  • Figure 118: South Korea VR Consumer Applications 2021-2026
  • Figure 119: South Korea VR Enterprise Applications 2021-2026
  • Figure 120: South Korea VR Industrial Applications 2021-2026
  • Figure 121: South Korea VR Government Applications 2021-2026
  • Figure 122: South Korea VR Solutions Deployment 2021-2026

Tables

  • Table 1: Head Mounted Display Manufacturers
  • Table 2: VR Gloves Manufacturers
  • Table 3: VR Haptic Suit Manufacturers
  • Table 4: GTD Product Manufacturers
  • Table 5: Projectors and Display Wall Manufacturers
  • Table 6: HUD Manufacturers
  • Table 7: MEMS Accelerometers Manufacturers
  • Table 8 Proximity Sensor Manufacturers
  • Table 9: Magnetometers Manufactures
  • Table 10: GPS System Manufactures
  • Table 11: MEMS Gyroscopes Manufactures
  • Table 12: 3D Image Sensor Manufacturers
  • Table 13: Capacitive Sensing Controller and ICs Manufacturers
  • Table 14: Virtual Reality GPU Manufacturers
  • Table 15: Virtual Reality Display Manufacturers
  • Table 16: Virtual Reality CPU Manufacturers
  • Table 17: Memory Chip Manufacturers
  • Table 18: Virtual Reality Tracking System Manufacturers
  • Table 19: Process Acceleration Cards Manufacturers
  • Table 20: Virtual Reality Input Device Manufacturers
  • Table 21: USB Connector Manufacturers
  • Table 22: Virtual Reality 3D Audio Device Manufacturers
  • Table 23: Virtual Reality Software and Component Provider
  • Table 24: HMD Pricing
  • Table 25: Virtual Reality Content Price
  • Table 26: Virtual Reality Mergers and Acquisitions
  • Table 27: Virtual Reality Patents
  • Table 28: Global Virtual Reality Market 2021-2026
  • Table 29: Virtual Reality Technology 2021-2026
  • Table 30: Virtual Reality System Segments 2021-2026
  • Table 31: Virtual Reality Devices 2021-2026
  • Table 32: Virtual Reality Gesture Tracking Device 2021-2026
  • Table 33: Virtual Reality Hardware Components 2021-2026
  • Table 34: VR Hardware Sensors 2021-2026
  • Table 35: VR Hardware Semiconductor Components 2021-2026
  • Table 36: VR Software 2021-2026
  • Table 37: VR Software Components 2021-2026
  • Table 38: VR Services 2021-2026
  • Table 39: VR Content 2021-2026
  • Table 40: VR Business Revenue 2021-2026
  • Table 41: VR Applications 2021-2026
  • Table 42: VR Consumer Applications 2021-2026
  • Table 43: VR Enterprise Applications 2021-2026
  • Table 44: VR Industrial Applications 2021-2026
  • Table 45: VR Government Applications 2021-2026
  • Table 46: VR Solutions Deployment 2021-2026
  • Table 47: Multi-access Edge Computing Enabled VR Infrastructure 2021-2026
  • Table 48: Multi-access Edge Computing Enabled VR Hardware 2021-2026
  • Table 49: USA Virtual Reality 2021-2026
  • Table 50: USA VR System Segments 2021-2026
  • Table 51: USA VR Device 2021-2026
  • Table 52: USA VR Gesture Tracking Device 2021-2026
  • Table 53: USA VR Applications 2021-2026
  • Table 54: USA VR Consumer Applications 2021-2026
  • Table 55: USA VR Enterprise Applications 2021-2026
  • Table 56: USA VR Industrial Applications 2021-2026
  • Table 57: USA VR Government Applications 2021-2026
  • Table 58: USA VR Solutions Deployment 2021-2026
  • Table 59: Canada Virtual Reality 2021-2026
  • Table 60: Canada VR System Segments 2021-2026
  • Table 61: Canada VR Device 2021-2026
  • Table 62: Canada VR Gesture Tracking Device 2021-2026
  • Table 63: Canada VR Applications 2021-2026
  • Table 64: Canada VR Consumer Applications 2021-2026
  • Table 65: Canada VR Enterprise Applications 2021-2026
  • Table 66: Canada VR Industrial Applications 2021-2026
  • Table 67: Canada VR Government Applications 2021-2026
  • Table 68: Canada VR Solutions Deployment 2021-2026
  • Table 69: UK Virtual Reality 2021-2026
  • Table 70: UK VR System Segments 2021-2026
  • Table 71: UK VR Device 2021-2026
  • Table 72: UK VR Gesture Tracking Device 2021-2026
  • Table 73: UK VR Applications 2021-2026
  • Table 74: UK VR Consumer Applications 2021-2026
  • Table 75: UK VR Enterprise Applications 2021-2026
  • Table 76: UK VR Industrial Applications 2021-2026
  • Table 77: UK VR Government Applications 2021-2026
  • Table 78: UK VR Solutions Deployment 2021-2026
  • Table 79: Germany Virtual Reality 2021-2026
  • Table 80: Germany VR System Segments 2021-2026
  • Table 81: Germany VR Device 2021-2026
  • Table 82: Germany VR Gesture Tracking Device 2021-2026
  • Table 83: Germany VR Applications 2021-2026
  • Table 84: Germany VR Consumer Applications 2021-2026
  • Table 85: Germany VR Enterprise Applications 2021-2026
  • Table 86: Germany VR Industrial Applications 2021-2026
  • Table 87: Germany VR Government Applications 2021-2026
  • Table 88: Germany VR Solutions Deployment 2021-2026
  • Table 89: France Virtual Reality 2021-2026
  • Table 90: France VR System Segments 2021-2026
  • Table 91: France VR Device 2021-2026
  • Table 92: France VR Gesture Tracking Device 2021-2026
  • Table 93: France VR Applications 2021-2026
  • Table 94: France VR Consumer Applications 2021-2026
  • Table 95: France VR Enterprise Applications 2021-2026
  • Table 96: France VR Industrial Applications 2021-2026
  • Table 97: France VR Government Applications 2021-2026
  • Table 98: France VR Solutions Deployment 2021-2026
  • Table 99: Sweden Virtual Reality 2021-2026
  • Table 100: Sweden VR System Segments 2021-2026
  • Table 101: Sweden VR Device 2021-2026
  • Table 102: Sweden VR Gesture Tracking Device 2021-2026
  • Table 103: Sweden VR Applications 2021-2026
  • Table 104: Sweden VR Consumer Applications 2021-2026
  • Table 105: Sweden VR Enterprise Applications 2021-2026
  • Table 106: Sweden VR Industrial Applications 2021-2026
  • Table 107: Sweden VR Government Applications 2021-2026
  • Table 108: Sweden VR Solutions Deployment 2021-2026
  • Table 109: China Virtual Reality 2021-2026
  • Table 110: China VR System Segments 2021-2026
  • Table 111: China VR Device 2021-2026
  • Table 112: China VR Gesture Tracking Device 2021-2026
  • Table 113: China VR Applications 2021-2026
  • Table 114: China VR Consumer Applications 2021-2026
  • Table 115: China VR Enterprise Applications 2021-2026
  • Table 116: China VR Industrial Applications 2021-2026
  • Table 117: China VR Government Applications 2021-2026
  • Table 118: China VR Solutions Deployment 2021-2026
  • Table 119: Japan Virtual Reality 2021-2026
  • Table 120: Japan VR System Segments 2021-2026
  • Table 121: Japan VR Device 2021-2026
  • Table 122: Japan VR Gesture Tracking Device 2021-2026
  • Table 123: Japan VR Applications 2021-2026
  • Table 124: Japan VR Consumer Applications 2021-2026
  • Table 125: Japan VR Enterprise Applications 2021-2026
  • Table 126: Japan VR Industrial Applications 2021-2026
  • Table 127: Japan VR Government Applications 2021-2026
  • Table 128: Japan VR Solutions Deployment 2021-2026
  • Table 129: South Korea Virtual Reality 2021-2026
  • Table 130: South Korea VR System Segments 2021-2026
  • Table 131: South Korea VR Device 2021-2026
  • Table 132: South Korea VR Gesture Tracking Device 2021-2026
  • Table 133: South Korea VR Applications 2021-2026
  • Table 134: South Korea VR Consumer Applications 2021-2026
  • Table 135: South Korea VR Enterprise Applications 2021-2026
  • Table 136: South Korea VR Industrial Applications 2021-2026
  • Table 137: South Korea VR Government Applications 2021-2026
  • Table 138: South Korea VR Solutions Deployment 2021-2026

5G and Beyond 5G Technology, Infrastructure, and Devices

1.0 Executive Summary

2.0 Introduction

  • 2.1 Evolution of Wireless Cellular
    • 2.1.1 1G to 3G Wireless
    • 2.1.2 4G Long Term Evolution
    • 2.1.3 5G Wireless
  • 2.2 Beyond 5G Wireless
    • 2.2.1 Why look Beyond 5G (B5G)?
    • 2.2.2 Sixth Generation (6G) Wireless

3.0 5G Technology and Solutions

  • 3.1 5G Technology
    • 3.1.1 5G Radio Access Network
    • 3.1.2 5G Core Network
    • 3.1.3 5G and Edge Computing
  • 3.2 5G Solutions
    • 3.2.1 5G Voice Services
    • 3.2.2 5G Fixed Wireless
    • 3.2.3 5G Service Categories
    • 3.2.4 Combined 5G and Edge Computing Solutions
    • 3.2.5 5G and Private Networks for Enterprise, Industrial, and Government

4.0 5G Applications and Services

  • 4.1 5G Consumer Applications and Services
  • 4.2 5G Business Applications and Services
  • 4.3 Notable Focal Points for 5G Applications and Services
    • 4.3.1 Mission Critical Communications
    • 4.3.2 Augmented, Virtual, and Mixed Reality
    • 4.3.3 Industrial Automation
    • 4.3.4 Connected and Self-Driving Terrestrial Vehicles
    • 4.3.5 Drones and Unmanned Aerial Vehicles

5.0 5G Market Analysis and Forecasts 2021-2030

  • 5.1 5G Infrastructure Investment 2021-2030
    • 5.1.1 5G NR Infrastructure 2021-2030
    • 5.1.2 5G Core Infrastructure 2021-2030
    • 5.1.3 5G Devices 2021-2030
  • 5.2 5G by Consumer, Enterprise, Industrial, and Government Segment 2021-2030
  • 5.3 5G by Network Function (User Plane, Control Plane, Data Layer) 2021-2030
    • 5.3.1 5G by Core Market by User Plane Network Functions 2021-2030
    • 5.3.2 5GC Control Plane Market by Network Functions 2021-2030
    • 5.3.3 5G Data Layer Market by Network Functions 2021-2030
  • 5.4 5G by Deployment: Non-Standalone vs. SA 2021-2030
    • 5.4.1 5G Deployment by Non-standalone (NSA) Configurations 2021-2030
    • 5.4.2 5G Deployment by Standalone Configurations 2021-2030
  • 5.5 5G by Device Types 2021-2030
  • 5.6 5G Infrastructure by Region 2021-2030
  • 5.7 5G Users by Region 2021-2030
  • 5.8 5G Implementation by Region 2021-2030
  • 5.9 North America 5G 2021-2030
    • 5.9.1 North America 5G Infrastructure 2021-2030
    • 5.9.2 North America 5G by Segment 2021-2030
    • 5.9.3 North America 5G by Country 2021-2030
  • 5.10 Europe 5G 2021-2030
    • 5.10.1 Europe 5G Infrastructure 2021-2030
    • 5.10.2 Europe 5G by Segment 2021-2030
    • 5.10.1 Europe 5G by Country 2021-2030
  • 5.11 Asia Pacific 5G 2021-2030
    • 5.11.1 APAC 5G Infrastructure 2021-2030
    • 5.11.2 APAC 5G by Segment 2021-2030
    • 5.11.3 APAC 5G by Country 2021-2030
  • 5.12 Middle East and Africa 5G 2021-2030
    • 5.12.1 MEA 5G Infrastructure 2021-2030
    • 5.12.2 MEA 5G Market by Segment 2021-2030
    • 5.12.3 MEA 5G by Country 2021-2030

6.0 Beyond 5G Technology and Solutions

  • 6.1 Beyond 5G Characteristics
  • 6.2 Beyond 5G Technology
    • 6.2.1 6G Radio
    • 6.2.2 6G Core
    • 6.2.3 6G and Artificial Intelligence
    • 6.2.4 6G and Edge Computing
  • 6.3 Beyond 5G Capabilities
  • 6.4 Beyond 5G Requirements
    • 6.4.1 Business Planning
    • 6.4.2 Engineering
    • 6.4.3 Materials
    • 6.4.4 Power Management
  • 6.5 Beyond 5G Networking
  • 6.6 Beyond 5G Innovation
    • 6.6.1 Smart Surfaces
    • 6.6.2 Smart Environments
    • 6.6.3 Smart Power
  • 6.7 Beyond 5G Impacts
    • 6.7.1 Technology and Business Impacts
    • 6.7.2 Societal Impacts
  • 6.8 Beyond 5G Solutions
    • 6.8.1 6G Communications
    • 6.8.2 6G Sensing
    • 6.8.3 6G Imaging
    • 6.8.4 6G Precise Location Determination

7.0 Beyond 5G Company and Organization Analysis

  • 7.1 University of Oulu
  • 7.2 Samsung Group
  • 7.3 LG Electronics
  • 7.4 Huawei Technologies
  • 7.5 SK Telecom
  • 7.6 NTT DoCoMo

8.0 Beyond 5G Regional and Country Analysis

  • 8.1 Americas
    • 8.1.1 Canada
    • 8.1.2 United States
  • 8.2 Asia Pacific
    • 8.2.1 China
    • 8.2.2 Japan
    • 8.2.3 South Korea
  • 8.3 Europe
    • 8.3.1 Finland
    • 8.3.2 European Commission

9.0 Beyond 5G Market Analysis and Forecasts 2025-2030

  • 9.1 6G Technology, Infrastructure, and Devices 2025-2030
    • 9.1.1 6G Infrastructure Market 2025-2030
    • 9.1.2 6G R&D Investment 2025-2030
    • 9.1.3 6G Core Infrastructure 2025-2030
    • 9.1.4 6G Transport Network 2025-2030
    • 9.1.5 6G Infrastructure Deployment 2025-2030

10.0 Conclusions and Recommendations

  • 10.1 Focus on 5G Solutions for Profitability
  • 10.2 Buildout the 5G Core for Services Differentiation
  • 10.3 Outlook for 5G Services by Category
    • 10.3.1 Enhanced Broadband
    • 10.3.2 Massive Machine-type Communications
    • 10.3.3 Ultra-reliable Low-Latency Communications
  • 10.4 Outlook for 6G Services

11.0 Appendix: Forecasts for Leading 5G Apps and Services

  • 11.1 5G Industrial Automation Global Forecasts 2021-2026
    • 11.1.1 IIoT 5G Automation Market Value
    • 11.1.2 Wireless IIoT 5G Device Deployments
  • 11.2 5G Industrial Automation Regional Forecasts 2021-2026
    • 11.2.1 Market Value by Region
    • 11.2.2 Market Value by Leading Countries
    • 11.2.3 Deployment by Region
    • 11.2.4 Deployment by Leading Countries
    • 11.2.5 Europe Market Forecasts
    • 11.2.6 North America Market Forecasts
    • 11.2.7 APAC Market Forecasts
  • 11.5 5G Robotics Global Market Revenue
    • 11.5.1 Autonomous Robot Market
    • 11.5.2 5G Enabled Autonomous Robot Market
    • 11.5.3 5G Enabled Autonomous Robot Market by Categories
  • 11.6 5G Robotics Regional Forecasts
    • 11.6.1 5G Enabled Autonomous Robot by Region
    • 11.6.2 North America 5G Enabled Autonomous Robot Market by Categories
    • 11.6.3 Europe 5G Enabled Autonomous Robot Market by Categories
    • 11.6.4 APAC 5G Enabled Autonomous Robot Market by Categories
  • 11.7 Global 5G Enabled Virtual Reality Market
    • 11.7.1 Combined Market Revenue 2021-2026
    • 11.7.2 Combined Unit Shipment 2021-2026
    • 11.7.3 Combined Active User 2021-2026
  • 11.8 5G Accelerated VR Adoption Market
    • 11.8.1 Market by Segments 2021-2026
    • 11.8.2 VR Shipment Units 2021-2026
    • 11.8.3 VR Active Users 2021-2026
    • 11.8.4 5G VR Market by Region 2021-2026
  • 11.9 5G Consumer VR Application Market 2021-2026
    • 11.9.1 Gaming
    • 11.9.2 Live Events
    • 11.9.3 Video Entertainment
  • 11.10 5G VR Enterprise Application Market 2021-2026
    • 11.10.1 Retail Sector
    • 11.10.2 Real Estate
    • 11.10.3 Healthcare
    • 11.10.4 Education
  • 11.11 5G VR Industrial Application Market 2021-2026
    • 11.11.1 Military
    • 11.11.2 Engineering
    • 11.11.3 Civil Aviation
    • 11.11.4 Medical Industry
    • 11.11.5 Agriculture
    • 11.11.6 Government and Public Sector

Figures

  • Figure 1: Evolution of Cellular Wireless Standards
  • Figure 2: Evolution from LTE Advanced to 5G
  • Figure 3: Perspective on Value of 5G vs. LTE
  • Figure 4: 5G Smart Antennas
  • Figure 5: 5G Network Slicing
  • Figure 6: 5G Network Slicing Application Support
  • Figure 7: 5G and Edge Computing
  • Figure 8: 5GNR and Edge Computing
  • Figure 9: 5G Requirements for eMBB, MTC, and URLLC
  • Figure 10: 5G Implementation in Private Networks
  • Figure 11: 5G Infrastructure Investments 2021-2030
  • Figure 12: Investment in 5G NR Infrastructure 2021-2030
  • Figure 13: Investment in 5G Core Infrastructure 2021-2030
  • Figure 14: Investment in 5G Devices 2021-2030
  • Figure 15: 5G Investment by Target Market Segment 2021-2030
  • Figure 16: Investment in 5G Network Functions 2021-2030
  • Figure 17: Investment in 5G Core User Plane Network Functions 2021-2030
  • Figure 18: Investment in 5G Core Control Plane Network Functions 2021-2030
  • Figure 19: Investment in 5G Core Data Layer Network Functions 2021-2030
  • Figure 20: Investment in 5G Deployment 2021-2030
  • Figure 21: Investment in 5G Deployment by Non-standalone (NSA) Configurations 2021-2030
  • Figure 22: Investment in 5G Deployment by Standalone (SA) Configurations 2021-2030
  • Figure 23: Investment in 5G Devices 2021-2030
  • Figure 24: Global 5G Infrastructure Investments 2021-2030
  • Figure 25: Global 5G Users 2021-2030
  • Figure 26: Estimated 5G Deployment 2021-2030
  • Figure 27: North America 5G Infrastructure Investment 2021-2030
  • Figure 28: North America 5G NR Infrastructure Investment 2021-2030
  • Figure 29: North America 5G Core Infrastructure Investment 2021-2030
  • Figure 30: North America Investment in 5G Devices 2021-2030
  • Figure 31: North America 5G Investment by Market Segment 2021-2030
  • Figure 32: North America 5G Infrastructure Investment by Country2021-2030
  • Figure 33: North America 5G Users 2021-2030
  • Figure 34: North America 5G Implementation 2021-2030
  • Figure 35: Europe 5G Infrastructure Investment 2021-2030
  • Figure 36: Europe 5G NR Infrastructure Investment 2021-2030
  • Figure 37: Europe 5G Core Infrastructure Investment 2021-2030
  • Figure 38: Europe Investment in 5G Devices 2021-2030
  • Figure 39: Europe 5G Investment by Target Market Segment 2021-2030
  • Figure 40: Europe 5G Infrastructure Investment by Country 2021-2030
  • Figure 41: Europe 5G Users 2021-2030
  • Figure 42: Europe 5G Implementation 2021-2030
  • Figure 43: APAC 5G Infrastructure Investment 2021-2030
  • Figure 44: APAC 5G NR Infrastructure Investment 2021-2030
  • Figure 45: APAC 5G Core Infrastructure Investment 2021-2030
  • Figure 46: APAC Investment in 5G Devices 2021-2030
  • Figure 47: APAC 5G Investment by Market Segment 2021-2030
  • Figure 48: APAC 5G Infrastructure Investment by Country 2021-2030
  • Figure 49: APAC 5G Users 2021-2030
  • Figure 50: APAC 5G Implementation 2021-2030
  • Figure 51: MEA 5G Infrastructure Investment 2021-2030
  • Figure 52: MEA 5G NR Infrastructure Investment 2021-2030
  • Figure 53: MEA 5G Core Infrastructure Investment 2021-2030
  • Figure 54: MEA Investment in 5G Devices 2021-2030 114
  • Figure 55: MEA 5G Investment by Market Segment 2021-2030
  • Figure 56: MEA 5G Infrastructure Investment by Country 2021-2030
  • Figure 57: MEA 5G Users 2021-2030
  • Figure 58: MEA 5G Implementation 2021-2030
  • Figure 59: 6G Characteristics
  • Figure 60: AI Core in 6G
  • Figure 61: 6G Capabilities
  • Figure 62: Everything Connected with 6G
  • Figure 63: Peer to Peer Communications in 6G
  • Figure 64: Smart Surfaces
  • Figure 65: Smart Environment
  • Figure 66: Neutral Hosting and Micro Operators
  • Figure 67: Evolution from 5G to 6G
  • Figure 68: Global 6G Infrastructure Market 2025-2030
  • Figure 69: Global 6G R&D Investment 2021-2030
  • Figure 70: Global 6G Core Infrastructure Investment 2021-2030
  • Figure 71: Global 6G Transport Network Investment 2021-2030
  • Figure 72: Global 6G Infrastructure Deployment 2025-2030
  • Figure 80: Global IIoT 5G Automation Market Value 2021-2026
  • Figure 74: Global Wireless IIoT 5G Device Deployment Base 2021-2026
  • Figure 75: Global Autonomous Robot Market 2018 - 2030
  • Figure 76: Global 5G Enabled Autonomous Robot Market 2022 - 2030
  • Figure 77: VR Base Market Segments, Sub-segments, and Components
  • Figure 78: Global VR Base Market Combined Revenue 2021-2026
  • Figure 79: Global VR Base Market Combined Unit Shipment 2021-2026
  • Figure 80: Global VR Base Market Active User 2021-2026
  • Figure 81: Global 5G Accelerated Market Revenue 2021-2026
  • Figure 82: Global 5G Accelerated VR Unit Shipment 2021-2026
  • Figure 83: Global 5G Accelerated VR Active Users 2021-2026

Tables

  • Table 1: 5G Infrastructure Investments 2021-2030
  • Table 2: Investments in 5G NR Infrastructure 2021-2030
  • Table 3: Investments in 5G Core Infrastructure 2021-2030
  • Table 4: Investments in 5G Devices 2021-2030
  • Table 5: 5G by Consumer, Enterprise, Industrial, and Government Segments 2021-2030
  • Table 6: 5G by Network Function (User Plane, Control Plane, Data Layer) 2021-2030
  • Table 7: 5G Core Market by User Plane Network Functions 2021-2030
  • Table 8: 5G Core Market by Control Plane Network Functions 2021-2030
  • Table 9: 5G Core Market by Data Layer Network Function 2021-2030
  • Table 10: 5G Deployment by Non-Standalone vs. Stand-alone 2021-2030
  • Table 11: 5G Deployment by Non-standalone (NSA) Configuration 2021-2030
  • Table 12: 5G Deployment by Standalone (SA) Configuration 2021-2030
  • Table 13: 5G Market by Device Type 2021-2030
  • Table 14: Global 5G Infrastructure Investments 2021-2030
  • Table 15: Global 5G Subscription 2021-2030
  • Table 16: Estimated 5G Rollout 2021-2030
  • Table 17: North America 5G Infrastructure Investments 2021-2030
  • Table 18: North America 5G NR Infrastructure Investments 2021-2030
  • Table 19: North America 5G Core Infrastructure Investments 2021-2030
  • Table 20: North America Investments in 5G Devices 2021-2030
  • Table 21: North America 5G Investments by Target Market Segment 2021-2030
  • Table 22: North America 5G Infrastructure by Country 2021-2030
  • Table 23: North America 5G Subscriptions 2021-2030
  • Table 24: North America 5G Implementation 2021-2030
  • Table 25: Europe 5G Infrastructure Investments 2021-2030
  • Table 26: Europe 5G NR Infrastructure Investments 2021-2030
  • Table 27: Europe 5G Core Infrastructure 2021-2030
  • Table 28: Europe 5G Devices 2021-2030
  • Table 29: Europe 5G by Segment 2021-2030
  • Table 30: Europe 5G Infrastructure by Country 2021-2030
  • Table 31: Europe 5G Users 2021-2030
  • Table 32: Europe 5G Implementation 2021-2030
  • Table 33: APAC 5G Infrastructure 2021-2030
  • Table 34: APAC 5G NR Infrastructure 2021-2030
  • Table 35: APAC 5G Core Infrastructure 2021-2030
  • Table 36: APAC 5G Devices 2021-2030
  • Table 37: APAC 5G by Market Segment 2021-2030
  • Table 38: APAC 5G Infrastructure by Country 2021-2030
  • Table 39: APAC 5G Users 2021-2030
  • Table 40: APAC 5G Implementation 2021-2030
  • Table 41: MEA 5G Infrastructure 2021-2030
  • Table 42: MEA 5G NR Infrastructure 2021-2030
  • Table 43: MEA 5G Core Infrastructure 2021-2030
  • Table 44: MEA 5G Devices 2021-2030
  • Table 45: MEA 5G Market by Segment 2021-2030
  • Table 46: MEA 5G Infrastructure by Country 2021-2030
  • Table 47: MEA 5G Users 2021-2030
  • Table 48: MEA 5G Implementation 2021-2030
  • Table 49: Global 6G Infrastructure Market by Type 2025-2030
  • Table 50: Global 6G Market by User Device 2025-2030
  • Table 51: Global 6G Market by Telecom Equipment 2025-2030
  • Table 52: Global 6G Market by Semiconductors 2025-2030
  • Table 53: Global 6G Infrastructure Market by Region 2025-2030
  • Table 54: APAC 6G Infrastructure Market by Type 2025-2030
  • Table 55: APAC 6G Market by User Device 2025-2030
  • Table 56: APAC 6G Market by Telecom Equipment 2025-2030
  • Table 57: APAC 6G Market by Semiconductors 2025-2030
  • Table 58: APAC 6G Infrastructure Market by Country 2025-2030
  • Table 59: North America 6G Infrastructure Market by Type 2025-2030
  • Table 60: North America 6G Market by User Device 2025-2030
  • Table 61: North America 6G Market by Telecom Equipment 2025-2030
  • Table 62: North America 6G Market by Semiconductors 2025-2030
  • Table 63: North America 6G Infrastructure Market by Country 2025-2030
  • Table 64: Europe 6G Infrastructure Market by Type 2025-2030
  • Table 65: Europe 6G Market by User Device 2025-2030
  • Table 66: Europe 6G Market by Telecom Equipment 2025-2030
  • Table 67: Europe 6G Market by Semiconductors 2025-2030
  • Table 68: Europe 6G Infrastructure Market by Country 2025-2030
  • Table 69: MEA 6G Infrastructure Market by Type 2025-2030
  • Table 70: MEA 6G Market by User Device 2025-2030
  • Table 71: MEA 6G Market by Telecom Equipment 2025-2030
  • Table 72: MEA 6G Market by Semiconductors 2025-2030
  • Table 73: MEA 6G Infrastructure Market by Country 2025-2030
  • Table 74: Latin America 6G Infrastructure Market by Type 2025-2030
  • Table 75: Latin America 6G Market by User Device 2025-2030
  • Table 76: Latin America 6G Market by Telecom Equipment 2025-2030
  • Table 77: Latin America 6G Market by Semiconductors 2025-2030
  • Table 78: Latin America 6G Infrastructure Market by Country 2025-2030
  • Table 79: Global 6G Infrastructure Unit Deployment by Type 2025-2030
  • Table 80: Global 6G Infrastructure Unit Deployment by User Device 2025-2030
  • Table 81: Global 6G Infrastructure Unit Deployment by Telecom Equipment 2025-2030
  • Table 82: Global 6G Infrastructure Unit Deployment by Semiconductor Equipment 2025-2030
  • Table 83: Global 6G Infrastructure Unit Deployment by Region 2025-2030
  • Table 84: APAC 6G Infrastructure Unit Deployment by Type 2025-2030
  • Table 85: APAC 6G Infrastructure Unit Deployment by User Device 2025-2030
  • Table 86: APAC 6G Infrastructure Unit Deployment by Telecom Equipment 2025-2030
  • Table 87: APAC 6G Infrastructure Unit Deployment by Semiconductor Equipment 2025-2030
  • Table 88: APAC 6G Infrastructure Unit Deployment by Country 2025-2030
  • Table 89: North America 6G Infrastructure Unit Deployment by Type 2025-2030
  • Table 90: North America 6G Infrastructure Unit Deployment by User Device 2025-2030
  • Table 91: North America 6G Infrastructure Unit Deployment by Telecom Equipment 2025-2030
  • Table 92: North America 6G Infrastructure Unit Deployment by Semiconductor Equipment 2025-2030
  • Table 93: North America 6G Infrastructure Unit Deployment by Country 2025-2030
  • Table 94: Europe 6G Infrastructure Unit Deployment by Type 2025-2030
  • Table 95: Europe 6G Infrastructure Unit Deployment by User Device 2025-2030
  • Table 96: Europe 6G Infrastructure Unit Deployment by Telecom Equipment 2025-2030
  • Table 97: Europe 6G Infrastructure Unit Deployment by Semiconductor Equipment 2025-2030
  • Table 98: Europe 6G Infrastructure Unit Deployment by Country 2025-2030
  • Table 99: MEA 6G Infrastructure Unit Deployment by Type 2025-2030
  • Table 100: MEA 6G Infrastructure Unit Deployment by User Device 2025-2030
  • Table 101: MEA 6G Infrastructure Unit Deployment by Telecom Equipment 2025-2030
  • Table 102: MEA 6G Infrastructure Unit Deployment by Semiconductor Equipment 2025-2030
  • Table 103: MEA 6G Infrastructure Unit Deployment by Country 2025-2030
  • Table 104: Latin America 6G Infrastructure Unit Deployment by Type 2025-2030
  • Table 105: Latin America 6G Infrastructure Unit Deployment by User Device 2025-2030
  • Table 106: Latin America 6G Infrastructure Unit Deployment by Telecom Equipment 2025-2030
  • Table 107: Latin America 6G Infrastructure Unit Deployment by Semiconductor Equipment 2025-2030
  • Table 108: Latin America 6G Infrastructure Unit Deployment by Country 2025-2030
  • Table 109: Global IIoT 5G Automation Market by Segment 2021-2026
  • Table 110: Global IIoT 5G Hardware and Equipment Market by Types of Device 2021-2026
  • Table 111: Global IIoT 5G Automation Market by Industry Vertical 2021-2026
  • Table 112: Global IIoT 5G Automation Market by Technology Application 2021-2026
  • Table 113: Global Wireless IIoT 5G Device Deployment by Types of Device 2021-2026
  • Table 114: Global Wireless IIoT 5G Device Deployment by Industry Vertical 2021-2026
  • Table 115: IIoT 5G Automation Market by Region 2021-2026
  • Table 116: IIoT 5G Automation Market by Leading Countries 2021-2026
  • Table 117: Wireless IIoT 5G Device Deployment by Region 2021-2026
  • Table 118: Wireless IIoT 5G Device Deployment by Leading Countries 2021-2026
  • Table 119: Europe IIoT 5G Automation Market by Segment 2021-2026
  • Table 120: Europe IIoT 5G Hardware and Equipment Market by Types of Device 2021-2026
  • Table 121: Europe IIoT 5G Automation Market by Industry Vertical 2021-2026
  • Table 122: Europe IIoT 5G Automation Market by Technology Application 2021-2026
  • Table 123: Europe Wireless IIoT 5G Deployment by Device Type 2021-2026
  • Table 124: Europe Wireless IIoT 5G Device Deployment by Industry Vertical 2021-2026
  • Table 125: North America IIoT 5G Automation Market by Segment 2021-2026
  • Table 126: North America IIoT 5G Hardware and Equipment Market by Types of Device 2021-2026
  • Table 127: North America IIoT 5G Automation Market by Industry Vertical 2021-2026
  • Table 128: North America IIoT 5G Automation Market by Technology Application 2021-2026
  • Table 129: North America Wireless IIoT 5G Deployment by Device Type 2021-2026
  • Table 130: North America Wireless IIoT 5G Device Deployment by Industry Vertical 2021-2026
  • Table 131: APAC IIoT 5G Automation Market by Segment 2021-2026
  • Table 132: APAC IIoT 5G Hardware and Equipment Market by Device Type 2021-2026
  • Table 133: APAC IIoT 5G Automation Market by Industry Vertical 2021-2026
  • Table 134: APAC IIoT 5G Automation Market by Technology Application 2021-2026
  • Table 135: APAC Wireless IIoT 5G Device Deployment by Device Type 2021-2026
  • Table 136: APAC Wireless IIoT 5G Device Deployment by Industry Vertical 2021-2026
  • Table 137: Global 5G Enabled Autonomous Robot Market by Category 2022 - 2030
  • Table 138: 5G Enabled Autonomous Robot Market by Region 2022 - 2030
  • Table 139: North America 5G Enabled Autonomous Robot Market by Category 2022 - 2030
  • Table 140: Europe 5G Enabled Autonomous Robot Market by Category 2022 - 2030
  • Table 141: APAC 5G Enabled Autonomous Robot Market by Category 2022 - 2030
  • Table 142: VR 5G Accelerated Market by Segment 2021-2026
  • Table 143: VR 5G Accelerated Hardware Market by Segment 2021-2026
  • Table 144: VR 5G Accelerated Device Market by Segment 2021-2026
  • Table 145: VR 5G Accelerated Components Market by Segment 2021-2026
  • Table 146: VR 5G Accelerated Software Market by Application 2021-2026
  • Table 147: VR 5G Accelerated Unit Shipment by Segment 2021-2026
  • Table 148: VR 5G Accelerated Unit Shipment by Devices 2021-2026
  • Table 149: VR 5G Accelerated Shipments by Component 2021-2026
  • Table 150: VR 5G Accelerated Shipments by App 2021-2026
  • Table 151: VR 5G Accelerated Users by Segment 2021-2026
  • Table 152: VR 5G Accelerated User by Device 2021-2026
  • Table 153: VR 5G Accelerated Users by Application 2021-2026
  • Table 154: VR 5G Accelerated Market by Region 2021-2026
  • Table 155: VR 5G Accelerated Units by Region 2021-2026
  • Table 156: VR 5G Accelerated Users by Region 2021-2026
  • Table 157: VR 5G Accelerated Market by North America Country 2021-2026
  • Table 158: VR 5G Accelerated Units by North America Country 2021-2026
  • Table 159: VR 5G Accelerated Users by North America Country 2021-2026
  • Table 160: VR 5G Accelerated Market by APAC Country 2021-2026
  • Table 161: VR 5G Accelerated Units by APAC Country 2021-2026
  • Table 162: VR 5G Accelerated Users by APAC Country 2021-2026
  • Table 163: VR 5G Accelerated Market by Europe Country 2021-2026
  • Table 164: VR 5G Accelerated Units by Europe Country 2021-2026
  • Table 165: VR 5G Accelerated Users by Europe Country 2021-2026
  • Table 166: VR 5G Accelerated Software Market by Consumer Applications 2021-2026
  • Table 167: VR 5G Accelerated Consumer Apps by Industry 2021-2026
  • Table 168: VR 5G Accelerated Consumer Apps User by Industry 2021-2026
  • Table 169: VR 5G Accelerated Software Market by Enterprise Applications 2021-2026
  • Table 170: VR 5G Accelerated Enterprise Apps Shipment by Industry 2021-2026
  • Table 171: VR 5G Accelerated Enterprise Apps User by Industry 2021-2026
  • Table 172: VR 5G Accelerated Software Market by Industrial Applications 2021-2026
  • Table 173: VR 5G Accelerated Industrial Apps Shipment by Industry 2021-2026
  • Table 174: VR 5G Accelerated Industrial Apps User by Industry 2021-2026