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株式会社グローバルインフォメーション
市場調査レポート
商品コード
918816

世界の3Dアニメーション市場:2024年までの予測

Global 3D Animation Market Research Report Forecast to 2024

出版日: | 発行: Market Research Future | ページ情報: 英文 154 Pages | 納期: 即納可能 即納可能とは

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=107.25円
世界の3Dアニメーション市場:2024年までの予測
出版日: 2019年11月30日
発行: Market Research Future
ページ情報: 英文 154 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の3Dアニメーション市場は、2018年から2024年の間に13.8%のCAGRで成長する見通しです。メディアおよびエンターテインメント業界の主要市場参入企業による3D技術の採用、3Dアニメーション映画を作成するための3Dアニメーションソフトウェアの需要増加などが、同市場の成長要因に挙げられます。

当レポートは世界の3Dアニメーション市場について調査しており、市場機会や動向、成長および阻害要因、コンポーネント・技術・エンドユーザー・地域別の市場分析、競合情勢、主要企業のプロファイル等の情報を提供しています。

目次

第1章 エグゼクティブサマリー

  • 市場の魅力分析
    • コンポーネント別
    • 技術別
    • エンドユーザー別
  • 地域別

第2章 市場の概要

  • 定義
  • 調査範囲
  • 市場構造

第3章 調査方法

  • 調査方法
  • 一次調査
  • 二次調査
  • 市場規模の推計
  • 予測モデル
  • 前提条件のリスト

第4章 市場の洞察

第5章 市場力学

  • イントロダクション
  • 成長要因
    • 映画での視覚効果技術(VFX)の採用拡大
    • 3Dビジュアライゼーション、3Dゲーム、3Dモバイルアプリケーションの需要増加
    • デジタルマーケティングの成長傾向
    • 成長要因の影響分析
  • 阻害要因
    • ソフトウェアの著作権侵害の増加
    • 阻害要因の影響分析
  • 市場機会
    • GPSとナビゲーションのための3Dマッピングテクノロジーの使用
  • 技術動向
    • 拡張現実(AR)/仮想現実(VR)
    • 2Dと3Dアニメーションの組み合わせ

第6章 市場要因分析

  • バリューチェーン分析
    • ハードウェア機器サプライヤー
    • ソフトウェア/プラットフォーム/アプリケーション開発者
    • システムインテグレーター
    • 接続/ホスティングプロバイダー
    • エンドユーザー
  • ポーターのファイブフォース分析
    • 新規参入の脅威
    • サプライヤーの交渉力
    • バイヤーの交渉力
    • 代替品の脅威
    • 業界内の競争

第7章 市場分析:コンポーネント別

  • 概要
  • ハードウェア
    • モーションキャプチャシステム
    • ワークステーション
    • ビデオカード・GPU
    • その他
  • ソフトウェア
    • SDK
    • プラグインソフトウェア
    • プラットフォーム
  • サービス
    • サポート・メンテナンス
    • 統合・展開
    • コンサルティング

第8章 市場分析:技術別

  • 概要
  • 3Dモデリング
  • モーショングラフィックス
  • 3Dレンダリング
  • 視覚効果
  • その他

第9章 市場分析:エンドユーザー別

  • 概要
  • メディア・エンターテイメント
  • 教育
  • ヘルスケア
  • 建築
  • その他

第10章 市場分析:地域別

  • 概要
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • その他
  • アジア太平洋地域
    • 日本
    • インド
    • その他
    • 中国
  • その他の地域
    • 中東・アフリカ
    • 南米

第11章 競合情勢

  • 概要
  • 市場の主な成長戦略
  • 競合ベンチマーク
  • 開発件数における主要企業

第12章 企業プロファイル

  • Autodesk, Inc.
  • Image Metrics, Inc.
  • Corel Corporation
  • Pixologic, Inc.
  • Maxon Computer
  • NewTek, Inc.
  • Toon Boom Animation Inc.
  • SideFX
  • Foundry Visionmongers Ltd
  • Trimble Inc.
  • Adobe Systems Inc.
  • ソニー株式会社
  • NVIDIA Corporation

第13章 付録

  • 略語のリスト
図表

List of Tables

  • TABLE 1 LIST OF ASSUMPTIONS
  • TABLE 2 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 3 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 4 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2017 - 2024 (USD MILLION)
  • TABLE 5 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2017 - 2024 (USD MILLION)
  • TABLE 6 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 7 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 8 GLOBAL 3D ANIMATION MARKET, BY REGION, 2017-2024 (USD MILLION)
  • TABLE 9 NORTH AMERICA: 3D ANIMATION MARKET, BY COUNTRY, 2017-2024 (USD MILLION)
  • TABLE 10 NORTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 11 NORTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 12 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 13 NORTH AMERICA: 3D ANIMATION MARKET, BY SERVICES, 2017-2024 (USD MILLION)
  • TABLE 14 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE SOLUTION, 2017-2024 (USD MILLION)
  • TABLE 15 NORTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 16 US: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 17 US: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 18 US: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 19 US: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 20 US: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 21 US: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 22 CANADA: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 23 CANADA: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 24 CANADA: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 25 CANADA: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 26 CANADA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 27 CANADA: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 28 MEXICO: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 29 MEXICO: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 30 MEXICO: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 31 MEXICO: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 32 MEXICO: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 33 MEXICO: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 34 EUROPE: 3D ANIMATION MARKET, BY COUNTRY, 2017-2024 (USD MILLION)
  • TABLE 35 EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 36 EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 37 EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 38 EUROPE: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 39 EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 40 EUROPE: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 41 U.K.: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 42 U.K.: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 43 U.K.: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 44 U.K.: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 45 U.K.: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 46 U.K.: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 47 GERMANY: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 48 GERMANY: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 49 GERMANY: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 50 GERMANY: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 51 GERMANY: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 52 GERMANY: 3D ANIMATION MARKET, BY ENS-USER, 2017-2024 (USD MILLION)
  • TABLE 53 FRANCE: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 54 FRANCE: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 55 FRANCE: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 56 FRANCE: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 57 FRANCE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 58 FRANCE: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 59 REST OF EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 60 REST OF EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 61 REST OF EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 62 REST OF EUROPE: 3D ANIMATION MARKET, BY SREVICE, 2017-2024 (USD MILLION)
  • TABLE 63 REST OF EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 64 REST OF EUROPE: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 65 ASIA PACIFIC: 3D ANIMATION MARKET, BY COUNTRY, 2017-2024 (USD MILLION)
  • TABLE 66 ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 67 ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 68 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 69 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 70 ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 71 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICES, 2017-2024 (USD MILLION)
  • TABLE 72 JAPAN: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 73 JAPAN: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 74 JAPAN: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 75 JAPAN: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 76 JAPAN: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 77 JAPAN: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 78 INDIA: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 79 INDIA: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 80 INDIA: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 81 INDIA: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 82 INDIA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 83 INDIA: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 84 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 85 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 86 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 87 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 88 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 89 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 90 CHINA: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 91 CHINA: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 92 CHINA: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 93 CHINA: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 94 CHINA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 95 CHINA: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 96 REST OF THEWORLD: 3D ANIMATION MARKET, BY REGION, 2017- 2023 (USD MILLION)
  • TABLE 97 REST OF THE WORLD: 3D ANIMATION MARKET, BY TYPE, 2017-2024 (USD MILLION)
  • TABLE 98 REST OF THE WORLD: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 99 REST OF THE WORLD: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 100 REST OF THE WORLD: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 101 REST OF THE WORLD: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 102 REST OF THE WORLD: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 103 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 104 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 105 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 106 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 107 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 108 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 109 SOUTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2017-2024 (USD MILLION)
  • TABLE 110 SOUTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2017-2024 (USD MILLION)
  • TABLE 111 SOUTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017-2024 (USD MILLION)
  • TABLE 112 SOUTH AMERICA: 3D ANIMATION MARKET, BY SERVICE, 2017-2024 (USD MILLION)
  • TABLE 113 SOUTH AMERICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • TABLE 114 SOUTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2017-2024 (USD MILLION)
  • TABLE 115 DASHBOARD: THE MOST ACTIVE PLAYER IN 3D ANIMATION MARKET

List of Figures

  • FIGURE 1 MARKET SYNOPSIS
  • FIGURE 2 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL 3D ANIMATION MARKET
  • FIGURE 3 GLOBAL 3D ANIMATION MARKET ANALYSIS BY COMPONENT, 2018 (%)
  • FIGURE 4 GLOBAL 3D ANIMATION MARKET ANALYSIS BY TECHNOLOGY, 2018 (%)
  • FIGURE 5 GLOBAL 3D ANIMATION MARKET ANALYSIS BY END-USER, 2018 (%)
  • FIGURE 6 GLOBAL 3D ANIMATION MARKET ANALYSIS BY REGION, 2018 (%)
  • FIGURE 7 GLOBAL 3D ANIMATION MARKET: MARKET STRUCTURE
  • FIGURE 8 RESEARCH PROCESS OF MRFR
  • FIGURE 9 TOP DOWN & BOTTOM UP APPROACH
  • FIGURE 10 NORTH AMERICA MARKET SIZE & MARKET SHARE BY COUNTRY (2018 VS 2024)
  • FIGURE 11 EUROPE MARKET SIZE & MARKET SHARE BY COUNTRY (2018 VS 2024)
  • FIGURE 12 ASIA-PACIFIC & MARKET SHARE BY COUNTRY (2018 VS 2024)
  • FIGURE 13 REST OF THE WORLD & MARKET SHARE BY COUNTRY (2018 VS 2024)
  • FIGURE 14 DROC ANALYSIS OF GLOBAL 3D ANIMATION MARKET
  • FIGURE 15 DRIVERS IMPACT ANALYSIS: 3D ANIMATION MARKET
  • FIGURE 16 RESTRAINTS IMPACT ANALYSIS: 3D ANIMATION MARKET
  • FIGURE 17 SUPPLY CHAIN: GLOBAL 3D ANIMATION MARKET
  • FIGURE 18 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL 3D ANIMATION MARKET
  • FIGURE 19 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2017 - 2024 (USD MILLION)
  • FIGURE 20 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2017 - 2024 (USD MILLION)
  • FIGURE 21 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2017 - 2024 (USD MILLION)
  • FIGURE 22 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2017 - 2024 (USD MILLION)
  • FIGURE 23 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017 - 2024 (USD MILLION)
  • FIGURE 24 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2017 - 2024 (USD MILLION)
  • FIGURE 25 GLOBAL 3D ANIMATION MARKET, BY REGION, 2017-2024 (USD MILLION)
  • FIGURE 26 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017-2024 (USD MILLION)
  • FIGURE 27 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017 - 2024 (USD MILLION)
  • FIGURE 28 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017 - 2024 (USD MILLION)
  • FIGURE 29 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017 - 2024 (USD MILLION)
  • FIGURE 30 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SERVICES, 2017-2024 (USD MILLION)
  • FIGURE 31 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • FIGURE 32 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY END-USER, 2017-2024 (USD MILLION)
  • FIGURE 33 EUROPE: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017-2024 (USD MILLION)
  • FIGURE 34 EUROPE: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017-2024 (USD MILLION)
  • FIGURE 35 EUROPE: 3D ANIMATION MARKET SHARE, HARDWARE, 2017-2024 (USD MILLION)
  • FIGURE 36 EUROPE: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017-2024 (USD MILLION)
  • FIGURE 37 EUROPE: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017-2024 (USD MILLION)
  • FIGURE 38 EUROPE: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • FIGURE 39 EUROPE: 3D ANIMATION MARKET SHARE, BY END-USER, 2017-2024 (USD MILLION)
  • FIGURE 40 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017-2024 (USD MILLION)
  • FIGURE 41 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017-2024 (USD MILLION)
  • FIGURE 42 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017-2024 (USD MILLION)
  • FIGURE 43 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017-2024 (USD MILLION)
  • FIGURE 44 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017-2024 (USD MILLION)
  • FIGURE 45 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • FIGURE 46 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY END-USER, 2017-2024 (USD MILLION)
  • FIGURE 47 REST OF THEWORLD: 3D ANIMATION MARKET SHARE, BY REGION, 2017-2024 (USD MILLION)
  • FIGURE 48 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017-2024 (USD MILLION)
  • FIGURE 49 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017 -2023 (USD MILLION)
  • FIGURE 50 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017-2024 (USD MILLION)
  • FIGURE 51 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017-2024 (USD MILLION)
  • FIGURE 52 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017-2024 (USD MILLION)
  • FIGURE 53 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY END-USER, 2017-2024 (USD MILLION)
  • FIGURE 54 KEY PLAYER MARKET SHARE ANALYSIS, 2018 (%)
  • FIGURE 55 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET
  • FIGURE 56 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET
目次

3D Animation Market Research Report - Global Forecast to 2024

Global 3D Animation Market Research Report: by Component (Hardware, Software, Services), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects) End-User (Media and Entertainment, Education, Healthcare, Architecture) and Region (North America, Europe, Asia-Pacific, Rest of the World) - Forecast to 2024

Market Analysis

3D animation is a process of developing/creating 3D dimensional moving images in a digital environment. 3D animation has undergone numerous innovations in recent years. The trend supporting 3D animation has been steadily rising. 3D animation has been growing most rapidly in the media and entertainment industry. This technology provides view in various screenings and angles, making it look lively. The demand for 3D animation is attributed to growing adoption of visual effects technology (VFX) in movies, increasing demand for 3D visualization, 3D gaming, and 3D mobile applications, and growing trend of digital marketing. Demand growth of 3D animation software for creating 3D animation movies has been pushing market growth globally. For instance, key market players in the media and entertainment industry such as Universal Studios Inc., The Walt Disney Company, Pixar, Warner Bros. Animation, DreamWorks Animation, and others are adopting 3D animation software and technologies such as 3D modeling, motion graphics, 3D rendering, visual effects, and special effects to build movies which pushes growth for 3D animation market. However, rising examples of software piracy is expected to restrict market growth. The 3D animation infrastructure includes several components including hardware, software, and services. The hardware segment in the global 3D animation market has been further divided into motion capturing systems, workstations, and video cards and GPU. Motion capturing systems transfer the movements of real-life actors or objects in order to digital characters or objects. Motion securing systems are mostly used to track various human movements as facial expressions and lip movements digitally. 3D animation software will allow designers to create objects and give them motion in virtual 3-dimensional space. 3D animation software offers a range of functions including 3D modeling, rendering, and motion capture of objects. The software segment has been sub-segmented into SDK, plug-in software, and platforms. 3D animation platforms offer designers and developers with tools and features to develop 3D animation-based software and perform various tasks required for creating 3D animated videos. 3D animation platforms offer features of 3D modeling, 3D rendering, and then adding visual effects to films. The technology used for 3D animation is covering 3D modeling, motion graphics, 3D rendering, visual effects, and others. Popular 3D modeling software in the 3D animation market include Maya by Autodesk, Cinema4D, Blender, and SketchUp among others. 3D modeling is an important step in a process of 3D animation and they are widely used for different applications.Existence of major key players such as Adobe, Autodesk Inc., and Image Metrics are expected to drive the growth of the 3D animation market in the North America region. Moreover, growing demand for 3D animation from film industry in the US and Canada. The Global 3D Animation Market is expected to expand at 13.8% CAGR during the forecast period 2018-2024.

Market Segmentation

The 3D animation market has been segmented by component, by technology and by end user. By Component the market has been segmented into Hardware, Software and Services. By Technology the market has been segmented into 3D Modelling, Motion Graphics, 3D rendering, Visual Effects, and others, System Integration & Deployment, and Support & Maintenance. By End-User the market has been segmented into Media & Entertainment, Education, Healthcare, Architecture, and Others.

Regional Analysis

Geographically, the 3D animation market has been divided into North America, Europe, Asia-Pacific, the Middle East & Africa, and South America. North America accounted for the largest market share of 42.1% in the year 2017, with a market value of USD 4,991.7 million; the market is expected to register a CAGR of 13.6% during the forecast period. Asia-Pacific was the second-largest market in 2017, valued at USD 3799.95 million; the market is expected to register the highest CAGR of 16.5%.

Major Players

The proposed spectators in the global 3D animation market are huge corporates, SMEs, distributors and wholesalers, Investors and trade experts, Governments, associations and industrial bodies, etc. The major companies functioning in the global 3D animation market are concentrating on firming their global ways by entering into untouched markets. The major players in the global 3D animation market are Autodesk, Inc. (US), Image Metrics, Inc. (US), Corel Corporation. (Canada), Pixologic, Inc. (US), Maxon Computer (Germany), NewTek, Inc. (US), Toon Boom Animation Inc. (Canada), SideFX. (Canada), Foundry Visionmongers Ltd (UK), Trimble Inc (US), Adobe Systems Inc. (US), Sony Corporation (Japan), and NVIDIA Corporation (US). Some of the key developments are In January 2019, NVIDIA Corporation teamed with Autodesk to bring 3D animation 6K video editing to laptops. The companies together provide GPU-accelerated ray trace with Maya, Autodesk Arnold and 3ds Max. It increases performance speed in laptops as compared to that of desktop PCs. In January 2019, Google LLC partnered with Sony Pictures Image works to launch Open Cue, an open-source render manager. This will allow Google to improve their rendering processes. In January 2019, Adobe Systems Inc. acquired Allegorithmic, a French company, and maker of Substance, the industry standard for 3D textures and material creation in games and videos post-production. This acquisition allows the former to improve capabilities of its products and strengthen the video game creators and VFX artists, among others. In March 2019, Foundry Visionmongers Ltd launched Modo 13, a 3D modeling tool which enhances modeling, animation and rendering capabilities. It introduced the GPU render with its first iteration of AMD Radeon ProRender. In April 2019, Maxon Computers acquired Redshift Rendering Technologies, Inc., a final frame rendering solutions provider. Such acquisition is aimed at strengthening Maxon's products and services.

Table of Contents

1 Executive Summary

  • 1.1 Market Attractiveness Analysis
    • 1.1.1 Global 3D Animation Market, By Component
    • 1.1.2 Global 3D Animation Market, By Technology
    • 1.1.3 Global 3D Animation Market, By End-User
  • 1.2 Global 3D Animation Market, By Region

2 Market Introduction

  • 2.1 Definition
  • 2.2 Scope of the Study
  • 2.3 Market Structure

3 Research Methodology

  • 3.1 Research Process
  • 3.2 Primary Research
  • 3.3 Secondary Research
  • 3.4 Market Size Estimation
  • 3.5 Forecast Model
  • 3.6 List of Assumptions

4 Market Insights

5 Market Dynamics

  • 5.1 Introduction
  • 5.2 Drivers
    • 5.2.1 Growing Adoption of Visual Effects Technology (VFX) in Movies
    • 5.2.2 Increasing Demand for 3D Visualization, 3D Gaming and 3D Mobile Applications
    • 5.2.3 Growing Trend of Digital Marketing
    • 5.2.4 Drivers Impact Analysis
  • 5.3 Restraints
    • 5.3.1 Rising Piracy of software
    • 5.3.2 Restraints Impact Analysis
  • 5.4 Opportunity
    • 5.4.1 Use of 3D Mapping Technology for GPS and Navigation
  • 5.5 Technological Trends
    • 5.5.1 Augmented Reality (AR)/ Virtual Reality (VR)
    • 5.5.2 Combination of 2D and 3D Animation

6 Market Factor Analysis

  • 6.1 Value Chain Analysis
    • 6.1.1 Hardware Equipment Suppliers
    • 6.1.2 Software/Platform/Application Developers
    • 6.1.3 System Integrators
    • 6.1.4 Connectivity/hosting providers
    • 6.1.5 End-Users
  • 6.2 Porter's Five Forces Model
    • 6.2.1 Threat of New Entrants
    • 6.2.2 Bargaining Power of Suppliers
    • 6.2.3 Bargaining Power of Buyers
    • 6.2.4 Threat of Substitutes
    • 6.2.5 Intensity of Rivalry

7 Global 3D Animation Market, By Component

  • 7.1 Overview
  • 7.2 Hardware
    • 7.2.1 Motion Capturing Systems
    • 7.2.2 Workstation
    • 7.2.3 Video Cards And GPU
    • 7.2.4 Others
  • 7.3 Software
    • 7.3.1 SDK
    • 7.3.2 Plug-in Software
    • 7.3.3 Platforms
  • 7.4 Services
    • 7.4.1 Support and Maintenance
    • 7.4.2 Integration and Deployment
    • 7.4.3 Consulting

8 Global 3D Animation Market, By Technology

  • 8.1 Overview
  • 8.2 3D Modeling
  • 8.3 Motion Graphics
  • 8.4 3D Rendering
  • 8.5 Visual Effects
  • 8.6 Others

9 Global 3D Animation Market, By End-User

  • 9.1 Overview
  • 9.2 Media and Entertainment
  • 9.3 Education
  • 9.4 Healthcare
  • 9.5 Architecture
  • 9.6 Others

10 Global 3D Animation Market, By Region

  • 10.1 Overview
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 U.K.
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 India
    • 10.4.3 Rest of Asia-Pacific
    • 10.4.4 China
  • 10.5 Rest of the World
    • 10.5.1 Middle East & Africa
    • 10.5.2 South America

11 Competitive Landscape

  • 11.1 Overview
  • 11.2 Major Growth Strategy in the Global 3D Animation Market
  • 11.3 Competitive Benchmarking - Global 3D Animation Market
  • 11.4 The Leading Player in terms of Number of Developments in Global 3D Animation Market

12 Company Profiles

  • 12.1 Autodesk, Inc.
    • 12.1.1 Company Overview
    • 12.1.2 Financial Overview
    • 12.1.3 Products/Services/Solutions Offered
    • 12.1.4 Key Developments
    • 12.1.5 SWOT Analysis
    • 12.1.6 Key Strategies
  • 12.2 Image Metrics, Inc.
    • 12.2.1 Company Overview
    • 12.2.2 Products/Services/Solutions Offered
    • 12.2.3 Key Developments
    • 12.2.4 SWOT Analysis
    • 12.2.5 Key Strategies
  • 12.3 Corel Corporation
    • 12.3.1 Company Overview
    • 12.3.2 Financial Overview (Kohlberg Kravis Roberts & Co. LP.)
    • 12.3.3 Products/Services/Solutions Offered
    • 12.3.4 Key Developments
    • 12.3.5 SWOT Analysis
    • 12.3.6 Key Strategies
  • 12.4 Pixologic, Inc.
    • 12.4.1 Company Overview
    • 12.4.2 Products/Services/Solutions Offered
    • 12.4.3 Key Developments
    • 12.4.4 SWOT Analysis
  • 12.5 Maxon Computer
    • 12.5.1 Company Overview
    • 12.5.2 Products/Services/Solutions Offered
    • 12.5.3 Key Developments
    • 12.5.4 SWOT Analysis
    • 12.5.5 Key Strategies
  • 12.6 NewTek, Inc.
    • 12.6.1 Company Overview
    • 12.6.2 Products/Services/Solutions Offered
    • 12.6.3 Key Developments
    • 12.6.4 SWOT Analysis
    • 12.6.5 Key Strategies
  • 12.7 Toon Boom Animation Inc.
    • 12.7.1 Company Overview
    • 12.7.2 Products/Services/Solutions Offered
    • 12.7.3 Key Developments
    • 12.7.4 SWOT Analysis
    • 12.7.5 Key Strategies
  • 12.8 SideFX
    • 12.8.1 Company Overview
    • 12.8.2 Products/Services/Solutions Offered
    • 12.8.3 Key Developments
    • 12.8.4 SWOT Analysis
    • 12.8.5 Key Strategies
  • 12.9 Foundry Visionmongers Ltd
    • 12.9.1 Company Overview
    • 12.9.2 Products/Services/Solutions Offered
    • 12.9.3 Key Developments
    • 12.9.4 SWOT Analysis
    • 12.9.5 Key Strategies
  • 12.1 Trimble Inc.
    • 12.10.1 Company Overview
    • 12.10.2 Financial Overview
    • 12.10.3 Products/Services/Solutions Offered
    • 12.10.4 Key Developments
    • 12.10.5 SWOT Analysis
    • 12.10.6 Key Strategies
  • 12.11 Adobe Systems Inc.
    • 12.11.1 Company Overview
    • 12.11.2 Financial Overview
    • 12.11.3 Products/Services/Solutions Offered
    • 12.11.4 Key Developments
    • 12.11.5 SWOT Analysis
    • 12.11.6 Key Strategies
  • 12.12 Sony Corporation
    • 12.12.1 Company Overview
    • 12.12.2 Financial Performance
    • 12.12.3 Products/Services/Solutions Offered
    • 12.12.4 Key Developments
    • 12.12.5 SWOT Analysis
    • 12.12.6 Key Strategies
  • 12.13 NVIDIA Corporation
    • 12.13.1 Company Overview
    • 12.13.2 Financial Performance
    • 12.13.3 Products/Services/Solutions Offered
    • 12.13.4 Key Developments
    • 12.13.5 SWOT Analysis
    • 12.13.6 Key Strategies

13 Appendix

  • 13.1 List of Abbreviations
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