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市場調査レポート
商品コード
918816
世界の3Dアニメーション市場:2024年までの予測Global 3D Animation Market Research Report Forecast to 2024 |
世界の3Dアニメーション市場:2024年までの予測 |
出版日: 2019年11月30日
発行: Market Research Future
ページ情報: 英文 154 Pages
納期: 即納可能
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世界の3Dアニメーション市場は、2018年から2024年の間に13.8%のCAGRで成長する見通しです。メディアおよびエンターテインメント業界の主要市場参入企業による3D技術の採用、3Dアニメーション映画を作成するための3Dアニメーションソフトウェアの需要増加などが、同市場の成長要因に挙げられます。
当レポートは世界の3Dアニメーション市場について調査しており、市場機会や動向、成長および阻害要因、コンポーネント・技術・エンドユーザー・地域別の市場分析、競合情勢、主要企業のプロファイル等の情報を提供しています。
3D Animation Market Research Report - Global Forecast to 2024
Global 3D Animation Market Research Report: by Component (Hardware, Software, Services), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects) End-User (Media and Entertainment, Education, Healthcare, Architecture) and Region (North America, Europe, Asia-Pacific, Rest of the World) - Forecast to 2024
3D animation is a process of developing/creating 3D dimensional moving images in a digital environment. 3D animation has undergone numerous innovations in recent years. The trend supporting 3D animation has been steadily rising. 3D animation has been growing most rapidly in the media and entertainment industry. This technology provides view in various screenings and angles, making it look lively. The demand for 3D animation is attributed to growing adoption of visual effects technology (VFX) in movies, increasing demand for 3D visualization, 3D gaming, and 3D mobile applications, and growing trend of digital marketing. Demand growth of 3D animation software for creating 3D animation movies has been pushing market growth globally. For instance, key market players in the media and entertainment industry such as Universal Studios Inc., The Walt Disney Company, Pixar, Warner Bros. Animation, DreamWorks Animation, and others are adopting 3D animation software and technologies such as 3D modeling, motion graphics, 3D rendering, visual effects, and special effects to build movies which pushes growth for 3D animation market. However, rising examples of software piracy is expected to restrict market growth. The 3D animation infrastructure includes several components including hardware, software, and services. The hardware segment in the global 3D animation market has been further divided into motion capturing systems, workstations, and video cards and GPU. Motion capturing systems transfer the movements of real-life actors or objects in order to digital characters or objects. Motion securing systems are mostly used to track various human movements as facial expressions and lip movements digitally. 3D animation software will allow designers to create objects and give them motion in virtual 3-dimensional space. 3D animation software offers a range of functions including 3D modeling, rendering, and motion capture of objects. The software segment has been sub-segmented into SDK, plug-in software, and platforms. 3D animation platforms offer designers and developers with tools and features to develop 3D animation-based software and perform various tasks required for creating 3D animated videos. 3D animation platforms offer features of 3D modeling, 3D rendering, and then adding visual effects to films. The technology used for 3D animation is covering 3D modeling, motion graphics, 3D rendering, visual effects, and others. Popular 3D modeling software in the 3D animation market include Maya by Autodesk, Cinema4D, Blender, and SketchUp among others. 3D modeling is an important step in a process of 3D animation and they are widely used for different applications.Existence of major key players such as Adobe, Autodesk Inc., and Image Metrics are expected to drive the growth of the 3D animation market in the North America region. Moreover, growing demand for 3D animation from film industry in the US and Canada. The Global 3D Animation Market is expected to expand at 13.8% CAGR during the forecast period 2018-2024.
The 3D animation market has been segmented by component, by technology and by end user. By Component the market has been segmented into Hardware, Software and Services. By Technology the market has been segmented into 3D Modelling, Motion Graphics, 3D rendering, Visual Effects, and others, System Integration & Deployment, and Support & Maintenance. By End-User the market has been segmented into Media & Entertainment, Education, Healthcare, Architecture, and Others.
Geographically, the 3D animation market has been divided into North America, Europe, Asia-Pacific, the Middle East & Africa, and South America. North America accounted for the largest market share of 42.1% in the year 2017, with a market value of USD 4,991.7 million; the market is expected to register a CAGR of 13.6% during the forecast period. Asia-Pacific was the second-largest market in 2017, valued at USD 3799.95 million; the market is expected to register the highest CAGR of 16.5%.
The proposed spectators in the global 3D animation market are huge corporates, SMEs, distributors and wholesalers, Investors and trade experts, Governments, associations and industrial bodies, etc. The major companies functioning in the global 3D animation market are concentrating on firming their global ways by entering into untouched markets. The major players in the global 3D animation market are Autodesk, Inc. (US), Image Metrics, Inc. (US), Corel Corporation. (Canada), Pixologic, Inc. (US), Maxon Computer (Germany), NewTek, Inc. (US), Toon Boom Animation Inc. (Canada), SideFX. (Canada), Foundry Visionmongers Ltd (UK), Trimble Inc (US), Adobe Systems Inc. (US), Sony Corporation (Japan), and NVIDIA Corporation (US). Some of the key developments are In January 2019, NVIDIA Corporation teamed with Autodesk to bring 3D animation 6K video editing to laptops. The companies together provide GPU-accelerated ray trace with Maya, Autodesk Arnold and 3ds Max. It increases performance speed in laptops as compared to that of desktop PCs. In January 2019, Google LLC partnered with Sony Pictures Image works to launch Open Cue, an open-source render manager. This will allow Google to improve their rendering processes. In January 2019, Adobe Systems Inc. acquired Allegorithmic, a French company, and maker of Substance, the industry standard for 3D textures and material creation in games and videos post-production. This acquisition allows the former to improve capabilities of its products and strengthen the video game creators and VFX artists, among others. In March 2019, Foundry Visionmongers Ltd launched Modo 13, a 3D modeling tool which enhances modeling, animation and rendering capabilities. It introduced the GPU render with its first iteration of AMD Radeon ProRender. In April 2019, Maxon Computers acquired Redshift Rendering Technologies, Inc., a final frame rendering solutions provider. Such acquisition is aimed at strengthening Maxon's products and services.