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複合現実 (MR) の世界市場の分析:将来予測

Global Mixed Reality Market Research Report Forecast to 2023

発行 Market Research Future 商品コード 894991
出版日 ページ情報 英文 143 Pages
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本日の銀行送金レート: 1USD=109.52円で換算しております。
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複合現実 (MR) の世界市場の分析:将来予測 Global Mixed Reality Market Research Report Forecast to 2023
出版日: 2019年07月31日 ページ情報: 英文 143 Pages
概要

当レポートでは、世界の複合現実 (MR) の市場について分析し、技術の概要や市場の基本構造、主な市場促進・抑制要因、全体的な市場動向の見通し (今後6年間分)、コンポーネント別・製品別・産業別・地域別の詳細動向、市場シェア構造、主要企業のプロファイル・業績・戦略などを調査しております。

第1章 エグゼクティブ・サマリー

第2章 分析概要

第3章 市場概要

第4章 分析手法

第5章 市場のダイナミクス

  • イントロダクション
  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • バリューチェーン分析
  • ポーターのファイブフォース分析
  • 市場の影響
    • 新規技術の影響力の分析
    • 利用事例
      • 教育・訓練
      • 製品設計・可視化

第6章 世界の複合現実 (MR) 市場:コンポーネント別

  • 概要
  • ハードウェア
    • センサー
    • 電源装置
    • プロセッサ
    • ディスプレイ
    • 入力装置
  • ソフトウェア
    • カスタム型ソフトウェア
    • OOB (Out-of-Box:即時利用可能) ソフトウェア

第7章 世界の複合現実 (MR) 市場:製品別

  • 概要
  • ヘッドマウントディスプレイ (HMD)
  • ヘッドアップディスプレイ
  • スマートフォン/タブレット
    • コンピューター・ディスプレイ

第8章 世界の複合現実 (MR) 市場:産業別

  • 概要
  • 教育
  • ゲーム・エンタテインメント
  • 医療
  • 軍事・航空宇宙
  • 製造業
  • 自動車
  • 建築
  • IT

第9章 世界の複合現実 (MR) 市場:地域別

  • 概要
  • 北米 (米国、カナダ、メキシコ)
  • 欧州 (英国、ドイツ、フランスなど)
  • アジア太平洋地域 (中国、日本、インドなど)
  • 他の国々 (RoW:ラテンアメリカ、中東・アフリカ)

第10章 競争環境:概略

  • 競争概要
  • 市場シェア分析
  • 企業間の比較分析

第11章 企業プロファイル

  • Samsung Electronics Co., Ltd
    • 企業概要
    • 主な財務指標
    • 主要製品/ソリューション/サービス
    • 近年の主な動向
    • SWOT分析
    • 主要戦略
  • セイコーエプソン
  • Magic Leap, Inc.
  • Intel Corporation
  • Google LLC
  • Microsoft Corporation
  • Accenture PLC
  • ソニー
  • HTC Corporation
  • Facebook Inc.
図表

List of Tables

  • TABLE 1 MARKET SYNOPSIS
  • TABLE 2 LIST OF ASSUMPTIONS
  • TABLE 3 GLOBAL MIXED REALITY MARKET, BY HARDWARE, 2017-2023 (USD MILLION)
  • TABLE 4 GLOBAL MIXED REALITY MARKET, BY SOFTWARE, 2017-2023 (USD MILLION)
  • TABLE 5 GLOBAL MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 6 GLOBAL MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 7 GLOBAL MIXED REALITY MARKET, BY REGION, 2017-2023 (USD MILLION)
  • TABLE 8 NORTH AMERICA: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • TABLE 9 NORTH AMERICA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 10 NORTH AMERICA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 11 NORTH AMERICA: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 12 NORTH AMERICA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 13 NORTH AMERICA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 14 NORTH AMERICA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 15 US: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 16 US: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 17 US: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 18 US: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 19 US: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 20 CANADA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 21 CANADA: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 22 CANADA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 23 CANADA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 24 CANADA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 25 MEXICO: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 26 MEXICO: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 27 MEXICO: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 28 MEXICO: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 29 MEXICO: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 30 EUROPE: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • TABLE 31 EUROPE: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 32 EUROPE: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 33 EUROPE: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 34 EUROPE: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 35 EUROPE: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 36 UK: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 37 UK: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 38 UK: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 39 UK: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 40 UK: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 41 GERMANY: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 42 GERMANY: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 43 GERMANY: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 44 GERMANY: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 45 GERMANY: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 46 FRANCE: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 47 FRANCE: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 48 FRANCE: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 49 FRANCE: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 50 FRANCE: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 51 REST OF EUROPE: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 52 REST OF EUROPE: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 53 REST OF EUROPE: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 54 REST OF EUROPE: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 55 REST OF EUROPE: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 56 ASIA-PACIFIC: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • TABLE 57 ASIA-PACIFIC: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 58 ASIA-PACIFIC: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 59 ASIA-PACIFIC: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 60 ASIA-PACIFIC: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 61 ASIA-PACIFIC: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 62 CHINA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 63 CHINA: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 64 CHINA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 65 CHINA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 66 CHINA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 67 JAPAN: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 68 JAPAN: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 69 JAPAN: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 70 JAPAN: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 71 JAPAN: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 72 INDIA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 73 INDIA: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 74 INDIA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 75 INDIA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 76 INDIA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 77 REST OF ASIA-PACIFIC: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 78 REST OF ASIA-PACIFIC: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 79 REST OF ASIA-PACIFIC: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 80 REST OF ASIA-PACIFIC: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 81 REST OF ASIA-PACIFIC: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 82 REST OF THE WORLD: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • TABLE 83 REST OF THE WORLD: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 84 REST OF THE WORLD: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 85 REST OF THE WORLD: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 86 REST OF THE WORLD: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 87 REST OF THE WORLD: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 88 LATIN AMERICA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 89 LATIN AMERICA: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 90 LATIN AMERICA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 91 LATIN AMERICA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 92 LATIN AMERICA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • TABLE 93 MIDDLE EAST & AFRICA: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 94 MIDDLE EAST & AFRICA: MIXED REALITY MARKET, BY HARWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 95 MIDDLE EAST & AFRICA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • TABLE 96 MIDDLE EAST & AFRICA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • TABLE 97 MIDDLE EAST & AFRICA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)

List of Figures

  • FIGURE 1 GLOBAL MIXED REALITY MARKET: MARKET STRUCTURE
  • FIGURE 2 NORTH AMERICA MARKET SIZE AND GROWTH RATE, BY COUNTRY (2017-2023)
  • FIGURE 3 EUROPE MARKET SIZE AND GROWTH RATE, BY COUNTRY (2017-2023)
  • FIGURE 4 ASIA-PACIFIC MARKET SIZE AND GROWTH RATE, BY COUNTRY (2017-2023)
  • FIGURE 5 REST OF THE WORLD MARKET SIZE AND GROWTH RATE, BY COUNTRY (2017-2023)
  • FIGURE 6 TOP DOWN & BOTTOM UP APPROACH
  • FIGURE 7 DRIVERS, OPPORTUNITIES AND RESTRAINT ANALYSIS OF GLOBAL MIXED REALITY MARKET
  • FIGURE 8 VALUE CHAIN: MIXED REALITY MARKET
  • FIGURE 10 GLOBAL MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 11 GLOBAL MIXED REALITY MARKET, BY HARDWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 12 GLOBAL MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 13 GLOBAL MIXED REALITY MARKET, BY PRODUCT, 2017 VS 2023 (USD MILLION)
  • FIGURE 14 GLOBAL MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • FIGURE 15 GLOBAL MIXED REALITY MARKET, BY REGION, GROWTH RATE, 2018-2023 (%)
  • FIGURE 16 GLOBAL MIXED REALITY MARKET, BY REGION, 2017-2023 (USD MILLION)
  • FIGURE 17 NORTH AMERICA: MIXED REALITY MARKET, BY COUNTRY, GROWTH RATE, 2017-2023 (%)
  • FIGURE 18 NORTH AMERICA: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • FIGURE 19 NORTH AMERICA: MIXED REALITY MARKET, BY HARDWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 20 NORTH AMERICA: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 21 NORTH AMERICA: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • FIGURE 22 NORTH AMERICA: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • FIGURE 23 EUROPE: MIXED REALITY MARKET, BY COUNTRY, GROWTH RATE, 2017-2023 (%)
  • FIGURE 24 EUROPE: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • FIGURE 25 EUROPE: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 26 EUROPE: MIXED REALITY MARKET, BY HARDWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 27 EUROPE: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 28 EUROPE: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • FIGURE 29 EUROPE: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • FIGURE 30 ASIA-PACIFIC: MIXED REALITY MARKET, BY COUNTRY, GROWTH RATE, 2017-2023 (%)
  • FIGURE 31 ASIA-PACIFIC: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • FIGURE 32 ASIA-PACIFIC: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 33 ASIA-PACIFIC: MIXED REALITY MARKET, BY HARDWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 34 ASIA-PACIFIC: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 35 ASIA-PACIFIC: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • FIGURE 36 ASIA-PACIFIC: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • FIGURE 37 REST OF THE WORLD: MIXED REALITY MARKET, BY COUNTRY, GROWTH RATE, 2017-2023 (%)
  • FIGURE 38 REST OF THE WORLD: MIXED REALITY MARKET, BY COUNTRY, 2017-2023 (USD MILLION)
  • FIGURE 39 REST OF THE WORLD: MIXED REALITY MARKET, BY COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 40 REST OF THE WORLD: MIXED REALITY MARKET, BY HARDWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 41 REST OF THE WORLD: MIXED REALITY MARKET, BY SOFTWARE COMPONENT, 2017-2023 (USD MILLION)
  • FIGURE 42 REST OF THE WORLD: MIXED REALITY MARKET, BY PRODUCT, 2017-2023 (USD MILLION)
  • FIGURE 43 REST OF THE WORLD: MIXED REALITY MARKET, BY VERTICALS, 2017-2023 (USD MILLION)
  • FIGURE 44 BENCHMARKING OF MAJOR COMPETITORS
目次

Mixed Reality Market Report: Information by Component (Hardware and Software), Product (Head-Up Display, Smartphone/Tablet PC), Vertical (Education, Gaming & Entertainment, Medical, Military & Aerospace) Industry, and Region - Global Forecast till 2023

Market analysis

The Global Mixed Reality Market is relied upon to observe considerable development during the estimate time frame. North America has been foreseen to lead the Mixed Reality Market during the examination time frame, trailed by Europe. The fundamentally high selection of blended reality items in North America and the dispatch of cutting edge blended reality items by key players in this locale are adding to the market development. The Mixed Reality Market is straightforwardly affected by the rising interest for AR/VR head-mounted shows over the gaming and media outlet and improvement of programming just as equipment parts for a vivid presentation experience. In any case, constrained battery life and picture inactivity issues in blended reality gadgets can limit advertise development. The Mixed Reality Market is required to extend at 48.6% CAGR during the conjecture time frame.

Market segmentation

The Global Mixed Reality Market is segmented on the basis of its component, vertical, product, and regional demand. Based on its Component, the market is divided into Hardware and Software. On the basis of its Vertical, the market is divided into Military & Aerospace, Gaming & Entertainment, Education, Medical. On the basis of its Product, the market is segmented into Smartphone/Tablet PC and Head-Up Display.

Regional analysis

Geographically, the Global Mixed Reality Market is divided into global regions like Europe, North America, Asia- Pacific, Middle East, LATAM, and Africa.

Major players

Microsoft Corporation (US), Accenture PLC (Ireland), Sony Corporation (Japan), HTC Corporation (Taiwan), Facebook Inc. (US), Samsung Electronics Co., Ltd (South Korea), Seiko Epson Corporation (Japan), Magic Leap, Inc (US), Intel Corporation (US), Google LLC (US), among others are some of the major players in the Global Mixed Reality Market.

Table of Contents

1 Executive Summary

2 Market Introduction

  • 2.1 Definition
  • 2.2 Scope of the Study
  • 2.3 Market Structure

3 Market Insights

4 Research Methodology

  • 4.1 Research Process
  • 4.2 Forecast Model
  • 4.3 List of Assumptions

5 Market Dynamics

  • 5.1 Introduction
  • 5.2 Drivers
    • 5.2.1 Demand for Head Mounted Display (HMD) Devices in Gaming, Sports and Entertainment Industries
    • 5.2.2 High Adoption of Immersive Display Technology in the Manufacturing Sector
  • 5.3 Restraints
    • 5.3.1 Limited Battery Life and Image Latency Issues
  • 5.4 Opportunities
    • 5.4.1 Research and Development of Mixed Reality for Various Applications
  • 5.5 Value Chain Analysis
  • 5.6 Porter's Five Forces Model
    • 5.6.1 Threat of new entrants
    • 5.6.2 Bargaining power of suppliers
    • 5.6.3 Bargaining power of buyers
    • 5.6.4 Threat of substitute
    • 5.6.5 Rivalry
  • 5.7 Market Alerts
    • 5.7.1 Impact Analysis of Emerging Technology
    • 5.7.2 Use Cases
      • 5.7.2.1 Education and Training
      • 5.7.2.2 Product Design and Visualization

6 Global Mixed Reality Market, by Component

  • 6.1 Overview
  • 6.2 Hardware
    • 6.2.1 Sensors
    • 6.2.2 Power Units
    • 6.2.3 Processors
    • 6.2.4 Displays
    • 6.2.5 Input Devices
  • 6.3 Software
    • 6.3.1 Custom Software
    • 6.3.2 Out-of-Box Software

7 Global Mixed Reality Market, by Product

  • 7.1 Overview
  • 7.2 Head Mounted Display (HMD)
  • 7.3 Head-Up Display
  • 7.4 Smartphone/Tablet PC
    • 7.4.1 Computer Display

8 Global Mixed Reality Market, by Verticals

  • 8.1 Overview
  • 8.2 Education
  • 8.3 Gaming & Entertainment
  • 8.4 Medical
  • 8.5 Military & Aerospace
  • 8.6 Manufacturing
  • 8.7 Automotive
  • 8.8 Architecture
  • 8.9 IT

9 Global Mixed Reality Market, by Region

  • 9.1 Overview
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Rest of Europe
  • 9.4 Asia-Pacific
    • 9.4.1 China
    • 9.4.2 Japan
    • 9.4.3 India
    • 9.4.4 Rest of Asia-Pacific
  • 9.5 Rest of the World
    • 9.5.1 Latin America
    • 9.5.2 Middle East & Africa

10 Competitive Landscape Overview

  • 10.1 Competitive Overview
  • 10.2 Market Share Analysis
  • 10.3 Competitive Benchmarking

11 Company Profiles

  • 11.1 Samsung Electronics Co., Ltd
    • 11.1.1 Company Overview
    • 11.1.2 Financial Overview
    • 11.1.3 Product/Solution/Service Offered
    • 11.1.4 Key Developments
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Strategies
  • 11.2 Seiko Epson Corporation
    • 11.2.1 Company Overview
    • 11.2.2 Financial Overview
    • 11.2.3 Product/Solution/Service Offered
    • 11.2.4 Key Developments
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Strategies
  • 11.3 Magic Leap, Inc.
    • 11.3.1 Company Overview
    • 11.3.2 Product/Solution/Service Offered
    • 11.3.3 Key Developments
  • 11.4 Intel Corporation
    • 11.4.1 Company Overview
    • 11.4.2 Financial Overview
    • 11.4.3 Product/Solution/Service Offered
    • 11.4.4 Key Developments
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Strategies
  • 11.5 Google LLC
    • 11.5.1 Company Overview
    • 11.5.2 Financial Overview
    • 11.5.3 Product/Solution/Service Offered
    • 11.5.4 Key Developments
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Strategies
  • 11.6 Microsoft Corporation
    • 11.6.1 Company Overview
    • 11.6.2 Financial Overview
    • 11.6.3 Product/Solution/Service Offered
    • 11.6.4 Key Developments
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Strategies
  • 11.7 Accenture PLC
    • 11.7.1 Company Overview
    • 11.7.2 Financial Overview
    • 11.7.3 Product/Solution/Service Offered
    • 11.7.4 Key Developments
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Strategies
  • 11.8 Sony Corporation
    • 11.8.1 Company Overview
    • 11.8.2 Financial Overview
    • 11.8.3 Product/Solution/Service Offered
    • 11.8.4 Key Developments
    • 11.8.5 SWOT Analysis
    • 11.8.6 Key Strategies
  • 11.9 HTC Corporation
    • 11.9.1 Company Overview
    • 11.9.2 Financial Overview
    • 11.9.3 Product/Solution/Service Offered
    • 11.9.4 Key Developments
    • 11.9.5 SWOT Analysis
    • 11.9.6 Key Strategies
  • 11.1 Facebook Inc.
    • 11.10.1 Company Overview
    • 11.10.2 Financial Overview
    • 11.10.3 Product/Solution/Service Offered
    • 11.10.4 Key Developments
    • 11.10.5 SWOT Analysis
    • 11.10.6 Key Strategies
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