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市場調査レポート

AR・VRディスプレイの世界市場予測 2024年:LCD (液晶ディスプレイ) ・OLED (有機LED) ・LCOS・マイクロLED・DLP

AR and VR Display Market by Device Type (AR HMD, VR HMD, HUD, Projector), Technology (AR, VR), Application (Consumer, Enterprise, Commercial, Healthcare, Aerospace & Defense), Display Trends, and Geography - Global Forecast to 2024

発行 MarketsandMarkets 商品コード 916979
出版日 ページ情報 英文 197 Pages
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AR・VRディスプレイの世界市場予測 2024年:LCD (液晶ディスプレイ) ・OLED (有機LED) ・LCOS・マイクロLED・DLP AR and VR Display Market by Device Type (AR HMD, VR HMD, HUD, Projector), Technology (AR, VR), Application (Consumer, Enterprise, Commercial, Healthcare, Aerospace & Defense), Display Trends, and Geography - Global Forecast to 2024
出版日: 2019年11月18日 ページ情報: 英文 197 Pages
概要

世界におけるAR (拡張現実)・VR (仮想現実) ディスプレイ市場規模は、2019年の16億米ドルから2024年までに44億米ドルへ拡大すると予測され、予測期間中は21.8%のCAGR (年間複合成長率) が見込まれています。様々な用途におけるAR・VRデバイスの導入拡大、AR・VRデバイスにおけるOLED向け需要の増大、技術進歩、およびAR・VRデバイスにおけるマイクロディスプレイの使用増加は、全体的な市場の成長を促進する主な要因となっています。しかし、フルスクリーン代替品の展開、従来型ディスプレイを備えた既存デバイスとの競合、および限られたコンテンツ可用性は、同市場の成長を抑制する大きな要因となっています。

当レポートでは、世界のAR (拡張現実)・VR (仮想現実) ディスプレイ市場を取り上げ、技術、デバイスタイプ、用途および地域などの各セグメント別に市場の現状と見通しについて調査分析するとともに、競合環境の分析、主要企業のプロファイルなどを提供しています。

916979_4.1 ATTRACTIVE MARKET OPPORTUNITIES IN AR AND VR DISPLAY MARKET_FIGURE 15

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

  • AR・VRディスプレイ市場における魅力的な市場機会
  • アジア太平洋におけるVRディスプレイ市場:用途・国別
  • VRディスプレイ市場:先進市場 vs. 新興市場
  • VRディスプレイ市場:主要諸国
  • VRディスプレイ市場:主用途

第5章 市場概要

  • イントロダクション
  • 市場力学
    • 促進因子
    • 阻害因子
    • 機会
    • 課題

第6章 産業動向

  • イントロダクション
  • バリューチェーン分析
  • 動向

第7章 AR・VRディスプレイのディスプレイ動向

  • イントロダクション
  • LCD (液晶ディスプレイ)
  • OLED (有機LED)
  • LCOS (LIQUID CRYSTAL ON SILICON )
  • マイクロLED
  • DLP (DIGITAL LIGHT PROCESSING)

第8章 AR・VRディスプレイ市場:技術別

  • イントロダクション
  • AR
  • VR

第9章 AR・VRディスプレイ市場:デバイスタイプ別

  • イントロダクション
  • HMD
  • HUD
  • プロジェクター

第10章 AR・VRディスプレイ市場:用途別

  • イントロダクション
  • ARディスプレイの用途
    • 消費者向け
    • 商業向け
    • 企業向け (製造業)
    • 自動車
    • ヘルスケア
    • 航空宇宙・防衛
    • エネルギー
    • その他
  • VRディスプレイの用途
    • 消費者向け
    • 商業向け
    • 企業向け (製造業)
    • ヘルスケア
    • 航空宇宙・防衛
    • その他

第11章 地域分析

  • イントロダクション
  • アジア太平洋
  • 北米
  • 欧州
  • その他

第12章 競合環境

  • イントロダクション
  • AR・VRディスプレイ市場のランキング分析
  • 競合リーダーシップマッピング
  • 競合状況・動向

第13章 企業プロファイル

  • イントロダクション
  • 主要企業
  • 主なイノベーター
  • その他の企業

第14章 付録

図表

LIST OF TABLES

  • TABLE 1: AR AND VR DEVICES AND THEIR RESPECTIVE DISPLAY TECHNOLOGY
  • TABLE 2: COMPARISON OF DIFFERENT DISPLAY TECHNOLOGIES
  • TABLE 3: LOMID PROJECT
  • TABLE 4: MICRO-LED-BASED MICRODISPLAY MARKET, BY PRODUCT, 2017-2025 (USD MILLION)
  • TABLE 5: MICRO-LED-BASED MICRODISPLAY MARKET, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 6: MICRODISPLAY MARKET, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 7: MICRODISPLAY MARKET FOR NTE DEVICES, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 8: MICRODISPLAY MARKET FOR NTE DEVICES, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 9: MICRODISPLAY MARKET FOR HMDS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 10: MICRODISPLAY MARKET FOR HMDS, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 11: MICRODISPLAY MARKET FOR HMDS, BY TYPE, 2016-2024 (USD MILLION)
  • TABLE 12: MICRODISPLAY MARKET FOR HUDS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 13: MICRODISPLAY MARKET FOR HUDS, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 14: MICRODISPLAY MARKET FOR HUDS, BY INDUSTRY, 2016-2024 (USD MILLION)
  • TABLE 15: MICRODISPLAY MARKET FOR PROJECTORS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 16: MICRODISPLAY MARKET FOR PROJECTORS, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 17: MICRODISPLAY MARKET, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 18: LCD MICRODISPLAY MARKET, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 19: LCD MICRODISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 20: LCOS MICRODISPLAY MARKET, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 21: LCOS MICRODISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 22: OLED MICRODISPLAY MARKET, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 23: OLED MICRODISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 24: DLP MICRODISPLAY MARKET, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 25: DLP MICRODISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 26: MICRODISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 27: MICRODISPLAY MARKET IN APAC, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 28: MICRODISPLAY MARKET IN APAC, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 29: MICRODISPLAY MARKET IN NORTH AMERICA, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 30: MICRODISPLAY MARKET IN NORTH AMERICA, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 31: MICRODISPLAY MARKET IN EUROPE, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 32: MICRODISPLAY MARKET IN EUROPE, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 33: MICRODISPLAY MARKET IN ROW, BY PRODUCT, 2016-2024 (USD MILLION)
  • TABLE 34: MICRODISPLAY MARKET IN ROW, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 35: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2016-2024 (USD MILLION)
  • TABLE 36: AR AND VR DISPLAY MARKET, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 37: AR AND VR DISPLAY MARKET, BY DEVICE TYPE, 2016-2024 (THOUSAND UNITS)
  • TABLE 38: AR HMD PANEL MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 39: AR HMD PANEL MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 40: VR HMD PANEL MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 41: VR HMD PANEL MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 42: AR HUD PANEL MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 43: AR HUD PANEL MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 44: VR PROJECTOR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 45: VR PROJECTOR DISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 46: AR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 47: VR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 48: AR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 49: AR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 50: AR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 51: AR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 52: AR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 53: AR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 54: AR DISPLAY MARKET FOR AUTOMOTIVE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 55: AR DISPLAY MARKET FOR AUTOMOTIVE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 56: AR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 57: AR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 58: AR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 59: AR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 60: AR DISPLAY MARKET FOR ENERGY APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 61: AR DISPLAY MARKET FOR ENERGY APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 62: AR DISPLAY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 63: AR DISPLAY MARKET FOR OTHER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 64: VR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 65: VR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 66: VR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 67: VR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 68: VR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 69: VR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 70: VR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 71: VR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 72: VR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 73: VR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 74: VR DISPLAY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 75: VR DISPLAY MARKET FOR OTHER APPLICATIONS, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 76: AR DISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 77: VR DISPLAY MARKET, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 78: APAC AR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 79: APAC AR DISPLAY MARKET, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 80: APAC AR DISPLAY MARKET, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 81: APAC VR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 82: APAC VR DISPLAY MARKET, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 83: APAC VR DISPLAY MARKET, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 84: AR DISPLAY MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 85: AR DISPLAY MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 86: NORTH AMERICA AR DISPLAY MARKET, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 87: NORTH AMERICA VR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 88: VR DISPLAY MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 89: VR DISPLAY MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 90: EUROPE AR DISPLAY MARKET, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 91: AR DISPLAY MARKET IN EUROPE, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 92: AR DISPLAY MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 93: VR DISPLAY MARKET IN EUROPE, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 94: VR DISPLAY MARKET IN EUROPE, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 95: VR DISPLAY MARKET IN EUROPE, BY COUNTRY, 2016-2024 (USD MILLION)
  • TABLE 96: AVERAGE INTERNET SPEED IN EUROPEAN COUNTRIES, 2018
  • TABLE 97: AR DISPLAY MARKET IN ROW, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 98: AR DISPLAY MARKET IN ROW, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 99: AR DISPLAY MARKET IN ROW, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 100: VR DISPLAY MARKET IN ROW, BY APPLICATION, 2016-2024 (USD MILLION)
  • TABLE 101: VR DISPLAY MARKET IN ROW, BY DEVICE TYPE, 2016-2024 (USD MILLION)
  • TABLE 102: VR DISPLAY MARKET IN ROW, BY REGION, 2016-2024 (USD MILLION)
  • TABLE 103: RANKING OF KEY PLAYERS IN AR AND VR DISPLAY MARKET, 2018

LIST OF FIGURES

  • FIGURE 1: AR AND VR DISPLAY MARKET SEGMENTATION
  • FIGURE 2: AR AND VR DISPLAY MARKET: PROCESS FLOW OF MARKET SIZE ESTIMATION
  • FIGURE 3: AR AND VR DISPLAY MARKET: RESEARCH DESIGN
  • FIGURE 4: BOTTOM-UP APPROACH TO ARRIVE AT MARKET SIZE
  • FIGURE 5: TOP-DOWN APPROACH TO ARRIVE AT MARKET SIZE
  • FIGURE 6: DATA TRIANGULATION
  • FIGURE 7: ASSUMPTIONS OF RESEARCH STUDY
  • FIGURE 8: AR AND VR DISPLAY MARKET, 2016-2024 (USD MILLION)
  • FIGURE 9: AR AND VR DISPLAY MARKET, BY DEVICE TYPE, 2018 VS. 2024
  • FIGURE 10: ENTERPRISE APPLICATION TO LEAD AR DISPLAY MARKET FROM 2019 TO 2024
  • FIGURE 11: CONSUMER APPLICATION TO LEAD VR DISPLAY MARKET FROM 2019 TO 2024
  • FIGURE 12: NORTH AMERICA TO HOLD LARGEST SHARE OF AR DISPLAY MARKET BY 2024
  • FIGURE 13: APAC TO HOLD LARGEST SHARE OF VR DISPLAY MARKET BY 2024
  • FIGURE 14: NORTH AMERICA HELD LARGEST SIZE OF AR DISPLAY MARKET FOR ENTERPRISE APPLICATION IN 2018
  • FIGURE 15: GROWING DEMAND FOR VR DISPLAYS TO DRIVE MARKET GROWTH DURING FORECAST PERIOD
  • FIGURE 16: CONSUMER APPLICATION AND CHINA TO HOLD LARGEST SHARE OF VR DISPLAY MARKET IN APAC BY 2024
  • FIGURE 17: CHINA TO WITNESS HIGHEST CAGR BY 2024
  • FIGURE 18: CHINA TO GROW AT FASTEST RATE DURING FORECAST PERIOD
  • FIGURE 19: CONSUMER APPLICATION TO LEAD AR DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 20: AR AND VR DISPLAY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 21: AR AND VR GLOBAL INVESTMENT, 2013-2017, USD BILLION
  • FIGURE 22: AR AND VR DISPLAY MARKET: VALUE CHAIN
  • FIGURE 23: AR AND VR DISPLAY MARKET SEGMENTATION, BY DISPLAY TREND
  • FIGURE 24: AR AND VR DISPLAY MARKET, BY TECHNOLOGY
  • FIGURE 25: VR TECHNOLOGY TO HOLD LARGER SIZE OF AR AND VR DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 26: AR AND VR DISPLAY MARKET, BY DEVICE TYPE
  • FIGURE 27: VR HEAD-MOUNTED DISPLAYS TO HOLD LARGEST SIZE OF AR AND VR DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 28: AR AND VR DISPLAY MARKET, BY APPLICATION
  • FIGURE 29: ENTERPRISE APPLICATION TO HOLD LARGEST SHARE OF AR DISPLAY MARKET, IN TERMS OF VALUE, DURING FORECAST PERIOD
  • FIGURE 30: CONSUMER APPLICATION TO HOLD LARGEST SHARE OF VR DISPLAY MARKET, IN TERMS OF VALUE, DURING FORECAST PERIOD
  • FIGURE 31: AR AND VR DISPLAY MARKET, BY GEOGRAPHY
  • FIGURE 32: GEOGRAPHIC SNAPSHOT: AR AND VR DISPLAY MARKET IN APAC TO WITNESS HIGHEST GROWTH RATE DURING FORECAST PERIOD
  • FIGURE 33: NORTH AMERICA TO HOLD LARGEST SIZE OF AR DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 34: APAC TO HOLD LARGEST SIZE OF VR DISPLAY MARKET BY 2024
  • FIGURE 35: APAC: SNAPSHOT OF AR DISPLAY MARKET
  • FIGURE 36: APAC: SNAPSHOT OF VR DISPLAY MARKET
  • FIGURE 37: NORTH AMERICA: SNAPSHOT OF AR DISPLAY MARKET
  • FIGURE 38: NORTH AMERICA: SNAPSHOT OF VR DISPLAY MARKET
  • FIGURE 39: EUROPE: SNAPSHOT OF AR DISPLAY MARKET
  • FIGURE 40: EUROPE: SNAPSHOT OF VR DISPLAY MARKET
  • FIGURE 41: KEY DEVELOPMENTS BY LEADING PLAYERS IN THE MARKET FROM 2016 TO 2019
  • FIGURE 42: AR AND VR DISPLAY MARKET: COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 43: SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
  • FIGURE 44: SONY CORPORATION: COMPANY SNAPSHOT
  • FIGURE 45: EMAGIN CORPORATION: COMPANY SNAPSHOT 2018
  • FIGURE 46: KOPIN CORPORATION: COMPANY SNAPSHOT
  • FIGURE 47: LG DISPLAYS: COMPANY SNAPSHOT
  • FIGURE 48: JAPAN DISPLAY INC: COMPANY SNAPSHOT
  • FIGURE 49: AU OPTRONICS: COMPANY SNAPSHOT
  • FIGURE 50: BARCO: COMPANY SNAPSHOT
  • FIGURE 51: SEIKO EPSON: COMPANY SNAPSHOT
  • FIGURE 52: BOE TECHNOLOGY: COMPANY SNAPSHOT
目次
Product Code: SE 7439

"AR and VR display market projected to grow at 21.8% CAGR during 2019-2024."

The AR and VR display market is expected to grow from USD 1.6 billion in 2019 to USD 4.4 billion by 2024, at a CAGR of 21.8% during the forecast period. Increasing adoption of AR and VR devices in various applications, increasing demand for OLED in AR and VR devices, rising technological advancement and growing use of microdisplays in AR and VR devices are the major factors fueling the growth of the overall market. However, the deployment of full-screen alternatives, competition from existing devices with traditional displays, and limited content availability are the major factors restraining the growth of the market.

"VR HMDs to lead AR and VR display market during the forecast period."

The use of VR HMDs in gaming and entertainment in the consumer space is the primary driver for the growth of the VR HMD panel market. New entrants in the form of local vendors coming in from APAC countries would be major consumers of VR HMD panels. The commercial sector is expected to grow at the highest growth rate owing to the use of VR HMDs on a large scale in tourism and sight-seeing, as well as in the retail sector. The realistic and interactive real-time environment offered by these devices make them ideal for gaming and entertainment.

"Enterprise application to lead the AR display market during the forecast period."

AR is a cutting-edge technology involved in the Industry 4.0 trend. The use of AR devices helps minimize human errors, improves efficiency, and reduces expenses. The AR devices have a wide range of use cases, namely in operations for installation and assembly, maintenance and remote assistance, training, quality control, safety management, and for design and visualization. There is a growing number of use cases of AR HMD for maintenance and repair, allowing a worker to repair an engine by superimposing images and information in his actual line of sight. Complex procedural repairs can be broken down into a series of simple steps offering instructions at a glance. This would help enterprise applications to lead the AR display market during the forecast period.

"APAC to register the highest CAGR in AR and VR display market by 2024"

The presence of significant AR and VR display manufacturers in countries such as China, South Korea, Japan, and Taiwan is the primary driver of the AR and VR display market. The majority of the demand for AR and VR displays is expected to derive from consumer, enterprise, commercial, and automotive applications. These applications offer huge potential for the AR and VR market because of the increasing awareness among consumers and the rising adoption of new technologies in various industries, especially in countries such as China, India, and South Korea. APAC will grow at the highest CAGR and is also expected to lead the AR and VR display market by 2024.

In the process of determining and verifying the market size for several segments and subsegments gathered through the secondary research, extensive primary interviews have been conducted with key industry experts in the AR and VR display marketspace.

The break-up of primary participants for the report has been shown below:

  • By Company Type: Tier 1 - 36%, Tier 2 - 44%, and Tier 3 - 20%
  • By Designation: C-level Executives - 61%, and Managers - 39%
  • By Region: North America - 35%, Europe - 32%, APAC - 21%, South America - 7%, and Middle East & Africa - 5%

The report profiles key players in the AR and VR display market with their respective market ranking analysis. Prominent players profiled in this report are Samsung Electronics (South Korea), Sony (Japan), eMagin (US), Kopin (US), LG Display (South Korea), Japan Display (Japan), Syndiant (US), AU Optronics (Taiwan), Barco (Belgium), Seiko Epson (Japan), BEO Technology (China), HOLOEYE Photonics (Germany), Himax Technologies (Taiwan), Jasper Display (Taiwan), Raontech (South Korea), Innolux (Taiwan), OLiGHTEK (China), Fraunhofer (Germany), Universal Display (US), ITRI (Taiwan), New Vision Display (China), INT Tech (Hong Kong), EverDisplay Optronics (China), and CREAL3D (Switzerland).

Research Coverage:

This research report categorizes the global AR and VR display market based on technology, device type, application, and geography. The report describes the major drivers, restraints, challenges, and opportunities about the AR and VR display market and forecasts the same till 2024.

Key Benefits of Buying the Report:

The report would help leaders/new entrants in this market in the following ways:

  • 1. This report segments the AR and VR display market comprehensively and provides the closest market size projection for all subsegments across different regions.
  • 2. The report helps stakeholders understand the pulse of the market and provides them with information on key drivers, restraints, challenges, and opportunities for market growth.
  • 3. This report would help stakeholders understand their competitors better and gain more insights to improve their position in the business. The competitive landscape section includes product launches, partnerships, acquisitions, collaborations, and capital funding.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION AND SCOPE
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • 1.3.2 GEOGRAPHIC SCOPE
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY
  • 1.5 PACKAGE SIZE
  • 1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakdown of primaries
      • 2.1.2.2 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach for capturing market share by bottom-up analysis (demand side)
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach for capturing market share by top-down analysis

(supply side) 28

  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE MARKET OPPORTUNITIES IN AR AND VR DISPLAY MARKET
  • 4.2 VR DISPLAY MARKET IN APAC, BY APPLICATION AND COUNTRY
  • 4.3 AR DISPLAY MARKET: DEVELOPED VS. DEVELOPING MARKETS, 2018 AND 2024 (USD MILLION)
  • 4.4 VR DISPLAY MARKET: MAJOR COUNTRIES
  • 4.5 AR DISPLAY MARKET: MAJOR APPLICATIONS

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Growing adoption of AR and VR devices in various applications
      • 5.2.1.2 Increasing demand for OLED displays in AR and VR devices
      • 5.2.1.3 Rising technological advancement and growing use of microdisplays in AR and VR devices
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Deployment of widescreen alternatives
      • 5.2.2.2 Competition from existing devices with traditional displays
      • 5.2.2.3 Limited content availability
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Emerging display technologies-micro-LED
      • 5.2.3.2 Growing investments in AR and VR devices from tech-giants
      • 5.2.3.3 Technological advancements in gaming
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Display latency and limited field of view (FOV)
      • 5.2.4.2 High cost devices
      • 5.2.4.3 Complex manufacturing processes

6 INDUSTRY TRENDS

  • 6.1 INTRODUCTION
  • 6.2 VALUE CHAIN ANALYSIS
    • 6.2.1 RESEARCH AND DEVELOPMENT
    • 6.2.2 PANEL MANUFACTURING
    • 6.2.3 PRODUCT INTEGRATION
    • 6.2.4 INPUT SUPPLIERS
  • 6.3 TRENDS
    • 6.3.1 ARTIFICIAL INTELLIGENCE
    • 6.3.2 MICRODISPLAY

7 DISPLAY TRENDS OF AR AND VR DISPLAY

  • 7.1 INTRODUCTION
  • 7.2 LIQUID CRYSTAL DISPLAY (LCD)
  • 7.3 ORGANIC LIGHT-EMITTING DIODE (OLED)
  • 7.4 LIQUID CRYSTAL ON SILICON (LCOS)
  • 7.5 MICRO-LED
  • 7.6 DIGITAL LIGHT PROCESSING (DLP)

8 AR AND VR DISPLAY MARKET, BY TECHNOLOGY

  • 8.1 INTRODUCTION
  • 8.2 AR
    • 8.2.1 HMDS AND HUDS TO PLAY CRUCIAL ROLE IN HIGH GROWTH OF AR TECHNOLOGY IN AR AND VR DISPLAY MARKET
  • 8.3 VR
    • 8.3.1 USE OF VR HMDS IN CONSUMER APPLICATION TO DRIVE GROWTH OF VR TECHNOLOGY IN AR AND VR DISPLAY MARKET

9 AR AND VR DISPLAY MARKET, BY DEVICE TYPE

  • 9.1 INTRODUCTION
  • 9.2 HMD
    • 9.2.1 AR HMD
      • 9.2.1.1 Use of AR HMDs in enterprise application offers growth opportunities
    • 9.2.2 VR HMD
      • 9.2.2.1 Gaming and entertainment to drive use of VR HMDs
  • 9.3 HUD
    • 9.3.1 USE OF AR HUDS IN AUTOMOTIVE AND AEROSPACE & DEFENSE TO PLAY CRUCIAL ROLE TO DRIVE GROWTH
  • 9.4 PROJECTORS
    • 9.4.1 USE OF PROJECTORS IN COMMERCIAL APPLICATION TO DRIVE GROWTH

10 AR AND VR DISPLAY MARKET, BY APPLICATION

  • 10.1 INTRODUCTION
  • 10.2 AR DISPLAY APPLICATIONS
    • 10.2.1 CONSUMER
      • 10.2.1.1 Gaming
        • 10.2.1.1.1 Increased demand for AR-based gaming will drive growth of consumer application
      • 10.2.1.2 Sports and entertainment
        • 10.2.1.2.1 Sports broadcasting to play crucial role in high growth of sports and entertainment application
    • 10.2.2 COMMERCIAL
      • 10.2.2.1 Use of AR in education and tourism to drive growth of commercial application
    • 10.2.3 ENTERPRISE (MANUFACTURING)
      • 10.2.3.1 Augment of Industry 4.0 will be major growth avenue for enterprise application
    • 10.2.4 AUTOMOTIVE
      • 10.2.4.1 Use of AR HUDs onto windshield will play crucial role in market growth
    • 10.2.5 HEALTHCARE
      • 10.2.5.1 Reduction in complexity for surgeries and procedures will drive the use of AR in healthcare application
    • 10.2.6 AEROSPACE & DEFENSE
      • 10.2.6.1 Use of AR devices to gain competitive advantage in aerospace & defense application
    • 10.2.7 ENERGY
      • 10.2.7.1 Use of AR for improving safety, and maintenance & repair will play crucial role in growth of energy application in AR display market
    • 10.2.8 OTHERS
  • 10.3 VR DISPLAY APPLICATIONS
    • 10.3.1 CONSUMER
      • 10.3.1.1 Gaming
        • 10.3.1.1.1 Immersive gaming to drive growth of VR gaming application
      • 10.3.1.2 Sports and entertainment
        • 10.3.1.2.1 Improved athletic performance using VR to drive growth of the market in sports & entertainment application
    • 10.3.2 COMMERCIAL
      • 10.3.2.1 Virtual classrooms to play crucial role in growth of VR display market
    • 10.3.3 ENTERPRISE (MANUFACTURING)
      • 10.3.3.1 Training and simulation to be major growth avenues in enterprise application
    • 10.3.4 HEALTHCARE
      • 10.3.4.1 Intraprocedural visualization and patient rehabilitation to be major growth factors in healthcare application
    • 10.3.5 AEROSPACE & DEFENSE
      • 10.3.5.1 Use of combat simulations to be leading driver for growth of aerospace & defense application
    • 10.3.6 OTHERS

11 GEOGRAPHIC ANALYSIS

  • 11.1 INTRODUCTION
  • 11.2 APAC
    • 11.2.1 CHINA
      • 11.2.1.1 Local producers of VR and AR devices will drive growth of AR and VR display market in China
    • 11.2.2 JAPAN
      • 11.2.2.1 Use of AR and VR in international gaming events will play crucial role in high growth of AR and VR display market in Japan
    • 11.2.3 INDIA
      • 11.2.3.1 Attractive market opportunity and increasing number of AR and VR startups will drive growth of AR and VR display market in India
    • 11.2.4 SOUTH KOREA
      • 11.2.4.1 Advent of 5G in the region along with growing demand for HMDs for gaming applications to boost growth of AR and VR display market in South Korea
    • 11.2.5 REST OF APAC
  • 11.3 NORTH AMERICA
    • 11.3.1 US
      • 11.3.1.1 Strong presence of AR HMD companies in US likely to drive the market
    • 11.3.2 CANADA
      • 11.3.2.1 Use of AR and VR in enterprise application would drive growth of market in Canada
    • 11.3.3 MEXICO
      • 11.3.3.1 Large video-gaming industry in the country likely to drive growth of AR and VR display market
  • 11.4 EUROPE
    • 11.4.1 UK
      • 11.4.1.1 Large video-gaming industry in the country likely to drive growth of AR and VR display market
    • 11.4.2 GERMANY
      • 11.4.2.1 Automation in manufacturing would boost AR and VR display market growth in Germany
    • 11.4.3 FRANCE
      • 11.4.3.1 High demand for AR and VR in aerospace & defense to boost its growth in France
    • 11.4.4 REST OF EUROPE
  • 11.5 ROW
    • 11.5.1 MIDDLE EAST & AFRICA
      • 11.5.1.1 Use of AR and VR in oil & gas and mining to drive growth of market in Middle East & Africa
    • 11.5.2 SOUTH AMERICA
      • 11.5.2.1 Growing market for gaming and entertainment in South America to propel growth of AR and VR display market

12 COMPETITIVE LANDSCAPE

  • 12.1 INTRODUCTION
  • 12.2 RANKING ANALYSIS OF PLAYERS IN THE AR AND VR DISPLAY MARKET
  • 12.3 COMPETITIVE LEADERSHIP MAPPING
    • 12.3.1 VISIONARY LEADERS
    • 12.3.2 DYNAMIC DIFFERENTIATORS
    • 12.3.3 INNOVATORS
    • 12.3.4 EMERGING COMPANIES
  • 12.4 COMPETITIVE SITUATIONS AND TRENDS
    • 12.4.1 PRODUCT LAUNCHES AND DEVELOPMENTS
    • 12.4.2 AGREEMENTS, PARTNERSHIPS, CONTRACTS, JOINT VENTURES, AND COLLABORATIONS
    • 12.4.3 MERGERS AND ACQUISITIONS

13 COMPANY PROFILES

(Business Overview, Products Offered, Recent Developments, SWOT Analysis, Right to win, and MnM View)*

  • 13.1 INTRODUCTION
  • 13.2 KEY PLAYERS
    • 13.2.1 SAMSUNG ELECTRONICS
    • 13.2.2 SONY
    • 13.2.3 EMAGIN CORPORATION
    • 13.2.4 KOPIN CORPORATION
    • 13.2.5 LG DISPLAY
    • 13.2.6 JAPAN DISPLAY (JDI)
    • 13.2.7 SYNDIANT
    • 13.2.8 AU OPTRONICS
    • 13.2.9 BARCO
    • 13.2.10 SEIKO EPSON
    • 13.2.11 BOE TECHNOLOGY
    • 13.2.12 HOLOEYE PHOTONICS
  • 13.3 KEY INNOVATORS
    • 13.3.1 HIMAX TECHNOLOGIES
    • 13.3.2 INNOLUX CORPORATION
    • 13.3.3 TRULY INTERNATIONAL
    • 13.3.4 CREAL3D
    • 13.3.5 INT TECH (CHUANGWANG)
    • 13.3.6 JASPER DISPLAY CORP. (JDC)
    • 13.3.7 OLIGHTEK
    • 13.3.8 EVERDISPLAY OPTRONICS
    • 13.3.9 NEW VISION DISPLAY (NVD)
    • 13.3.10 RAONTECH
  • 13.4 OTHER PLAYERS
    • 13.4.1 UNIVERSAL DISPLAY CORPORATION
    • 13.4.2 FRAUNHOFER FEP
    • 13.4.3 INDUSTRIAL TECHNOLOGY RESEARCH INSTITUTE (ITRI)
    • 13.4.4 GOOGLE
    • 13.4.5 VUZIX
    • 13.4.6 MAGIC LEAP
    • 13.4.7 OCULUS
    • 13.4.8 HTC

Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, Right to win, and MnM View might not be captured in case of unlisted companies.

14 APPENDIX

  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.3 AVAILABLE CUSTOMIZATION
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
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