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市場調査レポート

選手追跡技術の世界市場 (~2023年):ウェアラブル・光学機器・アプリケーションベース

Player Tracking Market by Component, Solution (Wearables, Opticals, Application-Based), End User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), & Region-Global Forecast to 2023

発行 MarketsandMarkets 商品コード 829728
出版日 ページ情報 英文 114 Pages
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選手追跡技術の世界市場 (~2023年):ウェアラブル・光学機器・アプリケーションベース Player Tracking Market by Component, Solution (Wearables, Opticals, Application-Based), End User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), & Region-Global Forecast to 2023
出版日: 2019年04月22日 ページ情報: 英文 114 Pages
概要

世界の選手追跡技術の市場は予測期間中27.8%のCAGR (年間複合成長率) で推移し、2018年の21億米ドルから、2023年には73億米ドルの規模に成長すると予測されています。フィールド上のデータ量の増大、リアルタイムデータアクセスに対する需要の拡大などの要因が同市場の成長を推進しています。

当レポートでは、世界の選手追跡技術の市場を調査し、市場および技術の概要、市場成長への各種影響因子および市場機会の分析、利用事例、コンポーネント・ソリューション・エンドユーザー・用途・地域/主要国別の動向と市場規模の推移と予測、競合環境、主要企業のプロファイルなどをまとめています。

829728_4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN THE PLAYER TRACKING MARKET_FIGURE 5 INCREASING

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要

  • イントロダクション
  • 市場力学
    • 成長促進要因
    • 成長抑制要因
    • 市場機会
    • 課題
  • 利用事例
  • 産業動向

第6章 市場分析・予測:コンポーネント別

  • イントロダクション
  • ソリューション
  • サービス

第7章 市場分析・予測:ソリューション別

  • イントロダクション
  • ウェアラブル
    • スマートガラス
    • スマートウォッチ・フィットネスバンド
    • ベスト
  • 光学機器
  • アプリケーションベース

第8章 市場分析・予測:エンドユーザー別

  • イントロダクション
  • 個人スポーツ
    • ゴルフ
    • テニス
    • 陸上
    • F1スポーツ
    • ボクシング
    • その他
  • チームスポーツ
    • サッカー
    • ホッケー
    • バスケットボール
    • ラグビー
    • クリケット
    • その他

第9章 市場分析・予測:用途別

  • イントロダクション
  • フィットネス
  • パフォーマンス
  • 行動分析
  • 安全性

第10章 市場分析・予測:地域・主要国別

  • イントロダクション
  • 北米
  • 欧州
  • アジア太平洋
  • 中東・アフリカ
  • ラテンアメリカ

第11章 競合環境

  • マイクロクアドラント:概要
  • 競合環境:概要
  • 競合シナリオ

第12章 企業プロファイル

  • イントロダクション
  • Zebra Technologies
  • Catapult Sports
  • Statsports
  • Chyronhego
  • Stats
  • Kinexon
  • Polar
  • Playgineering
  • Sonda Sports
  • Johan Sports
  • Exelio
  • Q-Track
  • Advanced Sports Analytics
  • Xampion
  • Sports Performance Tracking

第13章 付録

図表

LIST OF TABLES

  • TABLE 1: FACTOR ANALYSIS
  • TABLE 2: PLAYER TRACKING MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 3: SOLUTIONS: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 4: SERVICES: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 5: PLAYER TRACKING MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 6: WEARABLES: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 7: OPTICAL: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 8: APPLICATION-BASED: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 9: PLAYER TRACKING MARKET SIZE, BY END USER, 2016-2023 (USD MILLION)
  • TABLE 10: INDIVIDUAL SPORTS: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 11: TEAM SPORTS: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 12: PLAYER TRACKING MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 13: FITNESS: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 14: PERFORMANCE: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 15: BEHAVIOR: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 16: PLAYER SAFETY: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 17: PLAYER TRACKING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 18: NORTH AMERICA: PLAYER TRACKING MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 19: NORTH AMERICA: PLAYER TRACKING MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 20: NORTH AMERICA: PLAYER TRACKING MARKET SIZE, BY END USER, 2016-2023 (USD MILLION)
  • TABLE 21: NORTH AMERICA: PLAYER TRACKING MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 22: NORTH AMERICA: PLAYER TRACKING MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 23: EUROPE: PLAYER TRACKING MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 24: EUROPE: PLAYER TRACKING MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 25: EUROPE: PLAYER TRACKING MARKET SIZE, BY END USER, 2016-2023 (USD MILLION)
  • TABLE 26: EUROPE: PLAYER TRACKING MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 27: EUROPE: PLAYER TRACKING MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 28: ASIA PACIFIC: PLAYER TRACKING MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 29: ASIA PACIFIC: PLAYER TRACKING MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 30: ASIA PACIFIC: PLAYER TRACKING MARKET SIZE, BY END USER, 2016-2023 (USD MILLION)
  • TABLE 31: ASIA PACIFIC: PLAYER TRACKING MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 32: ASIA PACIFIC: PLAYER TRACKING MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 33: MIDDLE EAST AND AFRICA: PLAYER TRACKING MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 34: MIDDLE EAST AND AFRICA: PLAYER TRACKING MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 35: MIDDLE EAST AND AFRICA: PLAYER TRACKING MARKET SIZE, BY END USER, 2016-2023 (USD MILLION)
  • TABLE 36: MIDDLE EAST AND AFRICA: PLAYER TRACKING MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 37: MIDDLE EAST AND AFRICA: PLAYER TRACKING MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 38: LATIN AMERICA: PLAYER TRACKING MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 39: LATIN AMERICA: PLAYER TRACKING MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 40: LATIN AMERICA: PLAYER TRACKING MARKET SIZE, BY END USER, 2016-2023 (USD MILLION)
  • TABLE 41: LATIN AMERICA: PLAYER TRACKING MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 42: LATIN AMERICA: PLAYER TRACKING MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 43: NEW PRODUCT LAUNCHES/PRODUCT ENHANCEMENTS (2018-2019)
  • TABLE 44: PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS (2017-2019)
  • TABLE 45: MERGERS AND ACQUISITIONS (2017-2019)

LIST OF FIGURES

  • FIGURE 1: GLOBAL PLAYER TRACKING MARKET: RESEARCH DESIGN
  • FIGURE 2: PLAYER TRACKING MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
  • FIGURE 3: GLOBAL PLAYER TRACKING MARKET TO ACHIEVE HIGH GROWTH DURING THE FORECAST PERIOD
  • FIGURE 4: NORTH AMERICA ACCOUNTED FOR THE LARGEST MARKET SHARE IN 2018
  • FIGURE 5: INCREASING AMOUNT OF ON-FIELD DATA AND GROWING DEMAND FOR REAL-TIME DATA ACCESS TO DRIVE THE GROWTH OF THE PLAYER TRACKING MARKET
  • FIGURE 6: SOLUTIONS SEGMENT TO HOLD A HIGHER MARKET SHARE IN 2018
  • FIGURE 7: WEARABLES SEGMENT TO HOLD THE LARGEST MARKET SIZE IN 2018
  • FIGURE 8: TEAM SPORTS SEGMENT TO HOLD A LARGER MARKET SIZE IN 2018
  • FIGURE 9: FITNESS TRACKING SEGMENT TO HOLD THE LARGEST MARKET SIZE IN 2018
  • FIGURE 10: ASIA PACIFIC TO EMERGE AS THE BEST MARKET FOR INVESTMENTS IN THE NEXT 5 YEARS
  • FIGURE 11: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: PLAYER TRACKING MARKET
  • FIGURE 12: SERVICES SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 13: OPTICAL SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 14: TEAM SPORTS SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 15: PLAYER SAFETY SEGMENT TO WITNESS THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 16: NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 17: ASIA PACIFIC: MARKET SNAPSHOT
  • FIGURE 18: PLAYER TRACKING MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 19: KEY DEVELOPMENTS IN THE PLAYER TRACKING MARKET DURING 2017-2019
  • FIGURE 20: ZEBRA TECHNOLOGIES: COMPANY SNAPSHOT
  • FIGURE 21: SWOT ANALYSIS: ZEBRA TECHNOLOGIES
  • FIGURE 22: CATAPULT SPORTS: COMPANY SNAPSHOT
  • FIGURE 23: SWOT ANALYSIS: CATAPULT SPORTS
  • FIGURE 24: SWOT ANALYSIS: STATSPORTS
  • FIGURE 25: SWOT ANALYSIS: CHYRONHEGO
  • FIGURE 26: SWOT ANALYSIS: STATS
目次
Product Code: TC 7034

"Growing demand for real-time data access and rising demand for predictive insights into fan preferences in the arena of sports are some of the major factors driving the growth of player tracking market"

The global player tracking market is expected to grow from USD 2.1 billion in 2018 to USD 7.3 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 27.8% during the forecast period. The player tracking market is driven by various factors, such as growing demand for real-time data collection and analysis and availability of cost-effective and high-end computing solutions in the area of sports. However, lack of awareness of technology in sports and budget constraints among sports associations can hinder the growth of the market.

Optical solutions segment is expected to grow at the highest CAGR during the forecast period

Optical solutions provide real-time live streaming in large areas, such as training field and stadium to monitor gameplay of all the players on the field/court of play. It helps in tracking player performance using HD cameras, software, and statistical algorithms in real-time. Furthermore, it provides recorded videos to coaches and team management for post-match discussion to understand and device game strategy in preceding matches. It helps in monitoring some of the key features, such as speed, distance run, stamina, acceleration, and team formations through the optical player tracking solutions. Some of the world's largest sports league, such as Ligue de Football Professional, Series A, Qatar Stars League have installed optical player tracking solutions in their stadiums. Organizations, such as STATS and Chyronhego are offering optical solutions in the player tracking market. Following increasing awareness among team management, associations, and league organizers, optical solution segment is likely to gain traction during the forecast period.

Fitness application segment is expected to hold the highest market share during the forecast period

Fitness tracking application is one of the areas where player tracking solution adoption is high. Player tracking devices or solutions are worn on the wrist, chest, or ears, and designed to monitor outdoor activities with accuracy and reliability for fitness application. These solutions are used to track and monitor different sports activities and analyze various fitness-related metrics, such as speed, distance, exhalation, sleeping habits, and pulse rates. Most of the organizations, such as Catapult sports, Chyronhego, Indiegogo, Stat Sports are offering player tracking solutions in fitness tracking. Thus, the fitness application segment is likely to dominate the player tracking market during the forecast period owing to increased awareness among athletes and team management to focus on individual fitness and avoid match day mishaps.

Asia Pacific (APAC) is expected to record the highest growth rate during the forecast period

The APAC region comprises key economies such as India, China, Australia, Pakistan, Sri Lanka, and Bangladesh which organize series of sports leagues, and participate in world sports events featuring cricket, hockey, badminton, athletics, and more. Continuous growth in internet penetration, cloud technology, and smart devices penetration among various sports organizations in the region are driving the adoption of player tracking solutions in the region. Domestic leagues in the region use extensive technology-based wearable and optical devices to track player performance and behavior on the field. Apart from league associations, team management leverage player tracking systems to track player health metrics, performance, and behavior on and off the field. Government across key economies are emphasizing on improving the performance of athletes playing individual sports on a national and international level. Owing to these factors, APAC is expected to witness a healthy growth rate during the forecast period. Meanwhile, North America is projected to hold the largest market size during the forecast period.

In-depth interviews were conducted with Chief Executive Officers (CEOs), marketing directors, other innovation and technology directors, and executives from various key organizations operating in the player tracking marketplace.

  • By company type: Tier 1 - 30%, Tier 2 - 45%, and Tier 3 - 25%
  • By designation: C-level - 25%, D-level - 25%, and Others - 50%
  • By region: North America - 25%, Europe - 25%, APAC - 50%

Major vendors offering player tracking solution and services across the globe include: Catapult (Australia), STATSports (UK), Zebra Technologies (US), ChyronHego Corporation (US), Polar (Finland), STATS LLC (US), JOHAN Sports (Netherlands), Sonda Sports (Poland), Xampion (Finland), Kinexon (Germany), Advanced Sports Analytics (US), Sports Performance Tracking (Australia), Q-Track (US), PlayGineering (Latvia), and Exelio (Italy). The study includes an in-depth competitive analysis of these key players in the player tracking market, with their company profiles, recent developments, and key market strategies.

Research Coverage:

The market study covers the player tracking market size across segments. It aims at estimating the market size and the growth potential of this market across different segments, namely, component (solution, and services), end users, applications, and regions. The study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report:

The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall player tracking market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 OBJECTIVES OF THE STUDY
  • 1.2 MARKET DEFINITION
  • 1.3 MARKET SCOPE
    • 1.3.1 MARKET SEGMENTATION
    • 1.3.2 REGIONS COVERED
  • 1.4 YEARS CONSIDERED FOR THE STUDY
  • 1.5 CURRENCY CONSIDERED
  • 1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakup of primary profiles
      • 2.1.2.2 Key industry insights
  • 2.2 MARKET BREAKUP AND DATA TRIANGULATION
  • 2.3 MARKET SIZE ESTIMATION
    • 2.3.1 TOP-DOWN APPROACH
    • 2.3.2 BOTTOM-UP APPROACH
  • 2.4 MARKET FORECAST
  • 2.5 COMPETITIVE LEADERSHIP MAPPING METHODOLOGY
  • 2.6 ASSUMPTIONS FOR THE STUDY
  • 2.7 LIMITATIONS OF THE STUDY

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN THE PLAYER TRACKING MARKET
  • 4.2 PLAYER TRACKING MARKET, BY COMPONENT, 2018
  • 4.3 PLAYER TRACKING MARKET, BY SOLUTION, 2018 VS 2023
  • 4.4 PLAYER TRACKING MARKET, BY END USER, 2018 VS 2023
  • 4.5 PLAYER TRACKING MARKET, BY APPLICATION, 2018 VS 2023
  • 4.6 PLAYER TRACKING MARKET: MARKET INVESTMENT SCENARIO, 2018-2023

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Increasing amount of on-field data
      • 5.2.1.2 Growing demand for real-time data access
      • 5.2.1.3 Rising demand for predictive insights into fan preferences
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Lack of awareness of technology in sports
      • 5.2.2.2 Budget constraints may reduce adoption of sports analytics
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Availability of cost-effective and high-end computing solutions
      • 5.2.3.2 Streaming of complex data to increase demand for analytics
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Low optical luminous and game speed
      • 5.2.4.2 Lack of professionals with appropriate analytical skills
  • 5.3 USE CASES
    • 5.3.1 TO HONE REAL-TIME STADIUM OPERATIONS
    • 5.3.2 TO MEASURE AND IMPROVE ATHLETE PERFORMANCE
  • 5.4 INDUSTRY TRENDS
    • 5.4.1 INTRODUCTION
    • 5.4.2 VALUE-CHAIN ANALYSIS
    • 5.4.3 STRATEGIC BENCHMARKING

6 PLAYER TRACKING MARKET, BY COMPONENT

  • 6.1 INTRODUCTION
  • 6.2 SOLUTIONS
    • 6.2.1 INCREASING DEMAND FOR USER-DRIVEN AUTOMATED TRACKING SOLUTIONS TO DRIVE THE GROWTH OF THE PLAYER TRACKING MARKET
  • 6.3 SERVICES
    • 6.3.1 GROWING DEMAND FOR OPTICAL SOLUTIONS AMONG TEAM SPORTS TO DRIVE THE GROWTH OF SERVICES IN THE PLAYER TRACKING MARKET

7 PLAYER TRACKING MARKET, BY SOLUTION

  • 7.1 INTRODUCTION
  • 7.2 WEARABLES
    • 7.2.1 SMART GLASSES
      • 7.2.1.1 Deployment of new solutions in smart glasses to increase the demand for player tracking solutions
    • 7.2.2 SMART WATCHES AND FITNESS BANDS
      • 7.2.2.1 Increasing awareness of fitness monitoring activities among players to fuel the demand for smart watches and fitness bands in the player tracking market
    • 7.2.3 VESTS
      • 7.2.3.1 Increasing demand for vests tracking solutions among team sports to drive the growth of the player tracking market
  • 7.3 OPTICAL
    • 7.3.1 GROWING DEMAND FOR INSTALLING REAL-TIME MONITORING OPTICAL SOLUTIONS IN STADIUMS TO DRIVE THE GROWTH OF THE PLAYER TRACKING MARKET
  • 7.4 APPLICATION-BASED
    • 7.4.1 INCREASING ADOPTION OF MOBILE-BASED APPLICATIONS TO MONITOR FITNESS-RELATED ACTIVITIES DRIVING THE GROWTH OF THE PLAYER TRACKING MARKET

8 PLAYER TRACKING MARKET, BY END USER

  • 8.1 INTRODUCTION
  • 8.2 INDIVIDUAL SPORTS
    • 8.2.1 GOLF
      • 8.2.1.1 Deployment of advanced technologies to track real-time shot tracking solution to drive the growth of the player tracking market
    • 8.2.2 TENNIS
      • 8.2.2.1 Increasing demand for motion-based solutions in tennis to drive the growth of the player tracking market
    • 8.2.3 ATHLETICS
      • 8.2.3.1 Increasing number of features to track speed in athletics to fuel the adoption of player tracking solutions
    • 8.2.4 FORMULA 1 SPORT
      • 8.2.4.1 Growing demand for Formula 1 sports across geographies to drive the adoption of player tracking solutions
    • 8.2.5 BOXING
      • 8.2.5.1 Need for real-time monitoring of punches through player tracking solutions to drive the growth of the player tracking market
    • 8.2.6 OTHERS
  • 8.3 TEAM SPORTS
    • 8.3.1 SOCCER
      • 8.3.1.1 Increasing need for collecting information in soccer to drive the adoption of player tracking solutions
    • 8.3.2 HOCKEY
      • 8.3.2.1 Deployment of multi-objects tracking system in hockey to fuel the adoption of player tracking solutions
    • 8.3.3 BASKETBALL
      • 8.3.3.1 Increasing need for monitoring real-time positions of players in basketball to drive the adoption of player tracking solutions
    • 8.3.4 RUGBY
      • 8.3.4.1 Need for player tracking solutions with player safety feature to drive the adoption of player tracking solutions in rugby

    • 8.3.5 CRICKET
      • 8.3.5.1 Need for providing real-time error-free decisions through advanced technologies to drive the adoption of player tracking solutions in cricket
    • 8.3.6 OTHERS

9 PLAYER TRACKING MARKET, BY APPLICATION

  • 9.1 INTRODUCTION
  • 9.2 FITNESS
    • 9.2.1 INCREASING ADOPTION OF SMART WATCHES AND FITNESS BANDS TO MONITOR FITNESS-RELATED ACTIVITIES DRIVING THE GROWTH OF THE PLAYER TRACKING MARKET
  • 9.3 PERFORMANCE
    • 9.3.1 NEED FOR PERFORMANCE MONITORING ACROSS VARIOUS SPORTS TO DRIVE THE ADOPTION OF PLAYER TRACKING SOLUTIONS
  • 9.4 BEHAVIOR
    • 9.4.1 NEED FOR MONITORING REAL-TIME BEHAVIORAL ISSUES AMONG PLAYERS TO DRIVE THE ADOPTION OF PLAYER TRACKING SOLUTIONS
  • 9.5 PLAYER SAFETY
    • 9.5.1 INCREASING POPULARITY OF FAST-PACED SPORTS ACROSS GEOGRAPHIES TO INCREASE THE ADOPTION OF PLAYER TRACKING SOLUTIONS

10 PLAYER TRACKING MARKET, BY REGION

  • 10.1 INTRODUCTION
  • 10.2 NORTH AMERICA
    • 10.2.1 UNITED STATES
      • 10.2.1.1 Early technology adoption and heavy spend on wearable technology in the arena of sports to drive the player tracking market
    • 10.2.2 CANADA
      • 10.2.2.1 Increasing awareness among athletes and sports teams to monitor and improve player performance to drive the growth of the player tracking market in the region
  • 10.3 EUROPE
    • 10.3.1 UNITED KINGDOM
      • 10.3.1.1 Increasing focus by governments and sports associations to track player performance to propel the adoption of sports tracking solutions in the region
    • 10.3.2 GERMANY
      • 10.3.2.1 Growing need to digitalize player performance monitoring to drive the demand for player tracking solutions in the region
    • 10.3.3 FRANCE
      • 10.3.3.1 Increasing investments by team management to adopt technological solutions in sports to drive the market growth
    • 10.3.4 REST OF EUROPE

  • 10.4 ASIA PACIFIC
    • 10.4.1 JAPAN
      • 10.4.1.1 Early adoption of technology in the arena of sports by governments and sports associations to drive the player tracking market
    • 10.4.2 CHINA
      • 10.4.2.1 Increasing adoption of wearables and technological products in sports among athletes and team management to drive the market growth
    • 10.4.3 INDIA
      • 10.4.3.1 Growing awareness among team management and associations to adopt technological solutions in sports to boost the adoption of player tracking solutions in the region
    • 10.4.4 REST OF ASIA PACIFIC
  • 10.5 MIDDLE EAST AND AFRICA
    • 10.5.1 QATAR
      • 10.5.1.1 Increasing adoption of technological sports solutions for continuous player performance improvement to propel the adoption of player tracking solutions
    • 10.5.2 SOUTH AFRICA
      • 10.5.2.1 Readiness among teams and athletes to leverage player tracking solutions to drive the growth of the player tracking market
    • 10.5.3 REST OF MIDDLE EAST AND AFRICA
  • 10.6 LATIN AMERICA
    • 10.6.1 BRAZIL
      • 10.6.1.1 Increasing focus by governments to adopt advanced sports solutions for effective player performance and health tracking to fuel the growth of the player tracking market
    • 10.6.2 MEXICO
      • 10.6.2.1 Growing adoption of technological sports solutions to gain a competitive advantage on the national and international platform by players and team management to boost the adoption of player tracking solutions during the forecast period
    • 10.6.3 REST OF LATIN AMERICA

11 COMPETITIVE LANDSCAPE

  • 11.1 COMPETITIVE LEADERSHIP MAPPING
    • 11.1.1 VISIONARY LEADERS
    • 11.1.2 INNOVATORS
    • 11.1.3 DYNAMIC DIFFERENTIATORS
    • 11.1.4 EMERGING COMPANIES
  • 11.2 COMPETITIVE LANDSCAPE OVERVIEW
  • 11.3 COMPETITIVE SCENARIO
    • 11.3.1 NEW PRODUCT LAUNCHES/PRODUCT ENHANCEMENTS
    • 11.3.2 PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS
    • 11.3.3 MERGERS AND ACQUISITIONS

12 COMPANY PROFILES

  • 12.1 INTRODUCTION

(Business Overview, Products & Solutions, Key Insights, Recent Developments, SWOT Analysis, MnM View)*

  • 12.2 ZEBRA TECHNOLOGIES
  • 12.3 CATAPULT SPORTS
  • 12.4 STATSPORTS
  • 12.5 CHYRONHEGO
  • 12.6 STATS
  • 12.7 KINEXON
  • 12.8 POLAR
  • 12.9 PLAYGINEERING
  • 12.10 SONDA SPORTS
  • 12.11 JOHAN SPORTS
  • 12.12 EXELIO
  • 12.13 Q-TRACK
  • 12.14 ADVANCED SPORTS ANALYTICS
  • 12.15 XAMPION
  • 12.16 SPORTS PERFORMANCE TRACKING

Details on Business Overview, Products & Solutions, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

13 APPENDIX

  • 13.1 DISCUSSION GUIDE
  • 13.2 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 13.3 AVAILABLE CUSTOMIZATIONS
  • 13.4 RELATED REPORTS
  • 13.5 AUTHOR DETAILS
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