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市場調査レポート

バーチャルクラスルームの世界市場の分析・予測 (〜2023年):コンテンツ管理・デバイス管理・UCC・セキュリティ

Virtual Classroom Market by Solution (Content Management, Device Management, UCC, Security), Hardware (Mobile Computing Devices, VR Devices), Service (Professional & Managed), Deployment Mode, User Type, and Region - Global Forecast to 2023

発行 MarketsandMarkets 商品コード 810806
出版日 ページ情報 英文 208 Pages
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本日の銀行送金レート: 1USD=109.54円で換算しております。
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バーチャルクラスルームの世界市場の分析・予測 (〜2023年):コンテンツ管理・デバイス管理・UCC・セキュリティ Virtual Classroom Market by Solution (Content Management, Device Management, UCC, Security), Hardware (Mobile Computing Devices, VR Devices), Service (Professional & Managed), Deployment Mode, User Type, and Region - Global Forecast to 2023
出版日: 2019年03月14日 ページ情報: 英文 208 Pages
概要

世界のバーチャルクラスルームの市場は予測期間中16.2%のCAGR (年間複合成長率) で推移し、2018年の93億米ドルから、2023年には196億米ドルの規模に成長すると予測されています。企業のトレーニングや開発におけるAR・VRの幅広い導入、VR・AR技術の継続的革新、個別化されたラーニングエクスペリエンスに対する需要、バーチャルクラスルームにおけるのコネクテッドデバイスの使用など、様々な要因が同市場の成長を推進しています。しかし一方で、業界標準の不足、相互運用性の欠如、リソースやインフラの不足などといった障壁が同市場のさらなる成長を抑制しています。

当レポートでは、世界のバーチャルクラスルームの市場を調査し、市場の定義と概要、市場成長への各種影響因子および市場機会の分析、バーチャルクラスルームのコンポーネントとエコシステム、利用事例、ソリューション・ハードウェア・サービス・導入モード・ユーザータイプ・地域/主要国別の動向と市場規模の推移と予測、競合環境、主要企業のプロファイルなどをまとめています。

FIGURE 5 VIRTUAL CLASSROOM MARKET

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要・産業動向

  • イントロダクション
    • 成長推進因子
    • 成長抑制因子
    • 市場機会
    • 課題
  • バーチャルクラスルームのコンポーネント
  • バーチャルクラスルームのエコシステム
  • 利用事例

第6章 バーチャルクラスルーム市場の分析・予測:コンポーネント別

  • イントロダクション
  • ソリューション
  • ハードウェア
  • サービス

第7章 バーチャルクラスルーム市場の分析・予測:ソリューション別

  • イントロダクション
  • コンテンツ管理
  • デバイス管理
  • ユニファイドコミュニケーション&コラボレーション
  • セキュリティ
  • アナリティクス・データビジュアライゼーション

第8章 バーチャルクラスルーム市場の分析・予測:ハードウェア別

  • イントロダクション
  • インタラクティブホワイトボード
  • モバイルコンピューター
  • VRデバイス
    • ヘッドマウントギア
    • ジェスチャートラッキングデバイス
  • インタラクティブディスプレイ&プロジェクター
  • セキュリティ&ビデオカメラ
  • その他

第9章 バーチャルクラスルーム市場の分析・予測:サービス別

  • イントロダクション
  • プロフェッショナルサービス
  • トレーニング&コンサルティング
  • 導入・統合
  • サポート・保守
  • マネージドサービス

第10章 バーチャルクラスルーム市場の分析・予測:導入モード別

  • イントロダクション
  • クラウド
  • オンプレミス

第11章 バーチャルクラスルーム市場の分析・予測:ユーザータイプ別

  • イントロダクション
  • 学術機関
    • K-12
    • 高等教育
  • 企業
    • ヘルスケア&ライフサイエンス
    • 小売・Eコマース
    • 通信・IT
    • 銀行・金融サービス・保険
    • 製造
    • 政府・公共部門
    • その他

第12章 バーチャルクラスルーム市場の分析・予測:地域・国別

  • イントロダクション
  • 北米
  • 欧州
  • アジア太平洋
  • 中東・アフリカ
  • ラテンアメリカ

第13章 競合環境

  • 競合リーダーシップマッピング
  • 製品ポートフォリオ
  • 事業戦略
  • 企業ランキング

第14章 企業プロファイル

第15章 付録

図表

LIST OF TABLES

  • TABLE 1: UNITED STATES DOLLAR EXCHANGE RATE, 2015-2018
  • TABLE 2: FACTOR ANALYSIS
  • TABLE 3: COMPONENTS: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 4: COMPONENTS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 5: SOLUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 6: HARDWARE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 7: SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 8: SOLUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 9: SOLUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 10: CONTENT MANAGEMENT: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 11: DEVICE MANAGEMENT: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 12: UNIFIED COMMUNICATIONS AND COLLABORATION: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 13: SECURITY: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 14: ANALYTICS AND DATA VISUALIZATION: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 15: HARDWARE: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 16: HARDWARE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 17: INTERACTIVE WHITEBOARDS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 18: MOBILE COMPUTING DEVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 19: VIRTUAL REALITY DEVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 20: INTERACTIVE DISPLAYS AND PROJECTORS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 21: SECURITY AND VIDEO CAMERAS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 22: OTHERS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 23: SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 24: SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 25: PROFESSIONAL SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 26: PROFESSIONAL SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 27: TRAINING AND CONSULTING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 28: DEPLOYMENT AND INTEGRATION: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 29: SUPPORT AND MAINTENANCE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 30: MANAGED SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 31: DEPLOYMENT MODE: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 32: DEPLOYMENT MODE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 33: CLOUD: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 34: ON-PREMISES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 35: USER TYPE: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 36: USER TYPE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 37: ACADEMIC INSTITUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 38: ACADEMIC INSTITUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 39: K-12 MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 40: HIGHER EDUCATION MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 41: CORPORATES: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE, 2016-2023 (USD MILLION)
  • TABLE 42: CORPORATES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 43: HEALTHCARE AND LIFE SCIENCES MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 44: RETAIL AND ECOMMERCE MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 45: TELECOMMUNICATIONS AND IT MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 46: BANKING, FINANCIAL SERVICES, AND INSURANCE MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 47: MANUFACTURING MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 48: GOVERNMENT AND PUBLIC SECTOR MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 49: OTHERS MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 50: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 51: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 52: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE, 2016-2023 (USD MILLION)
  • TABLE 53: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 54: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 55: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016-2023 (USD MILLION)
  • TABLE 56: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016-2023 (USD MILLION)
  • TABLE 57: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE, 2016-2023 (USD MILLION)
  • TABLE 58: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016-2023 (USD MILLION)
  • TABLE 59: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE, 2016-2023 (USD MILLION)
  • TABLE 60: NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 61: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 62: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE, 2016-2023 (USD MILLION)
  • TABLE 63: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 64: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 65: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016-2023 (USD MILLION)
  • TABLE 66: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016-2023 (USD MILLION)
  • TABLE 67: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE, 2016-2023 (USD MILLION)
  • TABLE 68: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016-2023 (USD MILLION)
  • TABLE 69: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE, 2016-2023 (USD MILLION)
  • TABLE 70: EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 71: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 72: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE, 2016-2023 (USD MILLION)
  • TABLE 73: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 74: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 75: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016-2023 (USD MILLION)
  • TABLE 76: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016-2023 (USD MILLION)
  • TABLE 77: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE, 2016-2023 (USD MILLION)
  • TABLE 78: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016-2023 (USD MILLION)
  • TABLE 79: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE, 2016-2023 (USD MILLION)
  • TABLE 80: ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 81: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 82: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE, 2016-2023 (USD MILLION)
  • TABLE 83: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 84: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 85: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016-2023 (USD MILLION)
  • TABLE 86: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016-2023 (USD MILLION)
  • TABLE 87: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE, 2016-2023 (USD MILLION)
  • TABLE 88: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016-2023 (USD MILLION)
  • TABLE 89: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE, 2016-2023 (USD MILLION)
  • TABLE 90: MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 91: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 92: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE, 2016-2023 (USD MILLION)
  • TABLE 93: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 94: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 95: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016-2023 (USD MILLION)
  • TABLE 96: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016-2023 (USD MILLION)
  • TABLE 97: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE, 2016-2023 (USD MILLION)
  • TABLE 98: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016-2023 (USD MILLION)
  • TABLE 99: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE, 2016-2023 (USD MILLION)
  • TABLE 100: LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)

LIST OF FIGURES

  • FIGURE 1: VIRTUAL CLASSROOM MARKET: RESEARCH DESIGN
  • FIGURE 2: RESEARCH METHODOLOGY
  • FIGURE 3: VIRTUAL CLASSROOM MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
  • FIGURE 4: MICROQUADRANT MATRIX: CRITERIA WEIGHTAGE
  • FIGURE 5: VIRTUAL CLASSROOM MARKET SIZE, 2016-2023
  • FIGURE 6: VIRTUAL CLASSROOM MARKET ANALYSIS
  • FIGURE 7: VIRTUAL CLASSROOM SOLUTIONS SEGMENT TO HAVE THE HIGHEST GROWTH RATE IN THE VIRTUAL CLASSROOM MARKET
  • FIGURE 8: FASTEST-GROWING SEGMENTS IN THE VIRTUAL CLASSROOM MARKET, 2018-2023
  • FIGURE 9: VIRTUAL CLASSROOM MARKET: REGIONAL ANALYSIS, 2018-2023
  • FIGURE 10: INCREASING NEED FOR PERSONALIZED LEARNING EXPERIENCE TO OFFER ATTRACTIVE MARKET OPPORTUNITIES
  • FIGURE 11: HARDWARE SEGMENT TO HOLD THE HIGHEST MARKET SHARE IN 2018
  • FIGURE 12: CONTENT MANAGEMENT SEGMENT TO HOLD THE HIGHEST MARKET SHARE IN 2018
  • FIGURE 13: MOBILE COMPUTING DEVICES SEGMENT TO HOLD THE HIGHEST MARKET SHARE DURING THE FORECAST PERIOD
  • FIGURE 14: PROFESSIONAL SERVICES SEGMENT TO HOLD A HIGHER MARKET SHARE DURING THE FORECAST PERIOD
  • FIGURE 15: DEPLOYMENT AND INTEGRATION SEGMENT TO HOLD THE HIGHEST MARKET SHARE DURING THE FORECAST PERIOD
  • FIGURE 16: HEALTHCARE AND LIFE SCIENCES SEGMENT TO HOLD THE HIGHEST MARKET SHARE IN 2018
  • FIGURE 17: SINGAPORE TO HOLD THE HIGHEST CAGR IN ASIA PACIFIC DURING THE FORECAST PERIOD
  • FIGURE 18: ASIA PACIFIC TO EMERGE AS THE BEST MARKET FOR INVESTMENTS DURING THE FORECAST PERIOD
  • FIGURE 19: VIRTUAL CLASSROOM MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 20: VIRTUAL REALITY ADOPTION AMONG CORPORATES
  • FIGURE 21: VIRTUAL REALITY DEVICES USED IN CLASSROOMS
  • FIGURE 22: VIRTUAL CLASSROOM COMPONENTS
  • FIGURE 23: VIRTUAL CLASSROOM ECOSYSTEM OF APP PROVIDERS
  • FIGURE 24: SOLUTIONS SEGMENT TO HOLD THE LARGEST MARKET SIZE BY 2023
  • FIGURE 25: CONTENT MANAGEMENT SEGMENT TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 26: MOBILE COMPUTING DEVICES SEGMENT TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 27: PROFESSIONAL SERVICES SEGMENT TO HOLD A LARGER MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 28: DEPLOYMENT AND INTEGRATION SEGMENT TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 29: CLOUD DEPLOYMENT MODE TO HOLD A LARGER MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 30: ACADEMIC INSTITUTIONS SEGMENT TO HOLD A LARGER MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 31: HIGHER EDUCATION SEGMENT TO HOLD A LARGER MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 32: HEALTHCARE AND LIFE SCIENCES VERTICAL TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 33: NORTH AMERICA TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD
  • FIGURE 34: NORTH AMERICA: COUNTRY-WISE ANALYSIS
  • FIGURE 35: NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 36: EUROPE: COUNTRY-WISE ANALYSIS
  • FIGURE 37: ASIA PACIFIC: COUNTRY-WISE ANALYSIS
  • FIGURE 38: ASIA PACIFIC: MARKET SNAPSHOT
  • FIGURE 39: VIRTUAL CLASSROOM SOFTWARE MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 40: RANKING OF VIRTUAL CLASSROOM SOFTWARE PLAYERS, 2018
  • FIGURE 41: SWOT ANALYSIS: SABA SOFTWARE
  • FIGURE 42: GOOGLE: COMPANY SNAPSHOT
  • FIGURE 43: SWOT ANALYSIS: GOOGLE
  • FIGURE 44: SWOT ANALYSIS: BLACKBOARD
  • FIGURE 45: MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 46: SWOT ANALYSIS: MICROSOFT
  • FIGURE 47: IBM: COMPANY SNAPSHOT
  • FIGURE 48: SWOT ANALYSIS: IBM
  • FIGURE 49: CISCO: COMPANY SNAPSHOT
  • FIGURE 50: SWOT ANALYSIS: CISCO
  • FIGURE 51: DELL: COMPANY SNAPSHOT
  • FIGURE 52: SWOT ANALYSIS: DELL
  • FIGURE 53: ORACLE: COMPANY SNAPSHOT
  • FIGURE 54: HTC: COMPANY SNAPSHOT
  • FIGURE 55: SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
  • FIGURE 56: SONY: COMPANY SNAPSHOT
  • FIGURE 57: HITACHI: COMPANY SNAPSHOT
  • FIGURE 58: PANASONIC: COMPANY SNAPSHOT
  • FIGURE 59: BARCO: COMPANY SNAPSHOT
  • FIGURE 60: LG ELECTRONICS: COMPANY SNAPSHOT
目次
Product Code: TC 6978

"The factors such as the wide acceptance of Augmented Reality or Virtual Reality for corporate training and development and demand for personalized learning experiences are some of the factors driving the virtual classroom market growth"

The virtual classroom market is expected to grow from USD 9.3 billion in 2018 to USD 19.6 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 16.2%. The market is driven by factors such as the wide acceptance of AR or VR for corporate training and development, continuous innovation in VR/AR technologies, demand for personalized learning experiences, use ofconnected devices in virtual classrooms. However, the virtual classroom market face various obstacles such as the lack of industry standards and interoperability and shortage of resources and infrastructure in industries.

The analytics and data visualization segment to hold the highest growth rate during the forecast period

Analytics and data visualization is gaining importance in virtual classrooms, as it helps track students' performance as well as institutions' performance related to teaching and learning practices. Additionally, the analytics software application helps understand people acquisition and retention, curriculum development and intervention management, performance management, operations management, and budgeting and finance management. Data visualization provides insights, such as attrition, characteristics of top performers, and indicators of leadership potential.

The cloud deployment mode to have the highest CAGR during the forecast period

This deployment model is preferred for its features, such as better and enhanced security, lower setup costs, easy accessibility, quicker deployment, high scalability, customizability, more storage space, ease of maintenance, automatic upgradation of course materials, and automatic licensing by vendors. The adoption of cloud-deployed virtual classroom solutions for training and development processes is growing rapidly, as organizations are focusing on planning cost-effective training programs through the adoption of the cloud technology.

Asia Pacific (APAC) is projected to grow at the highest CAGR during the forecast period

North America is estimated to hold the highest market share in 2018, while APAC is the fastest-growing region in terms of CAGR. The APAC countries are taking aggressive initiatives to upsurge their IT infrastructures, enabling commercial users to adopt cutting-edge technologies. The APAC region emerges as the fastest-growing market for smart education solutions, which drive the virtual classroom market in this region. Vendors are aggressively using AR/VR technologies to make education more elaborative and interactive in this region.

The breakup of primary participants is given below:

  • By company: Tier 1 - 60%, Tier 2 - 25%, and Tier 3 - 15%
  • By designation: C-level - 48%, Director level - 28%, and Others - 24%
  • By region: North America - 35%, Europe - 28%, APAC - 23%, and RoW- 14%

The major vendors covered in the virtual classroom market include: Sony (Japan), Samsung Electronics (South Korea), HTC (Taiwan), Google (US), Microsoft (US), Panasonic Corporation (Japan), Hitachi (Japan), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Cisco (US), Blackboard (US), Dell (US), IBM (US), Saba Software (US), Oracle (US), Edvance360 (US), Electa Communications (US), BrainCert (US), SKYPREP (Canada), Impero Software (UK), WizIQ (India), BigBlueButton (US), Digital Samba (Spain), and TutorRoom (Taipei).

Research Coverage:

The virtual classroom market has been segmented on the basis of components (software, hardware, and services), deployment modes, user types, and regions. A detailed analysis of the key industry players has been done to provide key insights into their business overviews; products and services; key strategies; new product launches; partnerships, agreements, and collaborations; business expansions; and competitive landscape associated with the virtual classroom market.

Key Benefits of Buying the Report:

  • This report segments the virtual classroom market comprehensively and provides the closest approximations of the revenue numbers for the overall market and its subsegments across regions.
  • It helps stakeholders understand the pulse of the market and provides them with information about key market drivers, restraints, challenges, and opportunities.
  • It would help stakeholders better understand their competitors and gain more insights to enhance their positions in the market. The competitive landscape section includes competitors' ecosystem, new product developments, partnerships, and mergers and acquisitions.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 OBJECTIVES OF THE STUDY
  • 1.2 MARKET DEFINITION
  • 1.3 MARKET SEGMENTATION
  • 1.4 YEARS CONSIDERED FOR THE STUDY
  • 1.5 CURRENCY CONSIDERED
  • 1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 BREAKUP OF PRIMARY PROFILES
    • 2.1.2 KEY INDUSTRY INSIGHTS
  • 2.2 MARKET BREAKUP AND DATA TRIANGULATION
  • 2.3 MARKET SIZE ESTIMATION
    • 2.3.1 TOP-DOWN APPROACH
    • 2.3.2 BOTTOM-UP APPROACH
  • 2.4 MARKET FORECAST
  • 2.5 MICROQUADRANT METHODOLOGY
  • 2.6 ASSUMPTIONS FOR THE STUDY
  • 2.7 LIMITATIONS OF THE STUDY

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE VIRTUAL CLASSROOM MARKET
  • 4.2 VIRTUAL CLASSROOM MARKET, BY COMPONENT, 2018-2023
  • 4.3 VIRTUAL CLASSROOM MARKET, BY SOLUTION, 2018-2023
  • 4.4 VIRTUAL CLASSROOM MARKET, BY HARDWARE, 2018-2023
  • 4.5 VIRTUAL CLASSROOM MARKET, BY SERVICE, 2018-2023
  • 4.6 VIRTUAL CLASSROOM MARKET, BY PROFESSIONAL SERVICE, 2018-2023
  • 4.7 VIRTUAL CLASSROOM MARKET, BY CORPORATE USER TYPE, 2018-2023
  • 4.8 VIRTUAL CLASSROOM MARKET, MARKET SHARE ACROSS COUNTRIES, 2018
  • 4.9 MARKET INVESTMENT SCENARIO

5 MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1 INTRODUCTION
    • 5.1.1 DRIVERS
      • 5.1.1.1 Wide acceptance of AR/VR for corporate training and development
      • 5.1.1.2 Continuous innovation in VR/AR technologies
      • 5.1.1.3 Increased participation and engagement in learning
      • 5.1.1.4 Growing need for personalized learning experiences
      • 5.1.1.5 Increasing demand for the use of connected devices in virtual classrooms
    • 5.1.2 RESTRAINTS
      • 5.1.2.1 Lack of industry standards and interoperability
      • 5.1.2.2 Lack of resources and infrastructure in industries
    • 5.1.3 OPPORTUNITIES
      • 5.1.3.1 Emergence of blended learning technology
      • 5.1.3.2 Emergence of ML and AI in virtual classrooms
    • 5.1.4 CHALLENGES
      • 5.1.4.1 High cost of VR/AR devices hamper the adoption of AR/VR technology in education
      • 5.1.4.2 Emergence of cyber security threats due to AR/VR
      • 5.1.4.3 Reluctance in adopting new technologies by organizations and educational institutions
  • 5.2 COMPONENTS OF VIRTUAL CLASSROOM
  • 5.3 VIRTUAL CLASSROOM ECOSYSTEM
  • 5.4 USE CASES
    • 5.4.1 CASE STUDY 1: ADOBE CONNECT: CUSTOMIZED VIRTUAL CLASSROOM TO SUIT BUSINESS NEEDS
    • 5.4.2 CASE STUDY 2: TAFE QUEENSLAND TRANSFORMED 15,000 APPLICANTS INTO SKILLED VOLUNTEERS WITH THE USE OF D2L'S VIRTUAL CLASSROOM SOLUTION
    • 5.4.3 CASE STUDY 3: BCOCK & WILCOX CANADA LTD DELIVER TRAINING CONTENT EFFICIENTLY AND RELIABLY WITH THE HELP OF D2L'S BRIGHTSPACE LEARNING PLATFORM
    • 5.4.4 CASE STUDY 4: LAKME IMPROVED ITS SALON TRAINING COVERAGE

ACROSS 100+ CITIES BY GOING ONLINE WITH WIZIQ 55

    • 5.4.5 CASE STUDY 5: AAKASH EDUCATIONAL SERVICES DELIVER EXAM PREP USING WIZIQ

6 VIRTUAL CLASSROOM MARKET, BY COMPONENT

  • 6.1 INTRODUCTION
  • 6.2 SOLUTIONS
    • 6.2.1 THE ABILITY TO CONNECT MOBILE COMPUTING DEVICES WITH EXISTING COMPONENTS TO DRIVE THE SOLUTIONS SEGMENT
  • 6.3 HARDWARE
    • 6.3.1 VR DEVICES, MOBILE COMPUTING DEVICES, AND INTERACTIVE WHITEBOARDS ARE THE VITAL COMPONENTS IN VIRTUAL CLASSROOMS
  • 6.4 SERVICES
    • 6.4.1 THE NEED TO FOCUS ON CORE COMPETENCIES TO DRIVE THE MARKET FOR MANAGED SERVICES IN VIRTUAL CLASSROOMS

7 VIRTUAL CLASSROOM MARKET, BY SOLUTION

  • 7.1 INTRODUCTION
  • 7.2 CONTENT MANAGEMENT
    • 7.2.1 CONTENT MANAGEMENT SOLUTIONS ENABLE DATA GATHERING FROM MULTIPLE TOUCHPOINTS FOR LEARNERS AND INSTRUCTORS
  • 7.3 DEVICE MANAGEMENT
    • 7.3.1 DEVICE MANAGEMENT EMPOWERS LEARNERS TO CONNECT ALL HARDWARE DEVICES WITH THE EXISTING PLATFORM
  • 7.4 UNIFIED COMMUNICATIONS AND COLLABORATION
    • 7.4.1 UCC ENABLES TO AND FRO COMMUNICATION ALONG WITH SOCIAL MEDIA INTEGRATION IN VIRTUAL CLASSROOMS
  • 7.5 SECURITY
    • 7.5.1 SECURITY SOLUTIONS RESTRICT UNAUTHORIZED ACCESS TO VIRTUAL CLASSROOMS
  • 7.6 ANALYTICS AND DATA VISUALIZATION
    • 7.6.1 BETTER VISUALIZATION CAPABILITIES TO DRIVE THE GROWTH OF DATA VISUALIZATION SOLUTIONS

8 VIRTUAL CLASSROOM MARKET, BY HARDWARE

  • 8.1 INTRODUCTION
  • 8.2 INTERACTIVE WHITEBOARDS
    • 8.2.1 INTERACTIVE WHITEBOARDS TO ENHANCE THE INTERACTION AND ENGAGEMENT BETWEEN LEARNERS AND INSTRUCTORS
  • 8.3 MOBILE COMPUTING DEVICES
    • 8.3.1 GROWING DEMAND FOR BRING YOUR OWN DEVICE CONCEPT AMONG INSTITUTES AND CORPORATES
  • 8.4 VIRTUAL REALITY DEVICES
    • 8.4.1 HEAD-MOUNTED GEAR
      • 8.4.1.1 Use of head-mounted devices to enhance and simplify the learning concept with the help of motion-based visuals
    • 8.4.2 GESTURE-TRACKING DEVICE
      • 8.4.2.1 Enhanced consumer experience offered by 3D touchless gesture recognition systems to be the major growth driver for gesture-tracking devices
  • 8.5 INTERACTIVE DISPLAYS AND PROJECTORS
    • 8.5.1 DECREASING PRICES AND INCREASING PANEL SIZE WITH HIGH RESOLUTION HAS PROPELLED THE GROWTH OF INTERACTIVE DISPLAYS
  • 8.6 SECURITY AND VIDEO CAMERAS
    • 8.6.1 INSTRUCTORLESS VIRTUAL CLASSROOMS HAVE LED TO AN INCREASE IN THE ADOPTION FOR SECURITY AND VIDEO CAMERAS
  • 8.7 OTHERS

9 VIRTUAL CLASSROOM MARKET, BY SERVICE

  • 9.1 INTRODUCTION
  • 9.2 PROFESSIONAL SERVICES
  • 9.3 TRAINING AND CONSULTING
    • 9.3.1 NEED FOR GENERATING SKILLED PROFESSIONALS TO CATER TO THE CHANGING NEEDS OF THE ELEARNING INDUSTRY TO DRIVE THE TRAINING AND CONSULTING SERVICES SEGMENT
  • 9.4 DEPLOYMENT AND INTEGRATION
    • 9.4.1 NEED FOR INTEGRATING THE LEGACY INFRASTRUCTURE WITH MODERN TECHNOLOGICAL SOLUTIONS TO BE THE MAJOR GROWTH FACTOR FOR DEPLOYMENT AND INTEGRATION SERVICES
  • 9.5 SUPPORT AND MAINTENANCE
    • 9.5.1 SUPPORT AND MAINTENANCE SERVICES ENABLE 24/7 ACCESS TO VIRTUAL CLASSROOMS AND COURSE CONTENT
  • 9.6 MANAGED SERVICES
    • 9.6.1 GROWING DEMAND FOR MANAGED SERVICES TO REDUCE OPERATING COST IN EDUCATIONAL INSTITUTES AND CORPORATES

10 VIRTUAL CLASSROOM MARKET, BY DEPLOYMENT MODE

  • 10.1 INTRODUCTION
  • 10.2 CLOUD
    • 10.2.1 LOWER COST AND INCREASED SECURITY TO BE THE MAIN DRIVERS FOR THE ADOPTION OF CLOUD-BASED VIRTUAL CLASSROOM SOLUTIONS
  • 10.3 ON-PREMISES
    • 10.3.1 NEED FOR HIGHLY SECURE DATA WITH CENTRALIZED STORAGE INFRASTRUCTURE TO DRIVE THE MARKET FOR ON-PREMISES DEPLOYMENT MODE

11 VIRTUAL CLASSROOM MARKET, BY USER TYPE

  • 11.1 INTRODUCTION
  • 11.2 ACADEMIC INSTITUTIONS
    • 11.2.1 K-12
      • 11.2.1.1 Potential to improve the quality of education while increasing the productivity and lowering cost to drive the growth of virtual classrooms in k-12 institutes
    • 11.2.2 HIGHER EDUCATION
      • 11.2.2.1 Virtual classroom facilitates best quality education along with intellectually satisfying learning experiences in higher education
  • 11.3 CORPORATES
    • 11.3.1 HEALTHCARE AND LIFE SCIENCES
      • 11.3.1.1 Demand for AR/VR technologies to boost medical training procedures and enhance physical therapy treatment for doctors remotely
    • 11.3.2 RETAIL AND ECOMMERCE
      • 11.3.2.1 Efficient handling of customer problems via simulated training and development programs for salespersons
    • 11.3.3 TELECOMMUNICATIONS AND IT
      • 11.3.3.1 Virtual classrooms improve the employee onboarding and training process, and eliminate repetitive tasks
    • 11.3.4 BANKING, FINANCIAL SERVICES, AND INSURANCE
      • 11.3.4.1 Need for qualified staff with specialized skills in the BFSI vertical to enhance the customer experience
    • 11.3.5 MANUFACTURING
      • 11.3.5.1 Equipping engineers to test scenarios and designs before the product is manufactured and enhancing rapid prototyping
    • 11.3.6 GOVERNMENT AND PUBLIC SECTOR
      • 11.3.6.1 Stimulating senses to help people understand and learn faster
    • 11.3.7 OTHERS

12 VIRTUAL CLASSROOM MARKET, BY REGION

  • 12.1 INTRODUCTION
  • 12.2 NORTH AMERICA
    • 12.2.1 UNITED STATES
      • 12.2.1.1 Rising collaboration between virtual classroom vendors and educational institutes in the region
    • 12.2.2 CANADA
      • 12.2.2.1 Rising awareness among students for interactive and blended learning in Canada
  • 12.3 EUROPE
    • 12.3.1 UNITED KINGDOM
      • 12.3.1.1 Virtual learning paints a picture of personalized learning and tech-filled classroom in the UK
    • 12.3.2 GERMANY
      • 12.3.2.1 Online education is emerging and becoming interwoven with various parts of higher education provisioning in Germany
    • 12.3.3 FRANCE
      • 12.3.3.1 Government initiatives to main stream digital technology in education sector is the major growth factor for virtual classrooms
    • 12.3.4 REST OF EUROPE
  • 12.4 ASIA PACIFIC
    • 12.4.1 AUSTRALIA AND NEW ZEALAND
      • 12.4.1.1 Government initiatives focused on providing stronger educational infrastructure for academic institutes presents opportunity for the technology vendors
    • 12.4.2 CHINA
      • 12.4.2.1 Increasing popularity of cyber schools bringing the change in the education system of China
    • 12.4.3 JAPAN
      • 12.4.3.1 Legislation promoting eLearning and distance learning in the education industry
    • 12.4.4 SINGAPORE
      • 12.4.4.1 Emerging technological infrastructure in education industry to create new markets for the virtual classroom technology vendors
    • 12.4.5 REST OF ASIA PACIFIC
  • 12.5 MIDDLE EAST AND AFRICA
    • 12.5.1 ISRAEL
      • 12.5.1.1 Government initiative for wide adoption of digitalization in the education and corporate sectors
    • 12.5.2 QATAR
      • 12.5.2.1 Increased use of mobile classrooms and remote online resources to drive the adoption of virtual classrooms in Qatar
    • 12.5.3 UNITED ARAB EMIRATES
      • 12.5.3.1 Increasing focus of government on smart life of citizens
    • 12.5.4 SOUTH AFRICA
      • 12.5.4.1 Democratizing studies and life-long education to make learners competitive
    • 12.5.5 REST OF MIDDLE EAST AND AFRICA
    • 12.5.6 LATIN AMERICA
    • 12.5.7 BRAZIL
      • 12.5.7.1 A number of international schools and universities in Brazil offers virtual classrooms
    • 12.5.8 MEXICO
      • 12.5.8.1 Application of technologies in the education sector due to availability of technical expertise in Mexico
    • 12.5.9 REST OF LATIN AMERICA

13 COMPETITIVE LANDSCAPE

  • 13.1 COMPETITIVE LEADERSHIP MAPPING
    • 13.1.1 VISIONARY LEADERS
    • 13.1.2 INNOVATORS
    • 13.1.3 DYNAMIC DIFFERENTIATORS
    • 13.1.4 EMERGING COMPANIES
  • 13.2 STRENGTH OF PRODUCT PORTFOLIO (26 PLAYERS)
  • 13.3 BUSINESS STRATEGY EXCELLENCE (26 PLAYERS)
  • 13.4 RANKING OF KEY PLAYERS IN THE VIRTUAL CLASSROOM SOFTWARE MARKET, 2018

14 COMPANY PROFILES

(Business Overview, Solutions Offered, Recent Developments, SWOT Analysis, MnM View)*

  • 14.1 SABA SOFTWARE
  • 14.2 GOOGLE
  • 14.3 BLACKBOARD
  • 14.4 MICROSOFT
  • 14.5 IBM
  • 14.6 CISCO
  • 14.7 DELL
  • 14.8 ORACLE
  • 14.9 HTC
  • 14.10 SAMSUNG ELECTRONICS
  • 14.11 SONY
  • 14.12 HITACHI
  • 14.13 PANASONIC
  • 14.14 BARCO
  • 14.15 LG ELECTRONICS
  • 14.16 EDVANCE360
  • 14.17 ELECTA COMMUNICATION
  • 14.18 BRAINCERT
  • 14.19 SKYPREP
  • 14.20 IMPERO SOFTWARE
  • 14.21 WIZ IQ
  • 14.22 BIGBLUEBUTTON
  • 14.23 DIGITAL SAMBA
  • 14.24 TUTORROOM
  • 14.25 VEATIVE LABS

Details on Business Overview, Solutions Offered, Recent Developments, SWOT Analysis, MnM View View might not be captured in case of unlisted companies.

  • 14.26 KEY PLAYERS
    • 14.26.1 VIRTUAL REALITY VENDORS
      • 14.26.1.1 OCULUS VR (FACEBOOK)
      • 14.26.1.2 EON REALITY
      • 14.26.1.3 MINDMAZE
      • 14.26.1.4 VIRTUALLY LIVE
      • 14.26.1.5 PSIOUS
    • 14.26.2 INTERACTIVE WHITEBOARD VENDORS
      • 14.26.2.1 FOXCONN
      • 14.26.2.2 NETDRAGON
      • 14.26.2.3 NEC DISPLAY
      • 14.26.2.4 RICOH
      • 14.26.2.5 SMART TECHNOLOGIES
    • 14.26.3 TABLETS AND MOBILE DEVICES VENDORS
      • 14.26.3.1 APPLE
      • 14.26.3.2 HUAWEI
      • 14.26.3.3 LENOVO
      • 14.26.3.4 NOKIA
      • 14.26.3.5 XIAOMI
    • 14.26.4 DISPLAY AND INTERACTIVE PROJECTOR VENDORS
      • 14.26.4.1 DAKTRONICS
      • 14.26.4.2 DELPHI DISPLAY SYSTEMS
      • 14.26.4.3 SEIKO EPSON
      • 14.26.4.4 BENQ
      • 14.26.4.5 TOUCHJET
    • 14.26.5 SECURITY AND VIDEO CAMERAS VENDORS
      • 14.26.5.1 HIKVISION
      • 14.26.5.2 DAHUA TECHNOLOGY
      • 14.26.5.3 AXIS COMMUNICATIONS
      • 14.26.5.4 FLIR SYSTEM
      • 14.26.5.5 TIANDY TECHNOLOGIES
    • 14.26.6 OTHER KEY VENDORS
      • 14.26.6.1 STRATASYS
      • 14.26.6.2 EOS
      • 14.26.6.3 KRONOS
      • 14.26.6.4 REFLEXIS SYSTEMS
      • 14.26.6.5 SALTO SYSTEMS
      • 14.26.6.6 DORMAKABA
    • 14.26.7 VIRTUAL CLASSROOM SOFTWARE VENDORS
      • 14.26.7.1 ARLO
      • 14.26.7.2 CLASSE365
      • 14.26.7.3 ISPRING LEARN
      • 14.26.7.4 KANNU
      • 14.26.7.5 TEACHLR ORGANIZATION
      • 14.26.7.6 ELOOMI
      • 14.26.7.7 JOOMLALMS
      • 14.26.7.8 ELEAP
      • 14.26.7.9 LEARNINGCART
      • 14.26.7.10 ATKIV MIND LMS

15 APPENDIX

  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.3 AVAILABLE CUSTOMIZATION
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS
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