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仮想化・3Dレンダリング用ソフトウェアの市場 〜2020年:用途・導入方式・エンドユーザー・地域別の予測

Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020

発行 MarketsandMarkets 商品コード 354801
出版日 ページ情報 英文 121 Pages
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仮想化・3Dレンダリング用ソフトウェアの市場 〜2020年:用途・導入方式・エンドユーザー・地域別の予測 Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020
出版日: 2016年03月16日 ページ情報: 英文 121 Pages
概要

仮想化 (バーチャライゼーション) 用および3Dレンダリング用のソフトウェアの世界市場の規模は、2015年には4億3110万米ドル、2020年には16億230万米ドルと、30.03%ものCAGR (複合年間成長率) で成長する見通しです。従来型のビジネスインテリジェンス (BI) 手法から、急増するソーシャルメディア・ユーザーに対処できるような解析ツールへの移行が、市場成長の主な要因となっています。今後5年間の予想成長率を地域別に見ると、北米諸国が最大で、同地域での活発な研究開発 (R&D) 活動や、仮想化・3Dレンダリング技術の活用範囲の広さなどを反映した形となっています。

当レポートでは、世界の仮想化・三次元レンダリング用ソフトウェアの市場について分析し、市場の基本的構造や最新動向、主な市場促進・阻害要因、市場動向と今後の見通し (過去2年間・今後6年間分)、用途別・導入方式別・エンドユーザー別・地域別の詳細動向、市場競争の状態、今後の技術開発・市場発展の方向性、主要企業のプロファイルなどを調査・考察しております。

第1章 イントロダクション

第2章 分析手法

第3章 エグゼクティブ・サマリー

第4章 重要考察

第5章 市場概要

  • イントロダクション
  • 市場の内訳
  • 市場のダイナミクス
    • 促進要因
      • 「ジャスト・イン・タイム」式のマーケティング
      • 時間短縮・コスト抑制
      • 3D対応ディスプレイ装置の登場
    • 抑制要因
      • 不十分なインフラ
    • 市場機会
      • HD (高解像度) 3D画像の視聴体験の拡大
      • プロトタイプ作成の必要性の拡大
    • 課題
      • 利用可能な3Dコンテンツの不足

第6章 産業動向

  • イントロダクション
  • 仮想化・3Dレンダリング市場:バリューチェーン分析
  • ポーターのファイブフォース分析
  • 標準規格と規制
    • HIPAA法 (医療保険のポータビリティと説明責任に関する法律)
    • DMCA法 (デジタル・ミレニアム著作権法)

第7章 仮想化・3Dレンダリング用ソフトウェア市場:用途別

  • イントロダクション
  • ハイエンド・テレビゲーム
  • 建築物・製品の仮想化
  • 訓練用シミュレーション
  • マーケティング・広告

第8章 仮想化・3Dレンダリング用ソフトウェア市場:導入方式別

  • イントロダクション
  • オンプレミス
  • クラウドベース

第9章 仮想化・3Dレンダリング用ソフトウェア市場:エンドユーザー別

  • イントロダクション
  • 建築・建設業
  • メディア・エンタテインメント
  • 設計・エンジニアリング
  • 医療・ライフサイエンス
  • 学術機関
  • その他

第10章 地域別の分析

  • イントロダクション
  • 北米
  • 欧州
  • アジア太平洋地域
  • 中東・アフリカ
  • ラテンアメリカ

第11章 競争環境

  • 概要
  • 競争状況と動向
    • 新製品の発売・改良
    • 契約・事業提携・事業協力・合弁事業
    • 企業合併・買収 (M&A)
    • 事業統合・拡張

第12章 企業プロファイル (企業概要、昨今の財務状況、製品・サービス、戦略・考察、近年の動向)

  • イントロダクション
  • AUTODESK, INC.
  • LUXION, INC.
  • DASSAULT SYSTEMES
  • NVIDIA CORPORATION
  • CHAOS GROUP
  • LUMION
  • SOLID ANGLE
  • NEXT LIMIT TECHNOLOGIES
  • OTOY, INC.
  • SOLID IRIS TECHNOLOGIES

第13章 付録

図表一覧

目次
Product Code: TC 4168

Just-in-time marketing opportunities is driving the market

MarketsandMarkets forecasts the global visualization and 3D rendering market to grow from USD 431.1 million in 2015 to USD 1,602.3 million by 2020, at a CAGR of 30.03%. The visualization and 3D rendering market is growing rapidly because of the transition from traditional Business Intelligence (BI) techniques to advanced analytics techniques and massive surge in the number of social media users.

North America is expected to have the largest market share

The North American region is expected to continue being the largest revenue generator region for visualization and 3D rendering vendors for the next five years, followed by Europe. This is mainly because of the presence of various developed economies such as Canada and the U.S. and because of the high focus on innovations through R&D and technology. The high penetration of visualization and 3D rendering in multiple verticals such as media and entertainment, academia, and design and engineering is driving the growth of this market in the region.

The study validates the market size of segments and subsegments through secondary research and in-depth primary interviews. Various industry leaders in Tier 1, Tier 2, and Tier 3 companies were contacted for primary interviews. The in-depth interviews were conducted with CEOs, marketing directors, other innovation and technology directors, and executives from various key organizations operating in the social media analytics marketplace.

  • By Company type - Tier 1- 30%, Tier 2- 40%, Tier 3- 30%
  • By Designation - C-Level - 72%, Director Level- 14%, Others- 14%
  • By Region - North America- 57%, Europe-14%, Asia-Pacific- 29%

The report includes the study of key players offering visualization and 3D rendering solutions and services: Autodesk (U.S.), Luxion (U.S.), Dassualt Systemes (Europe), NVIDIA (U.S.), Chaos Group (Europe), Lumion (Europe), Next Limit Technologies (Europe), and Solid Iris Technologies (Europe). Furthermore, the report also includes in-depth competitive analysis of the key players in the visualization and 3D rendering market, with their company profiles, SWOT analysis, recent developments, and key market strategies.

The report will help the market leaders or new entrants in this market in the following ways:

  • 1. This report segments the market into various subsegments, covering this market comprehensively. The report provides the closest approximations of revenue numbers for the overall market and the subsegments. The market numbers are further split across different end-users and regions.
  • 2. This report will help in better understanding the competitors and gain more insights to better one's position in the market. There is a separate section on competitive landscape, which includes competitor ecosystem, mergers and acquisitions, integrations and expansions, and collaborations of various market vendors. Besides, there are company profiles of ten key players of the market. In this section, market internals are provided that can put one ahead of the competitors.
  • 3. The report also helps in understanding the overall growth of the market. It provides information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKET SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. LIMITATIONS
  • 1.5. CURRENCY
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primary interviews: by company type, designation, and region
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
    • 2.2.2. TOP-DOWN APPROACH
  • 2.3. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE MARKET OPPORTUNITIES IN THE VISUALIZATION AND 3D RENDERING SOFTWARE MARKET
  • 4.2. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET: BY APPLICATION AND BY REGION
  • 4.3. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET, BY APPLICATION
  • 4.4. LIFECYCLE ANALYSIS, BY REGION, 2015

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET SEGMENTATION
    • 5.2.1. BY APPLICATION
    • 5.2.2. BY DEPLOYMENT TYPE
    • 5.2.3. BY END USER
    • 5.2.4. BY REGION
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Just-in-time marketing
      • 5.3.1.2. Less time and low cost
      • 5.3.1.3. Advent of 3D-enabled display devices
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Lack of infrastructure
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Growth of high definition 3D viewing experience
      • 5.3.3.2. Rising need of prototyping
    • 5.3.4. CHALLENGES
      • 5.3.4.1. Lack of availability of 3D content

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VISUALIZATION AND 3D RENDERING MARKET: VALUE CHAIN ANALYSIS
  • 6.3. PORTER'S FIVE FORCES ANALYSIS
    • 6.3.1. THREAT FROM NEW ENTRANTS
    • 6.3.2. THREAT FROM SUBSTITUTES
    • 6.3.3. BARGAINING POWER OF SUPPLIERS
    • 6.3.4. BARGAINING POWER OF BUYERS
    • 6.3.5. INTENSITY OF COMPETITIVE RIVALRY
  • 6.4. STANDARDS AND REGULATIONS
    • 6.4.1. HEALTH INSURANCE PORTABILITY AND ACCOUNTABILITY ACT
    • 6.4.2. DIGITAL MILLENNIUM COPYRIGHT ACT

7. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET ANALYSIS, BY APPLICATION

  • 7.1. INTRODUCTION
  • 7.2. HIGH END VIDEO GAMES
  • 7.3. ARCHITECTURAL AND PRODUCT VISUALIZATIONS
  • 7.4. TRAINING SIMULATION
  • 7.5. MARKETING AND ADVERTISEMENT

8. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET ANALYSIS, BY DEPLOYMENT TYPE

  • 8.1. INTRODUCTION
  • 8.2. ON PREMISES
  • 8.3. CLOUD-BASED

9. VISUALIZATION AND 3D RENDERING SOFTWARE MARKET ANALYSIS, BY END USER

  • 9.1. INTRODUCTION
  • 9.2. ARCHITECTURE, BUILDING AND CONSTRUCTION
  • 9.3. MEDIA AND ENTERTAINMENT
  • 9.4. DESIGN AND ENGINEERING
  • 9.5. HEALTHCARE AND LIFE SCIENCES
  • 9.6. ACADEMIA
  • 9.7. OTHERS

10. GEOGRAPHIC ANALYSIS

  • 10.1. INTRODUCTION
  • 10.2. NORTH AMERICA
  • 10.3. EUROPE
  • 10.4. ASIA-PACIFIC
  • 10.5. MIDDLE EAST AND AFRICA
  • 10.6. LATIN AMERICA

11. COMPETITIVE LANDSCAPE

  • 11.1. OVERVIEW
  • 11.2. COMPETITIVE SITUATION AND TRENDS
    • 11.2.1. NEW PRODUCT LAUNCHES AND ENHANCEMENTS
    • 11.2.2. AGREEMENTS, PARTNERSHIPS, COLLABORATIONS, AND JOINT VENTURES
    • 11.2.3. MERGERS AND ACQUISITIONS
    • 11.2.4. INTEGRATION AND EXPANSION

12. COMPANY PROFILES (Company at a Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments)*

  • 12.1. INTRODUCTION
  • 12.2. AUTODESK, INC.
  • 12.3. LUXION, INC.
  • 12.4. DASSAULT SYSTEMES
  • 12.5. NVIDIA CORPORATION
  • 12.6. CHAOS GROUP
  • 12.7. LUMION
  • 12.8. SOLID ANGLE
  • 12.9. NEXT LIMIT TECHNOLOGIES
  • 12.10. OTOY, INC.
  • 12.11. SOLID IRIS TECHNOLOGIES

*Details on company at a glance, recent financials, products & services, strategies & insights, & recent developments might not be captured in case of unlisted companies.

13. APPENDIX

  • 13.1. INDUSTRY EXPERTS
  • 13.2. DISCUSSION GUIDE
  • 13.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 13.4. INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
  • 13.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: VISUALIZATION AND 3D RENDERING MARKET SIZE AND GROWTH RATE, 2013-2020 (USD MILLION, Y-O-Y %)
  • TABLE 2: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF DRIVERS
  • TABLE 3: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF RESTRAINTS
  • TABLE 4: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF OPPORTUNITIES
  • TABLE 5: VISUALIZATION AND 3D RENDERING MARKET: SUMMARY OF CHALLENGES
  • TABLE 6: VISUALIZATION AND 3D RENDERING MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 7: HIGH-END VIDEO GAMES: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 8: ARCHITECTURAL AND PRODUCT VISUALIZATIONS: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 9: TRAINING SIMULATION: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 10: MARKETING AND ADVERTISEMENT: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 11: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET, BY DEPLOYMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 12: ON-PREMISES: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 13: CLOUD-BASED DEPLOYMENT: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 14: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 15: ARCHITECTURE, BUILDING AND CONSTRUCTION: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 16: MEDIA AND ENTERTAINMENT: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 17: DESING AND ENGINEERING: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 18: HEALTHCARE AND LIFE SCIENCES: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 19: ACADEMIA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 20: OTHERS: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 21: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY REGION, 2013-2020 (USD MILLION)
  • TABLE 22: NORTH AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 23: NORTH AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 24: NORTH AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 25: EUROPE: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 26: EUROPE: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 27: EUROPE: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 28: ASIA-PACIFIC: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2015 (USD MILLION)
  • TABLE 29: ASIA-PACIFIC: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 30: ASIA-PACIFIC: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 31: MIDDLE EAST AND AFRICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020 (USD MILLION)
  • TABLE 32: MIDDLE EAST AND AFRICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 33: MIDDLE EAST AND AFRICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 34: LATIN AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION, 2013-2020(USD MILLION)
  • TABLE 35: LATIN AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY DEPLOYEMENT TYPE, 2013-2020 (USD MILLION)
  • TABLE 36: LATIN AMERICA: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY END USER, 2013-2020 (USD MILLION)
  • TABLE 37: NEW PRODUCT LAUNCHES AND ENHANCEMENTS, 2013-2015
  • TABLE 38: AGREEMENTS, PARTNERSHIPS, COLLABORATIONS, AND JOINT VENTURES, 2013-2015
  • TABLE 39: MERGERS AND ACQUISITIONS, 2013-2015
  • TABLE 40: INTEGRATIONS AND BUSINESS EXPANSIONS, 2013-2015

LIST OF FIGURES

  • FIGURE 1: VISUALIZATION AND 3D RENDERING MARKET: RESEARCH DESIGN
  • FIGURE 2: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 4: DATA TRIANGULATION
  • FIGURE 5: VISUALIZATION AND 3D RENDERING SOFTWARE MARKET SIZE, BY APPLICATION: MARKETING AND ADVERTISEMENT IS EXPECTED TO EXHIBIT HIGHEST GROWTH RATE
  • FIGURE 6: ON-PREMISES DEPLOYMENT IS EXPECTED TO HAVE THE LARGEST MARKET SHARE IN 2015
  • FIGURE 7: MEDIA AND ENTERTAINMENT SEGMENT IS EXPECTED TO SHOWCASE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD (2015-2020)
  • FIGURE 8: APAC IS EXPECTED TO HAVE THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 9: THE GLOBAL VISUALIZATION AND 3D RENDERING SOTWARE MARKET PRESENTS LUCRATIVE OPPORTUNITIES
  • FIGURE 10: ARCHITECTURAL AND PRODUCT VISUALIZATION IS EXPECTED TO EXHIBIT THE LARGEST MARKET SHARE
  • FIGURE 11: MARKETING AND ADVERTISEMENT IS EXPECTED TO HAVE THE HIGHEST MARKET GROWTH POTENTIAL DURING THE FORECAST PERIOD
  • FIGURE 12: REGIONAL LIFECYCLE: ASIA-PACIFIC IS IN THE GROWTH PHASE IN 2015
  • FIGURE 13: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION
  • FIGURE 14: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY APPLICATION
  • FIGURE 15: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY DEPLOYMENT TYPE
  • FIGURE 16: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY END USER
  • FIGURE 17: VISUALIZATION AND 3D RENDERING MARKET SEGMENTATION: BY REGION
  • FIGURE 18: VISUALIZATION AND 3D RENDERING MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 19: VALUE CHAIN ANALYSIS
  • FIGURE 20: PORTER'S FIVE FORCES ANALYSIS (2015): HIGH MARKET GROWTH RATE IS INCREASING THE COMPETITION IN THE INDUSTRY
  • FIGURE 21: MARKETING AND ADVERTISEMENT IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
  • FIGURE 22: CLOUD DEPLOYMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 23: MEDIA AND ENTERTAINMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 24: ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR IN THE VISUALIZATION AND 3D RENDERING SOFTWARE MARKET
  • FIGURE 25: GEOGRAPHIC SNAPSHOT: ASIA-PACIFIC IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH IN THE VISUALIZATION AND 3D RENDERING MARKET
  • FIGURE 26: NORTH AMERICA MARKET SNAPSHOT: ARCHITECTURAL AND PRODUCT VISUALIZATION IS EXPECTED TO HAVE THE LARGEST MARKET SIZE IN 2015
  • FIGURE 27: ASIA-PACIFIC MARKET SNAPSHOT: ASIA-PACIFIC IS EXPECTED TO BE THE FASTEST GROWING REGION IN 2015
  • FIGURE 28: COMPANIES ADOPTED NEW PRODUCT LAUNCH AND PARTNERSHIP AND AGREEMENT AS THE KEY GROWTH STRATEGIES OVER THE LAST THREE YEARS
  • FIGURE 29: MARKET EVALUATION FRAMEWORK
  • FIGURE 30: BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCH AND ENHANCEMENT WAS THE KEY STRATEGY FOR THE GROWTH OF THE VISUALIZATION AND 3D RENDERING MARKET
  • FIGURE 31: GEOGRAPHIC REVENUE MIX OF TOP MARKET PLAYERS
  • FIGURE 32: AUTODESK, INC.: COMPANY SNAPSHOT
  • FIGURE 33: AUTODESK, INC.: SWOT ANALYSIS
  • FIGURE 34: LUXION, INC.: SWOT ANALYSIS
  • FIGURE 35: DASSAULT SYSTEMES: COMPANY SNAPSHOT
  • FIGURE 36: DASSAULT SYSTEMES: SWOT ANALYSIS
  • FIGURE 37: NVIDIA CORPORATION: COMPANY SNAPSHOT
  • FIGURE 38: NVIDIA CORPORATION: SWOT ANALYSIS
  • FIGURE 39: CHAOS GROUP: SWOT ANALYSIS
  • FIGURE 40: MARKETSANDMARKETS KNOWLEDGE STORE SNAPSHOT
  • FIGURE 41: MARKETSANDMARKETS KNOWLEDGE STORE: INFORMATION & COMMUNICATIONS TECHNOLOGY INDUSTRY SNAPSHOT
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