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市場調査レポート

複合現実 (MR) の世界市場 〜2020年:コンポーネント・用途・デバイス (有線式/無線式ヘッドマウントディスプレイ)・地域別の将来予測

Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020

発行 MarketsandMarkets 商品コード 339585
出版日 ページ情報 英文 143 Pages
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複合現実 (MR) の世界市場 〜2020年:コンポーネント・用途・デバイス (有線式/無線式ヘッドマウントディスプレイ)・地域別の将来予測 Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
出版日: 2015年09月10日 ページ情報: 英文 143 Pages
概要

複合現実 (Mixed Reality: MR) 技術とは、仮想空間と現実の空間とを組み合わせて、単一のディスプレイ上に同時に表示させる技術です。CGや信号処理、モバイルコンピューティング、ユーザーインターフェース、情報仮想化、ディスプレイ/センサーの設計といった多数の分野に渡る、学際的な技術分野となっています。MRの用途もまた、工業、医療、航空宇宙・防衛、建築などと多岐にわたっています。さらに、MRは製品のデザイン・操作性を迅速に評価できる技術としても活用でき、試作品の制作時間・コストの削減につながります。2020年の市場規模は4億5340万米ドル、2016〜2020年の年平均成長率 (CAGR) は75.2%に達する、と推計されています。特に各種工業向け受容が急速に拡大する見通しです。地域別では、北米諸国が最大の市場となると見られています。

当レポートでは、世界の複合現実感 (以下MR) の市場について分析し、技術的概要や市場の基本的構造、主な市場促進・阻害要因、市場規模の動向見通し (今後6年間分)、コンポーネント別・用途別・デバイス別・地域別の詳細動向、市場競争の状態、今後の技術開発・市場発展の方向性、主要企業のプロファイルなどを調査・考察しております。

第1章 イントロダクション

第2章 分析手法

第3章 エグゼクティブ・サマリー

第4章 重要考察

  • 市場シェア分析

第5章 市場概要

  • 市場の内訳
  • 市場の進化
  • 市場のダイナミクス
    • 促進要因
      • ヘッドマウントディスプレイ (HMD) のゲーム・スポーツ・エンタテインメント業界への普及
      • 関連ハードウェア・ソフトウェアの進化
      • インターネット接続環境の拡大
    • 抑制要因
      • 画像のレイテンシ (待機時間) がMRデバイスの性能に及ぼす影響
      • バッテリーの寿命の短さ
    • 市場機会
      • 欧州のMR研究プロジェクト
      • 医療教育向けMR
    • 課題
      • 追跡・登録に関する困難
      • 地形情報の創出
    • 目下の課題
      • 社会的受容
    • 成功のための条件
      • 大手企業による投資 (Microsoft、Atheer Labs、Meta Companyなど)

第6章 産業動向

  • イントロダクション
  • バリューチェーン分析
  • 戦略的ベンチマーキング
    • 技術の融合と製品の改良

第7章 コンポーネント別市場

  • イントロダクション
  • ハードウェア
    • 半導体部品
    • センサー
      • 磁力計
      • 加速度計
      • ジャイロスコープ
      • 近接センサー
      • その他
    • 電源ユニット
  • ソフトウェア

第8章 デバイス別市場

  • イントロダクション
  • ヘッドマウントディスプレイ (有線式)
  • ヘッドマウントディスプレイ (無線式)

第9章 用途別市場

  • イントロダクション
  • 工業用途
  • 航空宇宙・防衛
  • 医療
    • 手術
    • シミュレーション・トレーニング
    • CTスキャンの仮想化
  • 建築
  • 民生用
    • エンタテインメント
    • ゲーム
  • その他
    • 教育
    • スポーツ

第10章 地域別市場

  • イントロダクション
  • 北米
    • 米国
    • その他
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • その他
  • アジア太平洋地域
    • 中国
    • 日本
    • 韓国
    • その他
  • 他の国々 (RoW)
    • 中東・アフリカ
    • 南米

第11章 競争環境

  • 概要
  • MR市場の最大手企業
  • 競争シナリオ
  • 近年の動向
    • 新製品の発売
    • 契約・合意・事業提携
    • 企業買収

第12章 企業プロファイル

  • イントロダクション
  • ATHEER, INC.
    • 事業概要
    • 製品ポートフォリオ
    • 近年の動向
  • キヤノン
  • DAQRI, LLC
  • EON REALITY, INC.
  • LAYAR B.V.
  • MAGIC LEAP, INC.
  • META COMPANY
  • MICROSOFT CORPORATION
  • セイコーエプソン
  • SULON TECHNOLOGIES

第13章 付録

図表一覧

目次
Product Code: SE 3728

The mixed reality technology refers to a system that combines the real and virtual world and is able to present them together on a single display. It is a multi-disciplinary field involving computer graphics, signal processing, mobile computing, user interfaces, information visualization, and the design of displays and sensors. The mixed reality systems are applied in a wide range of applications including industrial, medical, aerospace & defense, and architecture among others. Moreover, mixed reality systems can be used as a tool for quicker evaluation of design and operability, which helps reduce the number of prototypes required and also contributes towards minimizing the costs.

The global mixed reality market has been segmented based on component, device, application, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on device into head-mounted (wired) and head-mounted (wireless) display devices. The studied market has been segmented based on application into industrial, aerospace & defense, medical, architecture, and consumer among others. The mixed reality market has also been segmented on the basis of geography into North America, Europe, APAC, and RoW.

The global mixed reality market is expected to reach USD 453.4 million by 2020, growing at a CAGR of 75.2% between 2016 and 2020. Among all applications, the market for the industrial application is expected to grow at the highest rate. It is expected to lead the global mixed reality market and is projected to be worth USD 185.5 million by 2020, due to the increase in the number of new product launches specifically catering to various industrial needs such as engineering, design, and maintenance & inspection among others. North America is estimated to hold the largest share of the studied market till 2020. Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as mixed and augmented in the region by various companies.

The major players that offer various products in the mixed reality market include Atheer, Inc. (U.S.), Canon Inc. (Japan), Daqri LLC (U.S.), Eon Reality Inc. (U.S.), Layar B.V. (The Netherlands), Magic Leap, Inc. (U.S.), Meta Company (U.S.), Microsoft Corporation (U.S.), Seiko Epson Corporation (Japan), and Sulon Technologies (Canada) among others.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. STUDY OBJECTIVES
  • 1.2. MARKET DEFINITION
  • 1.3. STUDY SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY & PRICING
  • 1.5. LIMITATIONS
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primaries' interviews: By company type, designation, and region
  • 2.2. DEMAND-SIDE ANALYSIS
    • 2.2.1. INTRODUCTION
    • 2.2.2. DEMAND-SIDE ANALYSIS
      • 2.2.2.1. Growing demand for Head-Mounted Displays
  • 2.3. MARKET SIZE ESTIMATION
    • 2.3.1. BOTTOM-UP APPROACH
    • 2.3.2. TOP-DOWN APPROACH
  • 2.4. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.5. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE OPPORTUNITIES FOR THE MIXED REALITY MARKET
  • 4.2. MIXED REALITY MARKET, BY APPLICATION
  • 4.3. MIXED REALITY MARKET IN THE ASIA-PACIFIC REGION
  • 4.4. MIXED REALITY INDUSTRIAL APPLICATION MARKET, BY GEOGRAPHY
  • 4.5. LIFE CYCLE ANALYSIS, BY GEOGRAPHY

5. MARKET OVERVIEW

  • 5.2. MARKET SEGMENTATION
    • 5.2.1. BY COMPONENT
    • 5.2.2. BY DEVICE
    • 5.2.3. BY APPLICATION
    • 5.2.4. BY GEOGRAPHY
  • 5.3. MARKET EVOLUTION
  • 5.4. MARKET DYNAMICS
    • 5.4.1. DRIVERS
      • 5.4.1.1. Penetration of Head Mounted Display (HMD) devices in gaming, sports, and entertainment industries
      • 5.4.1.2. Evolution of hardware and software components for reality technologies
      • 5.4.1.3. Rising Internet connectivity
    • 5.4.2. RESTRAINTS
      • 5.4.2.1. Image latency affects the performance of mixed reality devices
      • 5.4.2.2. Limited battery life
    • 5.4.3. OPPORTUNITIES
      • 5.4.3.1. Mixed reality research projects in the European region
      • 5.4.3.2. Mixed reality for medical education
    • 5.4.4. CHALLENGES
      • 5.4.4.1. Tracking and registration difficulties
      • 5.4.4.2. Graphical content creation
    • 5.4.5. BURNING ISSUE
      • 5.4.5.1. Social acceptance
    • 5.4.6. WINNING IMPERATIVE
      • 5.4.6.1. Investment from major players such as Microsoft, Atheer Labs, Meta Company, and others

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. STRATEGIC BENCHMARKING
    • 6.3.1. TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT

7. MARKET, BY COMPONENT

  • 7.1. INTRODUCTION
  • 7.2. HARDWARE
    • 7.2.1. SEMICONDUCTOR COMPONENTS
    • 7.2.2. SENSORS
      • 7.2.2.1. Magnetometer
      • 7.2.2.2. Accelerometer
      • 7.2.2.3. Gyroscope
      • 7.2.2.4. Proximity sensors
      • 7.2.2.5. Others
    • 7.2.3. POWER UNITS
  • 7.3. SOFTWARE

8. MARKET, BY DEVICE

  • 8.1. INTRODUCTION
  • 8.2. HEAD-MOUNTED DISPLAY (WIRED)
  • 8.3. HEAD MOUNTED DISPLAY (WIRELESS)

9. MARKET, BY APPLICATION

  • 9.1. INTRODUCTION
  • 9.2. INDUSTRIAL APPLICATION
  • 9.3. AEROSPACE & DEFENSE
  • 9.4. MEDICAL
    • 9.4.1. SURGERY
    • 9.4.2. SIMULATION TRAINING
    • 9.4.3. VISUALIZATION OF CT SCANS
  • 9.5. ARCHITECTURE
  • 9.6. CONSUMER
    • 9.6.1. ENTERTAINMENT
    • 9.6.2. GAMING
  • 9.7. OTHERS
    • 9.7.1. EDUCATION
    • 9.7.2. SPORTS

10. MARKET, BY GEOGRAPHY

  • 10.2. INTRODUCTION
  • 10.3. NORTH AMERICA
    • 10.3.1. U.S.
    • 10.3.2. REST OF NORTH AMERICA
  • 10.4. EUROPE
    • 10.4.1. GERMANY
    • 10.4.2. U.K.
    • 10.4.3. FRANCE
    • 10.4.4. REST OF EUROPE
  • 10.5. ASIA-PACIFIC
    • 10.5.1. CHINA
    • 10.5.2. JAPAN
    • 10.5.3. SOUTH KOREA
    • 10.5.4. REST OF APAC
  • 10.6. REST OF THE WORLD (ROW)
    • 10.6.1. MIDDLE EAST AND AFRICA
    • 10.6.2. SOUTH AMERICA

11. COMPETITIVE LANDSCAPE

  • 11.1. OVERVIEW
  • 11.2. TOP PLAYERS IN THE MIXED REALITY MARKET
  • 11.3. COMPETITIVE SCENARIO
  • 11.4. RECENT DEVELOPMENTS
    • 11.4.1. NEW PRODUCT LAUNCHES
    • 11.4.2. CONTRACTS, AGREEMENTS, AND PARTNERSHIPS
    • 11.4.3. ACQUISITIONS

12. COMPANY PROFILES

  • 12.1. INTRODUCTION
  • 12.2. ATHEER, INC.
    • 12.2.1. BUSINESS OVERVIEW
    • 12.2.2. PRODUCT PORTFOLIO
    • 12.2.3. RECENT DEVELOPMENTS
  • 12.3. CANON, INC.
    • 12.3.1. BUSINESS OVERVIEW
    • 12.3.2. PRODUCT PORTFOLIO
    • 12.3.3. RECENT DEVELOPMENTS
    • 12.3.4. MNM VIEW
    • 12.3.5. CANON, INC.: SWOT ANALYSIS
  • 12.4. DAQRI, LLC
    • 12.4.1. BUSINESS OVERVIEW
    • 12.4.2. PRODUCT PORTFOLIO
    • 12.4.3. RECENT DEVELOPMENTS
  • 12.5. EON REALITY, INC.
    • 12.5.1. BUSINESS OVERVIEW
    • 12.5.2. PRODUCT PORTFOLIO
    • 12.5.3. RECENT DEVELOPMENTS
    • 12.5.4. MNM VIEW
    • 12.5.5. EON REALITY, INC.: SWOT ANALYSIS
  • 12.6. LAYAR B.V.
    • 12.6.1. BUSINESS OVERVIEW
    • 12.6.2. PRODUCT PORTFOLIO
    • 12.6.3. RECENT DEVELOPMENTS
  • 12.7. MAGIC LEAP, INC.
    • 12.7.1. BUSINESS OVERVIEW
    • 12.7.2. PRODUCT PORTFOLIO
    • 12.7.3. RECENT DEVELOPMENTS
  • 12.8. META COMPANY
    • 12.8.1. BUSINESS OVERVIEW
    • 12.8.2. PRODUCT PORTFOLIO
    • 12.8.3. RECENT DEVELOPMENTS
  • 12.9. MICROSOFT CORPORATION
    • 12.9.1. BUSINESS OVERVIEW
    • 12.9.2. PRODUCT PORTFOLIO
    • 12.9.3. RECENT DEVELOPMENTS
    • 12.9.4. MNM VIEW
    • 12.9.5. MICROSOFT CORPORATION: SWOT ANALYSIS
  • 12.10. SEIKO EPSON CORPORATION
    • 12.10.1. BUSINESS OVERVIEW
    • 12.10.2. PRODUCT PORTFOLIO
    • 12.10.3. RECENT DEVELOPMENTS
    • 12.10.4. MNM VIEW
    • 12.10.5. SEIKO EPSON CORPORATION: SWOT ANALYSIS
  • 12.11. SULON TECHNOLOGIES
    • 12.11.1. BUSINESS OVERVIEW
    • 12.11.2. PRODUCT PORTFOLIO
    • 12.11.3. RECENT DEVELOPMENTS

13. APPENDIX

  • 13.1. INSIGHTS OF INDUSTRY EXPERTS
  • 13.2. DISCUSSION GUIDE
  • 13.3. INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
  • 13.4. AVAILABLE CUSTOMIZATIONS
  • 13.5. RELATED REPORTS

LIST OF TABLES

  • TABLE 1: ADOPTION OF HEAD MOUNTED DISPLAY DEVICES IN GAMING, SPORTS, AND ENTERTAINMENT INDUSTRIES IS EXPECTED TO PROPEL THE GROWTH OF THE MIXED REALITY MARKET
  • TABLE 2: IMAGE LATENCY MAY ACT AS A RESTRAINT TO THE GROWTH OF THE MIXED REALITY MARKET
  • TABLE 3: MIXED REALITY RESEARCH PROJECTS SUCH AS 3D LIVE PROJECTS OFFER A HUGE GROWTH OPPORTUNITY FOR THE MIXED REALITY MARKET
  • TABLE 4: GLOBAL MIXED REALITY MARKET, BY COMPONENT, 2016-2020 ( USD MILLION)
  • TABLE 5: GLOBAL MIXED REALITY MARKET, BY DEVICE, 2016-2020 ( USD MILLION)
  • TABLE 6: HEAD-MOUNTED DISPLAY (WIRED) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 7: HEAD-MOUNTED DISPLAY (WIRELESS) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 8: MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 9: MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 10: MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 11: MIXED REALITY MARKET: AEROSPACE & DEFENSE APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 12: MIXED REALITYMARKET: AEROSPACE & DEFENSE APPLICATION, BY DEVICE, 2016 - 2020 (USD MILLION)
  • TABLE 13: MIXED REALITY MARKET: MEDICAL APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 14: MIXED REALITY MARKET: MEDICAL APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 15: MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 16: MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 17: MIXED REALITY MARKET: CONSUMER APPLICATION, BY GEOGRAPHY, 2018-2020 (USD MILLION)
  • TABLE 18: MIXED REALITY MARKET: CONSUMER APPLICATION, BY DEVICE, 2018 - 2020 (USD MILLION)
  • TABLE 19: MIXED REALITY MARKET: OTHER APPLICATIONS, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 20: MIXED REALITY MARKET; OTHER APPLICATIONS, BY DEVICE, 2016-2020 (USD MILLION)
  • TABLE 21: MIXED REALITY MARKET, BY GEOGRAPHY, 2016-2020 (USD MILLION)
  • TABLE 22: NORTH AMERICAN MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 23: NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 24: U.S. MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 25: REST OF NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020
  • TABLE 26: NORTH AMERICAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 27: NORTH AMERICAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 28: NORTH AMERICAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 29: NORTH AMERICAN MIXED REALITY MARKET: ARCHITECTURAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 30: NORTH AMERICAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 31: NORTH AMERICAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 32: EUROPEAN MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 33: EUROPEAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 34: EUROPEAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 35: EUROPEAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 36: EUROPEAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 37: EUROPEAN MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 38: EUROPEAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 39: EUROPEAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 40: GERMAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 41: U.K. MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 42: FRENCH MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 43: REST OF EUROPE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 44: APAC MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 45: APAC MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 46: APAC MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 47: APAC MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 48: APAC MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 49: APAC MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD THOUSAND)
  • TABLE 50: APAC MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 51: APAC MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 52: CHINESE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 53: JAPANESE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 54: SOUTH KOREAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 55: REST OF APAC MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD THOUSAND)
  • TABLE 56: ROW MIXED REALITY MARKET, BY COUNTRY, 2016 - 2020 (USD MILLION)
  • TABLE 57: ROW MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 58: ROW MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 59: ROW MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 60: ROW MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 61: ROW MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 62: ROW MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 63: ROW MIXED REALITY MARKET: OTHER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
  • TABLE 64: MIDDLE EASTERN AND AFRICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 65: SOUTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • TABLE 66: TOP PLAYERS IN THE MIXED REALITY MARKET
  • TABLE 67: NEW PRODUCT LAUNCHES, 2014-2015
  • TABLE 68: CONTRACTS, AGREEMENTS, AND PARTNERSHIPS, 2014-2015
  • TABLE 69: ACQUISITIONS, 2014-2015

LIST OF FIGURES

  • FIGURE 1: RESEARCH DESIGN & FACTOR ANALYSIS
  • FIGURE 2: HEAD-MOUNTED DEVICES MARKET SIZE, 2012-2014
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 5: ASSUMPTIONS FOR THE RESEARCH STUDY
  • FIGURE 6: INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET FROM 2016 TO 2020
  • FIGURE 7: THE SOFTWARE COMPONENTS SEGMENT IS EXPECTED TO WITNESS THE HIGHEST CAGR IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
  • FIGURE 8: THE HMD WIRELSS DEVICES SEGMENT IS ESTIMATED TO WITNESS THE HIGHEST GROWTH RATE IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
  • FIGURE 9: GLOBAL MIXED REALITY MARKET, BY GEOGRAPHY, 2016
  • FIGURE 10: GLOBAL MIXED REALITY MARKET, BY COUNTRY, 2016
  • FIGURE 11: INCREASING ADOPTION OF MIXED REALITY PRODUCTS IN VARIOUS APPLICATIONS IS EXPECTED TO DRIVE THE STUDIED MARKET DURING THE FORECAST PERIOD
  • FIGURE 12: THE INDUSTRIAL SEGMENT IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY TECHNOLOGY DURING THE FORECAST PERIOD
  • FIGURE 13: THE INDUSTRIAL APPLICATION IS ESTIMATED TO DOMINATE THE EMERGING ASIA-PACIFIC MARKET FOR MIXED REALITY TECHNOLOGY, 2016
  • FIGURE 14: NORTH AMERICA IS EXPECTED TO GROW AT A HIGHER MARKET SIZE COMPARED TO THE OTHER REGIONS FROM 2016 TO 2020
  • FIGURE 15: THE MIXED REALITY MARKET IS PROJECTED TO BE IN THE GROWTH PHASE IN THE NORTH AMERICAN REGION BY 2016
  • FIGURE 16: MIXED REALITY MARKET SEGMENTATION
  • FIGURE 17: MIXED REALITY MARKET, BY COMPONENT
  • FIGURE 18: MIXED REALITY MARKET, BY DEVICE
  • FIGURE 19: MIXED REALITY MARKET, BY APPLICATION
  • FIGURE 20: MIXED REALITY MARKET, BY GEOGRAPHY
  • FIGURE 21: EVOLUTION OF THE MIXED REALITY MARKET
  • FIGURE 22: MARKET DYNAMICS: OVERVIEW
  • FIGURE 23: WORLD INTERNET PENETRATION RATES, BY GEOGRAPHY, 2014 Q4
  • FIGURE 24: VALUE CHAIN ANALYSIS: MAJOR VALUE IS ADDED DURING THE MANUFACTURING AND ASSEMBLY PHASES
  • FIGURE 25: STRATEGIC BENCHMARKING: KEY PLAYERS LARGELY ADOPTED ORGANIC GROWTH STRATEGIES FOR NEW PRODUCT AND TECHNOLOGY DEVELOPMENT
  • FIGURE 26: MIXED REALITY MARKET, BY COMPONENT
  • FIGURE 27: THE SOFTWARE SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 28: MIXED REALITY MARKET, BY DEVICE
  • FIGURE 29: INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRED DEVICE MARKET DURING THE FORECAST PERIOD
  • FIGURE 30: AEROSPACE & DEFENCE APPLICATION IS ESTIMATED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRELESS DEVICE MARKET BETWEEN 2016 AND 2020 58  
  • FIGURE 31: MIXED REALITY MARKET, BY APPLICATION
  • FIGURE 32: INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
  • FIGURE 33: NORTH AMERICA IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN MARKET FOR INDUSTRIAL APPLICATION OF MIXED REALITY DURING THE FORECAST PERIOD
  • FIGURE 34: THE HMD WIRELESS DEVICES SEGMENT IS ESTIMATED TO GROW AT A HIGHER CAGR BETWEEN 2016 AND 2020
  • FIGURE 35: APAC IS EXPECTED TO GROW AT THE HIGHEST CAGR IN THE MARKET FOR MIXED REALITY IN INDUSTRIAL APPLICATION FROM 2016 TO 2020
  • FIGURE 36: THE HMD WIRELESS DEVICES SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR IN THE MARKET FOR MIXED REALITY IN AEROSPACE & DEFENSE APPLICATION BETWEEN 2016 AND 2020
  • FIGURE 37: ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR RATE IN THE MARKET FOR MIXED REALITY IN ARCHITECTURE APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 38: NORTH AMERICA IS ESTIMATED TO WITNESS THE HIGHEST GROWTH BETWEEN 2016 AND 2020
  • FIGURE 39: ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 40: MIXED REALITY MARKET, BY REGION
  • FIGURE 41: MIXED REALITY MARKET, GEOGRAPHIC ANALYSIS
  • FIGURE 42: U.S. IS EXPECTED TO DOMINATE THE GLOBAL MIXED REALITY MARKET BETWEEN 2016 AND 2020
  • FIGURE 43: NORTH AMERICAN MARKET SNAPSHOT: THE MARKET WOULD BE DRIVEN BY THE GROWING DEMAND BY INDUSTRIAL APPLICATION DURING THE FORECAST PERIOD
  • FIGURE 44: NORTH AMERICAN MIXED REALITY MARKET
  • FIGURE 45: INDUSTRIAL APPLICATION IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICAN MIXED REALITY MARKET
  • FIGURE 46: EUROPEAN MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY VARIOUS POTENTIAL GROWTH OPPORTUNITIES PERTAINING TO THE INDUSTRIAL APPLICATION
  • FIGURE 47: EUROPEAN MIXED REALITY MARKET
  • FIGURE 48: GERMANY IS PROJECTED TO LEAD THE EUROPEAN MIXED REALITY MAREKT DUE TO THE INCREASING ADOPTION OF REALITY TECHNOLOGIES IN INDUSTRIAL AND AEROSPACE & DEFENCE SECTORS
  • FIGURE 49: THE INDUSTRIAL APPLICATION HELD THE LARGEST SHARE IN THE EUROPEAN MIXED REALITY MARKET
  • FIGURE 50: APAC MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY THE GROWING USAGE OF REALITY TECHNOLIGIES IN INDUSTRIAL APPLICATIONS
  • FIGURE 51: APAC MIXED REALITY MARKET
  • FIGURE 52: CHINA IS PROJECTED TO LEAD THE APAC MIXED REALITY MARKET FROM 2016 TO 2020
  • FIGURE 53: INDUSTRIAL APPLICATION IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET BY 2016
  • FIGURE 54: ROW MIXED REALITY MARKET
  • FIGURE 55: SOUTH AMERICA IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY IN THE ROW REGION BY 2016
  • FIGURE 56: KEY GROWTH STRATEGIES ADOPTED BY THE TOP COMPANIES BETWEEN 2012 AND 2015
  • FIGURE 57: MARKET EVALUATION FRAMEWORK-NEW PRODUCT LAUNCHES FUELLED GROWTH AND INNOVATION IN 2014 AND 2015 113  
  • FIGURE 58: BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY
  • FIGURE 59: CANON, INC.: COMPANY SNAPSHOT
  • FIGURE 60: MICROSOFT COPRORATION: COMPANY SNAPSHOT
  • FIGURE 61: SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
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