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市場調査レポート

アフェクティブコンピューティング市場の予測 〜2021年:技術・ソフトウェア・ハードウェア・産業・地域別

Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021

発行 MarketsandMarkets 商品コード 338889
出版日 ページ情報 英文 128 Pages
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アフェクティブコンピューティング市場の予測 〜2021年:技術・ソフトウェア・ハードウェア・産業・地域別 Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021
出版日: 2017年03月23日 ページ情報: 英文 128 Pages
概要

アフェクティブコンピューティング - 人間の感情を捉え、蓄積・処理・解釈などを行うコンピュータ技術 - の世界市場の規模は、2016年には122億米ドル、2021年には539億8000万米ドルと、34.7%ものCAGR (複合年間成長率) で拡大する見通しです。認識科学やコンピュータ科学の分野での継続的な技術進歩などが、市場成長の主な要因となっています。今後は特に、非接触 (タッチレス) 技術の市場が成長し、市場の大半を占める見通しです。

当レポートでは、アフェクティブコンピューティングの市場について調査し、技術の定義や産業構造、新たな技術分野と実現技術、関連産業との連関構造、市場規模の推移と予測、技術・ソフトウェア・ハードウェア・エンドユーザー産業・地域別の詳細動向、市場成長への影響要因、競合環境、主要企業のプロファイルなどをまとめています。

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要

  • イントロダクション
  • 市場区分
  • 市場力学
    • 推進要因
      • ウェアラブル機器の普及
      • 実現技術の進歩
      • 各種産業におけるインターネット普及率の上昇
    • 抑制要因
      • 統括団体・規制の欠如
      • アフェクティブコンピューティングシステムの生産コストの増大
    • 機会
      • クラウドベース技術およびIoTの導入
      • 事業提携先の増大とエコシステムの拡大
    • 課題
      • ウェアラブルコンピューティング・デバイスの電力消費量の大きさ

第6章 産業動向

  • イントロダクション
  • バリューチェーン分析
  • 新しい技術分野
    • eラーニング/スマートエデュケーション
    • eセラピー (電子医療)
    • マーケティング・広告
  • アフェクティブコンピューティング技術の実現要因
    • ウェアラブル・ネットワーク/システム
    • HMI (ヒューマンマシンインターフェース)
    • ロボティックシステム
    • 監視システム

第7章 アフェクティブコンピューティング市場の分析:技術別

  • イントロダクション
  • 接触技術 (タッチベース)
  • 非接触技術 (タッチレス)

第8章 アフェクティブコンピューティング市場の分析:ソフトウェア別

  • イントロダクション
  • 音声認識
  • ジェスチャー認識
  • 顔特徴抽出
  • 解析用ソフトウェア
  • 企業向けソフトウェア

第9章 アフェクティブコンピューティング市場の分析:ハードウェア別

  • イントロダクション
  • センサー
  • カメラ
  • 記憶デバイス/プロセッサ
  • その他

第10章 アフェクティブコンピューティング市場の分析:産業別

  • イントロダクション
  • 教育・研究
    • 使用事例 (教室モニタリング、学生エンゲージメント)
  • メディア・エンタテインメント
    • 使用事例 (動画解析、ゲーム)
  • 政府・防衛
    • 使用事例 (法執行機関)
  • 医療・ライフサイエンス
    • 使用事例 (遠隔医療、精神医学、ドクター・オンデマンド、自閉症スペクトル症状 (ASC))
  • IT・通信
    • 使用事例 (ソフトウェア開発キット (SKD))
  • 小売業・eコマース
    • 使用事例 (製品調査、顧客エンゲージメント、ユーザー体験の評価)
  • 自動車
    • 使用事例 (情報システム/端末の操作、受動型・ワイヤレス式心拍数センサー、ドライバー通知機能)
  • 銀行・金融サービス・保険 (BSFI)
    • 使用事例 (ヒューマン/システム・インタラクション、証拠に基づく意思決定オプション・サービス)
  • その他の産業

第11章 地域分析

  • イントロダクション
  • 北米 (米国、カナダ)
  • 欧州 (英国、ドイツなど)
  • アジア太平洋地域 (中国、日本、オーストリアなど)
  • その他 (中東・アフリカ、ラテンアメリカ)

第12章 競合環境

  • 概要

第13章 主な革新的企業

  • GOOGLE INC.
  • MICROSOFT CORPORATION
  • IBM CORPORATION
  • APPLE, INC.
  • QUALCOMM INC.
  • SAFFRON TECHNOLOGY INC. (INTELの子会社)
  • SOFTKINETIC SYSTEM S.A. (ソニーの子会社)
  • AFFECTIVA
  • ELLIPTIC LABS
  • EYESIGHT TECHNOLOGIES, LTD.
  • PYREOS LIMITED
  • COGNITEC SYSTEMS GMBH
  • BEYOND VERBAL COMMUNICATION LTD.
  • NUMENTA
  • GESTURETEK
  • SIGHTCORP

第14章 付録

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目次
Product Code: TC 3707

"Frequent advancement in the field of gesture recognition, facial feature extraction, and speech analytics is expected to bring about lucrative business prospects in the affective computing domain"

MarketsandMarkets expects the global affective computing market to increase from USD 12.20 billion in 2016 to USD 53.98 billion by 2021, at a Compound Annual Growth Rate (CAGR) of 34.7%. The market is escalating rapidly, owing to rising digitization and continuous advancements in the field of cognitive science and computer science that are shaping the way for a new technology. However, the cost incurred in making affective computing systems is more and the tangible return on investment is low, thereby posing a major restraining factor for the market's growth.

Touchless technology is expected to dominate the affective computing technology market by the end of the forecast period

The affective computing market is segregated into touch-based and touchless technologies. Touch-based technology recorded for the largest market share during the initial phase of the growth period. However, due to rising technological advancements, the touchless technology is expected to dominate the market.

Asia Pacific (APAC) is expected to grow at the highest CAGR

APAC offers prospective growth opportunities. The major factors affecting the growth in the APAC region include smart technology initiatives growing demand for wearable devices, and rising investments in security infrastructure. Moreover, the APAC countries have witnessed tremendous traction, in terms of technological innovations, including facial feature extractions, gesture recognition, and speech recognition, coupled with the growing adoption of neural analytical solutions.

In the process of determining and verifying the market size for several segments & subsegments gathered through secondary research, extensive primary interviews were conducted with key people. Break-up of profile of primary participants is as follows:

  • By Company type - Tier 1- 56%, Tier 2- 20%, and Tier 3- 24%
  • By Designation - C-Level- 72% and Manager Level- 28%
  • By Region - North America- 58%, Europe- 22%, and APAC- 20%

The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinteic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and SightCorp (Amsterdam, the Netherlands).

Research Coverage:

The affective computing market is segmented by technology, which includes touch-based and touchless technologies. Affective computing software is further segmented into speech recognition, gesture recognition, facial feature extraction, analytics software, and enterprise software. Affective computing hardware is categorized into sensors, cameras, storage device, processors, and others (inclduing touch point/screen/display, radio/antenna, and microphone/speaker). Segmentation on the basis of verticals include academia & research, media & entertainment, government & defense, healthcare & life sciences, Information Technology (IT) & telecom, retail & e-commerce, automotive, and Banking, Financial Services, & Insurance (BFSI). The regional analysis includes the study of North America, Europe, Asia-Pacific (APAC), and the Rest of World (RoW).

Reasons to Buy the Report:

The report will help the market leaders or new entrants in the following ways:

  • 1. This report segments the market into various segments, covering this market comprehensively. The report provides the closest approximations of the revenue numbers for the overall market and the segments.
  • 2. This report will help in the better understanding of the competitors and there is a separate section on competitive landscape, including mergers & acquisitions, integrations & expansions, and partnerships among market vendors.
  • 3. The report helps in understanding the overall growth of the market, key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKET SCOPE
    • 1.3.1. MARKETS COVERED
    • 1.3.2. YEARS CONSIDERED FOR THE STUDY
  • 1.4. CURRENCY
  • 1.5. LIMITATIONS
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
      • 2.1.1.1. Key data from secondary sources
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Key data from primary sources
      • 2.1.2.2. Key industry insights
      • 2.1.2.3. Breakdown of primaries
  • 2.2. MARKET SIZE ESTIMATION
    • 2.2.1. BOTTOM-UP APPROACH
    • 2.2.2. TOP-DOWN APPROACH
  • 2.3. MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4. RESEARCH ASSUMPTIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE MARKET OPPORTUNITIES IN THE AFFECTIVE COMPUTING MARKET
  • 4.2. AFFECTIVE COMPUTING MARKET: TOP THREE REGIONS VS. VERTICALS
  • 4.3. AFFECTIVE COMPUTING MARKET ANALYSIS, BY COMPONENT
  • 4.4. LIFECYCLE ANALYSIS, BY REGION

5. MARKET OVERVIEW

  • 5.1. INTRODUCTION
  • 5.2. MARKET SEGMENTATION
    • 5.2.1. BY TECHNOLOGY
    • 5.2.2. BY SOFTWARE
    • 5.2.3. BY HARDWARE
    • 5.2.4. BY VERTICAL
    • 5.2.5. BY REGION
  • 5.3. MARKET DYNAMICS
    • 5.3.1. DRIVERS
      • 5.3.1.1. Increasing adoption of wearable devices
      • 5.3.1.2. Advancement in enabling technologies
      • 5.3.1.3. Growing internet penetration across numerous industry verticals
    • 5.3.2. RESTRAINTS
      • 5.3.2.1. Absence of governing bodies and regulations
      • 5.3.2.2. Exuberant production cost of affective computing systems
    • 5.3.3. OPPORTUNITIES
      • 5.3.3.1. Adoption of cloud-based technology and IoT
      • 5.3.3.2. Growing partnerships and widening ecosystems
    • 5.3.4. CHALLENGES
      • 5.3.4.1. High power consumption of wearable computing devices

6. INDUSTRY TRENDS

  • 6.1. INTRODUCTION
  • 6.2. VALUE CHAIN ANALYSIS
  • 6.3. EMERGING TECHNOLOGY AREAS
    • 6.3.1. E-LEARNING AND SMART EDUCATION
    • 6.3.2. E-THERAPY
    • 6.3.3. MARKETING AND ADVERTISING
  • 6.4. AFFECTIVE COMPUTING TECHNOLOGY ENABLERS
    • 6.4.1. WEARABLE NETWORKS AND SYSTEMS
    • 6.4.2. HUMAN MACHINE INTERFACE
    • 6.4.3. ROBOTIC SYSTEMS
    • 6.4.4. SURVEILLANCE SYSTEMS

7. AFFECTIVE COMPUTING MARKET ANALYSIS, BY TECHNOLOGY

  • 7.1. INTRODUCTION
  • 7.2. TOUCH-BASED
  • 7.3. TOUCHLESS

8. AFFECTIVE COMPUTING MARKET ANALYSIS, BY SOFTWARE

  • 8.1. INTRODUCTION
  • 8.2. SPEECH RECOGNITION
  • 8.3. GESTURE RECOGNITION
  • 8.4. FACIAL FEATURE EXTRACTION
  • 8.5. ANALYTICS SOFTWARE
  • 8.6. ENTERPRISE SOFTWARE

9. AFFECTIVE COMPUTING MARKET ANALYSIS, BY HARDWARE

  • 9.1. INTRODUCTION
  • 9.2. SENSORS
  • 9.3. CAMERAS
  • 9.4. STORAGE DEVICES AND PROCESSORS
  • 9.5. OTHERS

10. AFFECTIVE COMPUTING MARKET ANALYSIS, BY VERTICAL

  • 10.1. INTRODUCTION
  • 10.2. ACADEMIA AND RESEARCH
    • 10.2.1. USE CASES
      • 10.2.1.1. Class monitoring and student engagement
  • 10.3. MEDIA AND ENTERTAINMENT
    • 10.3.1. USE CASES
      • 10.3.1.1. Video analytics
      • 10.3.1.2. Gaming
  • 10.4. GOVERNMENT AND DEFENSE
    • 10.4.1. USE CASES
      • 10.4.1.1. Law enforcement agencies
  • 10.5. HEALTHCARE AND LIFE SCIENCES
    • 10.5.1. USE CASES
      • 10.5.1.1. Telemedicine, tele psychiatry, and doctor on demand
      • 10.5.1.2. Autism Spectrum Conditions (ASC)
  • 10.6. IT AND TELECOM
    • 10.6.1. USE CASES
      • 10.6.1.1. Software Development Kits (SDK)
  • 10.7. RETAIL AND E-COMMERCE
    • 10.7.1. USE CASES
      • 10.7.1.1. Product surveying, customer engagement, and user experience review
  • 10.8. AUTOMOTIVE
    • 10.8.1. USE CASES
      • 10.8.1.1. Infotainment systems and console maneuvering
      • 10.8.1.2. Passive wireless heart-rate sensor
      • 10.8.1.3. Driver awareness
  • 10.9. BANKING, FINANCIAL SERVICES, AND INSURANCE
    • 10.9.1. USE CASES
      • 10.9.1.1. Human and system interaction
      • 10.9.1.2. Offering evidence-based decision-making options
  • 10.10. OTHER VERTICALS

11. GEOGRAPHIC ANALYSIS

  • 11.1. INTRODUCTION
  • 11.2. NORTH AMERICA
    • 11.2.1. UNITED STATES
    • 11.2.2. CANADA
  • 11.3. EUROPE
    • 11.3.1. UNITED KINGDOM
    • 11.3.2. GERMANY
    • 11.3.3. REST OF EUROPE
  • 11.4. ASIA-PACIFIC
    • 11.4.1. CHINA
    • 11.4.2. JAPAN
    • 11.4.3. AUSTRALIA
    • 11.4.4. REST OF APAC
  • 11.5. REST OF THE WORLD
    • 11.5.1. MIDDLE EAST AND AFRICA
    • 11.5.2. LATIN AMERICA

12. COMPETITIVE LANDSCAPE

  • 12.1. OVERVIEW

13. KEY INNOVATORS

  • 13.1. GOOGLE INC.
  • 13.2. MICROSOFT CORPORATION
  • 13.3. IBM CORPORATION
  • 13.4. APPLE, INC.
  • 13.5. QUALCOMM INC.
  • 13.6. SAFFRON TECHNOLOGY INC. (AN INTEL COMPANY)
  • 13.7. SOFTKINETIC SYSTEM S.A. (A SONY GROUP COMPANY)
  • 13.8. AFFECTIVA
  • 13.9. ELLIPTIC LABS
  • 13.10. EYESIGHT TECHNOLOGIES, LTD.
  • 13.11. PYREOS LIMITED
  • 13.12. COGNITEC SYSTEMS GMBH
  • 13.13. BEYOND VERBAL COMMUNICATION LTD.
  • 13.14. NUMENTA
  • 13.15. GESTURETEK
  • 13.16. SIGHTCORP

14. APPENDIX

  • 14.1. INSIGHTS OF INDUSTRY EXPERTS
  • 14.2. DISCUSSION GUIDE
  • 14.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.4. INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
  • 14.5. RELATED REPORTS
  • 14.6. AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: GLOBAL AFFECTIVE COMPUTING MARKET SIZE, 2014-2021 (USD MILLION)
  • TABLE 2: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 3: TOUCH-BASED: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 4: TOUCH-BASED: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 5: TOUCHLESS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 6: TOUCHLESS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 7: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 8: SPEECH RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 9: SPEECH RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 10: GESTURE RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 11: GESTURE RECOGNITION: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 12: FACIAL FEATURE EXTRACTION: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 13: FACIAL FEATURE EXTRACTION: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 14: ANALYTICS SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 15: ANALYTICS SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 16: ENTERPRISE SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 17: ENTERPRISE SOFTWARE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 18: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 19: SENSORS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 20: SENSORS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 21: CAMERAS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 22: CAMERAS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 23: STORAGE DEVICES AND PROCESSORS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 24: STORAGE DEVICES AND PROCESSORS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 25: OTHERS: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 26: OTHERS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 27: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 28: ACADEMIA AND RESEARCH: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 29: MEDIA AND ENTERTAINMENT: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 30: GOVERNMENT AND DEFENSE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 31: HEALTHCARE AND LIFE SCIENCES: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 32: IT AND TELECOM: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 33: RETAIL AND E-COMMERCE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 34: AUTOMOTIVE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 35: BANKING, FINANCIAL SERVICES, AND INSURANCE: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 36: OTHERS: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 37: AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2014-2021 (USD MILLION)
  • TABLE 38: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 39: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 40: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 41: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 42: NORTH AMERICA: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 43: NORTH AMERICA: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 44: EUROPE: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 45: EUROPE : AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 46: EUROPE: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 47: EUROPE : AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 48: EUROPE: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 49: EUROPE: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 50: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 51: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 52: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 53: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 54: ASIA-PACIFIC: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 55: ASIA-PACIFIC: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 56: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2014-2021 (USD MILLION)
  • TABLE 57: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE, 2014-2021 (USD MILLION)
  • TABLE 58: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE, 2014-2021 (USD MILLION)
  • TABLE 59: REST OF THE WORLD: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL, 2014-2021 (USD MILLION)
  • TABLE 60: REST OF THE WORLD: TOUCH-BASED TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 61: REST OF THE WORLD: TOUCHLESS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2021 (USD MILLION)
  • TABLE 62: AFFECTIVE COMPUTING ENABLING TECHNOLOGIES MAPPED TO KEY PRODUCT OFFERINGS
  • TABLE 63: AFFECTIVE COMPUTING COMPONENTS MAPPED TO KEY PRODUCT OFFERINGS
  • TABLE 64: AFFECTIVE COMPUTING MAPPED TO MAJOR APPLICATION AREAS

LIST OF FIGURES

  • FIGURE 1: MARKETS COVERED
  • FIGURE 2: GLOBAL AFFECTIVE COMPUTING MARKET: RESEARCH DESIGN
  • FIGURE 3: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 4: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 5: MARKET BREAKDOWN AND DATA TRIANGULATION
  • FIGURE 6: NORTH AMERICA IS ESTIMATED TO HOLD THE LARGEST MARKET SHARE OF THE AFFECTIVE COMPUTING MARKET IN 2016
  • FIGURE 7: AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY (2016 VS. 2021)
  • FIGURE 8: AFFECTIVE COMPUTING MARKET SIZE, BY SOFTWARE (2016 VS. 2021)
  • FIGURE 9: AFFECTIVE COMPUTING MARKET SIZE, BY HARDWARE (2016 VS. 2021)
  • FIGURE 10: AFFECTIVE COMPUTING MARKET SIZE, BY VERTICAL (2016 VS. 2021)
  • FIGURE 11: AFFECTIVE COMPUTING IS SET TO REVOLUTIONIZE ARCHAIC METHODS OF COMPUTING
  • FIGURE 12: ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 13: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY TECHNOLOGY
  • FIGURE 14: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY SOFTWARE
  • FIGURE 15: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY HARDWARE
  • FIGURE 16: AFFECTIVE COMPUTING SEGMENTATION MARKET: BY VERTICAL
  • FIGURE 17: AFFECTIVE COMPUTING MARKET SEGMENTATION: BY REGION
  • FIGURE 18: INCREASING TREND OF WEARABLE DEVICES IS EXPECTED TO DRIVE THE AFFECTIVE COMPUTING MARKET
  • FIGURE 19: VALUE CHAIN OF AFFECTIVE COMPUTING MARKET
  • FIGURE 20: TOUCHLESS TECHNOLOGY PLATFORM IS EXPECTED TO EXHIBIT A HIGHER GROWTH RATE THAN TOUCH-BASED TECHNOLOGY DURING THE FORECAST PERIOD
  • FIGURE 21: FACIAL FEATURE EXTRACTION IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 22: CAMERAS ARE EXPECTED TO EXHIBIT THE HIGHEST ADOPTION RATE DURING THE FORECAST PERIOD
  • FIGURE 23: HEALTHCARE AND LIFE SCIENCES VERTICAL IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 24: AFFECTIVE COMPUTING MARKET: GEOGRAPHIC SNAPSHOT
  • FIGURE 25: ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 26: NORTH AMERICA: AFFECTIVE COMPUTING MARKET SNAPSHOT
  • FIGURE 27: ASIA-PACIFIC: AFFECTIVE COMPUTING MARKET SNAPSHOT
  • FIGURE 28: GOOGLE INC.: COMPANY SNAPSHOT
  • FIGURE 29: MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • FIGURE 30: IBM CORPORATION: COMPANY SNAPSHOT
  • FIGURE 31: APPLE, INC.: COMPANY SNAPSHOT
  • FIGURE 32: QUALCOMM INC.: COMPANY SNAPSHOT
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