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市場調査レポート

3Dアニメーションの世界市場 (〜2022年) :技術 (3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果) ・産業 (メディア・エンターテイメント、建築・ビル・建設、学術・教育、医療・生命科学、製造) ・サービス・導入および地域別予測・分析

3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022

発行 MarketsandMarkets 商品コード 301504
出版日 ページ情報 英文 131 Pages
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3Dアニメーションの世界市場 (〜2022年) :技術 (3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果) ・産業 (メディア・エンターテイメント、建築・ビル・建設、学術・教育、医療・生命科学、製造) ・サービス・導入および地域別予測・分析 3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022
出版日: 2017年04月21日 ページ情報: 英文 131 Pages
概要

世界の3Dアニメーション市場は、2017年に120億1,000万米ドルの規模に達する見込みで、その後CAGR11.9%で成長を続け、2022年には210億5,000万米ドルに達すると予測されています。娯楽産業における視覚効果 (VFX)の導入が増えているのは、3Dアニメーション市場に影響を与えている重要な要因の一つです。VFXは、現実世界では表現できないものを技術的に描写したいアニメーターやゲーム開発者、映画製作者から大いに支持されています。更に、座標を視覚化し、地図を作るため、地理空間学、地質学、地球物理学および採掘現場の専門家を支えている3Dマッピングおよび3Dレーザースキャニング機能が市場の牽引役となっています。

当レポートでは、世界の3Dアニメーション市場を取り上げ、市場の概要、市場発展促進・阻害要因、市場における課題および機会を概括し、コンポーネント別・ハードウェア別・ソフトウェア別・サービス別・用途別・導入別・産業別・地域別に市場の現状と見通しについて調査分析するとともに、競合環境、主要企業のプロファイルなどをまとめた結果をお届けいたします。

第1章 イントロダクション

  • 調査目的
  • 市場定義
  • 網羅した市場
  • 調査対象期間
  • 通貨
  • ステークホルダー

第2章 調査方法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要および業界動向

  • イントロダクション
  • 市場動態
    • 市場発展促進要因
      • 映画における視覚効果技術導入の増加
      • 3Dモバイルアプリケーションおよびゲーム需要の増加
      • ナビゲーションおよび地理空間解析における3Dマッピング技術の利用増
    • 市場発展阻害要因
      • 著作権侵害の脅威
    • 市場機会
      • 仮想現実(VR)および人工知能(AI)技術の出現
      • 3Dアニメーション技術を用いた立体的な3Dゲームの出現
      • 4Dおよび5D技術の出現による市場成長の促進
      • 法医学の現場における3Dアニメーション技術の利用拡大
    • 課題
      • 投資および政府支援の欠如
      • 低い習熟度
      • 過当競争によって高まる価格感応性
  • 3Dアニメーショのワークフロー
  • 戦略的ベンチマーキング
  • 市場の発展

第6章 3Dアニメーション:コンポーネント別

  • イントロダクション

第7章 3Dアニメーション:技術別

  • イントロダクション
  • 3Dモデリング
  • モーショングラフィックス
  • 3Dレンダリング
  • 視覚効果
  • その他

第8章 3Dアニメーション:サービス別

  • イントロダクション
  • コンサルティング
  • サポート・保守
  • 統合・展開
  • 教育・研修

第9章 3Dアニメーション:導入別

  • イントロダクション
  • 敷地内
  • オンデマンド

第10章 3Dアニメーション:産業別

  • イントロダクション
  • メディア・エンターテイメント
  • 建築・ビル・建設
  • 学術・教育
  • 製造
  • 医療・生命科学
  • その他

第11章 3Dアニメーション:地域別

  • イントロダクション
  • 北米
  • 欧州
  • アジア太平洋
  • 中東・アフリカ
  • ラテンアメリカ

第12章 ベンダーの詳細分析

  • 概要
    • 先駆的企業
    • 革新的企業
    • 主要企業
    • 新興企業
  • 製品
  • 事業戦略

第13章 企業プロファイル

  • Adobe Systems Inc.
  • Autodesk Inc.
  • Autodessys
  • Corel Corporation
  • Maxon Computer
  • Newtek Inc.
  • Nvidia Corporation
  • Pixologic Inc.
  • Sidefx Software
  • The Foundry Visionmongers Ltd.
  • Trimble Navigation Ltd.
  • Toon Boom Animation Inc.

第14章 付録

図表

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目次
Product Code: TC 2449

"Growing adoption of VFX technology in movies and increasing demand of 3D mobile applications are driving the 3D animation market"

The 3D animation market - Global Forecast to 2022, the market is expected to grow from USD 12.01 billion in 2017 to USD 21.05 billion by 2022, at a CAGR of 11.9%. Increasing adoption of visual effects (VFX) in the entertainment industry is one of the crucial factors impacting the 3D animation market. VFX is majorly preferred by animators, game developers, and moviemakers in the scenario where they technically want to depict something that cannot be shot in a live environment. In addition, 3D mapping and 3D laser scanning features to assist professionals in geospatial, geological, geophysical, and mining environments to visualize and map the coordinates is gaining traction. The continuous exposure to corruption and piracy, a low level of proficiency, intense competition, and increasing price sensitivity are some of the challenges for the growth of the market.

"Integration and deployment service to gain maximum traction during the forecast period"

Companies create 3D animated contents for various verticals such as media & entertainment, architecture & engineering, and defense & intelligence. The software used for the creation of 3D animation objects are 3D rendering, 3D modeling, and character rigging. 3D animated movies require development services for running smoothly on different operating systems such as Windows and Unix. Companies integrate 3D animation modeling with integration and deployment services such as instructional designing, creative branding, and other such services to provide architectural, engineering, and artistic solutions. These services help in developing realistic 3D content efficiently and converting ideas into 3D designs and models.

"Asia-Pacific (APAC) is projected to grow at the highest rate during the forecast period"

The major contributing regions in APAC include Australia, Japan, Singapore, India, China, and New Zealand. 3D animation technologies and services in APAC are growing at the highest rate. This is because the region hosts production facilities for most of the western industry leaders. Additionally, Japan facilitates animation production because of its strong domestic market. Furthermore, in China, cities such as Beijing, Shanghai, and Guangzhou are emerging as animation and gaming hubs, where 3D animation in gaming is gaining significant traction. Additionally, in China, The General Bureau of Press and Publication organizes an annual conference focused at important events in order to decide upon regulations concerning the animation and game industry.

In the process of determining and verifying the market size for segments and subsegments gathered through secondary research, extensive primary interviews were conducted with key people. Break-up of profile of primary participants is as follows:

  • By Company: Tier 1 - 30 %, Tier 2 - 40% and Tier 3 - 30%
  • By Designation: C level - 72%, Director level - 14%, Others - 14%
  • By Region: North America - 57%, Europe - 14%, APAC - 29%

The 3D animation ecosystem comprises major vendors such as Adobe Systems (U.S.), Autodesk (U.S.), AutoDesSys (U.S.), Corel Corporation (Canada), Maxon Computer (Germany), NewTek, Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic, Inc. (U.S.), SideFX (Canada), and Toon Boom Animation, Inc. (Canada).

Research Coverage:

The report includes in-depth competitive analysis of key players in the 3D animation market, with their profiles, recent developments, products offerings, and key business strategies. The research report segments the 3D animation market by technologies, services, deployment types, verticals, and regions.

Reasons to Buy the Report:

The 3D animation market has been segmented on the basis of technologies, services, deployment types, verticals, and regions. The report will help the market leaders/new entrants in this market in the following ways:

  • 1. This report segments the overall 3D animation market on the basis of the revenues generated by major vendors of 3D animation. The report provides the closest approximations of the revenue numbers for the overall market and the subsegments. The market numbers are further split into regions.
  • 2. The report helps the stakeholders understand the pulse of the 3D animation market and provides them information on key market drivers, restraints, challenges, and opportunities.
  • 3. This report will help the stakeholders to better understand competitors and gain more insights to better their position in the market.

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. OBJECTIVES OF THE STUDY
  • 1.2. MARKET DEFINITION
  • 1.3. MARKET SCOPE
  • 1.4. YEARS CONSIDERED FOR THE STUDY
  • 1.5. CURRENCY
  • 1.6. STAKEHOLDERS

2. RESEARCH METHODOLOGY

  • 2.1. RESEARCH DATA
    • 2.1.1. SECONDARY DATA
    • 2.1.2. PRIMARY DATA
      • 2.1.2.1. Breakdown of primaries
      • 2.1.2.2. Key Industry Insights
  • 2.2. MARKET SIZE ESTIMATION
  • 2.3. RESEARCH ASSUMPTIONS
  • 2.4. LIMITATIONS

3. EXECUTIVE SUMMARY

4. PREMIUM INSIGHTS

  • 4.1. ATTRACTIVE MARKET OPPORTUNITIES IN THE 3D ANIMATION MARKET
  • 4.2. 3D ANIMATION SOFTWARE MARKET, BY VERTICAL AND REGION, 2017
  • 4.3. LIFECYCLE ANALYSIS, BY REGION, 2017-2022
  • 4.4. MARKET INVESTMENT SCENARIO
  • 4.5. GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017-2022

5. MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1. INTRODUCTION
  • 5.2. MARKET DYNAMICS
    • 5.2.1. DRIVERS
      • 5.2.1.1. Growing adoption of visual effects technology in movies
      • 5.2.1.2. Increasing demand for 3D mobile applications and games
      • 5.2.1.3. Increase in the use of 3D mapping technology in navigation and geospatial analysis
    • 5.2.2. RESTRAINTS
      • 5.2.2.1. Threat from piracy
    • 5.2.3. OPPORTUNITIES
      • 5.2.3.1. Emergence of virtual reality and artificial intelligence technologies
      • 5.2.3.2. Advent of stereoscopic 3D gaming using 3D animation technology
      • 5.2.3.3. Emerging 4D and 5D technologies to drive the animation market
      • 5.2.3.4. Growing use of 3D animation technology in medical forensics
    • 5.2.4. CHALLENGES
      • 5.2.4.1. Lack of investment and government support
      • 5.2.4.2. Low level of proficiency
      • 5.2.4.3. Intense competition increasing price sensitivity
  • 5.3. 3D ANIMATION WORKFLOW
  • 5.4. STRATEGIC BENCHMARKING
  • 5.5. EVOLUTION

6. 3D ANIMATION MARKET ANALYSIS, BY COMPONENT

  • 6.1. INTRODUCTION

7. 3D ANIMATION MARKET ANALYSIS, BY TECHNOLOGY

  • 7.1. INTRODUCTION
  • 7.2. 3D MODELING
  • 7.3. MOTION GRAPHICS
  • 7.4. 3D RENDERING
  • 7.5. VISUAL EFFECTS
  • 7.6. OTHERS

8. 3D ANIMATION MARKET ANALYSIS, BY SERVICE

  • 8.1. INTRODUCTION
  • 8.2. CONSULTING
  • 8.3. SUPPORT AND MAINTENANCE
  • 8.4. INTEGRATION AND DEPLOYMENT
  • 8.5. EDUCATION AND TRAINING

9. 3D ANIMATION MARKET ANALYSIS, BY DEPLOYMENT

  • 9.1. INTRODUCTION
  • 9.2. ON-PREMISES
  • 9.3. ON-DEMAND

10. 3D ANIMATION MARKET ANALYSIS, BY VERTICAL

  • 10.1. INTRODUCTION
  • 10.2. MEDIA AND ENTERTAINMENT
  • 10.3. CONSTRUCTION AND ARCHITECTURE
  • 10.4. EDUCATION AND ACADEMIA
  • 10.5. MANUFACTURING
  • 10.6. HEALTHCARE AND LIFE SCIENCES
  • 10.7. OTHERS

11. GEOGRAPHIC ANALYSIS

  • 11.1. INTRODUCTION
  • 11.2. NORTH AMERICA
  • 11.3. EUROPE
  • 11.4. ASIA-PACIFIC
  • 11.5. MIDDLE EAST AND AFRICA
  • 11.6. LATIN AMERICA

12. VENDOR DIVE ANALYSIS

  • 12.1. OVERVIEW
    • 12.1.1. VANGUARDS
    • 12.1.2. INNOVATORS
    • 12.1.3. DYNAMIC
    • 12.1.4. EMERGING
  • 12.2. PRODUCT OFFERINGS
  • 12.3. BUSINESS STRATEGY

13. COMPANY PROFILES (Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*

  • 13.1. ADOBE SYSTEMS INC.
  • 13.2. AUTODESK INC.
  • 13.3. AUTODESSYS
  • 13.4. COREL CORPORATION
  • 13.5. MAXON COMPUTER
  • 13.6. NEWTEK INC.
  • 13.7. NVIDIA CORPORATION
  • 13.8. PIXOLOGIC INC.
  • 13.9. SIDEFX SOFTWARE
  • 13.10. THE FOUNDRY VISIONMONGERS LTD.
  • 13.11. TRIMBLE NAVIGATION LTD.
  • 13.12. TOON BOOM ANIMATION INC.

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

14. APPENDIX

  • 14.1. INDUSTRY EXCERPTS
  • 14.2. DISCUSSION GUIDE
  • 14.3. KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.4. AVAILABLE CUSTOMIZATIONS
  • 14.5. RELATED REPORTS
  • 14.6. AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 2: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 3: TECHNOLOGY: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 4: 3D MODELING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 5: MOTION GRAPHICS MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 6: 3D RENDERING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 7: VISUAL EFFECTS MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 8: OTHERS MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 9: 3D ANIMATION MARKET SIZE, BY SERVICES, 2015-2022 (USD MILLION)
  • TABLE 10: SERVICES: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 11: CONSULTING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 12: SUPPORT AND MAINTENANCE MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 13: INTEGRATION AND DEPLOYMENT MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 14: EDUCATION AND TRAINING MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 15: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 16: DEPLOYMENT: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 17: ON-PREMISES: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 18: ON-DEMAND: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 19: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 20: VERTICAL: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 21: MEDIA AND ENTERTAINMENT: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 22: CONSTRUCTION AND ARCHITECTURE: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 23: EDUCATION AND ACADEMIA: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 24: MANUFACTURING: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 25: HEALTHCARE AND LIFE SCIENCES: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 26: OTHERS: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 27: ASIA-PACIFIC IS EXPECTED TO EXHIBIT THE HIGHEST CAGR IN THE 3D ANIMATION MARKET DURING THE FORECAST PERIOD
  • TABLE 28: 3D ANIMATION MARKET SIZE, BY REGION, 2015-2022 (USD MILLION)
  • TABLE 29: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 30: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 31: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 32: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 33: NORTH AMERICA: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 34: EUROPE: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 35: EUROPE: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 36: EUROPE: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 37: EUROPE: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 38: EUROPE: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 39: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 40: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 41: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 42: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 43: ASIA-PACIFIC: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 44: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 45: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 46: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY SERVICE, 2015-2022 (USD MILLION)
  • TABLE 47: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 48: MIDDLE EAST AND AFRICA: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)
  • TABLE 49: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY COMPONENT, 2015-2022 (USD MILLION)
  • TABLE 50: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY TECHNOLOGY, 2015-2022 (USD MILLION)
  • TABLE 51: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY SERVICES, 2015-2022 (USD MILLION)
  • TABLE 52: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY DEPLOYMENT, 2015-2022 (USD MILLION)
  • TABLE 53: LATIN AMERICA: 3D ANIMATION MARKET SIZE, BY VERTICAL, 2015-2022 (USD MILLION)

LIST OF FIGURES

  • FIGURE 1: 3D ANIMATION MARKET: MARKET SEGMENTATION
  • FIGURE 2: REGIONAL SCOPE
  • FIGURE 3: 3D ANIMATION MARKET: RESEARCH DESIGN
  • FIGURE 4: BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY, DESIGNATION, AND REGION
  • FIGURE 5: DATA TRIANGULATION
  • FIGURE 6: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 7: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 8: 3D ANIMATION MARKET: ASSUMPTIONS
  • FIGURE 9: NORTH AMERICA IS ESTIMATED TO HOLD THE LARGEST MARKET SHARE IN 2017
  • FIGURE 10: FASTEST- GROWING SEGMENTS OF THE GLOBAL 3D ANIMATION MARKET
  • FIGURE 11: ON-PREMISES DEPLOYMENT MODEL IS ESTIMATED TO HOLD THE MAJOR MARKET SHARE IN 2017
  • FIGURE 12: GROWTH TRENDS IN THE GLOBAL 3D ANIMATION MARKET
  • FIGURE 13: MEDIA AND ENTERTAINMENT VERTICAL IS ESTIMATED TO HOLD THE LARGEST MARKET SHARE IN 2017
  • FIGURE 14: REGIONAL LIFECYCLE: ASIA-PACIFIC IS EXPECTED TO EXHIBIT THE HIGHEST GROWTH POTENTIAL DURING THE FORECAST PERIOD
  • FIGURE 15: GLOBAL 3D ANIMATION MARKET: MARKET SCENARIO
  • FIGURE 16: VISUAL EFFECTS, 3D RENDERING, AND MOTION GRAPHICS TECHNOLOGIES ARE EXPECTED TO HOLD THE HIGHEST GROWTH RATE DURING THE FORECAST PERIOD
  • FIGURE 17: 3D ANIMATION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 18: 3D ANIMATION WORKFLOW
  • FIGURE 19: 3D ANIMATION MARKET: STRATEGIC BENCHMARKING
  • FIGURE 20: 3D ANIMATION MARKET: TIMELINE
  • FIGURE 21: SERVICES SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 22: VISUAL EFFECTS SEGMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 23: EDUCATION AND TRAINING SERVICES SEGMENT IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 24: ON-DEMAND SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 25: MANUFACTURING VERTICAL IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 26: ASIA-PACIFIC: AN ATTRACTIVE DESTINATION IN THE 3D ANIMATION MARKET, 2017-2022
  • FIGURE 27: NORTH AMERICA MARKET SNAPSHOT
  • FIGURE 28: ASIA-PACIFIC MARKET SNAPSHOT
  • FIGURE 29: DIVE CHART
  • FIGURE 30: ADOBE SYSTEMS INC.: COMPANY SNAPSHOT (2015)
  • FIGURE 31: ADOBE SYSTEMS INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 32: ADOBE SYSTEMS INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 33: AUTODESK INC.: COMPANY SNAPSHOT
  • FIGURE 34: AUTODESK INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 35: AUTODESK INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 36: AUTODESSYS: PRODUCT OFFERING SCORECARD
  • FIGURE 37: AUTODESSYS: BUSINESS STRATEGY SCORECARD
  • FIGURE 38: COREL CORPORATION: PRODUCT OFFERING SCORECARD
  • FIGURE 39: COREL CORPORATION: BUSINESS STRATEGY SCORECARD
  • FIGURE 40: MAXON COMPUTER: PRODUCT OFFERING SCORECARD
  • FIGURE 41: MAXON COMPUTER: BUSINESS STRATEGY SCORECARD
  • FIGURE 42: NEWTEK INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 43: NEWTEK INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 44: NVIDIA CORPORATION: COMPANY SNAPSHOT
  • FIGURE 45: NVIDIA CORPORATION: PRODUCT OFFERING SCORECARD
  • FIGURE 46: NVIDIA CORPORATION: BUSINESS STRATEGY SCORECARD
  • FIGURE 47: PIXOLOGIC INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 48: PIXOLOGIC INC.: BUSINESS STRATEGY SCORECARD
  • FIGURE 49: SIDEFX SOFTWARE: PRODUCT OFFERING SCORECARD
  • FIGURE 50: SIDEFX SOFTWARE: BUSINESS STRATEGY SCORECARD
  • FIGURE 51: THE FOUNDRY VISIONMONGERS LTD: PRODUCT OFFERING SCORECARD
  • FIGURE 52: THE FOUNDRY VISIONMONGERS LTD: BUSINESS STRATEGY SCORECARD
  • FIGURE 53: TRIMBLE NAVIGATION LTD: COMPANY SNAPSHOT
  • FIGURE 54: TRIMBLE NAVIGATION LTD: PRODUCT OFFERING SCORECARD
  • FIGURE 55: TRIMBLE NAVIGATION LTD: BUSINESS STRATEGY SCORECARD
  • FIGURE 56: TOON BOOM ANIMATION INC.: PRODUCT OFFERING SCORECARD
  • FIGURE 57: TOON BOOM ANIMATION INC.: BUSINESS STRATEGY SCORECARD
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