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市場調査レポート

コネクテッドリビングルーム市場:製品別(スマートフォン、タブレット、ノートPC、スマート/3D、LED/LCD/有機ELテレビ、セットトップボックス、ホームシアター、メディアストリーミングプレーヤー、ゲーム機)・技術別(プロセッサー、メモリー、センサー、接続性)・地域別

Connected Living Room Market (2013 - 2020): By Product [Smartphone, Tablet, Laptop, Smart/3D, LED/LCD/OLED TV, Set Top Box, Home Theater, Media Streaming Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography

発行 MarketsandMarkets 商品コード 301316
出版日 ページ情報 英文 334 pages
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コネクテッドリビングルーム市場:製品別(スマートフォン、タブレット、ノートPC、スマート/3D、LED/LCD/有機ELテレビ、セットトップボックス、ホームシアター、メディアストリーミングプレーヤー、ゲーム機)・技術別(プロセッサー、メモリー、センサー、接続性)・地域別 Connected Living Room Market (2013 - 2020): By Product [Smartphone, Tablet, Laptop, Smart/3D, LED/LCD/OLED TV, Set Top Box, Home Theater, Media Streaming Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography
出版日: 2014年03月26日 ページ情報: 英文 334 pages
概要

コネクテッドリビングルーム市場における分類は幅広いものとなっています。1980年代におけるリビングルームデバイスは主にテレビでしたが、家電業界における数々の発明と市場の発展に伴い、デジタルセットトップボックス、デジタルビデオレコーダー、ホームシアターシステム、ブルーレイプレーヤーなどのデジタルメディアプレーヤー、およびゲーム機などの新たな製品がリビングルームに加わってきました。このようにリビングルームが家庭におけるデジタルエンターテイメントの中心地となってきた背景には、デジタル化などが大きな要因となっています。世界のコネクテッドリビングルーム市場は、2014年以降CAGR(複合年間成長率)6.8%の伸びで、2020年には9,576億5,000万米ドルの規模に達する見込みとなっています。

当レポートでは、世界のコネクテッドリビングルーム市場を取り上げ、市場の概要、市場発展促進・阻害要因、市場における課題および機会を概括し、製品別・技術別・地域別に市場の現状と見通しについて調査分析するとともに、競合環境、主要企業のプロファイルをまとめるなど、概略以下の構成でお届けいたします。

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場概要

  • イントロダクション
  • 歴史と発展
    • リビングルーム(居間)のデジタル化
    • マルチメディアデバイスの進化
  • バリューチェーン分析
    • テレビシステムバリューチェーン
      • コンポーネントメーカー
      • 機器サプライヤー
      • OEMベンダー
      • ソフトウェアサービスベンダー
    • セットトップボックスバリューチェーン
      • コンポーネントメーカー
      • OEMベンダー
      • オーバーザトップコンテンツプロバイダー・テレビ放送ベンダー
  • 主な市場統計
  • 市場動態
    • 市場発展促進要因
      • デジタル化に向けた政府団体の大幅な支援
      • 家庭用デバイス間の接続性を目指した技術の出現
      • ホームインフォテイメントへのユーザーインタラクティブ機能の統合
      • より高い解像度に向けた発展がディスプレイ市場を促進
    • 市場発展阻害要因
      • レッドオーシャン戦略
      • 互換性:購入決定プロセスにおける重要な要素
      • 知的所有権:売上を制約
    • 市場機会
      • 新興市場への技術浸透
      • スマートホーム、インテリジェント・コネクテッドホーム:コネクテッドリビングルーム、スタート
    • 緊急の課題
      • 高い技術的断片性:フォーマットの標準化
    • 成功のための必須条件
      • 製品機能の収束
  • ポーターのファイブフォース分析

第4章 コネクテッドリビングルーム市場、製品別

  • イントロダクション
  • スマートフォン
  • タブレット
  • ノートPC
  • テレビシステム
    • テレビシステム市場、ディスプレイ技術別
      • CRTテレビ
      • LEDテレビ
      • LCDテレビ
      • プラズマテレビ
      • 有機ELテレビ
    • テレビシステム市場、地域別
    • テレビシステム市場、機能別
      • スマートテレビ
      • 3Dテレビ
  • セットトップボックス(STB)
    • セットトップボックス市場、タイプ別
      • ケーブルSTB
      • 衛星STB
      • IPテレビSTB
      • DTT STB
    • セットトップボックス市場、解像度別
      • 標準解像度
      • 高解像度
    • セットトップボックス市場、地域別
  • メディアストリーミングプレーヤー
    • DVDプレーヤー
    • ブルーレイプレーヤー
  • ホームシアター(HT)システム
    • ホームシアターシステム市場概要
    • ホームシアタープロジェクター
      • HTプロジェクター市場、解像度別
      • HTプロジェクター市場、地域別
    • ホームシアターオーディオシステム
      • オーディオシステム市場、出力チャネル別
      • オーディオシステム市場、地域別
  • ゲーム機
    • ゲーム機市場、地域別
    • ゲーム機市場、世代別

第5章 コネクテッドリビングルーム市場、技術別

  • イントロダクション
  • コネクテッドリビングルーム技術市場の概要
  • ワイヤレス接続性のためのチップセット
  • プロセッサー
    • ジェネリックDSP(デジタル信号処理器)
    • マイクロコントローラーユニット(MCU)
  • メモリーIC
    • DRAM
    • フラッシュNAND
  • センサー
    • 画像センサー
    • 加速度センサー
    • 磁気センサー
  • LEDドライバーIC

第6章 コネクテッドリビングルーム市場、地域別

  • イントロダクション
  • 北米
    • テレビシステム
    • セットトップボックス市場
    • DVDプレーヤー市場
    • ブルーレイプレーヤー市場
    • HTプロジェクター市場
    • オーディオシステム市場
    • ゲーム機市場
  • 欧州
    • テレビシステム
    • セットトップボックス市場
    • DVDプレーヤー市場
    • ブルーレイプレーヤー市場
    • HTプロジェクター市場
    • オーディオシステム市場
    • ゲーム機市場
  • APAC(アジア太平洋)
    • テレビシステム
    • セットトップボックス市場
    • DVDプレーヤー市場
    • ブルーレイプレーヤー市場
    • HTプロジェクター市場
    • オーディオシステム市場
    • ゲーム機市場
  • ROW(その他地域)
    • テレビシステム
    • セットトップボックス市場
    • DVDプレーヤー市場
    • ブルーレイプレーヤー市場
    • HTプロジェクター市場
    • オーディオシステム市場
    • ゲーム機市場

第7章 競合環境

  • 概要
  • 市場シェア分析
    • スマートフォン:市場シェア分析
    • テレビシステム:市場シェア分析
    • セットトップボックス:市場シェア分析
    • ゲーム機:市場シェア分析
  • 競合状況・動向
    • 新製品開発・発表
    • 合意、パートナーシップ、投資、合弁事業・提携
    • 合併・買収
    • 受賞・表彰

第8章 企業プロファイル(企業概観、製品・サービス、最近の動き、MnMの視点、SWOT分析財務実績、戦略)

  • Benq Corporation
  • Echostar Corporation
  • Koninklijke Philips N.V.
  • Lg Electronics
  • Motorola Mobility Holdings. Inc.
  • 任天堂
  • Pace Plc
  • パナソニック
  • Samsung Electronics
  • ソニー
  • Technicolor Sa
  • Tivo, Inc.

付録

目次
Product Code: SE 2332

The race is on to close the gap between different consumer electronics devices used in living rooms. The living room devices in the early 80s were majorly televisions. With the inventions and evolution of the consumer electronics industry, new products like the digital set-top box, digital video recorder, home theater systems, digital media players like Blu-ray players, and gaming consoles have made their entry into the living room. The transformation of the living room into a digital entertainment hub of a home has been influenced by a variety of factors. One of these major factors has been the beginning of the shift towards digitization, making the use and storage of media content very convenient and highly user friendly. Thus the analysis says that the total connected living room market is expected to cross $357.24 billion by 2020 with a single digit growth rate. Currently, the market value is approximately $197.58 billion.

The major living room devices that have been covered in this research study are TVs, set-top boxes, DVRs, home theater systems, gaming consoles, and blu-ray players. These devices have evolved to become an integral part of a typical connected living room. The development of newer and more advanced wired and wireless connectivity technologies have also contributed to growth of these devices. These technologies have made the storage, sharing and transfer of high quality media content simpler.

The major companies involved in connected living room market are Samsung Electronics Co., Ltd. (South Korea), Sony Corporation (Japan), LG Electronics Inc. (South Korea), BenQ Corporation (Taiwan), Nintendo Co., Ltd. (Japan), Comcast Corporation (U.S.), and Pioneer Corp. (Japan).

KEY TAKE-AWAYS

  • The global connected living room market is estimated to grow at a modest CAGR from 2014 till 2020 and to cross $357.24 billion by the end of these five years
  • Currently, televisions contribute to more than 75% of the global connected living room market. This share is expected to increase to more than 85% by the end of 2020
  • Factors such as evolving technology and changing consumer behavior are affecting each type of devices. For instance, a declining trend is observed in the set-top box and Blu-ray player markets
  • OLED TVs are expected to dominate the television market for the next five years and CCFL backlit LCD TVs and Plasma TVs shall witness a rapid decline in their shipments
  • Porter's analysis in detail, market life cycle analysis along with technology and market roadmaps, evolution and time-lines of each type of living room devices, and their respective markets
  • Detailed segmentation of connected living room market by technology and products with a focus on markets of high growth and emerging technologies
  • The future of each type of related devices and technologies and industry from both - technical and market-oriented perspectives with techno-market oriented roadmaps
  • Detailed pricing and cost analysis of each type of connected living room device, along with future scenarios in prices and dynamics of changes in prices
  • Detailed competitive landscape with identification of the key players in each type of product market, in-depth market share analysis with individual revenue, market shares, and market share rankings
  • Complete value chain, allied industry segments, and value chain analysis of the industry and their impacts on the market

Table of Contents

1. Introduction

  • 1.1. Key Take-Aways
  • 1.2. Report Description
  • 1.3. Markets Covered
  • 1.4. Companies Covered In The Report
  • 1.5. Stakeholders
  • 1.6. Report Assumptions
  • 1.7. Research Methodology
    • 1.7.1. Market Size Estimation
    • 1.7.2. Market Crackdown & Data Triangulation
    • 1.7.3. Market Forecasting Model
    • 1.7.4. Key Data Points Taken From Secondary Sources
    • 1.7.5. Key Data Points Taken From Primary Sources

2. Executive Summary

3. Market Overview

  • 3.1. Introduction
  • 3.2. History & Evolution
    • 3.2.1. Digitization of Living Room
    • 3.2.2. Evolution of Multimedia Devices
  • 3.3. Value Chain Analysis
    • 3.3.1. Television Systems Value Chain
      • 3.3.1.1. Component Manufacturers
      • 3.3.1.2. Equipment Suppliers
      • 3.3.1.3. Oem Vendors
      • 3.3.1.4. Software Services Vendors
    • 3.3.2. Set-Top Box Value Chain
      • 3.3.2.1. Component Manufacturers
      • 3.3.2.2. Oem Vendors
      • 3.3.2.3. Over-The-Top Content Providers & Tv Broadcast Vendors
  • 3.4. Key Market Statistics
  • 3.5. Market Dynamics
    • 3.5.1. Market Drivers
      • 3.5.1.1. Huge Government Body Support For Digitization
      • 3.5.1.2. Emergence of Technologies For Connectivity Amongst Home Devices
      • 3.5.1.3. Integration of User-Interactive Features Into Home Infotainment
      • 3.5.1.4. Advancements Towards Higher-Resolutions Driving Display Market
    • 3.5.2. Market Restraints
      • 3.5.2.1. Red Ocean Strategy
      • 3.5.2.2. Compatibility- Critical Factor In Buying Decision Process
      • 3.5.2.3. Intellectual Property Rights - Restricting Sales
    • 3.5.3. Market Opportunities
      • 3.5.3.1. Technology Penetration Into Emerging Markets
      • 3.5.3.2. Smart Homes, Intelligent & Connected Homes- Connected Living Room, A Start
    • 3.5.4. Burning Issues
      • 3.5.4.1. High Technological Fragmentation- Standardization of Formats
    • 3.5.5. Winning Imperatives
      • 3.5.5.1. Convergence of Product Functionalities
    • 3.5.6. Porter's Analysis
      • 3.5.6.1. Threat of New Entrants
      • 3.5.6.2. Threat of Competitors
      • 3.5.6.3. Bargaining Power of Suppliers
      • 3.5.6.4. Bargaining Power of Buyers
      • 3.5.6.5. Degree of Competition

4. Connected Living Room Market By Products

  • 4.1. Introduction
  • 4.2. Smartphones
  • 4.3. Tablets
  • 4.4. Laptops
  • 4.5. Tv Systems
    • 4.5.1. Tv Systems Market By Display Technology
      • 4.5.1.1. Crt Tv
      • 4.5.1.2. Led Tv
      • 4.5.1.3. Lcd Tv
      • 4.5.1.4. Plasma Tv
      • 4.5.1.5. Oled Tv
    • 4.5.2. Tv Systems Market By Geography
    • 4.5.3. Tv Systems Market By Features
      • 4.5.3.1. Smart Tv
        • 4.5.3.1.1. Smart Tv Market By Geography
      • 4.5.3.2. 3d Tv
        • 4.5.3.2.1. 3d Tv Market Bt Geography
  • 4.6. Set-Top Boxes
    • 4.6.1. Set-Top Box Market By Types
      • 4.6.1.1. Cable Stbs
      • 4.6.1.2. Satellite Stbs
      • 4.6.1.3. Iptv Stbs
      • 4.6.1.4. Dtt Stbs
    • 4.6.2. Set-Top Box Market By Resolution
      • 4.6.2.1. Standard Definition
      • 4.6.2.2. High Definition
    • 4.6.3. Set-Top Box Market By Geography
  • 4.7. Media Streaming Players
    • 4.7.1. Dvd Players
      • 4.7.1.1. Dvd Player Market By Geography
    • 4.7.2. Blu-Ray Players
      • 4.7.2.1. Blu-Ray Player Market By Geography
  • 4.8. Home Theater Systems
    • 4.8.1. Home Theater System Market Overview
    • 4.8.2. Home Theater Projectors
      • 4.8.2.1. Ht Projectors Market By Resolution
        • 4.8.2.1.1. 720p Ht Projector
        • 4.8.2.1.2. 1080p Ht Projector
        • 4.8.2.1.3. 4k Ht Projector
      • 4.8.2.2. Ht Projector Market By Geography
    • 4.8.3. Home Theater Audio Systems
      • 4.8.3.1. Audio Systems Market By Output Channels
        • 4.8.3.1.1. 5.1. Channels System
        • 4.8.3.1.2. 7.1. Channels System
        • 4.8.3.1.3. 9.1. Channels System
      • 4.8.3.2. Audio Systems Market By Geography
  • 4.9. Gaming Consoles 163
    • 4.9.1. Gaming Consoles Market By Geography
    • 4.9.2. Gaming Consoles Market By Generation
      • 4.9.2.1. 7th Generation Gaming Consoles
      • 4.9.2.2. 8th Generation Gaming Consoles

5. Connected Living Room Market By Technology

  • 5.1. Introduction
  • 5.2. Connected Living Room Technology Market Overview
  • 5.3. Chipsets For Wireless Connectivity
  • 5.4. Processors
    • 5.4.1. Generic Digital Signal Processor (Dsp)
    • 5.4.2. Microcontroller Unit (Mcu)
  • 5.5. Memory Ic
    • 5.5.1. Dram
    • 5.5.2. Flash Nand
  • 5.6. Sensors
    • 5.6.1. Image Sensors
    • 5.6.2. Accelerometers
    • 5.6.3. Magnetic Sensors
  • 5.7. Led Driver Ic

6. Connected Living Room Market By Geography

  • 6.1. Introduction
  • 6.2. North America
    • 6.2.1. Television Systems
    • 6.2.2. Set-Top Box Market
    • 6.2.3. Dvd Player Market
    • 6.2.4. Blu-Ray Player Market
    • 6.2.5. Ht Projector Market
    • 6.2.6. Audio Systems Market
    • 6.2.7. Gaming Consoles' Market
  • 6.3. Europe
    • 6.3.1. Television Systems
    • 6.3.2. Set-Top Box Market
    • 6.3.3. Dvd Player Market
    • 6.3.4. Blu-Ray Player Market
    • 6.3.5. Ht Projector Market
    • 6.3.6. Audio Systems Market
    • 6.3.7. Gaming Consoles Market
  • 6.4. Apac
    • 6.4.1. Television Systems
    • 6.4.2. Set-Top Box Market
    • 6.4.3. Dvd Player Market
    • 6.4.4. Blu-Ray Player Market
    • 6.4.5. Ht Projector Market
    • 6.4.6. Audio Systems Market
    • 6.4.7. Gaming Consoles Market
  • 6.5. Row
    • 6.5.1. Television Systems
    • 6.5.2. Set-Top Box Market
    • 6.5.3. Dvd Player Market
    • 6.5.4. Blu-Ray Player Market
    • 6.5.5. Ht Projector Market
    • 6.5.6. Audio Systems' Market
    • 6.5.7. Gaming Consoles Market

7. Competitive Landscape

  • 7.1. Overview
  • 7.2. Market Share Analysis
    • 7.2.1. Smartphone: Market Share Analysis
    • 7.2.2. Television Systems: Market Share Analysis
    • 7.2.3. Set-Top Box: Market Share Analysis
    • 7.2.4. Gaming Consoles: Market Share Analysis
  • 7.3. Competitive Situation And Trends
    • 7.3.1. New Product Developments & Announcements
    • 7.3.2. Agreements, Partnerships, Investments, Joint Ventures & Collaborations
    • 7.3.3. Mergers & Acquisitions
    • 7.3.4. Awards & Recognitions

8. Company Profiles

  • 8.1. Benq Corporation
    • 8.1.1. Company Snapshot
    • 8.1.2. Products & Services
    • 8.1.3. Developments
    • 8.1.4. Mnm View
  • 8.2. Echostar Corporation
    • 8.2.1. Company Snapshot
    • 8.2.2. Products & Services
    • 8.2.3. Developments
    • 8.2.4. Mnm View
    • 8.2.5. Swot Analysis
  • 8.3. Koninklijke Philips N.V.
    • 8.3.1. Company Snapshot
    • 8.3.2. Products & Services
    • 8.3.3. Developments
    • 8.3.4. Mnm View
    • 8.3.5. Swot Analysis
  • 8.4. Lg Electronics
    • 8.4.1. Company Snapshot
    • 8.4.2. Products & Services
    • 8.4.3. Developments
    • 8.4.4. Mnm View
    • 8.4.5. Swot Analysis
  • 8.5. Motorola Mobility Holdings. Inc.
    • 8.5.1. Company Snapshot
    • 8.5.2. Products & Services
    • 8.5.3. Developments
    • 8.5.4. Mnm View
  • 8.6. Nintendo Co., Ltd
    • 8.6.1. Company Snapshot
    • 8.6.2. Products & Services
    • 8.6.3. Developments
    • 8.6.4. Mnm View
    • 8.6.5. Swot Analysis
  • 8.7. Pace Plc
    • 8.7.1. Company Snapshot
    • 8.7.2. Products & Services
    • 8.7.3. Developments
    • 8.7.4. Mnm View
  • 8.8. Panasonic Corporation
    • 8.8.1. Company Snapshot
    • 8.8.2. Products & Services
    • 8.8.3. Developments
    • 8.8.4. Mnm View
    • 8.8.5. Swot Analysis
  • 8.9. Samsung Electronics
    • 8.9.1. Company Snapshot
    • 8.9.2. Products & Services
    • 8.9.3. Developments
    • 8.9.4. Mnm View
    • 8.9.5. Swot Analysis
  • 8.10. Sony Corporation
    • 8.10.1. Company Snapshot
    • 8.10.2. Products & Services
    • 8.10.3. Developments
    • 8.10.4. Mnm View
    • 8.10.5. Swot Analysis
  • 8.11. Technicolor Sa
    • 8.11.1. Company Snapshot
    • 8.11.2. Products & Services
    • 8.11.3. Developments
    • 8.11.4. Mnm View
  • 8.12. Tivo, Inc.
    • 8.12.1. Company Snapshot
    • 8.12.2. Products & Services
    • 8.12.3. Developments
    • 8.12.4. Mnm View
  • 8.13. Appendix

φ Key Secondary Sources.

List Of Tables

  • Table 1: Connected Living Room Market, Major Companies
  • Table 2: General Assumptions, Terminology & Application Key Notes
  • Table 3: Connected Living Room Devices Market Value, By Products 2013 - 2020 ($Billion)
  • Table 4: Time-Line: Shift To Digitalization, By Countries
  • Table 5: Porter's Analysis: Range
  • Table 6: Index Table For Impact Analysis
  • Table 7: Global Connected Living Room Devices Market Value, By Products, 2013 - 2020 ($Billion)
  • Table 8: Global Smartphone Market Overview, 2013-2020
  • Table 9: Global Smartphones Market Value, By Geography, 2013-2020, ($Billion)
  • Table 10: Global Smartphones Market Volume, By Geography, 2013-2020, (Million Units)
  • Table 11: Global Tablets Market Overview, 2013-2020
  • Table 12: Global Tablets Market Value, By Geography, 2013-2020, ($Billion)
  • Table 13: Global Tablets Market Volume, By Geography, 2013-2020 (Million Units)
  • Table 14: Global Laptops Market Overview, 2013-2020
  • Table 15: Global Laptops Market Value, By Geography, 2013-2020 ($Billion)
  • Table 16: Global Laptops Market Volume, By Geography, 2013-2020, (Million Units)
  • Table 17: Global Tv Systems Market Overview, 2013 - 2020
  • Table 18: Global Tv Systems Market Value, By Types, 2013 - 2020 ($Billion)
  • Table 19: Global Tv Systems Market Volumes, By Types, 2013 - 2020 (Million Units)
  • Table 20: Led Tv Systems Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 21: Led Tv Systems Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 22: Lcd Tv Systems Market Value, By Geography, 2013 - 2020 ($Million)
  • Table 23: Lcd Tv Systems Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 24: Plasma Tv Systems Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 25: Plasma Tv Systems Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 26: Oled Tv Systems Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 27: Oled Tv Systems Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 28: Global Tv Systems Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 29: Global Tv Systems Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 30: Global Smart Tv Market Overview, 2013 - 2020
  • Table 31: Smart Tv Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 32: Global 3d Tv Market Overview, 2013 - 2020
  • Table 33: 3d Tv Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 34: Global Set-Top Box Market Overview, 2013 - 2020
  • Table 35: Set-Top Box Market Volumes, By Types, 2013 - 2020 (Million Units)
  • Table 36: Set-Top Box Market Volumes, By Resolution, 2013 - 2020 (Million Units)
  • Table 37: Set-Top Box Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 38: Global Media Streaming Players Market Overview, 2013-2020
  • Table 39: Global Dvd Player Market Overview, 2013 - 2020
  • Table 40: Dvd Player Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 41: Global Blu-Ray Player Market Overview, 2013 - 2020
  • Table 42: Blu-Ray Player Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 43: Global Home Theater Systems Market Overview, 2013 - 2020
  • Table 44: Global Ht Projectors Market Overview, 2013 - 2020
  • Table 45: Ht Projector Resolution, Technical Information
  • Table 46: Ht Projector Market Values, By Resolution, 2013 - 2020 ($Million)
  • Table 47: Ht Projector Market Volumes, By Resolution, 2013 - 2020 (1,000 Units)
  • Table 48: Ht Projector Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 49: Ht Projector Market Volumes, By Geography, 2013 - 2020 (1,000 Units)
  • Table 50: Global Audio Systems Market Overview, 2013 - 2020
  • Table 51: Audio System Market Value, By Output Channels, 2013 - 2020 ($Billion)
  • Table 52: Audio Systems Market Volumes, By Output Channels, 2013 - 2020 (Million Units)
  • Table 53: Audio Systems Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 54: Audio Systems Market Volumes, By Geography, 2013 - 2020 (Million Units)
  • Table 55: Global Gaming Consoles Market Overview, 2013 - 2020
  • Table 56: Gaming Consoles Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 57: Gaming Consoles Market Values, By Generations, 2013 - 2020 ($Billion)
  • Table 58: Gaming Consoles Market Volumes, By Generations, 2013 - 2020 (Million Units)
  • Table 59: 7th Generation Gaming Consoles Market Value, By Devices, 2013 - 2020 ($Million)
  • Table 60: 7th Generation Gaming Consoles Market Volumes, By Devices, 2013 - 2020 (Million Units)
  • Table 62: 7th Generation Gaming Consoles Market Value, By Geography, 2013 - 2020 ($Million)
  • Table 63: 8th Generation Gaming Consoles Market Value, By Devices, 2013 - 2020 ($Billion)
  • Table 64: 8th Generation Gaming Consoles Market Volumes, By Devices, 2013 - 2020 (Million Units)
  • Table 65: 8th Generation Gaming Consoles Market Value, By Geography, 2013 - 2020 ($Billion)
  • Table 66: 8th Generation Gaming Consoles Market Value, By Geography, 2013-2020 (Million Units)
  • Table 67: Semiconductor Component Market Value From Connected Living Room Devices, 2013 - 2020 ($Billion)
  • Table 68: Semiconductor Component Market Volumes For Connected Living Room Devices, 2013 - 2020 (Billion Units)
  • Table 69: Wireless Chipsets Market For Connected Living Room Devices, 2013 - 2020
  • Table 70: Wireless Chipsets For Connected Living Room Devices Market Value, By Types, 2013-2020 ($Billion)
  • Table 71: Wireless Chipsets For Connected Living Room Devices Market Volume, By Types, 2013-2020 (Billion Units)
  • Table 72: Connected Living Room Processors Market Value, By Types, 2013-2020 ($Billion)
  • Table 73: Connected Living Room Processors Market Volumes, By Types, 2013-2020 (Billion Units)
  • Table 74: Dsp Market Value & Volume From Connected Living Room Devices, 2013 - 2020
  • Table 75: Mcu Market Value And Volume For Connected Living Room Devices, 2013 - 2020
  • Table 76: Memory Ic Market Value From Connected Living Room Devices, 2013 - 2020 ($Billion)
  • Table 77: Memory Ic Market Volumes From Connected Living Room Devices, 2013 - 2020 (Billion Units)
  • Table 78: Dram Market For Connected Living Room Devices, 2013 - 2020
  • Table 79: Flash Nand Market For Connected Living Room Devices, 2013 - 2020
  • Table 80: Sensors Market Value For Connected Living Room Devices, 2013 - 2020 ($Billion)
  • Table 81: Sensors Market Volumes For Connected Living Room Devices, 2012 - 2018 (Billion Units)
  • Table 82: Image Sensor Market For Connected Living Room Devices, 2013 - 2020
  • Table 83: Accelerometer Market For Connected Living Room Devices, 2013 - 2020
  • Table 84: Magnetic Sensor Market For Connected Living Room Devices, 2013 - 2020
  • Table 85: Led Driver Ic Market For Connected Living Room Devices, 2013 - 2020
  • Table 86: Global Connected Living Room Market Volume, By Geography, 2013-2020 (Billion Units)
  • Table 87: North America: Connected Living Room Device Market Value, 2013 - 2020 ($Billion)
  • Table 88: North America: Television Systems Market Value, By Types, 2013 - 2020 ($Billion)
  • Table 89: North America: Television Systems Market Volumes, By Types, 2013 - 2020 (Million Units)
  • Table 90: North America: Television Systems Market Volumes, By Features, 2013 - 2020 (Million Units)
  • Table 91: North America: Set-Top Box Market Overview, 2013 - 2020
  • Table 92: North America: Dvd Player Market Overview, 2013 - 2020
  • Table 93: North America: Blu-Ray Player Market Overview, 2013 - 2020
  • Table 94: North America: Ht Projector Market Overview, 2013 - 2020
  • Table 95: North America: Audio Systems Market Overview, 2013 - 2020
  • Table 96: North America: Gaming Consoles' Market Overview, 2013 - 2020
  • Table 97: North America: 7th Generation Gaming Consoles' Market Overview, 2013 - 2020
  • Table 98: North America: 8th Generation Gaming Consoles' Market Overview, 2013 - 2020
  • Table 99: Europe: Connected Living Room Device Market Value, 2013 - 2020 ($Billion)
  • Table 10: Europe: Clr Device Market Volume, 2013 - 2020 (Million Units)
  • Table 101: Europe: Television Systems Market Value, By Types, 2013 - 2020 ($Billion)
  • Table 102: Europe: Television Systems Market Volumes, By Types, 2013 - 2020 (Million Units)
  • Table 104: Europe: Television Systems Market Volumes, By Features, 2013 - 2020 (Million Units)
  • Table 105: Europe: Set-Top Box Market Overview, 2013 - 2020
  • Table 106: Europe: Dvd Player Market Overview, 2013 - 2020
  • Table 107: Europe: Blu-Ray Player Market Overview, 2013 - 2020
  • Table 108: Europe: Ht Projector Market Overview, 2013 - 2020
  • Table 109: Europe: Audio Systems' Market Overview, 2013 - 2020
  • Table 110: Europe: Gaming Consoles' Market Overview, 2013 - 2020
  • Table 111: Europe: 7th Generation Gaming Consoles' Market Overview, 2013 - 2020
  • Table 112: Europe: 8th Generation Gaming Consoles' Market Overview, 2013 - 2020
  • Table 113: Apac: Connected Living Room Device Market Values, 2013 - 2020 ($Billion)
  • Table 114: Apac: Television Systems Market Value, By Types, 2013 - 2020 ($Billion)
  • Table 115: Apac: Television Systems Market Volumes, By Types, 2013 - 2020 (Million Units)
  • Table 117: Apac: Television Systems Market Volumes, By Features, 2013 - 2020 (Million Units)
  • Table 118: Apac: Set-Top Box Market Overview, 2013 - 2020
  • Table 119: Apac: Dvd Player Market Overview, 2013 - 2020
  • Table 120: Apac: Blu-Ray Player Market Overview, 2013 - 2020
  • Table 121: Apac: Ht Projector Market Overview, 2013 - 2020
  • Table 122: Apac: Audio Systems Market Overview, 2013 - 2020
  • Table 123: Apac: Gaming Consoles Market Overview, 2013 - 2020
  • Table 124: Apac: 7th Generation Gaming Consoles Market Overview, 2013 - 2020
  • Table 125: Apac: 8th Generation Gaming Consoles Market Overview, 2013 - 2020
  • Table 126: Row: Connected Living Room Device Market Value, 2013 - 2020 ($Billion)
  • Table 127: Row: Television Systems Market Value, By Types, 2013 - 2020 ($Billion)
  • Table 128: Row: Television Systems Market Volumes, By Types, 2013 - 2020 (Million Units)
  • Table 129: Row: Television Systems Market Volumes, By Features, 2013 - 2020 (Million Units)
  • Table 130: Row: Set-Top Box Market Overview, 2013 - 2020
  • Table 131: Row: Dvd Player Market Overview, 2013 - 2020
  • Table 132: Row: Blu-Ray Player Market Overview, 2013 - 2020
  • Table 133: Row: Ht Projector Market Overview, 2013 - 2020
  • Table 134: Row: Audio Systems Market Overview, 2013 - 2020
  • Table 135: Row: Gaming Consoles Market Overview, 2013 - 2020
  • Table 136: Row: 7th Generation Gaming Consoles Market Overview, 2013 - 2020
  • Table 137: Row: 8th Generation Gaming Consoles Market Overview, 2013 - 2020
  • Table 138: Television Systems: Market Share Of Top Players, 2013 (%)
  • Table 139: Set-Top Box: Market Share Of Top Players, 2013 (%)
  • Table 140: Gaming Consoles: Market Share Of Top Players, 2013 (%)
  • Table 141: Connected Living Room Market: New Product Developments & Product Launches, 2011 - 2014
  • Table 142: Agreements, Partnerships, Investments, Joint Ventures & Collaborations, 2011 - 2014
  • Table 143: Connected Living Room Market: Mergers & Acquisitions, 2011
  • Table 144: Connected Living Room Market: Awards & Recognitions, 2013-2014

List Of Figures

  • Figure 1: Connected Living Room Market Scope
  • Figure 2: Market Analysis, Classification And Landscape
  • Figure 3: Market Research Methodology
  • Figure 4: Market Size Estimation
  • Figure 5: Market Crackdown & Data Triangulation
  • Figure 6: Market Forecasting Model
  • Figure 8: Television Systems Technology Roadmap
  • Figure 9: Blu-Ray Players Technology Roadmap
  • Figure 1: Gaming Consoles Timeline
  • Figure 11: Home Theater Systems Technology Roadmap
  • Figure 12: Complete Value Chain For Television Systems
  • Figure 13: Complete Value Chain For Set-Top Boxes
  • Figure 14: Connected Living Room Devices Market, By Geography, 2013 - 2020 ($Billion)
  • Figure 15: Impact Analysis Of Drivers
  • Figure 16: Impact Analysis Of Restraints
  • Figure 17: Comparison: Life-Cycle Of Stand Alone Dvr And Integrated Dvr
  • Figure 18: Impact Analysis Of Opportunities
  • Figure 19: Connected Living Room Market: Porter's Five Forces Analysis
  • Figure 20: Connected Living Room Market: Threat Of New Entrants
  • Figure 21: Connected Living Room Market: Threat Of Competitors
  • Figure 22: Connected Living Room Market: Bargaining Power Of Suppliers
  • Figure 23: Connected Living Room Market: Bargaining Power Of Buyers
  • Figure 24: Connected Living Room Market: Degree Of Competition
  • Figure 25: Connected Living Room Market Segmentation By Products
  • Figure 26: Global Tv Systems Volume And Value Percent Share, By Types, (2013 - 2020)
  • Figure 27: Led Tv System Volumes And Asp Trends, By Geography, 2013 - 2020
  • Figure 28: Lcd Tv System Volumes And Asp Trends, By Geography, 2013 - 2020
  • Figure 29: Plasma Tv System Volumes And Asp Trends, By Geography, 2013 - 2020
  • Figure 30: Oled Tv System Volumes And Asp Trends, By Geography, 2013 - 2020
  • Figure 31: Global Tv Volumes And Asp Trends, By Geography, 2013 - 2020
  • Figure 32: Penetration Of Smart Tv's In The Total Tv System Market, 2013 - 2020
  • Figure 33: Penetration Of 3d Tvs In The Total Market, 2013 - 2020
  • Figure 34: Percent Share Of Blu-Ray Players Volume Sales, By Geography, 2013 - 2020
  • Figure 35: Home Theatre System Market Share, By Geography, 2013 - 2020
  • Figure 36: Percent Split Of Ht Projector Market, By Resolution, 2013 - 2020
  • Figure 37: Penetration Of Ht Projectors In Home Theatre System Market, 2013 - 2020
  • Figure 38: Percent Split Of Audio Systems Market, By Output Channels, 2013 - 2020
  • Figure 39: Gaming Consoles Percent Share, By Geography, 2013 - 2020
  • Figure 40: Segmentation Of Connected Living Room Market, By Semiconductor Components
  • Figure 41: Global Connected Living Room Market Value, By Geography, 2013-2020 ($Billion)
  • Figure 42: Global Clr Market Shipment And Asp By Geography, 2013-2020
  • Figure 43: Share Of Connected Living Room Devices In North America, 2013 - 2020 (%)
  • Figure 44: North America: Penetration Of Smart Tv And 3d Tv, 2013 - 2020
  • Figure 45: Share Of Connected Living Room Devices In Europe, 2013 And 2020 (%)
  • Figure 46: Europe: Penetration Rate Of Smart Tv And 3d Tv Systems, 2013 - 2020 (%)
  • Figure 47: Share Of Connected Living Room Devices In Apac, 2013 & 2020 (%)
  • Figure 48: Apac: Penetration Rate Of Smart Tv And 3d Tv Systems, 2013 - 2020
  • Figure 49: Percent Share Of Connected Living Room Devices In Row, 2012 - 2018
  • Figure 50: Row: Penetration Rate Of Smart Tv And 3d Tv Systems, 2012 - 2018
  • Figure 51: Smartphones: Market Share Of Top Players, 2013 (%)
  • Figure 52: Benq Corporation: Company Snapshot
  • Figure 53: Benq Corporation: Products & Services
  • Figure 54: Echostar Corporation: Company Snapshot
  • Figure 55: Echostar Corporation: Products & Services
  • Figure 56: Echostar Corporation: Swot Analysis
  • Figure 57: Koninklijke Philips N.V.: Company Snapshot
  • Figure 58: Koninklijke Philips N.V.: Products & Services
  • Figure 59: Koninklijke Philips N.V.: Swot Analysis
  • Figure 60: Lg Electronics: Company Snapshot
  • Figure 61: Lg Electronics: Products & Services
  • Figure 62: Lg Electronics: Swot Analysis
  • Figure 63: Motorola Mobility: Company Snapshot
  • Figure 64: Nintendo Co., Ltd.: Company Snapshot
  • Figure 65: Nintendo Co., Ltd.: Swot Analysis
  • Figure 66: Pace Plc: Company Snapshot
  • Figure 67: Pace Plc: Products & Services
  • Figure 68: Panasonic Corporation: Company Snapshot
  • Figure 69: Panasonic Corporation: Products & Services
  • Figure 70: Panasonic Corporation: Swot Analysis
  • Figure 71: Samsung Electronics: Company Snapshot
  • Figure 72: Samsung Electronics: Products & Services
  • Figure 73: Samsung Electronics: Swot Analysis
  • Figure 74: Sony Corporation: Company Snapshot
  • Figure 75: Sony Corporation: Products & Services
  • Figure 76: Sony Corporation: Swot Analysis
  • Figure 77: Techicolor Sa: Company Snapshot
  • Figure 78: Technocolor Sa: Product & Services
  • Figure 79: Tivo, Inc.: Company Snapshot
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