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市場調査レポート

世界のデジタルリビングルーム市場:製品別(スマート/3D、LED/LCD/OLEDテレビ、セットトップボックス、ホームシアター(プロジェクター、オーディオ装置)、ブルーレイプレーヤー、ゲーム機)、技術(プロセッサ、メモリ、センサー、接続性)、および地域動向

Global In-Room Entertainment Market, By Products (Smart/3D/LED/LCD/OLED Tvs, Set-Top Box, Home Theater Systems (Projectors, Audio Equipment), Blu-Ray, Gaming Console); By Technology (Processor, Memory, Sensors, Connectivity); and By Geography

発行 MarketsandMarkets 商品コード 258270
出版日 ページ情報 英文 352 Pages
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本日の銀行送金レート: 1USD=102.18円で換算しております。
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世界のデジタルリビングルーム市場:製品別(スマート/3D、LED/LCD/OLEDテレビ、セットトップボックス、ホームシアター(プロジェクター、オーディオ装置)、ブルーレイプレーヤー、ゲーム機)、技術(プロセッサ、メモリ、センサー、接続性)、および地域動向 Global In-Room Entertainment Market, By Products (Smart/3D/LED/LCD/OLED Tvs, Set-Top Box, Home Theater Systems (Projectors, Audio Equipment), Blu-Ray, Gaming Console); By Technology (Processor, Memory, Sensors, Connectivity); and By Geography
出版日: 2012年12月31日 ページ情報: 英文 352 Pages
概要

デジタルリビングルーム市場は、現在の1,800万米ドルから、2018年までに2,175億8,000万米ドルに達する見込みであり、2013〜2018年のCAGRは2.55%になると予測されています。

当レポートでは、世界のデジタルリビングルーム市場の動向と市場予測、市場に参入する主要企業の製品動向、技術、業界内の提携動向などをまとめ、概略下記の構成で取り上げております。

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場概要

  • イントロダクション
  • 歴史と発展
    • リビングルームのデジタル化
    • マルチメディアデバイスの発展
  • バリューチェーン分析
    • テレビシステムバリューチェーン
    • セットトップボックスバリューチェーン
  • 市場統計
  • 市場動向
    • 促進因子
    • 阻害因子
    • 市場の機会
    • 課題
    • ポーターズ分析

第4章 技術別市場

  • イントロダクション
  • DLR技術市場概要
  • ワイヤレス接続様チップセット
  • プロセッサー
  • メモリIC
  • センサー
  • LEDドライバーIC

第5章 製品別市場

  • イントロダクション
  • テレビシステム
  • セットトップボックス
  • デジタルメディアプレイヤー
  • ホームシアターシステム
  • ゲーム機

第6章 地域別市場

  • イントロダクション
  • 北米
  • 欧州
  • アジア太平洋諸国
  • その他の諸国

第7章 競合環境

  • 概要
  • 市場シェア分析
  • 競合動向

第8章 企業プロファイル

  • BENQ CORPORATION
  • CISCO SYSTEMS INC.
  • ECHOSTAR CORPOATION
  • JVC KENWOOD CORPORATION
  • LG ELECTRONICS
  • MICROSOFT CORPORATION
  • 三菱電機
  • MOTOROLA MOBILITY HOLDINGS, INC
  • 任天堂
  • PACE PLC
  • パナソニック
  • KONINKLIJKE PHILIPS ELECTRONICS N.V
  • パイオニア
  • SAMSUNG CORPORATION
  • セイコーエプソン
  • シャープ
  • ソニー
  • TECHNICOLOR SA
  • TIVO, INC.
  • ヤマハ

図表

目次
Product Code: SE 1659

Abstract

Report Description

The report, based on the extensive research study of the global digital living room market and the related industries, is aimed at identifying the entire market of the digital living room devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of - revenue, ASPs, and shipments.

The total digital living room market is expected to cross $200 billion by 2018 with a single digit growth rate. Currently, the market value is approximately $180 billion.

As the name suggests, Digital Living Room is a concept where network-based devices are used for infotainment purposes. The digital living room concept enables one to share music, photos, and videos among various consumer devices such as computers, set-top boxes, TV systems, smartphones, home theater systems, gaming consoles, and other multimedia devices.

The report deals with the total digital living room devices market; it includes primary digital living room devices such as Televisions, Set-top Boxes, and Home Theater Systems as well as secondary devices like Digital Media Receivers, DVD players, Blu-Ray players, Digital Video Recorders, and Gaming Consoles. Few of the above mentioned devices have been further divided into respective sub-segments. For example, television sets market is divided into various micro-markets like Smart TV and 3D TV (by features) and LED TV, LCD TV, OLED TV, and Plasma TV (by display technologies).

Besides, the report focuses on the in-depth segmentation of Set top boxes (STB). Two different approaches are used to segment the total STB market. First, the segmentation of STB market by technology, which covers the micro-segments such as Standard Definition (SD) and High Definition (HD) types and, second, by various application types such as Cable STB, Satellite STB, IP STB, and Hybrid/DTT STB. Other devices mentioned above are also segmented according to their respective sub-segments.

The technology segmentation of the market includes analysis of the various components such as processors, memory ICs, wireless chipsets (connectivity and content sharing purposes), and sensors used in the digital living room devices.

This report analyzes the findings by considering the market dynamics that shape up this market. These dynamics are categorized under three headers; drivers, restraints, and opportunities. The market estimation and forecasting have been done using market dynamics. The report also gives detailed profiles of various companies currently active in the digital living room market. All the other details of the key players in the entire value chain such as key product launches, technologies, industry partners, financials, and growth strategies are discussed in the extensive company profiles section. In addition to the company profiles, a competitive landscape of the current market is stated for each of the digital living room device markets, with revenue, market shares, and market share rankings of the current key players

The Digital Living Room devices market is also mapped against geography. The market by geography is segmented by various economic regions such as North America, Europe, APAC, and ROW. The regional market has been further broken down by country, which gives a detailed insight of regional profit pockets and potential emerging markets. Apart from the market segmentation, the report also includes critical market data showing the price trend analysis, Porter's five force analysis, and value chain analysis.

KEY TAKE-AWAYS

  • The global digital living room market is estimated to grow at a modest CAGR from 2013 till 2018 and to cross $200 billion by the end of these five years.
  • Currently, televisions contribute to more than 75% of the global digital living room market. This share is expected to increase to more than 85% by the end of 2018.
  • The factors such as evolving technology and changing consumer behavior are affecting each type of digital living room devices. For instance, a declining trend is observed in the set-top box and Blu-ray player markets.
  • LED backlit LCD TVs are expected to dominate the television market for the next five years and CCFL backlit LCD TVs and Plasma TVs shall witness a rapid decline in their shipments
  • Porter's analysis in detail, market life cycle analysis along with technology & market roadmaps, evolution & time-lines of each type of living room devices, and their respective markets
  • Detailed segmentation of global digital living room market by technology and products with a focus on markets of high growth and emerging technologies
  • The future of each type of digital living room device and technologies & industry from both - technical and market-oriented perspectives with techno-market oriented roadmaps
  • Detailed pricing & cost analysis of each type of digital living room device, along with future scenarios in prices and dynamics of changes in prices
  • Detailed competitive landscape with identification of the key players in each type of product market, in-depth market share analysis with individual revenue, market shares, and market share rankings
  • Complete value chain, allied industry segments & value chain analysis of the global digital living room devices industry and their impacts on the market

Summary

The digital living room is a very broad market classification. The living room devices in the early 80s were majorly televisions. With the inventions and evolution of the consumer electronics industry, new products like the digital set-top box, digital video recorder, home theater systems, digital media players like Blu-ray players, and gaming consoles have made their entry into the living room. The transformation of the living room into a digital entertainment hub of a home has been influenced by a variety of factors. One of these major factors has been the beginning of the shift towards digitization, making the use and storage of media content very convenient and highly user friendly.

The major living room devices that have been covered in this research study are TVs, set-top boxes, DVRs, home theater systems, gaming consoles, and blu-ray players. These devices have evolved to become an integral part of a typical digital living room. The development of newer and more advanced wired and wireless connectivity technologies have also contributed to growth of these devices. These technologies have made the storage, sharing and transfer of high quality media content simpler.

Along with the product-wise segmentation, the total market is also analyzed according to geographies and components. North America is considered as the largest value based consumer market and it is no different for the consumer electronics segment. Other regions covered in the report are Europe, APAC, and ROW.

image1

The figure above gives an overview of the total digital living room devices revenue market. It can be observed from the figure that more than 75% of the total revenue is contributed by the television segment; high volume and high average cost is the major reason for this. Rest of the market value is contributed by set-top boxes, blu-ray players, gaming consoles, and home theater systems.

The total digital living room market is expected to reach $217.58 billion by 2018 at a CAGR of 2.55%, calculated from 2013 to 2018.

Few of the major companies profiled in the report are Samsung Electronics Co., Ltd. (South Korea), Sony Corporation (Japan), LG Electronics Inc. (South Korea), BenQ Corporation (Taiwan), Nintendo Co., Ltd. (Japan), Comcast Corporation (U.S.), and Pioneer Corp. (Japan).

Table of Contents

1 INTRODUCTION

  • 1.1 KEY TAKE-AWAYS
  • 1.2 REPORT DESCRIPTION
  • 1.3 MARKETS COVERED
  • 1.4 COMPANIES COVERED IN THE REPORT
  • 1.5 STAKEHOLDERS
  • 1.6 REPORT ASSUMPTIONS
  • 1.7 RESEARCH METHODOLOGY
    • 1.7.1 MARKET SIZE ESTIMATION
    • 1.7.2 MARKET CRACKDOWN & DATA TRIANGULATION
    • 1.7.3 MARKET FORECASTING MODEL
    • 1.7.4 KEY DATA POINTS TAKEN FROM SECONDARYSOURCES
    • 1.7.5 KEY DATA POINTS TAKEN FROM PRIMARY SOURCES

2 EXECUTIVE SUMMARY

3 MARKET OVERVIEW

  • 3.1 INTRODUCTION
  • 3.2 HISTORY & EVOLUTION
    • 3.2.1 DIGITIZATION OF LIVING ROOM
    • 3.2.2 EVOLUTION OF MULTIMEDIA DEVICES
  • 3.3 VALUE CHAIN ANALYSIS
    • 3.3.1 TELEVISION SYSTEMS VALUE CHAIN
      • 3.3.1.1 Component manufacturers
      • 3.3.1.2 Equipment suppliers
      • 3.3.1.3 OEM vendors
      • 3.3.1.4 Software services vendors
    • 3.3.2 SET-TOP BOX VALUE CHAIN
      • 3.3.2.1 Component manufacturers
      • 3.3.2.2 OEM vendors
      • 3.3.2.3 Over-The-Top content providers & TV broadcastvendors
  • 3.4 KEY MARKET STATISTICS
  • 3.5 MARKET DYNAMICS
    • 3.5.1 MARKET DRIVERS
      • 3.5.1.1 Push towards to digitization by government Bodies
      • 3.5.1.2 Emergence of technologies for connectivity amongsthome devices
      • 3.5.1.3 Integration of user-interactive features into homeinfotainment
      • 3.5.1.4 Advancements towards higher-resolutions drivingdisplay market
    • 3.5.2 MARKET RESTRAINTS
      • 3.5.2.1 Red ocean strategy resulting in prematurewithdrawal of products from the market place,hampering revenue grossing opportunity
      • 3.5.2.2 Compatibility- critical factor in buying decisionprocess
      • 3.5.2.3 Intellectual property rights - restricting sales
    • 3.5.3 MARKET OPPORTUNITIES
      • 3.5.3.1 Technology penetration into emerging markets.
      • 3.5.3.2 Smart homes, Intelligent & Connected homesdigitalliving room, a start
    • 3.5.4 BURNING ISSUES
      • 3.5.4.1 High technological fragmentation- Standardization offormats
    • 3.5.5 WINNING IMPERATIVES
      • 3.5.5.1 Convergence of product functionalities
    • 3.5.6 PORTER'S ANALYSIS
      • 3.5.6.1 Threat from new entrants
      • 3.5.6.2 Threat from substitutes
      • 3.5.6.3 Bargaining power of suppliers
      • 3.5.6.4 Bargaining power of customers
      • 3.5.6.5 Degree of competition

4 MARKET BY TECHNOLOGY

  • 4.1 INTRODUCTION
  • 4.2 DLR TECHNOLOGY MARKET OVERVIEW
  • 4.3 CHIPSETS FOR WIRELESS CONNECTIVITY
  • 4.4 PROCESSORS
    • 4.4.1 GENERIC DIGITAL SIGNAL PROCESSOR (DSP)
    • 4.4.2 MICROCONTROLLER UNIT (MCU)
  • 4.5 MEMORY IC.
    • 4.5.1 DRAM
    • 4.5.2 FLASH NAND
  • 4.6 SENSORS
    • 4.6.1 IMAGE SENSORS
    • 4.6.2 ACCELEROMETERS
    • 4.6.3 MAGNETIC SENSORS
  • 4.7 LED DRIVER IC

5 MARKET BY PRODUCTS

  • 5.1 INTRODUCTION
  • 5.2 TV SYSTEMS
    • 5.2.1 TV SYSTEMS MARKET BY DISPLAY TECHNOLOGY
      • 5.2.1.1 CRT TV
      • 5.2.1.2 LED TV
      • 5.2.1.3 LCD TV
      • 5.2.1.4 Plasma TV
      • 5.2.1.5 OLED TV
    • 5.2.2 TV SYSTEMS MARKET BY GEOGRAPHY
    • 5.2.3 TV SYSTEMS MARKET BY FEATURES
      • 5.2.3.1 Smart TV
      • 5.2.3.2 3D TV
  • 5.3 SET-TOP BOXES
    • 5.3.1 SET-TOP BOX MARKET BY TYPES
      • 5.3.1.1 Cable STBs
      • 5.3.1.2 SATELLITE STBs
      • 5.3.1.3 IPTV STBs
      • 5.3.1.4 DTT STBs
    • 5.3.2 SET-TOP BOX MARKET BY RESOLUTION
      • 5.3.2.1 Standard definition
      • 5.3.2.2 High definition
    • 5.3.3 SET-TOP BOX MARKET BY GEOGRAPHY
  • 5.4 DIGITAL MEDIA PLAYERS
    • 5.4.1 DVD PLAYERS
      • 5.4.1.1 DVD player market by geography
    • 5.4.2 BLU-RAY PLAYERS
      • 5.4.2.1 Blu-ray player market by geography
  • 5.5 HOME THEATER SYSTEMS
    • 5.5.1 HOME THEATER SYSTEM MARKET OVERVIEW
    • 5.5.2 HOME THEATER PROJECTORS
      • 5.5.2.1 HT projectors market by resolution
        • 5.5.2.1.1 720p HT projector
        • 5.5.2.1.2 1080p HT projector
        • 5.5.2.1.3 4k HT projector
      • 5.5.2.2 HT projector market by geography
    • 5.5.3 HOME THEATER AUDIO SYSTEMS
      • 5.5.3.1 Audio systems market by output channels
        • 5.5.3.1.1 5.1 channels system
        • 5.5.3.1.2 7.1 channels system
        • 5.5.3.1.3 9.1 channels system
      • 5.5.3.2 Audio systems market by geography
  • 5.6 GAMING CONSOLES
    • 5.6.1 GAMING CONSOLES MARKET BY GEOGRAPHY
    • 5.6.2 GAMING CONSOLES MARKET BY GENERATION
      • 5.6.2.1 7th generation gaming consoles
      • 5.6.2.2 8th generation gaming consoles

6 MARKET BY GEOGRAPHY

  • 6.1 INTRODUCTION
  • 6.2 NORTH AMERICA
    • 6.2.1 TELEVISION SYSTEMS
    • 6.2.2 SET-TOP BOX MARKET
    • 6.2.3 DVD PLAYER MARKET
    • 6.2.4 BLU-RAY PLAYER MARKET
    • 6.2.5 HT PROJECTOR MARKET
    • 6.2.6 AUDIO SYSTEMS MARKET
    • 6.2.7 GAMING CONSOLES MARKET
  • 6.3 EUROPE
    • 6.3.1 TELEVISION SYSTEMS
    • 6.3.2 SET-TOP BOX MARKET
    • 6.3.3 DVD PLAYER MARKET
    • 6.3.4 BLU-RAY PLAYER MARKET
    • 6.3.5 HT PROJECTOR MARKET
    • 6.3.6 AUDIO SYSTEMS MARKET
    • 6.3.7 GAMING CONSOLES MARKET
  • 6.4 APAC
    • 6.4.1 TELEVISION SYSTEMS
    • 6.4.2 SET-TOP BOX MARKET
    • 6.4.3 DVD PLAYER MARKET
    • 6.4.4 BLU-RAY PLAYER MARKET
    • 6.4.5 HT PROJECTOR MARKET
    • 6.4.6 AUDIO SYSTEMS MARKET
    • 6.4.7 GAMING CONSOLES MARKET
  • 6.5 ROW
    • 6.5.1 TELEVISION SYSTEMS
    • 6.5.2 SET-TOP BOX MARKET
    • 6.5.3 DVD PLAYER MARKET
    • 6.5.4 BLU-RAY PLAYER MARKET
    • 6.5.5 HT PROJECTOR MARKET
    • 6.5.6 AUDIO SYSTEMS MARKET
    • 6.5.7 GAMING CONSOLES MARKET

7 COMPETITIVE LANDSCAPE

  • 7.1 OVERVIEW
  • 7.2 MARKET SHARE ANALYSIS
    • 7.2.1 TELEVISION SYSTEMS: MARKET SHARE ANALYSIS
    • 7.2.2 SET-TOP BOX: MARKET SHARE ANALYSIS
    • 7.2.3 GAMING CONSOLES: MARKET SHARE ANALYSIS
  • 7.3 COMPETITIVE SITUATION AND TRENDS
    • 7.3.1 NEW PRODUCT DEVELOPMENTS & ANNOUNCEMENTS
    • 7.3.2 AGREEMENTS, PARTNERSHIPS, INVESTMENTS,JOINT VENTURES & COLLABORATIONS
    • 7.3.3 MERGERS & ACQUISITIONS

8 COMPANY PROFILES

  • 8.1 BENQ CORPORATION
    • 8.1.1 OVERVIEW
    • 8.1.2 PRODUCTS & SERVICES
    • 8.1.3 FINANCIALS
    • 8.1.4 STRATEGY
    • 8.1.5 DEVELOPMENTS
  • 8.2 CISCO SYSTEMS INC.
    • 8.2.1 OVERVIEW
    • 8.2.2 PRODUCTS & SERVICES
    • 8.2.3 FINANCIALS
    • 8.2.4 STRATEGY
    • 8.2.5 DEVELOPMENTS
  • 8.3 ECHOSTAR CORPOATION
    • 8.3.1 OVERVIEW
    • 8.3.2 PRODUCTS & SERVICES
    • 8.3.3 FINANCIALS
    • 8.3.4 STRATEGY
    • 8.3.5 DEVELOPMENTS
  • 8.4 JVC KENWOOD CORPORATION
    • 8.4.1 OVERVIEW
    • 8.4.2 PRODUCTS & SERVICES
    • 8.4.3 FINANCIALS
    • 8.4.4 STRATEGY
    • 8.4.5 DEVELOPMENTS
  • 8.5 LG ELECTRONICS
    • 8.5.1 OVERVIEW
    • 8.5.2 PRODUCTS & SERVICES
    • 8.5.3 FINANCIALS
      • 8.5.4 STRATEGY
    • 8.5.5 DEVELOPMENTS
  • 8.6 MICROSOFT CORPORATION
    • 8.6.1 OVERVIEW
    • 8.6.2 PRODUCTS & SERVICES
    • 8.6.3 FINANCIALS
    • 8.6.4 STRATEGY
    • 8.6.5 DEVELOPMENTS
  • 8.7 MITSUBISHI ELECTRIC CORPORATION
    • 8.7.1 OVERVIEW
    • 8.7.2 PRODUCTS & SERVICES
    • 8.7.3 FINANCIALS
    • 8.7.4 STRATEGY
    • 8.7.5 DEVELOPMENTS
  • 8.8 MOTOROLA MOBILITY HOLDINGS, INC
    • 8.8.1 OVERVIEW
    • 8.8.2 PRODUCTS & SERVICES
    • 8.8.3 FINANCIALS
    • 8.8.4 STRATEGY
    • 8.8.5 DEVELOPMENTS
  • 8.9 NINTENDO CO., LTD
    • 8.9.1 OVERVIEW
    • 8.9.2 PRODUCTS & SERVICES
    • 8.9.3 FINANCIALS
    • 8.9.4 STRATEGY
    • 8.9.5 DEVELOPMENTS
  • 8.10 PACE PLC
    • 8.10.1 OVERVIEW
    • 8.10.2 PRODUCTS & SERVICES
    • 8.10.3 FINANCIALS
    • 8.10.4 STRATEGY
    • 8.10.5 DEVELOPMENTS
  • 8.11 PANASONIC CORPORATION
    • 8.11.1 OVERVIEW
    • 8.11.2 PRODUCTS & SERVICES
    • 8.11.3 FINANCIALS
    • 8.11.4 STRATEGY
    • 8.11.5 DEVELOPMENTS
  • 8.12 KONINKLIJKE PHILIPS ELECTRONICS N.V
    • 8.12.1 OVERVIEW
    • 8.12.2 PRODUCTS & SERVICES
    • 8.12.3 FINANCIALS
    • 8.12.4 STRATEGY
    • 8.12.5 DEVELOPMENTS
  • 8.13 PIONEER CORPORATION
    • 8.13.1 OVERVIEW
    • 8.13.2 PRODUCTS & SERVICES
    • 8.13.3 FINANCIALS
    • 8.13.4 STRATEGY
    • 8.13.5 DEVELOPMENTS
  • 8.14 SAMSUNG CORPORATION
    • 8.14.1 OVERVIEW
    • 8.14.2 PRODUCTS & SERVICES
    • 8.14.3 FINANCIALS
    • 8.14.4 STRATEGY
    • 8.14.5 DEVELOPMENTS
  • 8.15 SEIKO EPSON CORPORATION
    • 8.15.1 OVERVIEW
    • 8.15.2 PRODUCTS & SERVICES
    • 8.15.3 FINANCIALS
    • 8.15.4 STRATEGY
    • 8.15.5 DEVELOPMENTS
  • 8.16 SHARP CORPORATION
    • 8.16.1 OVERVIEW
    • 8.16.2 PRODUCTS & SERVICES
    • 8.16.3 FINANCIALS
    • 8.16.4 STRATEGY
    • 8.16.5 DEVELOPMENTS
  • 8.17 SONY CORPORATION
    • 8.17.1 OVERVIEW
    • 8.17.2 PRODUCTS & SERVICES
    • 8.17.3 FINANCIALS
    • 8.17.4 STRATEGY
    • 8.17.5 DEVELOPMENTS
  • 8.18 TECHNICOLOR SA
    • 8.18.1 OVERVIEW
    • 8.18.2 PRODUCTS & SERVICES
    • 8.18.3 FINANCIALS
    • 8.18.4 STRATEGY
    • 8.18.5 DEVELOPMENTS
  • 8.19 TIVO, INC.
    • 8.19.1 OVERVIEW
    • 8.19.2 PRODUCTS & SERVICES
    • 8.19.3 FINANCIALS
    • 8.19.4 STRATEGY
    • 8.19.5 DEVELOPMENTS
  • 8.20 YAMAHA CORPORATION
    • 8.20.1 OVERVIEW
    • 8.20.2 PRODUCTS & SERVICES
    • 8.20.3 FINANCIALS
    • 8.20.4 STRATEGY
    • 8.20.5 DEVELOPMENTS

APPENDIX

  • KEY SECONDARY SOURCES
  • RECOMMENDED READINGS

LIST OF TABLES

  • U
  • TABLE 1 DIGITAL LIVING ROOM MARKET, MAJOR COMPANIES
  • TABLE 2 GENERAL ASSUMPTIONS, TERMINOLOGY & APPLICATION KEY NOTES
  • TABLE 3 TIME-LINE: SHIFT TO DIGITALIZATION, BY COUNTRIES
  • TABLE 4 SEMICONDUCTOR COMPONENT MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($BILLION)
  • TABLE 5 SEMICONDUCTOR COMPONENT MARKET SHIPMENTS FOR DLR DEVICES, 2012 - 2018, (MILLION UNITS)
  • TABLE 6 SEMICONDUCTOR COMPONENT ASP FOR DLR DEVICES, 2012 - 2018, ($)
  • TABLE 7 WIRELESS CHIPSETS MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 8 PROCESSORS MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($MILLION)
  • TABLE 9 PROCESSOR ASP FOR DLR DEVICES, 2012 - 2018, ($)
  • TABLE 10 DSP MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 11 MCU MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 12 MEMORY IC MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($MILLION)
  • TABLE 13 MEMORY IC MARKET SHIPMENTS FOR DLR DEVICES, 2012 - 2018 (MILLION UNITS)
  • TABLE 14 MEMORY IC ASP FOR DLR DEVICES, 2012 - 2018 ($)
  • TABLE 15 DRAM MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 16 FLASH NAND MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 17 SENSORS MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($MILLION)
  • TABLE 18 SENSORS MARKET SHIPMENTS FOR DLR DEVICES, 2012 - 2018 (MILLION UNITS)
  • TABLE 19 SENSOR ASP FOR DLR DEVICES, 2012 - 2018 ($)
  • TABLE 20 IMAGE SENSOR MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 21 ACCELEROMETER MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 22 MAGNETIC SENSOR MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 23 LED DRIVER IC MARKET FOR DLR DEVICES, 2012 - 2018
  • TABLE 24 GLOBAL DIGITAL LIVING ROOM DEVICES MARKET REVENUE, 2012 - 2018 ($BILLION)
  • TABLE 25 GLOBAL TV SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 26 GLOBAL TV SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION)
  • TABLE 27 GLOBAL TV SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS)
  • TABLE 28 GLOBAL TV SYSTEMS ASPS, BY TYPES, 2012 - 2018 ($)
  • TABLE 29 LED TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 30 LED TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 31 LED TV SYSTEMS ASPS, BY GEOGRAPHY, 2012 - 2018 ($)
  • TABLE 32 LCD TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 33 LCD TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 34 LCD TV SYSTEMS ASPS, BY GEOGRAPHY, 2012 - 2018 ($)
  • TABLE 35 PLASMA TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 36 PLASMA TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 37 PLASMA TV SYSTEMS ASP, 2012 - 2018 ($)
  • TABLE 38 OLED TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 39 OLED TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 40 OLED TV SYSTEMS ASP, 2012 - 2018 ($)
  • TABLE 41 GLOBAL TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 42 GLOBAL TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 43 GLOBAL TV SYSTEMS ASPS, BY GEOGRAPHY, 2012 - 2018 ($)
  • TABLE 44 GLOBAL SMART TV MARKET OVERVIEW, 2012 - 2018
  • TABLE 45 SMART TV MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 46 GLOBAL 3D TV MARKET OVERVIEW, 2012 - 2018
  • TABLE 47 3D TV MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 48 GLOBAL SET-TOP BOX MARKET OVERVIEW, 2012 - 2018
  • TABLE 49 SET-TOP BOX MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS)
  • TABLE 50 SET-TOP BOX MARKET SHIPMENTS, BY RESOLUTION, 2012 - 2018 (MILLION UNITS)
  • TABLE 51 SET-TOP BOX MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 52 GLOBAL DVD PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 53 DVD PLAYER MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 54 GLOBAL BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 55 BLU-RAY PLAYER MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 56 GLOBAL HOME THEATER SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 57 GLOBAL HT PROJECTORS MARKET OVERVIEW, 2012 - 2018
  • TABLE 58 HT PROJECTOR RESOLUTION, TECHNICAL INFORMATION
  • TABLE 59 HT PROJECTOR MARKET REVENUES, BY RESOLUTION, 2012 - 2018 ($MILLION)
  • TABLE 60 HT PROJECTOR MARKET SHIPMENTS, BY RESOLUTION, 2012 - 2018 (1,000 UNITS)
  • TABLE 61 HT PROJECTOR ASP, BY RESOLUTION, 2012 - 2018 ($)
  • TABLE 62 HT PROJECTOR MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($MILLION)
  • TABLE 63 HT PROJECTOR MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (1,000 UNITS)
  • TABLE 64 GLOBAL AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 65 AUDIO SYSTEM MARKET REVENUE, BY OUTPUT CHANNELS, 2012 - 2018 ($BILLION)
  • TABLE 66 AUDIO SYSTEMS MARKET SHIPMENTS, BY OUTPUT CHANNELS, 2012 - 2018 (MILLION UNITS)
  • TABLE 67 AUDIO SYSTEMS ASP, BY OUTPUT CHANNELS, 2012 - 2018 ($)
  • TABLE 68 AUDIO SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($MILLION)
  • TABLE 69 AUDIO SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS)
  • TABLE 70 GLOBAL GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 71 GAMING CONSOLES MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 72 GAMING CONSOLES MARKET REVENUES, BY GENERATIONS, 2012 - 2018 ($BILLION)
  • TABLE 73 GAMING CONSOLES MARKET SHIPMENTS, BY GENERATIONS, 2012 - 2018 (MILLION UNITS)
  • TABLE 74 GAMING CONSOLES ASP, BY GENERATION, 2012 - 2018 ($)
  • TABLE 75 7TH GENERATION GAMING CONSOLES MARKET REVENUE, BY DEVICES, 2012 - 2018 ($MILLION)
  • TABLE 76 7TH GENERATION GAMING CONSOLES MARKET SHIPMENTS, BY DEVICES, 2012 - 2018 (MILLION UNITS)
  • TABLE 77 7TH GENERATION GAMING CONSOLES ASP, BY DEVICES, 2012 - 2018 ($)
  • TABLE 78 7TH GENERATION GAMING CONSOLES MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($MILLION)
  • TABLE 79 8TH GENERATION GAMING CONSOLES MARKET REVENUE, BY DEVICES, 2012 - 2018 ($BILLION)
  • TABLE 80 8TH GENERATION GAMING CONSOLES MARKET SHIPMENTS, BY DEVICES, 2012 - 2018 (MILLION UNITS)
  • TABLE 81 8TH GENERATION GAMING CONSOLES ASP, BY DEVICES, 2012 - 2018 ($)
  • TABLE 82 8TH GENERATION GAMING CONSOLES MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • TABLE 83 NORTH AMERICA: DLR DEVICE MARKET REVENUE, 2012 - 2018 ($BILLION)
  • TABLE 84 NORTH AMERICA: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION)
  • TABLE 85 NORTH AMERICA: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS)
  • TABLE 86 NORTH AMERICA: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($)
  • TABLE 87 NORTH AMERICA: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS)
  • TABLE 88 NORTH AMERICA: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018
  • TABLE 89 NORTH AMERICA: DVD PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 90 NORTH AMERICA: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 91 NORTH AMERICA: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018
  • TABLE 92 NORTH AMERICA: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 93 NORTH AMERICA: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 94 NORTH AMERICA: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 95 NORTH AMERICA: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 96 EUROPE: DLR DEVICE MARKET REVENUE, 2012 - 2018 ($BILLION)
  • TABLE 97 EUROPE: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION)
  • TABLE 98 EUROPE: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS)
  • TABLE 99 EUROPE: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($)
  • TABLE 100 EUROPE: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS)
  • TABLE 101 EUROPE: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018
  • TABLE 102 EUROPE: DVD PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 103 EUROPE: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 104 EUROPE: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018
  • TABLE 105 EUROPE: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 106 EUROPE: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 107 EUROPE: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 108 EUROPE: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 109 APAC: DLR DEVICE MARKET REVENUES, 2012 - 2018 ($BILLION)
  • TABLE 110 APAC: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION)
  • TABLE 111 APAC: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS)
  • TABLE 112 APAC: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($)
  • TABLE 113 APAC: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS)
  • TABLE 114 APAC: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018
  • TABLE 115 APAC: DVD PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 116 APAC: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 117 APAC: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018
  • TABLE 118 APAC: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 119 APAC: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 120 APAC: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 121 APAC: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 122 ROW: DLR DEVICE MARKET REVENUES, 2012 - 2018 ($BILLION)
  • TABLE 123 ROW: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION)
  • TABLE 124 ROW: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS)
  • TABLE 125 ROW: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($)
  • TABLE 126 ROW: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS)
  • TABLE 127 ROW: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018
  • TABLE 128 ROW: DVD PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 129 ROW: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018
  • TABLE 130 ROW: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018
  • TABLE 131 ROW: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018
  • TABLE 132 ROW: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 133 ROW: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 134 ROW: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018
  • TABLE 135 TELEVISION SYSTEMS: MARKET SHARE OF TOP PLAYERS, 2011 - 2012 (%)
  • TABLE 136 SET-TOP BOX: MARKET SHARE OF TOP PLAYERS, 2009 - 2011 (%)
  • TABLE 137 GAMING CONSOLES: MARKET SHARE OF TOP PLAYERS, 2010 - 2012 (%)
  • TABLE 138 DLR MARKET: NEW PRODUCT DEVELOPMENTS &PRODUCT LAUNCHES, 2010 - 2012
  • TABLE 139 AGREEMENTS, PARTNERSHIPS, INVESTMENTS, JOINT VENTURES & COLLABORATIONS, 2008 - 2012
  • TABLE 140 DLR MARKET: MERGERS & ACQUISITIONS, 2010 - 2012
  • TABLE 141 CISCO SYSTEMS: OVERALL REVENUE, 2010 - 2012 ($BILLION)
  • TABLE 142 CISCO SYSTEMS: REVENUES, BY SEGMENTS ($BILLION)
  • TABLE 143 CISCO SYSTEM: GEOGRAPHIC REVENUE, 2011 - 2012 ($BILLION)
  • TABLE 144 ECHOSTAR: OVERALL REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 145 JVC KENWOOD CORPORATION: OVERALL REVENUE, 2011 - 2012 ($MILLION)
  • TABLE 146 JVC KENWOOD CORPORATION: MARKET REVENUE, BY BUSINESS SEGMENTS, 2011 - 2012 ($MILLION)
  • TABLE 147 LG ELECTRONICS: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 148 LG ELECTRONICS: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION)
  • TABLE 149 LG ELECTRONICS: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 150 MICROSOFT: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 151 MICROSOFT: MARKET REVENUE, BY PRODUCT SEGMENTS, 2010 - 2011 ($BILLION)
  • TABLE 152 MICROSOFT: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 153 MITSUBISHI ELECTRIC CORPORATION: MARKET REVENUE, 2011 - 2012 ($BILLION)
  • TABLE 154 MITSUBISHI ELECTRIC CORPORATION: MARKET REVENUE, BY BUSINESS SEGMENTS, 2011 - 2012 ($BILLION)
  • TABLE 155 MITSUBISHI ELECTRIC CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2011 - 2012 ($BILLION)
  • TABLE 156 MOTOROLA MOBILITY HOLDINGS, INC.: OVERALL REVENUES, 2009 - 2011 ($MILLION)
  • TABLE 157 MOTOROLA MOBILITY HOLDINGS, INC.: REVENUES BY BUSINESS SEGMENTS, 2009 - 2011 ($MILLION)
  • TABLE 158 MOTOROLA MOBILITY HOLDINGS, INC.: REVENUE BY GEOGRAPHY, 2009 - 2011 ($MILLION)
  • TABLE 159 NINTENDO: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 160 NINTENDO: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION)
  • TABLE 161 NINTENDO: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 162 PACE PLC: OVERALL REVENUE, 2009 - 2011 ($MILLION)
  • TABLE 163 PACE PLC: REVENUES BY PRODUCT/BUSINESS SEGMENTS, 2009 - 2011 ($MILLION)
  • TABLE 164 PACE PLC: REVENUE BY GEOGRAPHY, 2009 - 2011 ($MILLION)
  • TABLE 165 PANASONIC CORPORATION: MARKET REVENUE, 2010 - 2012 ($BILLION)
  • TABLE 166 PANASONIC CORPORATION: MARKET REVENUE BY BUSINESS SEGMENTS, 2011 - 2012 ($BILLION)
  • TABLE 167 PANASONIC CORPORATION: REVENUE BY GEOGRAPHY, 2010 - 2012 ($BILLION)
  • TABLE 168 PHILIPS ELECTRONICS N.V.: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 169 PHILIPS ELECTRONICS N.V.: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION)
  • TABLE 170 PHILIPS ELECTRONICS N.V.: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 171 PIONEER CORPORATION: MARKET REVENUE, 2011 - 2012 ($MILLION)
  • TABLE 172 PIONEER CORPORATION: MARKET REVENUE, BY PRODUCT SEGMENT, 2011 - 2012 ($MILLION)
  • TABLE 173 PIONEER CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2011 - 2012 ($MILLION)
  • TABLE 174 SAMSUNG: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 175 SAMSUNG: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION)
  • TABLE 176 SAMSUNG: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 177 SEIKO EPSON CORP.: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 178 SEIKO EPSON CORP.: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION)
  • TABLE 179 SEIKO EPSON CORP.: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 180 SHARP CORPORATION: OVERALL REVENUE, 2009 - 2011 ($BILLION)
  • TABLE 181 SHARP CORPORATION: REVENUE BY PRODUCTS, 2011 - 2012($BILLION)
  • TABLE 182 SHARP CORPORATION: REVENUE BY GEOGRAPHY, 2011 - 2012 ($BILLION)
  • TABLE 183 SONY CORPORATION: MARKET REVENUE, 2010 - 2011 ($BILLION)
  • TABLE 184 SONY CORPORATION: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION)
  • TABLE 185 SONY CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION)
  • TABLE 186 TECHNICOLOR: OVERALL REVENUES, 2009 - 2011 ($MILLION)
  • TABLE 187 TECHNICOLOR: REVENUES BY PRODUCT/BUSINESS SEGMENTS, 2009 - 2011 ($MILLION)
  • TABLE 188 TECHNICOLOR: REVENUE, BY GEOGRAPHY, 2009 - 2011 ($MILLION)
  • TABLE 189 TIVO, INC.: OVERALL REVENUE, 2010 - 2012 ($MILLION)
  • TABLE 190 TIVO, INC.: REVENUE, BY OPERATING SEGMENTS, 2011 - 2012 ($MILLION)
  • TABLE 191 YAMAHA CORPORATION.: MARKET REVENUE, 2011 - 2012 ($MILLION)
  • TABLE 192 YAMAHA CORPORATION: MARKET REVENUE, BY BUSINESS SEGMENTS, 2011 - 2012 ($MILLION)
  • TABLE 193 YAMAHA CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2011 - 2012 ($MILLION)

LIST OF FIGURES

  • FIGURE 1 DIGITAL LIVING ROOM MARKET SCOPE
  • FIGURE 2 MARKETS ASPECTS COVERED IN THE REPORT
  • FIGURE 3 MARKET RESEARCH METHODOLOGY
  • FIGURE 4 MARKET SIZE ESTIMATION
  • FIGURE 5 MARKET CRACKDOWN & DATA TRIANGULATION
  • FIGURE 6 MARKET FORECASTING MODEL
  • FIGURE 7 GLOBAL DIGITAL LIVING ROOM DEVICES MARKET, BY PRODUCT TYPES, 2012 & 2018 ($BILLION)
  • FIGURE 8 TELEVISION SYSTEMS TECHNOLOGY ROADMAP
  • FIGURE 9 BLU-RAY PLAYERS TECHNOLOGY ROADMAP
  • FIGURE 10 GAMING CONSOLES TIMELINE
  • FIGURE 11 HOME THEATER SYSTEMS TECHNOLOGY ROADMAP
  • FIGURE 12 COMPLETE VALUE CHAIN FOR TELEVISION SYSTEMS
  • FIGURE 13 COMPLETE VALUE CHAIN FOR SET-TOP BOXES
  • FIGURE 14 GLOBAL DIGITAL LIVING ROOM DEVICES MARKET, BY GEOGRAPHY, 2012 - 2018 ($BILLION)
  • FIGURE 15 IMPACT ANALYSIS OF DRIVERS
  • FIGURE 16 IMPACT ANALYSIS OF RESTRAINTS
  • FIGURE 17 COMPARISON: LIFE-CYCLE OF STAND ALONE DVR AND INTEGRATED DVR
  • FIGURE 18 IMPACT ANALYSIS OF OPPORTUNITIES
  • FIGURE 19 DIGITAL LIVING ROOM MARKET - PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 20 SEGMENTATION OF DLR MARKET, BY SEMICONDUCTOR COMPONENTS
  • FIGURE 21 DLR MARKET SEGMENTATION BY PRODUCTS
  • FIGURE 22 GLOBAL VOLUME AND VALUE PERCENT SHARE OF TV SYSTEMS, BY TYPES, (2012 - 2018)
  • FIGURE 23 LED TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018)
  • FIGURE 24 LCD TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018
  • FIGURE 25 PLASMA TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018
  • FIGURE 26 OLED TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018
  • FIGURE 27 GLOBAL TV SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018
  • FIGURE 28 PENETRATION OF SMART TVS IN THE TOTAL MARKET, 2012 - 2018
  • FIGURE 29 PENETRATION OF 3D TVS IN THE TOTAL MARKET, 2012 - 2018
  • FIGURE 30 PERCENT SHARE OF BLU-RAY PLAYERS VOLUME SALES, BY GEOGRAPHY, 2012 - 2018
  • FIGURE 31 HOME THEATRE SYSTEM MARKET SHARE, BY GEOGRAPHY, 2012 - 2018
  • FIGURE 32 PERCENT SPLIT OF HT PROJECTOR MARKET, BY RESOLUTION, 2012 - 2018
  • FIGURE 33 PENETRATION OF HT PROJECTORS IN HOME THEATRE SYSTEM MARKET, 2012 - 2018
  • FIGURE 34 PERCENT SPLIT OF AUDIO SYSTEMS MARKET, BY OUTPUT CHANNELS, 2012 - 2018
  • FIGURE 35 GAMING CONSOLES PERCENT SHARE, BY GEOGRAPHY. 2012 - 2018
  • FIGURE 36 SHARE OF DLR DEVICES IN NORTH AMERICA, 2012 - 2018 (%)
  • FIGURE 37 NORTH AMERICA: PENETRATION OF SMART TV AND 3D TV, 2012 - 2018
  • FIGURE 38 SHARE OF DLR DEVICES IN EUROPE, 2012 - 2018 (%)
  • FIGURE 39 EUROPE: PENETRATION RATE OF SMART TV AND 3D TV SYSTEMS, 2012 - 2018
  • FIGURE 40 SHARE OF DLR DEVICES IN APAC, 2012 - 2018 (%)
  • FIGURE 41 APAC: PENETRATION RATE OF SMART TV AND 3D TV SYSTEMS, 2012 - 2018
  • FIGURE 42 PERCENT SHARE OF DLR DEVICES IN ROW, 2012 - 2018
  • FIGURE 43 ROW: PENETRATION RATE OF SMART TV AND 3D TV SYSTEMS, 2012 - 2018
  • FIGURE 44 BENQ: PRODUCT PORTFOLIO, 2012
  • FIGURE 45 JVC KENWOOD BUSINESS SEGMENTS
  • FIGURE 46 JVC KENWOOD PROJECTORS PORTFOLIO
  • FIGURE 47 MITSUBISHI ELECTRIC CORPORATION: BUSINESS SEGMENTS
  • FIGURE 48 PANASONIC CORPORATION BUSINESS SEGMENTS
  • FIGURE 49 SHARP CORPORATION: PRODUCT GROUPS
  • FIGURE 50 TECHINCOLOR SA: BUSINESS SEGMENTS
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