市場調査レポート
商品コード
1129145

自動車向けメタバースの世界市場:製品別(ソフトウェア、ハードウェア)、技術別(仮想現実(VR)、拡張現実(AR)、複合現実(MR)、非代替性トークン(NFT)、ブロックチェーン)、機能別、用途別、地域別 - 2030年までの予測

Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030

出版日: | 発行: MarketsandMarkets | ページ情報: 英文 247 Pages | 納期: 即納可能 即納可能とは

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=154.09円
自動車向けメタバースの世界市場:製品別(ソフトウェア、ハードウェア)、技術別(仮想現実(VR)、拡張現実(AR)、複合現実(MR)、非代替性トークン(NFT)、ブロックチェーン)、機能別、用途別、地域別 - 2030年までの予測
出版日: 2022年09月13日
発行: MarketsandMarkets
ページ情報: 英文 247 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 目次
概要

世界の自動車向けメタバースの市場規模は、2022年の19億米ドルから2030年には165億米ドルへ、CAGR31.4%で成長すると予測されています。

現在、自動車OEMやディーラーの間では、仮想空間におけるデジタルツインファクトリーやバーチャルショールームのコンセプトがトレンドとなっており、自動車向けメタバース産業の成長の引き金となっています。多くのソフトウェア企業やスタートアップ企業がAR/VR技術を開発し、自動車分野でのメタバース・アプリケーションの導入に向けて、現在も研究開発を続けています。ユーザーや顧客は、仮想空間の資産マーケットプレースで使用されるNFTや暗号に興味を示しています。メタバース技術は、自動車のシミュレーションやテストの分野で、より便利なものになりました。自動車向けメタバース市場は、NVIDIA(米国)、Roblox Corporation(米国)、Unity Technologies(米国)、Meta Platforms Inc.(米国)、WayRay(スイス)などの既存プレーヤーによって支配されています。彼らは、自動車向けメタバースのエコシステム向けに製品を開発し、サービスを提供しています。

"予測期間中、自動車メーカーやディーラーによる広告アプリケーションの活用がより高いレベルになる"

多くの自動車メーカーやディーラーがメタバース技術を活用し、仮想空間での製品展示を行っています。OEMは、NFTのリリース、(自動車の)新製品発表会、仮想マーケティングイベント、その他のリソースを活用してきました。例えばMetaは、メタバースの一部としてバーチャルビルボードを販売しています。同社は、ディーラーがオンライン・プラットフォームを通じて直接自動車を販売することを許可し、ショールームのための仮想エステートのデジタル購入権を許可しています。このプラットフォームは、各地域の多くのディーラーに活用されています。メタバースの利用率の上昇に伴い、メタバースにおける広告市場は飛躍的に拡大し、企業はこれらのプラットフォームで広告を出すための新しい方法を見出しています。自動車業界では、バーチャルショールームというコンセプトで、実際の車を活用せずにバーチャルで広告を出すことができるようになり、急成長しています。同社は、バーチャル空間のみで自動車を発売することで、コスト削減を図る計画です。

"予測期間中、北米が最大の市場となる見通し"

北米は、自動車産業向けのメタバース市場が最も大きいです。この地域では、ソフトウェアが最大のセグメントとなる見込みで、Roblox、Unity Technologies、Epic Games、Upland、Sandboxなどのトップソフトウェアおよびメタバースプラットフォームプロバイダーが存在しています。マイクロソフト、メタ、NVIDIA、クアルコムなど、メタバースのトップ・ハードウェア・プロバイダーが存在し、メタバースを利用する人口が多いことから、自動車向けのメタバース市場として最大となります。米国は、ほとんどのメタバース・エコシステム・プロバイダーが国内に存在するため、この地域の市場をリードすると予想されます。Roblox(米国)、Unity Technologies(米国)、Upland(米国)、Sandbox(米国)、Epic Games(米国)などのメタバースソフトウェアおよびプラットフォームプロバイダーが、この地域の主要プレイヤーとして活躍しています。これらの企業は、OEMと協力して、自動車向けメタバース市場向けのソフトウェアを提供しています。RobloxとUnity Technologiesは、Hyundaiとメタバース・ソリューションのために協働しています。同様に、フェラーリは、デジタルアセット向けのメタバース提供でEpic Gamesと協働しています。

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要

  • イントロダクション
  • 市場力学
    • 促進要因
    • 抑制要因
    • 機会
    • 課題
  • ポーターのファイブフォース
  • 自動車向けメタバース市場エコシステム
  • サプライチェーン分析
  • 主な会議とイベント(2022年~2023年)
  • 自動車向けメタバース市場の主要OEM
  • 技術分析
  • 特許分析
  • メタバースの主なイネーブラー
  • ケーススタディ分析
  • 規制状況
  • 動向とディスラプション
  • 自動車向けメタバース市場、シナリオ分析(2022年~2023年)

第6章 提供別:自動車向けメタバース市場

  • イントロダクション
  • 仮想プラットフォーム/スペース
  • アバター
  • 資産市場
  • 金融業務
  • 主な洞察

第7章 製品別:自動車向けメタバース市場

  • イントロダクション
  • ハードウェア
  • ソフトウェア
  • その他
  • 主な洞察

第8章 自動車向けメタバース市場:技術別

  • イントロダクション
  • 拡張現実(AR)
  • 仮想現実(VR)
  • 複合現実(MR)
  • 非代替トークン(NFT)
  • ブロックチェーン
  • 主な洞察

第9章 用途別:自動車向けメタバース市場

  • イントロダクション
  • 広告
  • オンラインでの自動車購入
  • インフォテインメント
  • 自動車設計
  • 自動運転車テスト
  • トレーニング・シミュレーション
  • 主な洞察

第10章 地域別:自動車向けメタバース市場

  • イントロダクション
  • アジア太平洋
    • アジア太平洋:規制
    • 中国
    • 日本
    • 韓国
    • その他アジア太平洋
  • 欧州
    • 欧州:規制
    • 英国
    • ドイツ
    • その他
  • 北米
    • 北米:規制
    • 米国
    • カナダ
  • 中東・アフリカ
    • 中東・アフリカ:規制
  • ラテンアメリカ
    • ラテンアメリカ:規制

第11章 競合情勢

  • 概要
  • 市場ランキング分析
  • 競合シナリオ
  • 自動車向けメタバース市場の企業評価クアドラント
  • 企業評価フットプリント
  • 競争力評価クアドラント、スタートアップおよび中小企業

第12章 企業プロファイル

  • 主要企業
    • NVIDIA
    • ROBLOX CORPORATION
    • UNITY TECHNOLOGIES
    • META PLATFORMS INC.
    • WAYRAY
    • EPIC GAMES
    • TECH MAHINDRA
    • MICROSOFT
    • XR LABS
    • QUALCOMM
    • DECENTRALAND
    • SANDBOX
  • AUTOMOTIVE OEMS
    • HYUNDAI MOTOR COMPANY
    • VOLKSWAGEN AG
    • BMW GROUP
    • MERCEDES-BENZ AG
    • NISSAN MOTORS
  • その他の企業
    • VOLVO
    • GENERAL MOTORS
    • ASTON MARTIN
    • MG MOTORS
    • HONDA MOTOR COMPANY
    • TOYOTA MOTOR CORPORATION
    • JIDU AUTO
    • TATA MOTORS
    • VARJO
    • CARZSO
    • TERRANET AB
    • CARCIVIC
    • SOMNIUM SPACE
    • METAVRSE
    • SONY CORPORATION
    • OXBOTICA
    • HYPERLINK INFOSYSTEM
    • HOLORIDE
    • HOLO-LIGHT
    • INFINITEWORLD
    • UPLAND

第13章 MARKETS AND MARKETSによる提言

  • 自動車におけるメタバースの採用を促進するXRテクノロジーの進歩
  • アジア太平洋が最速の市場になると予想
  • 結論

第14章 付録

目次
Product Code: AT 8154

The global metaverse market for automotive is projected to grow from USD 1.9 Billion in 2022 to USD 16.5 Billion by 2030, at a CAGR of 31.4%. The concept of digital twin factories and virtual showrooms in the virtual space is in trend among automotive OEMs and dealers at present has triggered the growth of automotive metaverse industry. Many software companies and startups have developed AR/VR technologies and are still doing research and development towards the incorporation of metaverse applications in the automotive sectors. Users and customers are showing their interest in the NFTs and crypto to be used in the asset marketplace in the virtual space. Metaverse technologies has made the things much more convenient in the field of simulation and testing the vehicle. The metaverse market for automotive is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem.

"Advertisement applications to be leveraged at a higher level by automotive manufacturers and dealers during the forecast period."

Many automotive manufacturers and dealers have leveraged metaverse technologies to showcase their products in virtual space. OEMs have leveraged NFT releases, new product launches (of automobiles), virtual marketing events, and other resources. Meta, for instance, has been selling virtual billboards as part of its metaverse. The company has allowed dealerships to sell cars directly through its online platform and allowed digital purchase rights of virtual estates for showrooms. Many local dealerships across regions have leveraged this platform. With the rising usage of metaverse, the market for advertising in the metaverse will grow exponentially, with companies finding new ways to advertise on these platforms. The concept of virtual showrooms has grown rapidly across the automotive industry, where companies can advertise their products virtually without leveraging actual cars. The company plans to reduce costs by launching its cars only in the virtual space.

"North America is likely to be the largest market during the forecast period."

North America has the largest metaverse market for the automotive industry. Software is expected to be the largest segment in this region, with top software and metaverse platform providers like Roblox, Unity Technologies, Epic Games, Upland, and Sandbox, among others, present in this region. The presence of top metaverse hardware providers like Microsoft, Meta, NVIDIA, and Qualcomm, among others, and a large part of the population using metaverse will make this the largest metaverse market for automotive. The US is expected to lead the market in this region due to the presence of most metaverse ecosystem providers in the country. Metaverse software and platform providers like Roblox (US), Unity Technologies (US), Upland (US), Sandbox (US), and Epic Games (US) have been key players in this region. These companies have been working with OEMs to provide software for the metaverse market for automotive. Roblox and Unity Technologies have worked with Hyundai for metaverse solutions. Similarly, Ferrari has worked with Epic Games for its metaverse offering for digital assets.

In-depth interviews were conducted with CEOs, marketing directors, other innovation and technology directors, and executives from various key organizations operating in this market.

  • By Company Type: Metaverse Ecosystem Providers - 67%, Others - 9%, and OEMs - 24%
  • By Designation: CXOs - 33%, Managers - 52%, Executives - 15%
  • By Region: North America - 20%, Europe - 31%, Asia Pacific - 41%, Rest of the World - 8%

The metaverse market for automotive is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the metaverse market for automotive.

Research Coverage:

The report covers the metaverse market for automotive in terms of Offering, Products (Hardware, Software, Others), Technology (AR, VR, MR), Application & Region (Asia Pacific, Europe and North America). It covers the competitive landscape and company profiles of the major players in the metaverse market for automotive ecosystem.

The study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report:

  • The report will help market leaders/new entrants in this market with information on the closest approximations of revenue numbers for the overall metaverse market for automotive and its subsegments.
  • This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and plan suitable go-to-market strategies.
  • The report also helps stakeholders understand the pulse of the market and provides them information on key market drivers, restraints, challenges, and opportunities.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
    • TABLE 1 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY OFFERING
    • TABLE 2 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY PRODUCT
    • TABLE 3 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY TECHNOLOGY
    • TABLE 4 METAVERSE MARKET FOR AUTOMOTIVE DEFINITION, BY APPLICATION
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
    • TABLE 5 INCLUSIONS AND EXCLUSIONS IN METAVERSE MARKET FOR AUTOMOTIVE
  • 1.3 MARKET SCOPE
    • FIGURE 1 MARKETS COVERED
    • 1.3.1 REGIONS COVERED
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
    • TABLE 6 CURRENCY EXCHANGE RATES
  • 1.5 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 2 METAVERSE MARKET FOR AUTOMOTIVE: RESEARCH DESIGN
    • FIGURE 3 RESEARCH DESIGN MODEL
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key secondary sources
      • 2.1.1.2 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary interviews - demand and supply sides
      • 2.1.2.2 Key industry insights and breakdown of primary interviews
    • FIGURE 4 KEY INDUSTRY INSIGHTS
    • FIGURE 5 BREAKDOWN OF PRIMARY INTERVIEWS
      • 2.1.2.3 List of primary participants
  • 2.2 MARKET SIZE ESTIMATION
    • FIGURE 6 RESEARCH METHODOLOGY: HYPOTHESIS BUILDING
    • 2.2.1 SUPPLY-SIDE APPROACH
    • FIGURE 7 VENDOR ANALYSIS FOR MARKET SIZE AND RANKING
    • 2.2.2 TOP-DOWN APPROACH
    • FIGURE 8 TOP-DOWN APPROACH: METAVERSE MARKET FOR AUTOMOTIVE
    • FIGURE 9 METAVERSE MARKET FOR AUTOMOTIVE: MARKET ESTIMATION NOTES
  • 2.3 DATA TRIANGULATION
    • FIGURE 10 DATA TRIANGULATION METHODOLOGY
  • 2.4 FACTOR ANALYSIS
    • FIGURE 11 MARKET GROWTH PROJECTIONS FROM DEMAND-SIDE DRIVERS AND OPPORTUNITIES
    • FIGURE 12 FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY SIDE
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RESEARCH LIMITATIONS

3 EXECUTIVE SUMMARY

    • TABLE 7 CURRENT STATE OF THE METAVERSE
    • FIGURE 13 METAVERSE MARKET FOR AUTOMOTIVE: MARKET OVERVIEW
    • FIGURE 14 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
    • FIGURE 15 METAVERSE MARKET FOR AUTOMOTIVE: REVENUE DISTRIBUTION (2022)
    • FIGURE 16 VIRTUAL PLATFORMS/SPACES EXPECTED TO BE LARGEST MARKET DURING FORECAST PERIOD (2022-2030)

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN METAVERSE MARKET FOR AUTOMOTIVE
    • FIGURE 17 OEM SHIFT TO METAVERSE-BASED ADVERTISEMENTS TO DRIVE MARKET
  • 4.2 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT
    • FIGURE 18 SOFTWARE TO BE LARGEST SEGMENT (2022-2030)
  • 4.3 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY
    • FIGURE 19 MR TO GROW AT FASTER RATE (2022-2030)
  • 4.4 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING
    • FIGURE 20 VIRTUAL PLATFORMS/SPACES TO OCCUPY LARGEST SHARE (2022-2030)
  • 4.5 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION
    • FIGURE 21 ADVERTISING TO LEAD MARKET DURING FORECAST PERIOD (2022-2030)
  • 4.6 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION
    • FIGURE 22 NORTH AMERICA PROJECTED TO BE LARGEST MARKET

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
    • FIGURE 23 AUTOMOTIVE APPLICATIONS IN METAVERSE MARKET
    • FIGURE 24 METAVERSE, FROM PAST TO FUTURE
  • 5.2 MARKET DYNAMICS
    • FIGURE 25 METAVERSE MARKET FOR AUTOMOTIVE: MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Brand promotions for automotive OEMs using gamification
    • FIGURE 26 FACTORS THAT MAKE ADVERTISING IMPORTANT IN METAVERSE
      • 5.2.1.2 Growing demand for automobile simulators in related industries
    • FIGURE 27 WAYRAY'S HOLOGRAKTOR ON METAVERSE
      • 5.2.1.3 Availability of affordable hardware
    • FIGURE 28 HARDWARE USED IN METAVERSE
      • 5.2.1.4 Use of metaverse in automotive design
    • FIGURE 29 FORD DESIGNED NEW CAR ENTIRELY USING VR
      • 5.2.1.5 Wider adoption of AR/VR across industries
    • FIGURE 30 ADOPTION OF AR/VR TECHNOLOGY ACROSS INDUSTRIES
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Installation and maintenance cost of high-end components
      • 5.2.2.2 Health and mental issues from extended use
    • FIGURE 31 HARMFUL EFFECTS OF LOW-FREQUENCY WAVES ON USE OF DEVICES FOR METAVERSE
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Incorporation of metaverse in automotive infotainment
      • 5.2.3.2 Continuous developments in 5G and higher band technologies
    • FIGURE 32 EXPECTED 5G PENETRATION BY 2025
      • 5.2.3.3 Virtual experience as a trial before buying automobiles
    • FIGURE 33 NISSAN LAUNCHED NISSAN SAKURA THROUGH VIRTUAL TEST DRIVING USING METAVERSE
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Cybersecurity and privacy challenges
    • FIGURE 34 CYBERSECURITY WILL BE MAIN HURDLE FOR METAVERSE POPULARIZATION
      • 5.2.4.2 Local government restrictions with environmental impact
    • TABLE 8 METAVERSE MARKET FOR AUTOMOTIVE: IMPACT OF MARKET DYNAMICS
  • 5.3 PORTER'S FIVE FORCES
    • FIGURE 35 PORTER'S FIVE FORCES: METAVERSE MARKET FOR AUTOMOTIVE
    • TABLE 9 METAVERSE MARKET: PORTER'S FIVE FORCES ANALYSIS
    • 5.3.1 INTENSITY OF COMPETITIVE RIVALRY
    • 5.3.2 BARGAINING POWER OF SUPPLIERS
    • 5.3.3 BARGAINING POWER OF BUYERS
    • 5.3.4 THREAT OF NEW ENTRANTS
    • 5.3.5 THREAT OF SUBSTITUTES
  • 5.4 METAVERSE MARKET ECOSYSTEM FOR AUTOMOTIVE
    • FIGURE 36 METAVERSE MARKET FOR AUTOMOTIVE: ECOSYSTEM ANALYSIS
    • 5.4.1 HARDWARE PROVIDERS
    • 5.4.2 SOFTWARE PROVIDERS
    • 5.4.3 CLOUD SERVICE/DATA CENTER PROVIDERS
    • 5.4.4 METAVERSE PLATFORM PROVIDERS
    • 5.4.5 FINANCIAL SERVICES
    • 5.4.6 AUTOMOTIVE SIMULATORS
    • 5.4.7 OTHER SERVICES
    • 5.4.8 OEMS
    • 5.4.9 END USERS
    • TABLE 10 METAVERSE MARKET FOR AUTOMOTIVE: ROLE OF COMPANIES IN ECOSYSTEM
  • 5.5 SUPPLY CHAIN ANALYSIS
    • FIGURE 37 SUPPLY CHAIN ANALYSIS OF METAVERSE MARKET FOR AUTOMOTIVE
  • 5.6 KEY CONFERENCES AND EVENTS, 2022-2023
    • TABLE 11 METAVERSE MARKET FOR AUTOMOTIVE: LIST OF CONFERENCES AND EVENTS
  • 5.7 KEY OEMS IN METAVERSE MARKET FOR AUTOMOTIVE
    • FIGURE 38 KEY OEMS IN METAVERSE MARKET FOR AUTOMOTIVE
  • 5.8 TECHNOLOGY ANALYSIS
    • 5.8.1 TECHNOLOGY STACK
    • FIGURE 39 METAVERSE MARKET FOR AUTOMOTIVE: TECHNOLOGIES
    • 5.8.2 INFRASTRUCTURE LEVEL
      • 5.8.2.1 5G network
      • 5.8.2.2 IoT
      • 5.8.2.3 Cloud and edge computing
    • 5.8.3 DESIGN AND DEVELOPMENT LEVEL
      • 5.8.3.1 Blockchain
      • 5.8.3.2 3D modeling and real-time rendering
      • 5.8.3.3 AI, NLP, and computer vision
    • 5.8.4 HUMAN INTERACTION LEVEL
      • 5.8.4.1 VR
      • 5.8.4.2 AR
        • 5.8.4.2.1 Mobile AR
        • 5.8.4.2.2 Monitor-based AR
        • 5.8.4.2.3 Near-eye-based AR
        • 5.8.4.2.4 Web AR
      • 5.8.4.3 MR
  • 5.9 PATENT ANALYSIS
    • FIGURE 40 NUMBER OF PATENTS PUBLISHED, 2011-2021
    • FIGURE 41 TOP FIVE PATENT OWNERS (GLOBAL)
    • TABLE 12 TOP 10 PATENT OWNERS (US)
    • TABLE 13 IMPORTANT PATENT REGISTRATIONS RELATED TO METAVERSE MARKET FOR AUTOMOTIVE
  • 5.10 KEY ENABLERS OF METAVERSE
    • FIGURE 42 KEY ENABLERS OF THE METAVERSE
  • 5.11 CASE STUDY ANALYSIS
    • 5.11.1 CASE STUDY 1: META FACTORY SETUP
    • 5.11.2 CASE STUDY 2: LEVERAGING METAVERSE IN AUTOMOBILE INDUSTRY
    • 5.11.3 CASE STUDY 3: PERFORMING SIMULATIONS FOR SMART MANUFACTURING
    • 5.11.4 CASE STUDY 4: PRODUCTION OF NEW CAR USING METAVERSE
    • 5.11.5 CASE STUDY 5: DEVELOPMENT OF MGVERSE
    • 5.11.6 CASE STUDY 6: DEVELOPMENT OF HYUNDAI MOBILITY ADVENTURE
    • 5.11.7 CASE STUDY 7: DEVELOPMENT OF AR IN INFORMATION DISPLAY
    • 5.11.8 CASE STUDY 8: ANNOUNCEMENT OF MCLAREN RACING COLLECTIVE
    • 5.11.9 CASE STUDY 9: ANNOUNCEMENT OF ALFA ROMEO NFTS
    • 5.11.10 CASE STUDY 10: DEVELOPMENT OF VOLVOVERSE
    • 5.11.11 CASE STUDY 11: SMART SERVICING AND REPAIR
  • 5.12 REGULATORY LANDSCAPE
    • 5.12.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 14 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 15 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 16 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 17 REST OF WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.12.2 REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS
    • TABLE 18 MAJOR REGULATIONS REQUIRED FOR AUTOMOTIVE METAVERSE
  • 5.13 TRENDS AND DISRUPTIONS
    • FIGURE 43 METAVERSE MARKET FOR AUTOMOTIVE: TRENDS AND DISRUPTIONS
  • 5.14 METAVERSE MARKET FOR AUTOMOTIVE, SCENARIO ANALYSIS (2022-2030)
    • FIGURE 44 METAVERSE MARKET FOR AUTOMOTIVE: FUTURE TRENDS & SCENARIOS, 2021-2030 (USD MILLION)
    • 5.14.1 MOST LIKELY SCENARIO
    • TABLE 19 METAVERSE MARKET FOR AUTOMOTIVE (MOST LIKELY), BY REGION, 2022-2030 (USD MILLION)
    • 5.14.2 OPTIMISTIC SCENARIO
    • TABLE 20 METAVERSE MARKET FOR AUTOMOTIVE (OPTIMISTIC), BY REGION, 2022-2030 (USD MILLION)
    • 5.14.3 PESSIMISTIC SCENARIO
    • TABLE 21 METAVERSE MARKET FOR AUTOMOTIVE (PESSIMISTIC), BY REGION, 2022-2030 (USD MILLION)

6 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING

  • 6.1 INTRODUCTION
    • FIGURE 45 VIRTUAL PLATFORMS/SPACE TO BE LARGEST SEGMENT DURING FORECAST PERIOD
    • TABLE 22 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING, 2018-2021 (USD MILLION)
    • TABLE 23 METAVERSE MARKET FOR AUTOMOTIVE, BY OFFERING, 2022-2030 (USD MILLION)
    • 6.1.1 OPERATIONAL DATA
    • TABLE 24 METAVERSE: COMPANY OFFERINGS
    • 6.1.2 ASSUMPTIONS
    • TABLE 25 ASSUMPTIONS: BY OFFERING
    • 6.1.3 RESEARCH METHODOLOGY
  • 6.2 VIRTUAL PLATFORMS/SPACES
    • 6.2.1 GROWING DEMAND FOR AR/VR APPLICATIONS
    • TABLE 26 TOP COLLABORATIONS BETWEEN OEMS AND METAVERSE PROVIDERS
    • TABLE 27 VIRTUAL PLATFORM/SPACE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 28 VIRTUAL PLATFORM/SPACE, BY REGION, 2022-2030 (USD MILLION)
  • 6.3 AVATARS
    • 6.3.1 VIRTUAL ENVIRONMENT TO CREATE OPPORTUNITIES
    • TABLE 29 AVATARS, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 30 AVATARS, BY REGION, 2022-2030 (USD MILLION)
  • 6.4 ASSET MARKETPLACES
    • 6.4.1 GROWING NFT AND SDK DEMAND
    • TABLE 31 ASSET MARKETPLACE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 32 ASSET MARKETPLACE, BY REGION, 2022-2030 (USD MILLION)
  • 6.5 FINANCIAL SERVICES
    • 6.5.1 INCREASING TRADE OF DIGITAL ASSETS IN BLOCKCHAIN AND CRYPTOCURRENCY
    • TABLE 33 FINANCIAL SERVICES, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 34 FINANCIAL SERVICES, BY REGION, 2022-2030 (USD MILLION)
  • 6.6 KEY PRIMARY INSIGHTS

7 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT

  • 7.1 INTRODUCTION
    • FIGURE 46 SOFTWARE SEGMENT TO LEAD MARKET DURING FORECAST PERIOD
    • TABLE 35 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 36 METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 7.1.1 OPERATIONAL DATA
    • TABLE 37 METAVERSE ECOSYSTEM: WHAT COMPANIES ARE WORKING ON
    • 7.1.2 ASSUMPTIONS
    • TABLE 38 ASSUMPTIONS: BY PRODUCT
    • 7.1.3 RESEARCH METHODOLOGY
  • 7.2 HARDWARE
    • 7.2.1 INCREASED USE OF XR HARDWARE IN AUTOMOTIVE
    • TABLE 39 MAJOR HARDWARE USED/TO BE USED IN AUTOMOTIVE METAVERSE
    • TABLE 40 METAVERSE HARDWARE MARKET, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 41 METAVERSE HARDWARE MARKET, BY REGION, 2022-2030 (USD MILLION)
  • 7.3 SOFTWARE
    • 7.3.1 GROWING NUMBER OF METAVERSE SOFTWARE PROVIDERS
    • TABLE 42 MAJOR SOFTWARE TYPES AND THEIR USE CASES IN AUTOMOTIVE METAVERSE
    • TABLE 43 METAVERSE SOFTWARE MARKET, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 44 METAVERSE SOFTWARE MARKET, BY REGION, 2022-2030 (USD MILLION)
  • 7.4 OTHERS
    • 7.4.1 EXPONENTIAL GROWTH IN DEMAND FOR AUTOMOTIVE NFTS AND FINANCIAL SERVICES
    • TABLE 45 OTHERS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 46 OTHERS: METAVERSE MARKET, BY REGION, 2022-2030 (USD MILLION)
  • 7.5 KEY PRIMARY INSIGHTS

8 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY

  • 8.1 INTRODUCTION
    • FIGURE 47 AR TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
    • TABLE 47 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY, 2018-2021 (USD MILLION)
    • TABLE 48 METAVERSE MARKET FOR AUTOMOTIVE, BY TECHNOLOGY, 2022-2030 (USD MILLION)
    • 8.1.1 OPERATIONAL DATA
    • TABLE 49 COMPANIES WORKING ON AR/VR/MR TECHNOLOGIES
    • 8.1.2 ASSUMPTIONS
    • TABLE 50 ASSUMPTIONS: BY TECHNOLOGY
    • 8.1.3 RESEARCH METHODOLOGY
  • 8.2 AUGMENTED REALITY (AR)
    • 8.2.1 NEEDED FOR VIRTUAL SHOWROOMS AND CAR DESIGNING
    • TABLE 51 OEMS AND THEIR AR USE CASES IN AUTOMOTIVE METAVERSE
    • TABLE 52 METAVERSE AR MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 53 METAVERSE AR MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 8.3 VIRTUAL REALITY (VR)
    • 8.3.1 INCREASING DIGITAL INTERACTIVE APPLICATIONS
    • TABLE 54 OEMS AND THEIR VR USE CASES IN AUTOMOTIVE METAVERSE
    • TABLE 55 METAVERSE VR MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 56 METAVERSE VR MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 8.4 MIXED REALITY (MR)
    • 8.4.1 DECREASING COST OF MR DEVICES
    • TABLE 57 METAVERSE MR MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 58 METAVERSE MR MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 8.5 NON-FUNGIBLE TOKEN (NFT)
    • 8.5.1 INCREASING NUMBER OF NFT LAUNCHES BY TOP OEMS
    • TABLE 59 OEMS AND THEIR NFT COLLABORATIONS IN AUTOMOTIVE METAVERSE
  • 8.6 BLOCKCHAIN
    • 8.6.1 GROWING TRADE OF DIGITAL ASSETS
  • 8.7 KEY PRIMARY INSIGHTS

9 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION

  • 9.1 INTRODUCTION
    • FIGURE 48 ADVERTISING SEGMENT TO DOMINATE DURING FORECAST PERIOD
    • TABLE 60 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION, 2018-2021 (USD MILLION)
    • TABLE 61 METAVERSE MARKET FOR AUTOMOTIVE, BY APPLICATION, 2022-2030 (USD MILLION)
    • 9.1.1 OPERATIONAL DATA
    • TABLE 62 OEMS AND CURRENT METAVERSE APPLICATIONS
    • 9.1.2 ASSUMPTIONS
    • TABLE 63 ASSUMPTIONS: BY APPLICATION
    • 9.1.3 RESEARCH METHODOLOGY
  • 9.2 ADVERTISING
    • 9.2.1 ADVERTISING IN METAVERSE IMPACTING BRAND VALUE
    • FIGURE 49 HOW OEMS ARE ADVERTISING IN METAVERSE
    • TABLE 64 METAVERSE ADVERTISING MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 65 METAVERSE ADVERTISING MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.3 ONLINE CAR PURCHASE
    • 9.3.1 PREFERRED BY MILLENNIAL CUSTOMERS
    • TABLE 66 ONLINE CAR PURCHASE OFFERINGS BY OEMS IN AUTOMOTIVE METAVERSE
    • TABLE 67 METAVERSE ONLINE CAR PURCHASE MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 68 METAVERSE ONLINE CAR PURCHASE MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.4 INFOTAINMENT
    • 9.4.1 AR/VR-BASED HMD AND HUD DEVICES FOR IN-CAR INFOTAINMENT
    • TABLE 69 IN-CAR METAVERSE COMPATIBLE AR/VR INFOTAINMENT SYSTEMS
    • TABLE 70 METAVERSE INFOTAINMENT MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 71 METAVERSE INFOTAINMENT MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.5 CAR DESIGN
    • 9.5.1 CONVENIENT AND INEXPENSIVE CAR DESIGN USING XR
    • TABLE 72 VIRTUAL CAR DESIGN USING AUTOMOTIVE METAVERSE
    • TABLE 73 METAVERSE CAR DESIGN MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 74 METAVERSE CAR DESIGN MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.6 AUTONOMOUS CAR TESTING
    • 9.6.1 AUTONOMOUS CAR TESTING USING METAVERSE SAVES COST
    • TABLE 75 METAVERSE AUTONOMOUS CAR TESTING MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 76 METAVERSE AUTONOMOUS CAR TESTING MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.7 TRAINING & SIMULATION
    • 9.7.1 GROWING DEMAND AMONG NOVICE AND PROFESSIONAL DRIVERS
    • TABLE 77 DRIVING SIMULATORS IN AUTOMOTIVE METAVERSE
    • TABLE 78 METAVERSE TRAINING & SIMULATION MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 79 METAVERSE TRAINING & SIMULATION MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 9.8 KEY PRIMARY INSIGHTS

10 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION

  • 10.1 INTRODUCTION
    • FIGURE 50 ASIA PACIFIC TO GROW AT FAST RATE DURING FORECAST PERIOD
    • TABLE 80 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION, 2018-2021 (USD MILLION)
    • TABLE 81 METAVERSE MARKET FOR AUTOMOTIVE, BY REGION, 2022-2030 (USD MILLION)
  • 10.2 ASIA PACIFIC
    • 10.2.1 ASIA PACIFIC: REGULATIONS
    • FIGURE 51 ASIA PACIFIC: REGIONAL SNAPSHOT
    • TABLE 82 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2018-2021 (USD MILLION)
    • TABLE 83 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2022-2030 (USD MILLION)
    • TABLE 84 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 85 ASIA PACIFIC: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 10.2.2 CHINA
      • 10.2.2.1 Government incentives present opportunities
    • TABLE 86 CHINA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.2.3 JAPAN
      • 10.2.3.1 Increasing OEM initiatives
    • TABLE 87 JAPAN: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.2.4 SOUTH KOREA
      • 10.2.4.1 Thriving automotive OEM and metaverse provider partnerships
    • TABLE 88 SOUTH KOREA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.2.5 REST OF ASIA PACIFIC
    • TABLE 89 REST OF ASIA PACIFIC: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
  • 10.3 EUROPE
    • 10.3.1 EUROPE: REGULATIONS
    • TABLE 90 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2018-2021 (USD MILLION)
    • TABLE 91 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2022-2030 (USD MILLION)
    • TABLE 92 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 93 EUROPE: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 10.3.2 UK
      • 10.3.2.1 Large-scale metaverse adoption by OEMs
    • TABLE 94 UK: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.3.3 GERMANY
      • 10.3.3.1 Success of BMW meta factories and NFT-based transactions
    • TABLE 95 GERMANY: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.3.4 REST OF EUROPE
    • TABLE 96 REST OF EUROPE: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
  • 10.4 NORTH AMERICA
    • 10.4.1 NORTH AMERICA: REGULATIONS
    • FIGURE 52 NORTH AMERICA: REGIONAL SNAPSHOT
    • TABLE 97 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2018-2021 (USD MILLION)
    • TABLE 98 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY COUNTRY, 2022-2030 (USD MILLION)
    • TABLE 99 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 100 NORTH AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
    • 10.4.2 US
      • 10.4.2.1 Presence of top metaverse providers and high penetration of 5G
    • TABLE 101 US: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.4.3 CANADA
      • 10.4.3.1 Presence of innovative startups
    • TABLE 102 CANADA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
  • 10.5 MIDDLE EAST & AFRICA
    • TABLE 103 MIDDLE EAST & AFRICA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.5.1 MIDDLE EAST & AFRICA: REGULATIONS
    • TABLE 104 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, 2018-2021 (USD MILLION)
    • TABLE 105 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, 2022-2030 (USD MILLION)
    • TABLE 106 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 107 MIDDLE EAST & AFRICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)
  • 10.6 LATIN AMERICA
    • TABLE 108 LATIN AMERICA: METAVERSE PROGRESS IN AUTOMOTIVE INDUSTRY
    • 10.6.1 LATIN AMERICA: REGULATIONS
    • TABLE 109 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, 2018-2021 (USD MILLION)
    • TABLE 110 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, 2022-2030 (USD MILLION)
    • TABLE 111 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2018-2021 (USD MILLION)
    • TABLE 112 LATIN AMERICA: METAVERSE MARKET FOR AUTOMOTIVE, BY PRODUCT, 2022-2030 (USD MILLION)

11 COMPETITIVE LANDSCAPE

  • 11.1 OVERVIEW
  • 11.2 MARKET RANKING ANALYSIS
    • FIGURE 53 MARKET RANKING OF MAJOR PLAYERS IN METAVERSE MARKET FOR AUTOMOTIVE, 2021
  • 11.3 COMPETITIVE SCENARIO
    • 11.3.1 DEALS, 2019-2022
    • TABLE 113 DEALS, 2019-2022
    • 11.3.2 PRODUCT LAUNCHES, 2019-2022
    • TABLE 114 NEW PRODUCT LAUNCHES, 2019-2022
  • 11.4 COMPANY EVALUATION QUADRANT FOR METAVERSE MARKET FOR AUTOMOTIVE
    • 11.4.1 STARS
    • 11.4.2 EMERGING LEADERS
    • 11.4.3 PERVASIVE COMPANIES
    • 11.4.4 PARTICIPANTS
    • FIGURE 54 COMPANY EVALUATION QUADRANT FOR HARDWARE AND SOFTWARE PROVIDERS, 2021
    • FIGURE 55 COMPANY EVALUATION QUADRANT FOR OEMS, 2021
  • 11.5 COMPANY EVALUATION FOOTPRINT
    • TABLE 115 METAVERSE MARKET FOR AUTOMOTIVE: COMPANY FOOTPRINT, 2021
    • TABLE 116 METAVERSE MARKET FOR AUTOMOTIVE: APPLICATION FOOTPRINT, 2021
    • TABLE 117 METAVERSE MARKET FOR AUTOMOTIVE: REGIONAL FOOTPRINT, 2021
  • 11.6 COMPETITIVE EVALUATION QUADRANT, START-UPS AND SMES
    • 11.6.1 PROGRESSIVE COMPANIES
    • 11.6.2 RESPONSIVE COMPANIES
    • 11.6.3 DYNAMIC COMPANIES
    • 11.6.4 STARTING BLOCKS
    • FIGURE 56 COMPETITIVE LEADERSHIP MAPPING FOR START-UPS AND SMES, 2021
    • TABLE 118 METAVERSE MARKET FOR AUTOMOTIVE: LIST OF KEY STARTUPS

12 COMPANY PROFILES

  • (Business overview, Products offered, Recent developments & MnM View)**
  • 12.1 KEY PLAYERS
    • 12.1.1 NVIDIA
    • TABLE 119 NVIDIA: BUSINESS OVERVIEW
    • FIGURE 57 NVIDIA: COMPANY SNAPSHOT
    • FIGURE 58 NVIDIA OMNIVERSE AND ITS APPLICATION
    • TABLE 120 NVIDIA: PRODUCTS OFFERED
    • TABLE 121 NVIDIA: NEW PRODUCT DEVELOPMENTS
    • TABLE 122 NVIDIA: DEALS
    • 12.1.2 ROBLOX CORPORATION
    • TABLE 123 ROBLOX CORPORATION: BUSINESS OVERVIEW
    • FIGURE 59 ROBLOX CORPORATION: COMPANY SNAPSHOT
    • TABLE 124 ROBLOX CORPORATION: PRODUCTS OFFERED
    • TABLE 125 ROBLOX CORPORATION: DEALS
    • 12.1.3 UNITY TECHNOLOGIES
    • TABLE 126 UNITY TECHNOLOGIES: BUSINESS OVERVIEW
    • FIGURE 60 UNITY TECHNOLOGIES: COMPANY SNAPSHOT
    • FIGURE 61 UNITY TECHNOLOGIES PARTNERSHIP WITH HYUNDAI
    • TABLE 127 UNITY TECHNOLOGIES: PRODUCTS OFFERED
    • TABLE 128 UNITY TECHNOLOGIES: NEW PRODUCT DEVELOPMENTS
    • TABLE 129 UNITY TECHNOLOGIES: DEALS
    • 12.1.4 META PLATFORMS INC.
    • TABLE 130 META PLATFORMS INC: BUSINESS OVERVIEW
    • FIGURE 62 META PLATFORMS INC: COMPANY SNAPSHOT
    • TABLE 131 META PLATFORMS INC: PRODUCTS OFFERED
    • TABLE 132 META PLATFORMS INC: NEW PRODUCT DEVELOPMENTS
    • TABLE 133 META PLATFORMS INC: DEALS
    • 12.1.5 WAYRAY
    • TABLE 134 WAYRAY: BUSINESS OVERVIEW
    • TABLE 135 WAYRAY: PRODUCTS OFFERED
    • TABLE 136 WAYRAY: NEW PRODUCT DEVELOPMENTS
    • TABLE 137 WAYRAY: DEALS
    • 12.1.6 EPIC GAMES
    • TABLE 138 EPIC GAMES: BUSINESS OVERVIEW
    • FIGURE 63 EPIC GAMES METAVERSE
    • TABLE 139 EPIC GAMES: PRODUCTS OFFERED
    • TABLE 140 EPIC GAMES: NEW PRODUCT DEVELOPMENTS
    • TABLE 141 EPIC GAMES: DEALS
    • 12.1.7 TECH MAHINDRA
    • TABLE 142 TECH MAHINDRA: BUSINESS OVERVIEW
    • FIGURE 64 TECH MAHINDRA: COMPANY SNAPSHOT
    • TABLE 143 TECH MAHINDRA: PRODUCTS OFFERED
    • TABLE 144 TECH MAHINDRA: NEW PRODUCT DEVELOPMENTS
    • TABLE 145 TECH MAHINDRA: DEALS
    • TABLE 146 TECH MAHINDRA: OTHERS
    • 12.1.8 MICROSOFT
    • TABLE 147 MICROSOFT: BUSINESS OVERVIEW
    • FIGURE 65 MICROSOFT: COMPANY SNAPSHOT
    • FIGURE 66 MICROSOFT HOLOLENS 2 MR DEVICE
    • TABLE 148 MICROSOFT: PRODUCTS OFFERED
    • TABLE 149 MICROSOFT: NEW PRODUCT DEVELOPMENTS
    • TABLE 150 MICROSOFT: DEALS
    • TABLE 151 MICROSOFT: OTHERS
    • 12.1.9 XR LABS
    • TABLE 152 XR LABS: BUSINESS OVERVIEW
    • TABLE 153 XR LABS: PRODUCTS OFFERED
    • TABLE 154 XR LABS: DEALS
    • 12.1.10 QUALCOMM
    • TABLE 155 QUALCOMM: BUSINESS OVERVIEW
    • FIGURE 67 QUALCOMM: COMPANY SNAPSHOT
    • FIGURE 68 QUALCOMM X2 CHIP FOR AR/VR DEVICES
    • TABLE 156 QUALCOMM: PRODUCTS OFFERED
    • TABLE 157 QUALCOMM: NEW PRODUCT DEVELOPMENTS
    • TABLE 158 QUALCOMM: DEALS
    • 12.1.11 DECENTRALAND
    • TABLE 159 DECENTRALAND: BUSINESS OVERVIEW
    • TABLE 160 DECENTRALAND: PRODUCTS OFFERED
    • TABLE 161 DECENTRALAND: DEALS
    • 12.1.12 SANDBOX
    • TABLE 162 SANDBOX: BUSINESS OVERVIEW
    • TABLE 163 SANDBOX: PRODUCTS OFFERED
    • TABLE 164 SANDBOX: NEW PRODUCT DEVELOPMENTS
    • TABLE 165 SANDBOX: DEALS
  • 12.2 AUTOMOTIVE OEMS
    • 12.2.1 HYUNDAI MOTOR COMPANY
    • TABLE 166 HYUNDAI MOTOR COMPANY: BUSINESS OVERVIEW
    • FIGURE 69 HYUNDAI MOTOR COMPANY: COMPANY SNAPSHOT
    • TABLE 167 HYUNDAI MOTOR COMPANY: PRODUCTS OFFERED
    • TABLE 168 HYUNDAI MOTOR COMPANY: NEW PRODUCT DEVELOPMENTS
    • TABLE 169 HYUNDAI MOTOR COMPANY: DEALS
    • TABLE 170 HYUNDAI MOTOR COMPANY: OTHERS
    • 12.2.2 VOLKSWAGEN AG
    • TABLE 171 VOLKSWAGEN AG: BUSINESS OVERVIEW
    • FIGURE 70 VOLKSWAGEN AG: COMPANY SNAPSHOT
    • TABLE 172 VOLKSWAGEN AG: PRODUCTS OFFERED
    • TABLE 173 VOLKSWAGEN AG: NEW PRODUCT DEVELOPMENTS
    • TABLE 174 VOLKSWAGEN: DEALS
    • TABLE 175 VOLKSWAGEN: OTHERS
    • 12.2.3 BMW GROUP
    • TABLE 176 BMW GROUP: BUSINESS OVERVIEWS
    • FIGURE 71 BMW GROUP: COMPANY SNAPSHOT
    • FIGURE 72 BMW GROUP VIRTUAL CAR DESIGN USING OMNIVERSE
    • TABLE 177 BMW GROUP: PRODUCTS OFFERED
    • TABLE 178 BMW GROUP: NEW PRODUCT DEVELOPMENTS
    • TABLE 179 BMW GROUP: DEALS
    • 12.2.4 MERCEDES-BENZ AG
    • TABLE 180 MERCEDES-BENZ AG: BUSINESS OVERVIEW
    • FIGURE 73 MERCEDES-BENZ AG: COMPANY SNAPSHOT
    • FIGURE 74 MERCEDES-BENZ NFT ISSUED ITS G-CLASS
    • TABLE 181 MERCEDES-BENZ AG: PRODUCTS OFFERED
    • TABLE 182 MERCEDES-BENZ AG: NEW PRODUCT DEVELOPMENTS
    • TABLE 183 MERCEDES-BENZ AG DEALS
    • 12.2.5 NISSAN MOTORS
    • TABLE 184 NISSAN MOTORS: BUSINESS OVERVIEW
    • FIGURE 75 NISSAN MOTORS: COMPANY SNAPSHOT
    • FIGURE 76 NISSAN MOTORS I2V SYSTEM
    • TABLE 185 NISSAN MOTORS: PRODUCTS OFFERED
    • TABLE 186 NISSAN MOTORS: DEALS
  • *Details on Business overview, Products offered, Recent developments & MnM View might not be captured in case of unlisted companies.
  • 12.3 OTHER KEY PLAYERS
    • 12.3.1 VOLVO
    • 12.3.2 GENERAL MOTORS
    • 12.3.3 ASTON MARTIN
    • 12.3.4 MG MOTORS
    • 12.3.5 HONDA MOTOR COMPANY
    • 12.3.6 TOYOTA MOTOR CORPORATION
    • 12.3.7 JIDU AUTO
    • 12.3.8 TATA MOTORS
    • 12.3.9 VARJO
    • 12.3.10 CARZSO
    • 12.3.11 TERRANET AB
    • 12.3.12 CARCIVIC
    • 12.3.13 SOMNIUM SPACE
    • 12.3.14 METAVRSE
    • 12.3.15 SONY CORPORATION
    • 12.3.16 OXBOTICA
    • 12.3.17 HYPERLINK INFOSYSTEM
    • 12.3.18 HOLORIDE
    • 12.3.19 HOLO-LIGHT
    • 12.3.20 INFINITEWORLD
    • 12.3.21 UPLAND

13 RECOMMENDATIONS BY MARKETSANDMARKETS

  • 13.1 ADVANCEMENTS IN XR TECHNOLOGIES TO DRIVE METAVERSE ADOPTION IN AUTOMOTIVE
  • 13.2 ASIA PACIFIC EXPECTED TO BE FASTEST MARKET
  • 13.3 CONCLUSION

14 APPENDIX

  • 14.1 KEY INSIGHTS FROM INDUSTRY EXPERTS
  • 14.2 DISCUSSION GUIDE
  • 14.3 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.4 CUSTOMIZATION OPTIONS
  • 14.5 RELATED REPORTS
  • 14.6 AUTHOR DETAILS