市場調査レポート
商品コード
1283514

ボリューメトリックビデオの世界市場:ボリューメトリックキャプチャ別 (ハードウェア、ソフトウェア、サービス)・コンテンツ配信別・用途別 (スポーツ・イベント・エンターテインメント、医療、教育・トレーニング、サイネージ・広告)・地域別の将来予測 (2028年まで)

Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028

出版日: | 発行: MarketsandMarkets | ページ情報: 英文 242 Pages | 納期: 即納可能 即納可能とは

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価格
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本日の銀行送金レート: 1USD=152.52円
ボリューメトリックビデオの世界市場:ボリューメトリックキャプチャ別 (ハードウェア、ソフトウェア、サービス)・コンテンツ配信別・用途別 (スポーツ・イベント・エンターテインメント、医療、教育・トレーニング、サイネージ・広告)・地域別の将来予測 (2028年まで)
出版日: 2023年05月24日
発行: MarketsandMarkets
ページ情報: 英文 242 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 目次
概要

世界のボリューメトリックビデオの市場規模は、2023年に22億米ドル、2028年には76億米ドルに達する見通しで、2023年から2028年にかけて28.6%のCAGRで成長すると予想されています。

ボリューメトリックキャプチャ技術は、撮影した映像から生成された3Dモデルを用いて、実際のカメラがない仮想視点からの映像を作成することを可能にします。この工程では、複数のカメラのキャリブレーション、被写体の3Dモデルの開発、3Dモデルへのテクスチャマッピング、カメラワークの生成などが必要です。マイクロソフト社のMixed Reality Capture Studioは、ボリューメトリックキャプチャ技術の有力な担い手の一つです。多数のカメラで異なる角度から撮影し、コンピュータのアルゴリズムでつなぎ合わせてボリューメトリックな画像を作成します。

"ボリューメトリックビデオ市場において、ハードウェアが最大のボリューメトリックキャプチャのセグメントとなる"

この市場の成長は、主に、カメラとボリューメトリックキャプチャのソリューションを提供するトップクラスの企業の存在感の高まりと、スポーツ・イベント・エンターテインメント、医療用途など多様な領域でボリューメトリックカメラの採用が進んでいるという2つの主要因に影響されています。これらのカメラは、ユーザーに優れた画質と3D映像を提供します。Microsoft、Intel、IO Industries Inc.、Raytrixなどの有名企業が、6DOFボリューメトリックキャプチャと深度センシング技術を活用したさまざまなカメラを発表しており、ボリューメトリックビデオ市場の拡大を後押ししています。例えばIntelは、業務用と家庭用の両方の用途に適したRealSense 3Dカメラ (D415およびD435) を発表しました。一方、Raytrix社は、ボリューメトリックビデオの撮影に特化したライトフィールドカメラを提供しています。

"スポーツ・イベント・エンターテインメント用途がボリューメトリックビデオ市場で最も高い市場シェアを獲得"

ボリューメトリックビデオは、ユーザーに特別な没入感を与えることができるため、スポーツ、イベント、エンターテインメントにおいてますます重要性を増しています。パートナーシップや契約の締結により、ボリューメトリックビデオの画期的な応用がさらに進むことが予想されます。エンターテインメント業界では、ボリューメトリックビデオは観客に比類ない体験を提供するために使用されています。例えば、VRエンターテインメントセンター「The VOID」では、ボリューメトリックビデオを活用して、来場者に没入感のある体験を提供しています。VOIDは、スターウォーズやゴーストバスターズなどの有名なフランチャイズとパートナーシップを結び、ファンがストーリーに入り込むようなインタラクティブな体験ができるようになっています。

"アジア太平洋のボリューメトリックビデオ市場では、中国が最も高いCAGRで成長する"

中国は、ボリューメトリックビデオ技術の著名かつ急速な拡大市場として台頭しています。同国では最近、この分野への多額の投資や提携が行われています。ビデオコンテンツやゲーム会社からのボリューメトリックコンテンツに対する需要の高まりは、中国におけるボリューメトリックビデオ市場の成長の主要な促進要因になると予測されます。ボリューメトリックキャプチャサービスの大手プロバイダーであるQGene社は、国内に4つのボリューメトリックキャプチャステージを誇っています。2023年のAR/VR市場規模が620億米ドル (Statista調べ) と予想される中国は、の世界最大のVR市場です。Qmdiaの報告によると、中国は2021年第1四半期における世界のVRヘッドセット出荷台数の40%を占めています。

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要

  • イントロダクション
  • 市場力学
    • 促進要因
    • 抑制要因
    • 機会
    • 課題
  • バリューチェーン分析
  • エコシステム分析
  • ポーターのファイブフォース分析
  • 主要な利害関係者と購入基準
  • 顧客のビジネスに影響を与える動向/混乱
  • 平均販売価格分析
  • ケーススタディ分析
  • 技術分析
  • 特許分析
  • 貿易分析
  • 料金分析
  • 基準と規制状況
  • 主要な会議とイベント (2023年~2024年)

第6章 ボリューメトリックビデオコンテンツの配信デバイス

  • イントロダクション
  • プロジェクター
  • AR/VR HMD
    • VR HMD
    • AR HMD
  • スマートフォン
  • ボリュームディスプレイ
    • 走査式ボリュームディスプレイ
    • 静的ボリュームディスプレイ
    • 多平面ボリュームディスプレイ

第7章 ボリューメトリックビデオ市場:ボリューメトリックキャプチャ別

  • イントロダクション
  • ハードウェア
  • ソフトウェア
  • サービス

第8章 ボリューメトリックビデオ市場:用途別

  • イントロダクション
  • スポーツ・イベント・エンターテインメント
  • 医療
  • サイネージ・広告
  • 教育・トレーニング
  • その他の用途

第9章 ボリューメトリックビデオ市場:地域別

  • イントロダクション
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • その他の欧州
  • アジア太平洋
    • 中国
    • 日本
    • 韓国
    • オーストラリア・ニュージーランド
    • その他のアジア太平洋
  • その他の地域 (ROW)
    • 南米
    • 中東・アフリカ

第10章 競合情勢

  • 概要
  • 主要企業が採用した戦略
  • ボリュームビデオ市場:上位5社の収益分析 (2020年~2022年)
  • 市場シェア分析 (2022年)
  • 企業評価クアドラント
  • スタートアップ/中小企業の評価クアドラント
  • ボリューメトリックビデオ市場:企業の製品フットプリント
  • スタートアップ/中小企業の評価マトリックス
  • 競争シナリオと動向

第11章 企業プロファイル

  • 主要企業
    • MICROSOFT CORPORATION
    • INTEL CORPORATION
    • 4DVIEWS
    • 8I
    • UNITY TECHNOLOGIES
    • ALPHABET, INC.
    • SCATTER (DEPTHKIT)
    • STEREOLABS INC.
    • MARK ROBERTS MOTION CONTROL (MRMC)
    • METASTAGE
  • その他の主な企業
    • META PLATFORMS, INC.
    • MOD TECH LABS, INC.
    • SONY CORPORATION
    • CANON INC.
    • DIMENSION STUDIO
    • EVERCOAST
    • VIVIDQ
    • CORETEC GROUP
    • VOXON PHOTONICS
    • HOLOXICA
    • VOLUCAP
    • VOLOGRAMS LTD.
    • HUMENSE PTY LTD
    • DOUBLEME
    • MANTIS VISION LTD.
    • ATOMONTAGE
    • SCANDY CO.
    • DGENE
    • TETAVI
    • ARCTURUS STUDIOS HOLDINGS, INC.
    • RAYTRIX GMBH
    • MAGIC LEAP, INC.

第12章 付録

目次
Product Code: SE 6262

The global volumetric video market is expected to be valued at USD 2.2 billion in 2023 and is projected to reach USD 7.6 billion by 2028; it is expected to grow at a CAGR of 28.6% from 2023 to 2028. Volumetric capture technology enables the creation of images from virtual viewpoints without an actual camera, using 3D models generated from the captured footage. This process involves calibrating multiple cameras, developing 3D models of subjects, texture mapping to 3D models, and generating camerawork. Microsoft's Mixed Reality Capture Studio is one of the most prominent players in volumetric capture technology. It uses many cameras filming from different angles, and computer algorithms stitch the views together to create volumetric images.

"Hardware to account for the largest volumetric capture segment for volumetric video market"

The growth of this market is primarily influenced by two key factors: the rising presence of top-tier companies providing camera and volumetric capture solutions and the growing adoption of volumetric cameras in diverse domains such as sports, events, entertainment, and medical applications. These cameras offer users superior picture quality and 3D videos. Several renowned companies, including Microsoft, Intel, IO Industries Inc., and Raytrix, have introduced a range of cameras leveraging 6DOF volumetric capture and depth-sensing technology, driving the expansion of the volumetric video market. Intel, for instance, has unveiled RealSense 3D cameras (D415 and D435) suitable for both professional and consumer applications. Raytrix, on the other hand, offers light-field cameras designed explicitly for volumetric capture.

"Sports, events & entertainment application to capture highest market share for the volumetric video market."

Volumetric video is gaining increasing significance in sports, events, and entertainment due to its ability to offer users an exceptional and immersive experience. As partnerships and agreements emerge, we can anticipate even more groundbreaking applications of volumetric video. In the entertainment industry, volumetric video is employed to craft unparalleled experiences for audiences. An outstanding illustration of this can be seen in the VOID, a virtual reality entertainment center that utilizes volumetric video to construct immersive encounters for its visitors. The VOID has formed partnerships with renowned franchises such as Star Wars and Ghostbusters, enabling fans to engage in interactive experiences that transport them into the very fabric of the storyline.

"China to grow at the highest CAGR for Asia Pacific volumetric video market."

China is emerging as a prominent and rapidly expanding market for volumetric video technology. The country has recently witnessed substantial investments and partnerships in this sector. The increasing demand for volumetric content from video content and gaming companies is projected to be a key driver for the growth of the volumetric video market in China. QGene, a leading provider of volumetric capture services, boasts four volumetric capture stages within the country. With an anticipated AR/VR market size of $62 billion by 2023 (according to Statista), China is the world's largest market for virtual reality. It accounted for 40% of global VR headset shipments in Q1 2021, as reported by Qmdia.

The study contains various industry experts' insights, from component suppliers to Tier 1 companies and OEMs. The break-up of the primaries is as follows:

  • By Company Type: Tier 1 - 15%, Tier 2 - 50%, and Tier 3 - 35%
  • By Designation: C-level Executives - 45%, Directors - 35%, and Others - 20%
  • By Region: North America - 45%, Europe - 35%, Asia Pacific - 12%, South America - 3%, Middle East & Africa - 5%

The key players operating in the volumetric video market are Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), and Sony Corporation (Japan).

This research report categorizes the volumetric video market by volumetric capture (Hardware, Software, Service), by application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement, Others), and by region (North America, Europe, Asia Pacific, and RoW). The report's scope covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the volumetric video market. A detailed analysis of the key industry players has provided insights into their business overview, solutions, services; key strategies; Contracts, partnerships, and agreements. New product & service launches, mergers and acquisitions, and recent developments associated with the volumetric video market. This report covers the competitive analysis of upcoming startups in the volumetric video market ecosystem.

Research Coverage:

Key Benefits of Buying the Report

  • Analysis of critical drivers (Increasing demand for virtual reality (VR) and augmented reality (AR) applications, Increasing use of volumetric video in the entertainment industry, Advancements in camera and display technologies, and Rising investments in the AR/VR ecosystem), restraints (High maintenance, High cost of equipment and software, Lack of standardization and Limited content, and Less effective projection under sunlight), opportunities (Growing use of volumetric video in e-commerce, Increasing use of volumetric video in education and training, Growing applications of volumetric video for advanced medical imaging and image-guided surgery), and challenges (Lack of standardization for 3D content creation, and Regulatory and ethical concerns) influencing the growth of the volumetric video market.
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the volumetric video market
  • Market Development: Comprehensive information about lucrative markets - the report analyses the volumetric video market across varied regions.
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the volumetric video market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), and Sony Corporation (Japan) among others in the volumetric video market.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 DEFINITION
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • FIGURE 1 VOLUMETRIC VIDEO MARKET SEGMENTATION
    • 1.3.2 GEOGRAPHIC SCOPE
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
  • 1.5 STAKEHOLDERS
  • 1.6 SUMMARY OF CHANGES
  • 1.7 RECESSION IMPACT ANALYSIS
    • FIGURE 2 GDP GROWTH PROJECTION UNTIL 2023 FOR MAJOR ECONOMIES WORLDWIDE

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 3 VOLUMETRIC VIDEO MARKET: RESEARCH DESIGN
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Major secondary sources
      • 2.1.1.2 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary interviews with experts
      • 2.1.2.2 Key data from primary sources
      • 2.1.2.3 Key industry insights
      • 2.1.2.4 Breakdown of primaries
    • FIGURE 4 SECONDARY AND PRIMARY RESEARCH
  • 2.2 MARKET SIZE ESTIMATION
    • FIGURE 5 RESEARCH FLOW OF MARKET SIZE ESTIMATION
    • 2.2.1 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS
    • FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM SALES OF VOLUMETRIC VIDEO PRODUCTS AND SOLUTIONS
    • 2.2.2 BOTTOM-UP APPROACH
      • 2.2.2.1 Approach to arrive at market size using bottom-up analysis (demand side)
    • FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
    • 2.2.3 TOP-DOWN APPROACH
      • 2.2.3.1 Approach to arrive at market size using top-down analysis (supply side)
    • FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • 2.3 DATA TRIANGULATION
    • FIGURE 9 DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
  • 2.5 RISK ASSESSMENT
    • TABLE 1 RISK FACTOR ANALYSIS
  • 2.6 PARAMETERS CONSIDERED TO ANALYZE RECESSION IMPACT
    • TABLE 2 RECESSION IMPACT ANALYSIS PARAMETERS
  • 2.7 STUDY LIMITATIONS

3 EXECUTIVE SUMMARY

  • 3.1 GROWTH RATE ASSUMPTIONS/FORECAST
    • FIGURE 10 HARDWARE SEGMENT TO DOMINATE MARKET, BY VOLUMETRIC CAPTURE, DURING FORECAST PERIOD
    • FIGURE 11 SIGNAGE & ADVERTISEMENT SEGMENT TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
    • FIGURE 12 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN VOLUMETRIC VIDEO MARKET
    • FIGURE 13 INCREASING DEMAND FOR 3D/360° CONTENT IN ENTERTAINMENT SECTOR TO DRIVE MARKET
  • 4.2 VOLUMETRIC VIDEO MARKET IN NORTH AMERICA, BY COUNTRY AND VOLUMETRIC CAPTURE
    • FIGURE 14 US AND HARDWARE SEGMENT TO HOLD LARGEST SHARE OF NORTH AMERICAN VOLUMETRIC VIDEO MARKET IN 2023
  • 4.3 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION
    • FIGURE 15 SPORTS, EVENTS, & ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
  • 4.4 VOLUMETRIC VIDEO MARKET, BY COUNTRY
    • FIGURE 16 VOLUMETRIC VIDEO MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • FIGURE 17 MARKET DYNAMICS: VOLUMETRIC VIDEO MARKET
    • 5.2.1 DRIVERS
      • 5.2.1.1 Growing demand for virtual reality (VR) and augmented reality (AR) applications
      • 5.2.1.2 Rising use of volumetric video in entertainment industry
      • 5.2.1.3 Rapid advancements in camera and display technologies
      • 5.2.1.4 Increasing investments in AR/VR ecosystem
    • FIGURE 18 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF DRIVERS
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 High costs associated with volumetric video technology
      • 5.2.2.2 Lack of standardization and limited content
    • FIGURE 19 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF RESTRAINTS
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Rising adoption of volumetric video technology in e-commerce
      • 5.2.3.2 Increasing use of volumetric video content in education and training
      • 5.2.3.3 Growing applications of volumetric video technology in progressive medical imaging and image-guided surgeries
    • FIGURE 20 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF OPPORTUNITIES
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Lack of standardization for 3D content creation
      • 5.2.4.2 Regulatory and ethical concerns
    • FIGURE 21 VOLUMETRIC VIDEO MARKET: IMPACT ANALYSIS OF CHALLENGES
  • 5.3 VALUE CHAIN ANALYSIS
    • FIGURE 22 VOLUMETRIC VIDEO MARKET: VALUE CHAIN ANALYSIS
  • 5.4 ECOSYSTEM ANALYSIS
    • FIGURE 23 VOLUMETRIC VIDEO MARKET: KEY PLAYERS
    • TABLE 3 ROLE OF COMPANIES IN ECOSYSTEM/VALUE CHAIN
  • 5.5 PORTER'S FIVE FORCES ANALYSIS
    • TABLE 4 VOLUMETRIC VIDEO MARKET: PORTER'S FIVE FORCES ANALYSIS
    • FIGURE 24 VOLUMETRIC VIDEO MARKET: PORTER'S FIVE FORCES ANALYSIS
    • 5.5.1 INTENSITY OF COMPETITIVE RIVALRY
    • 5.5.2 BARGAINING POWER OF SUPPLIERS
    • 5.5.3 BARGAINING POWER OF BUYERS
    • 5.5.4 THREAT OF SUBSTITUTES
    • 5.5.5 THREAT OF NEW ENTRANTS
  • 5.6 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.6.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • FIGURE 25 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS
    • TABLE 5 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP 3 APPLICATIONS (%)
    • 5.6.2 BUYING CRITERIA
    • FIGURE 26 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
    • TABLE 6 KEY BUYING CRITERIA FOR TOP 3 APPLICATIONS
  • 5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
    • FIGURE 27 REVENUE SHIFT FOR PLAYERS IN VOLUMETRIC VIDEO MARKET
  • 5.8 AVERAGE SELLING PRICE ANALYSIS
    • FIGURE 28 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS FOR TOP 3 APPLICATIONS
    • TABLE 7 AVERAGE SELLING PRICE OF VOLUMETRIC VIDEO CAMERAS, BY APPLICATION (USD)
    • 5.8.1 AVERAGE SELLING PRICE TRENDS
    • TABLE 8 ASP TRENDS OF VOLUMETRIC CAMERA SYSTEMS
  • 5.9 CASE STUDY ANALYSIS
    • 5.9.1 USE OF VOLUMETRIC VIDEO TO OFFER STAR WARS UNIVERSE EXPERIENCE TO PARTICIPANTS
    • 5.9.2 ADOPTION OF VOLUMETRIC VIDEO IN HEALTHCARE SECTOR TO DEVELOP TREATMENT PLANS
    • 5.9.3 DEPLOYMENT OF VOLUMETRIC VIDEO IN VIRTUAL REALITY TRAINING
    • 5.9.4 UTILIZATION OF VOLUMETRIC VIDEO IN PERFORMING ARTS
    • 5.9.5 DEPLOYMENT OF V-SENSE VOLUMETRIC VIDEO DATASET IN R&D OF AR AND VR
  • 5.10 TECHNOLOGY ANALYSIS
    • 5.10.1 KEY TECHNOLOGIES
      • 5.10.1.1 3D capture
      • 5.10.1.2 Computer vision
      • 5.10.1.3 Graphics processing
    • 5.10.2 COMPLEMENTARY TECHNOLOGIES
      • 5.10.2.1 Virtual reality (VR)
      • 5.10.2.2 Augmented reality (AR)
    • 5.10.3 ADJACENT TECHNOLOGIES
      • 5.10.3.1 Light-field displays
      • 5.10.3.2 Holographic displays
  • 5.11 PATENT ANALYSIS
    • FIGURE 29 NUMBER OF PATENTS GRANTED IN VOLUMETRIC VIDEO MARKET, 2012-2022
    • TABLE 9 LIST OF KEY PATENTS IN VOLUMETRIC VIDEO MARKET, 2021-2023
  • 5.12 TRADE ANALYSIS
    • TABLE 10 IMPORT DATA, BY COUNTRY, 2018-2022 (USD MILLION)
    • FIGURE 30 IMPORT DATA, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 11 EXPORT DATA, BY COUNTRY, 2018-2022 (USD MILLION)
    • FIGURE 31 EXPORT DATA, BY COUNTRY, 2018-2022 (USD MILLION)
  • 5.13 TARIFF ANALYSIS
    • TABLE 12 MFN TARIFF FOR PRODUCTS EXPORTED BY US UNDER HS CODE 852580
    • TABLE 13 MFN TARIFF FOR PRODUCTS EXPORTED BY CHINA UNDER HS CODE 852580
    • TABLE 14 MFN TARIFF FOR PRODUCTS EXPORTED BY INDIA UNDER HS CODE 852580
  • 5.14 STANDARDS AND REGULATORY LANDSCAPE
    • 5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • 5.14.1.1 North America: list of regulatory bodies, government agencies, and other organizations
    • TABLE 15 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • 5.14.1.2 Europe: list of regulatory bodies, government agencies, and other organizations
    • TABLE 16 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • 5.14.1.3 Asia Pacific: list of regulatory bodies, government agencies, and other organizations
    • TABLE 17 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • 5.14.1.4 RoW: list of regulatory bodies, government agencies, and other organizations
    • TABLE 18 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.14.2 STANDARDS AND REGULATIONS RELATED TO VOLUMETRIC VIDEO MARKET
  • 5.15 KEY CONFERENCES AND EVENTS, 2023-2024
    • TABLE 19 VOLUMETRIC VIDEO SYSTEMS MARKET: LIST OF MAJOR CONFERENCES AND EVENTS

6 VOLUMETRIC VIDEO CONTENT DELIVERY DEVICES

  • 6.1 INTRODUCTION
  • 6.2 PROJECTORS
    • 6.2.1 GROWING PRODUCTION OF 3D MOVIES TO DRIVE MARKET FOR INNOVATIVE AND ADVANCED 3D PROJECTORS
  • 6.3 AR/VR HMDS
    • 6.3.1 VR HMD
      • 6.3.1.1 Gaming & entertainment, healthcare, retail, and e-commerce applications to fuel segmental growth
    • 6.3.2 AR HMDS
      • 6.3.2.1 Ability to blend virtual and real-world environments to increase demand for AR HMDs
  • 6.4 SMARTPHONES
    • 6.4.1 USE OF SMARTPHONES TO STREAM 3D HOLOGRAMS IN REAL TIME TO PROPEL MARKET
  • 6.5 VOLUMETRIC DISPLAYS
    • 6.5.1 SWEPT VOLUME DISPLAYS
      • 6.5.1.1 High adoption of swept volume displays in gaming and entertainment applications to boost market
      • 6.5.1.2 Oscillating swept volume displays
      • 6.5.1.3 Rotating swept volume displays
    • 6.5.2 STATIC VOLUME DISPLAYS
      • 6.5.2.1 Deployment of static volume displays to create 3D volumetric images in space without moving supporting parts
    • 6.5.3 MULTI-PLANAR VOLUMETRIC DISPLAYS
      • 6.5.3.1 Use of multi-planar displays to create static viewing zones for multiple perspectives and users

7 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE

  • 7.1 INTRODUCTION
    • FIGURE 32 SERVICES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 20 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 21 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 7.2 HARDWARE
    • 7.2.1 HARDWARE SEGMENT TO CAPTURE MAJORITY OF MARKET SHARE IN COMING YEARS
    • TABLE 22 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019-2022 (USD MILLION)
    • TABLE 23 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023-2028 (USD MILLION)
    • TABLE 24 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2019-2022 (THOUSAND UNITS)
    • TABLE 25 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET, BY HARDWARE COMPONENT, 2023-2028 (THOUSAND UNITS)
    • TABLE 26 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 27 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2023-2028 (USD MILLION)
    • TABLE 28 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2019-2022 (USD MILLION)
    • TABLE 29 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 30 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 31 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 32 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 33 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 34 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 35 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ASIA PACIFIC, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 36 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 37 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2023-2028 (USD MILLION)
      • 7.2.1.1 Camera unit
      • 7.2.1.2 Processing unit
  • 7.3 SOFTWARE
    • 7.3.1 GROWING DEMAND FROM SPORTS, EVENTS, & ENTERTAINMENT AND MEDICAL APPLICATIONS TO SUPPORT SEGMENTAL GROWTH
    • TABLE 38 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 39 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2023-2028 (USD MILLION)
    • TABLE 40 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2019-2022 (USD MILLION)
    • TABLE 41 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 42 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 43 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 44 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 45 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 46 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 47 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ASIA PACIFIC, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 48 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 49 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2023-2028 (USD MILLION)
  • 7.4 SERVICES
    • 7.4.1 SERVICES SEGMENT TO RECORD FASTEST GROWTH RATE DURING FORECAST PERIOD
    • TABLE 50 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 51 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2023-2028 (USD MILLION)
    • TABLE 52 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2019-2022 (USD MILLION)
    • TABLE 53 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 54 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 55 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 56 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 57 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 58 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 59 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ASIA PACIFIC, BY COUNTRY, 2023-2028 (USD MILLION)
    • TABLE 60 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 61 VOLUMETRIC CAPTURE: VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2023-2028 (USD MILLION)

8 VOLUMETRIC VIDEO MARKET, BY APPLICATION

  • 8.1 INTRODUCTION
    • FIGURE 33 SPORTS, EVENTS, & ENTERTAINMENT APPLICATIONS TO HOLD MAJORITY OF MARKET SHARE THROUGHOUT FORECAST PERIOD
    • TABLE 62 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
    • TABLE 63 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
  • 8.2 SPORTS, EVENTS, & ENTERTAINMENT
    • 8.2.1 RISING USE OF VOLUMETRIC VIDEOS TO ENHANCE EXPERIENCE OF EVENT PARTICIPANTS TO SUPPORT MARKET GROWTH
    • TABLE 64 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 65 SPORTS, EVENTS, & ENTERTAINMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 8.3 MEDICAL
    • 8.3.1 RAPID TECHNOLOGICAL ADVANCEMENTS IN MEDICAL FIELD TO BOOST DEMAND FOR VOLUMETRIC VIDEO TECHNOLOGY
    • TABLE 66 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 67 MEDICAL: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 8.4 SIGNAGE & ADVERTISEMENT
    • 8.4.1 INCREASING USE OF VOLUMETRIC VIDEOS TO SHOWCASE PRODUCTS AND SERVICES TO CONTRIBUTE TO MARKET GROWTH
    • TABLE 68 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 69 SIGNAGE & ADVERTISEMENT: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 8.5 EDUCATION & TRAINING
    • 8.5.1 NEED FOR INTERACTIVE LEARNING TO DRIVE DEMAND FOR VOLUMETRIC VIDEOS IN EDUCATION & TRAINING
    • TABLE 70 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 71 EDUCATION & TRAINING: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 8.6 OTHER APPLICATIONS
    • TABLE 72 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 73 OTHER APPLICATIONS: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)

9 VOLUMETRIC VIDEO MARKET, BY REGION

  • 9.1 INTRODUCTION
    • FIGURE 34 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD
    • TABLE 74 VOLUMETRIC VIDEO MARKET, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 75 VOLUMETRIC VIDEO MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 9.2 NORTH AMERICA
    • 9.2.1 RECESSION IMPACT ON MARKET IN NORTH AMERICA
    • FIGURE 35 NORTH AMERICA: VOLUMETRIC VIDEO MARKET SNAPSHOT
    • TABLE 76 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 77 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • TABLE 78 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 79 NORTH AMERICA: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 9.2.2 US
      • 9.2.2.1 Increasing focus on delivering immersive media experience to potential customers to drive market
    • TABLE 80 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 81 US: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.2.3 CANADA
      • 9.2.3.1 Rising consumer spending on sports, events, & entertainment programs to boost market
    • TABLE 82 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 83 CANADA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.2.4 MEXICO
      • 9.2.4.1 Recent structural reforms to drive market
    • TABLE 84 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 85 MEXICO: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 9.3 EUROPE
    • 9.3.1 RECESSION IMPACT ON MARKET IN EUROPE
    • FIGURE 36 EUROPE: VOLUMETRIC VIDEO MARKET SNAPSHOT
    • TABLE 86 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 87 EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • TABLE 88 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 89 EUROPE: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 9.3.2 UK
      • 9.3.2.1 Surging demand for AR/VR devices to drive market
    • TABLE 90 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 91 UK: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.3.3 GERMANY
      • 9.3.3.1 Technological advancements in volumetric videos to offer major growth opportunities
    • TABLE 92 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 93 GERMANY: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.3.4 FRANCE
      • 9.3.4.1 Intensive industrial infrastructure to boost demand for volumetric video technology
    • TABLE 94 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 95 FRANCE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.3.5 REST OF EUROPE
    • TABLE 96 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 97 REST OF EUROPE: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 9.4 ASIA PACIFIC
    • 9.4.1 RECESSION IMPACT ON MARKET IN ASIA PACIFIC
    • FIGURE 37 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET SNAPSHOT
    • TABLE 98 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 99 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • TABLE 100 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2019-2022 (USD MILLION)
    • TABLE 101 ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 9.4.2 CHINA
      • 9.4.2.1 Growing demand for extended reality technology to fuel market
    • TABLE 102 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 103 CHINA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.4.3 JAPAN
      • 9.4.3.1 Collaborations between volumetric capture providers and telecom companies to boost market
    • TABLE 104 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 105 JAPAN: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.4.4 SOUTH KOREA
      • 9.4.4.1 Developments in extended reality market in South Korea to drive demand for volumetric videos
    • TABLE 106 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 107 SOUTH KOREA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.4.5 AUSTRALIA & NEW ZEALAND
      • 9.4.5.1 Sports, events, & entertainment, and healthcare applications to dominate volumetric video market in Australia and New Zealand
    • TABLE 108 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 109 AUSTRALIA & NEW ZEALAND: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.4.6 REST OF ASIA PACIFIC
    • TABLE 110 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 111 REST OF ASIA PACIFIC: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
  • 9.5 ROW
    • 9.5.1 RECESSION IMPACT ON MARKET IN ROW
    • TABLE 112 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 113 ROW: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • TABLE 114 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2019-2022 (USD MILLION)
    • TABLE 115 ROW: VOLUMETRIC VIDEO MARKET, BY REGION, 2023-2028 (USD MILLION)
    • 9.5.2 SOUTH AMERICA
      • 9.5.2.1 Growing adoption of holography in medical and biomedical research to boost market
    • TABLE 116 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 117 SOUTH AMERICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)
    • 9.5.3 MIDDLE EAST & AFRICA
      • 9.5.3.1 Growing demand for volumetric video solutions in gaming and entertainment applications to drive market
    • TABLE 118 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2019-2022 (USD MILLION)
    • TABLE 119 MIDDLE EAST & AFRICA: VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2023-2028 (USD MILLION)

10 COMPETITIVE LANDSCAPE

  • 10.1 OVERVIEW
  • 10.2 STRATEGIES ADOPTED BY KEY PLAYERS
    • 10.2.1 OVERVIEW OF STRATEGIES FOLLOWED BY VOLUMETRIC VIDEO OEMS
  • 10.3 REVENUE ANALYSIS OF TOP 5 COMPANIES IN VOLUMETRIC VIDEO MARKET, 2020-2022
    • FIGURE 38 THREE-YEAR REVENUE ANALYSIS OF TOP 5 PLAYERS IN VOLUMETRIC VIDEO MARKET
  • 10.4 MARKET SHARE ANALYSIS, 2022
    • FIGURE 39 MARKET SHARES OF LEADING PLAYERS IN VOLUMETRIC VIDEO MARKET, 2022
    • TABLE 120 VOLUMETRIC VIDEO MARKET: DEGREE OF COMPETITION
  • 10.5 COMPANY EVALUATION QUADRANT
    • 10.5.1 STARS
    • 10.5.2 PERVASIVE PLAYERS
    • 10.5.3 EMERGING LEADERS
    • 10.5.4 PARTICIPANTS
    • FIGURE 40 VOLUMETRIC VIDEO MARKET: COMPANY EVALUATION QUADRANT, 2022
  • 10.6 STARTUPS/SMES EVALUATION QUADRANT
    • 10.6.1 PROGRESSIVE COMPANIES
    • 10.6.2 RESPONSIVE COMPANIES
    • 10.6.3 DYNAMIC COMPANIES
    • 10.6.4 STARTING BLOCKS
    • FIGURE 41 VOLUMETRIC VIDEO MARKET: STARTUPS/SMES EVALUATION QUADRANT, 2022
  • 10.7 VOLUMETRIC VIDEO MARKET: COMPANY PRODUCT FOOTPRINT
    • TABLE 121 PRODUCT FOOTPRINT OF COMPANIES
    • TABLE 122 APPLICATION FOOTPRINT OF COMPANIES
    • TABLE 123 REGION FOOTPRINT OF COMPANIES
    • TABLE 124 VOLUMETRIC CAPTURE FOOTPRINT OF COMPANIES
  • 10.8 STARTUPS/SMES EVALUATION MATRIX
    • 10.8.1 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES
    • TABLE 125 VOLUMETRIC VIDEO MARKET: LIST OF STARTUPS/SMES
    • 10.8.2 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES
    • TABLE 126 STARTUPS/SMES MATRIX: DETAILED LIST OF KEY STARTUPS/SMES
    • TABLE 127 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY APPLICATION
    • TABLE 128 VOLUMETRIC VIDEO MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES, BY REGION
  • 10.9 COMPETITIVE SCENARIOS AND TRENDS
    • 10.9.1 DEALS
    • TABLE 129 VOLUMETRIC VIDEO MARKET: DEALS, 2020-2023
    • TABLE 130 VOLUMETRIC VIDEO MARKET: PRODUCT LAUNCHES, 2020-2022
    • TABLE 131 VOLUMETRIC VIDEO MARKET: OTHERS, 2023

11 COMPANY PROFILES

  • (Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)**
  • 11.1 KEY PLAYERS
    • 11.1.1 MICROSOFT CORPORATION
    • TABLE 132 MICROSOFT CORPORATION: COMPANY OVERVIEW
    • FIGURE 42 MICROSOFT CORPORATION: COMPANY SNAPSHOT
    • TABLE 133 MICROSOFT CORPORATION: PRODUCT OFFERINGS
    • TABLE 134 MICROSOFT CORPORATION: DEALS
    • TABLE 135 MICROSOFT CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS
    • TABLE 136 MICROSOFT CORPORATION: OTHERS
    • 11.1.2 INTEL CORPORATION
    • TABLE 137 INTEL CORPORATION: COMPANY OVERVIEW
    • FIGURE 43 INTEL CORPORATION: COMPANY SNAPSHOT
    • TABLE 138 INTEL CORPORATION: PRODUCT OFFERINGS
    • TABLE 139 INTEL CORPORATION: PRODUCT LAUNCHES AND DEVELOPMENTS
    • TABLE 140 INTEL CORPORATION: DEALS
    • 11.1.3 4DVIEWS
    • TABLE 141 4DVIEWS: COMPANY OVERVIEW
    • TABLE 142 4DVIEWS: PRODUCT OFFERINGS
    • TABLE 143 4DVIEWS: DEALS
    • 11.1.4 8I
    • TABLE 144 8I: COMPANY OVERVIEW
    • TABLE 145 8I: PRODUCT OFFERINGS
    • TABLE 146 8I: DEALS
    • TABLE 147 8I: PRODUCT LAUNCHES
    • 11.1.5 UNITY TECHNOLOGIES
    • TABLE 148 UNITY TECHNOLOGIES: COMPANY OVERVIEW
    • FIGURE 44 UNITY TECHNOLOGIES: COMPANY SNAPSHOT
    • TABLE 149 UNITY TECHNOLOGIES: PRODUCT OFFERINGS
    • TABLE 150 UNITY TECHNOLOGIES: DEALS
    • 11.1.6 ALPHABET, INC.
    • TABLE 151 ALPHABET, INC.: COMPANY OVERVIEW
    • FIGURE 45 ALPHABET, INC.: COMPANY SNAPSHOT
    • TABLE 152 ALPHABET, INC.: PRODUCT OFFERINGS
    • TABLE 153 ALPHABET, INC.: PRODUCT LAUNCHES AND DEVELOPMENTS
    • 11.1.7 SCATTER (DEPTHKIT)
    • TABLE 154 SCATTER (DEPTHKIT): COMPANY OVERVIEW
    • TABLE 155 SCATTER (DEPTHKIT): PRODUCT OFFERINGS
    • 11.1.8 STEREOLABS INC.
    • TABLE 156 STEREOLABS INC.: COMPANY OVERVIEW
    • TABLE 157 STEREOLABS INC.: PRODUCT OFFERINGS
    • TABLE 158 STEREOLABS INC: PRODUCT LAUNCHES
    • 11.1.9 MARK ROBERTS MOTION CONTROL (MRMC)
    • TABLE 159 MARK ROBERTS MOTION CONTROL (MRMC): COMPANY OVERVIEW
    • TABLE 160 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT OFFERINGS
    • TABLE 161 MARK ROBERTS MOTION CONTROL (MRMC): DEALS
    • TABLE 162 MARK ROBERTS MOTION CONTROL (MRMC): PRODUCT LAUNCHES
    • 11.1.10 METASTAGE
    • TABLE 163 METASTAGE: COMPANY OVERVIEW
    • TABLE 164 METASTAGE: PRODUCT OFFERINGS
    • TABLE 165 METASTAGE: DEALS
    • TABLE 166 METASTAGE: PRODUCT LAUNCHES
  • 11.2 OTHER KEY PLAYERS
    • 11.2.1 META PLATFORMS, INC.
    • 11.2.2 MOD TECH LABS, INC.
    • 11.2.3 SONY CORPORATION
    • 11.2.4 CANON INC.
    • 11.2.5 DIMENSION STUDIO
    • 11.2.6 EVERCOAST
    • 11.2.7 VIVIDQ
    • 11.2.8 CORETEC GROUP
    • 11.2.9 VOXON PHOTONICS
    • 11.2.10 HOLOXICA
    • 11.2.11 VOLUCAP
    • 11.2.12 VOLOGRAMS LTD.
    • 11.2.13 HUMENSE PTY LTD
    • 11.2.14 DOUBLEME
    • 11.2.15 MANTIS VISION LTD.
    • 11.2.16 ATOMONTAGE
    • 11.2.17 SCANDY CO.
    • 11.2.18 DGENE
    • 11.2.19 TETAVI
    • 11.2.20 ARCTURUS STUDIOS HOLDINGS, INC.
    • 11.2.21 RAYTRIX GMBH
    • 11.2.22 MAGIC LEAP, INC.
  • *Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)** might not be captured in case of unlisted companies.

12 APPENDIX

  • 12.1 DISCUSSION GUIDE
  • 12.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 12.3 CUSTOMIZATION OPTIONS
  • 12.4 RELATED REPORTS
  • 12.5 AUTHOR DETAILS