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市場調査レポート

世界のPCゲームハードウェア市場

Worldwide PC Gaming Hardware Market Report Series

発行 Jon Peddie Research 商品コード 283192
出版日 ページ情報 英文
納期: 即日から翌営業日
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世界のPCゲームハードウェア市場 Worldwide PC Gaming Hardware Market Report Series
出版日: 2015年12月22日 ページ情報: 英文
概要

世界のPCゲームハードウェア市場は、2015年はわずかに減少すると予測されています。市場は、セグメントごとに非常に多様化しています。

当レポートでは、PCゲームハードウェア市場について調査分析し、セグメント (エンスージアスト、パフォーマンス、メインストリーム) 別に、売上高の分析と予測、主要データなど、体系的な情報を提供しています。

エンスージアスト向けPCゲーム市場

  • エグゼクティブサマリー
  • 調査手法
  • 定義
  • JPRについて
  • イントロダクション
  • 付録
  • ゲーム用PC
  • 付録
  • 図表

パフォーマンス向けPCゲーム市場

  • エグゼクティブサマリー
  • 調査手法
  • 定義
  • JPRについて
  • イントロダクション
  • 付録
  • ゲーム用PC
  • 付録
  • 図表

メインストリーム向けPCゲーム市場

  • エグゼクティブサマリー
  • 調査手法
  • 定義
  • JPRについて
  • イントロダクション
  • 付録
  • ゲーム用PC
  • 図表

PCゲームハードウェア市場

  • 世界のPCゲームハードウェア市場
    • 地域別
    • 主要国
    • 処理レベル
    • ゲーマー数
    • 結論
  • 図表

このページに掲載されている内容は最新版と異なる場合があります。詳細はお問い合わせください。

目次

Gaming Notebook sales take breather as Desktop trend for 4K/UHD builds Momentum

The global PC gaming hardware market is forecast to slightly recede in 2015 but, but less than the overall PC market, and then resume growth in 2016. However, all recession and growth within the market is not equal. Jon Peddie Research (JPR) believes that notebooks bought for gaming have entered a challenging sales environment as PC gamers gear up for the forthcoming mass market 4K/UHD development.

Ted Pollak, Senior Analyst notes ". This cycle, unlike any for the past fifteen years, will inspire gamers to upgrade their displays. 27 inch and larger 4K/UHD displays are reaching mass market pricing levels and produce an incredible experience allowing much wider field of view and greater detail. The financial outlay for these display upgrades alone is billions of dollars over the coming years" Jon Peddie, President of JPR adds "In addition to the cost of the new display technology, gamers are going to need the computing horsepower to drive Triple A game engines at over 60 frames per second, and that horsepower comes at a premium". Sixty frames per second is considered the gold standard in PC gaming and many prefer even faster speeds, at least twice that number if VR is involved.

PC Gaming Hardware Market20142015201620172018
Total - numbers in millions$24,936$24,648$26,118$28,253$30,092

The gaming notebook and desktop market is especially challenged in the low end as many casual players opt for tablets and TV Gaming options to satisfy their needs. However a new wave of TV optimized PCs from Alienware, iBuyPower, and other companies could buck the trend. On a positive note for 2015, the PC Gaming peripherals and upgrade market serves as a buffer in hard times as gamers who wear through mice, keyboards, and headsets easily justify their replacement.

image2

The PC Gaming Hardware Market is very diverse amongst its different segments. The high end Enthusiast segment is very performance and style oriented much like sports car owners. While the low end just wants to play games on something and this is why the segment is under threat from cheaper gaming solutions.

The report contains the following content:

  • After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home builds
  • System Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments.
  • Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DYI) builds
  • Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.

Table of Contents

The Enthusiast PC Gaming Market

Executive Summary

  • Countries Examined

Methodology

  • Primary research for this report
  • Secondary research for this report

Definitions

  • Enthusiast segment
  • Performance segment
  • Mainstream segment
  • Spreadsheet Definitions

About Jon Peddie Research (JPR)

Introduction

  • The Enthusiast gamer
  • After-Market Enthusiast AIBs
    • Fast Facts
  • Additional Charts and Tables:
    • Market share
  • DIY Systems
  • Peripherals
  • System Configured Enthusiast Gaming PC's
  • Additional Tables and Graphs:
  • Total Enthusiast PC Gaming Market
  • Notable Trends
  • Conclusions
  • The Halo Effect

Appendix

  • Detailed Enthusiast Methodology
    • Processing Intensity Level
  • SAM, TAM and PAM
  • Data sources
    • U.S. Bureau of Labor Statistics
    • Bureau of Economic Analysis
    • Central Intelligence Agency
    • Hoovers
    • International Monetary Fund
    • Internet World Stats
    • Jon Peddie Research
  • Manta
    • The World Bank
  • Societies
  • Geographic data
    • The Americas
    • Asia-Pacific
    • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
    • Embedded systems
    • Sales channel
    • Multi AIBs
  • AIB Segments
    • Enthusiast segment
    • Performance segment
    • Mainstream segment
    • Watershed

Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories

Appendix

  • Definitions
    • Classes of gaming machines
    • Game Types
    • Types of gamers
  • Game classifications
    • General guidelines
  • Who we are
  • What we cover

Table of Figures

  • Figure 1: The Enthusiast PC Gaming Hardware Market will exceed $13 billion (US) in 2018
  • Figure 2: The Worldwide Enthusiast PC Gaming Hardware Market
  • Figure 3: Enthusiast After-Market AIBs for Gaming: Strong and Steady
  • Figure 4: World Market for Enthusiast Gaming AIBs by Regions
  • Figure 5: The Top Markets for Enthusiast After-Market Gaming AIBs
  • Figure 6: Market-share of AMD and Nvidia Enthusiast grade GPUs
  • Figure 7: The Worldwide PC Gaming Enthusiast Peripheral Market by Region
  • Figure 8: In spite of impressive growth in new markets, the U.S. remains the largest market for pre-configured PC game systems
  • Figure 9: Shifting Balance; Enthusiast PC Gaming Systems Units Regionally 2014 vs. 2018
  • Figure 10: The Top Total Hardware Enthusiast PC Gaming Hardware Markets
  • Figure 11: Regional Breakdown of the Total Enthusiast PC Gaming Hardware Market
  • Figure 12: Halo Effect: The Influence of Brand Image in Relation to Gaming (Source: Jon Peddie Research)
  • Figure 13: Approximations of Various Processing Intensity Levels Required by Various Genre's for Enthusiast Gaming PCs (Source: Jon Peddie Research)
  • Figure 14: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
  • Figure 15: Basic categorization of PC platforms and their graphics subsystems
  • Figure 16: Sales channels for AIBs
  • Figure 17: What kind of a gaming rig do you have - or wish you had?
  • Figure 18: The history of gaming in computers
  • Figure 19Gaming machine circa 1979 (Source Commodore)
  • Figure 20: Modern PC gaming machine, circa 2015 (Source Alienware)
  • Figure 21: Games are the leading application for exploiting the hardware advances
  • Figure 22: Relative performance of various game platforms over time

Table of Tables

  • Table 1: World Market for Enthusiast Gaming AIBs in millions of US dollars. The top six countries represent almost two thirds of world demand
  • Table 2: The Enthusiast PC DIY Market by Region
  • Table 3: World Market Enthusiast Gaming PC's Unit Equivalent Breakdown (Source: Jon Peddie Research)
  • Table 4: The World Market for System Configured Enthusiast Gaming PCs
  • Table 5: The World Market for Enthusiast Gaming PCs (Millions US)
  • Table 6: AIB sub-segments

The Performance PC Gaming Market (PDF)

Executive Summary

  • Countries Examined

Methodology

  • Primary research for this report
  • Secondary research for this report

Definitions

  • Enthusiast segment
  • Performance segment
  • Mainstream segment
  • Spreadsheet Definitions

About Jon Peddie Research

Introduction

  • The Performance gamer
  • After-Market Performance AIBs
    • Fast Facts
    • Additional Charts and Tables:
    • Market share
  • DIY Systems
  • Peripherals
  • System Configured Performance7 Gaming PC's
    • Additional Tables and Graphs:
  • Total Performance PC Gaming Market
  • Conclusions
  • The Halo Effect

Appendix

  • Performance Detailed Methodology
  • SAM, TAM and PAM
  • Data sources
    • U.S. Bureau of Labor Statistics
    • Bureau of Economic Analysis
    • Central Intelligence Agency
    • Hoovers
    • International Monetary Fund
    • Internet World Stats
    • Jon Peddie Research
    • Manta
    • The World Bank
  • Societies
  • Geographic data
    • The Americas
    • Asia-Pacific
    • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
    • Embedded systems
    • Distribution/Market share
    • Sales channel
    • Multi AIBs
  • AIB Segments
    • Enthusiast segment
    • Performance segment
    • Mainstream segment
    • Price bands
    • Watershed

Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories

Appendix

  • Definitions
    • Classes of gaming machines
    • Game Types
    • Types of gamers
  • Game classifications
    • General guidelines
  • Who we are
  • What we cover

Table of Figures

  • Figure 1: The Performance PC Gaming Hardware Market will reach $11.4 billion (US) by 2018
  • Figure 2: The Worldwide Performance PC Gaming Hardware Market
  • Figure 3: Performance After-Market GPUs for Gaming: The most popular upgrade
  • Figure 4: World Market for Performance Gaming AIBs by Regions
  • Figure 5: After-Market Performance AIB Gaming Influence Factor Grows Significantly
  • Figure 6: The Top Markets for Performance After-Market Gaming AIBs
  • Figure 7: Market-share of AMD and Nvidia Performance grade GPUs.
  • Figure 8: The Worldwide PC Gaming Performance Peripheral Market by Region in millions $U.S.
  • Figure 9: Figure Performance Gaming PC Systems: Asia/Pacific Region Leads the World
  • Figure 10: Top Performance PC Gaming System Configured Markets (Millions U.S.)
  • Figure 11: The Top Total Performance PC Gaming Hardware Markets in millions U.S.
  • Figure 12: Regional Breakdown of the Total Performance PC Gaming Hardware Market in millions U.S.
  • Figure 13: Halo Effect: The Influence of Brand Image in Relation to Gaming (Source: Jon Peddie Research)
  • Figure 14: Military/Industrial Styling is popular with both gamers and non-gamers.
  • Figure 15: Approximations of Various Processing Intensity Levels Required by Various Genre's for Performance Gaming PCs (Source: Jon Peddie Research)
  • Figure 16: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
  • Figure 17: Basic categorization of PC platforms and their graphics subsystems
  • Figure 18: Sales channels for AIBs
  • Figure 19: What kind of a gaming rig do you have - or wish you had?
  • Figure 20: The history of gaming in computers
  • Figure 21Gaming machine circa 1979 (Source Commodore)
  • Figure 22: Modern PC gaming machine, circa 2015 (Source Alienware)
  • Figure 23: Games are the leading application for exploiting the hardware advances
  • Figure 24: Relative performance of various game platforms over time

Table of Tables

  • Table 1: The World Market for After-Market Performance Gaming AIBs.
  • Table 2: The Performance PC DIY Market by Region (Millions $U.S.)
  • Table 3: The World Market for System Configured Performance Gaming PCs
  • Table 4: Performance PC Gaming System Configured Regions
  • Table 5: AIB sub-segments

The Mainstream PC Gaming Market

Executive Summary

  • Countries Examined

Methodology

  • Primary research for this report
  • Secondary research for this report

Definitions

  • Enthusiast segment
  • Performance segment
  • Mainstream segment
  • Spreadsheet Definitions

About Jon Peddie Research

Introduction

  • The Mainstream gamer
    • Mainstream AIBs
    • Fast Facts
    • Additional Mainstream AIB Charts and Tables:
  • DIY Systems
  • Peripherals
  • System Configured Mainstream Gaming PC's
    • Additional System Configured PCs Tables and Graphs:
    • The Global Market for Mainstream Gaming PCs 2014 vs. 2018
  • Total Mainstream PC Gaming Market
    • Market share
  • Conclusions
  • A Word on Tablets and Smartphones
  • The Halo Effect

Appendix

  • Mainstream Detailed Methodology
  • Processing Intensity Level
  • SAM, TAM and PAM
  • Data sources
    • U.S. Bureau of Labor Statistics
    • Bureau of Economic Analysis
    • Central Intelligence Agency.
    • Hoovers
    • International Monetary Fund
    • Internet World Stats
    • Jon Peddie Research
    • Manta
    • The World Bank
  • Societies
  • Geographic data
    • The Americas
    • Asia-Pacific
    • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
  • Embedded systems
  • Distribution/Market share
  • Sales channel
    • Multi AIBs
    • Enthusiast segment
    • Performance segment
    • Mainstream segment
    • Price bands
    • Watershed

Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories
  • Definitions
    • Classes of gaming machines
    • Game Types
    • Types of gamers
  • Game classifications
    • General guidelines
  • Who we are
  • What we cover

Table of Figures

  • Figure 1: The Mainstream PC Gaming Hardware market only holding ground due to higher gaming influence. User base is shriking
  • Figure 2: The Worldwide Mainstream PC Gaming Hardware Market
  • Figure 3: Mainstream AIB sales have hit the tipping point and sales will recede into the forseeable future. (millions of units)
  • Figure 4: The Top Markets for Mainstream After Market Gaming AIBs (CAGR in Legend)
  • Figure 5: The Worldwide PC Gaming Mainstream Peripheral Market by Region (Million $US)
  • Figure 6: Mainstream PC Gaming Unit Equivalent Comparison China vs.US (Millions)
  • Figure 7: Top Mainstream PC Gaming System Configured Markets (Millions $US)
  • Figure 8: The Global Market for Mainstream Gaming PCs 2014
  • Figure 9: The Global Market for Mainstream Gaming PCs 2018
  • Figure 10: Top Total Mainstream PC Gaming Hardware Markets (Millions $US)
  • Figure 11: Regional Breakdown of the Total Mainstream PC Gaming Hardware Market
  • Figure 12: Market-share of AMD and Nvidia Mainstream grade GPUs
  • Figure 13: Microsoft Surface
  • Figure 14: Motorola Webtop with Smartphone plugged into it may have been too early, but we expect more development in smartphone powered PCs.
  • Figure 15: Halo Effect: The Influence of Brand Image in Relation to Gaming
  • Figure 16: Approximations of Various Processing Intensity Levels Required by Various Genre's for Mainstream Gaming PCs
  • Figure 17: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
  • Figure 18: Basic categorization of PC platforms and their graphics subsystems
  • Figure 19: Sales channels for AIBs
  • Figure 20: What kind of a gaming rig do you have - or wish you had?
  • Figure 21: The history of gaming in computers
  • Figure 22Gaming machine circa 1979 (Source Commodore)
  • Figure 23: Modern PC gaming machine, circa 2015 (Source Alienware)
  • Figure 24: Games are the leading application for exploiting the hardware advances
  • Figure 25: Relative performance of various game platforms over time

Table of Tables

  • Table 1: Table The Top World Market for After-Market Mainstream Gaming AIBs
  • Table 2: The Mainstream PC DIY Market by Region (Millions $US)
  • Table 3: The Top World Markets for System Configured Mainstream Gaming PCs (Source: Jon Peddie Research)
  • Table 4: System Configured Mainstream Gaming PCs by Region (Source: Jon Peddie Research)
  • Table 5: AIB sub-segments

The PC Gaming Hardware Market

Worldwide PC Gaming Hardware Market

  • Regional Breakdown
  • Top Country Breakdown
  • Processing Intensity Levels
  • Number of Gamers
  • Conclusion

Table of Tables

  • Table 1: Number of PC gamers worldwide in 2014
  • Table 2: Number of PC gamers worldwide in 2018

Table of Figures

  • Figure 1: The Total PC Gaming Hardware Market by Region
  • Figure 2: The Total PC Gaming Hardware Market by Sector (Millions $US)
  • Figure 3: The Total PC Gaming Hardware Market by Sector 2014 vs. 2018 (Millions $US)
  • Figure 4: The Asia Pacific region benefits from entrenched PC Gaming cultures in addition to emerging markets.
  • Figure 5: With lower asp's, massive population base, and economic growth the Asia/Pacific region dominates the market on a unit equivalent basis.
  • Figure 6: Asia/Pacific region leads the after-market AIB sales motivated by gaming for the obvious reasons, in addition to a populace willing and able to DIY and upgrade as long as possible.
  • Figure 7: On a unit equivalent basis the Asia/Pacific region consumes the most after-market AIB's motivated by gaming
  • Figure 8: Total Enthusiast PC Gaming Hardware Market in millions $US. The United States dominates this area with a size largert than the next two top markets.
  • Figure 9: Total Performance PC Gaming Hardware Market in millions $US. Note China's growth.
  • Figure 10: Enthusiast Processing Intensity Levels for game types
  • Figure 11: Performance Processing Intensity Levels for game types
  • Figure 12: Mainstream Processing Intensity Levels for game types
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