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世界のPCゲームハードウェア市場

Worldwide PC Gaming Hardware Market Report Series

発行 Jon Peddie Research 商品コード 283192
出版日 ページ情報 英文
納期: 即日から翌営業日
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世界のPCゲームハードウェア市場 Worldwide PC Gaming Hardware Market Report Series
出版日: 2017年03月21日 ページ情報: 英文
概要

当レポートでは、PCゲームハードウェア市場について調査分析し、セグメント (エンスージアスト、パフォーマンス、メインストリーム) 別に、売上高の分析と予測、主要データなど、体系的な情報を提供しています。

エンスージアスト向けPCゲーム市場

  • エグゼクティブサマリー
  • 調査手法
  • 定義
  • JPRについて
  • イントロダクション
  • 付録
  • ゲーム用PC
  • 付録
  • 図表

パフォーマンス向けPCゲーム市場

  • エグゼクティブサマリー
  • 調査手法
  • 定義
  • JPRについて
  • イントロダクション
  • 付録
  • ゲーム用PC
  • 付録
  • 図表

メインストリーム向けPCゲーム市場

  • エグゼクティブサマリー
  • 調査手法
  • 定義
  • JPRについて
  • イントロダクション
  • 付録
  • ゲーム用PC
  • 図表

PCゲームハードウェア市場

  • 世界のPCゲームハードウェア市場
    • 地域別
    • 主要国
    • 処理レベル
    • ゲーマー数
    • 結論
  • 図表

このページに掲載されている内容は最新版と異なる場合があります。詳細はお問い合わせください。

目次

Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR through 2019.

Due of an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is strong.

Ted Pollak, Senior Game Industry Analyst for JPR said "Global consumers continue to embrace the PC platform for video games due to multiple factors. The desktop ergonomic is popular because the display distance offers increased detail when using HD and UHD monitors. Additionally there is superior control with mouse and keyboard control interfaces. This has been validated with eSports overwhelmingly being played on PCs. Additionally, product designers have given PC gamers thousands of options for complete customization from a functionally and aesthetic perspective. Examples of this include dedicated driving and flight systems, multi-display setups, super-powerful graphics boards, and a wide selection of gaming notebooks ranging from desktop substitutes to innovative "thin and light" offerings. Liquid cooling, lighting, solid state drives, genre specific gaming mice, mechanical keyboards, notebook graphics amplifiers, and Xbox accessory compatibility offer gamers more choices than they have ever had."

JPR has renamed the three segments of hardware it tracks to Entry-Level, Mid-Range, and High-End (from Mainstream, Performance, and Enthusiast). Jon Peddie, President of JPR said "We know that gamers with lower budgets are just as passionate about gaming as those with more resources and are enthusiasts in the purest sense of the word, so we decided to transition to a more descriptive terminology. Nvidia and AMD are not ignoring these customers either and offerings like the GTX 1050 bring powerful graphics processing for around $120. We are also very excited about the prospects for the AMD Ryzen CPU platform and think it will be adopted at all three hardware tiers. Of course Intel CPUs currently offer superior power and value for gamers of every budget level, and their integrated graphics now rival game consoles."

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Part of the phenomena JPR observes is that the ranks of PC gamers are growing in the Mid and High-End where ASPs are high. Also that the average PC sale is increasingly motivated by the video game use model which is important to understand in a stagnant or declining overall PC market. As basic computing functions become more entrenched with mobile devices, the PC ultimately becomes a power user's tool. Whether for gaming, photo and video editing, content creation, etc.

The report contains the following content:

  • After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home builds
  • System Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments.
  • Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DYI) builds
  • Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.

The Worldwide PC Gaming Hardware Market report series by Jon Peddie Research which covers 33 countries, notebooks, desktops, DIY, and accessories, comes in three versionset worldwide.

Table of Contents

The High-End (Enthusiast) PC Gaming Hardware Market

Executive Summary

  • Countries Examined

Methodology

  • Primary research for this report
  • Secondary research for this report

Definitions

  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Spreadsheet Definitions

About Jon Peddie Research (JPR)

Introduction

  • The High-End gamer
  • After-Market High-End AIBs
    • Fast Facts
  • Additional Charts and Tables:
    • Market share
  • DIY Systems
  • Peripherals
  • System Configured High-End Gaming PC's
  • Additional Tables and Graphs:
  • Total High-End PC Gaming Market
  • Notable Trends
  • Conclusions
  • The Halo Effect

Appendix

  • Detailed High-End Methodology
    • Processing Intensity Level
  • SAM, TAM and PAM
    • Data sources
    • U.S. Bureau of Labor Statistics
    • Bureau of Economic Analysis
    • Central Intelligence Agency
    • Hoovers
    • International Monetary Fund
    • Internet World Stats
    • Jon Peddie Research
    • Manta
    • The World Bank
  • Societies
  • Geographic data
    • The Americas
    • Asia-Pacific
    • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
    • Embedded systems
    • Sales channel
    • Multi AIBs
  • AIB Segments
    • High-End segment
    • Mid-Range segment
    • Entry-Level segment
    • Watershed

Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories

Appendix

  • Definitions
    • Classes of gaming machines
    • Game Types
    • Types of gamers
  • Game classifications
    • General guidelines
  • Who we are
  • What we cover

Table of Figures

  • Figure 1: The High-End PC Gaming Hardware Market reaches $15.8 billion (US) in 2019.
  • Figure 2: The Worldwide High-End PC Gaming Hardware Market
  • Figure 3: High-End After-Market AIBs for Gaming: 4K creates new demand
  • Figure 4: World Market for High-End Gaming AIBs by Regions
  • Figure 5: The Top Markets for High-End After-Market Gaming AIBs
  • Figure 6: Market-share of AMD and Nvidia High-End grade GPUs.
  • Figure 7: The Worldwide PC Gaming High-End Peripheral Market by Region
  • Figure 8: In spite of impressive growth in new markets, the U.S. remains the largest market for pre-configured PC game systems
  • Figure 9: Shifting Balance; High-End PC Gaming Systems Units Regionally 2015 vs. 2019
  • Figure 10: The Top Total Hardware High-End PC Gaming Hardware Markets
  • Figure 11: Regional Breakdown of the Total High-End PC Gaming Hardware Market
  • Figure 12: Halo Effect: The Influence of Brand Image in Relation to Gaming (Source: Jon Peddie Research).
  • Figure 13: Approximations of Various Processing Intensity Levels Required by Various Genre's for High-End Gaming PCs (Source: Jon Peddie Research)
  • Figure 14: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
  • Figure 15: Basic categorization of PC platforms and their graphics subsystems
  • Figure 16: Sales channels for AIBs
  • Figure 17: What kind of a gaming rig do you have - or wish you had?
  • Figure 18: The history of gaming in computers
  • Figure 19Gaming machine circa 1979 (Source Commodore)
  • Figure 20: Modern PC gaming machine, circa 2015 (Source Alienware)
  • Figure 21: Games are the leading application for exploiting the hardware advances
  • Figure 22: Relative performance of various game platforms over time

Table of Tables

  • Table 1: World Market for High-End Gaming AIBs in millions of US dollars. The top six countries represent almost two thirds of world demand
  • Table 2: The High-End PC DIY Market by Region
  • Table 3: World Market High-End Gaming PC's Unit Equivalent Breakdown (Source: Jon Peddie Research).
  • Table 4: The World Market for System Configured High-End Gaming PCs
  • Table 5: The World Market for High-End Gaming PCs (Millions US)
  • Table 6: AIB sub-segments

The Mid-Range (Performance) PC Gaming Hardware Market

Executive Summary

  • Countries Examined

Methodology

  • Primary research for this report
  • Secondary research for this report

Definitions

  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Spreadsheet Definitions

About Jon Peddie Research

Introduction

  • The Mid-Range gamer
  • After-Market Mid-Range AIBs
    • Fast Facts
    • Additional Charts and Tables:
    • Market share
  • DIY Systems
  • Peripherals
  • System Configured Mid-Range Gaming PC's
    • Additional Tables and Graphs:
  • Total Mid-Range PC Gaming Market
  • Conclusions
  • The Halo Effect

Appendix

  • Mid-Range Detailed Methodology
  • SAM, TAM and PAM
    • Data sources
    • U.S. Bureau of Labor Statistics
    • Bureau of Economic Analysis
    • Central Intelligence Agency
    • Hoovers
    • International Monetary Fund
    • Internet World Stats
    • Jon Peddie Research
    • Manta
    • The World Bank
  • Societies
  • Geographic data
    • The Americas
    • Asia-Pacific
    • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
    • Embedded systems
    • Distribution/Market share
    • Sales channel
    • Multi AIBs
  • AIB Segments
    • High-End segment
    • Mid-Range segment
    • Entry-Level segment
    • Price bands
    • Watershed

Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories

Appendix

  • Definitions
    • Classes of gaming machines
    • Game Types
    • Types of gamers
  • Game classifications
    • General guidelines
  • Who we are
  • What we cover

Table of Figures

  • Figure 1: The Mid-Range PC Gaming Hardware Market will reach $12.2 billion (US) by 2019
  • Figure 2: The Worldwide Mid-Range PC Gaming Hardware Market
  • Figure 3: Mid-Range After-Market GPUs for Gaming: The most popular upgrade.
  • Figure 4: World Market for Mid-Range Gaming AIBs by Regions
  • Figure 5: After-Market Mid-Range AIB Gaming Influence Factor Grows Significantly
  • Figure 6: The Top Markets for Mid-Range After-Market Gaming AIBs
  • Figure 7: Market-share of AMD and Nvidia Mid-Range grade GPUs.
  • Figure 8: The Worldwide PC Gaming Mid-Range Peripheral Market by Region in millions $U.S.
  • Figure 9: Figure Mid-Range Gaming PC Systems: Asia/Pacific Region Leads the World
  • Figure 10: Top Mid-Range PC Gaming System Configured Markets (Millions U.S.)
  • Figure 11: The Top Total Mid-Range PC Gaming Hardware Markets in millions U.S.
  • Figure 12: Regional Breakdown of the Total Mid-Range PC Gaming Hardware Market in millions U.S.
  • Figure 13: Halo Effect: The Influence of Brand Image in Relation to Gaming (Source: Jon Peddie Research).
  • Figure 14: Military/Industrial Styling is popular with both gamers and non-gamers
  • Figure 15: Approximations of Various Processing Intensity Levels Required by Various Genre's for Mid-Range Gaming PCs (Source: Jon Peddie Research)
  • Figure 16: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
  • Figure 17: Basic categorization of PC platforms and their graphics subsystems
  • Figure 18: Sales channels for AIBs
  • Figure 19: What kind of a gaming rig do you have - or wish you had?
  • Figure 20: The history of gaming in computers
  • Figure 21Gaming machine circa 1979 (Source Commodore)
  • Figure 22: Modern PC gaming machine, circa 2015 (Source Alienware)
  • Figure 23: Games are the leading application for exploiting the hardware advances
  • Figure 24: Relative performance of various game platforms over time

Table of Tables

  • Table 1: The World Market for After-Market Mid-Range Gaming AIBs
  • Table 2: The Mid-Range PC DIY Market by Region (Millions $U.S.)
  • Table 3: The World Market for System Configured Mid-Range Gaming PCs
  • Table 4: Mid-Range PC Gaming System Configured Regions
  • Table 5: AIB sub-segments

The Entry-Level (Mainstream) PC Gaming Hardware Market

Executive Summary

  • Countries Examined

Methodology

  • Primary research for this report
  • Secondary research for this report

Definitions

  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Spreadsheet Definitions

About Jon Peddie Research

Introduction

  • The Entry-Level gamer
    • Entry-Level AIBs
    • Fast Facts
    • Additional Entry-Level AIB Charts and Tables:
  • DIY Systems
  • Peripherals
  • System Configured Entry-Level Gaming PC's
    • Additional System Configured PCs Tables and Graphs:
    • The Global Market for Entry-Level Gaming PCs 2015 vs. 2019
  • Total Entry-Level PC Gaming Market
    • Market share
  • Conclusions
  • A Word on Tablets and Smartphones
  • The Halo Effect

Appendix

  • Entry-Level Detailed Methodology
  • Processing Intensity Level
  • SAM, TAM and PAM
  • Data sources
    • U.S. Bureau of Labor Statistics
    • Bureau of Economic Analysis
    • Central Intelligence Agency
    • Hoovers
    • International Monetary Fund
    • Internet World Stats
    • Jon Peddie Research
    • Manta
    • The World Bank
  • Societies
  • Geographic data
    • The Americas
    • Asia-Pacific
    • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
  • Embedded systems
  • Distribution/Market share
  • Sales channel
  • Multi AIBs
    • High-End segment
    • Mid-Range segment
    • Entry-Level segment
    • Price bands
    • Watershed

Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories
  • Definitions
    • Classes of gaming machines
    • Game Types
    • Types of gamers
  • Game classifications
    • General guidelines
  • Who we are
  • What we cover

Table of Figures

  • Figure 1: The Entry-Level PC Gaming Hardware market only holding ground due to higher gaming influence. User base is shriking.
  • Figure 2: The Worldwide Entry-Level PC Gaming Hardware Market
  • Figure 3: Entry-Level AIB sales have hit the tipping point and sales will recede into the forseeable future. (millions of units)
  • Figure 4: The Top Markets for Entry-Level After Market Gaming AIBs (CAGR in Legend)
  • Figure 5: The Worldwide PC Gaming Entry-Level Peripheral Market by Region (Million $US)
  • Figure 6: Entry-Level PC Gaming "Unit Equivalent" Comparison China vs.US (Millions)
  • Figure 7: Top Entry-Level PC Gaming System Configured Markets (Millions $US)
  • Figure 8: The Global Market for Entry-Level Gaming PCs 2015
  • Figure 9: The Global Market for Entry-Level Gaming PCs 2019
  • Figure 10: Top Total Entry-Level PC Gaming Hardware Markets (Millions $US)
  • Figure 11: Regional Breakdown of the Total Entry-Level PC Gaming Hardware Market
  • Figure 12: Market-share of AMD and Nvidia Entry-Level grade GPUs.
  • Figure 13: Microsoft Surface
  • Figure 14: Motorola Webtop with Smartphone plugged into it may have been too early, but we expect more development in smartphone powered PCs.
  • Figure 15: Halo Effect: The Influence of Brand Image in Relation to Gaming23 Entry-Level PC Gaming Hardware Market, 1H 2016
  • Figure 16: Approximations of Various Processing Intensity Levels Required by Various Genre's for Entry-Level Gaming PCs
  • Figure 17: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
  • Figure 18: Basic categorization of PC platforms and their graphics subsystems
  • Figure 19: Sales channels for AIBs
  • Figure 20: What kind of a gaming rig do you have - or wish you had?
  • Figure 21: The history of gaming in computers
  • Figure 22: Gaming machine circa 1979 (Source Commodore)
  • Figure 23: Modern PC gaming machine, circa 2015 (Source Alienware)
  • Figure 24: Games are the leading application for exploiting the hardware advances
  • Figure 25: Relative Mid-Range of various game platforms over time

Table of Tables

  • Table 1: Table The Top World Market for After-Market Entry-Level Gaming AIBs
  • Table 2: The Entry-Level PC DIY Market by Region (Millions $US)
  • Table 3: The Top World Markets for System Configured Entry-Level Gaming PCs (Source: Jon Peddie Research)
  • Table 4: System Configured Entry-Level Gaming PCs by Region (Source: Jon Peddie Research)
  • Table 5: AIB sub-segments

Total PC Gaming Hardware Market (PDF)

Worldwide PC Gaming Hardware Market

  • Regional Breakdown
  • Top Country Breakdown
  • Processing Intensity Levels
  • Number of Gamers
  • Conclusion

Table of Tables

  • Table 1: Number of PC gamers worldwide in 2015
  • Table 2: Number of PC gamers worldwide in 2019

Table of Figures

  • Figure 1: The Total PC Gaming Hardware Market by Region
  • Figure 2: The Total PC Gaming Hardware Market by Sector (Millions $US)
  • Figure 3: The Total PC Gaming Hardware Market by Sector 2015 vs. 2019 (Millions $US)
  • Figure 4: The Asia Pacific region benefits from entrenched PC Gaming cultures in addition to emerging markets.
  • Figure 5: With lower asp's, massive population base, and economic growth the Asia/Pacific region dominates the market on a unit equivalent basis.
  • Figure 6: Asia/Pacific region leads the after-market AIB sales motivated by gaming for the obvious reasons, in addition to a populace willing and able to DIY and upgrade as long as possible.
  • Figure 7: On a unit equivalent basis the Asia/Pacific region consumes the most after-market AIB's motivated by gaming
  • Figure 8: Total High-End PC Gaming Hardware Market in millions $US. The United States dominates this area with a size largert than the next two top markets
  • Figure 9: Total Mid-Range PC Gaming Hardware Market in millions $US. Note China's growth.
  • Figure 10: High-End Processing Intensity Levels for game types
  • Figure 11: Mid-Range Processing Intensity Levels for game types
  • Figure 12: Entry-Level Processing Intensity Levels for game types
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