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市場調査レポート

モバイル・オンラインギャンブル

Mobile & Online Gambling

発行 Juniper Research 商品コード 242059
出版日 ページ情報 英文
納期: 即日から翌営業日
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モバイル・オンラインギャンブル Mobile & Online Gambling
出版日: 2015年08月17日 ページ情報: 英文
概要

当レポートでは、モバイル・オンラインギャンブル市場について調査分析し、スポーツギャンブル、取引所、カジノ、くじ賭博を対象に、最新の発展動向に焦点を当てて、規制、市場予測、ビジネスモデル分析、主要企業、ベンダーの位置付けなど、体系的な情報を提供しています。

1. 市場動向と競合情勢

第1章 市場動向と発展

  • イントロダクション
  • モバイルギャンブルの定義
  • モバイル・オンラインギャンブルの形態
  • 市場動向と新しい技術

第2章 促進要因と障害

  • モバイル・オンラインギャンブル:促進要因と障害
  • モバイル・オンラインビジネスモデルの選択:B2B、それともD2C?

第3章 法的規制と地域の動向

  • ギャンブルの制約と法案
  • 遠隔賭博
  • ギャンブルの制約と法案:地域別

第4章 市場部門分析

  • イントロダクション
  • モバイル・オンラインカジノ
  • モバイル・オンラインくじ
  • モバイル・オンライン賭博

第5章 ステークホルダー分析

  • イントロダクション
  • ベンダーマトリクス
  • ギャンブルの影響要因
  • ベンダープロファイル

2. 市場規模と予測

第1章 モバイル・オンラインギャンブルの定義

第2章 調査手法と前提条件

第3章 モバイル・オンラインギャンブルの総合市場

第4章 モバイル・オンラインカジノの予測

第5章 モバイル・オンラインくじの予測

第6章 モバイル・オンラインスポーツ賭博・取引所の予測

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目次

Overview

Juniper has a strong track record in the mobile and online gambling space, with many of the industry's leading players relying on our independent research, analysis and forecasting expertise.

Juniper's expansive Mobile & Online Gambling research provides an assessment of the eGaming ecosystem and includes the online aspect of gambling for the first time. The research gives a comprehensive analysis of the latest developments, including methods of content delivery, new technologies and legislation changes. The research covers sportsbook, exchange, casino, and lottery betting.

Key Features

  • Regulation - Assesses the impact of key state, national and international regulatory changes on stakeholders and players. Heat map based analysis of US state and European online gambling regulation.
  • Market forecasts - for service adoption, wager and gross win, split by access device, region and by key national markets.
  • Business Model Analysis - Assessment of emerging drivers and hurdles.
  • Interviews with leading players - including William Hill, Lucky VR, Plumbee, Joingo, and EA founder Trip Hawkins.
  • Vendor Positioning Matrix -Compares the leading players through a key player capability and capacity assessment.
  • Movers & Shakers - Identifies the key executives driving the sector.

Key Questions

  • 1. What is the total market for mobile and online gambling?
  • 2. How is the revenue landscape evolving, and how is this being influenced at regional level?
  • 3. What are the key emerging market trends, technologies and methods of delivery?
  • 4. To what extent is mobile emerging as the platform of choice over other online access means?
  • 5. What is the current status of the regulatory landscape?

Companies Referenced

Interviewed: Lucky VR, Plumbee, William Hill.

Profiled: 888 Holdings, Bet365, Bwin.Party, Gala Coral, Ladbrokes, Lucky VR, Net Entertainment, Novomatic, Paddy Power, Plumbee, Unibet, William Hill.

Case Studied: 666 Bet, Bet365, Betfair, Boku, Enalotto, Gala Coral, Ladbrokes, Lucky VR, PKR, Plumbee.

Mentioned: 500.com, Aditi, Admiral Sportwetten, AGA (American Gaming Association), Amaya Gaming, Amazon, Apple, ARJEL (Autorité de régulation des jeux en ligne), Associated Press, Astra, Avenue Capital Group, BCLC (British Columbian Lottery Corporation), BetAmerica, Betboo, Betchoice, Betfred, BetOnline, BetVictor, BetVIP, Betware, BigFishCasino, Bingo.com, BlackBerry, Blue Square, Borgata, Bovada, Buzzdraft, CAIXA, Camelot, Candover Investments, CBS, China Sports Lottery, China Sports Lottery Operation, China Welfare Lottery, Caesars Interactive Entertainment, Cinven, Crown Resorts Australia, Danske Spil, Debenhams, Double Diamond Gaming, DoubleDown Casino, Dragon Fish, EA, EE, EGBA (European Gaming & Betting Association), Endemol, ESPN, Essel Group, Eurobet, EuroLotto, EuroMillions, European Commision, EurosportBet, EurosportPoker, Facebook, FATF (Financial Action Task Force), First Cagayan Leisure Resort Corporation, Francaise des Jeux, Gambling Commission, Gamesys, General Administration of Sport, GetJar, Google, Greentube, Grosvenor, Gryphon, GTECH, GVC, HBO, HKJC (Hong Kong Jockey Club), Idinvest, IGT, Intralot, Joingo, JRA (Japan Racing Association), Jumbo Interactive, Ladbrokes, LINE Corporation, Marks & Spencer, Marvel, Maxymiser, MGM, MGT Capital investments, Microgaming, Microsoft, Mkodo, Mobenga, National Gambling Office, National Lottery, NCB Universal, NetEase, Netlotto, Nigerian Commnications Commission, NTT DoCoMo, O2, OC&C Strategy Consultants, Oculus, Orbis, Party Gaming PLC, Pedigree, Permira, Playtech, Playwin, PMU (Pari Mutuel Urbain), Pokerstars, Quickspin, Rank Group, RedBox, RGA, Skrill, Sky, Slotomania, Sporting Bet, Stronach Group, Taobao Lottery, Tatts Group, Tencent, TopBet, TVR, Twinspires, VegasCasino.io, Vodafone, VODone.

Data & Interactive Forecast

Juniper Research's highly granular interactive Excels (IFxls) enable clients to manipulate Juniper's forecast data and charts to test their own assumptions by using the interactive scenario tool, and compare select markets and sectors side by side in customised charts and tables. IFxls greatly increase a clients' ability to both understand a particular market and to integrate their own views into the model.

The forecast suite includes:

  • Service take-up and user numbers.
  • Casino forecasts - across smartphones, featurephones, tablets, and desktop & notebooks. Including user numbers, annual wager and gross win.
  • Lotteries forecasts - across smartphones, featurephones, tablets, and desktop & notebooks. Including user numbers, annual wager and gross win.
  • Betting forecasts - across smartphones, featurephones, tablets, and desktop & notebooks.
  • Including user numbers, annual wager and gross win.
  • Exchange forecasts - across smartphones, featurephones, tablets, and desktop & notebooks. Including user numbers, annual wager and gross win.
  • Country level splits: Canada, China, France, Italy, Japan, UK, US.
  • Eight Regions - All forecasts are calculated across 8 Key Regions.
  • Interactive Scenario tool - allowing the user the ability to manipulate Juniper's data for 24 different metrics.
  • Access to the full set of forecast data - of more than 134 tables and over 13,600 data points.

Table of Contents

1. Market Trends & Competitive Landscape

1. Market Trends & Developments

  • 1.1. Introduction
  • Figure 1.1: A Brief Overview of Mobile & Online Gambling History
  • 1.2. Mobile Gambling Definitions
    • i. Gambling
    • ii. 0nline Gambling
    • iii. Mobile Gambling
    • iv. ‘Gambling' in Other Regions
  • 1.3. Forms of Mobile & Online Gambling
    • 1.3.1. Betting
      • Figure 1.2: Paddy Power Application, as Seen on the App Store
      • i. Betting Exchanges
      • ii. Case Study: Betfair Exchange
    • 1.3.2 Casinos
    • 1.3.2. Casinos
      • Figure 1.3: William Hill Casino Club App
      • Table 1.4: Popular Mobile & Online Casino Games
    • 1.3.3. Lotteries
  • 1.4. Market Trends & New Technologies
    • 1.4.1. Legislation Changes
    • 1.4.2. Franchising
    • 1.4.3. Live Casinos
    • 1.4.4. VR
    • 1.4.5. Smart Watches
      • Figure 1.5: Apple Watch Betting Apps

2. Drivers &Hurdles

  • Figure 2.1: Mobile & Online Gambling Drivers, Trends & Constraints
  • 2.1. Mobile & Online Gambling: Drivers & Hurdles
    • 2.1.1. Consolidation
      • Figure 2.2: International Poker Traffic on Leading Sites, December 2014-June 2015
      • ii. Case Study: Ladbrokes and Coral Merger
      • i. Case Study: PKR
    • 2.1.2. The Rise of Pseudo Gambling
      • Table 2.3: The Leading App Stores Stance on Gambling, as of June 2015
    • 2.1.3. Gambling Hurdles: Keeping the Customer Happy
      • ii. Case Study: Boku
        • Figure 2.4: How to Use Boku
        • Figure 2.5: Selected Currency Baseline Analysis, December 2013-June 2015
        • Figure 2.6: Multi-Screen Environment
    • 2.1.4. Hurdle: Security & Corruption
      • i. Case Study: 666 Bet - Sorry, but the Money's Gone
    • 2.1.5. Future Drivers & Trends?
      • Figure 2.7: Line Dozer Application
      • ii. Case Study: Plumbee
        • Figure 2.8: Paddy Power Messenger Application
        • Figure 2.9: William Hill's VR Racing
      • v. Case Study: RiftSino by Lucky VR
        • Figure 2.10: William Hill's VR Racing
  • 2.2 Choice of Mobile & Online Business Models: B2B or D2C?
    • Figure 2.11: Routes to Market for Mobile Gambling Operators
    • i. B2B
    • ii. D2C
    • 2.2.2. The Marketing Question

3. Legal Restrictions & Regional Trends

  • 3.1.1. Gambling Restrictions & Legislation
    • i. Money Laundering
  • 3.1.2. Remote Gambling
    • i. Service Access
    • ii. Incumbent Pressure
    • iii. External Operator Pressure
    • iv. Underage Users
  • 3.2. Gambling Restrictions & Legislation by Region
    • 3.2.1. North America
      • i. Past Regulation
      • ii. Recent Developments - Online Gambling
      • iii. Tribal Land and Gambling Regulation
      • iv. State by State Analysis
        • Figure 3.1: States Heatmap Showing Gambling Regulations in a Selection of US
      • v. Future Prospects
    • 3.2.2. Latin America
      • i. Future Prospects
    • 3.2.3. Europe
      • Figure 3.2: Heatmap Showing Gambling Regulations in a Selection of European Nations
      • i. Contrasts between Nations
      • ii. Opportunities
      • iii. Recent developments
      • iv. Opportunities
    • 3.2.4. Central & Eastern Europe
      • i. Recent developments
    • 3.2.5. Far East & China
      • i. China
      • ii. Japan
      • iii. South Korea
      • iv. Malaysia
      • v. Indian Subcontinent
    • 3.2.6. Rest of Asia Pacific
      • i. Philippines
      • ii. Australia
      • iii. Singapore
    • 3.2.7. Africa & Middle East

4. Market Sector Analysis

  • 4.1. Introduction
  • 4.2. Mobile & 0nline Casinos
    • 4.2.1. Drivers & Trends for Mobile & 0nline Casinos
      • i. Attraction of Using Mobile Devices
      • ii. Users Enjoy Free-to-Play Gaming
      • iii. Sportsbook Brands Expand into Online Casinos
    • 4.2.2. Key Players & Partnerships
  • 4.3. Mobile & Online Lotteries
    • Figure 4.1: Lottery Spend per Capita by State ($) 2014
    • 4.3.1. Drivers and Trends
      • i. 0nline Devices Have Location-Tracking Technologies
        • Figure 4.2: 0nline Lotteries & Their Launch Dates
      • ii. Success of Lottery Applications
        • Figure 4.3: The Lotto App
    • 4.3.2. Key Players & Partnerships
      • i. Case Study: Australian Lotteries
      • ii. Case Study: The Italian Enalotto Lottery
  • 4.4. Mobile & Online Betting
    • 4.4.1. Drivers & Trends
      • Table 4.4: 0nline& Mobile Revenues as a Proportion of Revenues of Betting
      • i. ‘There's an App for That' Providers
      • ii. In-PIay Betting
        • Figure 4.5: 'Online Only' Participation by Activity (%)2014
      • iii. The Next Technology: Connected TVs
        • Figure 4.6: Global Sportsbook Wager, 2014 ($158.0 billion)
    • 4.4.2. Key Players & Partnerships
      • Figure 4.7: Estimated UK Market Share by Online Revenues (%)Split by Operator, 2014

5. Stakeholder Analysis

  • 5.1. Introduction
  • 5.2. Vendor Matrix
    • Table 5.1: Vendor Capability Assessment Criteria
    • 5.2.1. Limitations & Interpretation
    • 5.2.2. Positioning Matrix Results
      • Figure 5.2: Mobile & 0nline Gambling Vendor Scoring Matrix
      • Figure 5.3: Mobile & Online Gambling Vendor Positioning Matrix
    • 5.2.3. Vendor Groupings
      • i. Summary
      • ii. 0n Track Vendors
      • iii. Vendors Exceeding Expectations
      • iv. Vendors with Further Potential
    • 5.2.4. Conclusion
      • Figure 5.4:Juniper Competitive Web for Mobile & Online Gambling
  • 5.3. Gambling Movers & Shakers
  • 5.4. Vendor Profiles
    • 5.4.1. Bet365
      • i. Corporate Profile
      • ii. Geographic Spread:
      • ii. Key Clients & Strategic Partnerships:
      • iv. Products and Services
      • v. Juniper's View: Key Strengths and Strategic Opportunities:
    • 5.4.2. Bwin.Party
      • i. Corporate Profile
        • Table 5.5: Bwin.Party's Quarterly Revenue (Em) 2011-2015
      • ii. Geographic Spread-
        • Figure 5.6: Bwin.Party Net Revenue by Country (%) 2014
      • iii. Key Clients & Strategic Partnerships-
      • iv. Products and Services:
      • v. Juniper's View: Key Strengths and Strategic 0pportunities
    • 5.4.3. Ladbrokes
      • i. Corporate Profile
        • Table 5.7: Ladbrokes.com and Exchanges Revenue (£m) 2013-2014
      • ii. Geographic Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. Products and Services:
      • v. Juniper's View: Key Strengths and Strategic 0pportunities
    • 5.4.4. William Hill
      • i. Corporate Profile
        • Table 5.8: William Hill Revenues (£m) 2010-2014
      • ii. Geographic Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. Products and Services
      • v. Juniper's View: Key Strengths and Strategic 0pportunities
    • 5.4.5. Unibet
      • i. Corporate Profile
        • Table 5.9: Unibet Revenues (£m) 2013-Q1 2015
      • ii. Geographic Spread-
        • Figure 5.10: Unibet Active Customers (Thousands) 2005-2015
      • iii. Key Clients & Strategic Partnerships
      • iv. Products and Services:
      • v. Juniper's View: Key Strengths and Strategic Opportunities:
    • 5.4.6. Paddy Power
      • i. Corporate Profile
        • Table 5.11: Paddy Power's Revenue and Financial Summary (Em)201O-2014.
      • ii. Geographic Spread:
      • iii. Key Clients & Strategic Partnerships:
      • iv. Products and Services
      • v. Juniper's View: Key Strengths and Strategic Opportunities:
    • 5.4.7. Novomatic
      • i. Corporate Profile-
        • Table 5.12: Novomatic Sales Revenue (Em)2012-2014
      • ii. Geographic Spread:
      • iii. Key Clients & Strategic Partnerships:
      • iv. Products and Services
      • v. Juniper's View: Key Strengths and Strategic Opportunities:
    • 5.4.8. Net Entertainment
      • i. Corporate Profile-
        • Figure 5.13: Net Entertainment Revenues (kr bn) 2012-2014
        • Figure 5.14: Net Entertainment Gaming Yield & Projections (kr bn) 2007-2018
      • ii. Geographic Spread:
        • Figure 5.15: Net Entertainment Global Split by Game (%)
      • iii. Key Clients & Strategic Partnerships:
      • iv. Products and Services
      • v. Juniper's View: Key Strengths and Strategic Opportunities:
    • 5.4.9. Gala Coral
      • i. Corporate Profile
        • Figure 5.16: Gala Coral Revenues (£m) 2012-2014
      • ii. Geographic Spread
        • Gala Coral operate primarily in the UK and Italian markets
      • iii. Key Clients & Strategic Partnerships-
      • iv. Products and Services:
      • v. Juniper's View: Key Strengths and Strategic Opportunities
    • 5.4.10. 888 Holdings
      • i. Corporate Profile
        • Figure 5.17: 888 Holdings Revenue ($m) 2013-2014
        • Figure 5.18: 888 Holdings Revenue Split by Gambling Type ($m) 2013-2014
      • ii. Geographic Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. Products and Services:
      • v. Juniper's View: Key Strengths and Strategic Opportunities
    • 5.4.11. Lucky VR
      • i. Corporate Profile:
      • ii. Geographic Spread:
      • iii. Key Clients & Strategic Partnerships:
      • iv. Products and Services'
      • v. Junipers View: Key Strengths and Strategic Opportunities:
    • 5.4.12. Plumbee
      • i. Corporate Profile:
      • ii. Geographic Spread:
      • iii. Key Clients & Strategic Partnerships:
      • iv. Products and Services'
      • v. Junipers View: Key Strengths and Strategic Opportunities:

2. Market Sizing & Forecasts

1. Defining Mobile&0nline Gambling

  • 1.1. Introduction
    • Figure 1.1:ABrief Overview of Mobile & Online Gambling History
  • 1.2. Mobile Gambling Definitions
    • i. Gambling
    • ii. 0nline Gambling
    • iii. Mobile Gambling
    • iv. 'Gambling' in Other Regions
  • 1.3. Forms of Mobile & Online Gambling
    • 1.3.1. Betting
      • Figure 1.2: Paddy Power Application, as Seen on the App Store
      • i. Betting Exchanges
      • ii. Case Study: Bettair Exchange
    • 1.3.2. Casinos
      • ii. Case Study: Betfair Exchange
    • 1.3.2. Casinos
      • Figure 1.3:William Hill Casino Club App
      • Table 1.4: Popular Mobile & Online Casino Games
    • 1.3.3. Lotteries
  • 1.4. Market Trends & New Technologies
    • 1.4.1. Legislation Changes
    • 1.4.2. Franchising
    • 1.4.3. Live Casinos
    • 1.4.4. VR
    • 1.4.5. Smart Watches
      • Figure 1.5: Apple Watch Betting Apps

2. Methodology & Assumptions

  • 2.2.1. Mobile Gambling
  • 2.2.2. Online Gambling
    • Figure 2.1: Methodology for Mobile & Online Gambling Service Adoption & Usage

3. The Total Market for Mobile & 0nline Gambling

  • 3.1. Mobile & Online Gambling Users
    • Figure & Table 3.1: Total Number of Mobile and/or 0nline Gamblers (m)Split by 8 Key Regions 2015-2020
  • 3.2. Mobile & Online Gambling Wagers
    • Figure & Table 3.2: Total Annual Wager on Mobile & 0nline Gambling Services ($m) Split by 4 Market Segments 2015-2020
  • 3.3. Mobile & Online Gambling Gross Win
    • Figure & Table 3.3: Total Gross Win from Mobile & 0nline Gambling Services ($m) Split by 4 Market Segments 2015-2020

4. Mobile&0nlineCasinoForecasts

  • 4.1. Regional Prospects for Mobile & Online Casinos
  • 4.2. Mobile & Online Casino Adoption
    • 4.2.1. Casino Adoption: Handsets
      • Figure & Table 4.1: Number of Handset Users who Partake of Casino Services their Device (m) Split by 8 Key Regions 2015-2020
    • 4.2.2. Casino Adoption: Tablets
      • Figure & Table 4.2: Number of Tablet Users who Partake of Casino Services on their Device (m)Split by 8 Key Regions 2015-2020
    • 4.2.3. Desktop/Laptop Users
      • Figure & Table 4.3: Number of Desktop/Laptop Users who Partake of Casino Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 4.2.4. Casino Adoption: All Mobile & Online Devices
      • Figure & Table 4.4: Number of Users who Partake of Casino Services on their Handset, Tablet or Both (m) Split by 8 Key Regions 2015-2020
  • 4.3. Average Mobile Casino Wager
    • 4.3.1. Casino Wager: Handsets
      • Table 4.5: Average Monthly Wager per Handset Casino User ($) Split by 8 Key Regions 2015-2020
    • 4.3.2. Casino Wager: Tablets
      • Table 4.6: Average Monthly Wager per Tablet Casino User ($) Split by 8 Key Regions 2015-2020
    • 4.3.3. Casino Wager: Desktop/Laptop
      • Table 4.7: Average Monthly Wager per Desktop/Laptop Casino User ($) Split by 8 Key Regions 2015-2020
  • 4.4 Total Mobile & Online Casino Stakes
    • 4.4.1. Casino Stakes: Handsets
      • Figure & Table 4.8: Total Annual Wager on Handset Casino Services ($m) Split by 8 Key Regions 2015-2020
    • 4.4.2. Casino Stakes: Tablets
      • Figure & Table 4.9: Total Annual Wager on Tablet Casino Services ($m) Split by 8 Key Regions 2015-2020
    • 4.4.3. Casino Stakes: Desktop & Laptop
      • Figure & Table 4.10: Total Annual Wager on Desktop/Laptop Casino Services ($m) Split by 8 Key Regions 2015-2020
    • 4.4.4. Casino Stakes: All Mobile & Online Devices
      • Figure & Table 4.11: Total Annual Wager on Mobile & 0nline Casino Services ($m) Split by 8 Key Regions 2015-2020
    • 4.4.5. Casino Gross Win: All Mobile & Online Devices
      • Figure & Table 4.12: Total Gross Win on Mobile Casino Services ($m)Split by 8 Key Regions 2015-2020

5. Mobile&0nlineLotteryForecasts

  • 5.1. Regional Prospects for Mobile Lotteries
  • 5.2. Mobile Lottery Adoption
    • 5.2.1. Lottery Adoption: Handsets
      • Figure & Table 5.1: Number of Handset Users who Partake of Lottery Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 5.2.2. Lottery Adoption: Tablets
      • Figure & Table 5.2: Number of Tablet Users who Partake of Lottery Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 5.2.3. Lottery Adoption: Desktops & Laptops
      • Figure & Table 5.3: Number of Desktop/Laptop Users who Partake of Lottery
    • 5.2.3. Lottery Adoption: Desktops & Laptops
      • Figure & Table 5.3: Number of Desktop/Laptop Users who Partake of Lottery Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 5.2.4. Lottery Adoption: All Mobile & Online Devices
      • Figure & Table 5.4: Number of Users who Partake of Lottery Services on their Handset, Tablet or Both (m)Split by 8 Key Regions 2015-2020
  • 5.3. Average Mobile Lottery Wager
    • 5.3.1. Lottery Wager: Handsets
      • Table 5.5: Average Monthly Wager per Handset Lottery User ($) Split by 8 Key Regions 2015-2020
    • 5.3.2. Lottery Wager: Tablets, Desktops & Laptops
      • Table 5.6: Average Monthly Wager per Tablet Lottery User ($) Split by 8 Key Regions 2015-2020
      • Table 5.7: Average Monthly Wager per Desktop/Laptop Lottery User ($) Split by 8 Key Regions 2015-2020
  • 5.4. Lottery Stakes
    • 5.4.1. Lottery Stakes: Handsets
      • Figure & Table 5.8: Total Annual Wager on Handset Lottery Services ($m) Split by 8 Key Regions 2015-2020
    • 5.4.2. Lottery Stakes: Tablets
      • Figure & Table 5.9: Total Annual Wager on Tablet Lottery Services ($m)Split by Key Regions 2015-2020
    • 5.4.3. Lottery Stakes: Desktops & Laptops
      • Figure & Table 5.10: Total Annual Wager on Desktop/Laptop Lottery Services ($m) Split by 8 Key Regions 2015-2020
    • 5.4.4. Lottery Stakes: All Mobile & Online Devices
      • Figure & Table 5.11: Total Annual Wager on Mobile Lottery Services ($m) Split b 8 Key Regions 2015-2020
  • 5.5. Mobile & Online Lottery Gross Win
    • Figure 5.12: Total Gross Win on Mobile & Online Lottery Services ($m) Split by 8 Key Region 2015-2020

6. Mobile & 0nline Sports Betting & Exchange Forecasts

  • 6.1. Regional Prospects for Mobile & Online Sports Betting & Exchange Betting
  • 6.2. Mobile Betting Adoption
    • 6.2.1. Betting Adoption: Handsets
      • Figure & Table 6.1: Number of Handset Users who Partake of Betting Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 6.2.2 Betting Adoption: Tablets
      • Figure & Table 6.2: Number of Tablet Users who Partake of Betting Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 6.2.3. Betting Adoption: Desktop & Laptop
      • Figure & Table 6.3: Number of Desktop/Laptop Users who Partake of Betting Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 6.2.4. Betting Adoption: All Mobile & Online Devices
      • Figure & Table 6.4: Number of Unique Users who Partake of Mobile or Online Betting Services (m)Split by 8 Key Regions 2015-2020
  • 6.3. Average Mobile Betting Wager
    • 6.3.1. Betting Wager: Handsets & Tablets
      • Table 6.5: Average Monthly Wager per Handset Betting User ($) Split by 8 Key Regions 2015-2020
      • Table 6.6: Average Monthly Wager per Tablet Betting User ($) Split by 8 Key Regions 2015-2020
    • 6.3.2. Betting Wager: Desktop & Laptop
      • Table 6.7: Average Monthly Wager per Desktop & Laptop Betting User ($) Split 8 Key Regions 2015-2020
  • 6.4. Total Mobile Betting Stakes
    • 6.4.1. Betting Stakes: Handsets
      • Figure & Table 6.8: Total Annual Wager on Handset Betting Services ($m) Split by 8 Key Regions 2015-2020
    • 6.4.2. Betting Stakes: Tablets
      • Figure & Table 6.9: Total Annual Wager on Tablet Betting Services ($m) Split by Key Regions 2015-2020
    • 6.4.3. Betting Stakes: Desktops & Laptops
      • Figure & Table 6.10: Total Annual Wager on Desktop/Laptop Betting Services ($m) Split by 8 Key Regions 2015-2020
    • 6.4.4. Betting Stakes: All Mobile & Online Devices
      • Figure & Table 6.11: Total Annual Wager on Mobile & 0nline Betting Services ($m) Split by 8 Key Regions 2015-2020
  • 6.5. Mobile & Online Betting Gross Win
    • Figure & Table 6.12: Total Gross Win on Mobile& Online Betting Services ($m) Split by 8 Key Regions 2015-2020
  • 6.6. Mobile Exchange Betting Adoption
    • 6.6.1. Exchange Betting Adoption: Smartphones
      • Figure & Table 6.13: Number of Smartphone Users who Partake of Exchange Betting Services on their Device (m)Split by 8 Key Regions 2015-2020
    • 6.6.2. Exchange Betting Adoption: Tablets
      • Figure & Table 6.14: Number of Tablet Users who Partake of Exchange Betting Services on their Device (m)Split by 8 Key Regions 2015-2020
    • 6.6.3. Exchange Betting Adoption: Desktop & Laptop
      • Figure & Table 6.15: Number of Desktop/Laptop Users who Partake of Exchange Betting Services on their Device (m) Split by 8 Key Regions 2015-2020
    • 6.6.4. Exchange Betting Adoption: All Mobile & Online Devices
      • Figure & Table 6.16: Number of Unique Users who Partake of Mobile or 0nline Exchange Services (m) Split by 8 Key Regions 2015-2020
    • 6.7.1. Average Exchange Wager: Smartphones & Tablets
      • Table 6.17: Average Monthly Wager per Smartphone Exchange User ($) Split by 8 Key Regions 2015-2020
      • Table 6.18: Average Monthly Wager per Tablet Exchange User ($) Split by 8 Key Regions 2015-2020
    • 6.7.2. Average Exchange Wager: Desktop & Laptop
      • Table 6.19: Average Monthly Wager per Desktop/Laptop Exchange User ($): by 8 Key Regions 2015-2020
  • 6.8. Total Mobile Exchange Betting Stakes
    • 6.8.1. Exchange Betting Stakes: Smartphones
      • Figure & Table 6.20: Total Annual Wager on Smartphone Exchange Betting Services ($m) Split by 8 Key Regions 2015-2020
    • 6.8.2. Exchange Betting Stakes: Tablets
      • Figure & Table 6.21: Total Annual Wager on Tablet Exchange Betting Services ($m) Split by 8 Key Regions 2015-2020
    • 6.8.3. Exchange Betting Stakes: Desktops & Laptops
      • Figure & Table 6.22: Total Annual Wager on Desktop & Laptop Exchange Betting Services ($m) Split by 8 Key Regions 2015-2020
    • 6.8.4. Exchange Betting: All Mobile & Online Devices
      • Figure & Table 6.23: Total Annual Wager on Mobile& 0nline Exchange Betting Services ($m) Split by 8 Key Regions 2015-2020
  • 6.9. Mobile Exchange Betting Gross Win
    • Figure & Table 6.24: Total Gross Win on Mobile& 0nline Exchange Betting Services ($m) Split by 8 Key Regions 2015-2020
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