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市場調査レポート

ウェアラブル技術 (2018年〜2028年) :市場・主要企業・予測

Wearable Technology 2018-2028: Markets, Players and Forecasts

発行 IDTechEx Ltd. 商品コード 297025
出版日 ページ情報 英文 579 Slides
納期: 即日から翌営業日
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ウェアラブル技術 (2018年〜2028年) :市場・主要企業・予測 Wearable Technology 2018-2028: Markets, Players and Forecasts
出版日: 2018年05月21日 ページ情報: 英文 579 Slides
概要

多様性を増すウェアラブルデバイス市場は、2024年には1,000億米ドルに達すると予測されています。

当レポートでは、世界のウェアラブル技術の市場を調査し、市場および技術の定義と概要、発展の経緯、主要動向、各種用途と提供価値、主な製品タイプと主要技術・製品・企業のケーススタディ、バリューチェーンと競合環境、主な製品タイプ別の展望、総市場の収益・出荷数・価格の予測、主要企業のプロファイルなどをまとめています。

第1章 エグゼクティブサマリー

第2章 イントロダクション

第3章 市場動向

  • メガトレンド
  • イノベーションの動向
  • エレクトロニクスのフレキシブル化:例
  • ユーザーインターフェースの進化:例
  • 電池寿命の延長:例
  • 地域的動向
  • コモディティ化
  • VC・クラウドファンディングの影響
  • R&Dの焦点
  • プライバシー上の懸念
  • セキュリティ上の懸念
  • ウェアラブル技術市場の影響

第4章 各種用途:提供価値・動向・発展

  • ヘルスケア・医療
  • 心臓モニタリング
  • 臨床試験
  • 糖尿病モニタリング
  • 先進・ポータブル診断
  • フィットネス・ウェルネス
  • 企業の福利厚生
  • 保険業向けウェアラブル:人・ペット
  • UV保護
  • インフォテインメント
  • VRゲーム
  • コアインフォテインメントデバイス:電話・時計・次は何?
  • エンタープライズ:産業・商業
  • 重工業向け用途
  • ケーススタディ:富士通沼津工場
  • 産業向けARの課題・要件
  • 商業用途
  • パワーアシストスーツ
  • 軍用
  • インテリジェントソルジャーシステム
  • その他
  • プロスポーツ
  • 例:アスリートパフォーマンストラッキング、など

第5章 主な製品タイプ

  • スマートウォッチ・フィットネストラッカー
    • スマートウォッチ
    • 例:The Apple Watch
    • スマートウォッチを超えるもの:ユーザーインターフェースの進化
    • 市場予測:ウェアラブル通信機器
    • フィットネストラッカー
    • "スマートウォッチ" vs. "フィットネストラッカー"
    • フィットネストラッキングのケーススタディ:Fitbit
    • フィットネストラッキングのケーススタディ:Xiaomi
    • フィットネストラッキングのケーススタディ:Jawbone
    • フィットネストラッキングのケーススタディ:Nike
    • フィットネストラッカーの将来性
  • スマートアイウェア
    • スマートアイウェア
    • スマートアイウェア業界における呼び名:仮想 (VR)・拡張 (AR) 現実
    • スマートアイウェア業界における呼び名:AR・VRのバリエーション、など
  • スマートクロージング
    • 'スマートクロージング'の75年
    • 初期の商業化の例:Infineon・Philips・O'Neill
    • 関連製品:HRMチェストストラップ
    • HRMの衣類への統合
    • 市場予測
    • 主要部門からの例、など
  • スキンパッチ
    • コスメティックスキンパッチ
    • 医療用スキンパッチ:ダークホース
    • 医療用スキンパッチ製品の増加
    • 医療用インプラント

第6章 バリューチェーン・競合環境

  • 買収・投資・提携など
  • 主なM&A
  • 資金投入・投資
  • 主な提携
  • 賞など
  • 主要企業のケーススタディ
  • Apple
  • Alphabet
  • 医療機器製造業者、など

第7章 市場予測ケーススタディ

  • 予測の詳細・前提因子
  • 市場の展望:リスト用フィットネストラッカー
  • 市場の展望:ヘッドフォン
  • 市場の展望:AR・VR・MR (Mixed Reality) デバイス
  • スマートウォッチ:短期・中期的展望
  • 市場の展望:医療機器
  • ウェアラブル:市場区分別
  • エンタープライズ向けウェアラブル、など

第8章 総市場の予測

  • 収益
  • 出荷数
  • 価格

第9章 企業プロファイル・インタビュー

第10章 企業データベース

目次

Title:
Wearable Technology 2018-2028: Markets, Players, Forecasts
Covering 49 product categories (including smartwatches, fitness trackers, skin patches, hearables, medical devices, smart clothing) across many industry verticals.

The increasingly diverse market for wearable devices will reach $100bn annually by 2024.

Compiled after three years of dedicated and ongoing research by expert analysts, this report details IDTechEx's coverage of the wearable technology ecosystem. The report looks at the industry from many different perspectives, with detailed discussion framing core primary research and market forecasting. The reports looks at the historical context for wearable technology products, looking at key yet contrasting sectors such as medical devices and commodity infotainment items like headphones or electronic watches. It then focuses on key trends today, ranging from societal megatrends (e.g. the aging population), to industry-wide innovation trends (e.g. evolving form factors and interfaces in devices), and finally down to core player-by-player strategies within industry and product verticals.

Fuelled by a frenzy of hype, funding and global interest, wearable technology was catapulted to the top of the agenda for companies spanning the entire value chain and world. This investment manifested in hundreds of new products and extensive tailored R&D investigating relevant technology areas. However, the fickle nature of hype is beginning to show, and many companies are now progressing beyond discussing "wearables" to focus on the detailed and varied sub-sectors. Within this report, we include sections on each of these key product areas, including fitness trackers, smartwatches, smart clothing, smart eyewear (including AR and VR), smart skin patches, headphones and more. We also look separately by application sector (including healthcare & medical, fitness & wellness, professional sports, infotainment, enterprise, military and fashion), giving detailed case studies within each, but also discussing the trend that is seeing increasing cross-industry collaboration and product development.

IDTechEx analysis and forecasting across 39 categories of wearable technology device, segmented by product type, industry and location on the body

This report contains historic data and 10-year forecasts describing revenues, volumes and pricing for 49 separate wearable technology product types. To accompany this data, we have dedicated a chapter to the discussion of key trends throughout the industry as a series of case studies. This includes qualitative discussion backed up by key forecast data, and covers topics including the future of fitness tracking, a qualified case for growth in augmented, mixed and virtual reality segments, a study of smartwatches viewed in parallel to the future of standalone communication devices (e.g. smartphones), healthcare and medical devices and finally a study looking at wearables in the enterprise sector.

IDTechEx's team of expert analysts have been actively covering wearable electronics and parallel topics for the last decade. This report contains over 100 company profiles and interviews with many of the largest, most innovative and disruptive companies in the ecosystem. All profiles are generated from interview-based primary research with key staff from the subject company, and are compiled alongside our other research to give maximum insight. In our end user interviews, we outline the future direction in some of the world's largest companies, outlining their vision for how wearables will fit within their business models, and what they feel is needed from the industry to drive further growth.

Analyst access from IDTechEx

All report purchases include up to 30 minutes telephone time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Table of Contents

1. EXECUTIVE SUMMARY

  • 1.1. "Wearables"- the hype is fading and shifting to new sectors
  • 1.2. The hype is fading: Metrics (Google Trends)
  • 1.3. The hype is fading: Metrics (Funding Trends)
  • 1.4. The hype is fading: Metrics (Patent Trends)
  • 1.5. Total Market Outlook
  • 1.6. Market Outlook: Wrist-worn fitness trackers
  • 1.7. Market Outlook: Headphones
  • 1.8. Market Outlook: Augmented, virtual and mixed reality devices
  • 1.9. Smartwatches: Short to medium term outlook
  • 1.10. Long term: Standalone wearable communication devices
  • 1.11. Market Outlook: Medical Devices
  • 1.12. Wearables by market sector

2. INTRODUCTION

  • 2.1. Introduction
  • 2.2. Definitions
  • 2.3. Grouping sections within wearable technology
  • 2.4. Parallel sectors converge to wearable technology
  • 2.5. Wearable technology overlaps with major verticals
  • 2.6. The effects of defining a new industry sector
  • 2.7. Prominent cross-industry collaboration
  • 2.8. A history of wearable technology
  • 2.9. 135 years of headphones
  • 2.10. The growth of the premium headphone sector
  • 2.11. Select history of wearable medical devices - Blood Pressure
  • 2.12. Select history of wearable medical devices - Cardiac devices
  • 2.13. Select history of wearable medical devices - Skin Patches
  • 2.14. Wearable technology hype and drivers

3. TRENDS

  • 3.1. Trends are the unifying factor in a diverse industry
  • 3.2. Megatrends
  • 3.3. Innovation trends
  • 3.4. Making electronics flexible: examples
  • 3.5. The evolving user interface: examples
  • 3.6. Increasing battery life: examples
  • 3.7. Geographical trends
  • 3.8. Commoditization
  • 3.9. The impact of VCs and crowdfunding
  • 3.10. R&D focus across the world
  • 3.11. Privacy concerns
  • 3.12. Security concerns
  • 3.13. The impact on the wearable technology market

4. APPLICATION SECTORS: VALUE PROPOSITION, TRENDS AND PROGRESS

  • 4.1. Contents
  • 4.2. Healthcare and Medical
  • 4.3. Heart monitoring
  • 4.4. Clinical Trials
  • 4.5. Diabetes Monitoring: Closing the feedback loop?
  • 4.6. Diabetes Monitoring: Current commercial situation
  • 4.7. Advanced and portable diagnostics
  • 4.8. Fitness and Wellness
  • 4.9. Corporate Wellness
  • 4.10. Wearables for the insurance sector: people and pets
  • 4.11. UV protection
  • 4.12. Infotainment
  • 4.13. VR Gaming
  • 4.14. Core infotainment devices: phone, watch, what next?
  • 4.15. Enterprise: Industrial and Commercial
  • 4.16. Applications in heavy industry
  • 4.17. Case Study: Fujitsu Numazu Factory
  • 4.18. Challenges and requirements for AR in industry
  • 4.19. Commercial applications
  • 4.20. Power Assist Suits
  • 4.21. Military
  • 4.22. The Intelligent Soldier System
  • 4.23. Others
  • 4.24. Professional Sports
  • 4.25. Examples: Athlete tracking for performance
  • 4.26. Examples: Athlete tracking for entertainment

5. KEY WEARABLE TECHNOLOGY PRODUCT TYPES

  • 5.1. Smartwatches and Fitness Trackers
    • 5.1.1. Smartwatches
    • 5.1.2. Example: The Apple Watch
    • 5.1.3. Beyond smartwatches: the evolving user interface
    • 5.1.4. Market Forecast: Wearable Communication Devices
    • 5.1.5. Fitness trackers
    • 5.1.6. "Smartwatch" vs. "Fitness tracker"
    • 5.1.7. Fitness tracking case studies: Fitbit
    • 5.1.8. Fitness tracking case studies: Xiaomi
    • 5.1.9. Fitness tracking case studies: Jawbone
    • 5.1.10. Fitness tracking case studies: Nike
    • 5.1.11. The future of fitness trackers
  • 5.2. Smart Eyewear
    • 5.2.1. Smart eyewear
    • 5.2.2. Nomenclature in the smart eyewear world: virtual (VR) and augmented (AR) reality
    • 5.2.3. Nomenclature in the smart eyewear world: variations of AR and VR
    • 5.2.4. Some examples of AR and VR headsets by category
    • 5.2.5. "Over eye" vs. "In eye"
    • 5.2.6. "On eye" - Smart eyewear and headsets
    • 5.2.7. Virtual Reality
    • 5.2.8. Augmented Reality
    • 5.2.9. Mixed reality
    • 5.2.10. In-eye: so much to do in limited space
    • 5.2.11. Eye-worn electronics: The 4x main technology challenges
  • 5.3. Smart Clothing
    • 5.3.1. 75 years of ‘Smart Clothing'
    • 5.3.2. Early commercial examples: Infineon, Philips, O'Neill
    • 5.3.3. Related products: HRM Chest Straps
    • 5.3.4. Integrating HRM into clothing
    • 5.3.5. Who uses smart clothing today?
    • 5.3.6. Market Forecast (e-textiles, apparel only), 2016-2026
    • 5.3.7. Examples from key sectors
    • 5.3.8. Project Jacquard
    • 5.3.9. Large players enter the market: 3 strategies
    • 5.3.10. For more details on Smart Clothing & E-Textiles
  • 5.4. Skin patches
    • 5.4.1. Cosmetic skin patches
    • 5.4.2. Medical skin patches - the dark horse
    • 5.4.3. A list of increasing number of medical skin patch products
    • 5.4.4. Medical implants

6. WEARABLE TECHNOLOGY VALUE CHAIN AND COMPETITIVE LANDSCAPE

  • 6.1. Acquisitions, Investments, Partnerships and Prizes
  • 6.2. List of prominent M&A activity
  • 6.3. Funding and Investments
  • 6.4. List of prominent partnerships
  • 6.5. Prizes
  • 6.6. Key Player Case Studies: Leaders in Wearables?
  • 6.7. Apple
  • 6.8. Alphabet
  • 6.9. Medical Device Manufacturers
  • 6.10. The battle of the contract manufacturers
  • 6.11. Flex and Jabil: Contrasting strategies today

7. MARKET FORECASTING CASE STUDIES

  • 7.1. Forecast Details and Assumptions
  • 7.2. Market Outlook: Wrist-worn fitness trackers
  • 7.3. Market Outlook: Headphones
  • 7.4. Market Outlook: Augmented, virtual and mixed reality devices
  • 7.5. Smartwatches: Short to medium term outlook
  • 7.6. Long term: Standalone wearable communication devices
  • 7.7. Market Outlook: Medical Devices
  • 7.8. Wearables by market sector
  • 7.9. Wearables for Enterprise

8. FULL MARKET FORECASTING: 2017-2027

  • 8.1. Full market forecasting: Revenue
  • 8.2. Full Market Forecasting: Volume
  • 8.3. Full Market Forecasting: Pricing

9. COMPANY PROFILES AND INTERVIEWS

  • 9.1. adidas
  • 9.2. AiQ Smart Clothing
  • 9.3. AIST
  • 9.4. Amotech
  • 9.5. APDM
  • 9.6. 87 more included....

10. EXTENDED COMPANY DATABASE: WEARABLE TECHNOLOGY

  • 10.1. Analysis across 826 companies
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