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市場調査レポート
商品コード
1500564

バーチャルリアリティの世界市場:技術別、提供別、デバイスタイプ別、用途別 - 予測(2024~2030年)

Virtual Reality Market by Technology (Nonimmersive Technology, Semi-Immersive & Fully Immersive Technology), Offering (Hardware, Software), Device Type, Application - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 180 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=160.11円
バーチャルリアリティの世界市場:技術別、提供別、デバイスタイプ別、用途別 - 予測(2024~2030年)
出版日: 2024年06月05日
発行: 360iResearch
ページ情報: 英文 180 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のバーチャルリアリティの市場規模は、2023年に237億7,000万米ドル、2024年には284億5,000万米ドルに達し、CAGR 20.17%で成長し、2030年には860億6,000万米ドルに達すると予測されています。

バーチャルリアリティ(VR)とは、現実または想像の世界における物理的存在をシミュレートできる没入型デジタル環境を指します。ユーザーは、ヘッドセット、グローブ、ボディセンサーなどのさまざまなデバイスを使用してこの環境と対話し、現実のインタラクションを模倣した方法でデジタル世界を体験し、操作することができます。グラフィックの処理能力、センサーの精度、ディスプレイ技術の向上により、VRシステムのリアリズムと応答性が改善され、消費者や企業の関心が高まっています。VRは、ヘルスケア、軍事、航空などの業界において、実世界のシナリオを実践することが危険であったり、非現実的であったりするトレーニングに、リスクのないプラットフォームを提供します。ビデオゲームやエンターテインメント産業は、没入感のあるユーザー体験を提供するためにVRに多額の投資を行っており、この分野の成長を牽引しています。VR技術をレガシーシステムと統合する際の複雑さは、この技術の普及に課題をもたらしています。遅延や解像度の低さといった性能上の問題と、プライバシー侵害やデータセキュリティに関する問題が相まって、技術の信頼性に関する懸念が高まっています。VRを人工知能、ブロックチェーン技術、機械学習、モノのインターネットと組み合わせることで、ユーザーとのインタラクションやシステム効率を向上させ、デジタルセキュリティを強化することでユーザーのプライバシーも改善する、よりスマートで適応性の高い環境を実現できる可能性があります。VRはまた、治療、手術シミュレーション、患者教育における革新的な用途を通じて患者ケアを変革し、治療結果とトレーニングの両方を向上させることができます。

主な市場の統計
基準年 [2023年] 237億7,000万米ドル
予測年 [2024年] 284億5,000万米ドル
予測年 [2030年] 860億6,000万米ドル
CAGR(%) 20.17%

地域別洞察

米国とカナダを中心とする南北アメリカは、大規模な技術企業の存在と、VR技術を大規模に利用するゲーム産業や航空産業の発展により、VRにとって強固な情勢を提供しています。VR技術に対する消費者の関心は、主にゲームや没入型エンターテインメントに向けられているが、教育、ヘルスケア、不動産にも急速に拡大しています。南北アメリカは、高い技術導入率と強固なインフラが特徴で、先進的なVR開発を促進しています。欧州の強力な規制枠組みは、VR利用におけるデータプライバシーをサポートし、消費者の信頼にプラスの影響を与えています。これらの地域では、VRはゲーム、自動車製造、バーチャルプロトタイピング、治療やトレーニング目的のヘルスケアで普及しています。Horizon 2020プログラムのような欧州の研究資金援助は、欧州全域でのイノベーションと採用をさらに促進しています。アジア太平洋は、技術インフラに対する政府の支援とハードウェアメーカーの地域エコシステムに支えられ、VR市場にとって進化する展望を示しています。メーカーや政府機関は、製造、ヘルスケア、トレーニングなどの分野で、この技術の費用対効果や適用性を向上させることに重点を置いています。

FPNVポジショニングマトリックス

FPNVポジショニングマトリックスはバーチャルリアリティ市場におけるベンダーのポジショニングを評価する上で不可欠です。このマトリックスはベンダーの包括的な評価を提供し、事業戦略や製品満足度に関連する重要な指標を検証します。この詳細な評価により、ユーザーは自らの要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功のレベルを表す4つの象限、すなわちForefront(F)、Pathfinder(P)、Niche(N)、Vital(V)に分類されます。

市場シェア分析

市場シェア分析は、バーチャルリアリティ市場におけるベンダーの現状について、洞察に満ちた詳細な評価を提供する包括的なツールです。ベンダーの貢献度を綿密に比較・分析することで、各ベンダーの業績や市場シェア争いの際に直面する課題について、より深い理解を得ることができます。これらの貢献には、全体的な収益、顧客ベース、その他の重要な指標が含まれます。さらに、この分析では、調査した基準年の期間に観察された蓄積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合性に関する貴重な考察を提供しています。このような詳細な情報を得ることで、ベンダーは市場競争において優位に立つために、より多くの情報に基づいた意思決定を行い、効果的な戦略を考案することができます。

戦略分析と推奨

戦略分析は、世界市場で確固たる足場を築こうとする組織にとって不可欠です。企業は、バーチャルリアリティ市場における現在の地位を徹底的に評価することで、長期的な願望に沿った情報に基づいた意思決定を行うことができます。この重要な評価には、組織のリソース、能力、全体的なパフォーマンスを徹底的に分析し、中核となる強みと改善すべき領域を特定することが含まれます。

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • オンラインゲームや競技会における没入型体験に対する消費者の需要
      • 処理能力とディスプレイ技術の向上
      • 航空・教育分野におけるシミュレーションと学習のためのバーチャルリアリティの活用
    • 抑制要因
      • 既存システムへのVR技術の統合の複雑さ
    • 機会
      • バーチャルリアリティの機能特性、パフォーマンス、没入感を向上させるイノベーション
      • デジタルヘルスケアに対する政府の支援と医療分野におけるVR導入の可能性
    • 課題
      • バーチャルリアリティのパフォーマンスの問題とプライバシーに関する懸念
  • 市場セグメンテーション分析
    • 提供:VRのソフトウェアコンポーネントの機能を強化するための革新と進歩
    • 用途:ゲーム・エンターテインメント分野で没入型でインタラクティブな体験を生み出すVRテクノロジーの能力
  • 市場ディスラプション分析
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 価格分析
  • 技術分析
  • 特許分析
  • 貿易分析
  • 規制枠組みの分析

第6章 バーチャルリアリティ市場:技術別

  • 非没入型テクノロジー
  • 半没入型・完全没入型テクノロジー

第7章 バーチャルリアリティ市場:提供別

  • ハードウェア
  • ソフトウェア

第8章 バーチャルリアリティ市場:デバイスタイプ別

  • ジェスチャー追跡デバイス
  • ヘッドマウントディスプレイ
  • プロジェクター・ディスプレイウォール

第9章 バーチャルリアリティ市場:用途別

  • 航空宇宙・防衛
  • 自動車
  • 教育・研修
  • ゲーム・エンターテインメント
  • ヘルスケア
  • 小売業・eコマース
  • 旅行・観光

第10章 南北アメリカのバーチャルリアリティ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋のバーチャルリアリティ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのバーチャルリアリティ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析
    • Apparel Groupと提携したSandbox VRの中東市場への戦略的拡大
    • 5thScape:エンターテインメントと教育におけるVR/ARエコシステムの先駆的進歩
    • 先駆的なパートナーシップにより、RaceRoomレーシングシミュレーションが世界中のVRアーケードに登場
  • 戦略分析と提言

第14章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. VIRTUAL REALITY MARKET DYNAMICS
  • FIGURE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 18. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 24. VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 68. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 69. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 70. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 75. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 76. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 77. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 78. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 79. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 80. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 81. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 84. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 85. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 86. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 87. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 88. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 89. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 90. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 91. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 92. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 93. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 94. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 95. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 96. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 97. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 98. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 99. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 100. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 101. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 102. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 103. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 104. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 105. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 106. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 107. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 108. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 109. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 110. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 111. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 114. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 115. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 116. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 117. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 118. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 119. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 120. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 121. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 122. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 123. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 124. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 125. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 130. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 131. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 132. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 133. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 134. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 135. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 136. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 137. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 138. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 139. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 140. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 141. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 142. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 143. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 144. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 145. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 146. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 147. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 148. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 149. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 150. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 151. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 152. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 153. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 156. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 157. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 158. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 161. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 162. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 163. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 164. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 165. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 166. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 167. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 168. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 169. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 172. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 173. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 174. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 175. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 176. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 177. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 178. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 179. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 180. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 181. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 182. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 183. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 184. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 185. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 188. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 189. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 190. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 191. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 192. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 193. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 194. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 195. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 196. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 197. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 198. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 199. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 202. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 203. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 204. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 205. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 206. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 207. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 208. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 209. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 210. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 211. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 212. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 213. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 214. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 215. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 216. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 217. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 218. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 219. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 220. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 221. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 222. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 223. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 224. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 225. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 226. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 227. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 230. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 231. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 232. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 233. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 234. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 235. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 236. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 237. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 238. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 239. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 240. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 241. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 244. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 245. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 246. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 247. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 248. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 249. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 250. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 251. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 252. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 253. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 254. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 255. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 256. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 257. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 258. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 259. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 260. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 261. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 262. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 263. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 264. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 265. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 266. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 267. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 268. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 269. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 272. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 273. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 274. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 275. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 276. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 277. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 278. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 279. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 280. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 281. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 282. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 283. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 286. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 287. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 288. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 289. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 290. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 291. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 292. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 293. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 294. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 295. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 296. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 297. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 298. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 299. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 300. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 301. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 302. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 303. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 304. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 305. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 306. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 307. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 308. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 309. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 310. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 311. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 314. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 315. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 316. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 317. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 318. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 319. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 320. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 321. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 322. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 323. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 324. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 325. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 326. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 327. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 328. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 329. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 330. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 331. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 332. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 333. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 334. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 335. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 336. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 337. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 338. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 339. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 342. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 343. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 344. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 345. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 346. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 347. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 348. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 349. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 350. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 351. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 352. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 353. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 354. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 355. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 356. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 357. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 358. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2
目次
Product Code: MRR-430BB5DABBAD

[180 Pages Report] The Virtual Reality Market size was estimated at USD 23.77 billion in 2023 and expected to reach USD 28.45 billion in 2024, at a CAGR 20.17% to reach USD 86.06 billion by 2030.

Virtual Reality (VR) refers to immersive digital environments that are capable of simulating physical presence in real or imagined worlds. Users interact with this environment using various devices such as headsets, gloves, and body sensors, which allow them to experience and manipulate the digital world in a way that mimics real-life interaction. Enhancements in graphical processing power, sensor accuracy, and display technology improve the realism and responsiveness of VR systems, which drives consumer and business interest. VR provides a risk-free platform for training in industries such as healthcare, military, and aviation, where practicing real-world scenarios can be either dangerous or impractical. The video gaming and entertainment industry heavily invests in VR to provide immersive user experiences, driving growth in this sector. Complexities in integrating VR technology with legacy systems present challenges for the widespread adoption of the technology. Performance issues such as delays and low resolution coupled with issues related to privacy breaches and data security raise concerns related to the reliability of the technology. Combining VR with artificial intelligence, Blockchain technology, machine learning, and the Internet of Things could lead to smarter, more adaptive environments that enhance user interaction and system efficiency and also improve user privacy by reinforcing digital security. VR can also transform patient care through innovative applications in therapy, surgery simulation, and patient education, enhancing both outcomes and training.

KEY MARKET STATISTICS
Base Year [2023] USD 23.77 billion
Estimated Year [2024] USD 28.45 billion
Forecast Year [2030] USD 86.06 billion
CAGR (%) 20.17%

Regional Insights

The Americas region, particularly the U.S. and Canada, provides a robust landscape for VR, owing to the presence of large technological corporations and a developed gaming and aviation industry that utilizes VR technology on a large scale. Consumer interest in VR technologies is primarily geared toward gaming and immersive entertainment but is rapidly expanding into education, healthcare, and real estate. The Americas region is characterized by a high rate of technological adoption and a robust infrastructure, which facilitates advanced VR developments. The EU's strong regulatory framework supports data privacy in VR usage, impacting consumer confidence positively. In these regions, VR is popular in gaming, automotive manufacturing, virtual prototyping, and healthcare for treatment and training purposes. EU funding for research, such as the Horizon 2020 program, further fuels innovation and adoption across the bloc. The APAC region presents an evolving landscape for the VR market, backed by government support for technology infrastructure and a local ecosystem of hardware manufacturers. Manufacturers and government entities are placing an emphasis on improving the cost-effectiveness and applicability of the technology in sectors such as manufacturing, healthcare, and training.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the Virtual Reality Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Consumer demand for immersive experiences in online games and competitions
      • Improvements in processing power and display technology
      • Utilization of virtual reality for simulation and learning in the aviation and education sector
    • Market Restraints
      • Complexities in the integration of VR technology in the existing system
    • Market Opportunities
      • Innovations to improve the functional attributes, performance, and immersion potential of virtual reality
      • Government support for digital healthcare and the potential for adoption of VR in the medical sector
    • Market Challenges
      • Performance issues and privacy concerns of virtual reality
  • Market Segmentation Analysis
    • Offering: Innovations and advancements to enhance the capabilities of the software component of VR
    • Application: Ability of VR technology to create immersive and interactive experiences in the gaming & entertainment sector
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Virtual Reality Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Virtual Reality Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Strategic Expansion of Sandbox VR with Apparel Group Into Middle Eastern Markets

Sandbox VR, recognized for its virtual reality experiences, has entered into a significant franchise agreement with Apparel Group. This partnership will see the launch of 25 Sandbox VR locations across the Middle East, leveraging Apparel Group's robust presence in the fashion and lifestyle retail sector that encompasses over 85 brands and 2,200 stores in 14 countries. This collaboration aligns with Sandbox VR's reputation for delivering high-quality, immersive virtual reality experiences on a global scale. [Published On: 2024-05-08]

5thScape: Pioneering Advancement of VR/AR Ecosystems in Entertainment and Education

5thScape is poised to elevate the realms of virtual reality by launching a new game. The venture is set to transform the entertainment and education industries, launching with its initial game, 'MMA Cage Conquest.' The project aims to serve as a portal to new virtual experiences, aiming to enhance user engagement and learning through immersive technologies. [Published On: 2024-05-07]

Pioneering Partnership Brings RaceRoom Racing Simulations to Global VR Arcades

Immersive Tech Inc. announced a collaboration with RaceRoom Entertainment AG to extend RaceRoom's racing simulations through SynthesisVR. This alliance will enhance VR experiences across Synthesis VR's network of 450 global VR arcades, integrating over 400 VR game titles from the industry's expansive marketplace. This integration aims to improve out-of-home VR entertainment, combining SynthesisVR's extensive reach with RaceRoom's immersive racing content. [Published On: 2024-01-30]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Virtual Reality Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Apple Inc., ASUSTeK COMPUTER INC., CyberGlove Systems, Inc., Dell Technologies, Inc., EON Reality, Inc., Firsthand Technology Inc., FOVE, Inc., Google LLC, HTC Global Services, Lenovo Group Limited, LG Electronics Inc., Merge Labs, Inc., Meta Platforms, Inc., Microsoft Corporation, MindMaze Holding SA, Nintendo Co., Ltd., NVIDIA Corporation, Penumbra, Inc., Qualcomm Technologies, Inc., Samsung Electronics Co., Ltd., Sandbox VR, Inc., Sony Corporation, SpaceVR, Inc., Ultraleap Limited, Unity Technologies, Varjo Technologies Oy, and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Technology
    • Nonimmersive Technology
    • Semi-Immersive & Fully Immersive Technology
  • Offering
    • Hardware
      • Cameras
      • Displays & Projectors
      • Position Trackers
      • Semiconductor Components
        • Controller & Processor
        • Integrated Circuits
      • Sensors
        • Accelerometer
        • Gyroscope
        • Magnetometer
        • Proximity Sensor
    • Software
  • Device Type
    • Gesture-Tracking Devices
    • Head-Mounted Displays
    • Projectors & Display Walls
  • Application
    • Aerospace & Defense
    • Automotive
    • Education & Training
    • Gaming & Entertainment
    • Healthcare
    • Retail & Ecommerce
    • Travel & Tourism
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Consumer demand for immersive experiences in online games and competitions
      • 5.1.1.2. Improvements in processing power and display technology
      • 5.1.1.3. Utilization of virtual reality for simulation and learning in the aviation and education sector
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities in the integration of VR technology in the existing system
    • 5.1.3. Opportunities
      • 5.1.3.1. Innovations to improve the functional attributes, performance, and immersion potential of virtual reality
      • 5.1.3.2. Government support for digital healthcare and the potential for adoption of VR in the medical sector
    • 5.1.4. Challenges
      • 5.1.4.1. Performance issues and privacy concerns of virtual reality
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Offering: Innovations and advancements to enhance the capabilities of the software component of VR
    • 5.2.2. Application: Ability of VR technology to create immersive and interactive experiences in the gaming & entertainment sector
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Nonimmersive Technology
  • 6.3. Semi-Immersive & Fully Immersive Technology

7. Virtual Reality Market, by Offering

  • 7.1. Introduction
  • 7.2. Hardware
  • 7.3. Software

8. Virtual Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Gesture-Tracking Devices
  • 8.3. Head-Mounted Displays
  • 8.4. Projectors & Display Walls

9. Virtual Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Education & Training
  • 9.5. Gaming & Entertainment
  • 9.6. Healthcare
  • 9.7. Retail & Ecommerce
  • 9.8. Travel & Tourism

10. Americas Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Strategic Expansion of Sandbox VR with Apparel Group Into Middle Eastern Markets
    • 13.3.2. 5thScape: Pioneering Advancement of VR/AR Ecosystems in Entertainment and Education
    • 13.3.3. Pioneering Partnership Brings RaceRoom Racing Simulations to Global VR Arcades
  • 13.4. Strategy Analysis & Recommendation

14. Competitive Portfolio

  • 14.1. Key Company Profiles
  • 14.2. Key Product Portfolio