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市場調査レポート

ヘルスケアにおけるVRの世界市場予測:2019-2028年

Global VR in Healthcare Market Forecast 2019-2028

発行 Inkwood Research 商品コード 943462
出版日 ページ情報 英文 175 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=108.65円で換算しております。
ヘルスケアにおけるVRの世界市場予測:2019-2028年 Global VR in Healthcare Market Forecast 2019-2028
出版日: 2020年06月21日 ページ情報: 英文 175 Pages
概要

世界のヘルスケアにおけるVR市場は、2020~2028年の予測期間中、20%のCAGRを記録すると見込まれています。市場の成長を促進する要因は、トレーニング目的でのVR技術の使用の増加、VRをベースとした新興企業数の急増、高齢化の拡大、 ヘルスケア支出の増加、 ヘルスケア技術のアップグレードなどです。しかし、VR手順を実行できる熟練専門家の不足は、市場成長を抑制しています。地域別では、ヘルスケア部門におけるVR技術の開発に対する官民投資の増大により、北米が2019年における収益シェアで大部分を構成しました。

当レポートでは、ヘルスケアにおけるVRの世界市場について調査し、市場の概要、市場成長への主な影響要因の分析、各セグメント・地域別の分析と予測、および主要企業のプロファイルなどを提供しています。

第1章 調査範囲と調査手法

  • 調査目的
  • 調査範囲
  • 調査手法
  • 前提と制限

第2章 エグゼクティブサマリー

  • 市場規模・推計
  • 市場概要

第3章 市場力学

  • 親市場分析:VR市場
  • 市場定義
  • 主な促進要因
    • トレーニング目的でのVR技術の使用の増加
    • VRをベースにした新興企業数の増加
    • 高齢化人口の増加
    • ヘルスケアの支出の改善
    • ヘルスケアにおける技術のアップグレード
  • 主な抑制要因
    • 熟練労働者および必要なインフラの不足

第4章 主な分析

  • 主な投資の考察
  • ポーターのファイブフォース分析
  • 市場機会マトリックス
  • ベンダー情勢
  • バリューチェーン分析

第5章 市場:製品タイプ別

  • VR半導体コンポーネント
  • VRデバイス
  • VRセンサー
  • その他の製品タイプ

第6章 市場:コンポーネント別

  • ハードウェア
  • ソフトウェア

第7章 市場:エンドユーザー別

  • 病院・診療所
  • 研究ラボ
  • その他のエンドユーザー

第8章 市場:アプリケーション別

  • 外科的計画
  • 行動神経学/リハビリテーション
  • 疼痛管理
  • その他のアプリケーション

第9章 市場:技術別

  • ヘッドマウント
  • ジェスチャートラッキング
  • プロジェクター・ディスプレイウォール

第10章 地域分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • ロシア
    • ベルギー
    • ポーランド
    • その他欧州
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • インドネシア
    • タイ
    • ベトナム
    • オーストラリア・ニュージーランド
    • その他アジア太平洋地域
  • その他の地域
    • ラテンアメリカ
    • 中東・アフリカ

第11章 企業プロファイル

  • GENERAL ELECTRIC
  • ALPHABET INC (GOOGLE)
  • MICROSOFT CORPORATION
  • ソニー
  • SIEMENS
  • KONINKLIJKE PHILIPS NV
  • SYNCTHINK INC
  • FIRSTHAND TECHNOLOGY INC
  • APPLIEDVR INC
  • ORCA HEALTH
図表

LIST OF TABLES

  • TABLE 1: MARKET SNAPSHOT - VR IN HEALTHCARE
  • TABLE 2: GLOBAL VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 3: GLOBAL VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 4: GLOBAL VR SEMICONDUCTOR COMPONENT MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 5: GLOBAL VR SEMICONDUCTOR COMPONENT MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 6: GLOBAL VR DEVICES MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 7: GLOBAL VR DEVICES MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 8: GLOBAL VR SENSORS MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 9: GLOBAL VR SENSORS MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 10: GLOBAL OTHER PRODUCT TYPES MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 11: GLOBAL OTHER PRODUCT TYPES MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 12: GLOBAL VR IN HEALTHCARE MARKET, BY COMPONENT, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 13: GLOBAL VR IN HEALTHCARE MARKET, BY COMPONENT, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 14: GLOBAL HARDWARE MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 15: GLOBAL HARDWARE MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 16: GLOBAL SOFTWARE MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 17: GLOBAL SOFTWARE MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 18: GLOBAL VR IN HEALTHCARE MARKET, BY END-USER, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 19: GLOBAL VR IN HEALTHCARE MARKET, BY END-USER, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 20: GLOBAL HOSPITALS & CLINICS MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 21: GLOBAL HOSPITALS & CLINICS MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 22: GLOBAL RESEARCH LABORATORIES MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 23: GLOBAL RESEARCH LABORATORIES MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 24: GLOBAL OTHER END-USERS MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 25: GLOBAL OTHER END-USERS MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 26: GLOBAL VR IN HEALTHCARE MARKET, BY APPLICATION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 27: GLOBAL VR IN HEALTHCARE MARKET, BY APPLICATION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 28: GLOBAL SURGICAL PLANNING MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 29: GLOBAL SURGICAL PLANNING MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 30: GLOBAL BEHAVIOURAL NEUROLOGY/REHABILITATION MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 31: GLOBAL BEHAVIOURAL NEUROLOGY/REHABILITATION MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 32: GLOBAL PAIN MANAGEMENT MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 33: GLOBAL PAIN MANAGEMENT MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 34: GLOBAL OTHER APPLICATION MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 35: GLOBAL OTHER APPLICATION MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 36: GLOBAL VR IN HEALTHCARE MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 37: GLOBAL VR IN HEALTHCARE MARKET, BY TECHNOLOGY, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 38: GLOBAL HEAD MOUNTED TECHNOLOGY MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 39: GLOBAL HEAD MOUNTED TECHNOLOGY MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 40: GLOBAL GESTURE TRACKING MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 41: GLOBAL GESTURE TRACKING MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 42: GLOBAL PROJECTOR AND DISPLAY WALLS MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 43: GLOBAL PROJECTOR AND DISPLAY WALLS MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 44: GLOBAL VR IN HEALTHCARE MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 45: GLOBAL VR IN HEALTHCARE MARKET, BY GEOGRAPHY, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 46: NORTH AMERICA VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 47: NORTH AMERICA VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 48: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 49: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 50: ASIA PACIFIC VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 51: ASIA PACIFIC VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 52: REST OF WORLD VR IN HEALTHCARE MARKET, BY REGION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 53: REST OF WORLD VR IN HEALTHCARE MARKET, BY REGION, FORECAST YEARS, 2019-2028 (IN $ MILLION)

LIST OF FIGURES

  • FIGURE 1: KEY INVESTMENT INSIGHTS
  • FIGURE 2: PORTER'S FIVE FORCE ANALYSIS
  • FIGURE 3: OPPORTUNITY MATRIX
  • FIGURE 4: VENDOR LANDSCAPE
  • FIGURE 5: VALUE CHAIN ANALYSIS
  • FIGURE 6: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2019
  • FIGURE 7: GLOBAL VR IN HEALTHCARE MARKET, BY VR SEMICONDUCTOR COMPONENT, 2019-2028 (IN $ MILLION)
  • FIGURE 8: GLOBAL VR IN HEALTHCARE MARKET, BY VR DEVICES, 2019-2028 (IN $ MILLION)
  • FIGURE 9: GLOBAL VR IN HEALTHCARE MARKET, BY VR SENSORS, 2019-2028 (IN $ MILLION)
  • FIGURE 10: GLOBAL VR IN HEALTHCARE MARKET, BY OTHER PRODUCT TYPES, 2019-2028 (IN $ MILLION)
  • FIGURE 11: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2019
  • FIGURE 12: GLOBAL VR IN HEALTHCARE MARKET, BY HARDWARE, 2019-2028 (IN $ MILLION)
  • FIGURE 13: GLOBAL VR IN HEALTHCARE MARKET, BY SOFTWARE, 2019-2028 (IN $ MILLION)
  • FIGURE 14: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY END-USER, IN 2019
  • FIGURE 15: GLOBAL VR IN HEALTHCARE MARKET, BY HOSPITALS & CLINICS, 2019-2028 (IN $ MILLION)
  • FIGURE 16: GLOBAL VR IN HEALTHCARE MARKET, BY RESEARCH LABORATORIES, 2019-2028 (IN $ MILLION)
  • FIGURE 17: GLOBAL VR IN HEALTHCARE MARKET, BY OTHER END-USERS, 2019-2028 (IN $ MILLION)
  • FIGURE 18: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2019
  • FIGURE 19: GLOBAL VR IN HEALTHCARE MARKET, BY SURGICAL PLANNING, 2019-2028 (IN $ MILLION)
  • FIGURE 20: GLOBAL VR IN HEALTHCARE MARKET, BY BEHAVIORAL NEUROLOGY/REHABILITATION, 2019-2028 (IN $ MILLION)
  • FIGURE 21: GLOBAL VR IN HEALTHCARE MARKET, BY PAIN MANAGEMENT, 2019-2028 (IN $ MILLION)
  • FIGURE 22: GLOBAL VR IN HEALTHCARE MARKET, BY OTHER APPLICATION, 2019-2028 (IN $ MILLION)
  • FIGURE 23: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2019
  • FIGURE 24: GLOBAL VR IN HEALTHCARE MARKET, BY HEAD MOUNTED TECHNOLOGY, 2019-2028 (IN $ MILLION)
  • FIGURE 25: GLOBAL VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2019-2028 (IN $ MILLION)
  • FIGURE 26: GLOBAL VR IN HEALTHCARE MARKET, BY PROJECTOR AND DISPLAY WALLS, 2019-2028 (IN $ MILLION)
  • FIGURE 27: NORTH AMERICA VR IN HEALTHCARE MARKET, REGIONAL OUTLOOK, 2019 & 2028 (IN %)
  • FIGURE 28: UNITED STATES VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 29: CANADA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 30: EUROPE VR IN HEALTHCARE MARKET, REGIONAL OUTLOOK, 2019 & 2028 (IN %)
  • FIGURE 31: UNITED KINGDOM VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 32: GERMANY VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 33: FRANCE VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 34: ITALY VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 35: RUSSIA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 36: BELGIUM VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 37: POLAND VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 38: REST OF EUROPE VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 39: ASIA PACIFIC VR IN HEALTHCARE MARKET, REGIONAL OUTLOOK, 2019 & 2028 (IN %)
  • FIGURE 40: CHINA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 41: JAPAN VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 42: INDIA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 43: SOUTH KOREA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 44: INDONESIA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 45: THAILAND VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 46: VIETNAM VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 47: AUSTRALIA & NEW ZEALAND VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 48: REST OF ASIA PACIFIC VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 49: REST OF WORLD VR IN HEALTHCARE MARKET, REGIONAL OUTLOOK, 2019 & 2028 (IN %)
  • FIGURE 50: LATIN AMERICA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 51: MIDDLE EAST & AFRICA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
目次
Product Code: 32266

KEY FINDINGS

The global VR in healthcare market is estimated to record a CAGR of 20% during the forecast period of 2019-2028. The factors boosting global market growth are the increasing use of VR technology for training purposes, surge in the number of VR based startups, rising aging population, enhancing spending on healthcare, and upgrading technology in healthcare.

MARKET INSIGHTS

Virtual reality (VR) is the use of computer technology to create a simulated environment. Healthcare is one of the major sectors effectively and efficiently utilizing VR, which is aiding the patients and healthcare professionals to enhance their experience in healthcare services. The VR based training has been used by healthcare institutes, academia, and labs for a long time. VR provides an ideal tool for healthcare simulation training as it involves multiple learning systems in the brain in synchrony. Situational awareness is defined as the ability to comprehend how events, actions, and information affect the present and future situations, and is crucial in healthcare settings. Healthcare professionals must have the ability to make quick and appropriate decisions under time or social pressure.

There is a scarcity of trained professionals who can perform VR procedures, which restrains the market growth. The distinguished market players are trying to expand their global reach through various strategies like collaborations, partnerships, joint ventures, acquisitions.

REGIONAL INSIGHTS

The global VR in healthcare market is regionally reviewed by considering the markets situated in North America, Europe, Asia Pacific, and the Rest of the World. North America holds a dominant revenue share in the market in 2019, and continues the trend throughout the forecast period, due to the growing government and private investment towards the development of VR technologies In the healthcare sector.

COMPETITIVE INSIGHTS

The developing market of VR technology is attracting the attention of prominent p[layers, including Koninklijke Philips, General Electric, Siemens, Microsoft Corporation, Sony Corporation, among others.

Our report offerings include:

  • Explore key findings of the overall market
  • Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
  • Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
  • Market Segmentation cater to a thorough assessment of key segments with their market estimations
  • Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
  • Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
  • Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
  • Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments

TABLE OF CONTENTS

1. RESEARCH SCOPE & METHODOLOGY

  • 1.1. STUDY OBJECTIVES
  • 1.2. SCOPE OF STUDY
  • 1.3. METHODOLOGY
  • 1.4. ASSUMPTIONS & LIMITATIONS

2. EXECUTIVE SUMMARY

  • 2.1. MARKET SIZE & ESTIMATES `
  • 2.2. MARKET OVERVIEW

3. MARKET DYNAMICS

  • 3.1. PARENT MARKET ANALYSIS: VR MARKET
  • 3.2. MARKET DEFINITION
  • 3.3. KEY DRIVERS
    • 3.3.1. INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSE
    • 3.3.2. GROWTH IN THE NUMBER OF VR BASED STARTUPS
    • 3.3.3. INCREASING AGING POPULATION
    • 3.3.4. IMPROVING EXPENDITURE ON HEALTHCARE
    • 3.3.5. UPGRADATION OF TECHNOLOGY IN HEALTHCARE
  • 3.4. KEY RESTRAINTS
    • 3.4.1. SHORTAGE OF SKILLED LABOUR AND REQUIRED INFRASTRUCTURE
    • 3.4.2. DATA SECURITY

4. KEY ANALYTICS

  • 4.1. KEY INVESTMENT INSIGHTS
  • 4.2. PORTER'S FIVE FORCE ANALYSIS
    • 4.2.1. BUYER POWER
    • 4.2.2. SUPPLIER POWER
    • 4.2.3. SUBSTITUTION
    • 4.2.4. NEW ENTRANTS
    • 4.2.5. INDUSTRY RIVALRY
  • 4.3. OPPORTUNITY MATRIX
  • 4.4. VENDOR LANDSCAPE
  • 4.5. VALUE CHAIN ANALYSIS

5. MARKET BY PRODUCT TYPE

  • 5.1. VR SEMICONDUCTOR COMPONENT
  • 5.2. VR DEVICES
  • 5.3. VR SENSORS
  • 5.4. OTHER PRODUCT TYPES

6. MARKET BY COMPONENT

  • 6.1. HARDWARE
  • 6.2. SOFTWARE

7. MARKET BY END-USER

  • 7.1. HOSPITALS & CLINICS
  • 7.2. RESEARCH LABORATORIES
  • 7.3. OTHER END-USERS

8. MARKET BY APPLICATION

  • 8.1. SURGICAL PLANNING
  • 8.2. BEHAVIORAL NEUROLOGY/REHABILITATION
  • 8.3. PAIN MANAGEMENT
  • 8.4. OTHER APPLICATION

9. MARKET BY TECHNOLOGY

  • 9.1. HEAD MOUNTED
  • 9.2. GESTURE TRACKING
  • 9.3. PROJECTOR AND DISPLAY WALLS

10. GEOGRAPHICAL ANALYSIS

  • 10.1. NORTH AMERICA
    • 10.1.1. UNITED STATES
    • 10.1.2. CANADA
  • 10.2. EUROPE
    • 10.2.1. UNITED KINGDOM
    • 10.2.2. GERMANY
    • 10.2.3. FRANCE
    • 10.2.4. ITALY
    • 10.2.5. RUSSIA
    • 10.2.6. BELGIUM
    • 10.2.7. POLAND
    • 10.2.8. REST OF EUROPE
  • 10.3. ASIA PACIFIC
    • 10.3.1. CHINA
    • 10.3.2. JAPAN
    • 10.3.3. INDIA
    • 10.3.4. SOUTH KOREA
    • 10.3.5. INDONESIA
    • 10.3.6. THAILAND
    • 10.3.7. VIETNAM
    • 10.3.8. AUSTRALIA & NEW ZEALAND
    • 10.3.9. REST OF ASIA PACIFIC
  • 10.4. REST OF WORLD
    • 10.4.1. LATIN AMERICA
    • 10.4.2. MIDDLE EAST & AFRICA

11. COMPANY PROFILES

  • 11.1. GENERAL ELECTRIC
  • 11.2. ALPHABET INC (GOOGLE)
  • 11.3. MICROSOFT CORPORATION
  • 11.4. SONY CORPORATION
  • 11.5. SIEMENS
  • 11.6. KONINKLIJKE PHILIPS NV
  • 11.7. SYNCTHINK INC
  • 11.8. FIRSTHAND TECHNOLOGY INC
  • 11.9. APPLIEDVR INC
  • 11.10. ORCA HEALTH