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市場調査レポート

GPU (グラフィック処理ユニット) の世界市場の将来予測

Global Graphics Processing Units Market Forecast 2018-2026

発行 Inkwood Research 商品コード 718318
出版日 ページ情報 英文 153 Pages
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=114.94円で換算しております。
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GPU (グラフィック処理ユニット) の世界市場の将来予測 Global Graphics Processing Units Market Forecast 2018-2026
出版日: 2018年10月08日 ページ情報: 英文 153 Pages
概要

当レポートでは、世界のGPU (画像処理装置) 市場の将来展望について分析し、製品の概要や市場の構造、主な市場促進・抑制要因、全体的な市場規模の動向見通し (今後9年間分)、種類別・デバイス別・産業別および地域別の詳細動向、関連産業との連関構造と市場機会、市場競争環境、主要企業のプロファイルなどを調査しております。

第1章 分析範囲

第2章 分析手法

第3章 エグゼクティブ・サマリー

第4章 市場のダイナミクス

  • GPU (グラフィック処理ユニット) の定義
  • 母体市場の分析:SoC (システムオンチップ) 市場
  • 市場の範囲と定義
  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • 市場の課題

第5章 種類別の市場

  • DGU (ディスクリート型GPU)
  • IGU (統合型GPU)
  • ハイブリッド型GPU

第6章 デバイス別の市場

  • コンピュータ
  • ゲーム機
  • スマートフォン
  • タブレット
  • TV
  • その他のデバイス

第7章 産業別の市場

  • 防衛・インテリジェンス
  • エレクトロニクス
  • IT・通信
  • メディア・エンタテインメント
  • その他の産業

第8章 主要指標

  • ポーターのファイブフォース分析
  • 主な購入基準
    • コスト
    • 並行処理 (Dynamic Parallelism)
    • メモリ
    • 互換性
    • 保証・アフターサービス
  • 市場機会マトリックス
  • ベンダー環境
  • バリューチェーン分析
    • 研究開発 (R&D)
    • サプライヤー
    • 製造工程
    • エンドユーザー
  • 投資分析
    • 地域別
    • デバイス別
    • 産業別

第9章 地域別分析

  • 北米 (米国、カナダ)
    • 地域概要
    • 種類別市場
    • デバイス別市場
    • 産業別市場
    • 国別市場
  • 欧州 (英国、ドイツ、フランス、スペインなど)
  • アジア太平洋地域 (中国、日本、インド、オーストラリアなど)
  • 他の国々 (RoW:ラテンアメリカ、中東・アフリカ)

第10章 競争環境

  • 市場シェア分析
  • 主要企業の分析
  • 企業戦略
    • 製品発売
    • 事業協力・提携
    • 事業展開
    • その他の戦略
  • 企業プロファイル
図表

LIST OF TABLES

  • TABLE 1: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2018-2026 (IN $ BILLION)
  • TABLE 2: REGION-WISE GROWTH TRENDS IN ELECTRONICS & ELECTRICAL INDUSTRY, 2016-2028 (IN %)
  • TABLE 3: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026, (IN $ BILLION)
  • TABLE 4: GLOBAL DISCRETE MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 5: GLOBAL INTEGRATED MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 6: GLOBAL HYBRID MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 7: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026, (IN $ BILLION)
  • TABLE 8: GLOBAL COMPUTER MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 9: GLOBAL GAMING CONSOLE MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 10: GLOBAL SMARTPHONE MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 11: GLOBAL TABLET MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 12: GLOBAL TELEVISION MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 13: GLOBAL OTHER DEVICES MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 14: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026, (IN $ BILLION)
  • TABLE 15: GLOBAL DEFENSE & INTELLIGENCE MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 16: GLOBAL ELECTRONICS MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 17: GLOBAL IT & TELECOMMUNICATION MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 18: GLOBAL MEDIA & ENTERTAINMENT MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 19: GLOBAL OTHER INDUSTRY VERTICALS MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 20: OPPORTUNITY MATRIX
  • TABLE 21: VENDOR LANDSCAPE
  • TABLE 22: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2018-2026, (IN $ BILLION)
  • TABLE 23: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 24: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 25: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 26: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 27: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 28: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 29: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 30: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 31: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 32: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 33: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 34: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 35: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 36: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 37: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 38: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 39: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 40: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 41: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 42: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 43: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 44: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 45: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 46: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 47: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 48: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 49: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 50: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 51: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 52: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 53: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 54: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 55: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 56: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 57: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 58: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 59: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 60: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 61: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 62: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 63: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 64: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 65: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 66: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 67: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 68: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 69: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 70: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 71: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY REGION, 2018-2026 (IN $ BILLION)
  • TABLE 72: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 73: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 74: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 75: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 76: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 77: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 78: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 79: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 80: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 81: LIST OF PRODUCT LAUNCHES
  • TABLE 82: LIST OF PARTNERSHIP & COLLABORATION
  • TABLE 83: LIST OF DEPLOYMENT
  • TABLE 84: LIST OF OTHER KEY STRATEGIES

LIST OF FIGURES

  • FIGURE 1: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018 - 2026 (IN $ BILLION)
  • FIGURE 2: WORLDWIDE ELECTRONICS & ELECTRICAL MARKET, 2013-2018 (IN $ TRILLION)
  • FIGURE 3: SMARTPHONE OWNERSHIP ACROSS EMERGING GEOGRAPHIES (IN %)
  • FIGURE 4: WORLDWIDE SHIPMENT OF DESKTOP PC'S, 2010-2018 (IN MILLION UNITS)
  • FIGURE 5: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2018-2026 (IN $ BILLION)
  • FIGURE 6: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2018-2026 (IN $ BILLION)
  • FIGURE 7: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2018-2026 (IN $ BILLION)
  • FIGURE 8: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2018-2026 (IN $ BILLION)
  • FIGURE 9: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2018-2026 (IN $ BILLION)
  • FIGURE 10: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2018-2026 (IN $ BILLION)
  • FIGURE 11: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TABLET, 2018-2026 (IN $ BILLION)
  • FIGURE 12: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2018-2026 (IN $ BILLION)
  • FIGURE 13: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2018-2026 (IN $ BILLION)
  • FIGURE 14: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2018-2026 (IN $ BILLION)
  • FIGURE 15: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2018-2026 (IN $ BILLION)
  • FIGURE 16: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2018-2026 (IN $ BILLION)
  • FIGURE 17: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2018-2026 (IN $ BILLION)
  • FIGURE 18: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • FIGURE 19: PORTER'S FIVE FORCE ANALYSIS
  • FIGURE 20: KEY BUYING IMPACT ANALYSIS
  • FIGURE 21: VALUE CHAIN ANALYSIS
  • FIGURE 22: RESEARCH & DEVELOPMENT PROCESS FOR GPU
  • FIGURE 23: MANUFACTURING PROCESS OF GPU
  • FIGURE 24: WORLDWIDE SALES OF SMARTPHONES, 2017-2022 (IN BILLION UNITS)
  • FIGURE 25: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY REGION, IN 2017
  • FIGURE 26: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, IN 2017
  • FIGURE 27: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, IN 2017
  • FIGURE 28: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2017 & 2026 (IN %)
  • FIGURE 29: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 30: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 31: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 32: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 33: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 34: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 35: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 36: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 37: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 38: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 39: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 40: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 41: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 42: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 43: MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2017 (IN %)
目次
Product Code: 22220

KEY FINDINGS

It has been estimated that the electrical & electronic industry would continue to rise significantly till 2024, thereby promising a wide adoption pool for graphics processing units. The global graphics processing unit (GPU) market is estimated to grow at a CAGR of 14.85% between 2018 and 2026

MARKET INSIGHTS

Rising adoption of portable computing devices such as a smartphone is expected to boost the market growth of GPU globally. Smartphones are equipped with the advanced embedded chipsets that can perform different task depending upon their programming. GPUs are an essential part of these chipsets. The market for GPUs is segmented on the basis of type, device and industry verticals. The electronics industry accounted for the highest revenue in the industry verticals.

REGIONAL INSIGHTS

Geographically, the global graphics processing unit (GPU) has been segmented into four regions, namely, North America, Europe, Asia-Pacific, and Rest of the World. The Asia Pacific holds the largest share in graphics processing unit market. Demand in the Asia Pacific is primarily driven by growing gaming sector, smartphone users and growing machine learning and artificial intelligence market.

COMPETITIVE INSIGHTS

Leading brands in the Graphics Processing Units (GPU) market are 3dlabs Inc., Advanced micro devices Inc., Apple Inc., Arm holding plc., Broadcom Corporation (acquired by Broadcom limited), Fujitsu limited, Imagination technologies ltd (acquired by Canyon bridge), Intel Corporation, International business machines corporation (IBM), Matrox, NVidia corporation, Qualcomm Inc., Samsung Electronics Inc., Silicon integrated systems corporation, Sony corporation, etc.

Table of Contents

1. RESEARCH SCOPE

  • 1.1. STUDY GOALS
  • 1.2. SCOPE OF THE MARKET STUDY
  • 1.3. WHO WILL FIND THIS REPORT USEFUL?
  • 1.4. STUDY & FORECASTING YEARS

2. RESEARCH METHODOLOGY

  • 2.1. SOURCES OF DATA
    • 2.1.1. SECONDARY DATA
    • 2.1.2. PRIMARY DATA
  • 2.2. TOP-DOWN APPROACH
  • 2.3. BOTTOM-UP APPROACH
  • 2.4. DATA TRIANGULATION

3. EXECUTIVE SUMMARY

  • 3.1. MARKET SUMMARY
  • 3.2. KEY FINDINGS
    • 3.2.1. STEADILY RISING ELECTRONICS & ELECTRICAL INDUSTRY
    • 3.2.2. INTRODUCTION OF POWER EFFICIENT GPU
    • 3.2.3. INTEGRATED GRAPHICS PROCESSING UNIT ACCOUNTS FOR LARGEST REVENUE SHARE
    • 3.2.4. HYBRID GRAPHICS PROCESSING UNIT IS PROJECTED TO GROW AT HIGHEST PACE
    • 3.2.5. IT & TELECOMMUNICATION - MOST PROMISING INDUSTRY VERTICAL

4. MARKET DYNAMICS

  • 4.1. ETYMOLOGY OF GRAPHICS PROCESSING UNIT (GPU)
  • 4.2. PARENT MARKET ANALYSIS: SYSTEM ON CHIP MARKET
  • 4.3. MARKET SCOPE & DEFINITION
  • 4.4. MARKET DRIVERS
    • 4.4.1. GROWING ADOPTION OF PORTABLE COMPUTING DEVICES
    • 4.4.2. RISING INVESTMENT IN RESEARCH & DEVELOPMENT OF ARTIFICIAL INTELLIGENCE (AI) PLATFORMS & VIRTUAL REALITY (VR)
    • 4.4.3. UPSURGE IN DEMAND FOR ENHANCED VISUAL CONTENT
    • 4.4.4. EMERGENCE OF HEAVY GRAPHIC GAMES
    • 4.4.5. TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
  • 4.5. MARKET RESTRAINTS
    • 4.5.1. DWINDLING TREND OF DESKTOP PERSONAL COMPUTERS (PCS)
    • 4.5.2. INCAPABILITY OF INTEGRATED GPU TO FACILITATE INTENSIVE GRAPHIC DESIGNING SOFTWARE
  • 4.6. MARKET OPPORTUNITIES
    • 4.6.1. INCREASING DEMAND FOR ANIMATED GAMES
    • 4.6.2. RISING INTEREST IN INTEGRATED GRAPHICS PROCESSING UNITS
  • 4.7. MARKET CHALLENGES
    • 4.7.1. RAPID TECHNOLOGICAL CHANGES DEMAND FOR DEVELOPMENT OF NEW PRODUCTS

5. MARKET BY TYPE

  • 5.1. DISCRETE
  • 5.2. INTEGRATED
  • 5.3. HYBRID

6. MARKET BY DEVICE

  • 6.1. COMPUTER
  • 6.2. GAMING CONSOLE
  • 6.3. SMARTPHONE
  • 6.4. TABLET
  • 6.5. TELEVISION
  • 6.6. OTHER DEVICES

7. MARKET BY INDUSTRY VERTICALS

  • 7.1. DEFENCE & INTELLIGENCE
  • 7.2. ELECTRONICS
  • 7.3. IT & TELECOMMUNICATION
  • 7.4. MEDIA & ENTERTAINMENT
  • 7.5. OTHER INDUSTRY VERTICALS

8. KEY ANALYTICS

  • 8.1. PORTER'S FIVE FORCE MODEL
    • 8.1.1. THREAT OF NEW ENTRANTS
    • 8.1.2. THREAT OF SUBSTITUTE
    • 8.1.3. BARGAINING POWER OF SUPPLIERS
    • 8.1.4. BARGAINING POWER OF BUYERS
    • 8.1.5. THREAT OF COMPETITIVE RIVALRY
  • 8.2. KEY BUYING CRITERIA
    • 8.2.1. COST
    • 8.2.2. PARALLELISM
    • 8.2.3. MEMORY
    • 8.2.4. COMPATIBILITY
    • 8.2.5. WARRANTY & SERVICING
  • 8.3. OPPORTUNITY MATRIX
  • 8.4. VENDOR LANDSCAPE
  • 8.5. VALUE CHAIN ANALYSIS
    • 8.5.1. RESEARCH & DEVELOPMENT
    • 8.5.2. SUPPLIERS
    • 8.5.3. MANUFACTURING
      • 8.5.3.1. STAGE 1
      • 8.5.3.2. STAGE 2 & 3
      • 8.5.3.3. STAGE 4
      • 8.5.3.4. STAGE 5
    • 8.5.4. END USERS
  • 8.6. INVESTMENT ANALYSIS
    • 8.6.1. BY REGION
    • 8.6.2. BY DEVICE
    • 8.6.3. BY INDUSTRY VERTICALS

9. GEOGRAPHICAL ANALYSIS

  • 9.1. NORTH AMERICA
    • 9.1.1. REGIONAL OVERVIEW
    • 9.1.2. MARKET BY TYPE
    • 9.1.3. MARKET BY DEVICE
    • 9.1.4. MARKET BY INDUSTRY VERTICALS
    • 9.1.5. COUNTRY ANALYSIS
      • 9.1.5.1. UNITED STATES
      • 9.1.5.1.1. COUNTRY OVERVIEW
      • 9.1.5.1.2. MARKET BY TYPE
      • 9.1.5.1.3. MARKET BY DEVICE
      • 9.1.5.1.4. MARKET BY INDUSTRY VERTICALS
      • 9.1.5.2. CANADA
      • 9.1.5.2.1. COUNTRY OVERVIEW
      • 9.1.5.2.2. MARKET BY TYPE
      • 9.1.5.2.3. MARKET BY DEVICE
      • 9.1.5.2.4. MARKET BY INDUSTRY VERTICALS
  • 9.2. EUROPE
    • 9.2.1. REGIONAL OVERVIEW
    • 9.2.2. MARKET BY TYPE
    • 9.2.3. MARKET BY DEVICE
    • 9.2.4. MARKET BY INDUSTRY VERTICALS
    • 9.2.5. COUNTRY ANALYSIS
      • 9.2.5.1. UNITED KINGDOM
      • 9.2.5.1.1. COUNTRY OVERVIEW
      • 9.2.5.1.2. MARKET BY TYPE
      • 9.2.5.1.3. MARKET BY DEVICE
      • 9.2.5.1.4. MARKET BY INDUSTRY VERTICALS
      • 9.2.5.2. GERMANY
      • 9.2.5.2.1. COUNTRY OVERVIEW
      • 9.2.5.2.2. MARKET BY TYPE
      • 9.2.5.2.3. MARKET BY DEVICE
      • 9.2.5.2.4. MARKET BY INDUSTRY VERTICALS
      • 9.2.5.3. FRANCE
      • 9.2.5.3.1. COUNTRY OVERVIEW
      • 9.2.5.3.2. MARKET BY TYPE
      • 9.2.5.3.3. MARKET BY DEVICE
      • 9.2.5.3.4. MARKET BY INDUSTRY VERTICALS
      • 9.2.5.4. SPAIN
      • 9.2.5.4.1. COUNTRY OVERVIEW
      • 9.2.5.4.2. MARKET BY TYPE
      • 9.2.5.4.3. MARKET BY DEVICE
      • 9.2.5.4.4. MARKET BY INDUSTRY VERTICALS
      • 9.2.5.5. REST OF EUROPE
      • 9.2.5.5.1. COUNTRY OVERVIEW
      • 9.2.5.5.2. MARKET BY TYPE
      • 9.2.5.5.3. MARKET BY DEVICE
      • 9.2.5.5.4. MARKET BY INDUSTRY VERTICALS
  • 9.3. ASIA PACIFIC
    • 9.3.1. REGIONAL OVERVIEW
    • 9.3.2. MARKET BY TYPE
    • 9.3.3. MARKET BY DEVICE
    • 9.3.4. MARKET BY INDUSTRY VERTICALS
    • 9.3.5. COUNTRY ANALYSIS
      • 9.3.5.1. CHINA
      • 9.3.5.1.1. COUNTRY OVERVIEW
      • 9.3.5.1.2. MARKET BY TYPE
      • 9.3.5.1.3. MARKET BY DEVICE
      • 9.3.5.1.4. MARKET BY INDUSTRY VERTICALS
      • 9.3.5.2. JAPAN
      • 9.3.5.2.1. COUNTRY OVERVIEW
      • 9.3.5.2.2. MARKET BY TYPE
      • 9.3.5.2.3. MARKET BY DEVICE
      • 9.3.5.2.4. MARKET BY INDUSTRY VERTICALS
      • 9.3.5.3. INDIA
      • 9.3.5.3.1. COUNTRY OVERVIEW
      • 9.3.5.3.2. MARKET BY TYPE
      • 9.3.5.3.3. MARKET BY DEVICE
      • 9.3.5.3.4. MARKET BY INDUSTRY VERTICALS
      • 9.3.5.4. AUSTRALIA
      • 9.3.5.4.1. COUNTRY OVERVIEW
      • 9.3.5.4.2. MARKET BY TYPE
      • 9.3.5.4.3. MARKET BY DEVICE
      • 9.3.5.4.4. MARKET BY INDUSTRY VERTICALS
      • 9.3.5.5. REST OF ASIA PACIFIC
      • 9.3.5.5.1. COUNTRY OVERVIEW
      • 9.3.5.5.2. MARKET BY TYPE
      • 9.3.5.5.3. MARKET BY DEVICE
      • 9.3.5.5.4. MARKET BY INDUSTRY VERTICALS
  • 9.4. REST OF WORLD
    • 9.4.1. REGIONAL OVERVIEW
    • 9.4.2. MARKET BY TYPE
    • 9.4.3. MARKET BY DEVICE
    • 9.4.4. MARKET BY INDUSTRY VERTICALS
    • 9.4.5. REGIONAL ANALYSIS
      • 9.4.5.1. LATIN AMERICA
      • 9.4.5.1.1. REGIONAL OVERVIEW
      • 9.4.5.1.2. MARKET BY TYPE
      • 9.4.5.1.3. MARKET BY DEVICE
      • 9.4.5.1.4. MARKET BY INDUSTRY VERTICALS
      • 9.4.5.2. MIDDLE EAST & AFRICA
      • 9.4.5.2.1. REGIONAL OVERVIEW
      • 9.4.5.2.2. MARKET BY TYPE
      • 9.4.5.2.3. MARKET BY DEVICE
      • 9.4.5.2.4. MARKET BY INDUSTRY VERTICALS

10. COMPETITIVE LANDSCAPE

  • 10.1. MARKET SHARE ANALYSIS
  • 10.2. KEY COMPANY ANALYSIS
  • 10.3. CORPORATE STRATEGIES
    • 10.3.1. PRODUCT LAUNCH
    • 10.3.2. COLLABORATION & PARTNERSHIP
    • 10.3.3. DEPLOYMENT
    • 10.3.4. OTHER KEY STRATEGIES
  • 10.4. COMPANY PROFILES
    • 10.4.1. 3DLABS INC.
    • 10.4.2. ADVANCED MICRO DEVICES INC.
    • 10.4.3. APPLE INC.
    • 10.4.4. ARM HOLDING PLC
    • 10.4.5. BROADCOM CORPORATION (ACQUIRED BY BROADCOM LIMITED)
    • 10.4.6. FUJITSU LIMITED
    • 10.4.7. IMAGINATION TECHNOLOGIES LTD (ACQUIRED BY CANYON BRIDGE)
    • 10.4.8. INTEL CORPORATION
    • 10.4.9. INTERNATIONAL BUSINESS MACHINES CORPORATION (IBM)
    • 10.4.10. MATROX
    • 10.4.11. NVIDIA CORPORATION
    • 10.4.12. QUALCOMM INC.
    • 10.4.13. SAMSUNG ELECTRONICS INC.
    • 10.4.14. SILICON INTEGRATED SYSTEMS CORPORATION
    • 10.4.15. SONY CORPORATION
    • 10.4.16. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY, LIMITED
    • 10.4.17. ZOTAC
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