表紙:ヘルスケアにおけるVRの世界市場:予測(2022年~2030年)
市場調査レポート
商品コード
1072720

ヘルスケアにおけるVRの世界市場:予測(2022年~2030年)

Global VR in Healthcare Market Forecast 2022-2030

出版日: | 発行: Inkwood Research | ページ情報: 英文 227 Pages | 納期: 2~3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=129.43円
ヘルスケアにおけるVRの世界市場:予測(2022年~2030年)
出版日: 2022年04月30日
発行: Inkwood Research
ページ情報: 英文 227 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のヘルスケアにおけるVRの市場規模は、2022年から2030年の予測期間に、30.62%のCAGRで拡大すると予測されています。同市場の成長は、トレーニング目的でのVR技術の使用の増加、高齢人口の増加、ヘルスケアにおける技術のアップグレード、VRベースの新興企業の増加、ヘルスケアへの支出の改善などに起因しています。

当レポートでは、世界のヘルスケアにおけるVR市場について調査し、市場の概要とともに、エンドユーザー別、用途別、コンポーネント別、製品タイプ別、技術別、地域別の動向、および市場に参入する企業のプロファイルなどを提供しています。

目次

第1章 調査範囲と調査手法

第2章 エグゼクティブサマリー

第3章 市場力学

  • 親市場分析:VR(仮想現実)市場
  • 主な促進要因
    • トレーニング目的でのVR技術の使用の増加
    • VRベースの新興企業の増加
    • 高齢人口の増加
    • ヘルスケアへの支出の改善
    • ヘルスケアにおける技術のアップグレード
  • 主な抑制要因
    • 熟練労働者と必要なインフラの不足
    • データセキュリティ

第4章 主要な分析

  • ヘルスケア市場におけるVRに対するCOVID-19の影響
  • 動向
  • ポーターのファイブフォース分析
  • 機会マトリクス
  • ベンダー情勢
  • バリューチェーン分析

第5章 エンドユーザー別市場

  • 病院、クリニック
  • 研究機関
  • その他

第6章 用途別市場

  • 外科的計画
  • 行動神経学/リハビリテーション
  • 疼痛管理
  • その他

第7章 コンポーネント別市場

  • ハードウェア
  • ソフトウェア

第8章 製品タイプ別市場

  • VR半導体コンポーネント
  • VRデバイス
  • VRセンサー
  • その他

第9章 技術別市場

  • ヘッドマウント
  • ジェスチャートラッキング
  • プロジェクターとディスプレイ

第10章 地域分析

  • 北米
  • 欧州
  • アジア太平洋
  • その他の地域

第11章 競合情勢

  • 主な戦略的開発
    • 合併と買収
    • 製品の発売と開発
    • パートナーシップと契約
  • 企業プロファイル
    • ALPHABET INC (GOOGLE)
    • APPLIEDVR INC
    • FIRSTHAND TECHNOLOGY INC
    • GENERAL ELECTRIC
    • KONINKLIJKE PHILIPS NV
    • MICROSOFT CORPORATION
    • ORCA HEALTH
    • SIEMENS AG
    • SONY CORPORATION
    • SYNCTHINK INC
図表

LIST OF TABLES

  • TABLE 1: MARKET SNAPSHOT - VR IN HEALTHCARE
  • TABLE 2: GLOBAL VR IN HEALTHCARE MARKET, BY END-USER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 3: GLOBAL VR IN HEALTHCARE MARKET, BY END-USER, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 4: GLOBAL HOSPITALS & CLINICS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 5: GLOBAL HOSPITALS & CLINICS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 6: GLOBAL RESEARCH LABORATORIES MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 7: GLOBAL RESEARCH LABORATORIES MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 8: GLOBAL OTHERS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 9: GLOBAL OTHERS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 10: GLOBAL VR IN HEALTHCARE MARKET, BY APPLICATION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 11: GLOBAL VR IN HEALTHCARE MARKET, BY APPLICATION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 12: GLOBAL SURGICAL PLANNING MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 13: GLOBAL SURGICAL PLANNING MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 14: GLOBAL BEHAVIORAL NEUROLOGY/REHABILITATION MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 15: GLOBAL BEHAVIORAL NEUROLOGY/REHABILITATION MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 16: GLOBAL PAIN MANAGEMENT MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 17: GLOBAL PAIN MANAGEMENT MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 18: GLOBAL OTHER APPLICATIONS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 19: GLOBAL OTHER APPLICATIONS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 20: GLOBAL VR IN HEALTHCARE MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 21: GLOBAL VR IN HEALTHCARE MARKET, BY COMPONENT, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 22: GLOBAL HARDWARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 23: GLOBAL HARDWARE MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 24: GLOBAL SOFTWARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 25: GLOBAL SOFTWARE MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 26: GLOBAL VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 27: GLOBAL VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 28: GLOBAL VR SEMICONDUCTOR COMPONENTS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 29: GLOBAL VR SEMICONDUCTOR COMPONENTS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 30: GLOBAL VR DEVICES MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 31: GLOBAL VR DEVICES MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 32: GLOBAL VR SENSORS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 33: GLOBAL VR SENSORS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 34: GLOBAL OTHERS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 35: GLOBAL OTHERS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 36: GLOBAL VR IN HEALTHCARE MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 37: GLOBAL VR IN HEALTHCARE MARKET, BY TECHNOLOGY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 38: GLOBAL HEAD MOUNTED MARKET, BY REGION, HISTORICAL YEARS. 2018-2021 (IN $ MILLION)
  • TABLE 39: GLOBAL HEAD MOUNTED MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 40: GLOBAL GESTURE TRACKING MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 41: GLOBAL GESTURE TRACKING MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 42: GLOBAL PROJECTORS AND DISPLAYS MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 43: GLOBAL PROJECTORS AND DISPLAYS MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 44: GLOBAL VR IN HEALTHCARE MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 45: GLOBAL VR IN HEALTHCARE MARKET, BY GEOGRAPHY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 46: NORTH AMERICA VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 47: NORTH AMERICA VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 48: LEADING PLAYERS OPERATING IN NORTH AMERICA VR IN HEALTHCARE MARKET
  • TABLE 49: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 50: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 51: LEADING PLAYERS OPERATING IN EUROPE VR IN HEALTHCARE MARKET
  • TABLE 52: ASIA-PACIFIC VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 53: ASIA-PACIFIC VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 54: LEADING PLAYERS OPERATING IN ASIA-PACIFIC VR IN HEALTHCARE MARKET
  • TABLE 55: REST OF WORLD VR IN HEALTHCARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 56: REST OF WORLD VR IN HEALTHCARE MARKET, BY REGION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 57: LEADING PLAYERS OPERATING IN REST OF WORLD VR IN HEALTHCARE MARKET
  • TABLE 58: LIST OF MERGERS & ACQUISITIONS
  • TABLE 59: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
  • TABLE 60: LIST OF PARTNERSHIPS & AGREEMENTS

LIST OF FIGURES

  • FIGURE 1: KEY MARKET TRENDS
  • FIGURE 2: PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 3: OPPORTUNITY MATRIX
  • FIGURE 4: VENDOR LANDSCAPE
  • FIGURE 5: VALUE CHAIN ANALYSIS
  • FIGURE 6: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY END-USER, IN 2021
  • FIGURE 7: GLOBAL VR IN HEALTHCARE MARKET, BY HOSPITALS & CLINICS, 2022-2030 (IN $ MILLION)
  • FIGURE 8: GLOBAL VR IN HEALTHCARE MARKET, BY RESEARCH LABORATORIES, 2022-2030 (IN $ MILLION)
  • FIGURE 9: GLOBAL VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)
  • FIGURE 10: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2021
  • FIGURE 11: GLOBAL VR IN HEALTHCARE MARKET, BY SURGICAL PLANNING, 2022-2030 (IN $ MILLION)
  • FIGURE 12: GLOBAL VR IN HEALTHCARE MARKET, BY BEHAVIORAL NEUROLOGY/REHABILITATION, 2022-2030 (IN $ MILLION)
  • FIGURE 13: GLOBAL VR IN HEALTHCARE MARKET, BY PAIN MANAGEMENT, 2022-2030 (IN $ MILLION)
  • FIGURE 14: GLOBAL VR IN HEALTHCARE MARKET, BY OTHER APPLICATIONS, 2022-2030 (IN $ MILLION)
  • FIGURE 15: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2021
  • FIGURE 16: GLOBAL VR IN HEALTHCARE MARKET, BY HARDWARE, 2022-2030 (IN $ MILLION)
  • FIGURE 17: GLOBAL VR IN HEALTHCARE MARKET, BY SOFTWARE, 2022-2030 (IN $ MILLION)
  • FIGURE 18: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2021
  • FIGURE 19: GLOBAL VR IN HEALTHCARE MARKET, BY VR SEMICONDUCTOR COMPONENTS, 2022-2030 (IN $ MILLION)
  • FIGURE 20: GLOBAL VR IN HEALTHCARE MARKET, BY VR DEVICES, 2022-2030 (IN $ MILLION)
  • FIGURE 21: GLOBAL VR IN HEALTHCARE MARKET, BY VR SENSORS, 2022-2030 (IN $ MILLION)
  • FIGURE 22: GLOBAL VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)
  • FIGURE 23: GLOBAL VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2021
  • FIGURE 24: GLOBAL VR IN HEALTHCARE MARKET, BY HEAD MOUNTED, 2022-2030 (IN $ MILLION)
  • FIGURE 25: GLOBAL VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2022-2030 (IN $ MILLION)
  • FIGURE 26: GLOBAL VR IN HEALTHCARE MARKET, BY PROJECTORS AND DISPLAYS, 2022-2030 (IN $ MILLION)
  • FIGURE 27: NORTH AMERICA VR IN HEALTHCARE MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)
  • FIGURE 28: UNITED STATES VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 29: CANADA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 30: EUROPE VR IN HEALTHCARE MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)
  • FIGURE 31: UNITED KINGDOM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 32: GERMANY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 33: FRANCE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 34: ITALY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 35: BELGIUM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 36: POLAND VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 37: REST OF EUROPE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 38: ASIA-PACIFIC VR IN HEALTHCARE MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)
  • FIGURE 39: CHINA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 40: JAPAN VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 41: INDIA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 42: SOUTH KOREA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 43: INDONESIA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 44: THAILAND VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 45: VIETNAM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 46: AUSTRALIA & NEW ZEALAND VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 47: REST OF ASIA-PACIFIC VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 48: REST OF WORLD VR IN HEALTHCARE MARKET, REGIONAL OUTLOOK, 2021 & 2030 (IN %)
  • FIGURE 49: LATIN AMERICA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 50: MIDDLE EAST & AFRICA VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
目次
Product Code: 32266

KEY FINDINGS

The global VR in healthcare market is forecasted to register a CAGR of 30.62% over the estimated years 2022 to 2030. The market's growth is accredited to the increasing use of VR technology for training purposes, the rising aging population, the upgradation of technology in healthcare, growth in the number of VR-based start-ups, and improved expenditure on healthcare.

MARKET INSIGHTS

Virtual reality (VR) constitutes VR headsets and software that generate simulated environments for numerous applications. These include entertainment, gaming, education, simulation & training, healthcare, and others. In the sphere of healthcare, virtual reality can be utilized for surgical procedures, education and training, diagnosis, and pain management, among other aspects. Furthermore, healthcare is also becoming one of the most crucial sectors that effectively use VR in present systems.

The increasing number of VR-based start-ups are set to play a pivotal role in augmenting the global VR in healthcare market. These primarily include DeepStream VR, MindMaze, zSpace, FundamentalVR, RealView Imaging, Surgical Theater, Augmedics, Vicarious Surgical, Firsthand, HITLab, Embodied Labs, KineQuantum, Oxford VR, Psious, EchoPixel, Medical Realities, and Limbix. In addition, the rise in investments from the public and private sectors for the implementation of VR technology across various industry verticals further bolsters the market's growth.

REGIONAL INSIGHTS

The global VR in healthcare market growth assessment entails the in-depth study of North America, Europe, Asia-Pacific, and Rest of World. North America held the highest market share in 2021. The regional market's growth is facilitated by the research endeavors associated with novel technologies as well as the increasing healthcare expenditure in the United States and Canada.

COMPETITIVE INSIGHTS

Key contributors to the market generally attempt to augment their international reach by implementing different strategies like acquisitions with well-established organizations and end-users of the market. Therefore, the impact on the market is considered to be high. Some of the top players operating in the market are Microsoft Corporation, General Electric, Sony Corporation, Alphabet Inc (Google), etc.

Our report offerings include:

  • Explore key findings of the overall market
  • Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
  • Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
  • Market Segmentation cater to a thorough assessment of key segments with their market estimations
  • Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
  • Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
  • Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
  • Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments

TABLE OF CONTENTS

1. RESEARCH SCOPE & METHODOLOGY

  • 1.1. STUDY OBJECTIVES
  • 1.2. SCOPE OF STUDY
  • 1.3. METHODOLOGY
  • 1.4. ASSUMPTIONS & LIMITATIONS

2. EXECUTIVE SUMMARY

  • 2.1. MARKET SIZE & ESTIMATES
  • 2.2. MARKET OVERVIEW

3. MARKET DYNAMICS

  • 3.1. PARENT MARKET ANALYSIS: VR (VIRTUAL REALITY) MARKET
  • 3.2. KEY DRIVERS
    • 3.2.1. INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSES
    • 3.2.2. GROWTH IN THE NUMBER OF VR BASED START-UPS
    • 3.2.3. INCREASING AGING POPULATION
    • 3.2.4. IMPROVING SPENDING ON HEALTHCARE
    • 3.2.5. UPGRADATION OF TECHNOLOGY IN HEALTHCARE
  • 3.3. KEY RESTRAINTS
    • 3.3.1. SHORTAGE OF SKILLED LABOR AND REQUIRED INFRASTRUCTURE
    • 3.3.2. DATA SECURITY

4. KEY ANALYTICS

  • 4.1. IMPACT OF COVID-19 ON VR IN HEALTHCARE MARKET
  • 4.2. KEY MARKET TRENDS
  • 4.3. PORTER'S FIVE FORCES ANALYSIS
    • 4.3.1. BUYERS POWER
    • 4.3.2. SUPPLIERS POWER
    • 4.3.3. SUBSTITUTION
    • 4.3.4. NEW ENTRANTS
    • 4.3.5. INDUSTRY RIVALRY
  • 4.4. OPPORTUNITY MATRIX
  • 4.5. VENDOR LANDSCAPE
  • 4.6. VALUE CHAIN ANALYSIS

5. MARKET BY END-USER

  • 5.1. HOSPITALS & CLINICS
  • 5.2. RESEARCH LABORATORIES
  • 5.3. OTHERS

6. MARKET BY APPLICATION

  • 6.1. SURGICAL PLANNING
  • 6.2. BEHAVIORAL NEUROLOGY/REHABILITATION
  • 6.3. PAIN MANAGEMENT
  • 6.4. OTHER APPLICATIONS

7. MARKET BY COMPONENT

  • 7.1. HARDWARE
  • 7.2. SOFTWARE

8. MARKET BY PRODUCT TYPE

  • 8.1. VR SEMICONDUCTOR COMPONENTS
  • 8.2. VR DEVICES
  • 8.3. VR SENSORS
  • 8.4. OTHERS

9. MARKET BY TECHNOLOGY

  • 9.1. HEAD MOUNTED
  • 9.2. GESTURE TRACKING
  • 9.3. PROJECTORS AND DISPLAYS

10. GEOGRAPHICAL ANALYSIS

  • 10.1. NORTH AMERICA
    • 10.1.1. MARKET SIZE & ESTIMATES
    • 10.1.2. KEY GROWTH ENABLERS
    • 10.1.3. KEY CHALLENGES
    • 10.1.4. KEY PLAYERS
    • 10.1.5. COUNTRY ANALYSIS
      • 10.1.5.1. UNITED STATES
      • 10.1.5.2. CANADA
  • 10.2. EUROPE
    • 10.2.1. MARKET SIZE & ESTIMATES
    • 10.2.2. KEY GROWTH ENABLERS
    • 10.2.3. KEY CHALLENGES
    • 10.2.4. KEY PLAYERS
    • 10.2.5. COUNTRY ANALYSIS
      • 10.2.5.1. UNITED KINGDOM
      • 10.2.5.2. GERMANY
      • 10.2.5.3. FRANCE
      • 10.2.5.4. ITALY
      • 10.2.5.5. BELGIUM
      • 10.2.5.6. POLAND
      • 10.2.5.7. REST OF EUROPE
  • 10.3. ASIA-PACIFIC
    • 10.3.1. MARKET SIZE & ESTIMATES
    • 10.3.2. KEY GROWTH ENABLERS
    • 10.3.3. KEY CHALLENGES
    • 10.3.4. KEY PLAYERS
    • 10.3.5. COUNTRY ANALYSIS
      • 10.3.5.1. CHINA
      • 10.3.5.2. JAPAN
      • 10.3.5.3. INDIA
      • 10.3.5.4. SOUTH KOREA
      • 10.3.5.5. INDONESIA
      • 10.3.5.6. THAILAND
      • 10.3.5.7. VIETNAM
      • 10.3.5.8. AUSTRALIA & NEW ZEALAND
      • 10.3.5.9. REST OF ASIA-PACIFIC
  • 10.4. REST OF WORLD
    • 10.4.1. MARKET SIZE & ESTIMATES
    • 10.4.2. KEY GROWTH ENABLERS
    • 10.4.3. KEY CHALLENGES
    • 10.4.4. KEY PLAYERS
    • 10.4.5. REGIONAL ANALYSIS
      • 10.4.5.1. LATIN AMERICA
      • 10.4.5.2. MIDDLE EAST & AFRICA

11. COMPETITIVE LANDSCAPE

  • 11.1. KEY STRATEGIC DEVELOPMENTS
    • 11.1.1. MERGERS & ACQUISITIONS
    • 11.1.2. PRODUCT LAUNCHES & DEVELOPMENTS
    • 11.1.3. PARTNERSHIPS & AGREEMENTS
  • 11.2. COMPANY PROFILES
    • 11.2.1. ALPHABET INC (GOOGLE)
    • 11.2.2. APPLIEDVR INC
    • 11.2.3. FIRSTHAND TECHNOLOGY INC
    • 11.2.4. GENERAL ELECTRIC
    • 11.2.5. KONINKLIJKE PHILIPS NV
    • 11.2.6. MICROSOFT CORPORATION
    • 11.2.7. ORCA HEALTH
    • 11.2.8. SIEMENS AG
    • 11.2.9. SONY CORPORATION
    • 11.2.10. SYNCTHINK INC