Product Code: 32266
KEY FINDINGS
The global VR in healthcare market is forecasted to register a CAGR of 30.62% over the estimated years 2022 to 2030. The market's growth is accredited to the increasing use of VR technology for training purposes, the rising aging population, the upgradation of technology in healthcare, growth in the number of VR-based start-ups, and improved expenditure on healthcare.
MARKET INSIGHTS
Virtual reality (VR) constitutes VR headsets and software that generate simulated environments for numerous applications. These include entertainment, gaming, education, simulation & training, healthcare, and others. In the sphere of healthcare, virtual reality can be utilized for surgical procedures, education and training, diagnosis, and pain management, among other aspects. Furthermore, healthcare is also becoming one of the most crucial sectors that effectively use VR in present systems.
The increasing number of VR-based start-ups are set to play a pivotal role in augmenting the global VR in healthcare market. These primarily include DeepStream VR, MindMaze, zSpace, FundamentalVR, RealView Imaging, Surgical Theater, Augmedics, Vicarious Surgical, Firsthand, HITLab, Embodied Labs, KineQuantum, Oxford VR, Psious, EchoPixel, Medical Realities, and Limbix. In addition, the rise in investments from the public and private sectors for the implementation of VR technology across various industry verticals further bolsters the market's growth.
REGIONAL INSIGHTS
The global VR in healthcare market growth assessment entails the in-depth study of North America, Europe, Asia-Pacific, and Rest of World. North America held the highest market share in 2021. The regional market's growth is facilitated by the research endeavors associated with novel technologies as well as the increasing healthcare expenditure in the United States and Canada.
COMPETITIVE INSIGHTS
Key contributors to the market generally attempt to augment their international reach by implementing different strategies like acquisitions with well-established organizations and end-users of the market. Therefore, the impact on the market is considered to be high. Some of the top players operating in the market are Microsoft Corporation, General Electric, Sony Corporation, Alphabet Inc (Google), etc.
Our report offerings include:
- Explore key findings of the overall market
- Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
- Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
- Market Segmentation cater to a thorough assessment of key segments with their market estimations
- Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
- Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
- Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
- Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments
TABLE OF CONTENTS
1. RESEARCH SCOPE & METHODOLOGY
- 1.1. STUDY OBJECTIVES
- 1.2. SCOPE OF STUDY
- 1.3. METHODOLOGY
- 1.4. ASSUMPTIONS & LIMITATIONS
2. EXECUTIVE SUMMARY
- 2.1. MARKET SIZE & ESTIMATES
- 2.2. MARKET OVERVIEW
3. MARKET DYNAMICS
- 3.1. PARENT MARKET ANALYSIS: VR (VIRTUAL REALITY) MARKET
- 3.2. KEY DRIVERS
- 3.2.1. INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSES
- 3.2.2. GROWTH IN THE NUMBER OF VR BASED START-UPS
- 3.2.3. INCREASING AGING POPULATION
- 3.2.4. IMPROVING SPENDING ON HEALTHCARE
- 3.2.5. UPGRADATION OF TECHNOLOGY IN HEALTHCARE
- 3.3. KEY RESTRAINTS
- 3.3.1. SHORTAGE OF SKILLED LABOR AND REQUIRED INFRASTRUCTURE
- 3.3.2. DATA SECURITY
4. KEY ANALYTICS
- 4.1. IMPACT OF COVID-19 ON VR IN HEALTHCARE MARKET
- 4.2. KEY MARKET TRENDS
- 4.3. PORTER'S FIVE FORCES ANALYSIS
- 4.3.1. BUYERS POWER
- 4.3.2. SUPPLIERS POWER
- 4.3.3. SUBSTITUTION
- 4.3.4. NEW ENTRANTS
- 4.3.5. INDUSTRY RIVALRY
- 4.4. OPPORTUNITY MATRIX
- 4.5. VENDOR LANDSCAPE
- 4.6. VALUE CHAIN ANALYSIS
5. MARKET BY END-USER
- 5.1. HOSPITALS & CLINICS
- 5.2. RESEARCH LABORATORIES
- 5.3. OTHERS
6. MARKET BY APPLICATION
- 6.1. SURGICAL PLANNING
- 6.2. BEHAVIORAL NEUROLOGY/REHABILITATION
- 6.3. PAIN MANAGEMENT
- 6.4. OTHER APPLICATIONS
7. MARKET BY COMPONENT
- 7.1. HARDWARE
- 7.2. SOFTWARE
8. MARKET BY PRODUCT TYPE
- 8.1. VR SEMICONDUCTOR COMPONENTS
- 8.2. VR DEVICES
- 8.3. VR SENSORS
- 8.4. OTHERS
9. MARKET BY TECHNOLOGY
- 9.1. HEAD MOUNTED
- 9.2. GESTURE TRACKING
- 9.3. PROJECTORS AND DISPLAYS
10. GEOGRAPHICAL ANALYSIS
- 10.1. NORTH AMERICA
- 10.1.1. MARKET SIZE & ESTIMATES
- 10.1.2. KEY GROWTH ENABLERS
- 10.1.3. KEY CHALLENGES
- 10.1.4. KEY PLAYERS
- 10.1.5. COUNTRY ANALYSIS
- 10.1.5.1. UNITED STATES
- 10.1.5.2. CANADA
- 10.2. EUROPE
- 10.2.1. MARKET SIZE & ESTIMATES
- 10.2.2. KEY GROWTH ENABLERS
- 10.2.3. KEY CHALLENGES
- 10.2.4. KEY PLAYERS
- 10.2.5. COUNTRY ANALYSIS
- 10.2.5.1. UNITED KINGDOM
- 10.2.5.2. GERMANY
- 10.2.5.3. FRANCE
- 10.2.5.4. ITALY
- 10.2.5.5. BELGIUM
- 10.2.5.6. POLAND
- 10.2.5.7. REST OF EUROPE
- 10.3. ASIA-PACIFIC
- 10.3.1. MARKET SIZE & ESTIMATES
- 10.3.2. KEY GROWTH ENABLERS
- 10.3.3. KEY CHALLENGES
- 10.3.4. KEY PLAYERS
- 10.3.5. COUNTRY ANALYSIS
- 10.3.5.1. CHINA
- 10.3.5.2. JAPAN
- 10.3.5.3. INDIA
- 10.3.5.4. SOUTH KOREA
- 10.3.5.5. INDONESIA
- 10.3.5.6. THAILAND
- 10.3.5.7. VIETNAM
- 10.3.5.8. AUSTRALIA & NEW ZEALAND
- 10.3.5.9. REST OF ASIA-PACIFIC
- 10.4. REST OF WORLD
- 10.4.1. MARKET SIZE & ESTIMATES
- 10.4.2. KEY GROWTH ENABLERS
- 10.4.3. KEY CHALLENGES
- 10.4.4. KEY PLAYERS
- 10.4.5. REGIONAL ANALYSIS
- 10.4.5.1. LATIN AMERICA
- 10.4.5.2. MIDDLE EAST & AFRICA
11. COMPETITIVE LANDSCAPE
- 11.1. KEY STRATEGIC DEVELOPMENTS
- 11.1.1. MERGERS & ACQUISITIONS
- 11.1.2. PRODUCT LAUNCHES & DEVELOPMENTS
- 11.1.3. PARTNERSHIPS & AGREEMENTS
- 11.2. COMPANY PROFILES
- 11.2.1. ALPHABET INC (GOOGLE)
- 11.2.2. APPLIEDVR INC
- 11.2.3. FIRSTHAND TECHNOLOGY INC
- 11.2.4. GENERAL ELECTRIC
- 11.2.5. KONINKLIJKE PHILIPS NV
- 11.2.6. MICROSOFT CORPORATION
- 11.2.7. ORCA HEALTH
- 11.2.8. SIEMENS AG
- 11.2.9. SONY CORPORATION
- 11.2.10. SYNCTHINK INC