表紙:拡張現実市場:世界の業界分析、動向、市場規模、2027年までの予測
市場調査レポート
商品コード
1042188

拡張現実市場:世界の業界分析、動向、市場規模、2027年までの予測

Augmented Reality Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027

出版日: | 発行: Infinium Global Research (IGR) | ページ情報: 英文 100 Pages | 納期: 即日から翌営業日

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拡張現実市場:世界の業界分析、動向、市場規模、2027年までの予測
出版日: 2021年11月01日
発行: Infinium Global Research (IGR)
ページ情報: 英文 100 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要
当レポートでは、拡張現実市場について調査し、市場の概要とともに、コンポーネント別、ディスプレイ別、用途別、地域別の動向、および市場に参入する企業のプロファイルなどを提供しています。

目次

第1章 序文

  • レポートの説明
  • 調査方法
  • 調査アプローチ

第2章 エグゼクティブサマリー

  • 拡張現実市場のハイライト
  • 拡張現実市場の予測
  • 拡張現実市場の地域別ハイライト

第3章 世界の拡張現実市場概要

  • イントロダクション
  • 市場力学
    • 促進要因
    • 抑制要因
    • 市場の機会
  • 拡張現実市場に対するCOVID-19の影響の分析
  • ポーターのファイブフォース分析
  • IGR-成長マトリックス分析
    • IGR-成長マトリックス分析、コンポーネント別
    • IGR-成長マトリックス分析、ディスプレイ別
    • IGR-成長マトリックス分析、用途別
    • IGR-成長マトリックス分析、地域別
  • 拡張現実市場のバリューチェーン分析

第4章 拡張現実市場のマクロ指標分析

第5章 世界の拡張現実市場、コンポーネント別

  • ハードウェア
  • ソフトウェア

第6章 世界の拡張現実市場、ディスプレイ別

  • HMDとスマートガラス
  • HUD
  • ハンドヘルドデバイス

第7章 世界の拡張現実市場、用途別

  • 航空宇宙・防衛
  • 自動車
  • 教育
  • Eコマース・小売
  • ゲーム・エンターテインメント
  • ヘルスケア
  • 産業・製造業
  • その他

第8章 世界の拡張現実市場、2021年~2027年、地域別

  • 北米
    • 北米の拡張現実市場、コンポーネント別
    • 北米の拡張現実市場、ディスプレイ別
    • 北米の拡張現実市場、用途別
    • 北米の拡張現実市場、国別
  • 欧州
    • 欧州の拡張現実市場、コンポーネント別
    • 欧州の拡張現実市場、ディスプレイ別
    • 欧州の拡張現実市場、用途別
    • 欧州の拡張現実市場、国別
  • アジア太平洋
    • アジア太平洋の拡張現実市場、コンポーネント別
    • アジア太平洋の拡張現実市場、ディスプレイ別
    • アジア太平洋の拡張現実市場、用途別
    • アジア太平洋の拡張現実市場、国別
  • その他の地域
    • その他の地域の拡張現実市場、コンポーネント別
    • その他の地域の拡張現実市場、ディスプレイ別
    • その他の地域の拡張現実市場、用途別
    • その他の地域の拡張現実市場、国別

第9章 企業プロファイルと競合情勢

  • 世界の拡張現実市場における競合情勢
  • 企業プロファイル
    • Google LLC
    • Microsoft Corporation
    • Samsung
    • Magic Leap, Inc
    • Sony Corporation
    • Blippar Ltd
    • Niantic, Inc
    • Zappar Ltd
    • Wikitude GmbH
    • Vuzix Corporation
目次
Product Code: ICT003019

The report on the global augmented reality market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global augmented reality market to grow with a CAGR of 41% over the forecast period from 2021-2027. The study on augmented reality market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.

The report on augmented reality market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global augmented reality market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global augmented reality market over the period of 2019 to 2027. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Research Methodology

A) Primary Research

Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include

  • 1. Key Opinion Leaders associated with Infinium Global Research
  • 2. Internal and External subject matter experts
  • 3. Professionals and participants from the industry

Our primary research respondents typically include

  • 1. Executives working with leading companies in the market under review
  • 2. Product/brand/marketing managers
  • 3. CXO level executives
  • 4. Regional/zonal/ country managers
  • 5. Vice President level executives.

B) Secondary Research

Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. At Infinium Global Research, each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include

  • 1. Company reports and publications
  • 2. Government/institutional publications
  • 3. Trade and associations journals
  • 4. Databases such as WTO, OECD, World Bank, and among others.
  • 5. Websites and publications by research agencies

Segment Covered

The global augmented reality market is segmented on the basis of component, display, and application.

The Global Augmented Reality Market by Component

  • Hardware
  • Software

The Global Augmented Reality Market by Display

  • HMD & Smart Glass
  • HUD
  • Handheld Devices

The Global Augmented Reality Market by Application

  • Aerospace & Defense
  • Automotive
  • Education
  • E-commerce & Retail
  • Gaming & Entertainment
  • Healthcare
  • Industrial & Manufacturing
  • Others

Company Profiles

The companies covered in the report include

  • Google LLC
  • Microsoft Corporation
  • Samsung
  • Magic Leap, Inc
  • Sony Corporation
  • Blippar Ltd
  • Niantic, Inc
  • Zappar Ltd
  • Wikitude GmbH
  • Vuzix Corporation

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the augmented reality market.

2. Complete coverage of all the segments in the augmented reality market to analyze the trends, developments in the global market and forecast of market size up to 2027.

3. Comprehensive analysis of the companies operating in the global augmented reality market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.

4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

Table of Contents

1. Preface

  • 1.1. Report Description
  • 1.2. Research Methods
  • 1.3. Research Approaches

2. Executive Summary

  • 2.1. Augmented Reality Market Highlights
  • 2.2. Augmented Reality Market Projection
  • 2.3. Augmented Reality Market Regional Highlights

3. Global Augmented Reality Market Overview

  • 3.1. Introduction
  • 3.2. Market Dynamics
    • 3.2.1. Drivers
    • 3.2.2. Restraints
    • 3.2.3. Opportunities
  • 3.3. Analysis of COVID-19 impact on the Augmented Reality Market
  • 3.4. Porter's Five Forces Analysis
  • 3.5. IGR-Growth Matrix Analysis
    • 3.5.1. IGR-Growth Matrix Analysis by Component
    • 3.5.2. IGR-Growth Matrix Analysis by Display
    • 3.5.3. IGR-Growth Matrix Analysis by Application
    • 3.5.4. IGR-Growth Matrix Analysis by Region
  • 3.6. Value Chain Analysis of Augmented Reality Market

4. Augmented Reality Market Macro Indicator Analysis

5. Global Augmented Reality Market by Component

  • 5.1. Hardware
  • 5.2. Software

6. Global Augmented Reality Market by Display

  • 6.1. HMD & Smart Glass
  • 6.2. HUD
  • 6.3. Handheld Devices

7. Global Augmented Reality Market by Application

  • 7.1. Aerospace & Defense
  • 7.2. Automotive
  • 7.3. Education
  • 7.4. E-commerce & Retail
  • 7.5. Gaming & Entertainment
  • 7.6. Healthcare
  • 7.7. Industrial & Manufacturing
  • 7.8. Others

8. Global Augmented Reality Market by Region 2021-2027

  • 8.1. North America
    • 8.1.1. North America Augmented Reality Market by Component
    • 8.1.2. North America Augmented Reality Market by Display
    • 8.1.3. North America Augmented Reality Market by Application
    • 8.1.4. North America Augmented Reality Market by Country
  • 8.2. Europe
    • 8.2.1. Europe Augmented Reality Market by Component
    • 8.2.2. Europe Augmented Reality Market by Display
    • 8.2.3. Europe Augmented Reality Market by Application
    • 8.2.4. Europe Augmented Reality Market by Country
  • 8.3. Asia-Pacific
    • 8.3.1. Asia-Pacific Augmented Reality Market by Component
    • 8.3.2. Asia-Pacific Augmented Reality Market by Display
    • 8.3.3. Asia-Pacific Augmented Reality Market by Application
    • 8.3.4. Asia-Pacific Augmented Reality Market by Country
  • 8.4. RoW
    • 8.4.1. RoW Augmented Reality Market by Component
    • 8.4.2. RoW Augmented Reality Market by Display
    • 8.4.3. RoW Augmented Reality Market by Application
    • 8.4.4. RoW Augmented Reality Market by Sub-region

9. Company Profiles and Competitive Landscape

  • 9.1. Competitive Landscape in the Global Augmented Reality Market
  • 9.2. Companies Profiles
    • 9.2.1. Google LLC
    • 9.2.2. Microsoft Corporation
    • 9.2.3. Samsung
    • 9.2.4. Magic Leap, Inc
    • 9.2.5. Sony Corporation
    • 9.2.6. Blippar Ltd
    • 9.2.7. Niantic, Inc
    • 9.2.8. Zappar Ltd
    • 9.2.9. Wikitude GmbH
    • 9.2.10. Vuzix Corporation