Product Code: IRTNTR44285
Technavio has been monitoring the gamification market and it is poised to grow by $ 17.56 bn during 2020-2024 progressing at a CAGR of 27% during the forecast period. Our reports on gamification market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing adoption of gamification in e-learning, adoption of gamification-based corporate training and increasing implementation of customer-centric business model. In addition, increasing adoption of gamification in e-learning is anticipated to boost the growth of the market as well.
The gamification market analysis includes end-user segment, application segment, type segment and geographic landscapes
Technavio's gamification market is segmented as below:
By End-user
- Healthcare
- Entertainment
- Retail
- Education
- Others
By Application
- Consumer-driven application
- Enterprise-driven application
By Type
- User engagement
- Brand loyalty
- Brand awareness
- Training
- Motivation
By Geographic Landscapes
- North America
- Europe
- APAC
- South America
- MEA
This study identifies the rise in mergers and acquisitions as one of the prime reasons driving the gamification market growth during the next few years. Also, integration of advanced technologies in gamification solutions and increasing use of AR and VR in educational gamification solutions will lead to sizable demand in the market.
"Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our gamification market covers the following areas:
- Gamification market sizing
- Gamification market forecast
- Gamification market industry analysis"
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gamification market vendors that include Allen Interactions Inc., Ambition, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Intertek Group Plc, Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE. Also, the gamification market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Table of Contents
Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2019
- Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
- Five forces summary
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by Application
- Market segments
- Comparison by Application
- Consumer-driven application - Market size and forecast 2019-2024
- Enterprise-driven application - Market size and forecast 2019-2024
- Market opportunity by Application
Market Segmentation by End-user
- Market segments
- Comparison by End-user
- Healthcare - Market size and forecast 2019-2024
- Entertainment - Market size and forecast 2019-2024
- Retail - Market size and forecast 2019-2024
- Education - Market size and forecast 2019-2024
- Others - Market size and forecast 2019-2024
- Market opportunity by End-user
Market Segmentation by Need
- Market segments
- Comparison by Need
- User engagement - Market size and forecast 2019-2024
- Brand loyalty - Market size and forecast 2019-2024
- Brand awareness - Market size and forecast 2019-2024
- Training - Market size and forecast 2019-2024
- Motivation - Market size and forecast 2019-2024
- Market opportunity by Need
Customer landscape
Geographic Landscape
- Geographic segmentation
- Geographic comparison
- North America - Market size and forecast 2019-2024
- Europe - Market size and forecast 2019-2024
- APAC - Market size and forecast 2019-2024
- South America - Market size and forecast 2019-2024
- MEA - Market size and forecast 2019-2024
- Key leading countries
- Market opportunity by geography
- Market drivers
- Market challenges
- Market trends
Vendor Landscape
- Vendor landscape
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- Allen Interactions Inc.
- Ambition
- BI WORLDWIDE
- Cognizant Technology Solutions Corp.
- GP Strategies Corp.
- Hoopla Software Inc.
- Intertek Group Plc
- Microsoft Corp.
- MPS Interactive Systems Ltd.
- SAP SE
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
Exhibit
- 1: Key Finding 1
- 2: Key Finding 2
- 3: Key Finding 3
- 4: Key Finding 5
- 5: Key Finding 6
- 6: Key Finding 7
- 7: Key Finding 8
- 8: Key Finding 9
- 9: Key Finding 10
- 10: Parent market
- 11: Market characteristics
- 12: Offerings of vendors included in the market definition
- 13: Market segments
- 14: Global - Market size and forecast 2019 - 2024 ($ million)
- 15: Global market: Year-over-year growth 2019 - 2024 (%)
- 16: Five forces analysis 2019 & 2024
- 17: Bargaining power of buyers
- 18: Bargaining power of suppliers
- 19: Threat of new entrants
- 20: Threat of substitutes
- 21: Threat of rivalry
- 22: Market condition - Five forces 2019
- 23: Application - Market share 2019-2024 (%)
- 24: Comparison by Application
- 25: Consumer-driven application - Market size and forecast 2019-2024 ($ million)
- 26: Consumer-driven application - Year-over-year growth 2019-2024 (%)
- 27: Enterprise-driven application - Market size and forecast 2019-2024 ($ million)
- 28: Enterprise-driven application - Year-over-year growth 2019-2024 (%)
- 29: Market opportunity by Application
- 30: End user - Market share 2019-2024 (%)
- 31: Comparison by End user
- 32: Healthcare - Market size and forecast 2019-2024 ($ million)
- 33: Healthcare - Year-over-year growth 2019-2024 (%)
- 34: Entertainment - Market size and forecast 2019-2024 ($ million)
- 35: Entertainment - Year-over-year growth 2019-2024 (%)
- 36: Retail - Market size and forecast 2019-2024 ($ million)
- 37: Retail - Year-over-year growth 2019-2024 (%)
- 38: Education - Market size and forecast 2019-2024 ($ million)
- 39: Education - Year-over-year growth 2019-2024 (%)
- 40: Others - Market size and forecast 2019-2024 ($ million)
- 41: Others - Year-over-year growth 2019-2024 (%)
- 42: Market opportunity by End user
- 43: Other1 - Market share 2019-2024 (%)
- 44: Comparison by Other1
- 45: User engagement - Market size and forecast 2019-2024 ($ million)
- 46: User engagement - Year-over-year growth 2019-2024 (%)
- 47: Brand loyalty - Market size and forecast 2019-2024 ($ million)
- 48: Brand loyalty - Year-over-year growth 2019-2024 (%)
- 49: Brand awareness - Market size and forecast 2019-2024 ($ million)
- 50: Brand awareness - Year-over-year growth 2019-2024 (%)
- 51: Training - Market size and forecast 2019-2024 ($ million)
- 52: Training - Year-over-year growth 2019-2024 (%)
- 53: Motivation - Market size and forecast 2019-2024 ($ million)
- 54: Motivation - Year-over-year growth 2019-2024 (%)
- 55: Market opportunity by Other1
- 56: Customer landscape
- 57: Market share by geography 2019-2024 (%)
- 58: Geographic comparison
- 59: North America - Market size and forecast 2019-2024 ($ million)
- 60: North America - Year-over-year growth 2019-2024 (%)
- 61: Europe - Market size and forecast 2019-2024 ($ million)
- 62: Europe - Year-over-year growth 2019-2024 (%)
- 63: APAC - Market size and forecast 2019-2024 ($ million)
- 64: APAC - Year-over-year growth 2019-2024 (%)
- 65: South America - Market size and forecast 2019-2024 ($ million)
- 66: South America - Year-over-year growth 2019-2024 (%)
- 67: MEA - Market size and forecast 2019-2024 ($ million)
- 68: MEA - Year-over-year growth 2019-2024 (%)
- 69: Key leading countries
- 70: Market opportunity by geography ($ million)
- 71: Impact of drivers and challenges
- 72: Vendor landscape
- 73: Landscape disruption
- 74: Industry risks
- 75: Vendors covered
- 76: Market positioning of vendors
- 77: Allen Interactions Inc. - Overview
- 78: Allen Interactions Inc. - Product and service
- 79: Allen Interactions Inc. - Key offerings
- 80: Allen Interactions Inc. - Key customers
- 81: Allen Interactions Inc. - Segment focus
- 82: Ambition - Overview
- 83: Ambition - Product and service
- 84: Ambition - Key offerings
- 85: Ambition - Key customers
- 86: Ambition - Segment focus
- 87: BI WORLDWIDE - Overview
- 88: BI WORLDWIDE - Product and service
- 89: BI WORLDWIDE - Key offerings
- 90: BI WORLDWIDE - Key customers
- 91: BI WORLDWIDE - Segment focus
- 92: Cognizant Technology Solutions Corp. - Overview
- 93: Cognizant Technology Solutions Corp. - Business segments
- 94: Cognizant Technology Solutions Corp. - Key offerings
- 95: Cognizant Technology Solutions Corp. - Key customers
- 96: Cognizant Technology Solutions Corp. - Segment focus
- 97: GP Strategies Corp. - Overview
- 98: GP Strategies Corp. - Business segments
- 99: GP Strategies Corp. - Key offerings
- 100: GP Strategies Corp. - Key customers
- 101: GP Strategies Corp. - Segment focus
- 102: Hoopla Software Inc. - Overview
- 103: Hoopla Software Inc. - Product and service
- 104: Hoopla Software Inc. - Key offerings
- 105: Hoopla Software Inc. - Key customers
- 106: Hoopla Software Inc. - Segment focus
- 107: Intertek Group Plc - Overview
- 108: Intertek Group Plc - Business segments
- 109: Intertek Group Plc - Key offerings
- 110: Intertek Group Plc - Key customers
- 111: Intertek Group Plc - Segment focus
- 112: Microsoft Corp. - Overview
- 113: Microsoft Corp. - Business segments
- 114: Microsoft Corp. - Key offerings
- 115: Microsoft Corp. - Key customers
- 116: Microsoft Corp. - Segment focus
- 117: MPS Interactive Systems Ltd. - Overview
- 118: MPS Interactive Systems Ltd. - Product and service
- 119: MPS Interactive Systems Ltd. - Key offerings
- 120: MPS Interactive Systems Ltd. - Key customers
- 121: MPS Interactive Systems Ltd. - Segment focus
- 122: SAP SE - Overview
- 123: SAP SE - Business segments
- 124: SAP SE - Key offerings
- 125: SAP SE - Key customers
- 126: SAP SE - Segment focus
- 127: Currency conversion rates for US$
- 128: Research Methodology
- 129: Validation techniques employed for market sizing
- 130: Information sources
- 131: List of abbreviations