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3Dゲーム機の世界市場:2019年〜2023年

Global 3D Gaming Consoles Market 2019-2023

発行 TechNavio (Infiniti Research Ltd.) 商品コード 797417
出版日 ページ情報 英文 111 Pages
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本日の銀行送金レート: 1USD=108.55円で換算しております。
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3Dゲーム機の世界市場:2019年〜2023年 Global 3D Gaming Consoles Market 2019-2023
出版日: 2019年02月22日 ページ情報: 英文 111 Pages
概要

世界の3Dゲーム機市場では、ビデオゲームコンペ(eスポーツ)人気の高まりが最新のトレンドになっています。この市場の成長を推進している主な要因の1つに、発展途上国からの3Dゲーム機の需要が高まっていることが挙げられます。しかしながら、代替ゲームプラットフォームの増加が市場成長を妨げる主な要因の1つとなっています。

当レポートでは、世界の3Dゲーム機市場について調査分析し、市場規模と成長率、市場動向、市場促進要因・課題、市場機会について検証するほか、主要ベンダーなどについて、体系的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 レポートの範囲

  • イントロダクション1
  • イントロダクション2
  • 米ドルの通貨換算レート

第3章 市場状況

  • 市場エコシステム
  • 市場の特徴
  • 市場セグメンテーション分析

第4章 市場規模

  • 市場の定義
  • 市場規模(2018年)
  • 市場規模および予測(2018年〜2023年)

第5章 ファイブフォース分析

  • バイヤーの交渉力
  • サプライヤーの交渉力
  • 新規参入の脅威
  • 代替品の脅威
  • 競争相手の脅威
  • 市況

第6章 市場セグメンテーション:製品別

  • 市場セグメンテーション:製品別
  • 製品別比較:市場規模および予測(2018年〜2023年)
  • 家庭用3Dゲーム機
  • 携帯型3Dゲーム機
  • 市場機会:製品別

第7章 顧客情勢

第8章 地域別ランドスケープ

  • 地域別セグメンテーション
  • 地域別比較:市場規模および予測(2018年〜2023年)
  • アジア太平洋地域
  • 北米
  • 欧州
  • 中東・アフリカ地域
  • 南米
  • 主要国
  • 市場機会

第9章 意思決定の枠組み

第10章 成長要因と課題

  • 市場成長要因
  • 市場の課題

第11章 市場動向

  • ゲームストリーミングの重要性の増大
  • インディーゲームスタジオの増加
  • ビデオゲームコンペ(eスポーツ)人気の高まり

第12章 ベンダー情勢

  • 概要
  • 創造的破壊の状況
  • 競合シナリオ

第13章 ベンダー分析

  • 対象ベンダー
  • ベンダー分類
  • ベンダーの市場ポジショニング
  • Facebook Technologies, LLC.
  • Microsoft
  • 任天堂
  • ソニー
  • Zhongshan Xiaobawang Leading Technology Co., Ltd.

第14章 付録

  • 調査方法
  • 略語のリスト

第15章 TECHNAVIOについて

図表
  • Exhibit 01: Global household durables market
  • Exhibit 02: Segments of global household durables market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 05: Market definition - Inclusions and exclusions checklist
  • Exhibit 06: Market size 2018
  • Exhibit 07: Global market: Size and forecast 2018-2023 ($ billions)
  • Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
  • Exhibit 09: Five forces analysis 2018
  • Exhibit 10: Five forces analysis 2023
  • Exhibit 11: Bargaining power of buyers
  • Exhibit 12: Bargaining power of suppliers
  • Exhibit 13: Threat of new entrants
  • Exhibit 14: Threat of substitutes
  • Exhibit 15: Threat of rivalry
  • Exhibit 16: Market condition - Five forces 2018
  • Exhibit 17: Product - Market share 2018-2023 (%)
  • Exhibit 18: Comparison by product
  • Exhibit 19: Home 3D gaming consoles - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 20: Home 3D gaming consoles - Year-over-year growth 2019-2023 (%)
  • Exhibit 21: Handheld 3D gaming consoles - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 22: Handheld 3D gaming consoles - Year-over-year growth 2019-2023 (%)
  • Exhibit 23: Market opportunity by product
  • Exhibit 24: Customer landscape
  • Exhibit 25: Market share by geography 2018-2023 (%)
  • Exhibit 26: Geographic comparison
  • Exhibit 27: APAC - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 28: APAC - Year-over-year growth 2019-2023 (%)
  • Exhibit 29: North America - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 30: North America - Year-over-year growth 2019-2023 (%)
  • Exhibit 31: Europe - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 32: Europe - Year-over-year growth 2019-2023 (%)
  • Exhibit 33: MEA - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 34: MEA - Year-over-year growth 2019-2023 (%)
  • Exhibit 35: South America - Market size and forecast 2018-2023 ($ billions)
  • Exhibit 36: South America - Year-over-year growth 2019-2023 (%)
  • Exhibit 37: Key leading countries
  • Exhibit 38: Market opportunity
  • Exhibit 39: Gaming revenues by developing economies
  • Exhibit 40: Prices of 3D gaming consoles
  • Exhibit 41: Impact of drivers and challenges
  • Exhibit 42: Vendor landscape
  • Exhibit 43: Landscape disruption
  • Exhibit 44: Vendors covered
  • Exhibit 45: Vendor classification
  • Exhibit 46: Market positioning of vendors
  • Exhibit 47: Facebook Technologies, LLC. - Vendor overview
  • Exhibit 48: Facebook Technologies, LLC. - Product segments
  • Exhibit 49: Facebook Technologies, LLC. - Organizational developments
  • Exhibit 50: Facebook Technologies, LLC. - Key offerings
  • Exhibit 51: Microsoft - Vendor overview
  • Exhibit 52: Microsoft - Business segments
  • Exhibit 53: Microsoft - Organizational developments
  • Exhibit 54: Microsoft - Geographic focus
  • Exhibit 55: Microsoft - Segment focus
  • Exhibit 56: Microsoft - Key offerings
  • Exhibit 57: Nintendo - Vendor overview
  • Exhibit 58: Nintendo - Product segments
  • Exhibit 59: Nintendo - Geographic focus
  • Exhibit 60: Nintendo - Key offerings
  • Exhibit 61: Sony Corporation - Vendor overview
  • Exhibit 62: Sony Corporation - Product segments
  • Exhibit 63: Sony Corporation - Organizational developments
  • Exhibit 64: Sony Corporation - Geographic focus
  • Exhibit 65: Sony Corporation - Segment focus
  • Exhibit 66: Sony Corporation - Key offerings
  • Exhibit 67: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Vendor overview
  • Exhibit 68: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Service segments
  • Exhibit 69: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Organizational developments
  • Exhibit 70: Zhongshan Xiaobawang Leading Technology Co., Ltd. - Key offerings
  • Exhibit 71: Validation techniques employed for market sizing
目次
Product Code: IRTNTR30922

About this market

One of the major drivers of the market is the increasing implementation of VR technology by means of VR headsets and other VR devices such as VR glasses in-home 3D gaming consoles. The popularity of VR gaming consoles is increasing in various developed economies such as the US, the UK, China, and Japan. Oculus launched its Oculus Quest gaming console that is a direct competitor of Nintendo Switch. The all-in-one V R gaming system Oculus Quest is designed using Oculus Insight. Oculus Quest uses four ultra-wide-angle sensors and computer vision algorithms to track the gamers' exact position in real time without any external sensors. These technological innovations in VR gaming are expected to drive the growth of the global 3D gaming consoles market during the forecast period. Technavio's analysts have predicted that the 3D gaming consoles market will register a CAGR of almost 15% by 2023.

Market Overview

Increased adoption by working population

Various technological advances in the gaming sector, such as AR and VR, have prompted individuals of various demographics to adopt 3D gaming consoles. The adoption of gaming and 3D gaming consoles was prominent among kids and teenagers. However, close association with games and the increasing number of national and international gaming events and gaming competitions, such as e-sports, have gathered the interest of working population toward 3D gaming consoles.

Cause of sickness due to prolonged usage of VR in 3D gaming consoles

Continuous use of VR may cause health issues among gamers. Motion sickness and VR sickness associated with prolonged use of VR in 3D gaming consoles may hinder the growth of the global 3D gaming consoles market during the forecast period.

For the detailed list of factors that will drive and challenge the growth of the 3D gaming consoles market during the 2019-2023, view our report.

Competitive Landscape

The market appears to be highly concentrated and with the presence of limited vendors. This market research report will help clients identify new growth opportunities and design unique growth strategies by providing a comprehensive analysis of the market's competitive landscape and offering information on the products offered by companies.

TABLE OF CONTENTS

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Preface
  • 2.3 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY PRODUCT

  • Market segmentation by product
  • Comparison by product
  • Home 3D gaming consoles - Market size and forecast 2018-2023
  • Handheld 3D gaming consoles - Market size and forecast 2018-2023
  • Market opportunity by product

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2018-2023
  • North America - Market size and forecast 2018-2023
  • Europe - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 11: MARKET TRENDS

  • Increasing emphasis on game streaming
  • Rising number of indie game studios
  • Growing popularity of video gaming competitions and eSports

PART 12: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 13: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Facebook Technologies, LLC.
  • Microsoft
  • Nintendo
  • Sony Corporation
  • Zhongshan Xiaobawang Leading Technology Co., Ltd.

PART 14: APPENDIX

  • Research methodology
  • List of abbreviations

PART 15: EXPLORE TECHNAVIO

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