Product Code: IRTNTR40435
Global Virtual Reality Market In Education Sector 2020-2024
Technavio has been monitoring the global virtual reality market in education sector 2020-2024 and it is poised to grow by USD 6.34 bn during 2020-2024, progressing at a CAGR of 59% during the forecast period. Our reports on global virtual reality market in education sector 2020-2024 provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by affordability of vr gear. In addition, easy to use content creation platform is anticipated to boost the growth of the global virtual reality market in education sector 2020-2024 as well.
Market Segmentation
Technavio's ‘ global virtual reality market in education sector 2020-2024 ’ is segmented as below:
Product:
End-user:
Geographic segmentation
- APAC
- Europe
- MEA
- North America
- South America
Key Trends for global virtual reality market in education sector 2020-2024 growth
This study identifies easy to use content creation platform as the prime reasons driving the global virtual reality market in education sector 2020-2024 growth during the next few years.
Prominent vendors in global virtual reality market in education sector 2020-2024
We provide a detailed analysis of around 25 vendors operating in the global virtual reality market in education sector 2020-2024, including some of the vendors such as Alchemy VR Ltd., Alphabet Inc., Avantis Systems Ltd., EON Reality Inc., Facebook Inc., HTC Corp., Lenovo Group Ltd., Microsoft Corp., Sony Corp. and Virtalis Holdings Ltd. .
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Table of Contents
Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2019
- Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
- Five Forces Summary
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by Product
- Market segments
- Comparison by Product placement
- VR Hardware - Market size and forecast 2019-2024
- VR Content - Market size and forecast 2019-2024
- Market opportunity by Product
Market Segmentation by End-user
- Market segments
- Comparison by End user placement
- Higher education - Market size and forecast 2019-2024
- K-12 - Market size and forecast 2019-2024
- Market opportunity by End user
Customer landscape
Geographic Landscape
- Geographic segmentation
- Geographic comparison
- North America - Market size and forecast 2019-2024
- Europe - Market size and forecast 2019-2024
- APAC - Market size and forecast 2019-2024
- South America - Market size and forecast 2019-2024
- MEA - Market size and forecast 2019-2024
- Key leading countries
- Market opportunity by geography
Drivers, Challenges, and Trends
- Market drivers
- Volume driver - Demand led growth
- Volume driver - Supply led growth
- Volume driver - External factors
- Volume driver - Demand shift in adjacent markets
- Price driver - Inflation
- Price driver - Shift from lower to higher-priced units
- Market challenges
- Market trends
Vendor Landscape
- Overview
- Vendor landscape
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- Alchemy VR Ltd.
- Alphabet Inc.
- Avantis Systems Ltd.
- EON Reality, Inc.
- Facebook Inc.
- HTC Corp.
- Lenovo Group Ltd.
- Microsoft Corp.
- Sony Corp.
- Virtalis Holdings Ltd.
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
List of Exhibits:
- 1.Key Finding 1
- 2.Key Finding 2
- 3.Key Finding 3
- 4.Key Finding 4
- 5.Key Finding 5
- 6.Key Finding 6
- 7.Key Finding 7
- 8.Key Finding 8
- 9.Market in focus
- 10.Parent market
- 11.Market characteristics
- 12.Product / Service portfolio of key vendors included in the market definition
- 13.Market segments
- 14.Global - Market size and forecast 2019 - 2024 ($ million)
- 15.Global market: Year-over-year growth 2019 - 2024 (%)
- 16.Five forces analysis 2019 & 2024
- 17.Bargaining power of buyers
- 18.Bargaining power of suppliers
- 19.Threat of new entrants
- 20.Threat of substitutes
- 21.Threat of rivalry
- 22.Market condition - Five forces 2019
- 23.Product placement - Market share 2019-2024 (%)
- 24.Comparison by Product placement
- 25.VR Hardware - Market size and forecast 2019-2024 ($ million)
- 26.VR Hardware - Year-over-year growth 2019-2024 (%)
- 27.VR Content - Market size and forecast 2019-2024 ($ million)
- 28.VR Content - Year-over-year growth 2019-2024 (%)
- 29. Market opportunity by Product
- 30.End user placement - Market share 2019-2024 (%)
- 31.Comparison by End user placement
- 32.Higher education - Market size and forecast 2019-2024 ($ million)
- 33.Higher education - Year-over-year growth 2019-2024 (%)
- 34.K-12 - Market size and forecast 2019-2024 ($ million)
- 35.K-12 - Year-over-year growth 2019-2024 (%)
- 36. Market opportunity by End user
- 37.Customer landscape
- 38.Market share by geography 2019-2024 (%)
- 39.Geographic comparison
- 40.North America - Market size and forecast 2019-2024 ($ million)
- 41.North America - Year-over-year growth 2019-2024 (%)
- 42.Europe - Market size and forecast 2019-2024 ($ million)
- 43.Europe - Year-over-year growth 2019-2024 (%)
- 44.APAC - Market size and forecast 2019-2024 ($ million)
- 45.APAC - Year-over-year growth 2019-2024 (%)
- 46.South America - Market size and forecast 2019-2024 ($ million)
- 47.South America - Year-over-year growth 2019-2024 (%)
- 48.MEA - Market size and forecast 2019-2024 ($ million)
- 49.MEA - Year-over-year growth 2019-2024 (%)
- 50.Key leading countries
- 51.Market opportunity by geography ($ million)
- 52.Impact of drivers
- 53.Impact of challenges
- 54.Landscape disruption
- 55.Industry risks
- 56.Vendors covered
- 57.Market positioning of vendors
- 58.Alchemy VR Ltd. - Overview (1/3)
- 59.Alchemy VR Ltd. - Overview (2/3)
- 60.Alchemy VR Ltd. - Overview (3/3)
- 61.Alchemy VR Ltd. - Business segments
- 62.Alchemy VR Ltd. - Key offerings
- 63.Alchemy VR Ltd. - Key customers
- 64.Alchemy VR Ltd. - Segment focus
- 65.Alphabet Inc. - Overview (1/3)
- 66.Alphabet Inc. - Overview (2/3)
- 67.Alphabet Inc. - Overview (3/3)
- 68.Alphabet Inc. - Business segments
- 69.Alphabet Inc. - Key offerings
- 70.Alphabet Inc. - Key customers
- 71.Alphabet Inc. - Segment focus
- 72.Avantis Systems Ltd. - Overview (1/3)
- 73.Avantis Systems Ltd. - Overview (2/3)
- 74.Avantis Systems Ltd. - Overview (3/3)
- 75.Avantis Systems Ltd. - Product and service
- 76.Avantis Systems Ltd. - Key offerings
- 77.Avantis Systems Ltd. - Key customers
- 78.Avantis Systems Ltd. - Segment focus
- 79.EON Reality Inc. - Overview (1/3)
- 80.EON Reality Inc. - Overview (2/3)
- 81.EON Reality Inc. - Overview (3/3)
- 82.EON Reality Inc. - Product and service
- 83.EON Reality Inc. - Key offerings
- 84.EON Reality Inc. - Key customers
- 85.EON Reality Inc. - Segment focus
- 86.Facebook Inc. - Overview (1/3)
- 87.Facebook Inc. - Overview (2/3)
- 88.Facebook Inc. - Overview (3/3)
- 89.Facebook Inc. - Product and service
- 90.Facebook Inc. - Key offerings
- 91.Facebook Inc. - Key customers
- 92.Facebook Inc. - Segment focus
- 93.HTC Corp. - Overview (1/3)
- 94.HTC Corp. - Overview (2/3)
- 95.HTC Corp. - Overview (3/3)
- 96.HTC Corp. - Business segments
- 97.HTC Corp. - Key offerings
- 98.HTC Corp. - Key customers
- 99.HTC Corp. - Segment focus
- 100.Lenovo Group Ltd. - Overview (1/3)
- 101.Lenovo Group Ltd. - Overview (2/3)
- 102.Lenovo Group Ltd. - Overview (3/3)
- 103.Lenovo Group Ltd. - Business segments
- 104.Lenovo Group Ltd. - Key offerings
- 105.Lenovo Group Ltd. - Key customers
- 106.Lenovo Group Ltd. - Segment focus
- 107.Microsoft Corp. - Overview (1/3)
- 108.Microsoft Corp. - Overview (2/3)
- 109.Microsoft Corp. - Overview (3/3)
- 110.Microsoft Corp. - Business segments
- 111.Microsoft Corp. - Key offerings
- 112.Microsoft Corp. - Key customers
- 113.Microsoft Corp. - Segment focus
- 114.Sony Corp. - Overview (1/3)
- 115.Sony Corp. - Overview (2/3)
- 116.Sony Corp. - Overview (3/3)
- 117.Sony Corp. - Business segments
- 118.Sony Corp. - Key offerings
- 119.Sony Corp. - Key customers
- 120.Sony Corp. - Segment focus
- 121.Virtalis Holdings Ltd. - Overview (1/3)
- 122.Virtalis Holdings Ltd. - Overview (2/3)
- 123.Virtalis Holdings Ltd. - Overview (3/3)
- 124.Virtalis Holdings Ltd. - Business segments
- 125.Virtalis Holdings Ltd. - Key offerings
- 126.Virtalis Holdings Ltd. - Key customers
- 127.Virtalis Holdings Ltd. - Segment focus
- 128.Currency conversion rates for US$
- 129.Research Methodology
- 130.Validation techniques employed for market sizing
- 131.Information sources
- 132.List of abbreviations