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市場調査レポート

テレビ・映画関連商品の世界市場:2018年〜2022年

Global TV and Movie Merchandise Market 2018-2022

発行 TechNavio (Infiniti Research Ltd.) 商品コード 361527
出版日 ページ情報 英文 116 Pages
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本日の銀行送金レート: 1USD=109.43円で換算しております。
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テレビ・映画関連商品の世界市場:2018年〜2022年 Global TV and Movie Merchandise Market 2018-2022
出版日: 2018年04月26日 ページ情報: 英文 116 Pages
概要

テレビ・映画の関連商品について

テレビ・映画の関連商品は、メーカーがテレビ・映画製作会社から、ロゴマークや登場キャラクターの商品化権を購入し製造されます。

Technavioのアナリストは、2018年から2022年の間に、世界のテレビ・映画関連商品市場は8.90%のCAGRで成長すると予測しています。

当レポートでは、世界のテレビ・映画関連商品市場を調査し、市場の概要、製品タイプ・地域別の市場動向、市場規模の推移と予測、成長要因および課題の分析、競合情勢、主要企業のプロファイルなど、体系的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 調査範囲

第3章 調査方法

第4章 市場状況

  • 市場のエコシステム
  • 市場特性
  • 市場セグメンテーション分析

第5章 市場規模

  • 市場の定義
  • 市場規模
  • 市場規模の予測

第6章 ファイブフォース分析

  • 買い手の交渉力
  • 供給企業の交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • 競争企業間の敵対関係
  • 市場状況

第7章 テレビ・映画の関連商品市場:製品タイプ別

  • 市場区分:製品タイプ別
  • 市場比較:製品タイプ別
  • 衣料品
  • 玩具
  • アクセサリー
  • ビデオゲーム
  • その他
  • 市場機会:製品タイプ別

第8章 顧客情勢

第9章 地域情勢

  • 市場区分:地域別
  • 市場比較:地域別
  • 南北アメリカ
  • 欧州・中東・アフリカ
  • アジア太平洋
  • 市場牽引国
  • 市場機会

第10章 意思決定の枠組み

第11章 成長要因と課題

  • 市場の成長要因
  • 市場の課題

第12章 市場動向

  • 関連商品の販売による収益化
  • 3Dプリンティングによって製造される商品
  • 名作映画・テレビ番組の再販
  • 限定版スマートフォンの製造

第13章 ベンダー情勢

  • 概要
  • 創造的破壊の状況
  • 競合シナリオ

第14章 ベンダー分析

  • 対象ベンダー
  • ベンダー分類
  • ベンダーの市場ポジショニング
  • Comcast
  • Disney
  • Hasbro
  • Time Warner
  • Twentieth Century Fox

第15章 付録

  • 略語のリスト
図表
  • Exhibit 01: Parent market
  • Exhibit 02: Global licensed merchandise market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 05: Market definition - Inclusions and exclusions checklist
  • Exhibit 06: Market size 2017
  • Exhibit 07: Validation techniques employed for market sizing 2017
  • Exhibit 08: Global TV and movie merchandise market- Market size and forecast 2017-2022 ($ bn)
  • Exhibit 09: Global TV and movie merchandise market - Year-over-year growth 2018-2022 (%)
  • Exhibit 10: Five forces analysis 2017
  • Exhibit 11: Five forces analysis 2022
  • Exhibit 12: Bargaining power of buyers
  • Exhibit 13: Bargaining power of suppliers
  • Exhibit 14: Threat of new entrants
  • Exhibit 15: Threat of substitutes
  • Exhibit 16: Threat of rivalry
  • Exhibit 17: Market condition - Five forces 2017
  • Exhibit 18: Product type - Market share 2017-2022 (%)
  • Exhibit 19: Comparison by product type
  • Exhibit 20: Apparel - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 21: Apparel - Year-over-year growth 2018-2022 (%)
  • Exhibit 22: Toys - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 23: Toys - Year-over-year growth 2018-2022 (%)
  • Exhibit 24: Accessories - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 25: Accessories - Year-over-year growth 2018-2022 (%)
  • Exhibit 26: Video games - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 27: Video games - Year-over-year growth 2018-2022 (%)
  • Exhibit 28: Others - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 29: Others - Year-over-year growth 2018-2022 (%)
  • Exhibit 30: Market opportunity by product type
  • Exhibit 31: Customer landscape
  • Exhibit 32: Global - Market share by geography 2017-2022 (%)
  • Exhibit 33: Regional comparison
  • Exhibit 34: Americas - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 35: Americas - Year-over-year growth 2018-2022 (%)
  • Exhibit 36: EMEA - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 37: EMEA - Year-over-year growth 2018-2022 (%)
  • Exhibit 38: APAC - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 39: APAC - Year-over-year growth 2018-2022 (%)
  • Exhibit 40: Key leading countries
  • Exhibit 41: Market opportunity
  • Exhibit 42: Vendor landscape
  • Exhibit 43: Landscape disruption
  • Exhibit 44: Vendors covered
  • Exhibit 45: Vendor classification
  • Exhibit 46: Market positioning of vendors
  • Exhibit 47: Comcast overview
  • Exhibit 48: Comcast - Business segments
  • Exhibit 49: Comcast - Organizational developments
  • Exhibit 50: Comcast - Geographic focus
  • Exhibit 51: Comcast - Segment focus
  • Exhibit 52: Comcast - Key offerings
  • Exhibit 53: Comcast overview
  • Exhibit 54: Disney - Business segments
  • Exhibit 55: Disney - Organizational developments
  • Exhibit 56: Disney - Geographic focus
  • Exhibit 57: Disney - Segment focus
  • Exhibit 58: Disney - Key offerings
  • Exhibit 59: Hasbro overview
  • Exhibit 60: Hasbro - Business segments
  • Exhibit 61: Hasbro - Organizational developments
  • Exhibit 62: Hasbro - Geographic focus
  • Exhibit 63: Hasbro - Segment focus
  • Exhibit 64: Hasbro - Key offerings
  • Exhibit 65: Comcast overview
  • Exhibit 66: Time Warner - Business segments
  • Exhibit 67: Time Warner - Organizational developments
  • Exhibit 68: Time Warner - Geographic focus
  • Exhibit 69: Time Warner - Segment focus
  • Exhibit 70: Time Warner - Key offerings
  • Exhibit 71: Twentieth Century Fox overview
  • Exhibit 72: Twentieth Century Fox - Organizational developments
  • Exhibit 73: Twentieth Century Fox - Geographic focus
  • Exhibit 74: Twentieth Century Fox - Key offerings
目次
Product Code: IRTNTR22602

About Global TV and Movie Merchandise

TV and movie merchandise includes licensed merchandise with characters and properties from feature films and television shows. The merchandise industry involves merchandise manufacturers buying a license from the creator of the movie or TV show.

Technavio's analysts forecast the global TV and movie merchandise market to grow at a CAGR of 8.90% during the period 2018-2022.

Covered in this report

The report covers the present scenario and the growth prospects of the global TV and movie merchandise market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global TV and Movie Merchandise Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Comcast
  • Disney
  • Hasbro
  • Time Warner
  • Twentieth Century Fox

Market driver

  • Growth of e-commerce platforms
  • For a full, detailed list, view our report

Market challenge

  • Uncertain economic conditions
  • For a full, detailed list, view our report

Market trend

  • Entertainment companies capitalizing on merchandise sales
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 05: MARKET SIZING

  • Market definition
  • Market sizing 2017
  • Market size and forecast 2017-2022

PART 06: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 07: MARKET SEGMENTATION BY PRODUCT TYPE

  • Segmentation by product type
  • Comparison by product type
  • Apparel - Market size and forecast 2017-2022
  • Toys - Market size and forecast 2017-2022
  • Accessories - Market size and forecast 2017-2022
  • Video games - Market size and forecast 2017-2022
  • Others - Market size and forecast 2017-2022
  • Market opportunity by product type

PART 08: CUSTOMER LANDSCAPE

PART 09: REGIONAL LANDSCAPE

  • Geographical segmentation
  • Regional comparison
  • Americas - Market size and forecast 2017-2022
  • EMEA - Market size and forecast 2017-2022
  • APAC - Market size and forecast 2017-2022
  • Key leading countries
  • Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 12: MARKET TRENDS

  • Entertainment companies capitalizing on merchandise sales
  • 3D printing of merchandise
  • Re-release of classic TV shows and movies
  • Creation of limited edition smartphones

PART 13: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 14: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Comcast
  • Disney
  • Hasbro
  • Time Warner
  • Twentieth Century Fox

PART 15: APPENDIX

  • List of abbreviations
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