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ゲーム機の世界市場:2017年〜2021年

Global Gaming Console Market 2017-2021

発行 TechNavio (Infiniti Research Ltd.) 商品コード 350480
出版日 ページ情報 英文 69 Pages
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ゲーム機の世界市場:2017年〜2021年 Global Gaming Console Market 2017-2021
出版日: 2017年09月14日 ページ情報: 英文 69 Pages
概要

世界のゲーム機市場は2017年から2021年の期間中、CAGR1.23%でマイナス成長すると予測されています。

当レポートでは、世界のゲーム機市場について調査し、市場概要、主要ベンダーの提供製品、市場全体およびタイプ・地域別の収益規模の推移と予測、市場への各種影響因子および主要動向の分析、競合環境、主要事業者の動向などをまとめています。

第1章 エグゼクティブサマリー

第2章 調査範囲

第3章 市場調査手法

第4章 イントロダクション

  • 市場動向の概略

第5章 市場情勢

  • 市場概要
  • 市場規模・予測
  • ファイブフォース分析

第6章 市場区分:タイプ別

  • 世界のゲーム機市場区分:タイプ別
  • 世界のTVゲーム機市場
  • 世界の端末ゲーム機市場

第7章 市場区分:ゲーマーのタイプ別

  • 世界のゲーム機市場区分:ゲーマーのタイプ別
  • カジュアルゲーマー市場
  • ハードコアゲーマー市場
  • APAC (アジア太平洋) におけるゲーマーのタイプ別市場
  • 南北アメリカにおけるゲーマーのタイプ別市場
  • EMEA (欧州・中東・アフリカ) におけるゲーマーのタイプ別市場
  • アドベンチャーゲーム
  • シューティングゲーム
  • 格闘ゲーム
  • 地理別市場区分
  • EMEA (欧州・中東・アフリカ) におけるゲーム機市場
  • 南北アメリカにおけるゲーム機市場
  • APAC (アジア太平洋) におけるゲーム機市場

第8章 主要国

  • 上位10ヶ国
  • 米国市場
  • 中国市場

第9章 意思決定構造

第10章 市場成長推進因子と課題

第11章 市場動向

第12章 ベンダー環境

  • 競合状況
  • 他の有力ベンダー

第13章 付録

  • 略語一覧

図表

図表
  • Exhibit 01: Global gaming console market
  • Exhibit 02: Global gaming console market 2016-2021 ($ billions)
  • Exhibit 03: Global gaming console market 2016-2021 (millions of units)
  • Exhibit 04: Five forces analysis
  • Exhibit 05: Global gaming console market by product type 2016 and 2021 (% share of revenue)
  • Exhibit 06: Global TV gaming console market 2016-2021 ($ billions)
  • Exhibit 07: Global handheld gaming console market 2016-2021 ($ billions)
  • Exhibit 08: Global gaming console market segmentation by type of gamer in 2016 and 2021 (% share of revenue)
  • Exhibit 09: Global gaming market by casual gamers 2016-2021 (million gamers)
  • Exhibit 10: Global gaming console market by hardcore gamers 2016-2021 (million gamers)
  • Exhibit 11: Global gaming console market by the type of gamers in various regions 2016 (% share of revenue)
  • Exhibit 12: Number of gamers in various regions by the type of gamers 2016 (in millions)
  • Exhibit 13: Gaming console market in APAC by the type of gamer 2016 (million gamers)
  • Exhibit 14: Gaming console market in the Americas by the type of gamer 2016 (million gamers)
  • Exhibit 15: Gaming console market in EMEA by the type of gamer 2016 (million gamers)
  • Exhibit 16: Global gaming console market by genre in 2016 and 2021 (% share of revenue)
  • Exhibit 17: Global gaming console market by adventure games 2016-2021 ($ millions)
  • Exhibit 18: Global gaming console market by shooter games 2016-2021 ($ millions)
  • Exhibit 19: Global gaming console market by fighting games 2016-2021 ($ millions)
  • Exhibit 20: Global gaming console market by geography in 2016 and 2021 (% share of revenue)
  • Exhibit 21: Gaming console market in EMEA 2016-2021 ($ billions)
  • Exhibit 22: Gaming console market in the Americas 2016-2021 ($ billions)
  • Exhibit 23: Gaming console market in APAC 2016-2021 ($ billions)
  • Exhibit 24: Top 10 countries in the global gaming console market 2016 (% share of revenue)
  • Exhibit 25: Revenue of the top 10 countries in the global gaming console market 2016 ($ billions)
  • Exhibit 26: Gaming console market in the US 2016-2021 ($ billions)
  • Exhibit 27: Gaming console market in China 2016-2021 ($ billions)
  • Exhibit 28: Other prominent vendors

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目次
Product Code: IRTNTR14447

About Gaming Console

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.

Technavio's analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Gaming Console Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Microsoft
  • Nintendo
  • Sony
  • Razer

Other Prominent Vendors

  • NVIDIA
  • OUYA
  • Tommo

Market driver

  • Enhanced features of next-generation gaming consoles
  • For a full, detailed list, view our report

Market challenge

  • Low penetration of gaming consoles in the E-sports market
  • For a full, detailed list, view our report

Market trend

  • Vendors are manufacturing multipurpose gaming consoles
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

  • Market outline

PART 05: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by type

  • Global gaming console market by product type
  • Global TV gaming console market
  • Global handheld gaming console market

PART 07: Market segmentation by type of gamer

  • Global gaming console market by type of gamer
  • Global gaming console market by casual gamers
  • Global gaming console market by hardcore gamers
  • Gaming console market in APAC by type of gamer
  • Gaming console market in Americas by type of gamer
  • Gaming console market in EMEA by type of gamer
  • Global gaming console market by adventure games
  • Global gaming console market by shooter games
  • Global gaming console market by fighting games
  • Global gaming console market by geography
  • Gaming console market in EMEA
  • Gaming console market in Americas
  • Gaming console market in APAC

PART 08: Key leading countries

  • Top 10 countries in global gaming console market
  • Gaming console market in US
  • Gaming console market in China

PART 09: Decision framework

PART 10: Drivers and challenges

  • Market drivers
  • Market challenges

PART 11: Market trends

PART 12: Vendor landscape

  • Competitive scenario
  • Other prominent vendors

PART 13: Appendix

  • List of abbreviations
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