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市場調査レポート

教育用アプリケーションの米国市場:2015年〜2019年

Education Apps Market in the US 2016-2020

発行 TechNavio (Infiniti Research Ltd.) 商品コード 350022
出版日 ページ情報 英文 56 Pages
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本日の銀行送金レート: 1USD=114.42円で換算しております。
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教育用アプリケーションの米国市場:2015年〜2019年 Education Apps Market in the US 2016-2020
出版日: 2016年12月16日 ページ情報: 英文 56 Pages
概要

米国における教育用アプリケーション市場は、2016年から2020年の間、28.105%のCAGR (複合年間成長率) で拡大することが予測されています。

当レポートでは、米国における教育用アプリケーション市場の現況と将来の見通しを提供しており、市場の成長因子や課題、主要企業の分析などとともにお届けします。

第1章 エグゼクティブサマリー

  • 概況

第2章 当レポートの調査範囲

  • 市場概要
  • 主要ベンダーの製品

第3章 市場調査手法

  • 調査手法
  • 経済指標

第4章 イントロダクション

  • 主な市場洞察

第5章 経済の概要

第6章 市場情勢

  • 世界のモバイルアプリケーション市場
  • 市場概要
  • 米国の教育用アプリケーション市場

第7章 市場成長因子

第8章 市場成長因子の影響

第9章 市場の課題

第10章 成長因子と課題の影響

第11章 市場動向

第12章 エンドユーザー分類

  • 教育用アプリケーションの米国市場:エンドユーザー別
  • 高等教育機関
  • 12年生以下の学校

第13章 ベンダー情勢

  • 競合シナリオ

第14章 主要ベンダーの分析

  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

第15章 その他の有力ベンダー

第16章 付録

  • 略語リスト

第17章 Technavioについて

図表
  • Exhibit 01: Product offerings
  • Exhibit 02: GDP of the US 2010-2015 ($ trillions)
  • Exhibit 03: GDP per capita of the US 2010-2015 ($)
  • Exhibit 04: CPI of the US 2010-2015 ($ trillions)
  • Exhibit 05: US population 2015-2020
  • Exhibit 06: Unemployment rate in the US 2015-2020 (% of total population)
  • Exhibit 07: Types of mobile applications
  • Exhibit 08: Global mobile application market 2014-2019 ($ billions)
  • Exhibit 09: Segment-wise distribution of education market in US in 2015 (%)
  • Exhibit 10: Major segments of the education market in US 2014 ($ billions)
  • Exhibit 11: Education apps development: Key considerations
  • Exhibit 12: Education apps market in US 2015-2020 ($ billions)
  • Exhibit 13: Five forces analysis
  • Exhibit 14: Smartphones users in US 2011-2015 (millions)
  • Exhibit 15: Virtual schools market in the US 2014
  • Exhibit 16: Impact of drivers
  • Exhibit 17: Impact of drivers and challenges
  • Exhibit 18: Global distribution of LTE subscriptions by region in 2014
  • Exhibit 19: Education apps market in US by end-user 2015 (% share)
  • Exhibit 20: Education apps market in US by end-user 2020 (% share)
  • Exhibit 21: Education apps market in US by end-user 2015-2020 ($ billions)
  • Exhibit 22: Education apps market in US by end-user 2015-2020 (% share)
  • Exhibit 23: Education apps market in US by higher educational institutions 2015-2020 ($ billions)
  • Exhibit 24: Education apps market in US by Pre-K-12 schools 2015-2020 ($ billions)
  • Exhibit 25: Vendor analysis
  • Exhibit 26: Rosetta Stone: Products and services
目次
Product Code: IRTNTR11167

About Education Apps

The extensive use of smartphones and tablets by students for study purposes is the primary factor driving the growth of the education apps market. However, to include educational apps as a part of the learning process, educational institutions must have a strong ICT infrastructure. For this, educational institutions need to invest heavily in installing software and enhancing server capabilities. Educational apps are extensively promoting collaborative learning and active learning. Consequently, K-12 and higher education segments across the globe are emphasizing on including such apps in their education digitization framework.

Technavio's analysts forecast the education apps market in the US to grow at a CAGR of 28.15% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the education apps market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of education apps to educational institutions.

Technavio's report, Education Apps Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

Other Prominent Vendors

  • Age of Learning
  • BenchPrep
  • DubLabs
  • IXL Learning

Market driver

  • Augmented adoption of smartphones and tablets.
  • For a full, detailed list, view our report

Market challenge

  • Rising competition from open-source mobile learning applications.
  • For a full, detailed list, view our report

Market trend

  • Increased focus on competency-based education (CBE).
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our procurement specialist's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Top-vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Economic overview

PART 06: Market landscape

  • Global mobile applications market
  • Market overview
  • Education apps market in US

PART 07: Market drivers

PART 08: Impact of drivers

PART 09: Market challenges

PART 10: Impact of drivers and challenges

PART 11: Market trends

PART 12: End-user segmentation

  • Education apps market in US by end-user
  • Education apps market in US by higher educational institutions
  • Education apps market in US by Pre-K-12 schools

PART 13: Vendor landscape

  • Competitive scenario

PART 14: Key vendor analysis

  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

PART 15: Other prominent vendors

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

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