仮想現実 (VR) の世界市場：2017年〜2021年
Global Virtual Reality Market 2017-2021
|発行||TechNavio (Infiniti Research Ltd.)||商品コード||345510|
|出版日||ページ情報||英文 92 Pages
|仮想現実 (VR) の世界市場：2017年〜2021年 Global Virtual Reality Market 2017-2021|
|出版日: 2017年09月12日||ページ情報: 英文 92 Pages||
世界の仮想現実 (VR) 市場は、2017年〜2021年のCAGRで、48.89％の成長が見込まれています。
当レポートでは、世界の仮想現実 (VR) 市場について調査分析し、市場規模と成長率、市場動向、市場促進要因・課題、市場機会について検証するほか、主要ベンダーなどについて、体系的な情報を提供しています。
Virtual reality (VR) is defined as a three-dimensional computer-generated environment. VR is implemented using a computer technology and a range of systems, including headsets and special gloves, that make the user a part of the virtual world. VR provides an immersive experience by connecting the user to the VR world. The user experiences a feeling of involvement, which is intelligently designed by experts. VR is a combination of hardware, software, and sensory synchronicity to achieve a sense of presence. VR has gained immense popularity worldwide because of the development of immersive films and 360-degree videos. VR systems allow a three-dimensional view of images.
Technavio's analysts forecast the global virtual reality market to grow at a CAGR of 48.89% during the period 2017-2021.
The report covers the present scenario and the growth prospects of the global virtual reality market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The market is divided into the following segments based on geography:
Technavio's report, Global Virtual Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
VR market vendors
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