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市場調査レポート

世界のホームエンターテインメント市場:2017年〜2021年

Global Home Entertainment Market 2017-2021

発行 TechNavio (Infiniti Research Ltd.) 商品コード 317293
出版日 ページ情報 英文 89 Pages
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世界のホームエンターテインメント市場:2017年〜2021年 Global Home Entertainment Market 2017-2021
出版日: 2017年10月10日 ページ情報: 英文 89 Pages
概要

世界のホームエンターテインメント市場は、2017年〜2021年の期間中、10.21%のCAGRが見込まれています。

当レポートでは、世界のホームエンターテインメント市場について調査分析し、市場規模と成長率、市場動向、市場促進要因・課題、市場機会について検証するほか、主要ベンダーなどについて、体系的な情報を提供しています。

第1章 エグゼクティブサマリー

第2章 調査範囲

第3章 市場調査手法

第4章 イントロダクション

  • 市場動向の概略

第5章 市場情勢

  • 市場概要
  • 市場規模・予測
  • ファイブフォース分析

第6章 市場区分:タイプ別

  • タイプ別の市場分類
  • デバイス市場
  • サービス市場

第7章 地域区分

  • 地理別の市場分類
  • 南北アメリカ
  • アジア太平洋地域
  • 欧州・中東・アフリカ

第8章 主要国

  • 米国
  • 中国

第9章 意思決定構造

第10章 市場成長因子と課題

第11章 市場動向

第12章 ベンダー情勢

  • 競合状況
  • 主要ベンダー:デバイス別
  • 主要ベンダー:サービス別
  • その他の有力ベンダー

第13章 付録

  • 略語リスト

図表リスト

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目次
Product Code: IRTNTR14990

About Home Entertainment

Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies and TV shows on other electronic devices. Users can enhance, integrate, and manage the media streaming for live or on-demand content.

Technavio's analysts forecast the global home entertainment market to grow at a CAGR of 10.21% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global home entertainment market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Home Entertainment Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Bose
  • LG Electronics
  • Samsung Electronics
  • Sony
  • Yamaha

Other Prominent Vendors

  • Atlantic Technology
  • Cambridge Audio
  • Definitive Technology
  • Denon Electronics
  • Edifier International
  • Focal Dimension
  • Harman International
  • JBL
  • JVC Kenwood
  • Koninklijke Philips
  • Panasonic
  • Pioneer
  • Polk Audio
  • Qualcomm Technologies
  • Sennheiser
  • Sonos
  • Vizio
  • Zvox

Market driver

  • Growing availability of content
  • For a full, detailed list, view our report

Market challenge

  • High cost of switching to new technology
  • For a full, detailed list, view our report

Market trend

  • Growing technological advances
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

  • Market outline

PART 05: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by type

  • Global home entertainment market by type
  • Global home entertainment devices market
  • Global home entertainment services market

PART 07: Geographical segmentation

  • Global home entertainment market by geography
  • Home entertainment market in Americas
  • Home entertainment market in APAC
  • Home entertainment market in EMEA

PART 08: Key leading countries

  • Home entertainment market in US
  • Home entertainment market in China

PART 09: Decision framework

PART 10: Drivers and challenges

  • Market drivers
  • Market challenges

PART 11: Market trends

  • Growing technological advances
  • Growing popularity of hybrid rooms
  • Rising popularity of VR and 360? videos
  • Increasing focus on strategic partnerships and intra-industrial relationships

PART 12: Vendor landscape

  • Competitive scenario
  • Key leading vendors by devices
  • Key leading vendors by services
  • Other prominent vendors

PART 13: Appendix

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Global home entertainment market: Overview
  • Exhibit 02: Global home entertainment market size and forecast 2016-2021 ($ billions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global home entertainment market by type 2016-2021 (% share of revenues)
  • Exhibit 05: Global home entertainment devices market 2016-2021($ billions)
  • Exhibit 06: Global home entertainment devices market by product 2016-2021 (% share of revenue)
  • Exhibit 07: Global home entertainment market by HTiB 2016-2021 ($ billions)
  • Exhibit 08: Global home entertainment devices market by soundbars 2016-2021 ($ billions)
  • Exhibit 09: Global home entertainment devices market by video devices 2016-2021 ($ billions)
  • Exhibit 10: Global home entertainment devices market by video devices 2016-2021 ($ share of revenue)
  • Exhibit 11: Global video devices market by DVD and Blu-ray players 2016-2021 ($ billions)
  • Exhibit 12: Global video devices market by projectors 2016-2021 ($ billions)
  • Exhibit 13: Global home entertainment devices market by connectivity 2016-2021 (% share of revenue)
  • Exhibit 14: Global home entertainment devices market by wireless connectivity 2016-2021 ($ billions)
  • Exhibit 15: Global home entertainment devices market by wired connectivity 2016-2021 ($ billions)
  • Exhibit 16: Global home entertainment services market 2016-2021 ($ billions)
  • Exhibit 17: Global home entertainment services market by medium 2016-2021 (% share of revenue)
  • Exhibit 18: Global home entertainment services market by digital medium 2016-2021 ($ billions)
  • Exhibit 19: Global digital medium market by type 2016-2021 (% share of revenue)
  • Exhibit 20: Global digital medium market by video streaming 2016-2021 ($ billions)
  • Exhibit 21: Global digital medium market by VOD 2016-2021 ($ billions)
  • Exhibit 22: Global VOD market by type 2016-2021
  • Exhibit 23: Global VOD market by OTT 2016-2021 ($ billions)
  • Exhibit 24: Global managed VOD market 2016-2021 ($ billions)
  • Exhibit 25: Global home entertainment market by physical medium 2016-2021 ($ billions)
  • Exhibit 26: Global physical medium market by type 2016-2021 (% of revenue)
  • Exhibit 27: Global physical medium market size and forecast by purchases 2016-2021 ($ billions)
  • Exhibit 28: Global physical medium market by rentals 2016-2021 ($ billions)
  • Exhibit 29: Global home entertainment market by geography 2016-2021 (% share of revenue)
  • Exhibit 30: Home entertainment market in Americas 2016-2021 ($ billions)
  • Exhibit 31: Home entertainment market in APAC 2016-2021 ($ billions)
  • Exhibit 32: Home entertainment market in EMEA 2016-2021 ($ billions)
  • Exhibit 33: Key leading countries 2016 (% share of revenue)
  • Exhibit 34: Home entertainment market in US 2016-2021 ($ billions)
  • Exhibit 35: Home entertainment market in China 2016-2021 ($ billions)
  • Exhibit 36: Bose: Business segmentation
  • Exhibit 37: LG Electronics: Business segmentation
  • Exhibit 38: Samsung Electronics: Business segmentation
  • Exhibit 39: Sony: Business segmentation
  • Exhibit 40: Yamaha: Business segmentation
  • Exhibit 41: Amazon: Recent developments
  • Exhibit 42: Hulu: Business segmentation
  • Exhibit 43: Hulu: Recent developments
  • Exhibit 44: Netflix: Business segmentation
  • Exhibit 45: Netflix: Recent developments
  • Exhibit 46: Other prominent vendors
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