Product Code: IRTNTR7089
About gaming
The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital.
Technavio's analysts forecast the global gaming market to grow at a CAGR of 6.59% over the period 2014-2019.
Covered in this report
This report covers the present scenario and the growth prospects of the global gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the following types of games:
- TV console
- MMO
- Smartphones
- Casual web games
- PC games
- Handheld gaming console
- Tablets
The report excludes revenue generated from the hardware sales. It also presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming market.
Technavio's report, Global Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.
Key regions
- APAC
- EMEA
- Latin America
- North America
Key vendors
- Activision Blizzard
- Electronic Arts
- Microsoft
- Sony
- Tencent Holdings
Other Prominent Vendors
- Apple
- Changyou
- DeNA
- Disney
- Facebook
- Google
- GREE
- GungHo Entertainment
- King Digital Entertainment
- Konami
- Namco Bandai
- NCSoft
- NetEase
- NetEase
- Nintendo
- Sega
- Square Enix
- Take-Two Interactive
- Ubisoft
- Zynga
Market driver
- Changing Demographics of Gamers
- For a full, detailed list, view our report
Market challenge
- High installation and upgrading cost of hardware
- For a full, detailed list, view our report
Market trend
- TV with gaming consoles
- For a full, detailed list, view our report
Key questions answered in this report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
- Market overview
- Base year
- Vendor segmentation
- Summation errors
- Top-vendor offerings
PART 03: Market research methodology
- Research methodology
- Economic indicators
PART 04: Introduction
PART 05: Market landscape
- Market overview
- Market size and forecast
- Five forces analysis
PART 06: Market segmentation by type
- Global gaming market by type 2014-2019
- Global TV console gaming market
- Global MMO gaming market
- Global smartphone gaming market
- Global casual web gaming market
- Global PC gaming market
- Global tablet gaming market
- Global handheld console gaming market
PART 07: Geographical segmentation by end-user
- End-users by geography
- End-users in APAC by device
- End-users in EMEA by device
- End-users in the Americas by device
PART 08: Geographical segmentation by revenue
- Global gaming market by geography 2014-2019
- Gaming market in APAC
- Gaming market in North America
- Gaming market in EMEA
- Gaming market in Latin America
PART 09: Key leading countries
PART 10: Vendor landscape
- Competitive Scenario
- Other prominent vendors
PART 11: Key vendor analysis
- Activision
- Electronic Arts
- Microsoft
- Sony
- Tencent
PART 12: Appendix
PART 13: Explore Technavio