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市場調査レポート

世界のコンソールゲーム機用パッケージソフト市場

Global Packaged Console Gaming Market 2014-2018

発行 TechNavio (Infiniti Research Ltd.) 商品コード 304292
出版日 ページ情報 英文 53 Pages
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世界のコンソールゲーム機用パッケージソフト市場 Global Packaged Console Gaming Market 2014-2018
出版日: 2014年05月16日 ページ情報: 英文 53 Pages
概要

世界のコンソールゲーム機用パッケージソフト市場は、2013年から2018年にかけて、1.18%の複合年間成長率(CAGR)で拡大することが予測されています。

当レポートでは、世界におけるコンソールゲーム機用パッケージソフト市場の現状と将来の見通し、地域別の動向、市場の成長因子と課題、主要ベンダーの分析などを提供しています。

第1章 エグゼクティブサマリー

第2章 略語リスト

第3章 調査範囲

  • 市場概要
  • 主な製品

第4章 市場調査手法

  • 市場調査プロセス
  • 調査手法

第5章 イントロダクション

第6章 市場情勢

  • 市場概要
  • 市場規模と予測
  • ファイブフォース分析

第7章 地域別の区分

  • 世界のコンソールゲーム機用パッケージソフト市場:地域区分別

第8章 主要国

  • 米国
  • 日本

第9章 購入基準

第10章 市場成長因子

第11章 成長因子とその影響

第12章 市場の課題

第13章 成長因子と課題の影響

第14章 市場動向

第15章 動向とその影響

第16章 ベンダー情勢

  • 競合シナリオ
  • 市場シェア分析
  • その他の有力ベンダー

第17章 主要ベンダーの分析(事業概要・事業区分・主要情報・SWOT分析)

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

第18章 関連レポート

図表リスト

目次
Product Code: IRTNTR3511

About Packaged Console Games

A video game is an electronic game that comprises a display device and platform. It works like an interactive computer with a user interface to generate the video display signal. Among the various types of video games available in the market, console and handheld games are the most popular among consumers. They are played on a device called a video game console, which is a specialized computer designed for interactive video gameplay and display. A video game console functions like a PC and is built with the same components such as a central processing unit, graphics processing unit, and random access memory. The consumer plays the game by using a controller such as a hand-held device with buttons, joysticks, or keypads. The video and sound output is delivered through a TV or a similar audiovisual system. The display, speakers, console, and controls of the console can also be incorporated into a compact object known as a handheld gaming console. The games played through the consoles come in disk format or can be downloaded or accessed directly through the console in digital format. The physical disk format of the game is known as a packaged console game.

TechNavio's analysts forecast the Global Packaged Console Game market will grow at a CAGR of 1.18 percent over the period 2013-2018.

Covered in this Report

The Global Packaged Console Game market can be divided into two segments: Home Console Games and Handheld Console Games. To calculate the market size, the report covers revenue generated by the sales of packaged games.

TechNavio's report, the Global Packaged Console Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas and the EMEA and APAC regions; it also covers the Global Packaged Console Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

  • Americas
  • EMEA
  • APAC

Key Vendors

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

Other Prominent Vendors

  • 4A Games
  • 5th Cell Media, LLC
  • Access Games
  • ACE Team
  • Active Gaming Media Inc.
  • Anino Games
  • Asobo Studio
  • Bandai Namco Games Inc.
  • Behaviour Interactive
  • Bungie, Inc.
  • Infinity Ward
  • Konami Corp.
  • Level-5 Inc.
  • MercurySteam Entertainment SL
  • Microsoft Studio
  • Mitchell Corp.
  • Nintendo Co. Ltd.
  • Rockstar North Ltd.
  • Rocksteady Studios
  • Sega Corp.
  • Sony Computer Entertainment Inc.
  • Syn Sophia
  • The Lego Group
  • Visual Concepts
  • Warner Bros. Interactive Entertainment Inc.

Key Market Driver

  • Simple Setup Procedure.

For a full, detailed list, view our report.

Key Market Challenge

  • Advent of Digital Downloading.

For a full, detailed list, view our report.

Key Market Trend

  • Increasing Development of Hardware Platforms.

For a full, detailed list, view our report.

Key questions answered in this report:

  • What will the market size be in 2018 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

  • 03.1. Market Overview
  • 03.2. Product Offerings

04. Market Research Methodology

  • 04.1. Market Research Process
  • 04.2. Research Methodology

05. Introduction

06. Market Landscape

  • 06.1. Market Overview
  • 06.2. Market Size and Forecast
  • 06.3. Five Forces Analysis

07. Geographical Segmentation

  • 07.1. Global Packaged Console Game Market by Geographical Segmentation 2013

08. Key Leading Countries

  • 08.1. USA
  • 08.2. Japan

09. Buying Criteria

10. Market Growth Drivers

11. Drivers and their Impact

12. Market Challenges

13. Impact of Drivers and Challenges

14. Market Trends

15. Trends and their Impact

16. Vendor Landscape

  • 16.1. Competitive Scenario
  • 16.2. Market Share Analysis 2013
  • 16.3. Other Prominent Vendors

17. Key Vendor Analysis

  • 17.1. Activision Blizzard Inc.
    • 17.1.1. Business Overview
    • 17.1.2. Business Segmentation
    • 17.1.3. Key Information
    • 17.1.4. SWOT Analysis
  • 17.2. Electronic Arts Inc.
    • 17.2.1. Business Overview
    • 17.2.2. Business Segmentation
    • 17.2.3. Key Information
    • 17.2.4. SWOT Analysis
  • 17.3. Take-Two Interactive Software Inc.
    • 17.3.1. Business Overview
    • 17.3.2. Business Segmentation
    • 17.3.3. Key Information
    • 17.3.4. SWOT Analysis
  • 17.4. Ubisoft Entertainment SA
    • 17.4.1. Business Overview
    • 17.4.2. Business Segmentation
    • 17.4.3. Key Information
    • 17.4.4. SWOT Analysis

18. Other Reports in this Series

List of Exhibits:

  • Exhibit 1: Market Research Methodology
  • Exhibit 2: Types of Console Games
  • Exhibit 3: Global Packaged Console Game Market 2013-2018 (US$ billion)
  • Exhibit 4: Global Packaged Console Game Market by Geographical Segmentation 2013
  • Exhibit 5: Global Camera Accessories Market by Vendor Ranking 2013
  • Exhibit 6: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013
  • Exhibit 7: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013
  • Exhibit 8: Business Segmentation of Take-Two Interactive Software Inc. Based on Publishing Labels 2013
  • Exhibit 9: Ubisoft Entertainment SA Business Segmentation
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