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市場調査レポート

ジェスチャー認識の世界市場:2016年〜2020年

Global Gesture Recognition Market 2016-2020

発行 TechNavio (Infiniti Research Ltd.) 商品コード 261576
出版日 ページ情報 英文 70 Pages
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ジェスチャー認識の世界市場:2016年〜2020年 Global Gesture Recognition Market 2016-2020
出版日: 2016年09月07日 ページ情報: 英文 70 Pages
概要

世界のジェスチャー認識市場は、そのコスト効率が高まることなどの要因により、2016年から2020年にかけて、73.1%の複合年間成長率(CAGR)で成長する見込みです。

当レポートでは、世界におけるジェスチャー認識市場の動向と成長の見通し、技術、対応デバイス、エンドユーザー産業、地域別の動向、市場成長因子や課題、主要ベンダーの分析などを提供しております。

第1章 エグゼクティブサマリー

第2章 調査範囲

  • 定義
  • 市場規模予測
  • 地理的区分
  • ベンダー区分
  • 基準年
  • 共通通貨換算率

第3章 市場調査手法

  • 調査手法
  • 経済指標

第4章 イントロダクション

第5章 市場情勢

  • 市場概要
  • 出荷台数別市場規模および予測
  • 収益別市場規模および予測
  • 様々な家電および乗用車にジェスチャー認識技術を織り込む場合のコスト
  • ファイブフォース分析

第6章 ジェスチャー認識の世界市場:技術別の市場区分

  • 市場概要
  • 2Dジェスチャー認識技術市場
  • 3Dジェスチャー認識技術市場

第7章 ジェスチャー認識の世界市場:製品別の市場区分

  • 市場概要
  • スマートフォン
  • PC
  • スマートTV
  • ゲーム機
  • タブレット
  • 自動車
  • 輸送部門
  • 家電および乗用車向けジェスチャー技術のデータシート

第8章 ジェスチャー認識の世界市場:地理的市場区分

  • アジア太平洋地域
  • 南北アメリカ
  • 欧州・中東・アフリカ

第9章 ジェスチャー認識の世界市場:成長因子

第10章 成長因子の影響

第11章 ジェスチャー認識の世界市場:課題

第12章 成長因子と課題の影響

第13章 ジェスチャー認識の世界市場:動向

第14章 ベンダー情勢

  • 競合シナリオ

第15章 主要ベンダーの分析

  • ArcSoft
  • Crunchfish
  • eyeSight Technologies
  • Intel
  • Microsoft
  • PointGrab
  • Samsung
  • SoftKinetic
  • ソニー

第16章 付録

  • 略語リスト

第17章 Technavioについて

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目次
Product Code: IRTNTR9853

About Gesture Recognition Technology

Gesture recognition technology interprets human motions by using computer algorithms. Human motions include movements of hand, fingers, arms, hea, or the entire body. Gestures are used as an input mechanism that replaces old-fashioned input methods, which use keyboards, mouse, and remote controls among others to control devices and perform certain functions.

Technavio's analysts forecast the global gesture recognition market to grow at a CAGR of 73.1% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global gesture recognition market for 2016-2020. To calculate the market size, the report considers the revenue generated by vendors providing gesture recognition technology for consumer electronic devices such as smartphones, tablets, gaming consoles, and smart TVs.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Gesture Recognition Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Crunchfish
  • eyeSight Technologies
  • Infineon Technologies
  • Freescale Semiconductor
  • Intel
  • Jabil
  • Microchip Technology
  • Microsoft
  • PointGrab
  • Pyreos
  • Qualcomm
  • Rithmio
  • Samsung Electronics
  • Softkinetic
  • Sony
  • Texas Instruments
  • Thalmic Labs

Market driver

  • Need for unique user experience
  • For a full, detailed list, view our report

Market challenge

  • Low value addition of gesture recognition technology
  • For a full, detailed list, view our report

Market trend

  • Power-free gesture recognition
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Definition
  • Market size calculation
  • Geographical segmentation
  • Vendor segmentation
  • Base year
  • Common currency conversion rates

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • Gesture recognition technology overview
  • History
  • Current scenario
  • Future perspective

PART 05: Market landscape

  • Market overview
  • Market size and forecast by unit shipment
  • Market size and forecast by revenue
  • Cost of incorporating gesture recognition technology in different consumer electronics and consumer automobiles
  • Five forces analysis for global gesture recognition market

PART 06: Market segmentation by technology

  • Market overview
  • 2D gesture recognition technology market
  • 3D gesture recognition technology market

PART 07: Market segmentation by product

  • Market overview
  • Smartphones
  • PCs
  • Smart TVs
  • Gaming consoles
  • Tablets
  • Automobiles
  • Datasheet for gesture technology for consumer electronics and consumer automobiles

PART 08: Geographical segmentation

  • APAC
  • Americas
  • EMEA

PART 09: Market drivers

  • Processor manufacturers incorporating gesture recognition
  • Growing consumer electronics market
  • Emergence of gestures as a new way of communicating with machines
  • Development of 3D cameras
  • Development of motion-control gaming

PART 10: Impact of drivers

PART 11: Market challenges

  • Limiting capabilities of hardware
  • Low value addition
  • Dependence on external light conditions
  • Expensive 3D cameras
  • Price wars among consumer electronic device manufacturers

PART 12: Impact of drivers and challenges

PART 13: Market trends

  • Power-free gesture recognition
  • Increase in number of vendors
  • Bundling of technologies to improve end-user experience
  • Strategic partnerships across supply chain

PART 14: Vendor landscape

  • Competitive scenario

PART 15: Vendor analysis

  • ArcSoft
  • Crunchfish
  • eyeSight Technologies
  • Intel
  • Microsoft
  • PointGrab
  • Samsung
  • SoftKinetic
  • Sony

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

List of Exhibits

  • Exhibit 01: Global gesture recognition market landscape
  • Exhibit 02: Key countries
  • Exhibit 03: Common currency rates
  • Exhibit 04: Global gesture recognition market
  • Exhibit 05: Global gesture recognition market 2015-2020 (millions of units)
  • Exhibit 06: Global gesture recognition market 2015-2020 ($ millions)
  • Exhibit 07: Cost of incorporating gesture recognition technology ($)
  • Exhibit 08: Market segmentation by technology 2015-2020
  • Exhibit 09: Contribution of 2D and 3D gesture recognition technology in market 2015-2020
  • Exhibit 10:D gesture recognition technology adoption by product shipments 2015
  • Exhibit 11:D gesture recognition technology market by shipment 2020 (in millions)
  • Exhibit 12:D gesture technology adoption by product shipments 2015
  • Exhibit 13:D gesture technology adoption by product shipments 2020
  • Exhibit 14: Global gesture recognition market by product 2015-2020 (by unit shipment)
  • Exhibit 15: Global gesture recognition market for smartphones if leading vendors do not enter market
  • Exhibit 16: Tablet shipment if other vendors do not enter gesture recognition market
  • Exhibit 17: Global gesture recognition technology by shipment 2015-2020 (millions of units)
  • Exhibit 18: Global gesture recognition technology by shipment 2015-2020 (millions of units)
  • Exhibit 19: Products and their ranking in region in terms of revenue 2015
  • Exhibit 20: Products and their ranking among different regions
  • Exhibit 21: Global gesture recognition market by revenue 2015-2020
  • Exhibit 22: Product wise segmentation share 2015
  • Exhibit 23: Product wise segmentation 2015
  • Exhibit 24: Product wise segmentation share
  • Exhibit 25: Gesture recognition market by revenue for different regions ($ millions)
  • Exhibit 26: Impact of drivers
  • Exhibit 27: Impact of drivers and challenges
  • Exhibit 28: Key software solutions: Crunchfish
  • Exhibit 29: Gesture feature availability in Samsung phone models as on 2015
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