株式会社グローバルインフォメーション
TEL: 044-952-0102
表紙
市場調査レポート

拡張現実 (AR) の世界市場:2017年〜2021年

Global Augmented Reality Market 2017-2021

発行 TechNavio (Infiniti Research Ltd.) 商品コード 261567
出版日 ページ情報 英文 97 Pages
即納可能
価格
本日の銀行送金レート: 1USD=111.00円で換算しております。
Back to Top
拡張現実 (AR) の世界市場:2017年〜2021年 Global Augmented Reality Market 2017-2021
出版日: 2017年01月10日 ページ情報: 英文 97 Pages
概要

世界の拡張現実 (AR) 市場は、2017年から2021年にかけて、65.24%のCAGR (複合年間成長率) で拡大する見込みです。

当レポートでは、世界における拡張現実 (AR) 市場の動向と成長の見通し、市場成長促進因子や課題、製品・エンドユーザー・地域別の動向と予測、主要ベンダーのプロファイルなど、体系的な情報を提供しています。

第1章 エグゼクティブサマリー

第2章 当レポートの調査範囲

  • 定義s
  • エンドユーザー分類
  • 基準年と予測期間
  • 市場規模の算出方法と分類方法
  • 換算レート
  • ベンダーの製品

第3章 市場調査手法

  • 調査手法
  • 経済指標

第4章 イントロダクション

  • 主な市場洞察
  • 市場概要

第5章 技術ライフサイクル

第6章 市場情勢

  • 市場規模と予測
  • ファイブフォース分析

第7章 製品別の市場分類

  • モバイル端末
  • スマートグラス
  • ヘッドマウントディスプレイ

第8章 エンドユーザー別の市場分類

  • モバイル端末
  • スマートグラス
  • ヘッドマウントディスプレイ

第9章 地理区分

  • モバイル端末
  • スマートグラス
  • ヘッドマウントディスプレイ

第10章 市場成長因子

第11章 市場成長因子の影響

第12章 市場の課題

第13章 成長因子と課題の影響

第14章 市場動向

第15章 ベンダー情勢

  • 競合シナリオ
  • ベンダー

第16章 付録

  • 略語リスト

第17章 Technavioについて

このページに掲載されている内容は最新版と異なる場合があります。詳細はお問い合わせください。

目次
Product Code: IRTNTR11475

About Augmented Reality

AR technology is used to blend digital content into the physical world. Computer-generated images of an individual's surroundings along with relevant information are displayed in a user's field of vision. The technology enhances user experience through mobiles apps developed specifically for using AR. The concept of AR has existed for several decades, although it has just gain popularity. The technology has the capability to cater to all industries and fulfills the need to connect the real world with the virtual world.

Technavio's analysts forecast the global augmented reality market to grow at a CAGR of 65.24% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global augmented reality market for 2017-2021. To calculate the market size, the report considers the revenue generated by vendors developing engines, software, and hardware for a device. The report also considers the revenue generated from the various sources such as paid AR apps, advertisements within AR apps, In-app purchases, revenue generated by AR vendors that develop mobile advertisements for third parties such as PepsiCo and Volkswagen, revenue generated by vendors developing AR apps for sectors such as healthcare, retail, real estate, and industrial and sale of HMDs and smart glasses.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Augmented Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Apple
  • Atheer Labs
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom
  • Cinoptics
  • DAQRI
  • HTC
  • Meta
  • NGRAIN
  • Laster Technologies
  • Lumus
  • ODG
  • Optinvent
  • Qualcomm
  • Rockwell Collins
  • Sensics
  • Sieko Epson
  • Technical Illusions
  • Thales
  • Total Immersion
  • Vuzix
  • WeAR Studio
  • Wikitude
  • Zappar

Other prominent vendors

  • Abbott Vascular
  • Abiomed
  • AtriCure
  • Biosensors International
  • Biotronik
  • BioVentrix
  • C. R. Bard

Market driver

  • Increasing dependence on apps and proliferation of AR apps for numerous activities
  • For a full, detailed list, view our report

Market challenge

  • Lack of AR content
  • For a full, detailed list, view our report

Market trend

  • Use of SLAM technology
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

  • Definitions
  • End-user segments
  • Base year and forecast period
  • Market size calculation and segmentation
  • Common currency conversion rates
  • Vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • Market overview

PART 05: Technology life cycle

PART 06: Market landscape

  • Market size and forecast
  • Five forces analysis

PART 07: Market segmentation by product

  • Global AR market by mobile devices
  • Global AR market by smart glasses
  • Global AR market by HMDs

PART 08: Market segmentation by end-user

  • Global mobile devices by end-user
  • Global smart glasses by end-user
  • Global HMDs by end-user

PART 09: Geographical segmentation

  • Mobile devices
  • HMDs
  • Smart glasses

PART 10: Market drivers

  • Increasing dependence on apps and proliferation of AR apps for numerous activities
  • Use of AR technology for effective advertising
  • Adoption of the crowdfunding strategy
  • Growing interest has increased the number of developers
  • Growing integration of AR in mobile devices and declining ASP of AR hardware
  • Large-scale workforce automation

PART 11: Impact of drivers

PART 12: Market challenges

  • Hardware limitations
  • Lack of AR content
  • Stringent government regulations
  • Connectivity issues, low awareness, and high user expectations impacting AR adoption
  • Low value addition of smart glasses to consumers

PART 13: Impact of drivers and challenges

PART 14: Market trends

  • Use of SLAM technology
  • Emergence of depth-sensing cameras
  • Development of pico projectors
  • Technological advances in the field of AR

PART 15: Vendor landscape

  • Competitive scenario
  • Market vendors

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

List of Exhibits

  • Exhibit 01: Ecosystem of global AR market
  • Exhibit 02: Classification of mobile devices
  • Exhibit 03: AR market size calculation
  • Exhibit 04: Key countries in global AR market
  • Exhibit 05: Currency exchange rates 2013-2015
  • Exhibit 06: Vendor offerings in global AR market 2016
  • Exhibit 07: Technology life cycle of AR
  • Exhibit 08: Global AR Market 2016-2021 ($ billions)
  • Exhibit 09: Global AR market by product 2016-2021 (% share)
  • Exhibit 10: Global AR market by mobile devices 2016-2021 ($ billions)
  • Exhibit 11: Global AR market for smart glasses 2016-2021 ($ billions)
  • Exhibit 12: Global AR market by smart glasses 2016-2021 (millions of units)
  • Exhibit 13: Global AR market by HMDs 2016-2021 ($ billions)
  • Exhibit 14: Global AR market by HMDs 2016-2021 (millions of units)
  • Exhibit 15: Global mobile devices by end-user 2016-2021 (% share)
  • Exhibit 16: Global mobile devices by enterprises 2016 (% share)
  • Exhibit 17: Global smart glasses by end-user 2016-2021 (% share)
  • Exhibit 18: Global HMDs by enterprises 2016-2021 (% share)
  • Exhibit 19: Key applications of HMDs in defense sector
  • Exhibit 20: Key benefits of HMDs in healthcare sector
  • Exhibit 21: Key applications of HMDs in industrial operations
  • Exhibit 22: Global AR market by geography 2016-2021 (% share)
  • Exhibit 23: Global AR market by geography 2016-2021 ($ billions)
  • Exhibit 24: Global mobile devices by geography 2016-2021 ($ millions)
  • Exhibit 25: Global HMDs by geography 2016-2021 ($ millions)
  • Exhibit 26: Global smart glasses by geography 2016-2021 ($ millions)
  • Exhibit 27: Mobile app market by region 2016 and 2021 (% share)
  • Exhibit 28: Impact of drivers
  • Exhibit 29: Impact of drivers and challenges
  • Exhibit 30: Cinoptics: End markets served
  • Exhibit 31: ODG: Key sectors served
  • Exhibit 32: Sensics: End markets served
Back to Top