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市場調査レポート

デジタルシネマの世界市場:種類別・提供形態別・技術別・配信方式別・輝度別・用途別・地域別の将来予測

Digital Cinema Market - Forecast (2020 - 2025)

発行 IndustryARC 商品コード 850079
出版日 ページ情報 英文 119 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=109.83円で換算しております。
デジタルシネマの世界市場:種類別・提供形態別・技術別・配信方式別・輝度別・用途別・地域別の将来予測 Digital Cinema Market - Forecast (2020 - 2025)
出版日: 2020年03月11日 ページ情報: 英文 119 Pages
概要

当レポートでは、世界のデジタルシネマの市場について分析し、全体的な市場構造や背景事情、主な市場促進・抑制要因、新規参入の方法と容易性、種類別・提供形態別・技術別・配信方式別・輝度別・用途別・地域別の市場動向見通し (今後6年間分)、市場競争の構造、昨今の資本取引・戦略展開の動き、主要企業のプロファイルなどについて調査しております。

第1章 デジタルシネマ市場:概要

  • 定義と範囲

第2章 デジタルシネマ市場:エグゼクティブ・サマリー

  • 2.1. Market Revenue, Market Size and Key Trends by Company
  • 2.2. Key Trends by type of Application
  • 2.3. Key Trends segmented by Geography

第3章 デジタルシネマ市場

  • 比較分析
    • 製品の相互比較:上位10社の場合
    • 上位5社の財務分析
    • 市場規模の内訳 (金額ベース):上位10社の場合
    • 特許分析:上位10社の場合
    • 価格動向の分析

第4章 デジタルシネマ市場:スタートアップ企業のシナリオ

  • スタートアップ企業 (上位10社) の分析
    • 投資額
    • 市場収益額
    • 市場シェア
    • 市場規模・用途の分析
    • ベンチャーキャピタルと資金調達シナリオ

第5章 デジタルシネマ市場:業界の市場参入シナリオ

  • 規制体制:概略
  • 新規ビジネスと「事業展開の容易性の指標」(Ease of Doing business index)
  • 事例研究:成功したベンチャー企業
  • 顧客分析:上位10社の場合

第6章 デジタルシネマ市場の影響要因

  • 市場促進要因
  • 市場抑制要因
  • 課題
  • ポーターのファイブフォース分析

第7章 デジタルシネマ市場:戦略分析

  • バリューチェーン分析
  • 市場機会の分析
  • 製品ライフサイクル
  • サプライヤー/流通業者の市場シェア

第8章 デジタルシネマ市場:種類別

  • 市場規模・シェアの分析 (金額ベース):種類別
  • 市場収益額の動向分析:種類別
  • 製品別の市場区分 (金額ベース)
    • アナログシネマ
    • デジタルシネマ
    • その他

第9章 デジタルシネマ市場:提供形態別

  • 屋内
  • 屋外
  • その他

第10章 デジタルシネマ市場:技術別

  • DLP方式 (Digital Light Processing)
  • LCOS方式 (Liquid Crystal On Silicon)
  • LBOS方式 (Laser Beam On Steering)

第11章 デジタルシネマ市場:コンテンツ配信方式別

  • ハードドライブ
  • 衛星通信
  • クラウド/インターネットベース
  • その他

第12章 デジタルシネマ市場:輝度別

  • 8000~14000ルーメン
  • 14000~35000ルーメン
  • 35000ルーメン以上

第13章 デジタルシネマ市場:用途別

  • イントロダクション
  • 劇場/映画館
  • 企業
  • 教育機関
  • 家庭用エンタテインメント
  • その他

第14章 デジタルシネマ市場:地域別

  • 北米市場:概況
  • 北米市場:分析
    • 部門別の市場規模
    • 市場収益額とその動向
    • 市場収益額とその動向:用途別
    • 企業別の市場収益額・製品分析
    • 国別の市場規模 (製品種類別、用途別)
      • 米国、カナダ、メキシコなど
  • 南米市場:概況
  • 南米市場:分析
    • 国別の市場規模 (製品種類別、用途別)
      • ブラジル、ベネズエラ、アルゼンチン、エクアドル、ペルー、コロンビア、コスタリカなど
  • 欧州市場:概況
  • 欧州市場:分析
    • 国別の市場規模 (製品種類別、用途別)
      • 英国、ドイツ、イタリア、フランス、オランダ、ベルギー、スペイン、デンマークなど
  • アジア太平洋地域市場:概況
  • アジア太平洋地域市場:分析
    • 国別の市場規模 (製品種類別、用途別)
      • 中国、オーストラリア、日本、韓国、インド、台湾、マレーシア

第15章 デジタルシネマ市場:市場変化の方向性

  • 新製品の発売
  • 企業合併・買収 (M&A)、事業協力・提携、合弁事業 (JV)

第16章 デジタルシネマ市場:産業別/分野別の競合情勢

  • 市場シェア分析
    • 国別の市場シェア:大手企業の場合
    • 地域別の市場シェア:上位10社の場合
    • 用途別の市場シェア:上位10社の場合
    • 製品/製品カテゴリー別の市場シェア:上位10社の場合
    • 世界全体の市場シェア:上位10社の場合
    • 各種企業にとってのベストプラクティス

第17章 デジタルシネマ市場:主要企業の一覧 (国別)

第18章 デジタルシネマ市場:企業分析

  • 市場シェア、企業収益額、主要製品、企業合併・買収 (M&A)、近年の動向
  • Christie
  • NECディスプレイソリューションズ
  • The Laser Guy
  • Bill Beck
  • パナソニック
  • その他

第19章 付録

第20章 分析手法

目次
Product Code: AIR 0305

Digital Cinema Market Overview

High cost of technology is one of the major challenges for the global digital cinema market. The global Digital Cinema Market is estimated to grow at a CAGR of 6.05% during the forecast period 2018-2023. Americas is forecast to be the fastest growing market with a CAGR of 8.95% during the forecast period, which can be mainly attributed to the growing number of new malls and movie theatres that are being built rapidly.

Digital Cinema Market Outlook

Digital cinema refers to the use of digital technology to project and distribute motion pictures. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theaters, education institutions, to home theaters. Implementation of digital technology in the theaters deliver the content easily in all over the world including the consumer using digital technology at home. According to Industry ARC findings, digital cinemas in the theatre application segment will hold the largest market share during the forecast period. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theatres, education institutions, to home theaters.

The Digital Cinema market report incorporates the pricing analysis for different types of applications. The average selling price of digital cinema projectors is the highest in the theatre segment and is expected to rise to $36,001.35 per unit by 2023.

Digital Cinema Market Growth Drivers

The increase in the construction of home cinema theaters is one of the major driving factors for this market. Wiith the advancements in technology, digital cinema projectors are now able to display images with high quality and brightness on par with the conventional cinemas. Rising disposable incomes across the world is another driving factor for the market growth.

Digital Cinema Market Challenges

High cost of the digital cinema projector technology is a major challenge for digital cinema market. The return of investment from digital cinemas also takes significant amount of time, and hence, distributors and theatre owners are unwilling to bear the installation costs.

Digital Cinema Market Research Scope

The base year of the study is 2017, with forecast done up to 2023. The study presents a thorough analysis of the competitive landscape, taking into account the market shares of the leading companies. It also provides information on unit shipments. These provide the key market participants with the necessary business intelligence and help them understand the future of the Digital Cinema market. The assessment includes the forecast, an overview of the competitive structure, the market shares of the competitors, as well as the market trends, market demands, market drivers, market challenges, and product analysis. The market drivers and restraints have been assessed to fathom their impact over the forecast period. This report further identifies the key opportunities for growth while also detailing the key challenges and possible threats. The key areas of focus include the types of cinema, offerings and technology used in digital cinema, and their specific applications.

Digital Cinema Market Report: Industry Coverage

Types of Cinema: Analog Cinemas, Digital Cinemas.

Offerings of Digital Cinema: Indoor and Outdoor.

Technology Used in Digital Cinema: Digital Light Processing (DLP), Liquid Crystal on Silicon (LCoS), Laser Beam on Steering (LBS)

Content Delivery of Digital Cinema: Hard Drives, Satellite, Cloud or Internet Based.

Brightness in Digital Cinema: 8000-14000 Lumens, 14000-35000 Lumens, >35000 Lumens

Applications of Digital Cinema: Theatres, Enterprise, Educational Institutions, Home Entertainment.

The Digital Cinema market report also analyzes the major geographic regions for the market as well as the major countries for the market in these regions. The regions and countries covered in the study include:

Americas: U.S., Canada, Mexico, Brazil, Argentina, Rest of Americas

Europe: The U.K., Germany, Italy, France, Spain, Rest of Europe

APAC: China, India, Japan, South Korea and Rest of APAC

Rest of the World: Middle East and Africa

Digital Cinema Market Key Players Perspective

Barco, a digital cinema company, announced in December 2017 that it has decided to form a joint venture with various companies to continue the company's development in the digital cinema market. The partners in the JV include Barco (55%), Appotronics (20%), China Film Group (20%), and CITICPE (5%).

Some of the other key players mentioned in the report are Christie, NEC Display Solutions, The Laser Guy, Bill Beck, and Panasonic.

Digital Cinema Market Trends

The advancement of digital cinema has played an important role for the promotion of films and advertisements in enterprises, and it has also become quite easy for displaying important notifications.

Educational institutions such as colleges, schools, universities, and others are also adopting digital projectors for providing better and an engaging way of teaching digitally which is imparting visual experience to the students, which will enhance the students' learning skills. Digital cinema is also being adopted in worship houses, auditoriums, and large venues.

The technological advancements in the cinema industry are a result of the changing lifestyles and rising disposable income levels of consumers. The increase in demand for advanced products and services will open up opportunities for the digital cinema market.

1. Digital Cinema Market - Overview

  • 1.1. Definitions and Scope

2. Digital Cinema Market - Executive summary

  • 2.1. Market Revenue, Market Size and Key Trends by Company
  • 2.2. Key Trends by type of Application
  • 2.3. Key Trends segmented by Geography

3. Digital Cinema Market

  • 3.1. Comparative analysis
    • 3.1.1. Product Benchmarking - Top 10 companies
    • 3.1.2. Top 5 Financials Analysis
    • 3.1.3. Market Value split by Top 10 companies
    • 3.1.4. Patent Analysis - Top 10 companies
    • 3.1.5. Pricing Analysis

4. Digital Cinema Market Forces

  • 4.1. Drivers
  • 4.2. Constraints
  • 4.3. Challenges
  • 4.4. Porters five force model
    • 4.4.1. Bargaining power of suppliers
    • 4.4.2. Bargaining powers of customers
    • 4.4.3. Threat of new entrants
    • 4.4.4. Rivalry among existing players
    • 4.4.5. Threat of substitutes

5. Digital Cinema Market -Strategic analysis

  • 5.1. Value chain analysis
  • 5.2. Opportunities analysis
  • 5.3. Product life cycle
  • 5.4. Suppliers and distributors Market Share

6. Digital Cinema Market - By Type (Market Size -$Million / $Billion)

  • 6.1. Market Size and Market Share Analysis
  • 6.2. Application Revenue and Trend Research
  • 6.3. Product Segment Analysis
    • 6.3.1. Analog Cinemas
    • 6.3.2. Digital Cinemas
    • 6.3.3. Others

7. Digital Cinema Market - By Offering (Market Size -$Million / $Billion)

  • 7.1. Indoor
  • 7.2. Outdoor
  • 7.3. Others

8. Digital Cinema Market - By Technology (Market Size -$Million / $Billion)

  • 8.1. Digital Light Processing
  • 8.2. Liquid Crystal On Silicon
  • 8.3. Laser Beam On Steering

9. Digital Cinema Market - By Content Delivery (Market Size -$Million / $Billion)

  • 9.1. Hard Drives
  • 9.2. Satellite
  • 9.3. Cloud/Internet Based
  • 9.4. Others

10. Digital Cinema Market - By Brightness (Market Size -$Million / $Billion)

  • 10.1. 8000-14000 Lumens
  • 10.2. 14000-35000 Lumens
  • 10.3. Greater Than 35000 Lumens

11. Digital Cinema Market - By Application (Market Size -$Million / $Billion)

  • 11.1. Introduction
  • 11.2. Theatres
  • 11.3. Enterprise
  • 11.4. Educational Institutions
  • 11.5. Home Entertainment
  • 11.6. Others

12. Digital Cinema - By Geography (Market Size -$Million / $Billion)

  • 12.1. Digital Cinema Market - North America Segment Research
  • 12.2. North America Market Research (Million / $Billion)
    • 12.2.1. Segment type Size and Market Size Analysis
    • 12.2.2. Revenue and Trends
    • 12.2.3. Application Revenue and Trends by type of Application
    • 12.2.4. Company Revenue and Product Analysis
    • 12.2.5. North America Product type and Application Market Size
      • 12.2.5.1. U.S.
      • 12.2.5.2. Canada
      • 12.2.5.3. Mexico
      • 12.2.5.4. Rest of North America
  • 12.3. Digital Cinema- South America Segment Research
  • 12.4. South America Market Research (Market Size -$Million / $Billion)
    • 12.4.1. Segment type Size and Market Size Analysis
    • 12.4.2. Revenue and Trends
    • 12.4.3. Application Revenue and Trends by type of Application
    • 12.4.4. Company Revenue and Product Analysis
    • 12.4.5. South America Product type and Application Market Size
      • 12.4.5.1. Brazil
      • 12.4.5.2. Venezuela
      • 12.4.5.3. Argentina
      • 12.4.5.4. Ecuador
      • 12.4.5.5. Peru
      • 12.4.5.6. Colombia
      • 12.4.5.7. Costa Rica
      • 12.4.5.8. Rest of South America
  • 12.5. Digital Cinema - Europe Segment Research
  • 12.6. Europe Market Research (Market Size -$Million / $Billion)
    • 12.6.1. Segment type Size and Market Size Analysis
    • 12.6.2. Revenue and Trends
    • 12.6.3. Application Revenue and Trends by type of Application
    • 12.6.4. Company Revenue and Product Analysis
    • 12.6.5. Europe Segment Product type and Application Market Size
      • 12.6.5.1. U.K
      • 12.6.5.2. Germany
      • 12.6.5.3. Italy
      • 12.6.5.4. France
      • 12.6.5.5. Netherlands
      • 12.6.5.6. Belgium
      • 12.6.5.7. Spain
      • 12.6.5.8. Denmark
      • 12.6.5.9. Rest of Europe
  • 12.7. Digital Cinema - APAC Segment Research
  • 12.8. APAC Market Research (Market Size -$Million / $Billion)
    • 12.8.1. Segment type Size and Market Size Analysis
    • 12.8.2. Revenue and Trends
    • 12.8.3. Application Revenue and Trends by type of Application
    • 12.8.4. Company Revenue and Product Analysis
    • 12.8.5. APAC Segment - Product type and Application Market Size
      • 12.8.5.1. China
      • 12.8.5.2. Australia
      • 12.8.5.3. Japan
      • 12.8.5.4. South Korea
      • 12.8.5.5. India
      • 12.8.5.6. Taiwan
      • 12.8.5.7. Malaysia

13. Digital Cinema Market - Entropy

  • 13.1 New product launches
  • 13.2 M&A s, collaborations, JVs and partnerships

14. Digital Cinema Market Company Analysis

  • 14.1 Market Share, Company Revenue, Products, M&A, Developments
  • 14.2 Christie
  • 14.3 NEC Display Solutions
  • 14.4 The Laser Guy
  • 14.5 Bill Beck
  • 14.6 Panasonic
  • 14.7 Company 6
  • 14.8 Company 7 & More

Financials would be provided on a best efforts basis for private companies

15. Digital Cinema Market - Appendix

  • 15.1 Abbreviations
  • 15.2 Sources

16. Digital Cinema Market - Methodology

  • 16.1 Research Methodology
    • 16.1.1 Company Expert Interviews
    • 16.1.2 Industry Databases
    • 16.1.3 Associations
    • 16.1.4 Company News
    • 16.1.5 Company Annual Reports
    • 16.1.6 Application Trends
    • 16.1.7 New Products and Product database
    • 16.1.8 Company Transcripts
    • 16.1.9 R&D Trends
    • 16.1.10 Key Opinion Leaders Interviews
    • 16.1.11 Supply and Demand Trends