Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2019-2024
|出版日||ページ情報||英文 120 Pages
|コンシューマーエレクトロニクス向けジェスチャー認識市場の予測：製品別 (スマートフォン、ゲーム機、ラップトップ、TV、STB)、技術別、地域別 Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2019-2024|
|出版日: 2018年12月29日||ページ情報: 英文 120 Pages||
当レポートでは、世界のコンシューマーエレクトロニクス向けジェスチャー認識市場について調査分析し、市場情勢、市場力学、戦略的分析、市場分析 (セグメント別) のほか、主要企業などについて、体系的な情報を提供しています。
The global Gesture Recognition Market value is expected to surpass $4848 million by 2023 growing at an estimated CAGR of more of 34.9% during 2018 to 2023. The key factor for the growth of this market is the simplicity in and ease of use in using the gesture recognition enabled products. Though gesture recognition is comparatively new technology, its user friendly nature enables the consumer to favor it and adopt the same. The other important driver of this market is the ability of gesture recognition technology to provide improved ergonomics to many consumer devices. APAC market is expected to surpass $2411 million by 2023 growing at a CAGR of 40.6% from 2018 to 2023. Smart phones are dominating the market in consumer electronics industry; hence the gesture recognition technology in these smart phones is also growing rapidly. Gesture recognition in smart phone market is expected to surpass $872 million by 2023 growing at a CAGR of 34.9% from 2018 to 2023.
What is Gesture Recognition?
Gesture Recognition refers to a technology that identifies human gesture to communicate and control the electronic devices. Gesture refers to movements of fingers, hands, body and other physiological controls. This technology uses different sensors like infrared sensors, image sensors among others to recognize and interact with the devices. This increases stability and accuracy for real time applications as it doesn't need any physical input or mechanical devices to communicate with the devices. Gesture recognition caters its application primarily in man-machine interaction, creation of 3D animation, gaming devices, control of mechanical systems, visualization and many more.
What are the major applications of Gesture Recognition ?
The major application of Gesture Recognition in consumer electronics include smart phones, tablets, laptops, PCs, televisions, set top boxes, and others. Gesture recognition in smart television enables the viewers to control their smart TVs with finger and hand gestures. Smart TVs recognition engine tries to match user's hand gestures to predefined set of gestures. This operation can be performed locally by the TV. The gesture recognition software can either directly be integrated on smart TV platform or it can be used on an accessory camera.Gesture recognition for PCs and desktops has been one of the trending aspects in the modern world of gadgetry. Human gesture recognition is one of the newest ways to input information or control a computer. This gesture recognition technology enables the user to naturally and intuitively interact with the computer making the PC viewing and usage experience more interactive and realistic.
Market Research and Market Trends of Gesture Recognition
A new technology has been launched for easy deployment of motion based user interfaces for future connected home systems which offer an intuitive and smart way to control interactive content through hand and finger gestures.
Logbar designed a smart wearable input device ring which enables the user to perform many tasks that include gesture control of smart appliances and devices synced to it, send texts, pay bills etc. with the help of finger movements.
Research is being done to develop a chip that could be used for gesture recognition on headsets and smart watches using ultrasound gesture recognizer technology, unlike the devices that use light to recognize hand gestures.
Who are the Major Players in Gesture Recognition Market ?
The companies referred in the market research report include Microsoft Corporation (U.S.), Samsung Electronics (South Korea), Intel Corporation (U.S.), Sony Corporation (Japan), Texas Instruments (U.S.), Soft Kinetic (Belgium) more than 10 other companies.
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