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コンシューマーエレクトロニクス向けジェスチャー認識市場の予測:製品別 (スマートフォン、ゲーム機、ラップトップ、TV、STB)、技術別、地域別

Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2013-2024

発行 IndustryARC 商品コード 622505
出版日 ページ情報 英文
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=112.95円で換算しております。
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コンシューマーエレクトロニクス向けジェスチャー認識市場の予測:製品別 (スマートフォン、ゲーム機、ラップトップ、TV、STB)、技術別、地域別 Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2013-2024
出版日: 2018年12月29日 ページ情報: 英文
概要

当レポートでは、世界のコンシューマーエレクトロニクス向けジェスチャー認識市場について調査分析し、市場情勢、市場力学、戦略的分析、市場分析 (セグメント別) のほか、主要企業などについて、体系的な情報を提供しています。

第1章 世界のジェスチャー認識:市場概要

第2章 エグゼクティブサマリー

第3章 世界のジェスチャー認識:市場情勢

  • 市場シェア分析
  • 上位5社の財務分析

第4章 世界のジェスチャー認識:市場力学

  • 市場促進要因
  • 市場抑制要因
  • 市場の課題
  • 産業の魅力

第5章 世界のジェスチャー認識市場:戦略的分析

  • バリューチェーン分析
  • 価格分析
  • 機会分析
  • 製品/市場ライフサイクル分析

第6章 ジェスチャー認識のタイプ

  • 手ぶり
  • 顔の表情
  • 体の動き
  • 指の動き

第7章 世界のジェスチャー認識市場:製品別

  • ゲーム機
  • スマートフォン
  • タブレット
  • ラップトップ
  • PC
  • スマートTV
  • STB
  • ウェアラブル機器
  • その他

第8章 コンシューマーエレクトロニクス向けジェスチャー認識市場:技術別

  • 対話型ディスプレイ
  • カメラベース認識 2D・3D
  • 赤外線センシング
  • 容量センシング
  • 超音波センシング
  • 電気的近接場
  • MEMS
  • その他

第9章 世界のコンシューマーエレクトロニクス向けジェスチャー認識市場:地域別

  • イントロダクション
  • 南北アメリカ
  • 欧州
  • アジア太平洋地域
  • その他

第10章 市場エントロピー

第11章 投資機会

第12章 企業プロファイル

  • Cognivue Corporation
  • Elliptic Labs
  • Eyesight Technology, Ltd.
  • Gesturetek
  • Gestigon Gmbh
  • Intel Corporation
  • Leap Motion
  • LG electronics Inc.
  • Microchip Technologies
  • Microsoft Corporation
  • Movea SA
  • Oblong Industries
  • パナソニック
  • Pointgrab
  • Qualcomm
  • Reactrix
  • Samsung Electronics
  • Softkinetic
  • ソニー
  • Texas Instruments
  • Thalmic Labs, Inc.

第13章 付録

目次

Gesture Recognition refers to an emerging technology that recognizes human gesture to communicate and control the electronic devices. Gesture refers to movements of hands, fingers, body and other physiological controls. This technology uses various sensors namely infrared sensors, image sensors among others to recognize and interact with the devices. This increases stability and accuracy for real time applications as it doesn't need any physical input or mechanical devices to communicate with the devices. Gesture recognition caters its application primarily in man-machine interaction, creation of 3D animation, gaming devices, control of mechanical systems, visualization and many more.

The report 'Gesture Recognition in Consumer Electronics Market' is segmented into five verticals namely, By Types, By Products, By Technology and By Geography. The market by Types includes: Hand Gestures, Facial Expressions, Body Movements and Finger Gestures. The gesture recognition in consumer electronics market has been categorized by its Products that comprise of Gaming Devices, Smartphone, Tablets and Laptops among others. On the basis of Technology, the market is segmented into Interactive Displays, Camera based recognition 2D& 3D, Infrared Sensing, Capacitive Sensing, Ultrasonic Sensing and others. The report is also analyzes based on geographic regions that comprises of Americas, Europe, APAC and others to provide comprehensive analysis about the gesture recognition in consumer electronics market.

Asia-Pacific was dominant for Gesture Recognition in Consumer Electronics Market in 2015 owing to the sales of consumer electronics products such as smartphones, laptops, gaming consoles among others. The market will continue to emerge in the coming years as innovative electronic devices are being developed of which gesture recognition control forms an integral aspect.

The key players for Gesture Recognition Market include:

Microsoft Corporation (U.S.)

Samsung Electronics (South Korea)

Intel Corporation (U.S.)

Sony Corporation (Japan)

Texas Instruments (U.S.)

Soft Kinetic (Belgium) and others.

The Methodology involved for estimating Gesture Recognition in Consumer Electronics Market has been highly dependent upon the Product Type. The overall sale of consumer electronics products in diverse regions is one of the underlying factor for estimating the market. Moreover, the companies involved in Consumer Electronics field are also studied from the perspective of their product portfolio, annual turnover and few other parameters to verify the estimations. To enhance the accuracy of our analysis, forecasts have been validated by considering opinions from various industry experts including manufacturers, distributors and several association members.

1. Global Gesture Recognition Market Overview

2. Executive Summary

3. Global Gesture Recognition Market Landscape

  • 3.1. Market Share Analysis
  • 3.2. Top 5 Financial Analysis

4. Global Gesture Recognition Market Forces

  • 4.1. Market Drivers
  • 4.2. Market Constraints
  • 4.3. Market Challenges
  • 4.4. Attractiveness of the Gesture Recognition Industry
    • 4.4.1. Power of Suppliers
    • 4.4.2. Power of Customers
    • 4.4.3. Threat of New entrants
    • 4.4.4. Threat of Substitution
    • 4.4.5. Degree of Competition

5. Global Gesture Recognition Market - Strategic Analysis

  • 5.1. Value Chain Analysis
  • 5.2. Pricing Analysis
  • 5.3. Opportunities Analysis
  • 5.4. Product/Market Life Cycle Analysis

6. Types of Gesture Recognition

  • 6.1. Hand Gestures
  • 6.2. Facial Expressions
  • 6.3. Body Movements
  • 6.4. Finger Gestures

7. Global Gesture Recognition Market - By Products

  • 7.1. Gaming Devices
  • 7.2. Smartphones
  • 7.3. Tablets
  • 7.4. Laptops
  • 7.5. PCs
  • 7.6. Smart Televisions
  • 7.7. Set Top Boxes
  • 7.8. Wearable Devices
  • 7.9. Others

8. Global Gesture Recognition in Consumer Electronics Market - By Technology

  • 8.1. Interactive Displays
  • 8.2. Camera based recognition 2D& 3D
  • 8.3. Infrared Sensing
  • 8.4. Capacitive Sensing
  • 8.5. Ultrasonic Sensing
  • 8.6. Electric Near Field
  • 8.7. MEMS
  • 8.8. Others

9. Global Gesture Recognition in Consumer Electronics Market-Geographic Analysis

  • 9.1. Introduction
  • 9.2. Americas
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Argentina
    • 9.2.4. Mexico
    • 9.2.5. Brazil
    • 9.2.6. Others
  • 9.3. Europe
    • 9.3.1. UK
    • 9.3.2. Germany
    • 9.3.3. France
    • 9.3.4. Others
  • 9.4. APAC
    • 9.4.1. China
    • 9.4.2. South Korea
    • 9.4.3. Japan
    • 9.4.4. Others
  • 9.5. ROW
    • 9.5.1. South Africa
    • 9.5.2. Saudi Arabia
    • 9.5.3. Russia
    • 9.5.4. Others

10. Market Entropy

  • 10.1. New Product Launches
  • 10.2. M&As, Collaborations, JVs and Partnerships

11. Investment Opportunities - Analysis by Target companies/customers, Capital Investments, ROI, Payback Period and Source of Funds.

12. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)

  • 12.1. Cognivue Corporation
  • 12.2. Elliptic Labs
  • 12.3. Eyesight Technology, Ltd.
  • 12.4. Gesturetek
  • 12.5. Gestigon Gmbh
  • 12.6. Intel Corporation
  • 12.7. Leap Motion
  • 12.8. LG electronics Inc.
  • 12.9. Microchip Technologies
  • 12.10. Microsoft Corporation
  • 12.11. Movea SA
  • 12.12. Oblong Industries
  • 12.13. Panasonic Corporation
  • 12.14. Pointgrab
  • 12.15. Qualcomm
  • 12.16. Reactrix
  • 12.17. Samsung Electronics
  • 12.18. Softkinetic
  • 12.19. Sony Corporation
  • 12.20. Texas Instruments
  • 12.21. Thalmic Labs, Inc.

More than 40 Companies are profiled in this Research Report, Complete List available on Request*

"*Financials would be provided on a best efforts basis for private companies"

13. Appendix

  • 13.1. Abbreviations
  • 13.2. Sources
  • 13.3. Research Methodology
  • 13.4. Bibliography
  • 13.5. Compilation of Expert Insights
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