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コンシューマーエレクトロニクス向けジェスチャー認識市場の予測:製品別 (スマートフォン、ゲーム機、ラップトップ、TV、STB)、技術別、地域別

Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2019-2024

発行 IndustryARC 商品コード 622505
出版日 ページ情報 英文 120 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=109.52円で換算しております。
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コンシューマーエレクトロニクス向けジェスチャー認識市場の予測:製品別 (スマートフォン、ゲーム機、ラップトップ、TV、STB)、技術別、地域別 Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2019-2024
出版日: 2018年12月29日 ページ情報: 英文 120 Pages
概要

当レポートでは、世界のコンシューマーエレクトロニクス向けジェスチャー認識市場について調査分析し、市場情勢、市場力学、戦略的分析、市場分析 (セグメント別) のほか、主要企業などについて、体系的な情報を提供しています。

第1章 世界のジェスチャー認識:市場概要

第2章 エグゼクティブサマリー

第3章 世界のジェスチャー認識:市場情勢

  • 市場シェア分析
  • 上位5社の財務分析

第4章 世界のジェスチャー認識:市場力学

  • 市場促進要因
  • 市場抑制要因
  • 市場の課題
  • 産業の魅力

第5章 世界のジェスチャー認識市場:戦略的分析

  • バリューチェーン分析
  • 価格分析
  • 機会分析
  • 製品/市場ライフサイクル分析

第6章 ジェスチャー認識のタイプ

  • 手ぶり
  • 顔の表情
  • 体の動き
  • 指の動き

第7章 世界のジェスチャー認識市場:製品別

  • ゲーム機
  • スマートフォン
  • タブレット
  • ラップトップ
  • PC
  • スマートTV
  • STB
  • ウェアラブル機器
  • その他

第8章 コンシューマーエレクトロニクス向けジェスチャー認識市場:技術別

  • 対話型ディスプレイ
  • カメラベース認識 2D・3D
  • 赤外線センシング
  • 容量センシング
  • 超音波センシング
  • 電気的近接場
  • MEMS
  • その他

第9章 世界のコンシューマーエレクトロニクス向けジェスチャー認識市場:地域別

  • イントロダクション
  • 南北アメリカ
  • 欧州
  • アジア太平洋地域
  • その他

第10章 市場エントロピー

第11章 投資機会

第12章 企業プロファイル

  • Cognivue Corporation
  • Elliptic Labs
  • Eyesight Technology, Ltd.
  • Gesturetek
  • Gestigon Gmbh
  • Intel Corporation
  • Leap Motion
  • LG electronics Inc.
  • Microchip Technologies
  • Microsoft Corporation
  • Movea SA
  • Oblong Industries
  • パナソニック
  • Pointgrab
  • Qualcomm
  • Reactrix
  • Samsung Electronics
  • Softkinetic
  • ソニー
  • Texas Instruments
  • Thalmic Labs, Inc.

第13章 付録

目次

The global Gesture Recognition Market value is expected to surpass $4848 million by 2023 growing at an estimated CAGR of more of 34.9% during 2018 to 2023. The key factor for the growth of this market is the simplicity in and ease of use in using the gesture recognition enabled products. Though gesture recognition is comparatively new technology, its user friendly nature enables the consumer to favor it and adopt the same. The other important driver of this market is the ability of gesture recognition technology to provide improved ergonomics to many consumer devices. APAC market is expected to surpass $2411 million by 2023 growing at a CAGR of 40.6% from 2018 to 2023. Smart phones are dominating the market in consumer electronics industry; hence the gesture recognition technology in these smart phones is also growing rapidly. Gesture recognition in smart phone market is expected to surpass $872 million by 2023 growing at a CAGR of 34.9% from 2018 to 2023.

What is Gesture Recognition?

Gesture Recognition refers to a technology that identifies human gesture to communicate and control the electronic devices. Gesture refers to movements of fingers, hands, body and other physiological controls. This technology uses different sensors like infrared sensors, image sensors among others to recognize and interact with the devices. This increases stability and accuracy for real time applications as it doesn't need any physical input or mechanical devices to communicate with the devices. Gesture recognition caters its application primarily in man-machine interaction, creation of 3D animation, gaming devices, control of mechanical systems, visualization and many more.

What are the major applications of Gesture Recognition ?

The major application of Gesture Recognition in consumer electronics include smart phones, tablets, laptops, PCs, televisions, set top boxes, and others. Gesture recognition in smart television enables the viewers to control their smart TVs with finger and hand gestures. Smart TVs recognition engine tries to match user's hand gestures to predefined set of gestures. This operation can be performed locally by the TV. The gesture recognition software can either directly be integrated on smart TV platform or it can be used on an accessory camera.Gesture recognition for PCs and desktops has been one of the trending aspects in the modern world of gadgetry. Human gesture recognition is one of the newest ways to input information or control a computer. This gesture recognition technology enables the user to naturally and intuitively interact with the computer making the PC viewing and usage experience more interactive and realistic.

Market Research and Market Trends of Gesture Recognition

A new technology has been launched for easy deployment of motion based user interfaces for future connected home systems which offer an intuitive and smart way to control interactive content through hand and finger gestures.

Logbar designed a smart wearable input device ring which enables the user to perform many tasks that include gesture control of smart appliances and devices synced to it, send texts, pay bills etc. with the help of finger movements.

Research is being done to develop a chip that could be used for gesture recognition on headsets and smart watches using ultrasound gesture recognizer technology, unlike the devices that use light to recognize hand gestures.

Who are the Major Players in Gesture Recognition Market ?

The companies referred in the market research report include Microsoft Corporation (U.S.), Samsung Electronics (South Korea), Intel Corporation (U.S.), Sony Corporation (Japan), Texas Instruments (U.S.), Soft Kinetic (Belgium) more than 10 other companies.

What is our report scope?

The report incorporates in-depth assessment of the competitive landscape, product market sizing, product benchmarking, market trends, product developments, financial analysis, strategic analysis and so on to gauge the impact forces and potential opportunities of the market. Apart from this the report also includes a study of major developments in the market such as product launches, agreements, acquisitions, collaborations, mergers and so on to comprehend the prevailing market dynamics at present and its impact during the forecast period 2018-2023.

All our reports are customizable to your company needs to a certain extent, we do provide 20 free consulting hours along with purchase of each report, and this will allow you to request any additional data to customize the report to your needs.

Key Takeaways from this Report

Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level - for product types, end use applications and by different industry verticals.

Understand the different dynamics influencing the market - key driving factors, challenges and hidden opportunities.

Get in-depth insights on your competitor performance - market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.

Analyze the sales and distribution channels across key geographies to improve top-line revenues.

Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.

Get a quick outlook on the market entropy - M's, deals, partnerships, product launches of all key players for the past 4 years.

Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.

1. Global Gesture Recognition Market Overview

2. Executive Summary

3. Global Gesture Recognition Market Landscape

  • 3.1. Market Share Analysis
  • 3.2. Top 5 Financial Analysis

4. Global Gesture Recognition Market Forces

  • 4.1. Market Drivers
  • 4.2. Market Constraints
  • 4.3. Market Challenges
  • 4.4. Attractiveness of the Gesture Recognition Industry
    • 4.4.1. Power of Suppliers
    • 4.4.2. Power of Customers
    • 4.4.3. Threat of New entrants
    • 4.4.4. Threat of Substitution
    • 4.4.5. Degree of Competition

5. Global Gesture Recognition Market - Strategic Analysis

  • 5.1. Value Chain Analysis
  • 5.2. Pricing Analysis
  • 5.3. Opportunities Analysis
  • 5.4. Product/Market Life Cycle Analysis

6. Types of Gesture Recognition

  • 6.1. Hand Gestures
  • 6.2. Facial Expressions
  • 6.3. Body Movements
  • 6.4. Finger Gestures

7. Global Gesture Recognition Market - By Products

  • 7.1. Gaming Devices
  • 7.2. Smartphones
  • 7.3. Tablets
  • 7.4. Laptops
  • 7.5. PCs
  • 7.6. Smart Televisions
  • 7.7. Set Top Boxes
  • 7.8. Wearable Devices
  • 7.9. Others

8. Global Gesture Recognition in Consumer Electronics Market - By Technology

  • 8.1. Interactive Displays
  • 8.2. Camera based recognition 2D& 3D
  • 8.3. Infrared Sensing
  • 8.4. Capacitive Sensing
  • 8.5. Ultrasonic Sensing
  • 8.6. Electric Near Field
  • 8.7. MEMS
  • 8.8. Others

9. Global Gesture Recognition in Consumer Electronics Market-Geographic Analysis

  • 9.1. Introduction
  • 9.2. Americas
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Argentina
    • 9.2.4. Mexico
    • 9.2.5. Brazil
    • 9.2.6. Others
  • 9.3. Europe
    • 9.3.1. UK
    • 9.3.2. Germany
    • 9.3.3. France
    • 9.3.4. Others
  • 9.4. APAC
    • 9.4.1. China
    • 9.4.2. South Korea
    • 9.4.3. Japan
    • 9.4.4. Others
  • 9.5. ROW
    • 9.5.1. South Africa
    • 9.5.2. Saudi Arabia
    • 9.5.3. Russia
    • 9.5.4. Others

10. Market Entropy

  • 10.1. New Product Launches
  • 10.2. M&As, Collaborations, JVs and Partnerships

11. Investment Opportunities - Analysis by Target companies/customers, Capital Investments, ROI, Payback Period and Source of Funds.

12. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)

  • 12.1. Cognivue Corporation
  • 12.2. Elliptic Labs
  • 12.3. Eyesight Technology, Ltd.
  • 12.4. Gesturetek
  • 12.5. Gestigon Gmbh
  • 12.6. Intel Corporation
  • 12.7. Leap Motion
  • 12.8. LG electronics Inc.
  • 12.9. Microchip Technologies
  • 12.10. Microsoft Corporation
  • 12.11. Movea SA
  • 12.12. Oblong Industries
  • 12.13. Panasonic Corporation
  • 12.14. Pointgrab
  • 12.15. Qualcomm
  • 12.16. Reactrix
  • 12.17. Samsung Electronics
  • 12.18. Softkinetic
  • 12.19. Sony Corporation
  • 12.20. Texas Instruments
  • 12.21. Thalmic Labs, Inc.

More than 40 Companies are profiled in this Research Report, Complete List available on Request*

"*Financials would be provided on a best efforts basis for private companies"

13. Appendix

  • 13.1. Abbreviations
  • 13.2. Sources
  • 13.3. Research Methodology
  • 13.4. Bibliography
  • 13.5. Compilation of Expert Insights
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