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表紙:ゲーム用周辺機器の世界市場:業界動向、市場シェア・規模・成長率・機会および予測(2021年~2026年)
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999744

ゲーム用周辺機器の世界市場:業界動向、市場シェア・規模・成長率・機会および予測(2021年~2026年)

Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

出版日: | 発行: IMARC Services Private Limited | ページ情報: 英文 108 Pages | 納期: 2-3営業日

価格
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本日の銀行送金レート: 1USD=110.15円
ゲーム用周辺機器の世界市場:業界動向、市場シェア・規模・成長率・機会および予測(2021年~2026年)
出版日: 2021年04月12日
発行: IMARC Services Private Limited
ページ情報: 英文 108 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のゲーム用周辺機器の市場規模は、2020年に36億4,000万米ドルの価値に達しました。ゲーム用周辺機器は、コンピューターに入出力し、ユーザーのゲーム体験の向上を支援する補助デバイスです。一般に、ゲームはボードゲームやビデオゲームから、はるかにインタラクティブで仮想的なセットアップに進化しました。 PCの導入とインターネットの普及により、ゲームの開発と商業化は大幅に成長しました。ゲーム用周辺機器市場は、ヘッドセット、ジョイスティック、マウス、キーボード、ゲームパッドなどのさまざまなハードウェア製品に分類できます。技術別に、有線と無線に分割できます。

ハードコア/カジュアルゲーマーの増加とeスポーツ人気の高まりは、世界のゲーム用周辺機器市場を牽引する主要な要因となっています。 Eスポーツと仮想ゲームは、カスタマイズ可能でユーザーにより良い人間工学を提供できる特別なゲーム用キーボードとゲームパッドの開発につながりました。消費者はますます没入型でリアルなゲーム体験を求めており、高品質のゲーム機、全身センサー、周辺機器などのニーズが生じています。さらに、若い労働人口の増加に伴い、ゲーム用周辺機器の手頃な価格も上昇しています。また、拡張現実、仮想現実、高解像度ディスプレイなどの導入などの要因も、市場成長を促進すると予測されています。世界のゲーム用周辺機器市場は、今後5年間で安定成長を示すと予想されています。

当レポートは世界のゲーム用周辺機器市場について調査しており、業界動向、市場予測、製品タイプ・ゲーム機タイプ・技術・流通チャネル・地域別の市場分析、競合情勢、主要企業のプロファイル等の情報を提供しています。

目次

第1章 序文

第2章 範囲と調査方法

第3章 エグゼクティブサマリー

第4章 イントロダクション

第5章 世界のゲーム用周辺機器市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 製品タイプ別の市場セグメンテーション
  • ゲーム機タイプ別の市場セグメンテーション
  • 技術別の市場セグメンテーション
  • 流通チャネル別の市場セグメンテーション
  • 地域別の市場セグメンテーション

第6章 製品タイプ別の市場セグメンテーション

  • ヘッドセット
  • キーボード
  • ジョイスティック
  • マウス
  • ゲームパッド
  • その他

第7章 ゲーム機タイプ別の市場セグメンテーション

  • PC(デスクトップ/ラップトップ)
  • ゲーム機

第8章 技術別市場セグメンテーション

  • 有線
  • 無線

第9章 流通チャネル別の市場セグメンテーション

  • オンライン
  • オフライン

第10章 地域別の市場セグメンテーション

  • 北米
  • アジア太平洋
  • 欧州
  • 中東とアフリカ
  • ラテンアメリカ

第11章 SWOT分析

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要動向
  • 主要動向のプロファイル
    • Alienware
    • Logitech
    • Razer
    • Mad Catz
    • Turtle Beach
    • Corsair
    • Cooler Master
    • Sennheiser
    • HyperX
    • SteelSeries
    • Anker
    • Roccat
    • Reddragon
    • Das
    • Gamdias
    • Sades
図表

List of Figures

  • Figure 1: Global: Gaming Peripherals Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Peripherals Market: Sales Value (in Billion US$), 2015-2020
  • Figure 3: Global: Gaming Peripherals Market: Breakup by Product Type (in %), 2020
  • Figure 4: Global: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2020
  • Figure 5: Global: Gaming Peripherals Market: Breakup by Technology (in %), 2020
  • Figure 6: Global: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2020
  • Figure 7: Global: Gaming Peripherals Market: Breakup by Region (in %), 2020
  • Figure 8: Global: Gaming Peripherals Market Forecast: Sales Value (in Billion US$), 2021-2026
  • Figure 9: Global: Gaming Peripherals Industry: SWOT Analysis
  • Figure 10: Global: Gaming Peripherals Industry: Value Chain Analysis
  • Figure 11: Global: Gaming Peripherals Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 13: Global: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 14: Global: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 15: Global: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 16: Global: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 17: Global: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 18: Global: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 19: Global: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 20: Global: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 21: Global: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 22: Global: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 23: Global: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 24: Global: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 25: Global: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 26: Global: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 27: Global: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 28: Global: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 29: Global: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 30: Global: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 31: Global: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 32: Global: Gaming Peripherals Market: Online Sales (in Million US$), 2015 & 2020
  • Figure 33: Global: Gaming Peripherals Market Forecast: Online Sales (in Million US$), 2021-2026
  • Figure 34: Global: Gaming Peripherals Market: Offline Sales (in Million US$), 2015 & 2020
  • Figure 35: Global: Gaming Peripherals Market Forecast: Offline Sales (in Million US$), 2021-2026
  • Figure 36: North America: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 37: North America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 38: Asia Pacific: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 39: Asia Pacific: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 40: Europe: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 41: Europe: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 42: Middle East and Africa: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 43: Middle East and Africa: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 44: Latin America: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 45: Latin America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables

  • Table 1: Global: Gaming Peripherals Market: Key Industry Highlights, 2020 and 2026
  • Table 2: Global: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2021-2026
  • Table 3: Global: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2021-2026
  • Table 4: Global: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2021-2026
  • Table 5: Global: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2021-2026
  • Table 6: Global: Gaming Peripherals Market Forecast: Breakup by Region (in Million US$), 2021-2026
  • Table 7: Global: Gaming Peripherals Market Structure
  • Table 8: Global: Gaming Peripherals Market: Key Players
目次
Product Code: SR1020B130_Report

The global gaming peripheral market was worth US$ 3.64 Billion in 2020. A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.

An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market. Looking forward, IMARC Group expects the global gaming peripheral market to exhibit moderate growth during the next five years.

Report Coverage:

  • Historical, Current and Future Market Trends

Market Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Market Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Market Breakup by Technology:

  • Wired
  • Wireless

Market Breakup by Distribution Channel:

  • Online
  • Offline

Market Breakup Region:

  • Asia Pacific
  • North America
  • Europe
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.
  • Key Questions Answered in This Report
  • 1. What was the global gaming peripherals market size in 2020?
  • 2. What are the key global gaming peripherals market drivers?
  • 3. What are the major gaming peripherals industry trends?
  • 4. Who are the leading gaming peripherals industry players?
  • 5. Which is the gaming peripherals market breakup by region?
  • 6. What are the major gaming peripherals distribution channels?
  • 7. What is the most popular product type in the gaming peripherals market?
  • 8. What are the leading types of gaming devices in the market?
  • 9. What are the key technologies in the gaming peripherals market?
  • 10. What has been the impact of COVID-19 on the global gaming peripherals market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Peripherals Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Product Type
  • 5.5 Market Breakup by Gaming Device Type
  • 5.6 Market Breakup by Technology
  • 5.7 Market Breakup by Distribution Channel
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Keyboards
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Joysticks
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Mice
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Gamepads
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Gaming Device Type

  • 7.1 PC (Desktop/Laptop)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Asia Pacific
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Alienware
    • 15.3.2 Logitech
    • 15.3.3 Razer
    • 15.3.4 Mad Catz
    • 15.3.5 Turtle Beach
    • 15.3.6 Corsair
    • 15.3.7 Cooler Master
    • 15.3.8 Sennheiser
    • 15.3.9 HyperX
    • 15.3.10 SteelSeries
    • 15.3.11 Anker
    • 15.3.12 Roccat
    • 15.3.13 Reddragon
    • 15.3.14 Das
    • 15.3.15 Gamdias
    • 15.3.16 Sades

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