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拡張現実ゲーム市場:世界の業界動向、シェア、規模、成長、機会、予測(2021~2026年)

Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

出版日: | 発行: IMARC Services Private Limited | ページ情報: 英文 111 Pages | 納期: 2-3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=109.72円
拡張現実ゲーム市場:世界の業界動向、シェア、規模、成長、機会、予測(2021~2026年)
出版日: 2021年02月02日
発行: IMARC Services Private Limited
ページ情報: 英文 111 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の拡張現実ゲームの市場規模は2020年に47億米ドルに達しました。市場は現在、モバイルゲーマーの増加と共に、技術の進歩によって推進されています。 ARとも呼ばれる拡張現実は、デジタル情報とユーザーのリアルタイム環境との統合です。仮想現実とは異なり、ゲームでは、拡張現実は既存の環境を利用し、異なる機能のオーバーレイでそれを強化します。これに加えて、拡張現実は、デバイスカメラを使用して、強烈なビデオ、グラフィックス、およびサウンドを備えたプレーヤーのビューを作成するのに役立ちます。スマートフォンでのゲームの場合、拡張現実は、ゲーマーが独自のキャラクター、ターゲット、レースの地形を作成できるようにするため、重要なツールになっています。また、近所の人を招待して仮想トラックを作成するために、地元の環境をスキャンすることもできます。世界の拡張現実ゲーム市場は2026年までに286億米ドルに達し、2021年から2026年の間に34.80%のCAGRで拡大すると予測されています。

当レポートでは、拡張現実ゲーム市場について調査し、市場の概要とともに、コンポーネント別、テクノロジー別、デバイス別、ゲームタイプ別、地域別の動向、および市場に参入する企業のプロファイルなどを提供しています。

目次

第1章 序文

第2章 範囲と調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

第5章 世界の拡張現実ゲーム市場

  • 市場概要
  • 市場パフォーマンス
  • COVID-19の影響
  • コンポーネント別の市場セグメンテーション
  • テクノロジー別市場セグメンテーション
  • デバイス別の市場セグメンテーション
  • ゲームタイプ別の市場セグメンテーション
  • 地域別の市場セグメンテーション
  • SWOT分析
    • 概要
    • 強み
    • 弱点
    • 市場機会
    • 脅威
  • バリューチェーン分析
    • 概要
    • 研究開発
    • 入力
    • 製品とサービス
    • マーケティングと流通
    • 利用者
    • アフターサービス
  • ポーターズファイブフォース分析
    • 概要
    • 買い手の交渉力
    • 供給企業の交渉力
    • 競合
    • 新規参入業者の脅威
    • 代替品の脅威
  • 価格分析

第6章 市場セグメンテーション、コンポーネント別

  • ソフトウェア
  • ハードウェア

第7章 市場セグメンテーション、テクノロジー別

  • RFID
  • GPS
  • モバイル追跡
  • その他

第8章 市場セグメンテーション、デバイス別

  • 携帯電話
  • HMD
  • スマートグラス

第9章 市場セグメンテーション、ゲームタイプ別

  • レーシングゲーム
  • アドベンチャーゲーム
  • 格闘ゲーム
  • シューティングゲーム
  • ミステリースリラーゲーム
  • パズルゲーム
  • サイエンスフィクションゲーム
  • その他

第10章 市場セグメンテーション、地域別

  • 北米
  • 欧州
  • アジア太平洋
  • 中東とアフリカ
  • ラテンアメリカ

第11章 競合情勢

  • 市場構造
  • キープレーヤー
  • キープレーヤーのプロファイル
    • Augmented Pixels
    • Aurasma
    • Blippar
    • Catchoom
    • Infinity Augmented Reality
    • Metaio
    • Qualcomm
    • Total Immersion
    • VividWorks
    • Wikitude
    • Zappar
図表

List of Figures

  • Figure 1: Global: Augmented Reality Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Augmented Reality Gaming Market: Sales Value (in Billion US$), 2015-2020
  • Figure 3: Global: Augmented Reality Gaming Market: Breakup by Component (in %), 2020
  • Figure 4: Global: Augmented Reality Gaming Market: Breakup by Technology (in %), 2020
  • Figure 5: Global: Augmented Reality Gaming Market: Breakup by Device (in %), 2020
  • Figure 6: Global: Augmented Reality Gaming Market: Breakup by Game Type (in %), 2020
  • Figure 7: Global: Augmented Reality Gaming Market: Breakup by Region (in %), 2020
  • Figure 8: Global: Augmented Reality Gaming Market Forecast: Sales Value (in Billion US$), 2021 - 2026
  • Figure 9: Global: Augmented Reality Gaming Industry: SWOT Analysis
  • Figure 10: Global: Augmented Reality Gaming Industry: Value Chain Analysis
  • Figure 11: Global: Augmented Reality Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Augmented Reality Gaming Market (Software): Sales Value (in Million US$), 2015 & 2020
  • Figure 13: Global: Augmented Reality Gaming Market Forecast (Software): Sales Value (in Million US$), 2021 - 2026
  • Figure 14: Global: Augmented Reality Gaming Market (Hardware): Sales Value (in Million US$), 2015 & 2020
  • Figure 15: Global: Augmented Reality Gaming Market Forecast (Hardware): Sales Value (in Million US$), 2021 - 2026
  • Figure 16: Global: Augmented Reality Gaming Market (RFID): Sales Value (in Million US$), 2015 & 2020
  • Figure 17: Global: Augmented Reality Gaming Market Forecast (RFID): Sales Value (in Million US$), 2021 - 2026
  • Figure 18: Global: Augmented Reality Gaming Market (GPS): Sales Value (in Million US$), 2015 & 2020
  • Figure 19: Global: Augmented Reality Gaming Market Forecast (GPS): Sales Value (in Million US$), 2021 - 2026
  • Figure 20: Global: Augmented Reality Gaming Market (Mobile Tracking): Sales Value (in Million US$), 2015 & 2020
  • Figure 21: Global: Augmented Reality Gaming Market Forecast (Mobile Tracking): Sales Value (in Million US$), 2021 - 2026
  • Figure 22: Global: Augmented Reality Gaming Market (Other Technologies): Sales Value (in Million US$), 2015 & 2020
  • Figure 23: Global: Augmented Reality Gaming Market Forecast (Other Technologies): Sales Value (in Million US$), 2021 - 2026
  • Figure 24: Global: Augmented Reality Gaming Market (Mobiles): Sales Value (in Million US$), 2015 & 2020
  • Figure 25: Global: Augmented Reality Gaming Market Forecast (Mobiles): Sales Value (in Million US$), 2021 - 2026
  • Figure 26: Global: Augmented Reality Gaming Market (HMDs): Sales Value (in Million US$), 2015 & 2020
  • Figure 27: Global: Augmented Reality Gaming Market Forecast (HMDs): Sales Value (in Million US$), 2021 - 2026
  • Figure 28: Global: Augmented Reality Gaming Market (Smart Glasses): Sales Value (in Million US$), 2015 & 2020
  • Figure 29: Global: Augmented Reality Gaming Market Forecast (Smart Glasses): Sales Value (in Million US$), 2021 - 2026
  • Figure 30: Global: Augmented Reality Gaming Market (Racing Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 31: Global: Augmented Reality Gaming Market Forecast (Racing Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 32: Global: Augmented Reality Gaming Market (Adventure Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 33: Global: Augmented Reality Gaming Market Forecast (Adventure Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 34: Global: Augmented Reality Gaming Market (Fighting Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 35: Global: Augmented Reality Gaming Market Forecast (Fighting Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 36: Global: Augmented Reality Gaming Market (Shooting Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 37: Global: Augmented Reality Gaming Market Forecast (Shooting Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 38: Global: Augmented Reality Gaming Market (Mystery Thriller Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 39: Global: Augmented Reality Gaming Market Forecast (Mystery Thriller Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 40: Global: Augmented Reality Gaming Market (Puzzle Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 41: Global: Augmented Reality Gaming Market Forecast (Puzzle Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 42: Global: Augmented Reality Gaming Market (Science Fiction Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 43: Global: Augmented Reality Gaming Market Forecast (Science Fiction Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 44: Global: Augmented Reality Gaming Market (Other Games): Sales Value (in Million US$), 2015 & 2020
  • Figure 45: Global: Augmented Reality Gaming Market Forecast (Other Games): Sales Value (in Million US$), 2021 - 2026
  • Figure 47: North America: Augmented Reality Gaming Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 48: North America: Augmented Reality Gaming Market Forecast: Sales Value (in Million US$), 2021 - 2026
  • Figure 49: Europe: Augmented Reality Gaming Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 50: Europe: Augmented Reality Gaming Market Forecast: Sales Value (in Million US$), 2021 - 2026
  • Figure 51: Asia-Pacific: Augmented Reality Gaming Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 52: Asia-Pacific: Augmented Reality Gaming Market Forecast: Sales Value (in Million US$), 2021 - 2026
  • Figure 53: Middle East and Africa: Augmented Reality Gaming Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 54: Middle East and Africa: Augmented Reality Gaming Market Forecast: Sales Value (in Million US$), 2021 - 2026
  • Figure 55: Latin America: Augmented Reality Gaming Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 56: Latin America: Augmented Reality Gaming Market Forecast: Sales Value (in Million US$), 2021 - 2026

List of Tables

  • Table 1: Global: Augmented Reality Gaming Market: Key Industry Highlights, 2020 and 2026
  • Table 2: Global: Augmented Reality Gaming Market Forecast: Breakup by Component (in Million US$), 2021 - 2026
  • Table 3: Global: Augmented Reality Gaming Market Forecast: Breakup by Technology (in Million US$), 2021 - 2026
  • Table 4: Global: Augmented Reality Gaming Market Forecast: Breakup by Device (in Million US$), 2021 - 2026
  • Table 5: Global: Augmented Reality Gaming Market Forecast: Breakup by Game Type (in Million US$), 2021 - 2026
  • Table 6: Global: Augmented Reality Gaming Market Forecast: Breakup by Region (in Million US$), 2021 - 2026
  • Table 7: Global: Augmented Reality Gaming Market: Competitive Structure
  • Table 8: Global: Augmented Reality Gaming Market: Key Players
目次
Product Code: SR1020A75_Report

The global augmented reality gaming market reached a value of US$ 4.7 Billion in 2020. The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera. For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track. Looking forward, IMARC Group expects the global augmented reality gaming market to reach a value of US$ 28.60 Billion by 2026, exhibiting a CAGR of 34.80% during 2021-2026.

Global Augmented Reality Gaming Market: Drivers/Constraints:

  • The technology for augmented reality is new and has immense potential. Over the years, various large manufacturers have introduced numerous augmented reality applications which have presented the gamers with new ways to interact with the real world.
  • The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. We expect this trend to continue during the next five years.
  • China, the United States and Japan currently represent the key demand drivers for this market.
  • The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console.

Market Summary:

  • Based on the component, the market has been segmented as software and hardware.
  • Based on the technology, the market has been segmented into RFID, GPS and mobile tracking.
  • Based on the device type, the market has been segmented as mobiles, HMDs and smart glasses.
  • On the basis of types of games, the major segments covered include racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games and science fiction games.
  • Region-wise, the market has been segmented into North America, Asia Pacific, Europe, Middle East and Africa, and Latin America.
  • The competitive landscape of the market has also been examined with some of the key players being Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude and Zappar.
  • This report provides a deep insight into the global augmented reality gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the augmented reality gaming market in any manner.

Key Questions Answered in This Report:

  • How has the global augmented reality gaming market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global augmented reality gaming market?
  • What has been the impact of COVID-19 on the global augmented reality gaming market?
  • What are the major segments in the global augmented reality gaming market?
  • What are the key technologies in the global augmented reality gaming market?
  • What are the key device types in the global augmented reality gaming market?
  • What are the major types of games in the global augmented reality gaming market?
  • What are the various stages in the value chain of the global augmented reality gaming market?
  • What are the key driving factors and challenges in the global augmented reality gaming market?
  • What is the structure of the global augmented reality gaming market and who are the key players?
  • What is the degree of competition in the global augmented reality gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Augmented Reality Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Component
  • 5.5 Market Breakup by Technology
  • 5.6 Market Breakup by Device
  • 5.7 Market Breakup by Game Type
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast
  • 5.10 SWOT Analysis
    • 5.10.1 Overview
    • 5.10.2 Strengths
    • 5.10.3 Weaknesses
    • 5.10.4 Opportunities
    • 5.10.5 Threats
  • 5.11 Value Chain Analysis
    • 5.11.1 Overview
    • 5.11.2 Research and Development
    • 5.11.3 Input
    • 5.11.4 Products and Services
    • 5.11.5 Marketing and Distribution
    • 5.11.6 End-Users
    • 5.11.7 Post Sales Services
  • 5.12 Porters Five Forces Analysis
    • 5.12.1 Overview
    • 5.12.2 Bargaining Power of Buyers
    • 5.12.3 Bargaining Power of Suppliers
    • 5.12.4 Degree of Competition
    • 5.12.5 Threat of New Entrants
    • 5.12.6 Threat of Substitutes
  • 5.13 Price Analysis

6 Market Breakup by Component

  • 6.1 Software
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Hardware
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast

7 Market Breakup by Technology

  • 7.1 RFID
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 GPS
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Mobile Tracking
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Others
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast

8 Market Breakup by Device

  • 8.1 Mobiles
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 HMDs
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Smart Glasses
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Game Type

  • 9.1 Racing Games
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Adventure Games
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Fighting Games
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Shooting Games
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Mystery Thriller Games
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast
  • 9.6 Puzzle Games
    • 9.6.1 Market Trends
    • 9.6.2 Market Forecast
  • 9.7 Science Fiction Games
    • 9.7.1 Market Trends
    • 9.7.2 Market Forecast
  • 9.8 Others
    • 9.8.1 Market Trends
    • 9.8.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 Competitive Landscape

  • 11.1 Market Structure
  • 11.2 Key Players
  • 11.3 Profiles of Key Players
    • 11.3.1 Augmented Pixels
    • 11.3.2 Aurasma
    • 11.3.3 Blippar
    • 11.3.4 Catchoom
    • 11.3.5 Infinity Augmented Reality
    • 11.3.6 Metaio
    • 11.3.7 Qualcomm
    • 11.3.8 Total Immersion
    • 11.3.9 VividWorks
    • 11.3.10 Wikitude
    • 11.3.11 Zappar
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