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市場調査レポート

ストリーミング・メディア・デバイスの世界市場:産業分析、市場シェア・規模・成長率・機会・将来予測

Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024

発行 IMARC Services Private Limited 商品コード 907505
出版日 ページ情報 英文 105 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=109.78円で換算しております。
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ストリーミング・メディア・デバイスの世界市場:産業分析、市場シェア・規模・成長率・機会・将来予測 Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024
出版日: 2019年08月18日 ページ情報: 英文 105 Pages
概要

当レポートでは、世界のストリーミング・メディア・デバイスの市場について分析し、市場の全体的構造や、市場規模の推移・見通し (過去・今後6年間分)、種類別・用途別・エンドユース別および地域別の詳細動向、バリューチェーンの構造と動向、主な市場促進・抑制要因、市場競争環境、主要企業のプロファイルなどについて調査しております。

第1章 序論

第2章 分析範囲・手法

第3章 エグゼクティブ・サマリー

第4章 イントロダクション

  • 概要
  • 業界の主な動向

第5章 世界のストリーミング・メディア・デバイス市場

  • 市場概要
  • 市場規模の実績値
  • 市場区分:種類別
  • 市場区分:用途別
  • 市場区分:エンドユース別
  • 市場区分:地域別
  • 市場規模の予測値

第6章 種類別の市場区分

  • ゲーム機
  • メディアストリーマー
  • スマートTV
    • 市場動向
    • 市場予測

第7章 用途別の市場区分

  • eラーニング
  • Web閲覧 (ブラウズ)
  • ゲーム
  • リアルタイム・エンタテインメント
  • ソーシャルネットワーク

第8章 エンドユース別の市場区分

  • 商業施設
  • 家庭

第9章 地域別の市場区分

  • 北米市場
  • 欧州市場
  • アジア太平洋地域市場
  • 中東・アフリカ市場
  • ラテンアメリカ市場

第10章 SWOT分析

  • 概要
  • 強み・弱み・機会・脅威

第11章 バリューチェーン分析

第12章 ポーターのファイブフォース分析

  • 概要
  • バイヤーの交渉力
  • サプライヤーの交渉力
  • 企業間競争の激しさ
  • 新規参入企業の脅威
  • 代替製品の脅威

第13章 価格分析

第14章 競争環境

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Google, Inc.
    • Microsoft Corporation
    • ソニー
    • Roku, Inc.
    • Samsung Electronics Co., Ltd.
    • ASUSTeK Computer Inc.
    • LG Electronics, Inc.
    • Apple, Inc.
    • Philips Electronics
    • Amazon.com
    • Huawei Technologies
    • HiMedia Technology
    • Arris Group Inc.
    • D-Link Corporation
図表

List of Figures

  • Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
  • Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion US$), 2013 & 2018
  • Figure 3: Global: Streaming Media Device Market: Breakup by Type (in %), 2018
  • Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2018
  • Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2018
  • Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2018
  • Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion US$), 2019-2024
  • Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
  • Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
  • Figure 10: Global: Streaming Media Device Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 31: North America: Streaming Media Device Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million US$), 2013 & 2018
  • Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2019-2024

List of Tables

  • Table 1: Global: Streaming Media Device Market: Key Industry Highlights, 2018 and 2024
  • Table 2: Global: Streaming Media Device Market Forecast: Breakup by Type (in Million US$), 2019-2024
  • Table 3: Global: Streaming Media Device Market Forecast: Breakup by Application (in Million US$), 2019-2024
  • Table 4: Global: Streaming Media Device Market Forecast: Breakup by End-Use (in Million US$), 2019-2024
  • Table 5: Global: Streaming Media Device Market Forecast: Breakup by Region (in Million US$), 2019-2024
  • Table 6: Global: Streaming Media Device Market Structure
  • Table 7: Global: Streaming Media Device Market: Key Players
目次
Product Code: SR1019D63_Report

The global streaming media devices market reached a value of US$ 113.3 Billion in 2018. Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.

One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K. On account of these factors, IMARC Group expects the market to reach a value of US$ 271.8 Billion by 2024, at a projected CAGR of around 16% during 2019-2024

Report Coverage:

Historical, Current and Future Market Trends

Market Breakup by Device Type:

  • Game Consoles
  • Media Streamers
  • Smart TVs

Market Breakup by Application:

  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking

Market Breakup by End-Use:

  • Commercial
  • Residential

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Google, Inc., Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co., Ltd., ASUSTeK Computer Inc., LG Electronics, Inc., Apple, Inc., Philips Electronics, Amazon.com, Huawei Technologies, HiMedia Technology, Arris Group Inc., D-Link Corporation, etc.

Key Questions Answered in This Report:

  • How has the global streaming media device market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global streaming media device industry?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the end-use?
  • What are the various stages in the value chain of the global streaming media device industry?
  • What are the key driving factors and challenges in the global streaming media device industry?
  • What is the structure of the global streaming media device industry and who are the key players?
  • What is the degree of competition in the global streaming media device industry?
  • What are the profit margins in the streaming media device industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Streaming Media Device Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Market Breakup by Type
  • 5.4 Market Breakup by Application
  • 5.5 Market Breakup by End-Use
  • 5.6 Market Breakup by Region
  • 5.7 Market Forecast

6 Market Breakup by Type

  • 6.1 Game Consoles
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Media Streamers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smart TVs
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Application

  • 7.1 E-Learning
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Web-Browsing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Gaming
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Real-Time Entertainment
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Social Networking
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End-Use

  • 8.1 Commercial
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Residential
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Europe
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Google, Inc.
    • 14.3.2 Microsoft Corporation
    • 14.3.3 Sony Corporation
    • 14.3.4 Roku, Inc.
    • 14.3.5 Samsung Electronics Co., Ltd.
    • 14.3.6 ASUSTeK Computer Inc.
    • 14.3.7 LG Electronics, Inc.
    • 14.3.8 Apple, Inc.
    • 14.3.9 Philips Electronics
    • 14.3.10 Amazon.com
    • 14.3.11 Huawei Technologies
    • 14.3.12 HiMedia Technology
    • 14.3.13 Arris Group Inc.
    • 14.3.14 D-Link Corporation
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